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		<title>The Nuances of computer use in a simulated world from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/Ibp4A7UTI-c/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/Ibp4A7UTI-c/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 14:00:44 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
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		<description><![CDATA[In Roleplaying Tips #536, Johnn ran a tips request (reproduced below) asking for tips on how to GM computer hacking. I decided that simply offering a few tips wasn&#8217;t quite going to cut it, and that the subject deserved a slightly more in-depth treatment. I&#8217;m currently running a sci-fi future campaign where computers are an [...]]]></description>
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		<title>Back To Basics: Example: The Belt Of Terra from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/SexUifzp8HQ/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/SexUifzp8HQ/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 15:20:08 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Hero system]]></category>
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		<description><![CDATA[This is part four from two (yes, you read that right) in a discussion of the basic principles of creating adventures and hooking them together to form a campaign; I wasn&#8217;t originally going to include these examples, feeling that the principles would be clearer to the reader if they weren&#8217;t distracted by another narrative threat [...]]]></description>
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		<title>Back To Basics: Example: The White Tower from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/DysAe-rT84E/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/DysAe-rT84E/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 17:14:26 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Hero system]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=3905</guid>
		<description><![CDATA[This is part three from two (!) in a discussion of the basic principles of creating adventures and hooking them together to form a campaign; I wasn&#8217;t originally going to include these examples, feeling that the principles would be clearer to the reader if they weren&#8217;t distracted by another narrative threat running concurrently &#8211; and [...]]]></description>
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		<title>Back To Basics: Campaign Structures from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/OSKcFl0rGjA/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/OSKcFl0rGjA/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 21:17:00 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=3871</guid>
		<description><![CDATA[A short time ago, we received an ATGMs question that made me stop and think for a minute. The question was straightforward; Angeline wrote, &#8220;I need some help, I’m a starting DM and I just have so much trouble coming up with Campaigns or good plot lines. Please help!!&#8221; Last week, in Part One of [...]]]></description>
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		<title>Back To Basics Part 1: Adventure Structures from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/JTUiypWd1Yo/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/JTUiypWd1Yo/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 17:39:34 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=3843</guid>
		<description><![CDATA[A short time ago, we received an ATGMs question that made me stop and think for a minute. The question was straightforward; Angeline wrote, &#8220;I need some help, I’m a starting DM and I just have so much trouble coming up with Campaigns or good plot lines. Please help!!&#8221; Every now and then in this [...]]]></description>
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