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	<title>RPG Bloggers &#187; advice</title>
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	<link>http://www.rpgbloggers.com</link>
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		<title>Character Reputation from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/09/character-reputation.html</link>
		<comments>http://www.realityrefracted.com/2010/09/character-reputation.html#comments</comments>
		<pubDate>Thu, 09 Sep 2010 12:00:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
				<category><![CDATA[GM]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2624244242117701070.post-2125431903478267773</guid>
		<description><![CDATA[So, the other day when I was nerdgasming about the adventure hook a friend of mine came up with, one of the reasons I said I liked it was because it used the character's reputation. See, my opinion is that far far too often we don't actually take into ...]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>You Don’t Always Need A Home Run from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/hrRSl4lHQt4/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/hrRSl4lHQt4/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 10:00:08 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://10af185324f34f44cd5e0c46a8a8bb68</guid>
		<description><![CDATA[Hi there!  This is Zachary Houghton from RPG Blog 2, stepping in for my buddy Michael and his pals at Stargazer’s World.  This seems to be a week for GM advice, so I figure I’d throw another piece out there. When I was in Little League Baseball, the coach always used to tell us, “Don’t [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>So you want to draw a really large dungeon? from Bat in the Attic</title>
		<link>http://batintheattic.blogspot.com/2010/09/so-you-want-to-draw-really-large.html</link>
		<comments>http://batintheattic.blogspot.com/2010/09/so-you-want-to-draw-really-large.html#comments</comments>
		<pubDate>Thu, 09 Sep 2010 10:00:00 +0000</pubDate>
		<dc:creator>Bat in the Attic</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5904133056957353312.post-4794254146080756928</guid>
		<description><![CDATA[Well you may want some really large graph paper to do it with.There is this at Amazon.com  Locally you may try to find a office supply place that sells drafting supplies. Somewhere they will have a rack that hold their large format papers. You want to ...]]></description>
		<wfw:commentRss>http://batintheattic.blogspot.com/2010/09/so-you-want-to-draw-really-large.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>toolkit: five act structure from Fame &amp; Fortune</title>
		<link>http://feedproxy.google.com/~r/FameFortune/~3/s1AY0v--dcA/toolkit-five-act-structure.html</link>
		<comments>http://feedproxy.google.com/~r/FameFortune/~3/s1AY0v--dcA/toolkit-five-act-structure.html#comments</comments>
		<pubDate>Wed, 08 Sep 2010 08:00:00 +0000</pubDate>
		<dc:creator>Fame &#38; Fortune</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://61be738c73206b7de1201badabf05eed</guid>
		<description><![CDATA[Writers from the ancient Romans to Shakespeare to Noh playwrights rocked the five-act structure long before TV and  it's enduring appeal is evident, even when using the three-act structure as...<br />
<br />
Click the title if you want to know more...<div>
<a href="http://feeds.feedburner.com/~ff/FameFortune?a=s1AY0v--dcA:x5ACtuUV7Hw:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FameFortune?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=s1AY0v--dcA:x5ACtuUV7Hw:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/FameFortune?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=s1AY0v--dcA:x5ACtuUV7Hw:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/FameFortune?i=s1AY0v--dcA:x5ACtuUV7Hw:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=s1AY0v--dcA:x5ACtuUV7Hw:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FameFortune?i=s1AY0v--dcA:x5ACtuUV7Hw:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=s1AY0v--dcA:x5ACtuUV7Hw:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FameFortune?i=s1AY0v--dcA:x5ACtuUV7Hw:gIN9vFwOqvQ" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/FameFortune/~4/s1AY0v--dcA" height="1" width="1" />]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/FameFortune/~3/s1AY0v--dcA/toolkit-five-act-structure.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Such a Simple Yet Amazing Adventure Hook from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/09/such-simple-yet-amazing-adventure-hook.html</link>
		<comments>http://www.realityrefracted.com/2010/09/such-simple-yet-amazing-adventure-hook.html#comments</comments>
		<pubDate>Tue, 07 Sep 2010 12:00:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
				<category><![CDATA[GM]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2624244242117701070.post-1096523840062817096</guid>
		<description><![CDATA[One of my friends has recently stepped back up as a GM at an online game. She's doing it in order to help the current GM team wrap the game up, so that it can move on to the next one, and has been tasked with getting certain people involved with the en...]]></description>
		<wfw:commentRss>http://www.realityrefracted.com/2010/09/such-simple-yet-amazing-adventure-hook.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Premature Ejaculation from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/09/premature-ejaculation.html</link>
		<comments>http://www.realityrefracted.com/2010/09/premature-ejaculation.html#comments</comments>
		<pubDate>Mon, 06 Sep 2010 13:15:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
				<category><![CDATA[GM]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2624244242117701070.post-5600892357997838670</guid>
		<description><![CDATA[I was speaking with some friends over the weekend, and we got to talking to some of the campaigns we've been in over the years. One game in particular started to dominate the conversation, which in turn brought up some of the weaknesses of the game. It...]]></description>
		<wfw:commentRss>http://www.realityrefracted.com/2010/09/premature-ejaculation.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>From the Attic: Traveller Errata from Bat in the Attic</title>
