The Advanced Edition Companion

February 7, 2010 from Emerald Lich
Filed under: RPG Hub 
I think I found my dream version of Dungeons & Dragons. Sadly, I don’t think I’ll ever find a group with which to run or play it at this point in my life … but them’s the breaks. I’m just happy to have found it,[...]
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Expanding James Maliszewski’s “To Roll 20″ D&D Combat System

January 29, 2010 from Cinerati
Filed under: RPG Hub 
Over at his absolutely must read "in praise of Old School RPG gaming" site Grognardia today, James Maliszewski takes on one of the typical myths regarding the complexity of the original AD&D and D&D games. Many [...]
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Return to Moria: House Rules

January 26, 2010 from RPG Dumping Ground
Filed under: RPG Hub 
My Return to Moria game is hewing pretty closely to 1st Edition AD&D rules, but we're adding a number of house  rules to add our own flavor to the game. Here they are: Attribute Checks Certain situations call for [...]
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Currency

January 21, 2010 from Gothridge Manor
Filed under: RPG Hub 
Campaigns need money. Some sort of standard coin that can be traded goods. You have the old standard copper, silver and gold. If you have played AD&D you will have experienced the dreaded electrum pieces. Then th[...]
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Token Magic

January 20, 2010 from RPG Dumping Ground
Filed under: RPG Hub 
In my Failures of 2009 post a few days back I made mention of Token Magic, a system I implemented in a heavily house-ruled AD&D 2nd edition game I ran a while back. One of my readers commented that it sounded interes[...]
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The Weird Stuff I Find

January 18, 2010 from RPG Dumping Ground
Filed under: RPG Hub 
I was cleaning up my RPG folder on my computer this week, a never ending process, and stumbled across this text file dating from 1997. It appears to be some sort of classless advancement system for AD&D 2nd edition, [...]
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Old-School Multiclasses in 4E – Are They Viable

January 17, 2010 from Save vs Pointy Stick
Filed under: 4e, Legacy DnD, RPG Hub 
AD&D had a rather different multiclassing system than 3.x and 4E. You picked two (or three) classes and leveled up in a gestalt of those two, splitting XP between both. 4E works a lot differently, but having just mul[...]
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On Mearls and Balance, Game Expectations and Evolution.

January 14, 2010 from Wondrous Imaginings
Filed under: RPG Hub 
Inspired by a conversation here and here and by Rob Kuntz' comments to my recent blogpost on the 4e promo movie...some thoughts...I recently ran a AD&D game of a converted 3e module, Red Hand of Doom. Interestingly,[...]
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RIFTS: The Banwok Hunters

January 13, 2010 from Emerald Lich
Filed under: RPG Hub 
This is the one that pretty much got my freelancing career started. When I first starting running games, my games of choice were some of the earlier editions of D&D and AD&D, and the first incarnation of the War[...]
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Give XP Only for Treasure?

January 10, 2010 from RetroRoleplaying
Filed under: Old School, RPG Hub 
In the original edition of D&D, characters received experience points both for defeating monsters and for the treasure they gained doing so. For some reason this was not well-liked -- especially the experience for tr[...]
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More Random Encounters

January 5, 2010 from RPG Dumping Ground
Filed under: RPG Hub 
A while back I posted a set of three random encounters generated from the random dungeon tables in the AD&D 1st edition Dungeon Masters Guide. Since I'm using 1st edition rules for my Moria game, this book has become[...]
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The 2010 Gaming/Writing Resolutions

January 4, 2010 from Emerald Lich
Filed under: RPG Hub 
1. Play more games. 2. Write an original D&D 4E adventure, and run it for some friends. 3. Write an original Pathfinder adventure, and run it for some friends. 4. Run "The Lost City" again. Maybe even for some of the[...]
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Rookie Gamers Have Old School Intuition

January 2, 2010 from RPG Diehard
Filed under: Old School, RPG Hub 
I'm still half a country away at the in-laws' abode, and we played our second game of AD&D 1e today. Having played through a bit of the first module of Against the Giants (The Steading of the Hill Giant Chief), we p[...]
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Player Skill vs. Character Skill and the Case of Social Encounters

