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	<title>RPG Bloggers &#187; DM Advice</title>
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	<link>http://www.rpgbloggers.com</link>
	<description>The best in tabletop RPG blogs</description>
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		<title>A Twist in Time: Alternate Histories in RPGs from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/wHRN6FYtpwU/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/wHRN6FYtpwU/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 14:08:31 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[campaign setting]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Hero system]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=4124</guid>
		<description><![CDATA[The latest iteration of my superhero campaign has just gotten underway. Being set (mostly) on an alternate-history Earth, it holds a number of elements that may be of interest to readers, especially if I explain the thinking that led to the various choices that were made and my approach to the construction of a detailed [...]]]></description>
		<wfw:commentRss>http://www.campaignmastery.com/blog/alternate-histories-in-rpgs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Beyond the Game III: Learning to Become a Better GM from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/HDxAyrSQi28/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/HDxAyrSQi28/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 14:00:35 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=4045</guid>
		<description><![CDATA[Written by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion style, and we ask you to contribute with comments [...]]]></description>
		<wfw:commentRss>http://www.campaignmastery.com/blog/beyond-the-game-iii-learning-to-become-a-better-gm/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Beyond the Game II: Roleplaying and Reality from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/aQ8z1XKR1Mc/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/aQ8z1XKR1Mc/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 14:00:45 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=4042</guid>
		<description><![CDATA[Written by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion style, and we ask you to contribute with comments [...]]]></description>
		<wfw:commentRss>http://www.campaignmastery.com/blog/beyond-the-game-ii-roleplaying-and-reality/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Critical Hits Podcast #34: The Id DM and the Psychology of D&amp;D from Critical Hits » Roleplaying Games</title>
		<link>http://critical-hits.com/2012/01/23/critical-hits-podcast-34-the-id-dm-and-the-psychology-of-dd/</link>
		<comments>http://critical-hits.com/2012/01/23/critical-hits-podcast-34-the-id-dm-and-the-psychology-of-dd/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 09:00:51 +0000</pubDate>
		<dc:creator>Critical Hits</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[roleplaying games]]></category>

		<guid isPermaLink="false">http://critical-hits.com/?p=20459</guid>
		<description><![CDATA[Mike Shea of Sly Flourish and Michael Mallen, practicing psychologist and author of the Id DM D&#038;D blog, discuss the psychology of the gaming table. This podcast discusses some of Mallen’s excellent studies into the mind of the players and the dungeon master and statistical studies of the Penny Arcade D&#038;D podcasts.]]></description>
		<wfw:commentRss>http://critical-hits.com/2012/01/23/critical-hits-podcast-34-the-id-dm-and-the-psychology-of-dd/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>DM Advice &#8211; Roleplaying Combats from The ArmChair General</title>
		<link>http://feedproxy.google.com/~r/blogspot/XMikH/~3/5cIJOSVVvfY/dm-advice-roleplaying-combats.html</link>
		<comments>http://feedproxy.google.com/~r/blogspot/XMikH/~3/5cIJOSVVvfY/dm-advice-roleplaying-combats.html#comments</comments>
		<pubDate>Wed, 18 Jan 2012 18:21:28 +0000</pubDate>
		<dc:creator>The Armchair General</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.rpgbloggers.com/?guid=09e43b4bf88cf95b1a9e92192ae3d1ed</guid>
		<description><![CDATA[In this week’s DM Advice column I discuss one of the various ways in which a DM can bring the roleplaying back into gaming. This week I am specifically going to concentrate on how to run quick combats without the use of a battle grid or miniatures. I...]]></description>
		<wfw:commentRss>http://www.rpgbloggers.com/2012/01/dm-advice-roleplaying-combats/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="" length="" type="" />
		</item>
		<item>
		<title>Beyond the Game I: Handouts and Props from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/wbebmXRfezs/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/wbebmXRfezs/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 14:00:31 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=4039</guid>
		<description><![CDATA[Written by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion style, and we ask you to contribute with comments [...]]]></description>