		<link>http://batintheattic.blogspot.com/2010/09/from-attic-traveller-errata.html</link>
		<comments>http://batintheattic.blogspot.com/2010/09/from-attic-traveller-errata.html#comments</comments>
		<pubDate>Sat, 04 Sep 2010 14:28:00 +0000</pubDate>
		<dc:creator>Bat in the Attic</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5904133056957353312.post-297466698701204520</guid>
		<description><![CDATA[For those of you with older editions of Traveller you can find the latest errata here. It is good that Far Future on top of this and made good use of the fanbase. And yes I do think that 68 pages overall and 50 pages for the core rules was excessive ba...]]></description>
		<wfw:commentRss>http://batintheattic.blogspot.com/2010/09/from-attic-traveller-errata.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>One hundred and seventeen pages of Errata!? from Bat in the Attic</title>
		<link>http://batintheattic.blogspot.com/2010/09/one-hundred-and-seventeen-pages-of.html</link>
		<comments>http://batintheattic.blogspot.com/2010/09/one-hundred-and-seventeen-pages-of.html#comments</comments>
		<pubDate>Fri, 03 Sep 2010 10:00:00 +0000</pubDate>
		<dc:creator>Bat in the Attic</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5904133056957353312.post-8270795558119766766</guid>
		<description><![CDATA[As a general RPG site the RPG Stack Exchange Site reflects the make up of the general population of roleplaying gamers. D&#38;D 4e questions dominate the site as D&#38;D 4e has the largest gamer concern. It been a while since I read anything extensivel...]]></description>
		<wfw:commentRss>http://batintheattic.blogspot.com/2010/09/one-hundred-and-seventeen-pages-of.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Poker Face: Even DMs Make Bluff Checks from My Girlfriend is a DM</title>
		<link>http://mygirlfriendisadm.wordpress.com/2010/09/03/poker-face-even-dms-make-bluff-checks/</link>
		<comments>http://mygirlfriendisadm.wordpress.com/2010/09/03/poker-face-even-dms-make-bluff-checks/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 08:07:46 +0000</pubDate>
		<dc:creator>My Girlfriend Is A DM</dc:creator>
				<category><![CDATA[4e DD]]></category>
		<category><![CDATA[D&D4e]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://mygirlfriendisadm.wordpress.com/?p=1455</guid>
		<description><![CDATA[I’ve never acquired a liking for poker. I’ve tried my hand at it once or twice, but never really had much fun at it. The use of bluffing as a core mechanic for a game dependent on numbers seemed strange to me. Now that I’ve DMed, I understand the meaning and importance of the ‘poker&#160;&#8230; <a href="http://mygirlfriendisadm.wordpress.com/2010/09/03/poker-face-even-dms-make-bluff-checks/">Read&#160;more</a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mygirlfriendisadm.wordpress.com&#38;blog=10966839&#38;post=1455&#38;subd=mygirlfriendisadm&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://mygirlfriendisadm.wordpress.com/2010/09/03/poker-face-even-dms-make-bluff-checks/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wounds and Wound Penalties from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/09/wounds-and-wound-penalties.html</link>
		<comments>http://www.realityrefracted.com/2010/09/wounds-and-wound-penalties.html#comments</comments>
		<pubDate>Thu, 02 Sep 2010 13:40:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2624244242117701070.post-7561980260652990165</guid>
		<description><![CDATA[Most RPGs have combat as their central conflict resolution mechanic, and why not? The kinds of stories that most gamers seem to want to play, it even makes sense. If you make a grand epic of swords and sorcery, at some point in time you're going to hav...]]></description>
		<wfw:commentRss>http://www.realityrefracted.com/2010/09/wounds-and-wound-penalties.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Toronto Fan Expo: The DM Master Class Seminar from Critical Hits » RPG</title>
		<link>http://critical-hits.com/2010/09/01/toronto-fan-expo-the-dm-master-class-seminar/</link>
		<comments>http://critical-hits.com/2010/09/01/toronto-fan-expo-the-dm-master-class-seminar/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 02:50:54 +0000</pubDate>
		<dc:creator>Critical Hits</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://critical-hits.com/?p=15228</guid>
		<description><![CDATA[One of the highlights of my visit at last weekend's Toronto Fan Expo was the one hour panel I had the honour to share with RPG legends Ed Greenwood and Robin D. Laws. We ended up speaking to packed room of 100+ people. I was impressed!]]></description>
		<wfw:commentRss>http://critical-hits.com/2010/09/01/toronto-fan-expo-the-dm-master-class-seminar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Rolling the Hard Six from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/09/rolling-hard-six.html</link>
		<comments>http://www.realityrefracted.com/2010/09/rolling-hard-six.html#comments</comments>
		<pubDate>Wed, 01 Sep 2010 13:55:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2624244242117701070.post-3785247777760306291</guid>
		<description><![CDATA["Sometimes you have to roll the hard six" ~Admiral Adama, Battlestar GalacticaDo you know what that means? It's a term from Craps, and essentially means rolling a pair of 3s on two six sided dice, instead of getting a six a different way. Rolling a har...]]></description>
		<wfw:commentRss>http://www.realityrefracted.com/2010/09/rolling-hard-six.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>preparation &#8211; everything or nothing? from Fame &amp; Fortune</title>
		<link>http://feedproxy.google.com/~r/FameFortune/~3/nCScST7nE8k/preparation-everything-or-nothing.html</link>
		<comments>http://feedproxy.google.com/~r/FameFortune/~3/nCScST7nE8k/preparation-everything-or-nothing.html#comments</comments>
		<pubDate>Wed, 01 Sep 2010 08:00:00 +0000</pubDate>
		<dc:creator>Fame &#38; Fortune</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://daf1e15a17d3f61ba4f95239bb1377a3</guid>
		<description><![CDATA[This month's RPG Blog Carnival is about preparation.&#160; For some a necessary evil, for others a breeze and for the brave few, something they've heard of - once - but have no truck with....<br />
<br />
Click the title if you want to know more...<div>
