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	<title>RPG Bloggers &#187; behind the screen</title>
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	<description>The best in tabletop RPG blogs</description>
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		<title>Inspired by Facebook (and Shelly Mazzanoble)… from StupidRanger.com » rpgbloggers</title>
		<link>http://www.stupidranger.com/2010/09/inspired-by-facebook-and-shelly-mazzanoble.php</link>
		<comments>http://www.stupidranger.com/2010/09/inspired-by-facebook-and-shelly-mazzanoble.php#comments</comments>
		<pubDate>Thu, 02 Sep 2010 06:13:09 +0000</pubDate>
		<dc:creator>StupidRanger.com</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>
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		<guid isPermaLink="false">http://www.stupidranger.com/?p=948</guid>
		<description><![CDATA[In this lovely informal Facebook poll, our good buddy Shelly Mazzanoble asked her friends to identify themselves into one of three categories: &#8220;DM&#8221;, &#8220;Player&#8221;, or &#8220;Both&#8221;.  I, of course, selected &#8220;Both&#8221;.  Shelly went on to ask those of us that replied in this way whether or not we had trouble transitioning, and whether or not [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The Critical Threshold: A brief debate on the Merits of Extreme Results from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/8L4K3H0Gsl0/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/8L4K3H0Gsl0/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 16:30:10 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
		<category><![CDATA[Adventure Prep]]></category>
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		<category><![CDATA[Hero system]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1848</guid>
		<description><![CDATA[
This is not the post that I expected to make this week. I simply ran out of time and could not finish either the article I had intended to post this week [about time travel] or the one for next week [the long-awaited followup to last year's Pillars of Architecture article], in time. Instead, I [...]]]></description>
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		<title>Behind the Screen: Don’t Feel Like a Wizard… from StupidRanger.com » rpgbloggers</title>
		<link>http://www.stupidranger.com/2010/06/behind-the-screen-dont-feel-like-a-wizard.php</link>
		<comments>http://www.stupidranger.com/2010/06/behind-the-screen-dont-feel-like-a-wizard.php#comments</comments>
		<pubDate>Thu, 10 Jun 2010 06:49:00 +0000</pubDate>
		<dc:creator>StupidRanger.com</dc:creator>
				<category><![CDATA[4e]]></category>
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		<category><![CDATA[gm tips]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=875</guid>
		<description><![CDATA[Continuing in the thread of &#8220;Vanir and I pick topics for one another&#8221;, he asked me to write an article on how to make classes not all feel like they are different varieties of Wizards in 4e.  So here it goes. Focus on the roleplay From our interview with Andy Collins and Bill Slavicsek at [...]]]></description>
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		<title>With An Evil Gleam: Giving Treasure a Personality from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/boCRZtGQxBs/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/boCRZtGQxBs/#comments</comments>
		<pubDate>Thu, 06 May 2010 13:42:24 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[DM Advice]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1745</guid>
		<description><![CDATA[
All too often, treasures in a game &#8211; be they gadgets in a high-tech setting, high-powered sports cars in a modern campaign, or arcane thingies in a fantasy campaign &#8211; are about as interesting as the cardboard cut-outs sometimes used to represent them in play or on a battlemap.
While it&#8217;s always possible to overdo such [...]]]></description>
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		<title>Ask The GMs: The Momentum Of The Inevitable from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/RquRFPGSFSk/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/RquRFPGSFSk/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 03:34:49 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[At the table]]></category>
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		<category><![CDATA[Encounter Design]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1652</guid>
		<description><![CDATA[Should there ever be something that is too big or has too much momentum for the PCs to be able to stop?





In the discussion following a previous Ask The GMs, (Giving Players The Power To Choose), James Carter asked that very question.
We were talking at the time about NPCs making moves and counter-moves in the [...]]]></description>
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		<title>Ask The GMs: Essential Game Master Skills from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/-xHn7bVKeGY/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/-xHn7bVKeGY/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 02:09:15 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
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		<category><![CDATA[Play]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1474</guid>
		<description><![CDATA[What are the essential skills of a GM?






Loz is a frequent contributor to the comments here at CM. So when he submitted a question to Ask The GMs, we were inclined to pay close attention. Here&#8217;s what he had to say.
&#8220;Here&#8217;s a deceptively simple question: What are the essential Game Master skills? (Full disclosure: I [...]]]></description>
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		<title>Behind the Screen: Pickup Games… from StupidRanger.com » rpgbloggers</title>
		<link>http://www.stupidranger.com/2010/02/behind-the-screen-pickup-games.php</link>
		<comments>http://www.stupidranger.com/2010/02/behind-the-screen-pickup-games.php#comments</comments>
		<pubDate>Thu, 18 Feb 2010 03:37:49 +0000</pubDate>
		<dc:creator>StupidRanger.com</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=813</guid>
		<description><![CDATA[We&#8217;ve been having a significant problem in our group lately getting a regularly scheduled game together.  This is largely due to Real Life getting in the way, but it has put a damper in the amount of material for this site lately!  Honestly, I&#8217;ve been feeling a little bad about the distinct lack of regular [...]]]></description>
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		<title>Olde Worlde &#8211; my first encounter in my first game as referee from Ubiquitous Orcs</title>
		<link>http://spikesgames.blogspot.com/2010/02/olde-worlde-my-first-encounter-in-my.html</link>
		<comments>http://spikesgames.blogspot.com/2010/02/olde-worlde-my-first-encounter-in-my.html#comments</comments>