		<wfw:commentRss>http://www.campaignmastery.com/blog/beyond-the-game-i-handouts-and-props/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Echo Of Events To Come: foreshadowing in a campaign structure from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/oTr5yIp1H2k/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/oTr5yIp1H2k/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 11:23:48 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Running Encounters]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=4064</guid>
		<description><![CDATA[The Campain Structure series: Back To Basics Part 1: Adventure Structures Back To Basics Part 2: Campaign Structures Back To Basics Part 3: Example: The White Tower Back To Basics Part 4: Example: The Belt Of Terra In my recent posts on campaign structure (refer the panel above), I made a big point of the [...]]]></description>
		<wfw:commentRss>http://www.campaignmastery.com/blog/the-echo-of-events-to-come/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DM Advice &#8211; There&#8217;s No Rule for That! from The ArmChair General</title>
		<link>http://feedproxy.google.com/~r/blogspot/XMikH/~3/zCAbNVJYNEk/dm-advice-theres-no-rule-for-that.html</link>
		<comments>http://feedproxy.google.com/~r/blogspot/XMikH/~3/zCAbNVJYNEk/dm-advice-theres-no-rule-for-that.html#comments</comments>
		<pubDate>Wed, 11 Jan 2012 14:47:59 +0000</pubDate>
		<dc:creator>The Armchair General</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.rpgbloggers.com/?guid=08194937e9e574557aa9dae821bcb805</guid>
		<description><![CDATA[Almost every tenured DM has faced the challenge where a player character wanted to do something that was not covered by the rules. It could be that they want to use illusionary magic to cause an effect not covered by the rules. Alternatively, they coul...]]></description>
		<wfw:commentRss>http://www.rpgbloggers.com/2012/01/dm-advice-theres-no-rule-for-that/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="" length="" type="" />
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		<title>How To Create An Interesting Solo In 10 Seconds from Roving Band of Misfits</title>
		<link>http://www.rovingbandofmisfits.com/2012/01/how-to-create-an-interesting-solo-in-10-seconds/</link>
		<comments>http://www.rovingbandofmisfits.com/2012/01/how-to-create-an-interesting-solo-in-10-seconds/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 13:00:57 +0000</pubDate>
		<dc:creator>Roving Band of Misfits</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.rovingbandofmisfits.com/?p=3094</guid>
		<description><![CDATA[The idea for this post grew out of a desire to use the alien miniature I talked about a few weeks ago in the Gamma World game I&#8217;m running. Before you click away because this is &#8220;another Gamma World article,&#8221; &#8230; <a href="http://www.rovingbandofmisfits.com/2012/01/how-to-create-an-interesting-solo-in-10-seconds/">Continue reading <span>&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.rovingbandofmisfits.com/2012/01/how-to-create-an-interesting-solo-in-10-seconds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="" length="" type="" />
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		<item>
		<title>The Architect DM: Winging It from Critical Hits » Roleplaying Games</title>
		<link>http://critical-hits.com/2012/01/05/the-architect-dm-winging-it/</link>
		<comments>http://critical-hits.com/2012/01/05/the-architect-dm-winging-it/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 21:26:00 +0000</pubDate>
		<dc:creator>Critical Hits</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[roleplaying games]]></category>

		<guid isPermaLink="false">http://critical-hits.com/?p=20513</guid>
		<description><![CDATA[Let me know if this situation sounds familiar to you: You're the DM/GM for your gaming group and you've just wrapped up an adventure, and you have at least a whole week until the next one. You sit down the next day, or even that very night, and start the adventure planning process. Over the next few days you stay on track but before you know it the next adventure is looming and you feel like despite your best efforts the game is still not as ready as you feel it should be.]]></description>
		<wfw:commentRss>http://critical-hits.com/2012/01/05/the-architect-dm-winging-it/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Foundation Of Averages: Psychohistory and RPG Rules from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/9E0N3Gh73iI/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/9E0N3Gh73iI/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 16:05:55 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=4057</guid>
		<description><![CDATA[Confession Time: This is not the article I intended to post today. I simply ran out of time &#8211; after my sense of the day-of-the-week was thrown off by the Holiday Season, leading me to start late. Normal service will be resumed as soon as possible! Over the last few weeks, I&#8217;ve re-read the Foundation [...]]]></description>
