Wounds and Wound Penalties

September 2, 2010 from Reality Refracted
Filed under: Game Design, RPG Hub, advice 
Most RPGs have combat as their central conflict resolution mechanic, and why not? The kinds of stories that most gamers seem to want to play, it even makes sense. If you make a grand epic of swords and sorcery, at some p[...]
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Toronto Fan Expo: The DM Master Class Seminar

September 2, 2010 from Critical Hits
Filed under: DM Advice, GM Advice, RPG, RPG Hub, advice 
One of the highlights of my visit at last weekend's Toronto Fan Expo was the one hour panel I had the honour to share with RPG legends Ed Greenwood and Robin D. Laws. We ended up speaking to packed room of 100+ people. I[...]
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Rolling the Hard Six

September 1, 2010 from Reality Refracted
Filed under: Game Design, RPG Hub, advice 
"Sometimes you have to roll the hard six" ~Admiral Adama, Battlestar GalacticaDo you know what that means? It's a term from Craps, and essentially means rolling a pair of 3s on two six sided dice, instead of getting a si[...]
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preparation – everything or nothing?

September 1, 2010 from Fame & Fortune
Filed under: RPG Hub, Tools, advice 
This month's RPG Blog Carnival is about preparation.  For some a necessary evil, for others a breeze and for the brave few, something they've heard of - once - but have no truck with.... Click the title if you want[...]
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The Importance of a “Go To” System

August 31, 2010 from Reality Refracted
Filed under: GM, Game Design, RPG Hub, advice 
Yesterday we talked about how important it was to play multiple different systems whether you are a GM, a Player, or a Game Designer. While doing that, I briefly made mention that it was also important to have a 'Go To' [...]
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Come to me my jungle friends!

August 31, 2010 from Stargazer's World
Filed under: Fluff/Inspiration, Legacy D&D, RPG, RPG Hub, advice, pathfinder 
Recent events in my life have me thinking about pets. Be they familiars, animal companions or summoned animals, whatever way your system of choice calls them, why do we feel the urge to have pets in our games? I can see [...]
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Why You WANT To Play Multiple Systems

August 30, 2010 from Reality Refracted
Filed under: GM, Game Design, RPG Hub, advice 
Everyone has a go to system. The system they're the most comfortable with. The system their group knows. A system that has given them hours upon hours of enjoyment, where they pretty much know the rule book backwards, fr[...]
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Are mini-campaigns the solution?

August 30, 2010 from Stargazer's World
Filed under: RPG, RPG Hub, advice 
Back in the day, when we were still young and had too much time on our hands, we played in long campaigns, sometimes even spanning years. But in recent years I haven’t finished any campaign properly. Either we lost int[...]
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What Starcraft 2 Taught Me About Running a Game

August 30, 2010 from Life and Times of a Philippine Gamer
Filed under: RPG Hub, advice 
I’ve been playing Blizzard Entertainment’s Starcraft 2: Wings of Liberty for a little over a week as of now, and I am having a blast.  The game is fun so far, and the campaign mode has some very interesting [...]
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Dealing with Problem Players

August 29, 2010 from Gaming Brouhaha
Filed under: GM, RPG, RPG Hub, advice 
One of the things which has been on my mind recently is the issue of dealing with problem players. My weekend group has recently shrunk in size due to a lack of shared vision leading to a horrible rift in the group. Wha[...]
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Bad Choices

August 27, 2010 from Reality Refracted
Filed under: GM, RPG Hub, advice 
This is kind of an offshoot of the post I made yesterday, as well as stuff I have talked about several times before on here. It is also probably going to be a quick post, but hey, it's Friday right? So what I want to tal[...]
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What Going Rogue Teaches About Super Hero RPGs

August 26, 2010 from Reality Refracted
Filed under: GM, RPG Hub, advice 
So, I'm not sure how many of you people out in the blogosphere are playing MMOs, but I'm going to assume that most people here have at least played one. The question is then, how many of you people are currently subscrib[...]
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What’s in a name?