		<pubDate>Sun, 07 Feb 2010 06:40:00 +0000</pubDate>
		<dc:creator>Ubiquitous Orcs</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-7260368889756705632.post-5689058174821533687</guid>
		<description><![CDATA[This is a cross-post from my "official" game blog for my online play-by-post S&#38;W game. I was really nervous about this first encounter, having up until now only been a player. Would it be too hard for the players?&#160; Too easy?&#160; Would I totally botch up the flow of things?&#160; Would my players call me a nOOb?&#160; Well, here's what happened.<br /><br />First off, let my just squee about how cool it is to have Matt "Mythmere" Finch joining in!&#160; Like I said joking with my husband, "Oh yeah..he's JUST the guy who wrote the rulebook I'm using. Uh-huh..No pressure, nope. None at all. Nosireebob!"&#160; <br /><br />So.how do you insert a new PC into a game in-progress?&#160; Easy!&#160; He was there all along, but none of the nine-dozen other folks in the adventure-procession really noticed.<br /><br />Anyhoo, whilst bashing down the door to a randomly treasure-seeded room, our brave adventurers called down a posse of three gnolls on themselves. Again I used the random-encounter chart to generate a wandering threat in the hallways, but to be honest I was kind of worried I had served up more than the players could chew. Gnolls are dang hard to hit, much less to wound and kill. And they're deadly. I should know. In a solo outdoor adventure last winter I lost my 3rd level elven PC and six hirelings to a patorl of gnolls.&#160; This was in spite of being armed with magic and lots of longbows.<br /><br />I had no idea that Charm Person could be so much fun. Good thinking on behalf of Paraphin (Mythmere's Magic User character).&#160; If for whatever reason the gnoll had passed a Saving Throw, it could have been bad for the fighters up in the middle of the scrum.<br /><br />So..what do you do with a pet like that?&#160; Well, you ask it to be your native guide as you tour the rest of the dungeon, <i>that's</i> what. To see how the gnoll reacted to the idea, I consulted the monster "Hostile/Friendly Reaction Table" from the Holmes Basic D&#38;D book.&#160; I gave the charmed "person" a +6, and as it turned out, he was "enthusiastic - volunteers help".&#160; Then he had to convince his two gnoll comrades of the validity of Paraphin's idea. Being that they are of the low-intelligence follow-the-leader sort, I rolled for them on the table, but with disadvantages. One got -2 simply for being an unreasonable brute, and the other a -6 for having been shot at by the archer. The former turned out to be 'friendly' while the latter turned and bit the elf.<br /><br />The dwarf Brag Ironballz (gotta love that name) jumped in and defended Chu-toi (gotta love that name too) and bravely killed the ever-lovin' bejimmies out of the gnoll.&#160; The DM gleefully awaits the Save-or-barf results.<br /><br />So now comes the time to dole out XP. With so many players to divvy up experience points, I may have to up the danger level just a bit. I suppose they won't want to be low-level forever. But for what it all is worth, I'm really enjoying running a game and surviving my first encounter.<br /><br />In other slightly-related news, I just ordered and received a small Chessex wet-erase game mat with 1" squares on one side and hexes on the other. If I ever hit my stride as a PbP referee, I'm wanting to run something face-to-face in realtime. I'd like to be ready for that by ReaperCon at the end of May.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7260368889756705632-5689058174821533687?l=spikesgames.blogspot.com' alt='' /></div>]]></description>
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		<title>Behind the Screen: Pet Players? from StupidRanger.com » rpgbloggers</title>
		<link>http://www.stupidranger.com/2010/02/behind-the-screen-pet-players.php</link>
		<comments>http://www.stupidranger.com/2010/02/behind-the-screen-pet-players.php#comments</comments>
		<pubDate>Tue, 02 Feb 2010 15:00:39 +0000</pubDate>
		<dc:creator>StupidRanger.com</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=808</guid>
		<description><![CDATA[Have you ever been playing in a game where there was one member of the group always got a little extra treasure or a bit of circumstantial luck that kept them out of harms way?  Perhaps this person was a significant other or spouse of the DM, or maybe they were a long-present player in [...]]]></description>
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		<title>Swords &amp; Wizardry Play-by-Post &#8211; already in progress, actually from Ubiquitous Orcs</title>
		<link>http://spikesgames.blogspot.com/2010/02/swords-wizardry-play-by-post-already-in.html</link>
		<comments>http://spikesgames.blogspot.com/2010/02/swords-wizardry-play-by-post-already-in.html#comments</comments>
		<pubDate>Mon, 01 Feb 2010 19:21:00 +0000</pubDate>
		<dc:creator>Ubiquitous Orcs</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-7260368889756705632.post-7003087089440510441</guid>
		<description><![CDATA[I know I announced a while back that I was maybe going to gather up a play-by-post RPG using Swords &#38; Wizardry Core Rules on the Reaper Miniatures forum.<br /><br />Well.... following a hectic end-of-December/start-of-January, I jumped right in with both feet and started the game...and neglected my blog as usual. Sorry 'bout that, folks.<br /><br />Finding five players willing to commit to my regular posting schedule was amazingly pretty easy. They all did their homework, downloaded the rules, got themselves familiar with character generation and how the game plays, and we were off and running in record time (compared to other PbP games I've seen).<br /><br />The game-gathering topic may be seen here. &#62;&#62;&#160; <a href="http://www.reapermini.com/forum/index.php?/topic/38425-spikes-olde-worlde-ooc/">Spike's Olde Worlde OOC (out of character)</a><br /><br />Almost as soon as people began signing up, I figured I'd best get going on a dungeon and quickly. I'm what you might call a digital-junkie in a pen-and-paper world when it comes to old-school gaming, so I went to the Cartographer's Guild forum and found a great topic on mapmaking here &#62;&#62; <a href="http://forum.cartographersguild.com/showthread.php?2461-Creating-an-old-school-map-in-Gimp">Creating an old-school map in GIMP</a>&#160; For those of you not familiar with GIMP, it does many of the same basic functions as Photoshop...except emptying your bank account.&#160; As for the tutorial, the instructions for GIMP translate seamlessly to Photoshop.&#160; While making my own map, I improved upon a few processes and will post my own tutorial here at a later time.