		<wfw:commentRss>http://www.campaignmastery.com/blog/the-foundation-of-averages/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Nuances of computer use in a simulated world from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/Ibp4A7UTI-c/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/Ibp4A7UTI-c/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 14:00:44 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Running Encounters]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=4013</guid>
		<description><![CDATA[In Roleplaying Tips #536, Johnn ran a tips request (reproduced below) asking for tips on how to GM computer hacking. I decided that simply offering a few tips wasn&#8217;t quite going to cut it, and that the subject deserved a slightly more in-depth treatment. I&#8217;m currently running a sci-fi future campaign where computers are an [...]]]></description>
		<wfw:commentRss>http://www.campaignmastery.com/blog/computer-use-in-a-simulated-world/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Season Of Optimism from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/lpgc3IaCl6A/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/lpgc3IaCl6A/#comments</comments>
		<pubDate>Mon, 26 Dec 2011 13:33:16 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[campaign setting]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=4006</guid>
		<description><![CDATA[So it is Christmas once again, as happens every year at this time. This is a time of year that means many different things to different people. For some, it is a time of commerciality run rampant; for others, it is a profoundly religious celebration; for most people, it is a time to acknowledge family [...]]]></description>
		<wfw:commentRss>http://www.campaignmastery.com/blog/the-season-of-optimism/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Critical Hits Podcast #33: Erik Scott De Bie and Mike Shea on Sandbox Gaming from Critical Hits » Roleplaying Games</title>
		<link>http://critical-hits.com/2011/12/23/critical-hits-podcast-33-erik-scott-de-bie-and-mike-shea-on-sandbox-gaming/</link>
		<comments>http://critical-hits.com/2011/12/23/critical-hits-podcast-33-erik-scott-de-bie-and-mike-shea-on-sandbox-gaming/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 17:36:33 +0000</pubDate>
		<dc:creator>Critical Hits</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[roleplaying games]]></category>

		<guid isPermaLink="false">http://critical-hits.com/?p=20453</guid>
		<description><![CDATA[Mike Shea and Erik Scott De Bie talk sandbox gaming, specifically in Dungeons &#038; Dragons 4e.]]></description>
		<wfw:commentRss>http://critical-hits.com/2011/12/23/critical-hits-podcast-33-erik-scott-de-bie-and-mike-shea-on-sandbox-gaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>DM Advice / Player Advice &#8211; Play to Win? from The ArmChair General</title>
		<link>http://feedproxy.google.com/~r/blogspot/XMikH/~3/RW5blru6n88/play-to-win-but-with-more-care-for-game.html</link>
		<comments>http://feedproxy.google.com/~r/blogspot/XMikH/~3/RW5blru6n88/play-to-win-but-with-more-care-for-game.html#comments</comments>
		<pubDate>Wed, 21 Dec 2011 14:25:43 +0000</pubDate>
		<dc:creator>The Armchair General</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.rpgbloggers.com/?guid=858afed132f84061d883b084cfb625eb</guid>
		<description><![CDATA[Today Porky's blogpost over at The Expanse&#160;hit a nerve but in a good way. For me the game is about playing and not so much about winning though it is wonderful fun to win it is also equally as important to be a fair and&#160;challenging&#160;oppon...]]></description>
		<wfw:commentRss>http://www.rpgbloggers.com/2011/12/dm-advice-player-advice-play-to-win/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="" length="" type="" />
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		<title>Ghosts Of Blogs Past: All The World’s A Suggestion Box from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/C29ifwWtoq4/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/C29ifwWtoq4/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 13:23:46 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=3981</guid>
		<description><![CDATA[This irregular column resurrects (relevant) lost blog posts from Mike&#8217;s 2006 personal blog on Yahoo 360 and updates them with new relevance and perspective. From December 2006: There&#8217;s never enough time to do everything right &#8211; so concentrate on the little things that make everything else tolerable. It&#8217;s easy to underestimate how big a contribution [...]]]></description>
		<wfw:commentRss>http://www.campaignmastery.com/blog/all-the-worlds-a-suggestion-box/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Back To Basics: Example: The Belt Of Terra from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/SexUifzp8HQ/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/SexUifzp8HQ/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 15:20:08 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Hero system]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=3954</guid>
