Not who, but how…

July 11, 2006 from KingSpoom's RPG Design & Theory Junkyard
Filed under: RPG Hub 
Pencil and Paper rpgs are made for different reasons. A lot of commercial rpgs are made to generate money or to create a base consumer for future products. A lot of indie rpgs are made to fill a niche that more popular r[...]
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The Metagame

July 1, 2006 from KingSpoom's RPG Design & Theory Junkyard
Filed under: RPG Hub 
Ah, the metagame. Metagaming, in the context of rpgs, is using knowledge that the player knows, but the character wouldn't know. Common examples include: Peeking at the GMs notes to learn about upcoming encounters, looki[...]
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