Advancement VS. GM

November 22, 2006 from KingSpoom's RPG Design & Theory Junkyard
Filed under: Game Design, RPG Hub 
A GM is supposed to bring about events for the players, and he is to take into consideration the power of the characters to create a challenge that is balanced with that power. I think this belittles the role of characte[...]
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Episode 004 – Magic and Monsters in Modern Games: Justifying The Weirdness

November 16, 2006 from Accidental Survivors
Filed under: Podcasts, RPG Hub 
Accidental Survivors: the Modern Gaming Podcast sponsored by Sword's Edge Publishing Podcast music is "Battle Hymn" by Mindscape Music 1. News & Views Cosmic Object Impacts Nextwave Agents of HATE wi[...]
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More on tasks and conflict

November 10, 2006 from KingSpoom's RPG Design & Theory Junkyard
Filed under: Game Design, RPG Hub 
Okay, more things to be said about task and conflict resolution now that I have seen some interesting things discussed over at therpgsite forum. I see 2 things that conflict resolution advocates are hanging on. The first[...]
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Accidental Survivors Promo Spot

November 5, 2006 from Accidental Survivors
Filed under: Podcasts, RPG Hub 
This is a 49 second promotional spot for the Accidental Survivors podcast. [...]
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