		<description><![CDATA[This is part four from two (yes, you read that right) in a discussion of the basic principles of creating adventures and hooking them together to form a campaign; I wasn&#8217;t originally going to include these examples, feeling that the principles would be clearer to the reader if they weren&#8217;t distracted by another narrative threat [...]]]></description>
		<wfw:commentRss>http://www.campaignmastery.com/blog/the-belt-of-terra/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Back To Basics: Example: The White Tower from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/DysAe-rT84E/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/DysAe-rT84E/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 17:14:26 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Hero system]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=3905</guid>
		<description><![CDATA[This is part three from two (!) in a discussion of the basic principles of creating adventures and hooking them together to form a campaign; I wasn&#8217;t originally going to include these examples, feeling that the principles would be clearer to the reader if they weren&#8217;t distracted by another narrative threat running concurrently &#8211; and [...]]]></description>
		<wfw:commentRss>http://www.campaignmastery.com/blog/the-white-tower/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>DM Advice &#8211; Converting Screen to Paper Pt II from The ArmChair General</title>
		<link>http://feedproxy.google.com/~r/blogspot/XMikH/~3/sJc0JaBmtnU/dm-advice-converting-screen-to-paper-pt.html</link>
		<comments>http://feedproxy.google.com/~r/blogspot/XMikH/~3/sJc0JaBmtnU/dm-advice-converting-screen-to-paper-pt.html#comments</comments>
		<pubDate>Mon, 05 Dec 2011 15:29:23 +0000</pubDate>
		<dc:creator>The Armchair General</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.rpgbloggers.com/?guid=31e8bed2b5d56dbd93d0028f4abd8542</guid>
		<description><![CDATA[Thanks for all the feedback! WOW! Legend of the Seeker has a great deal of fans. Many have asked me to not butcher the game so I won't but what I will do is give options. If you remember, the purpose of this thread was to discuss different ways one cou...]]></description>
		<wfw:commentRss>http://www.rpgbloggers.com/2011/12/dm-advice-converting-screen-to-paper-pt-ii/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Have WordPress, will game from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/dM4p2UJ7j_w/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/dM4p2UJ7j_w/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 13:41:10 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=3894</guid>
		<description><![CDATA[WordPress has a lot going for it &#8211; that&#8217;s why we use it for Campaign Mastery! For a long time now, I&#8217;ve been thinking that it has many of the advantages of a campaign Wiki, and a few more on the side, that would make it an ideal platform for game documentation &#8211; with the [...]]]></description>
		<wfw:commentRss>http://www.campaignmastery.com/blog/have-wordpress-will-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>DM Advice &#8211; Telling Stories from The ArmChair General</title>
		<link>http://feedproxy.google.com/~r/blogspot/XMikH/~3/RmD_CFOswi8/dm-advice-telling-stories.html</link>
		<comments>http://feedproxy.google.com/~r/blogspot/XMikH/~3/RmD_CFOswi8/dm-advice-telling-stories.html#comments</comments>
		<pubDate>Fri, 02 Dec 2011 22:07:31 +0000</pubDate>
		<dc:creator>The Armchair General</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.rpgbloggers.com/?guid=9e785a5f7cbb48d01eea321b965956fe</guid>
		<description><![CDATA[As Peter puts it on his blog&#160;CanadianRPGGuy&#160;in his post on Cheating Players&#160;"DMs should remember they are not gods but very powerful bards." As I was reading his post on cheating players I laughed at a few of his examples. For instance, ...]]></description>
		<wfw:commentRss>http://www.rpgbloggers.com/2011/12/dm-advice-telling-stories/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Back To Basics: Campaign Structures from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/OSKcFl0rGjA/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/OSKcFl0rGjA/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 21:17:00 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=3871</guid>
		<description><![CDATA[A short time ago, we received an ATGMs question that made me stop and think for a minute. The question was straightforward; Angeline wrote, &#8220;I need some help, I’m a starting DM and I just have so much trouble coming up with Campaigns or good plot lines. Please help!!&#8221; Last week, in Part One of [...]]]></description>
		<wfw:commentRss>http://www.campaignmastery.com/blog/back2basics-2-campaigns/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>DM Advice &#8211; Running Evil Campaigns &#8211; Part I from The ArmChair General</title>
		<link>http://feedproxy.google.com/~r/blogspot/XMikH/~3/66gBE_z0BVM/dm-advice-running-evil-campaigns-part-i.html</link>