August 26, 2010 from Stargazer's World
Filed under: Fluff/Inspiration, RPG, RPG Hub, advice 
I’ll admit it, naming non-player characters and places in role playing game is HARD! If you are not careful you’ll end up with names your players will make fun of for years to come. The noble and serious NPCs that wi[...]
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Handling Conflicts of Interest

August 25, 2010 from Life and Times of a Philippine Gamer
Filed under: RPG Hub, advice 
It’s bound to happen in any game.  Maybe it’s over something like material wealth, or perhaps over a given course of action to be taken by the party, but conflict of interest happens with a moderate frequenc[...]
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Catching The Feel of a Universe

August 25, 2010 from Reality Refracted
Filed under: GM, RPG Hub, advice 
So, yesterday I had myself a little rant inspired by a blog post by Robert Donaghue. You can get all the details by clinking on that link above, including links to Mr. Donaghue's original post. The gist of it, for those [...]
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Eureka!

August 25, 2010 from Stargazer's World
Filed under: RPG, RPG Hub, Reviews & First Looks, advice 
Some time ago, Martin Ralya of GnomeStew.com and Engine Publishing asked me if I was interested in reviewing Eureka. I’ve read about Eureka before and since I am chronically under-prepared for my games, it looked like [...]
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The Iconic Character Type

August 24, 2010 from Reality Refracted
Filed under: Game Design, RPG Hub, advice 
So, over at Space To Think yesterday I saw this post. The author talks about it, but I want to go into it a little bit more.What is 'it'? Well, it is the fact that when you are making a game for an established fandom you[...]
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RPG Survivor 105: Mode of Transportation

August 24, 2010 from KORE rpg
Filed under: Inspiration, RPG, RPG Hub, advice 
Today’s RPG Survivor question is as open-ended as you wish it to be.    The end has come, zombies wander the landscape, demons flood out of the gate to hell, our alien overlords have landed… and you need t[...]
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Ask The GMs: How to survive political games with paranoia and intrigue

August 24, 2010 from Campaign Mastery
Filed under: Advice/Tools, Play, Player Advice, RPG Hub, advice 
Lilith Laing asks the GMs: “Recently I started playing in a Vampire: The Masquerade Old WOD game. Even after one session, it is probably the best game I have ever played in (or even run), but I have never play[...]
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… and what if..?

August 23, 2010 from KORE rpg
Filed under: RPG, RPG Hub, advice 
That’s roleplaying. Pure and simple that’s exactly what it really is. And that’s all it really is. Roleplaying is an exercise in a shared storytelling mechanic that manifests itself in a moving narrativ[...]
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A concise definition of a sandbox campaign/setting

August 22, 2010 from Bat in the Attic
Filed under: RPG Hub, advice 
Over in the private beta of the RPG Stack Exchange (it will be public in a week) I worked up a concise definition of what the term sandbox means for RPGs.The term originated in computer games and there it typically descr[...]
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Variety in Conflict

August 20, 2010 from Life and Times of a Philippine Gamer
Filed under: RPG Hub, advice 
One of the things I try to implement in my games is a good spread of challenges that engage players in multiple fronts.  In broad strokes, challenges for characters in rpgs come in three basic forms: Combat - The most b[...]
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The many Spinward Marches

August 19, 2010 from Bat in the Attic
Filed under: Inspiration, RPG Hub, Traveller, advice 
I am a fan of Traveller even though I only refereed the game only a handful of times. I bought products across many eras of Traveller. I bought products in just about every edition ever produced. James of Grognardia ha[...]
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GameScience Dice Review

August 18, 2010 from Stargazer's World
Filed under: RPG, RPG Hub, Reviews & First Looks, advice 
Last March I wrote a post titled The Importance of Dice where I talked about how important dice are to both players and game masters alike. It seems like everywhere I look every person has their own unique way of holding[...]
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RPG Survivor 104: Skills not kills

August 17, 2010 from KORE rpg
Filed under: Inspiration, RPG, RPG Hub, advice 
The image chosen for this post is specifically not a depiction of a skill that you might consider important in a post-apocalyptic setting. However, I could easily contend that horsemanship and all that goes with it could[...]
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Open Source Apps for the Roleplaying Desktop