<br /><br />Next came the stocking of the dungeon. This was really a challenge for me since I've never even ran a game before, much less created an adventure. The S&#38;W book has some guidelines, but in the end I referred to my copy of Holmes Basic for help with appropriate challenge levels, how many rooms to leave empty, and how to handle the monsters that inevitably wander the corridors. <br /><br />Once that was done, I began making use of Chgowiz's <a href="http://sites.google.com/site/chgowizsite/Home/OnePageDungeonLevelTemplates.zip">One-Page Dungeon Template</a> in keeping track of what is where. This download was made for MS Word but works just fine in OpenOffice.&#160; As you can see, I'm a real fan of freeware.<br /><br />I decided that it would be good to put all my game information in a single place seperate from the Reaper forum so that the players could be just a click or two away from their character sheets, game information such as marching order, passage of time, lists of looted treasure and such. For that purpose I made a new blog here &#62;&#62; <a href="http://spikesworlde.blogspot.com/">Oldeworlde Chronicles</a>.&#160; It's still a work-in-progress as I've not finished formatting character sheets and may yet put in some more fluff about the setting.<br /><br />And now for the fun part...the actual playing of the game!<br /><br />Like I promised, this game is whimsy-loaded and not meant to be taken terribly seriously. The story begins with all the characters conveniently railroaded into a tavern called The Epicurean Orc, at which they learn about Lord Arbitrary's reward of 16,353 gold pieces to have his dungeon made monster-free. And to make things even more convenient, there is a ready gang of day-labourers assembled at the tavern looking to hire on and help the party. These fine folks were lovingly though randomly picked from <a href="http://www.swordsandwizardry.com/henchmenforhire.pdf">140 Henchmen for Hire, by Garish (a.k.a. Steve Page)</a>.&#160; <br /><br />Once the players picked their hirelings, I let the players take control of their own particular followers as far as actions and dialogue are concerned. Eventually when PCs start gaining experience (both in XP and in gameplay experience) I will let them pick a favoured follower who will probably be given an extra share of the party's XP in order to advance quicker and be better prepared to become the player's next PC should the player's current PC become incapactiated or worse yet "teh dead".<br /><br />If you want to follow along, the in-game topic is here &#62;&#62; <a href="http://www.reapermini.com/forum/index.php?/topic/38696-spikes-olde-worlde-rpg/">Spike's Olde Worlde RPG</a><br /><br />The cast of characters (in a metaphorical nutshell) are:<br /><br />Solace- a very devout human female cleric, who would seem to be the voice of sense and reason of the party.<br /><br />Kane- a sharply-dressed human rogue with shifty eyes and a taste for adventure, even if it means having to go slumming in orc-operated drinking establishments.<br /><br />Taryn, human fighter who has brought his father's longsword out of retirement in hopes of finding fame, glory and gold...because he, like everybody else, didn't come there for the food.<br /><br />Chu-toi- elven elf (since elf is also a class) archer and mage who has discovered that the cheese at the Epicurean Orc can probably double as "improvised weapon"<br /><br />Brag Ironballz- dwarven warrior with some amazing abilities...except Charisma....but who really needs Charisma anyway. Just look at Steve Buscemi! <br /><br />Jonah Redshirt- not a hero, nor really much of an antihero..but I can guarantee you that if this was a Disney cartoon, he'd have narrow eyes and a sinister moustache in addition to his one arm and fat pockets. He's what you might call a meatshield-broker.<br /><br />Lord Arbitrary- Actually nobody knows much about him..not even the game referee. It's rumoured that he once single-handedly defeated the dread <a href="http://www.brunchma.com/archives/Forum13/HTML/000133.html">gazebo</a>.<br /><br />Matilda- human serving wench, who is single, likes kittens, long walks in the evening, and men who aren't afraid to cry.<br /><br />Spike-&#160; female orc bartender...but you already knew that, didn't you.<br /><br /><br />"We now join our regularly scheduled RPG already in progress" <br /><br />It would seem the players just <i>miiiight</i> be about to encounter something as they begin exploring corridors.&#160; Thusfar all they've found is Lord Arbitrary's trash-dump, a little bit of buried treasure, and some mundane rats.&#160; Let's see what's behind Door Number One!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7260368889756705632-7003087089440510441?l=spikesgames.blogspot.com' alt='' /></div>]]></description>
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		<title>Downsize Your Disasters: GMing catastrophes in your RPG from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/5wA8xOIvVnM/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/5wA8xOIvVnM/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 14:39:53 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1336</guid>
		<description><![CDATA[
We hesitated before running this piece, which was written prior to the disaster on Haiti. It is certainly not our intent to trivialise what has occurred or in any way to be insensitive to the ongoing emergency there. Ultimately, we chose to run it at this time so that we could encourage all those reading [...]]]></description>
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		<title>Paint On A Canvas: A Personality Metaphor from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/T5urGqEJR3o/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/T5urGqEJR3o/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 16:21:03 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Encounter Design]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1327</guid>
		<description><![CDATA[
Tony Scott, in the interviews that accompany &#8220;Beverly Hills Cop II&#8221; states (while discussing the casting of Brigitte Nielson for that movie) that his background is in painting, and that casting is like putting colours on the canvas.
I found this to be a really interesting comment. I&#8217;ve written articles in the past about giving each [...]]]></description>
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		<title>Behind the Screen: Wherein I admit my failings… from StupidRanger.com » rpgbloggers</title>
		<link>http://www.stupidranger.com/2010/01/behind-the-screen-wherein-i-admit-my-failings.php</link>
		<comments>http://www.stupidranger.com/2010/01/behind-the-screen-wherein-i-admit-my-failings.php#comments</comments>
		<pubDate>Tue, 12 Jan 2010 01:24:31 +0000</pubDate>
		<dc:creator>StupidRanger.com</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=799</guid>
		<description><![CDATA[Hello, my name is Dante and I have a problem.
Today I admit an uncomfortable truth: I have never read any of the Drizzt novels or pretty much any other Forgotten Realms related novelizations.