<a href="http://feeds.feedburner.com/~ff/FameFortune?a=nCScST7nE8k:xN8hfwIqftA:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FameFortune?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=nCScST7nE8k:xN8hfwIqftA:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/FameFortune?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=nCScST7nE8k:xN8hfwIqftA:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/FameFortune?i=nCScST7nE8k:xN8hfwIqftA:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=nCScST7nE8k:xN8hfwIqftA:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FameFortune?i=nCScST7nE8k:xN8hfwIqftA:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=nCScST7nE8k:xN8hfwIqftA:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FameFortune?i=nCScST7nE8k:xN8hfwIqftA:gIN9vFwOqvQ" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/FameFortune/~4/nCScST7nE8k" height="1" width="1" />]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/FameFortune/~3/nCScST7nE8k/preparation-everything-or-nothing.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The Importance of a &#8220;Go To&#8221; System from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/08/importance-of-go-to-system.html</link>
		<comments>http://www.realityrefracted.com/2010/08/importance-of-go-to-system.html#comments</comments>
		<pubDate>Tue, 31 Aug 2010 13:13:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
				<category><![CDATA[GM]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2624244242117701070.post-8647886709702768417</guid>
		<description><![CDATA[Yesterday we talked about how important it was to play multiple different systems whether you are a GM, a Player, or a Game Designer. While doing that, I briefly made mention that it was also important to have a 'Go To' system, a system that you know f...]]></description>
		<wfw:commentRss>http://www.realityrefracted.com/2010/08/importance-of-go-to-system.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Come to me my jungle friends! from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/ncXCTVNecz8/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/ncXCTVNecz8/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 10:00:32 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[Legacy D&D]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://f334a0322434f61885301619f351174b</guid>
		<description><![CDATA[Recent events in my life have me thinking about pets. Be they familiars, animal companions or summoned animals, whatever way your system of choice calls them, why do we feel the urge to have pets in our games? I can see why… The joy and happiness they bring into our real lives is one we [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/StargazersWorld/~3/ncXCTVNecz8/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why You WANT To Play Multiple Systems from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/08/why-you-want-to-play-multiple-systems.html</link>
		<comments>http://www.realityrefracted.com/2010/08/why-you-want-to-play-multiple-systems.html#comments</comments>
		<pubDate>Mon, 30 Aug 2010 13:30:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
				<category><![CDATA[GM]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2624244242117701070.post-5291709083680622184</guid>
		<description><![CDATA[Everyone has a go to system. The system they're the most comfortable with. The system their group knows. A system that has given them hours upon hours of enjoyment, where they pretty much know the rule book backwards, frontwards, sideways, and could pr...]]></description>
		<wfw:commentRss>http://www.realityrefracted.com/2010/08/why-you-want-to-play-multiple-systems.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Are mini-campaigns the solution? from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/qyn902o4v9Y/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/qyn902o4v9Y/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 10:00:48 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://49e47b8707a363d57a0ddb6644072ea9</guid>
		<description><![CDATA[Back in the day, when we were still young and had too much time on our hands, we played in long campaigns, sometimes even spanning years. But in recent years I haven’t finished any campaign properly. Either we lost interest in the game or the group dissolved before the campaign has reached a satisfactory conclusion. [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/StargazersWorld/~3/qyn902o4v9Y/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>What Starcraft 2 Taught Me About Running a Game from Life and Times of a Philippine Gamer</title>
		<link>http://philgamer.wordpress.com/2010/08/30/what-starcraft-2-taught-me-about-running-a-game/</link>
		<comments>http://philgamer.wordpress.com/2010/08/30/what-starcraft-2-taught-me-about-running-a-game/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 06:22:56 +0000</pubDate>
		<dc:creator>Life and Times of a Philippine Gamer</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://philgamer.wordpress.com/?p=2302</guid>
		<description><![CDATA[I&#8217;ve been playing Blizzard Entertainment&#8217;s Starcraft 2: Wings of Liberty for a little over a week as of now, and I am having a blast.  The game is fun so far, and the campaign mode has some very interesting missions.  Which brings me to today&#8217;s topic.  The way that the missions in Starcraft 2 were [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=philgamer.wordpress.com&#38;blog=1356988&#38;post=2302&#38;subd=philgamer&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://philgamer.wordpress.com/2010/08/30/what-starcraft-2-taught-me-about-running-a-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Dealing with Problem Players from Gaming Brouhaha » RPG</title>
		<link>http://feedproxy.google.com/~r/GamingBrouhahaRpg/~3/oGX0F9hbS-0/</link>
		<comments>http://feedproxy.google.com/~r/GamingBrouhahaRpg/~3/oGX0F9hbS-0/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 10:49:07 +0000</pubDate>
		<dc:creator>Gaming Brouhaha</dc:creator>
				<category><![CDATA[GM]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://rpg.brouhaha.us/?p=3370</guid>
		<description><![CDATA[
One of the things which has been on my mind recently is the issue of dealing with problem players.