August 17, 2010 from Bat in the Attic
Filed under: RPG Hub, advice 
Everybody have different budgets they can spend on their computers and applications. Invariably most have a gap in the basic software you can use to produce roleplaying stuff. So I went around and looked at the best of t[...]
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Running for Proactive Players or, Keeping up with the Convolutions

August 17, 2010 from Life and Times of a Philippine Gamer
Filed under: RPG Hub, advice 
I’ve always felt that having proactive players that go after their personal agendas and plots without prodding is a good thing.  They’re self-starters, capable of throwing themselves into the fires of a GM&#[...]
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Gen Con: GM’s Jam!

August 16, 2010 from Stargazer's World
Filed under: Other Systems, RPG, RPG Hub, advice 
One of the highlights of this year’s Gen Con was definitely the GM’s Jam seminar. Since I had brought my video camera with me, I recorded the whole thing and uploaded it to blip.tv. Alas I forgot to bring a tripod, s[...]
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A Fantasy Sandbox in Detail Part XVI

August 15, 2010 from Bat in the Attic
Filed under: RPG Hub, advice 
Part XVThis is the fifteenth in a series detailing the 34 steps I recommended for making a Fantasy Sandbox Campaign. Today's post will cover part of the following step.Pick the 4 or 6 most important Population locales an[...]
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RPG Survivor 103: Left Behind.

August 13, 2010 from KORE rpg
Filed under: Inspiration, RPG, RPG Hub, advice 
First up in our Trilogy of Terror for this Friday the 13th is an RPG Survivor Series question to twist your mind and challenge your survival skills. The end has come to the world; demons pour from the gate, bent on feast[...]
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[Gming] Thinking About Limited Information

August 13, 2010 from Life and Times of a Philippine Gamer
Filed under: RPG Hub, advice 
It’s easy for a GM to bounce around from NPC to NPC, changing voices, mindsets and attitudes.  It’s a little harder to bounce from NPC to NPC and making sure that NPC A doesn’t necessarily know what NP[...]
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Running a Horror Session – Friday the 13th Special Edition!

August 13, 2010 from Reality Refracted
Filed under: GM, RPG Hub, advice 
Well, being as today is Friday the 13th, I figured I'd pick something thematically appropriate and talk about running "Horror" sessions in your table top game. Now, I am not specifically talking about horror games like A[...]
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Joining the Party

August 12, 2010 from Reality Refracted
Filed under: GM, RPG Hub, advice 
So, earlier in this week I went over the XP/Power Level considerations when you bring a new character into your game. Yesterday, as part of the RPG Carnival we talked about introducing a brand new player to the game. So,[...]
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Electronic Tools for Gaming – The iPhone

August 12, 2010 from Stargazer's World
Filed under: RPG, RPG Hub, advice, pathfinder 
I’ll admit it, I was a holdover. I didn’t make the switch to an iPhone until last winter. Before that I had an ancient Palm Treo that worked perfectly well for years. I used it to browse the internet, and on it I pla[...]
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RPG Blog Carnival – Teaching the Hobby

August 11, 2010 from Reality Refracted
Filed under: GM, RPG Hub, advice 
This month's RPG Blog Carnival is being hosted by Evil Machinations and is being used as a continuation of last month's discussion on how expanding the hobby. So you've gone out, you've grabbed those new gamers from the [...]
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[Gming] When a Pitch Doesn’t Fly

August 11, 2010 from Life and Times of a Philippine Gamer
Filed under: RPG Hub, advice 
Traditionally GMs often enjoy a position of relative popularity.  Being the guys who put time, effort and often money into acquiring, studying and running games for the players, most people are only all too happy to go [...]
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A RPG Stack Exchange?

