A choice of mechanics?

August 31, 2006 from KingSpoom's RPG Design & Theory Junkyard
Filed under: RPG Hub 
Choice is something I value in rpgs. However, most of the choices I make don't involve a mechanical difference, but involve a directional difference instead. For example: I need information from an npc. I can choose to u[...]
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Invisible wall of GMing?

August 15, 2006 from KingSpoom's RPG Design & Theory Junkyard
Filed under: RPG Hub 
Browsing various forums again, I came across a topic. The topic eventually discussed fudging the dice (ie: not using the result of the roll). Specifically, it was about character death, but I don't think that the account[...]
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A bit on interest

August 10, 2006 from KingSpoom's RPG Design & Theory Junkyard
Filed under: RPG Hub 
Lately I've been thinking of the things that make rpgs interesting. In short, there are many things that catch a player's interest and each player at your table is a little different, at the very least. Two things that I[...]
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