Before I hear the &#8220;door slamming&#8221;  sound of the rest of my readership leaving the premises, allow me to explain:
I have spent most [...]]]></description>
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		<title>A Grand Conclusion: Thinking about a big finish from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/m4Swj-LVA8Q/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/m4Swj-LVA8Q/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 13:23:34 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Game Mastery]]></category>
		<category><![CDATA[Hero system]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
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		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1232</guid>
		<description><![CDATA[I know I&#8217;ve written about this before (An Epic Confusion, Or How To Stage A Blockbuster Finish), but I&#8217;ve been thinking some more about big finishes to campaigns, prompted by the fact that my superhero campaign is currently in what I hope turns out to be an epic conclusion. As I developed this final scenario, [...]]]></description>
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		<title>The Whimsy Factor from Ubiquitous Orcs</title>
		<link>http://spikesgames.blogspot.com/2009/11/whimsy-factor.html</link>
		<comments>http://spikesgames.blogspot.com/2009/11/whimsy-factor.html#comments</comments>
		<pubDate>Tue, 01 Dec 2009 02:09:00 +0000</pubDate>
		<dc:creator>Ubiquitous Orcs</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Swords and Wizardry]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-7260368889756705632.post-3777661896375810384</guid>
		<description><![CDATA[<i>Preface - Rumours of my demise have been greatly exaggerated.</i><br /><br />Recently I got to take part in yet another PbP RPG implosion. This time it was a 3.5 game refereed by a self-proclaimed novice, for which a small amount of the blame may be entitled, but the more I think about it, the game in general was lacking.<br /><br />The ref is one of those guys who prepares for everything. Mind you I'm not saying that preparation is bad, but it is possible to take it too far and in the process ignore the players' needs to feel as though they are still in control of their own destinies. Furthermore, it is entirely possible to turn a fun game into too much work for both the players and the referee and spoil the flow of the adventure with the nit-picking of details.<br /><br />Getting to the point, I have a few people who want in on some retro style PbP roleplaying, and I want to have a go at refereeing. I may very well fall flat on my face, or lose the players' interest, or a little bit of both, but I digress. Some of the guys who played in that ill-fated game with me expressed their own opinions of why the game came undone and it seems that for most of us, it was the encounter-to-encounter pace, the lack of opportunity for players to be spontaneous for being "still in combat rounds" and the general feel of being run through the gauntlet for the sole reason of letting the referee see how quickly he can kill the party.&#160; While it is fairly well known that Challenge Ratings are not an integral part of old-style RPGing, there is such a thing as being the "killer GM".&#160; There should be a balance between the real risk of losing a character and the players feeling as though they've been thrust into an unescapable encounter that they can neither fight nor flee from. Most of the&#160; players also seemed to be quickly put off by all the bickering back and forth about various abilities and actions and just how or in what order things were to be done. And not one single player was happy with the referee's insisting that the players all use an online dice roller "for record-keeping purposes". The entire flow of the game was then at the mercy of a site that was often experiencing downtime, and when it was in working order seemed to have randomness issues.&#160; I would provide an example for you right now, but as luck would have it, InvisibleCastle is once again 505.&#160;<br /><br />So, back on topic, a few of the players and I were chatting about retro-gaming and I kind of let them twist my arm a bit. One of the guys said he wanted something less serious and one of the girls said she just wanted to have some fun and maybe get the chance to do something with the really cool character she had made.&#160; It seems people want from gaming exactly what I want from gaming, and that is to above all have an enjoyable experience, be part of a story, and not feel committed to a pile of books, rules, and books about game settings that have their fantasy environment laid out down to the very last paving stone.<br /><br />What we all want..is whimsy.<br /><br />Before I go any further, if you are one of those uptight grognards who believe everybody should play old-school exactly the way Gygax did, you may with to click through to another blog. This might hurt.<br /><br />My plan is to start up with a simple subterranean encounter for the players. It'll be like a training exercise in which they can learn their capabilities and how the game works while still having a good chance to escape or seek healing if things go badly..which they still can.&#160; That in and of itself isn't so unorthadox, but I am seriously considering an option which will likely have folks like Red Priest coming round to my house to revoke my OSR Secret Decoder Ring.&#160; I want to give the training exercise more of a short-term video game feel by allowing players who are killed to quickly return to the action and for new players to jump right in.&#160; This will be accomplished by reincarnation.&#160; Since the older games allow players to take along hirelings, there will be extra ready-made slots in the adventure party awaiting their chances to become primary player-characters as needed. I recall an article in one of the OSR zeens or blogs calling this the entourrage philosophy or somesuch, but it seems a good way to give the players a sort of safety-net of lesser-developed characters to fall back on rather than have to start completely from scratch.<br /><br />This will also be a trial period for me. Not only do I get in some real-life practice in refereeing, but I get the chance to gauge the collective attitude of the players and see what style of adventuring they are suited for. They may very well decide they like a more hack-and-slay sort of game, or they might see the combat as nothing more than an interruption to inter-character theatre. And knowing these players, it might also turn into an episode of Three Stooges or Monty Python's Flying Circus.&#160;<br /><br />I'm also completly open-minded to working with players who want to play a character type that is not in the book. The most important sentence in the book I will be using is "Imagine the hell out of it",and that is the main rule I plan to abide by. A player should feel at least some connection to their new character from the beginning.&#160; I'm also willing to hear out any players' requests for gear or spells that are not in the book.&#160; Why should the referee get to be the only one doing the imagifications.<br /><br />Hopefully, once the game roster has settled down to a core of dependable players who are having fun and who have learned the ropes and have survived past the "glass cannon" levels, I will graduate the game into the "real" world where dead is dead, the wrong word to the wrong NPC can get you thrown in the geol, and in the woods you better beware because "dragons happen".<br /><br />This game will hopefully begin in January. I'll post again in the nearer future once I post up a game-gathering topic on the Reaper forum where I will run the game.<br /><br />As for the 4e game I had joined, it is still in progress, but the GM's computer crashed and took with it all his game-resource files. Hopefully it will be resuming soon, as I was really starting to like it.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7260368889756705632-3777661896375810384?l=spikesgames.blogspot.com' alt='' /></div>]]></description>
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		<title>Behind the Screen: Game Chatter and Plot Progression… from StupidRanger.com » rpgbloggers</title>
		<link>http://www.stupidranger.com/2009/11/behind-the-screen-game-chatter-and-plot-progression.php</link>
		<comments>http://www.stupidranger.com/2009/11/behind-the-screen-game-chatter-and-plot-progression.php#comments</comments>
		<pubDate>Wed, 25 Nov 2009 08:34:10 +0000</pubDate>
		<dc:creator>StupidRanger.com</dc:creator>
				<category><![CDATA[4e]]></category>
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		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=766</guid>
		<description><![CDATA[Over the past weekend, our D&#38;D group got together to play.  Since several of our group members are parents and Busy People, it is usually a few weeks between each of our gaming sessions.  This usually causes a series of distractions that sometimes make our games hard to wrangle.  Here&#8217;s some tips to help overcome [...]]]></description>
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		<title>Wherein the Penny Arcade guys have a great idea… from StupidRanger.com » rpgbloggers</title>
		<link>http://www.stupidranger.com/2009/11/wherein-the-penny-arcade-guys-have-a-great-idea.php</link>
		<comments>http://www.stupidranger.com/2009/11/wherein-the-penny-arcade-guys-have-a-great-idea.php#comments</comments>
		<pubDate>Thu, 05 Nov 2009 03:13:05 +0000</pubDate>
		<dc:creator>StupidRanger.com</dc:creator>
				<category><![CDATA[4e]]></category>
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		<category><![CDATA[advice]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=749</guid>
		<description><![CDATA[It&#8217;s rare that excellent D&#38;D ideas get generated from Twitter, primarily because of the word count&#8230; but today I was pleasantly surprised!  Gabe over at Penny Arcade posted up this example of how their group does skill challenges in between sessions via email.  I think this is a great idea, especially if you can engineer [...]]]></description>
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		<title>Ask The GMs: PC Choices and Consequences from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/rDo01Sv-7YI/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/rDo01Sv-7YI/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 13:34:57 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[At the table]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Game Mastery]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1048</guid>
		<description><![CDATA[How can you make the players feel like their actions have an impact on the world?