December 19, 2009 from RPG Diehard
Filed under: Old School, RPG Hub 
All around the rpg blogosphere, I see the debate focusing on player skill vs. character skill. Games focused on player skill are often associated with old school games - players are encouraged to make the decisions that[...]
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Fiend Folio Friday

December 18, 2009 from Savage Swords of Athanor
Filed under: RPG, RPG Hub 
Back in 1981, my mother bought me a set of 5 AD&D books: the Players' Handbook, Dungeon Master's Guide, Monster Manual, Deities and Demigods and the Fiend Folio. Despite being very uneven in content, the Fiend Folio[...]
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Hack Mania

December 14, 2009 from Gothridge Manor
Filed under: RPG Hub 
I am so late to the party that the building that the party was in has been tore down, but I am indulging in it none the less. I'm talking about HackMaster or AD&D on steroids. My FNGS has a wall of 50% off gaming b[...]
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Mutant Future on the Starship Warden

December 13, 2009 from Temple of Demogorgon
Filed under: Mutant Future, RPG, RPG Hub 
As I've mentioned in previous posts, my current AD&D 1st ed. group has being going strong for over a year, and I feel it is time to do as I always do with a group I put together for my D&D world - introduce a bac[...]
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A Maudlin Post for the Holidays

December 10, 2009 from Savage Swords of Athanor
Filed under: RPG, RPG Hub 
The combination of the holidays and perusing my original AD&D books sends me back to Christmas, 1981. The previous summer, I had become enamored of playing AD&D with friends, and was playing every week. I was dee[...]
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My First Con, and my first of a lot of things….

December 7, 2009 from Wondrous Imaginings
Filed under: RPG Hub 
I went to Anonycon today, in Connecticut. It was definitely fun. Though I'd never run Red Hand of Doom under 3.x rules, I did enjoy reading it. I converted ti to AD&D rules. We ended up playing the final chapter i[...]
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“The Hellpits of Nightfang” – it changed my world.

December 4, 2009 from Temple of Demogorgon
Filed under: RPG, RPG Hub 
A recent posting about Paul Jaquays got me thinking about my fondness for his work (especially when I was a kid) for D&D and Runequest. I suddenly remembered Jaquays’ Hellpits adventure, and it reminded of how much[...]
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Campaign Cultures

December 2, 2009 from Gothridge Manor
Filed under: RPG Hub 
In most fantasy RPGs skills, advantages and disadvantages are decided by race. Where this is helps define a race it doesn't take into account the various cultures within a race. AD&D made an attempt at it with the [...]
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Abstract Combat rounds in AD&D

December 1, 2009 from Temple of Demogorgon
Filed under: RPG, RPG Hub 
“OK, you have a full minute to attack the guy. But, uh, only one chance to hit.”In my earliest experiences with AD&D, one of the concepts that chapped my ass the most when it came to combat was the abstract natur[...]
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Desert Island Games

November 30, 2009 from RPG Dumping Ground
Filed under: RPG Hub 
Over at Ratty Ramblings they've proposed an interesting thought exercise. Choose the eight games from your current collection you'd want if you were stranded on a desert island. You get to bring along all the material yo[...]
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Otter Guard

November 27, 2009 from The RPG Corner
Filed under: Actual Play, RPG Hub 
Occasionally I feel the urge to get off my duff and crank out a character sketch. Strangely, this urge usually strikes strongest when it comes to drawing other people's characters in campaigns I'm running. I guess when I[...]
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NaClaMoMo: Looking At “X8: Drums on Fire Mountain”

November 19, 2009 from Emerald Lich
Filed under: RPG Hub 
Put simply, “Drums on Fire Mountain” is probably one of the better adventure modules that you’ve never read, and probably one you might not even know. It's an oft-neglected little gem that deserves some attention. My [...]
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So Many Paths

