Kickstarter: Shadow, Sword & Spell

September 27, 2016 from Stargazer's World
Filed under: Other Systems, RPG, RPG Hub 
00Shadow, Sword & Spell by Rogue Games is a game very dear to me. I still have fond memories of the game Zachary Houghton ran for us at GenCon 2010. Originally Richard Iorio II, the owner of Rogue Games, had planned [...]
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Back on the Horse

September 27, 2016 from Roleplay Geek
Filed under: Old School, RPG Hub 
Well tonight sees me writing my first blog entry since July 2016 and a lot of water has passed under the life bridge.  A new job in the private sector was kicking my arse for a while but I now seem to have it all un[...]
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Armor as Reduction

September 27, 2016 from Bat in the Attic
Filed under: Inspiration, RPG Hub 
+Joshua Macy shared a post from Tales of the Rambling Bumblers about Armor as reduction.The advantage of armor is that is distributes the force of a blow over a larger surface area than the weapon itself. The result[...]
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October Horror Movie Challenge 2016

September 27, 2016 from The Other Side
Filed under: RPG Hub 
Once again I am going to participate in the October Horror Movie Challenge. 31 days, 31 movies.  20 have to be new to me.I am going to try to relate this to gaming as much as possible. Even if it is a weak, "yeah I [...]
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Building Libri Vidicos: Campaign Prep

September 27, 2016 from Age of Ravens
Filed under: RPG Hub 
Last week I posted an interlude piece from my Libri Vidicos campaign, a fantasy steampunk school game. Here's part of my campaign prep notes for the game, including an overwrought schedule of things I needed to get done [...]
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The Elthosian Armor Mechanic

September 27, 2016 from Elthos RPG
Filed under: RPG Hub 
In my long standing (1978) rules system of Elthos RPG (http://elthos.com) I have it that there's two factors to take into account in relation to combat. One is the skill of the person striking with the weapon. And the [...]
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Armor as Damage Reduction?

September 27, 2016 from Tales of the Rambling Bumblers
Filed under: Advice/Tools, RPG Hub 
An obvious refinement in handling armor in RPGs is making armor reduce damage instead of the original D&D reducing the chance of taking damage.  Intuitively that’s what armor does, right?  It doesn&rs[...]
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A Brief Intermission

September 27, 2016 from Barking Alien
Filed under: RPG, RPG Hub 
Probably won't be posting again until next month.Here is a favorite Sci-Fi painting of mine to hold you over.'The Early Williamson'By Peter Elson, 1985I need some time to assess my personal 'state of gaming', and figure [...]
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The Salt in Wounds Setting for 5th Edition and Pathfinder is Live on Kickstarter!

September 27, 2016 from J.M. Perkins
Filed under: RPG Hub 
I started writing about the city of Salt in Wounds here on Tribality in early 2015, and now it’s live and funding on Kickstarter! In case you missed it, here’s a taste of what the evil fantasy mega-city fed b[...]
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Does Anyone out There Still Play Beyond the Supernatural?

September 27, 2016 from A Rust Monster Ate My Sword
Filed under: Other Systems, RPG Hub 
In the coming days, we'll be indulging a bit more in some nostalgia involving the scary side of role playing, including Palladium's horror-themed RPG, Beyond the Supernatural ("BTS"), first edition.To get everyone primed[...]
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The Warking’s Vault

September 27, 2016 from A Character for Every Game
Filed under: dungeons & dragons, Labyrinth Lord, RPG, RPG Hub 
In the Barrier Peaks is a small pass no longer accessible from either side – at some point the ends …Continue reading →[...]
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Caves of Qod

September 27, 2016 from Stargazer's World
Filed under: Legacy D&D, Non-RPG, Reviews & First Looks, RPG, RPG Hub 
00Yes, this is first and foremost a pen & paper roleplaying games blog, but sometimes I just need to sneak in a post about related topics. Today I want to talk about Caves of Qod, a very intriguing roguelike computer[...]
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Prisma

September 26, 2016 from Observations of the Fox
Filed under: design, RPG Hub 
If you follow my fledgeling Instagram account, you'll notice that I've been getting a bit obsessed with the app "Prisma"... filtering all sorts of photos through it, then tweaking them a bit further in Instagram and post[...]
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007 Lists about James Bond: Top 3 worse villains

September 26, 2016 from JP on Gaming
Filed under: RPG Hub 
As many great villains in the franchise, there are quite a few that don't just make the cut. I had to think about the worst people in James Bond. And I don't mean Most Evil, just these villains that simply SUCK. Now whe[...]
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A Brain-Trembling Villain

September 26, 2016 from Intelligence Check
Filed under: RPG Hub 
Although 2016 isn’t over yet, it seems safe to say that the recently-concluded Re:Zero -Starting Life in Another World- is going to be one of the best anime of the year. Having finished watching the show, I’m[...]
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Dark Future Ahead 18 – News from the ‘Net of a Cyberpunk bent

September 26, 2016 from Sea of Stars
Filed under: news, RPG Hub 
Still keeping my optics working looking for news to apply to your cyberpunk games and writings. A way to defend against counterfeit drugs and maybe food too, miniature edible barcodes.  Inexpensive, practical and re[...]
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Shields Shall Be Splendid!