Sometimes, the simplest questions have the most complicated or profound answers. So it was with some trepidation that we&#8217;ve approached this question, which was asked virtually exactly as it&#8217;s quoted at the head of this article.
The short answer is, you [...]]]></description>
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		<title>Behind the Screen: Using motive to your advantage… from StupidRanger.com » rpgbloggers</title>
		<link>http://www.stupidranger.com/2009/10/behind-the-screen-using-motive-to-your-advantage.php</link>
		<comments>http://www.stupidranger.com/2009/10/behind-the-screen-using-motive-to-your-advantage.php#comments</comments>
		<pubDate>Thu, 22 Oct 2009 03:48:11 +0000</pubDate>
		<dc:creator>StupidRanger.com</dc:creator>
				<category><![CDATA[4e]]></category>
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		<guid isPermaLink="false">http://www.stupidranger.com/?p=743</guid>
		<description><![CDATA[Tonight, I had an opportunity to talk about campaign building with e from Geek&#8217;s Dream Girl who was working on her own storyline.  This quickly got me thinking about how I put storylines together, and here we are.
Always know the motive
When you&#8217;re trying to put a storyline together, often you&#8217;ve got a vague idea of [...]]]></description>
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		<title>Behind the Screen: Dungeon Pacing… from StupidRanger.com » rpgbloggers</title>
		<link>http://www.stupidranger.com/2009/10/behind-the-screen-dungeon-pacing.php</link>
		<comments>http://www.stupidranger.com/2009/10/behind-the-screen-dungeon-pacing.php#comments</comments>
		<pubDate>Wed, 21 Oct 2009 05:31:08 +0000</pubDate>
		<dc:creator>StupidRanger.com</dc:creator>
				<category><![CDATA[4e]]></category>
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		<guid isPermaLink="false">http://www.stupidranger.com/?p=740</guid>
		<description><![CDATA[In my current campaign, I designed a small single-level dungeon for our players to explore.  Now, our group is comprised of several people that have children, so often our gaming sessions get punctuated by real life family needs.  The pacing and planning of our game sessions have transitioned somewhat naturally to episodes of content throughout [...]]]></description>
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		<title>Ask The GMs: Giving Players The Power To Choose Their Own Adventures from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/q4706ty3bx8/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/q4706ty3bx8/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 22:17:10 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[At the table]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=998</guid>
		<description><![CDATA[How do you create a campaign that gives the players absolute freedom but still leaves the GM in control?






Recently, Campaign Mastery was asked,
Is it possible to create a truly player-choice driven campaign (within reason)? I&#8217;m trying to create a campaign that&#8217;s anywhere from 75 &#8211; 90% roleplaying (there will be dice, but not battle so [...]]]></description>
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		<title>Ask The GMs: “Let’s Split Up.” – “Good Idea, we can do more damage that way!” from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/30no8lDGyGI/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/30no8lDGyGI/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 12:46:03 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Game Mastery]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1031</guid>
		<description><![CDATA[What are the best ways to handle splitting the party up &#8211; especially over the long term?






An interesting question was asked of us recently:
I&#8217;m planning a pretty good science fiction game that will most likely involve party splits during a good percentage of the game. While this seems like it may be a bad idea, [...]]]></description>
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		<title>My Biggest Mistakes: Magneto’s Maze – My B.A. Felton Moment from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/4cX1gskoaZY/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/4cX1gskoaZY/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 13:00:00 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Encounter Design]]></category>
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		<category><![CDATA[Hero system]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1067</guid>
		<description><![CDATA[
There came a time when I had to move out of the city (where my players were), and back to the small town in which I had grown up, for financial reasons.
That would spell the end of most campaigns, but I had willing players and exceptional determination. I would write a scenario each week while [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Simple Rules: Varying gaming schedule… from StupidRanger.com » rpgbloggers</title>
		<link>http://www.stupidranger.com/2009/09/simple-rules-varying-gaming-schedule.php</link>
		<comments>http://www.stupidranger.com/2009/09/simple-rules-varying-gaming-schedule.php#comments</comments>
		<pubDate>Fri, 04 Sep 2009 19:33:47 +0000</pubDate>
		<dc:creator>StupidRanger.com</dc:creator>
				<category><![CDATA[DM Advice]]></category>
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		<guid isPermaLink="false">http://www.stupidranger.com/?p=689</guid>
		<description><![CDATA[It is expected as we continually search for ways to make our gaming better that trends will emerge.  Periodically, one of these simple rules will be &#8220;discovered&#8221; that can really take your gaming group to the next level.  I hope that these &#8220;Simple Rules&#8221; articles will illuminate these minor epiphanies and hopefully help your gaming [...]]]></description>
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		<title>Keeping Secrets at the Table from Beneath the Screen</title>
		<link>http://beneaththescreen.blogspot.com/2009/08/keeping-secrets-at-table.html</link>
		<comments>http://beneaththescreen.blogspot.com/2009/08/keeping-secrets-at-table.html#comments</comments>
		<pubDate>Mon, 31 Aug 2009 17:00:00 +0000</pubDate>
		<dc:creator>Beneath the Screen</dc:creator>
				<category><![CDATA[Player Advice]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-3260588866410070838.post-2123133774083829966</guid>
		<description><![CDATA[The Dungeon Master's jaw rested very comfortably on the floor as he stared down at his notes - eyes wide. "The... the dragon... dies?"Cheers erupted from the table."Success!""Huzzah!""For the Mountain Dew!"The Dungeon Master however, was not impressed....]]></description>
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		<title>Behind the Screen: Speeding up combat in 4e from StupidRanger.com » rpgbloggers</title>
		<link>http://www.stupidranger.com/2009/08/behind-the-screen-speeding-up-combat-in-4e.php</link>
		<comments>http://www.stupidranger.com/2009/08/behind-the-screen-speeding-up-combat-in-4e.php#comments</comments>
		<pubDate>Fri, 28 Aug 2009 05:57:05 +0000</pubDate>
		<dc:creator>StupidRanger.com</dc:creator>
				<category><![CDATA[4e]]></category>
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		<category><![CDATA[gm tips]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=658</guid>
		<description><![CDATA[Up today is another topic from our GM&#8217;s Jam that took place at GenCon this year, continuing on from where I left off yesterday.  It was another audience question, once again relating to 4e D&#38;D: How do you speed up combat?