November 9, 2009 from Lord of the Green Dragons
Filed under: RPG Hub 
There have been some concerns or guesses (speculation?) that our new line of products equates to me no longer crafting adventures. This is not so. The OC levels are still planned, and one named the Annex is in the work[...]
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NaClaMoMo: Looking At “T1: The Village of Hommlet”

November 6, 2009 from Emerald Lich
Filed under: RPG Hub 
“Keep on the Borderlands” and “The Village of Hommlet” are probably the two best-known introductory modules for the early editions of Dungeons & Dragons. Both are good, but for very different reasons. “Keep on t[...]
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Putting Swashbuckling into the Game

November 5, 2009 from Savage Swords of Athanor
Filed under: RPG, RPG Hub, Swords and Wizardry 
When I was but a wee lad (okay, I don't think I was ever what one would call wee, but indulge me here) I played AD&D and grew frustrated at its lack of elements of what I would call swashbuckling options. I read Burr[...]
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Good Ugly

November 5, 2009 from Gothridge Manor
Filed under: RPG Hub 
Some may argue that Unearth Arcana was the bane of AD&D. I liked having something new introduced into the game, especially the weapon specialization. The classes were nice, but we'd always played with the new class[...]
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Another lap around the sun

November 4, 2009 from Ratty Ramblings
Filed under: RPG Hub 
So another lap around our star is complete and I've reached 37 years upon this planet. As usual I am in a reflective mood, looking back on the past year and the lessons it has brought. I feel that I've learned a great de[...]
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Celebrating Adventure in NaClaMoMo

November 2, 2009 from Emerald Lich
Filed under: RPG Hub 
For no other reason apart from I Thought It Was A Good Idea, I am declaring November to be NaClaMoMo – National Classic Module Month. Time to take a good look at all those classic adventure modules that we remember fond[...]
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October Cancer Fund Drive: Final Chance At the Giveaways

November 1, 2009 from RetroRoleplaying
Filed under: RPG Hub 
Tomorrow, November 2nd, is the last day to make a Retroroleplaying Cancer Fund donation and have a chance at one of our October giveaway items (e.g. rare Traveller fanzines (Working Passage & Imperium Staple) and t[...]
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The Microlite74 Report: October 2009

October 26, 2009 from RetroRoleplaying
Filed under: Microlite20, Microlite74, Old School, RPG Hub 
I am occasionally asked what is going on with Microlite74? The answer is nothing. People are still downloading the game (close to 3000 downloads of Version 2 so far) and, more importantly, playing the game. Version 2 see[...]
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Which Edition of D&D Should I Play?

October 22, 2009 from RetroRoleplaying
Filed under: Old School, RPG Hub 
Believe it or not, "Which edition of D&D should I play?" is probably the most common question I'm asked. In some cases it is because the person asking the question wants to argue with my choice, but most of the time the [...]
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Amagi Games Site is Back

October 15, 2009 from RetroRoleplaying
Filed under: RPG Hub 
The Amagi Games site is back. In spite of a couple of abortive attempts to return, Levi Kornelsen's Amagi Games site has basically been down since a nasty crash months ago. The site is a collection of interesting rules s[...]
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Exalted Renaissance

October 14, 2009 from Emerald Lich
Filed under: RPG Hub 
I played in my first game of Exalted last night. And, I’ll admit, much to my surprise … it was a blast. My friend John has been trying to get me to run Exalted for years. He really liked the game, and wanted to play it[...]
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Old School D&D vs New School D&D: The Combat Divide

October 13, 2009 from RetroRoleplaying
Filed under: RPG Hub 
From talking to players in my old school campaign and players at the local game shop, I've decided that, locally at least, the main divide between liking old school D&D and new school D&D seems to be the player's opinion[...]
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Engines & Empires: Labyrinth Lord (D&D) in Victorian World

October 13, 2009 from RetroRoleplaying
Filed under: Old School, RPG Hub 
Swords and sorcery meets technology in in a Victorian world in the new Labyrinth Lord variant Engines & Empires. It's over 200 pages of D&D goodness in a free PDF -- or you can buy a printed copy from Lulu for the very r[...]
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Armor for All Classes in OD&D