September 26, 2016 from Tales of the Rambling Bumblers
Filed under: Advice/Tools, RPG Hub 
The following presents a house rule for handling shields that makes sense to me for a more Sword and Sorcery than high medieval setting. In most D&D-likes, shields are an afterthought.  The bonus for c[...]
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Monstrous Mondays: Giants in the Mist

September 26, 2016 from The Other Side
Filed under: RPG Hub 
or fog as the case may be...Since I am going to combine some Cloud Giant adventures and have a floating castle, I figure I should have at least one encounter with their land-dwelling cousins.  Fog giants first [...]
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The Ten Hottest Books of the Hill Canton’s Hot Hell

September 26, 2016 from Hill Cantons
Filed under: RPG Hub 
Excerpted from a sidebar helping GM's navigate a demon-driven literary conversation in the Salacious Salon of Sxiploi, a sublevel in What Ho, Frog Demons (the fourth and forthcoming installment in the Slumbering Urs[...]
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ATGMs42: The Hollow Echo Part 2 – Musical Traps

This is (still) the fifth of these Ask-The-GMs that I’m tackling without recourse to my usual allies and fellow-GMs. Traps and puzzles are always a tricky problem for the GM. All too often they focus attention on o[...]
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The pain of GMing a perfectionist player

September 26, 2016 from Campaign Mastery
Filed under: RPG Hub 
An RPT Reader asked for tips on how to deal with a perfectionist player. Someone who “enjoys really thinking out moves and plays to make sure they picked the right one.” The player also has the “classic[...]
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My players are crazy! They’re destroying treasure

September 26, 2016 from Campaign Mastery
Filed under: RPG Hub 
Last night I could only stand there and shake my head in disbelief. I saw them destroy not one, but two unique, custom treasures I had made for specific players.... The post My players are crazy! They’re destroying[...]
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Release the Kraken – Deep within Wygralak’s Hole!

September 26, 2016 from A Character for Every Game
Filed under: dungeons & dragons, Labyrinth Lord, RPG, RPG Hub 
Every month that we are over the $400 funding mark on Patreon, I put up a list of eight maps …Continue reading →[...]
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Serpent Men in the Garden

September 26, 2016 from From the Sorcerer's Skull
Filed under: Inspiration, RPG, RPG Hub 
"In those days the serpent went upright like a man, nor was he exactly nonhuman in shape, but his beauty was a different from a man's as day is from night. He was lithe and gorgeously scaled and by standards a supremely [...]
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Round Table 138 – Adventurers League in Stores and Sly Flouish’s Fantastic Locations

September 26, 2016 from The Tome Show
Filed under: podcast, RPG Hub 
James Introcaso sits down with Topher Kohan, Joe Lastowski, and James Floyd Kelly to talk about updates to Adventurers League play in game stores. Then it’s an interview with Tome[...]
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Building Set-Piece Battles

September 25, 2016 from Sly Flourish
Filed under: RPG Hub 
The fifth edition of Dungeons and Dragons takes us back to a time when combat encounters can be as short or as long as we want. Where many battles in D&D 4e took an hour or longer, 5e's design all[...]
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Dragon by Dragon – August 1981 (52)

September 25, 2016 from Land of Nod
Filed under: Legacy DnD, Review, RPG, RPG Hub 
With the 2nd edition of Blood & Treasure essentially done (well, almost done), I can get back on track with these Dragon reviews. Number 52 is from August of 1981, and features a Boris Vallejo cover of a butterfly-wi[...]
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Faster Combat?

September 25, 2016 from Reality Refracted
Filed under: GM, RPG Hub 
We're 90 minutes in to our 180 minute bi-monthly session. My plan, my hope, was for the PCs to be well out of the prison camp they were being brought to by 60 minutes. Instead, we're on round 3 of a combat that started a[...]
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A Little Realization About Tolkien’s Mythopoeia

September 25, 2016 from Elthos RPG
Filed under: RPG Hub 
I've had this wonderful book, The Tolkien Reader for years and years. I bought it originally to read the utterly charming story of "Farmer Giles of Ham" and "The Adventures of Tom Bombadil". I never [...]
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The Point

September 25, 2016 from Barking Alien
Filed under: RPG, RPG Hub 
Are you familiar with the story of Oblio, the round-headed boy born to the Land of Point?In the Land of Point, everyone has a point, quite literally, on the top of their heads. Oblio is born with a round head, and a[...]
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Castle of the Cloud Giant Queen

