The Echo Of Events To Come: foreshadowing in a campaign structure
January 12, 2012 from Campaign Mastery
Filed under: Adventure Prep, Campaigns, DM Advice, Encounter Design, Game Mastering, RPG Hub, Running Encounters
The Campain Structure series: Back To Basics Part 1: Adventure Structures Back To Basics Part 2: Campaign Structures Back To Basics Part 3: Example: The White Tower Back To Basics Part 4: Example: The Belt Of Terra In my[...] Filed under: Adventure Prep, Campaigns, DM Advice, Encounter Design, Game Mastering, RPG Hub, Running Encounters
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Death Is Only The Beginning
January 3, 2012 from DM Samuels RPG Musings
Filed under: Advice/Tools, Campaigns, Encounter Design, Fluff/Inspiration, Game Design, Play, RPG Hub
Death is the threat that hangs over every character, PC and NPC alike, at the table. For the longest time, death was the ultimate punishment. The consequence that couldn’t be topped. The fate that every character faced[...] Filed under: Advice/Tools, Campaigns, Encounter Design, Fluff/Inspiration, Game Design, Play, RPG Hub
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The Nuances of computer use in a simulated world
December 29, 2011 from Campaign Mastery
Filed under: At the table, behind the screen, DM Advice, Encounter Design, Game Mastering, Inspiration, RPG Hub, Running Encounters
In Roleplaying Tips #536, Johnn ran a tips request (reproduced below) asking for tips on how to GM computer hacking. I decided that simply offering a few tips wasn’t quite going to cut it, and that the subject dese[...] Filed under: At the table, behind the screen, DM Advice, Encounter Design, Game Mastering, Inspiration, RPG Hub, Running Encounters
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Taking everyman skills to the next level: The Absence of an Alibi
December 22, 2011 from Campaign Mastery
Filed under: Adventure Prep, advice, Advice/Tools, Encounter Design, Game Mastering, RPG Hub
Introduction to ‘Everyman Skills’ As GMs develop in experience, and begin to develop their campaign worlds more extensively, they generally arrive at the idea of everyman skills. Typically, this idea will fir[...] Filed under: Adventure Prep, advice, Advice/Tools, Encounter Design, Game Mastering, RPG Hub
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“Why” and How It Can Improve Your Game
December 19, 2011 from DM Samuels RPG Musings
Filed under: Advice/Tools, Campaigns, Encounter Design, Game Design, Inspiration, Player Advice, RPG, RPG Hub, World Building
Willful suspension of disbelief is a concept that comes up a lot when talking about fiction. For those of you unfamiliar with it, it’s the idea that you sometimes have to stop your mind from saying “That’s ridiculo[...] Filed under: Advice/Tools, Campaigns, Encounter Design, Game Design, Inspiration, Player Advice, RPG, RPG Hub, World Building
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Pieces Of Creation: The Hidden Truth Of Dopplegangers
December 12, 2011 from Campaign Mastery
Filed under: 3.x, Campaigns, Encounter Design, Inspiration, Monster Design, RPG Hub
Pieces Of Creation is an occasional recurring column at Campaign Mastery in which Mike offers game reference and other materials that he has created for his own campaigns. A somewhat unusual example to get this first [...] Filed under: 3.x, Campaigns, Encounter Design, Inspiration, Monster Design, RPG Hub
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Running the Game III: Rules and Combat
Written by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather t[...]Read on >>