My weekend group has recently shrunk in size due to a lack of shared vision leading to a horrible rift in the group. What follows is a collection of my ...]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/GamingBrouhahaRpg/~3/oGX0F9hbS-0/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Bad Choices from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/08/bad-choices.html</link>
		<comments>http://www.realityrefracted.com/2010/08/bad-choices.html#comments</comments>
		<pubDate>Fri, 27 Aug 2010 13:18:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
				<category><![CDATA[GM]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2624244242117701070.post-4629185746506989285</guid>
		<description><![CDATA[This is kind of an offshoot of the post I made yesterday, as well as stuff I have talked about several times before on here. It is also probably going to be a quick post, but hey, it's Friday right? So what I want to talk about today is bad choices. By...]]></description>
		<wfw:commentRss>http://www.realityrefracted.com/2010/08/bad-choices.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>What Going Rogue Teaches About Super Hero RPGs from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/08/things-super-hero-rpgs-can-learn-from.html</link>
		<comments>http://www.realityrefracted.com/2010/08/things-super-hero-rpgs-can-learn-from.html#comments</comments>
		<pubDate>Thu, 26 Aug 2010 13:08:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
				<category><![CDATA[GM]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2624244242117701070.post-3469399783312203276</guid>
		<description><![CDATA[So, I'm not sure how many of you people out in the blogosphere are playing MMOs, but I'm going to assume that most people here have at least played one. The question is then, how many of you people are currently subscribed to City of Heroes? if not, an...]]></description>
		<wfw:commentRss>http://www.realityrefracted.com/2010/08/things-super-hero-rpgs-can-learn-from.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>What’s in a name? from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/C2a3uAuOTNc/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/C2a3uAuOTNc/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 09:00:29 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[RPG]]></category>
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		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://7caa7d322e6ec8ead19aaee76e5f8d95</guid>
		<description><![CDATA[I’ll admit it, naming non-player characters and places in role playing game is HARD! If you are not careful you’ll end up with names your players will make fun of for years to come. The noble and serious NPCs that will be the key to the plot will not be remembered for his generosity or [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/StargazersWorld/~3/C2a3uAuOTNc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Handling Conflicts of Interest from Life and Times of a Philippine Gamer</title>
		<link>http://philgamer.wordpress.com/2010/08/25/handling-conflicts-of-interest/</link>
		<comments>http://philgamer.wordpress.com/2010/08/25/handling-conflicts-of-interest/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 14:11:19 +0000</pubDate>
		<dc:creator>Life and Times of a Philippine Gamer</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://philgamer.wordpress.com/?p=2292</guid>
		<description><![CDATA[It&#8217;s bound to happen in any game.  Maybe it&#8217;s over something like material wealth, or perhaps over a given course of action to be taken by the party, but conflict of interest happens with a moderate frequency in the games I run.  Sometimes it&#8217;s the players who are actually responsible for it, putting themselves at [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=philgamer.wordpress.com&#38;blog=1356988&#38;post=2292&#38;subd=philgamer&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Catching The Feel of a Universe from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/08/catching-feel-of-universe.html</link>
		<comments>http://www.realityrefracted.com/2010/08/catching-feel-of-universe.html#comments</comments>
		<pubDate>Wed, 25 Aug 2010 13:49:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
				<category><![CDATA[GM]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2624244242117701070.post-1417965505735653883</guid>
		<description><![CDATA[So, yesterday I had myself a little rant inspired by a blog post by Robert Donaghue. You can get all the details by clinking on that link above, including links to Mr. Donaghue's original post. The gist of it, for those who don't want to read, was that...]]></description>
		<wfw:commentRss>http://www.realityrefracted.com/2010/08/catching-feel-of-universe.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Eureka! from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/KsLqKvz-Og4/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/KsLqKvz-Og4/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 10:00:57 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Reviews & First Looks]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://2f7acb7d94c284b52b213beecc0d4c37</guid>
		<description><![CDATA[Some time ago, Martin Ralya of GnomeStew.com and Engine Publishing asked me if I was interested in reviewing Eureka. I’ve read about Eureka before and since I am chronically under-prepared for my games, it looked like the perfect book for me. So he send me a copy and I was immediately blown away! So what’s [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/StargazersWorld/~3/KsLqKvz-Og4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Iconic Character Type from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/08/iconic-character-type.html</link>
		<comments>http://www.realityrefracted.com/2010/08/iconic-character-type.html#comments</comments>
		<pubDate>Tue, 24 Aug 2010 14:47:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2624244242117701070.post-6920356546377388096</guid>
		<description><![CDATA[So, over at Space To Think yesterday I saw this post. The author talks about it, but I want to go into it a little bit more.What is 'it'? Well, it is the fact that when you are making a game for an established fandom you can't just go around cutting th...]]></description>
		<wfw:commentRss>http://www.realityrefracted.com/2010/08/iconic-character-type.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>RPG Survivor 105: Mode of Transportation from KORE rpg » rpg</title>
		<link>http://www.korpg.com/blog/?p=2998</link>
		<comments>http://www.korpg.com/blog/?p=2998#comments</comments>
		<pubDate>Tue, 24 Aug 2010 04:55:58 +0000</pubDate>
		<dc:creator>KORE rpg</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG]]></category>
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		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2998</guid>
		<description><![CDATA[Today&#8217;s RPG Survivor question is as open-ended as you wish it to be.    The end has come, zombies wander the landscape, demons flood out of the gate to hell, our alien overlords have landed&#8230; and you need to get around this apocalyptic wastland.  Maybe you need to go get someone. Maybe you need to go [...]