Once again, we received varied excellent feedback from the panel.  This topic actually sparked quite [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Lessons from LARPing: Delaying Death from Beneath the Screen</title>
		<link>http://beneaththescreen.blogspot.com/2009/08/lessons-from-larping-delaying-death.html</link>
		<comments>http://beneaththescreen.blogspot.com/2009/08/lessons-from-larping-delaying-death.html#comments</comments>
		<pubDate>Thu, 27 Aug 2009 02:45:00 +0000</pubDate>
		<dc:creator>Beneath the Screen</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-3260588866410070838.post-7478350996402618366</guid>
		<description><![CDATA[Every so often, LARPing teaches me a little something that I can bring right to the table (if you don't know what LARPing is, read this post!). This little lesson deals with killing off characters - a topic I discussed not too long ago.So, a character ...]]></description>
		<wfw:commentRss>http://beneaththescreen.blogspot.com/2009/08/lessons-from-larping-delaying-death.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Behind the Screen: Killing Players… from StupidRanger.com » rpgbloggers</title>
		<link>http://www.stupidranger.com/2009/08/behind-the-screen-killing-players.php</link>
		<comments>http://www.stupidranger.com/2009/08/behind-the-screen-killing-players.php#comments</comments>
		<pubDate>Wed, 26 Aug 2009 04:06:15 +0000</pubDate>
		<dc:creator>StupidRanger.com</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=656</guid>
		<description><![CDATA[I had the great opportunity to take part in a panel at GenCon called the GM&#8217;s Jam with Zach from RPG Blog 2, Chgowiz from Old Guy RPG Blog, Tony from RPGCentric, and bonemaster from The Bone Scroll.  It was cool, the first time I&#8217;ve ever been on a panel purely dedicated to giving the [...]]]></description>
		<wfw:commentRss>http://www.stupidranger.com/2009/08/behind-the-screen-killing-players.php/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>How Much Is That Warhorse In The Window? – Pricing Of Goods in D&amp;D from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/xemkUV11kEg/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/xemkUV11kEg/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 13:27:00 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
		<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[campaign setting]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=904</guid>
		<description><![CDATA[It doesn&#8217;t take much more than a quick flip through the pages of &#8220;&#8230;And A 10-foot Pole&#8221; to realise that it&#8217;s an extensively-researched volume. Aside from breaking history into twelve periods covering everything from the stone age (prior to 9000 BC) to the information age (1980+), it divides commodities into standardised categories and gives prices [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/xemkUV11kEg/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Breaking The Bank: controlling treasure in D&amp;D from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/q83eVljinfc/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/q83eVljinfc/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 17:00:22 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[campaign setting]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=896</guid>
		<description><![CDATA[Many monsters come with treasure in D&#38;D. Taken at face value, these can quickly overwhelm a campaign. I thought I would run through a few measures that the GM can use to control how much hard currency the party gets their hands on.
First they have to find it
Most treasure will be found in a creature&#8217;s [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/q83eVljinfc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Behind the Screen: The Evolution of a Roleplaying Session… from StupidRanger.com » rpgbloggers</title>
		<link>http://www.stupidranger.com/2009/08/behind-the-screen-the-evolution-of-a-roleplaying-session.php</link>
		<comments>http://www.stupidranger.com/2009/08/behind-the-screen-the-evolution-of-a-roleplaying-session.php#comments</comments>
		<pubDate>Tue, 04 Aug 2009 06:03:27 +0000</pubDate>
		<dc:creator>StupidRanger.com</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=582</guid>
		<description><![CDATA[Over the weekend, I experienced a very strange session.  Our group had just arrived at the first major town at the end of the last game night.  I had laid out several interesting places for them to hurry off to, however the group proceeded to run to the tavern and attempt roleplay with practically every [...]]]></description>
		<wfw:commentRss>http://www.stupidranger.com/2009/08/behind-the-screen-the-evolution-of-a-roleplaying-session.php/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Personal Plot at the Table from Beneath the Screen</title>
		<link>http://beneaththescreen.blogspot.com/2009/08/personal-plot-at-table.html</link>
		<comments>http://beneaththescreen.blogspot.com/2009/08/personal-plot-at-table.html#comments</comments>
		<pubDate>Mon, 03 Aug 2009 03:53:00 +0000</pubDate>
		<dc:creator>Beneath the Screen</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-3260588866410070838.post-267905754542396061</guid>
		<description><![CDATA[If your group enjoys writing detailed backstories for their characters, well... your a lucky, lucky dungeon master. Don't take it for granted! Use those backstories! Personal Plot, aka character-specific plot, can lead games in interesting directions, ...]]></description>
		<wfw:commentRss>http://beneaththescreen.blogspot.com/2009/08/personal-plot-at-table.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Learn To Say &#8220;Yes&#8221; from Beneath the Screen</title>
		<link>http://beneaththescreen.blogspot.com/2009/07/learn-to-say-yes.html</link>
		<comments>http://beneaththescreen.blogspot.com/2009/07/learn-to-say-yes.html#comments</comments>
		<pubDate>Fri, 31 Jul 2009 01:20:00 +0000</pubDate>
		<dc:creator>Beneath the Screen</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-3260588866410070838.post-949679592602924162</guid>
		<description><![CDATA["Yes" can be a powerful word. In improvisational theater, actors are taught to always "say yes", because it opens doors for the scene to continue. "Saying Yes" does not always imply actually saying the word "Yes" of course, rather, it means accepting w...]]></description>
		<wfw:commentRss>http://beneaththescreen.blogspot.com/2009/07/learn-to-say-yes.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Nimble Mind: Making Skills Matter in RPGs from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/WOfmulq3MfU/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/WOfmulq3MfU/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 22:30:13 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[At the table]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Game Mastery]]></category>
		<category><![CDATA[Player Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Running Encounters]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=849</guid>
		<description><![CDATA[
Someone once asked me why D&#38;D bothers to include skills at all. After all, the GM generally tells the players anything they really need to know (rather than seeing all his hard work in preparing the game crash and burn); and even if he doesn&#8217;t, players can always take a twenty.
