Advancement VS. GM

November 21, 2006 from KingSpoom's RPG Design & Theory Junkyard
Filed under: RPG Hub 
A GM is supposed to bring about events for the players, and he is to take into consideration the power of the characters to create a challenge that is balanced with that power. I think this belittles the role of characte[...]
Read on >>

Episode 004 - Magic and Monsters in Modern Games: Justifying The Weirdness

November 16, 2006 from Accidental Survivors
Filed under: Podcasts, RPG Hub 
Accidental Survivors: the Modern Gaming Podcast sponsored by Sword's Edge Publishing Podcast music is "Battle Hymn" by Mindscape Music 1. News & Views Cosmic Object Impacts Nextwave Agents of HATE will b[...]
Read on >>

More on tasks and conflict

November 9, 2006 from KingSpoom's RPG Design & Theory Junkyard
Filed under: RPG Hub 
Okay, more things to be said about task and conflict resolution now that I have seen some interesting things discussed over at therpgsite forum. I see 2 things that conflict resolution advocates are hanging on. The first[...]
Read on >>

Braunstein, RPG roots, and the role of the GM

November 7, 2006 from Elliot Wilen's RPG theory/design/philosophy journal
Filed under: RPG Hub 
Settembrini first pointed me to the fact that RPGs have as their earliest identifiable hobby roots, not Chainmail, but a multiplayer wargame designed/organized by David Wesely in the 1960's. Lately I've been referring pe[...]
Read on >>

Braunstein, RPG roots, and the role of the GM

November 7, 2006 from Elliot Wilen's RPG theory/design/philosophy journal
Filed under: RPG Hub 
[...]
Read on >>

Accidental Survivors Promo Spot

November 5, 2006 from Accidental Survivors
Filed under: Podcasts, RPG Hub 
This is a 49 second promotional spot for the Accidental Survivors podcast. [...]
Read on >>