Up to 1d4-1 Related posts:<ol><li><a href='http://www.korpg.com/blog/?p=2969' rel='bookmark' title='Permanent Link: RPG Survivor 104: Skills not kills'>RPG Survivor 104: Skills not kills</a></li>
<li><a href='http://www.korpg.com/blog/?p=2453' rel='bookmark' title='Permanent Link: RPG Survivor 101: Nowhere to run.'>RPG Survivor 101: Nowhere to run.</a></li>
<li><a href='http://www.korpg.com/blog/?p=2512' rel='bookmark' title='Permanent Link: RPG Survivor 102: Where&#8217;s my&#8230;?'>RPG Survivor 102: Where&#8217;s my&#8230;?</a></li>
</ol>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/?p=2998/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Ask The GMs: How to survive political games with paranoia and intrigue from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/BiN5f2snmYM/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/BiN5f2snmYM/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 01:46:20 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Player Advice]]></category>
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		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2084</guid>
		<description><![CDATA[




Lilith Laing asks the GMs: &#8220;Recently I started playing in a Vampire: The Masquerade Old WOD game. Even after one session, it is probably the best game I have ever played in (or even run), but I have never played this sort of political game before. Do you, the GMs, have any tips for how [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/BiN5f2snmYM/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>… and what if..? from KORE rpg » rpg</title>
		<link>http://www.korpg.com/blog/?p=2783</link>
		<comments>http://www.korpg.com/blog/?p=2783#comments</comments>
		<pubDate>Mon, 23 Aug 2010 18:28:45 +0000</pubDate>
		<dc:creator>KORE rpg</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2783</guid>
		<description><![CDATA[That&#8217;s roleplaying. Pure and simple that&#8217;s exactly what it really is. And that&#8217;s all it really is. Roleplaying is an exercise in a shared storytelling mechanic that manifests itself in a moving narrative of &#8220;&#8230; and what if..?&#8220;questions built upon the foundation of all &#8220;&#8230; and what if ..?&#8221; questions that have been accepted before.  [...]


Up to 1d4-1 Related posts:<ol><li><a href='http://www.korpg.com/blog/?p=2207' rel='bookmark' title='Permanent Link: Games: Why we play.'>Games: Why we play.</a></li>
<li><a href='http://www.korpg.com/blog/?p=996' rel='bookmark' title='Permanent Link: Miracles &#8211; Overt or Subtle?'>Miracles &#8211; Overt or Subtle?</a></li>
<li><a href='http://www.korpg.com/blog/?p=862' rel='bookmark' title='Permanent Link: Can I do X?'>Can I do X?</a></li>
</ol>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/?p=2783/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>A concise definition of a sandbox campaign/setting from Bat in the Attic</title>
		<link>http://batintheattic.blogspot.com/2010/08/concise-definition-of-sandbox.html</link>
		<comments>http://batintheattic.blogspot.com/2010/08/concise-definition-of-sandbox.html#comments</comments>
		<pubDate>Sun, 22 Aug 2010 10:00:00 +0000</pubDate>
		<dc:creator>Bat in the Attic</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5904133056957353312.post-4625764745440052929</guid>
		<description><![CDATA[Over in the private beta of the RPG Stack Exchange (it will be public in a week) I worked up a concise definition of what the term sandbox means for RPGs.The term originated in computer games and there it typically describes a game where it's playing f...]]></description>
		<wfw:commentRss>http://batintheattic.blogspot.com/2010/08/concise-definition-of-sandbox.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Variety in Conflict from Life and Times of a Philippine Gamer</title>
		<link>http://philgamer.wordpress.com/2010/08/20/variety-in-conflict/</link>
		<comments>http://philgamer.wordpress.com/2010/08/20/variety-in-conflict/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 13:52:52 +0000</pubDate>
		<dc:creator>Life and Times of a Philippine Gamer</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://philgamer.wordpress.com/?p=2279</guid>
		<description><![CDATA[One of the things I try to implement in my games is a good spread of challenges that engage players in multiple fronts.  In broad strokes, challenges for characters in rpgs come in three basic forms: Combat - The most basic, and simultaneously the most studied and codified of the three.  Combat is a staple [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=philgamer.wordpress.com&#38;blog=1356988&#38;post=2279&#38;subd=philgamer&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://philgamer.wordpress.com/2010/08/20/variety-in-conflict/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The many Spinward Marches from Bat in the Attic</title>
		<link>http://batintheattic.blogspot.com/2010/08/many-spinward-marches.html</link>
		<comments>http://batintheattic.blogspot.com/2010/08/many-spinward-marches.html#comments</comments>
		<pubDate>Thu, 19 Aug 2010 10:00:00 +0000</pubDate>
		<dc:creator>Bat in the Attic</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5904133056957353312.post-4347298646553164750</guid>
		<description><![CDATA[I am a fan of Traveller even though I only refereed the game only a handful of times. I bought products across many eras of Traveller.  I bought products in just about every edition ever produced.  James of Grognardia has a pair of posts on Traveller, ...]]></description>
		<wfw:commentRss>http://batintheattic.blogspot.com/2010/08/many-spinward-marches.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>GameScience Dice Review from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/NAKduqJK3YM/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/NAKduqJK3YM/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 13:00:19 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Reviews & First Looks]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://dd82b1884974724234b6bf3742fb3619</guid>
		<description><![CDATA[Last March I wrote a post titled The Importance of Dice where I talked about how important dice are to both players and game masters alike. It seems like everywhere I look every person has their own unique way of holding and rolling their dice. Some people wont let anyone else touch their dice for [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/StargazersWorld/~3/NAKduqJK3YM/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>RPG Survivor 104: Skills not kills from KORE rpg » rpg</title>
		<link>http://www.korpg.com/blog/?p=2969</link>
		<comments>http://www.korpg.com/blog/?p=2969#comments</comments>
		<pubDate>Tue, 17 Aug 2010 16:58:48 +0000</pubDate>
		<dc:creator>KORE rpg</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2969</guid>
		<description><![CDATA[The image chosen for this post is specifically not a depiction of a skill that you might consider important in a post-apocalyptic setting. However, I could easily contend that horsemanship and all that goes with it could be very useful and also  make for some possible Rule of Cool gaming. But on the surface this [...]