After further discussion, this person [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/WOfmulq3MfU/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Top Shelf: Hand-Painted Monster Tokens from The d20Blonde » RPGs</title>
		<link>http://www.d20blonde.com/?p=272</link>
		<comments>http://www.d20blonde.com/?p=272#comments</comments>
		<pubDate>Thu, 30 Jul 2009 14:00:06 +0000</pubDate>
		<dc:creator>d20 Blonde</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.d20blonde.com/?p=272</guid>
		<description><![CDATA[Not only Etsy an excellent time-suck, it's an awesome place to buy gifts... and - as I've discovered lately - to find unique gaming tools. ]]></description>
		<wfw:commentRss>http://www.d20blonde.com/?p=272/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Plot Hooks in the News: Prisoners Escape by Hijacking Helicopter from The d20Blonde » RPGs</title>
		<link>http://www.d20blonde.com/?p=269</link>
		<comments>http://www.d20blonde.com/?p=269#comments</comments>
		<pubDate>Wed, 29 Jul 2009 14:06:30 +0000</pubDate>
		<dc:creator>d20 Blonde</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.d20blonde.com/?p=269</guid>
		<description><![CDATA[Three prisoners escaped from a Belgium prison by hijacking a helicopter recently and, while I've had this particular game opening bouncing around in my head for a while, reading the article made me REALLY want to run it.]]></description>
		<wfw:commentRss>http://www.d20blonde.com/?p=269/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Dino-Pirates of Ninja Island from The d20Blonde » RPGs</title>
		<link>http://www.d20blonde.com/?p=258</link>
		<comments>http://www.d20blonde.com/?p=258#comments</comments>
		<pubDate>Mon, 27 Jul 2009 13:51:50 +0000</pubDate>
		<dc:creator>d20 Blonde</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.d20blonde.com/?p=258</guid>
		<description><![CDATA[This week, he's featuring my favorite Dino-Pirate, Victoria. She's like my fantasy alter ego. Except she has red hair.]]></description>
		<wfw:commentRss>http://www.d20blonde.com/?p=258/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>5 Tips for Dealing With PC Death from Beneath the Screen</title>
		<link>http://beneaththescreen.blogspot.com/2009/07/5-tips-for-dealing-with-pc-death.html</link>
		<comments>http://beneaththescreen.blogspot.com/2009/07/5-tips-for-dealing-with-pc-death.html#comments</comments>
		<pubDate>Sun, 26 Jul 2009 11:10:00 +0000</pubDate>
		<dc:creator>Beneath the Screen</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-3260588866410070838.post-6126589678557003906</guid>
		<description><![CDATA[It's a dirty dark Dungeon Master secret that we don't actually want to kill PCs. Many Dungeon Masters, especially new ones, when faced with a character on the verge of death will bend reality itself to keep them alive, or grant them a swift resurrectio...]]></description>
		<wfw:commentRss>http://beneaththescreen.blogspot.com/2009/07/5-tips-for-dealing-with-pc-death.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Top 10 New Dungeon Master Mistakes from Beneath the Screen</title>
		<link>http://beneaththescreen.blogspot.com/2009/07/top-10-new-dm-mistakes.html</link>
		<comments>http://beneaththescreen.blogspot.com/2009/07/top-10-new-dm-mistakes.html#comments</comments>
		<pubDate>Sat, 25 Jul 2009 02:26:00 +0000</pubDate>
		<dc:creator>Beneath the Screen</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-3260588866410070838.post-4452292892479072376</guid>
		<description><![CDATA[And how to avoid them! As a note, even veteran DM's can make some of these errors so don't forget to be careful! A tabletop can be a crazy place, but to avoid a rebellious player uprising keep these tips in mind.I think it's also worth mentioning that ...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>A DM&#8217;s Dilemma: Dealing With Deadlines from Beneath the Screen</title>
		<link>http://beneaththescreen.blogspot.com/2009/07/dms-dilemma-dealing-with-deadlines_21.html</link>
		<comments>http://beneaththescreen.blogspot.com/2009/07/dms-dilemma-dealing-with-deadlines_21.html#comments</comments>
		<pubDate>Wed, 22 Jul 2009 03:58:00 +0000</pubDate>
		<dc:creator>Beneath the Screen</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-3260588866410070838.post-6506754348661767622</guid>
		<description><![CDATA[The end of the school year. The end of summer. The end of that amazing institution known as unemployment. What do these things have in common? Potentially, a swift end to your tabletop game. Obviously, every so often an end to a campaign comes suddenly...]]></description>
		<wfw:commentRss>http://beneaththescreen.blogspot.com/2009/07/dms-dilemma-dealing-with-deadlines_21.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Holidays in D&amp;D: Part Seven &#8211; The Conclusion! from Beneath the Screen</title>
		<link>http://beneaththescreen.blogspot.com/2009/07/holidays-in-d-part-seven-conclusion.html</link>
		<comments>http://beneaththescreen.blogspot.com/2009/07/holidays-in-d-part-seven-conclusion.html#comments</comments>
		<pubDate>Fri, 17 Jul 2009 15:12:00 +0000</pubDate>
		<dc:creator>Beneath the Screen</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-3260588866410070838.post-3664637603371302429</guid>
		<description><![CDATA[So ends my series on the use of holidays and festivals in D&#38;D. I may revisit the topic in the future, but for now I've got a shopping list of potential posting topics that I'm eager to get going on. Here is a recap of my posts in the series so far for ...]]></description>
		<wfw:commentRss>http://beneaththescreen.blogspot.com/2009/07/holidays-in-d-part-seven-conclusion.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Holidays in D&amp;D: Part Six &#8211; Party Time! from Beneath the Screen</title>
		<link>http://beneaththescreen.blogspot.com/2009/07/party-time-encounter-youve-been-waiting_15.html</link>
		<comments>http://beneaththescreen.blogspot.com/2009/07/party-time-encounter-youve-been-waiting_15.html#comments</comments>
		<pubDate>Wed, 15 Jul 2009 08:21:00 +0000</pubDate>
		<dc:creator>Beneath the Screen</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-3260588866410070838.post-9065313161413638867</guid>
		<description><![CDATA[In conclusion of my Holidays in D&#38;D series, here's an encounter your whole group can enjoy!I ran a festival for my 3.5 Dungeons and Dragons group this past year - a holiday based specifically around actions the characters had taken. The celebration con...]]></description>
		<wfw:commentRss>http://beneaththescreen.blogspot.com/2009/07/party-time-encounter-youve-been-waiting_15.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Ask The GMs: An Epic Confusion, or how to stage a blockbuster finish from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/5RyA8wAeTc4/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/5RyA8wAeTc4/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 02:09:38 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
		<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Game Mastery]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Running Encounters]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=743</guid>
		<description><![CDATA[How much, if at all, should the final villain of a long running campaign pull his punches?