September 25, 2016 from The Other Side
Filed under: RPG Hub 
I just need to give her a name. Procella sounds good.Lots of things conspired against gaming this weekend including lots of homework, getting bags of clothes ready for charity, more homework...In any case, I Was able to [...]
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Vurt: Cypher System

September 25, 2016 from LivingDice
Filed under: RPG, RPG Hub 
Like Trask and Stuart, I attended Gencon this year. It was an epic Con; possibly my favorite to date. Stu and Trask covered many of the games I went to, so I won’t be rehashing those experiences. But, I was lucky t[...]
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Propaganda – Can it work?

September 25, 2016 from Board Enterprises
Filed under: Advice/Tools, Other Systems, RPG Hub 
So I was working on my world and wanted to make certain that the small river (large creek?  medium sized stream? whatever!) that supplies water to half of my world’s biggest city (Brinston - pop. 800K) was leg[...]
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[Commission] Arcadia Quest Part 4

September 25, 2016 from JP on Gaming
Filed under: RPG Hub 
And here is the final three of Will's first batch of Arcadia Quest. This group has a Legolas, "Chaz" (who ActionMan kept saying he looked just like Sir Patrick, his Adventure League character), as a Grace-Jones like cha[...]
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Weird Realms of the Borderlands

September 25, 2016 from Willfully and Persistently
Filed under: RPG Hub 
Looks like I'll be running a D&D session at the Weird Realms opening shindig. (Yeah, I know there's not much at that link just yet. I'm mostly just including it for future reference.) They're doing a thing where a bu[...]
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Creative Sunday – Mayim Bialik and Grok Nation

September 25, 2016 from Sea of Stars
Filed under: news, RPG Hub 
Mayim Bialik who is the actress behind Amy Farrah Fowler on the Big Bang Theory (who I first encountered when she played Blossom in the show of the same name) who, besides being a very funny lady, is also an activist for[...]
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Game Day: Of Death and Polearms

September 25, 2016 from Nuketown
Filed under: RPG Hub 
After a few months of talking about the game, my monthly Saturday gaming group decided to give D&D 5th Edition a try. Rather than run a playtest campaign like the Blackrazors, our dungeon master is running us through[...]
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Speed Character Creation

September 25, 2016 from Board Enterprises
Filed under: news, RPG Hub 
Pretend you’re trying to create characters for a point based game like Legend Quest.  (Point based means you are given a certain number of points to create your character and you spend them on the things that [...]
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Questing GM’s Game Master Tools, Aids, Apps & Hacks

September 25, 2016 from Questing GM; A Borneon Gamer
Filed under: RPG Hub, Tools 
It has been years since I've participated in a RPG Blog Carnival. My records show that my last entry went as far as 2010 when I actually even hosted one (gods, it feels so long ago that I had actually forgotten about it![...]
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AD&D Players Handbook part 27: 3rd-Level Cleric Spells

September 25, 2016 from Save Or Die!
Filed under: Legacy DnD, RPG Hub 
There are twelve third-level spells for clerics in the Player's Handbook.  Six of those were introduced in OD&D: continual light, cure disease, locate object, prayer, remove curse and speak with dead.  Anim[...]
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ORC Edinburgh: Moving On

September 25, 2016 from Bill Heron
Filed under: RPG Hub 
ORC Edinburgh (Open Roleplaying Community Edinburgh) is the RPG community website I’ve been running for several years. It has been a challenge. The RPG scene in Edinburgh has grown exponentially, along with other t[...]
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All The World’s Monsters, Volume 1 Part 2

September 25, 2016 from LizardGames
Filed under: dungeons & dragons, Old School, Review, roleplaying, RPG, RPG Hub 
All The World’s Monsters, Volume I Part II Subsection III, Paragraph VII Whereas the party of the first part…. Welcome back to another installment of the walkthrough of All The World’s Monsters, Volume[...]
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Sunday Inspirational Image: The Grand Canal

September 25, 2016 from Tower of the Archmage
Filed under: RPG Hub 
There is really something magical about Venice... Something about the was light and water interact.by Federico Paolo Nerly[...]
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The Balancing Act

September 25, 2016 from SoogaGames
Filed under: RPG Hub 
Balance isn't about making things equal, it's about preserving interesting choices.CharactersStarter Packages lightly balance characters with higher scores against those with lower, by giving the low-rolling player bette[...]
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Elimination of Duplication

September 25, 2016 from Observations of the Fox
Filed under: design, RPG Hub 
After a few days break, working on other projects, I looked back at "Tales" and realised that there was something that simply felt like it was a odd duplication within the rules. Two of the mechanisms seemed to be doing [...]
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