Up to 1d4-1 Related posts:<ol><li><a href='http://www.korpg.com/blog/?p=2512' rel='bookmark' title='Permanent Link: RPG Survivor 102: Where&#8217;s my&#8230;?'>RPG Survivor 102: Where&#8217;s my&#8230;?</a></li>
<li><a href='http://www.korpg.com/blog/?p=6' rel='bookmark' title='Permanent Link: Common Skills and Freebies'>Common Skills and Freebies</a></li>
<li><a href='http://www.korpg.com/blog/?p=2453' rel='bookmark' title='Permanent Link: RPG Survivor 101: Nowhere to run.'>RPG Survivor 101: Nowhere to run.</a></li>
</ol>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/?p=2969/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Open Source Apps for the Roleplaying Desktop from Bat in the Attic</title>
		<link>http://batintheattic.blogspot.com/2010/08/open-source-apps-for-roleplaying.html</link>
		<comments>http://batintheattic.blogspot.com/2010/08/open-source-apps-for-roleplaying.html#comments</comments>
		<pubDate>Tue, 17 Aug 2010 14:40:00 +0000</pubDate>
		<dc:creator>Bat in the Attic</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5904133056957353312.post-403023758553673140</guid>
		<description><![CDATA[Everybody have different budgets they can spend on their computers and applications. Invariably most have a gap in the basic software you can use to produce roleplaying stuff. So I went around and looked at the best of the open source alternative to co...]]></description>
		<wfw:commentRss>http://batintheattic.blogspot.com/2010/08/open-source-apps-for-roleplaying.html/feed/</wfw:commentRss>
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		<title>Running for Proactive Players or, Keeping up with the Convolutions from Life and Times of a Philippine Gamer</title>
		<link>http://philgamer.wordpress.com/2010/08/17/running-for-proactive-players-or-keeping-up-with-the-convolutions/</link>
		<comments>http://philgamer.wordpress.com/2010/08/17/running-for-proactive-players-or-keeping-up-with-the-convolutions/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 12:13:10 +0000</pubDate>
		<dc:creator>Life and Times of a Philippine Gamer</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://philgamer.wordpress.com/?p=2269</guid>
		<description><![CDATA[I&#8217;ve always felt that having proactive players that go after their personal agendas and plots without prodding is a good thing.  They&#8217;re self-starters, capable of throwing themselves into the fires of a GM&#8217;s plots, tackling on threats even before you&#8217;ve fully statted them out because they got there before your planning did.  Likewise, they open [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=philgamer.wordpress.com&#38;blog=1356988&#38;post=2269&#38;subd=philgamer&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://philgamer.wordpress.com/2010/08/17/running-for-proactive-players-or-keeping-up-with-the-convolutions/feed/</wfw:commentRss>
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		<title>Gen Con: GM’s Jam! from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/rWfvXsVF5zE/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/rWfvXsVF5zE/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 07:45:44 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG]]></category>
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		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://2bcf2423b43100859ebc893c5040d849</guid>
		<description><![CDATA[One of the highlights of this year’s Gen Con was definitely the GM’s Jam seminar. Since I had brought my video camera with me, I recorded the whole thing and uploaded it to blip.tv. Alas I forgot to bring a tripod, so the video is a bit shaky at times. But aside from that, the [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/StargazersWorld/~3/rWfvXsVF5zE/feed/</wfw:commentRss>
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		<title>A Fantasy Sandbox in Detail Part XVI from Bat in the Attic</title>
		<link>http://batintheattic.blogspot.com/2010/08/fantasy-sandbox-in-detail-part-xvi.html</link>
		<comments>http://batintheattic.blogspot.com/2010/08/fantasy-sandbox-in-detail-part-xvi.html#comments</comments>
		<pubDate>Sun, 15 Aug 2010 10:00:00 +0000</pubDate>
		<dc:creator>Bat in the Attic</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5904133056957353312.post-4342338274245397567</guid>
		<description><![CDATA[Part XVThis is the fifteenth in a series detailing the 34 steps I recommended for making a Fantasy Sandbox Campaign. Today's post will cover part of the following step.Pick the 4 or 6 most important Population locales and draw a quarter page sketch map...]]></description>
		<wfw:commentRss>http://batintheattic.blogspot.com/2010/08/fantasy-sandbox-in-detail-part-xvi.html/feed/</wfw:commentRss>
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		<title>RPG Survivor 103: Left Behind. from KORE rpg » rpg</title>
		<link>http://www.korpg.com/blog/?p=2568</link>
		<comments>http://www.korpg.com/blog/?p=2568#comments</comments>
		<pubDate>Fri, 13 Aug 2010 19:18:28 +0000</pubDate>
		<dc:creator>KORE rpg</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2568</guid>
		<description><![CDATA[First up in our Trilogy of Terror for this Friday the 13th is an RPG Survivor Series question to twist your mind and challenge your survival skills. The end has come to the world; demons pour from the gate, bent on feasting upon the souls of humanity. You&#8217;ve managed to secure a place to make [...]


