<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>RPG Bloggers &#187; Encounter Design</title>
	<atom:link href="http://www.rpgbloggers.com/category/advicetools/encounter-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rpgbloggers.com</link>
	<description>The best in tabletop RPG blogs</description>
	<lastBuildDate>Tue, 07 Feb 2012 22:59:07 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
		<item>
		<title>The Echo Of Events To Come: foreshadowing in a campaign structure from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/oTr5yIp1H2k/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/oTr5yIp1H2k/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 11:23:48 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Running Encounters]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=4064</guid>
		<description><![CDATA[The Campain Structure series: Back To Basics Part 1: Adventure Structures Back To Basics Part 2: Campaign Structures Back To Basics Part 3: Example: The White Tower Back To Basics Part 4: Example: The Belt Of Terra In my recent posts on campaign structure (refer the panel above), I made a big point of the [...]]]></description>
		<wfw:commentRss>http://www.campaignmastery.com/blog/the-echo-of-events-to-come/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Death Is Only The Beginning from RPG MUSINGS</title>
		<link>http://www.rpgmusings.com/2012/01/death-is-only-the-beginning/</link>
		<comments>http://www.rpgmusings.com/2012/01/death-is-only-the-beginning/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 17:58:43 +0000</pubDate>
		<dc:creator>DM Samuels RPG Musings</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.rpgmusings.com/?p=2546</guid>
		<description><![CDATA[Death is the threat that hangs over every character, PC and NPC alike, at the table. For the longest time, death was the ultimate punishment. The consequence that couldn’t be topped. The fate that every character faced and every player hoped to help ...]]></description>
		<wfw:commentRss>http://www.rpgmusings.com/2012/01/death-is-only-the-beginning/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Nuances of computer use in a simulated world from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/Ibp4A7UTI-c/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/Ibp4A7UTI-c/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 14:00:44 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Running Encounters]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=4013</guid>
		<description><![CDATA[In Roleplaying Tips #536, Johnn ran a tips request (reproduced below) asking for tips on how to GM computer hacking. I decided that simply offering a few tips wasn&#8217;t quite going to cut it, and that the subject deserved a slightly more in-depth treatment. I&#8217;m currently running a sci-fi future campaign where computers are an [...]]]></description>
		<wfw:commentRss>http://www.campaignmastery.com/blog/computer-use-in-a-simulated-world/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Taking everyman skills to the next level: The Absence of an Alibi from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/8Ei6DQeHk70/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/8Ei6DQeHk70/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 14:59:51 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=3996</guid>
		<description><![CDATA[Introduction to &#8216;Everyman Skills&#8217; As GMs develop in experience, and begin to develop their campaign worlds more extensively, they generally arrive at the idea of everyman skills. Typically, this idea will first emerge in a modern-setting campaign, or future-tech campaign, though this is becoming less true all the time. The idea is that characters, by [...]]]></description>
		<wfw:commentRss>http://www.campaignmastery.com/blog/the-absence-of-an-alibi/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>“Why” and How It Can Improve Your Game from RPG MUSINGS</title>
		<link>http://www.rpgmusings.com/2011/12/%E2%80%9Cwhy%E2%80%9D-and-how-it-can-improve-your-game/</link>
		<comments>http://www.rpgmusings.com/2011/12/%E2%80%9Cwhy%E2%80%9D-and-how-it-can-improve-your-game/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 16:00:20 +0000</pubDate>
		<dc:creator>DM Samuels RPG Musings</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Player Advice]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.rpgmusings.com/?p=2540</guid>
		<description><![CDATA[Willful suspension of disbelief is a concept that comes up a lot when talking about fiction. For those of you unfamiliar with it, it’s the idea that you sometimes have to stop your mind from saying “That’s ridiculous”, “That could never happe...]]></description>
		<wfw:commentRss>http://www.rpgmusings.com/2011/12/%e2%80%9cwhy%e2%80%9d-and-how-it-can-improve-your-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pieces Of Creation: The Hidden Truth Of Dopplegangers from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/g82uFnTTwKU/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/g82uFnTTwKU/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 15:07:33 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Monster Design]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=3924</guid>
		<description><![CDATA[Pieces Of Creation is an occasional recurring column at Campaign Mastery in which Mike offers game reference and other materials that he has created for his own campaigns. A somewhat unusual example to get this first &#8220;Pieces Of Creation&#8221; off to a flying start. Normally, I would present the game materials within the column text, [...]]]></description>
		<wfw:commentRss>http://www.campaignmastery.com/blog/pieces-creation-1-dopplegangers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Running the Game III: Rules and Combat from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/u6FnAFpKybE/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/u6FnAFpKybE/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 02:12:43 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=3839</guid>
		<description><![CDATA[Written by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion style, and we ask you to contribute with comments [...]]]></description>
		<wfw:commentRss>http://www.campaignmastery.com/blog/running-the-game-iii-rules-and-combat/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