My campaign boss [villain] is a high level wizard with access to epic spells, and my party just made 20th level. They are on the way to fight him. Should I open up with his most powerful abilities, or [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/5RyA8wAeTc4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Campaign Continuity: Ever get that nagging feeling you forgot something? from Beneath the Screen</title>
		<link>http://beneaththescreen.blogspot.com/2009/07/campaign-continuity-ever-get-that.html</link>
		<comments>http://beneaththescreen.blogspot.com/2009/07/campaign-continuity-ever-get-that.html#comments</comments>
		<pubDate>Mon, 13 Jul 2009 01:38:00 +0000</pubDate>
		<dc:creator>Beneath the Screen</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-3260588866410070838.post-8446167631893202635</guid>
		<description><![CDATA[Posts don't write themselves while you're LARPing (or recovering from LARPing), so Flashman85 is here to fill in with a guest post. Enjoy!It's bound to happen: Whether you're writing book sequels, making a TV series, or running a tabletop RPG, eventual...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Holidays in D&amp;D: Part Three from Beneath the Screen</title>
		<link>http://beneaththescreen.blogspot.com/2009/07/holidays-in-d-part-three.html</link>
		<comments>http://beneaththescreen.blogspot.com/2009/07/holidays-in-d-part-three.html#comments</comments>
		<pubDate>Tue, 07 Jul 2009 00:31:00 +0000</pubDate>
		<dc:creator>Beneath the Screen</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-3260588866410070838.post-8464672621082938319</guid>
		<description><![CDATA[You make your ways through the crowded streets, passing by various buildings, some of which appear to be small privately owned shops, or minor pubs like the one you tried to gain entry to before. Likewise, these taverns also have their doors closed. Yo...]]></description>
		<wfw:commentRss>http://beneaththescreen.blogspot.com/2009/07/holidays-in-d-part-three.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Holidays in D&amp;D: Part Two from Beneath the Screen</title>
		<link>http://beneaththescreen.blogspot.com/2009/07/holidays-in-d-part-two.html</link>
		<comments>http://beneaththescreen.blogspot.com/2009/07/holidays-in-d-part-two.html#comments</comments>
		<pubDate>Sun, 05 Jul 2009 01:40:00 +0000</pubDate>
		<dc:creator>Beneath the Screen</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-3260588866410070838.post-8141408844189784100</guid>
		<description><![CDATA[Happy Fireworks Day to everyone! In honor of the holiday, and as a follow up to some holiday flavor, I present the second part of my ode to holidays in your Dungeons and Dragons game.Incorporating holidays and celebrations into your D&#38;D game is a great...]]></description>
		<wfw:commentRss>http://beneaththescreen.blogspot.com/2009/07/holidays-in-d-part-two.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Holidays in D&amp;D: Part One from Beneath the Screen</title>
		<link>http://beneaththescreen.blogspot.com/2009/07/holidays-in-d-part-one.html</link>
		<comments>http://beneaththescreen.blogspot.com/2009/07/holidays-in-d-part-one.html#comments</comments>
		<pubDate>Fri, 03 Jul 2009 08:23:00 +0000</pubDate>
		<dc:creator>Beneath the Screen</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-3260588866410070838.post-6263940110844846316</guid>
		<description><![CDATA[Your first step onto the docks sends a chill of excitement down your spine. The city streets are densely packed with creatures and races from all over the world, dressed in armor, robes, and garish outfits hailing from cultures you've never even heard ...]]></description>
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		<title>Plot Hooks in the News: Ooze in the Raleigh, NC Sewers! from The d20Blonde » RPGs</title>
		<link>http://www.d20blonde.com/?p=240</link>
		<comments>http://www.d20blonde.com/?p=240#comments</comments>
		<pubDate>Thu, 02 Jul 2009 12:59:19 +0000</pubDate>
		<dc:creator>d20 Blonde</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.d20blonde.com/?p=240</guid>
		<description><![CDATA[There are colonies of "sludge worms" living in the sewers beneath Raleigh, NC. Video of the pulsating masses has made its way across the internet and, while authorities are claiming they're totally harmless, in an RPG, these things are never just natural phenomenon! No no!]]></description>
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		<slash:comments>0</slash:comments>
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		<title>A DM&#8217;s Dilemma: Dealing With Powerhouse Parties from Beneath the Screen</title>
		<link>http://beneaththescreen.blogspot.com/2009/07/dealing-with-powerhouse-parties.html</link>
		<comments>http://beneaththescreen.blogspot.com/2009/07/dealing-with-powerhouse-parties.html#comments</comments>
		<pubDate>Thu, 02 Jul 2009 08:22:00 +0000</pubDate>
		<dc:creator>Beneath the Screen</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-3260588866410070838.post-5376622960263873149</guid>
		<description><![CDATA[Before I get too far into anything, there's a fantastic post over at Ravyn's blog Exchange of Realities. It doesn't have to do with the topic of this post but I just wanted to send a link her way because she's written up some very neat advice about how...]]></description>
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		<title>Plot Hooks in the News: Severed Feet Across Canada from The d20Blonde » RPGs</title>
		<link>http://www.d20blonde.com/?p=234</link>
		<comments>http://www.d20blonde.com/?p=234#comments</comments>
		<pubDate>Wed, 01 Jul 2009 18:50:08 +0000</pubDate>
		<dc:creator>d20 Blonde</dc:creator>
				<category><![CDATA[Mutants and Masterminds]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.d20blonde.com/?p=234</guid>
		<description><![CDATA[In recent months, a bunch of severed feet have turned up in various locations in Canada. ]]></description>
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