October 7, 2009 from RetroRoleplaying
Filed under: RPG Hub 
One thing that really seems to sit wrong with some players in older versions of D&D are the armor and weapons limitations on classes. Some players really want their magic-users to wield swords and wear armor. While I[...]
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RPGA Modules R1 and R2 from 1982 Added to October 2009 Cancer Donotion Drive

October 7, 2009 from RetroRoleplaying
Filed under: RPG Hub 
I received an email from a former gamer who wishes to remain anonymous offering a copy of the first two RPGA modules (R1 and R2 for AD&D) for donors to my current October 2009 Cancer Donation Drive. As these modules were[...]
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here, have some raw data

October 2, 2009 from Jeff's Gameblog
Filed under: Old School, RPG, RPG Hub 
I had this in the Files section of the Encounter Critical yahoo group for years, but I'm not sure anybody looks at it over there.Jeff's Incomplete 70's Gaming Timeline1971Chainmail19724000 AD (sci-fi wargame)1973Alien Sp[...]
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Supplement III: Eldritch Wizardry part 14

September 30, 2009 from Save Or Die!
Filed under: Legacy DnD, ODND, RPG Hub 
Today I'm going to finish up with Supplement III's monsters, taking a look at a number of psionic nasties.SU-MONSTERS: They resemble a "wasp-waisted, great-chested hound" with a monkey's head, and if it wasn't for later [...]
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Free resources to help you find players

September 29, 2009 from The Free RPG Blog
Filed under: GM, RPG Hub, advice 
You know you're a gamer, it says so on the label on your underpants. But how do you go about finding other gamers? Unless you live in a very friendly culture, you can't go around yanking on y-fronts and inspecting labels[...]
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Supplement III: Eldritch Wizardry part 13

September 29, 2009 from Save Or Die!
Filed under: Legacy DnD, ODND, RPG Hub 
Supplement III continues, with more weird and wondrous monsters.COUATL: These are winged snakes covered in feathers, rarely found outside of warm jungles. They are also said to be found "flying through the ether", which[...]
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After Hiatus

September 27, 2009 from Neitherworld Stories
Filed under: Actual Play, RPG Hub 
Today was my first gaming session in almost two months. It was good.Angela and I joined a game that an old friend of mine has been running once a month or so. The system is First Edition AD&D, more or less. Definitel[...]
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There is More to OD&D than the Three Little Beige Books

September 22, 2009 from RetroRoleplaying
Filed under: Old School, RPG Hub, Retro Clone, Swords and Wizardry 
Some of the comments to my post on The Gray Book yesterday that The Gray Book was too much like AD&D to be considered OD&D confused me. The only reason I can think is that the 1e retroclones have given people a very limi[...]
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Comments on The Gray Book

September 21, 2009 from RetroRoleplaying
Filed under: Old School, RPG Hub 
I mentioned a nice compilation of the OD&D rules here a few days ago (see The Gray Book: OD&D Compiled). I printed out a copy and the players at my Sunday Microlite74 game looked it over while we played. The genera[...]
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The Grey Book: OD&D Compiled

September 18, 2009 from RetroRoleplaying
Filed under: Old School, RPG Hub 
I've just discovered another collected compiled version of early D&D available for free on the web. Steven J. Ege's The Gray Book is a collected, re-organized and slightly edited version of the OD&D rules and supplements[...]
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A Random Encounter or Three

September 18, 2009 from RPG Dumping Ground
Filed under: RPG Hub 
My 1st Edition AD&D DMG was sitting on my shelf, calling my name. Courtesy of the random encounter tables that fill the back of this excellent tome, I give you three random dungeon encounters. I'll roll a d12 to dete[...]
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Man, I Loved Second Edition

September 14, 2009 from Greyhawk Grognard
Filed under: RPG, RPG Hub 
When Second Edition hit the shelves in 1989, I was so into it it's hard to describe. I loved everything about it. It seemed to streamline everything that needed streamlining-- THAC0 was a huge hit in my games-- and the c[...]
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