Up to 1d4-1 Related posts:<ol><li><a href='http://www.korpg.com/blog/?p=2453' rel='bookmark' title='Permanent Link: RPG Survivor 101: Nowhere to run.'>RPG Survivor 101: Nowhere to run.</a></li>
<li><a href='http://www.korpg.com/blog/?p=2512' rel='bookmark' title='Permanent Link: RPG Survivor 102: Where&#8217;s my&#8230;?'>RPG Survivor 102: Where&#8217;s my&#8230;?</a></li>
<li><a href='http://www.korpg.com/blog/?p=2690' rel='bookmark' title='Permanent Link: It&#8217;s Friday the 13th again people&#8230; let&#8217;s have a Trilogy of Terror'>It&#8217;s Friday the 13th again people&#8230; let&#8217;s have a Trilogy of Terror</a></li>
</ol>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/?p=2568/feed/</wfw:commentRss>
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		<title>[Gming] Thinking About Limited Information from Life and Times of a Philippine Gamer</title>
		<link>http://philgamer.wordpress.com/2010/08/13/gming-thinking-about-limited-information/</link>
		<comments>http://philgamer.wordpress.com/2010/08/13/gming-thinking-about-limited-information/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 12:13:30 +0000</pubDate>
		<dc:creator>Life and Times of a Philippine Gamer</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://philgamer.wordpress.com/?p=2260</guid>
		<description><![CDATA[It&#8217;s easy for a GM to bounce around from NPC to NPC, changing voices, mindsets and attitudes.  It&#8217;s a little harder to bounce from NPC to NPC and making sure that NPC A doesn&#8217;t necessarily know what NPC B knows.  It&#8217;s a small distinction, but an important one.  After all, unless otherwise specified, your NPCs [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=philgamer.wordpress.com&#38;blog=1356988&#38;post=2260&#38;subd=philgamer&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Running a Horror Session &#8211; Friday the 13th Special Edition! from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/08/running-horror-session-friday-13th.html</link>
		<comments>http://www.realityrefracted.com/2010/08/running-horror-session-friday-13th.html#comments</comments>
		<pubDate>Fri, 13 Aug 2010 12:00:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
				<category><![CDATA[GM]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2624244242117701070.post-2952594374801148766</guid>
		<description><![CDATA[Well, being as today is Friday the 13th, I figured I'd pick something thematically appropriate and talk about running "Horror" sessions in your table top game. Now, I am not specifically talking about horror games like All Flesh Must Be Eaten or Call o...]]></description>
		<wfw:commentRss>http://www.realityrefracted.com/2010/08/running-horror-session-friday-13th.html/feed/</wfw:commentRss>
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		<title>Joining the Party from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/08/joining-party.html</link>
		<comments>http://www.realityrefracted.com/2010/08/joining-party.html#comments</comments>
		<pubDate>Thu, 12 Aug 2010 12:56:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
				<category><![CDATA[GM]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2624244242117701070.post-8351360192706695103</guid>
		<description><![CDATA[So, earlier in this week I went over the XP/Power Level considerations when you bring a new character into your game. Yesterday, as part of the RPG Carnival we talked about introducing a brand new player to the game. So, today I figured I'd wrap up the...]]></description>
		<wfw:commentRss>http://www.realityrefracted.com/2010/08/joining-party.html/feed/</wfw:commentRss>
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		<title>Electronic Tools for Gaming – The iPhone from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/Jt0wGrvRRtc/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/Jt0wGrvRRtc/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 10:00:48 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://4fe9de13ea8a4de8a8325428a2d9491b</guid>
		<description><![CDATA[I’ll admit it, I was a holdover. I didn’t make the switch to an iPhone until last winter. Before that I had an ancient Palm Treo that worked perfectly well for years. I used it to browse the internet, and on it I planned many adventures and campaigns. I had used an iPhone and loved [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/StargazersWorld/~3/Jt0wGrvRRtc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>RPG Blog Carnival &#8211; Teaching the Hobby from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/08/rpg-blog-carnival-teaching-hobby.html</link>
		<comments>http://www.realityrefracted.com/2010/08/rpg-blog-carnival-teaching-hobby.html#comments</comments>
		<pubDate>Wed, 11 Aug 2010 13:39:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
				<category><![CDATA[GM]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2624244242117701070.post-1034597256831752985</guid>
		<description><![CDATA[This month's RPG Blog Carnival is being hosted by Evil Machinations and is being used as a continuation of last month's discussion on how expanding the hobby. So you've gone out, you've grabbed those new gamers from the wilds of your local Dunkin Donut...]]></description>
		<wfw:commentRss>http://www.realityrefracted.com/2010/08/rpg-blog-carnival-teaching-hobby.html/feed/</wfw:commentRss>
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		<title>[Gming] When a Pitch Doesn’t Fly from Life and Times of a Philippine Gamer</title>
		<link>http://philgamer.wordpress.com/2010/08/11/gming-when-a-pitch-doesnt-fly/</link>
		<comments>http://philgamer.wordpress.com/2010/08/11/gming-when-a-pitch-doesnt-fly/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 11:46:09 +0000</pubDate>