August 11, 2010 from Geek Related
Filed under: RPG, RPG Hub, advice 
There’s a proposal up to start a RPG site using Stack Exchange.  Stack Exchange powers the excellent technical advice sites Stack Overflow and Server Fault. I think this will be a great format.  Frankly I’m[...]
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Bringing In New Characters

August 9, 2010 from Reality Refracted
Filed under: GM, RPG Hub, advice 
I'm not sure how it happened the first time in a game I ran. It was way too long ago now that I think about it, but I remember the anxiety it caused for me. Not because my hands were stained with the fresh blood of a PC,[...]
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Mapping, Moleskines & Me

August 9, 2010 from A Character for Every Game
Filed under: RPG Hub, advice 
That title should probably read “Mapping, Moleskines and I”, but I love alliteration. You know how you see every amateur artist (and many pros) lugging around a nice sketchbook everywhere they go? And of cour[...]
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Tomb

August 9, 2010 from Bat in the Attic
Filed under: RPG Hub, advice 
Dwayne, Tim and I had a lot fun last saturday playing various board games late into the evening. First Dwayne and I tried a few round of the Settlers of Catan card gams which was a lot of fun. Then when Tim got there we [...]
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RPG Survivor 102: Where’s my…?

August 6, 2010 from KORE rpg
Filed under: Inspiration, RPG, RPG Hub, advice 
We got a number of really good responses in the first part of our RPG Survivor series regarding the perfect (or worst) location to hold up in the event of some end of the world scenario. In truth, I figured we would sinc[...]
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The Bees Know

August 5, 2010 from KORE rpg
Filed under: Game Mastering, RPG, RPG Hub, advice 
I’m a fan of Glenn Beck from way back when his show was mostly about comedy. That guy’s got a way with humor that just makes me chuckle. I’m sure those two sentences alone may have just changed some re[...]
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“Wasting” Combat Rounds

August 5, 2010 from Reality Refracted
Filed under: GM, RPG Hub, advice 
A lot of RPGs when you look at them are actually two games in one. The first is the actual Role Playing Game that you may or may not have signed up for. Making a character, rules for advancing them in power, rules for co[...]
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Carcassonne

August 5, 2010 from Stargazer's World
Filed under: RPG Hub, advice 
As last Saturday’s D&D game was approaching, I came to the realization that I was not going to have an adventure ready. This has happened to me once or twice before and generally the game is just called off. This g[...]
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Maps earning their keep.

August 5, 2010 from Bat in the Attic
Filed under: Legacy DnD, RPG Hub, advice 
Many remember the light blue maps that came inside of B1 - Search of the Unknown, B2- Keep on the Borderlands and many other early modules. While there were some detail on those maps they were basically gridded rectangle[...]
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Know Your Character Sheet

August 4, 2010 from Reality Refracted
Filed under: RPG Hub, advice 
Forgive me if this comes out a little ranty, it is not my intent. Also if I ramble a bit I'm sorry, I've been going back and forth for the last ten or so hours on what to write about today and have just settled on this t[...]
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Special 2nd Anniversary Post: Getting your Players to Play Indie RPGs

August 4, 2010 from Stargazer's World
Filed under: RPG, RPG Hub, advice 
I have been spending the last few months playing such titles as Burning Wheel, Mouse Guard and 3:16 Carnage Among the Stars so I thought I could share some tips on convincing your players to try new, non-mainstream RPGs [...]
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[Hunter: the Vigil] A Hunter’s Survival Guide for Player Characters

Hunter is one of my favorite games since it presents a unique sort of challenge.  You’re the underdog, mostly bereft of supernatural powers, and have nothing else but your own intelligence, resourcefulness and cun[...]
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RPG Survivor 101: Nowhere to run.

August 3, 2010 from KORE rpg
Filed under: Inspiration, RPG, RPG Hub, advice 
In most Zombie-type horror games (and stories) the players (actors) are forced into a location where the GM (writer) has hopefully set some interesting objects for them to employ against the horde of  walking dead. In a[...]
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[L5R] A Discussion of Perspective, or Narrative Modes

I’ve touched on this topic briefly in yesterday’s article, but I’d like to expound on the concept of in-character perspective a bit today.  If you watch a movie and read a novel, chances are that you&#[...]
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