		<comments>http://feedproxy.google.com/~r/blogspot/XMikH/~3/66gBE_z0BVM/dm-advice-running-evil-campaigns-part-i.html#comments</comments>
		<pubDate>Thu, 01 Dec 2011 15:46:17 +0000</pubDate>
		<dc:creator>The Armchair General</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.rpgbloggers.com/?guid=5ac4e38f221bf5dc61286ab56cc7d01d</guid>
		<description><![CDATA[Whether cheesy villains out to get the hero at any cost, reformed criminals, thugs and cutpurses or antiheroes eventually as a DM your group is going to ask you if you will run an ‘evil’ game. Wait! Have not I been saying that gaming is a good thin...]]></description>
		<wfw:commentRss>http://www.rpgbloggers.com/2011/12/dm-advice-running-evil-campaigns-part-i/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Redesigning the Epic Tier from Critical Hits » Roleplaying Games</title>
		<link>http://critical-hits.com/2011/11/28/redesigning-the-epic-tier/</link>
		<comments>http://critical-hits.com/2011/11/28/redesigning-the-epic-tier/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 15:30:55 +0000</pubDate>
		<dc:creator>Critical Hits</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[roleplaying games]]></category>

		<guid isPermaLink="false">http://critical-hits.com/?p=20242</guid>
		<description><![CDATA[Both Sly Flourish and I have talked a lot lately about the issues we&#8217;ve run into at epic levels in D&#038;D. While there are certainly rules issues, I believe fixing them all would take up a lot more than single column. However, I do have some ideas on alternate ways to restructure how the campaign [...]]]></description>
		<wfw:commentRss>http://critical-hits.com/2011/11/28/redesigning-the-epic-tier/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Scaling Woes of 4th Edition Dungeons and Dragons from Critical Hits » Roleplaying Games</title>
		<link>http://critical-hits.com/2011/11/25/the-scaling-woes-of-4th-edition-dungeons-and-dragons/</link>
		<comments>http://critical-hits.com/2011/11/25/the-scaling-woes-of-4th-edition-dungeons-and-dragons/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 15:46:37 +0000</pubDate>
		<dc:creator>Critical Hits</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[roleplaying games]]></category>

		<guid isPermaLink="false">http://critical-hits.com/?p=20215</guid>
		<description><![CDATA[D&#038;D 4e is a wonderful refined combat-focused RPG but it scales poorly as levels increase. While many of the elements of 4e scale along a linear path, many powers and effects scale at a much greater rate resulting in large imbalances between PCs and the threats they face at higher levels. This makes it hard for dungeon masters to challenge PCs.]]></description>
		<wfw:commentRss>http://critical-hits.com/2011/11/25/the-scaling-woes-of-4th-edition-dungeons-and-dragons/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Back To Basics Part 1: Adventure Structures from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/JTUiypWd1Yo/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/JTUiypWd1Yo/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 17:39:34 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=3843</guid>
		<description><![CDATA[A short time ago, we received an ATGMs question that made me stop and think for a minute. The question was straightforward; Angeline wrote, &#8220;I need some help, I’m a starting DM and I just have so much trouble coming up with Campaigns or good plot lines. Please help!!&#8221; Every now and then in this [...]]]></description>
		<wfw:commentRss>http://www.campaignmastery.com/blog/back2basics-1-adventures/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Running the Game II: Notes and Organization from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/EeOhKBP0dOc/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/EeOhKBP0dOc/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 06:00:38 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=3816</guid>
		<description><![CDATA[Written by Michael Beck, with contributions and editing by Da’Vane and Johnn Four. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion style, and we ask you to [...]]]></description>
		<wfw:commentRss>http://www.campaignmastery.com/blog/running-the-game-ii-notes-and-organization/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Running the Game I: Creating the Mood from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/AYwyAp47VGg/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/AYwyAp47VGg/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 06:00:03 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[At the table]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=3778</guid>
		<description><![CDATA[Written by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion style, and we ask you to contribute with comments [...]]]></description>
		<wfw:commentRss>http://www.campaignmastery.com/blog/running-the-game-i-creating-the-mood/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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