		<dc:creator>Life and Times of a Philippine Gamer</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://philgamer.wordpress.com/?p=2252</guid>
		<description><![CDATA[Traditionally GMs often enjoy a position of relative popularity.  Being the guys who put time, effort and often money into acquiring, studying and running games for the players, most people are only all too happy to go with whatever the GM feels like running for a campaign. Still, occasionally this string of events doesn&#8217;t happen.  [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=philgamer.wordpress.com&#38;blog=1356988&#38;post=2252&#38;subd=philgamer&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://philgamer.wordpress.com/2010/08/11/gming-when-a-pitch-doesnt-fly/feed/</wfw:commentRss>
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		<title>A RPG Stack Exchange? from Geek Related » RPG</title>
		<link>http://mxyzplk.wordpress.com/2010/08/10/a-rpg-stackexchange/</link>
		<comments>http://mxyzplk.wordpress.com/2010/08/10/a-rpg-stackexchange/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 04:11:19 +0000</pubDate>
		<dc:creator>Geek Related</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://mxyzplk.wordpress.com/?p=2387</guid>
		<description><![CDATA[There&#8217;s a proposal up to start a RPG site using Stack Exchange.  Stack Exchange powers the excellent technical advice sites Stack Overflow and Server Fault. I think this will be a great format.  Frankly I&#8217;m sick of all the forums &#8230; <a href="http://mxyzplk.wordpress.com/2010/08/10/a-rpg-stackexchange/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mxyzplk.wordpress.com&#38;blog=2450377&#38;post=2387&#38;subd=mxyzplk&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://mxyzplk.wordpress.com/2010/08/10/a-rpg-stackexchange/feed/</wfw:commentRss>
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		<title>Bringing In New Characters from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/08/bringing-in-new-characters.html</link>
		<comments>http://www.realityrefracted.com/2010/08/bringing-in-new-characters.html#comments</comments>
		<pubDate>Mon, 09 Aug 2010 13:59:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
				<category><![CDATA[GM]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2624244242117701070.post-844931046107983154</guid>
		<description><![CDATA[I'm not sure how it happened the first time in a game I ran. It was way too long ago now that I think about it, but I remember the anxiety it caused for me. Not because my hands were stained with the fresh blood of a PC, no that wasn't it. I mean, mayb...]]></description>
		<wfw:commentRss>http://www.realityrefracted.com/2010/08/bringing-in-new-characters.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Mapping, Moleskines &amp; Me from A character for every game</title>
		<link>http://rpgcharacters.wordpress.com/2010/08/09/mapping-moleskines-me/</link>
		<comments>http://rpgcharacters.wordpress.com/2010/08/09/mapping-moleskines-me/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 11:20:59 +0000</pubDate>
		<dc:creator>A Character for Every Game</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://rpgcharacters.wordpress.com/?p=1853</guid>
		<description><![CDATA[That title should probably read &#8220;Mapping, Moleskines and I&#8221;, but I love alliteration. You know how you see every amateur artist (and many pros) lugging around a nice sketchbook everywhere they go? And of course authors typically keep a journal where they can record anything they want to use later. Well, with all the positive [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rpgcharacters.wordpress.com&#38;blog=6892007&#38;post=1853&#38;subd=rpgcharacters&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Tomb from Bat in the Attic</title>
		<link>http://batintheattic.blogspot.com/2010/08/tome.html</link>
		<comments>http://batintheattic.blogspot.com/2010/08/tome.html#comments</comments>
		<pubDate>Mon, 09 Aug 2010 10:00:00 +0000</pubDate>
		<dc:creator>Bat in the Attic</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5904133056957353312.post-6070531983581647548</guid>
		<description><![CDATA[Dwayne, Tim and I had a lot fun last saturday playing various board games late into the evening. First Dwayne and I tried a few round of the Settlers of Catan card gams which was a lot of fun. Then when Tim got there we tried to deal him in but found o...]]></description>
		<wfw:commentRss>http://batintheattic.blogspot.com/2010/08/tome.html/feed/</wfw:commentRss>
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		<title>RPG Survivor 102: Where’s my…? from KORE rpg » rpg</title>
		<link>http://www.korpg.com/blog/?p=2512</link>
		<comments>http://www.korpg.com/blog/?p=2512#comments</comments>
		<pubDate>Fri, 06 Aug 2010 14:47:56 +0000</pubDate>
		<dc:creator>KORE rpg</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2512</guid>
		<description><![CDATA[We got a number of really good responses in the first part of our RPG Survivor series regarding the perfect (or worst) location to hold up in the event of some end of the world scenario. In truth, I figured we would since we&#8217;re roleplayers and by our very nature we wargame nearly every situation. [...]


Up to 1d4-1 Related posts:<ol><li><a href='http://www.korpg.com/blog/?p=2453' rel='bookmark' title='Permanent Link: RPG Survivor 101: Nowhere to run.'>RPG Survivor 101: Nowhere to run.</a></li>
<li><a href='http://www.korpg.com/blog/?p=686' rel='bookmark' title='Permanent Link: I end poorly'>I end poorly</a></li>
<li><a href='http://www.korpg.com/blog/?p=54' rel='bookmark' title='Permanent Link: Do your worst&#8230;'>Do your worst&#8230;</a></li>
</ol>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/?p=2512/feed/</wfw:commentRss>
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