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	<title>RPG Bloggers &#187; Advice/Tools</title>
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	<link>http://www.rpgbloggers.com</link>
	<description>The best in tabletop RPG blogs</description>
	<lastBuildDate>Thu, 09 Sep 2010 23:51:58 +0000</lastBuildDate>
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		<title>Let’s Have A Good Clean Fight… from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/LgHvHZiQkSc/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/LgHvHZiQkSc/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 15:19:29 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
		<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Running Encounters]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2207</guid>
		<description><![CDATA[
I&#8217;ve written on this topic before, but only as part of a larger subject. But I recently had occasion to expand the EL-CR chart that I created for my own use, and decided to share it with our readers &#8211; and have written this Blog Post to explain what it is and how I use [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/LgHvHZiQkSc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Character Reputation from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/09/character-reputation.html</link>
		<comments>http://www.realityrefracted.com/2010/09/character-reputation.html#comments</comments>
		<pubDate>Thu, 09 Sep 2010 12:00:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
				<category><![CDATA[GM]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2624244242117701070.post-2125431903478267773</guid>
		<description><![CDATA[So, the other day when I was nerdgasming about the adventure hook a friend of mine came up with, one of the reasons I said I liked it was because it used the character's reputation. See, my opinion is that far far too often we don't actually take into ...]]></description>
		<wfw:commentRss>http://www.realityrefracted.com/2010/09/character-reputation.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>You Don’t Always Need A Home Run from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/hrRSl4lHQt4/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/hrRSl4lHQt4/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 10:00:08 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://10af185324f34f44cd5e0c46a8a8bb68</guid>
		<description><![CDATA[Hi there!  This is Zachary Houghton from RPG Blog 2, stepping in for my buddy Michael and his pals at Stargazer’s World.  This seems to be a week for GM advice, so I figure I’d throw another piece out there. When I was in Little League Baseball, the coach always used to tell us, “Don’t [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/StargazersWorld/~3/hrRSl4lHQt4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>So you want to draw a really large dungeon? from Bat in the Attic</title>
		<link>http://batintheattic.blogspot.com/2010/09/so-you-want-to-draw-really-large.html</link>
		<comments>http://batintheattic.blogspot.com/2010/09/so-you-want-to-draw-really-large.html#comments</comments>
		<pubDate>Thu, 09 Sep 2010 10:00:00 +0000</pubDate>
		<dc:creator>Bat in the Attic</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5904133056957353312.post-4794254146080756928</guid>
		<description><![CDATA[Well you may want some really large graph paper to do it with.There is this at Amazon.com  Locally you may try to find a office supply place that sells drafting supplies. Somewhere they will have a rack that hold their large format papers. You want to ...]]></description>
		<wfw:commentRss>http://batintheattic.blogspot.com/2010/09/so-you-want-to-draw-really-large.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>They Just Won’t Give Up! from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2010/09/09/they-just-wont-give-up/</link>
		<comments>http://www.exchangeofrealities.com/2010/09/09/they-just-wont-give-up/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 08:00:10 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[roleplaying]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=2063</guid>
		<description><![CDATA[Yesterday, I talked about my adventures with surrendering as a player character. I&#8217;ve noticed that my sort of strategy is rare, though. In most game groups, one can certainly try to arrange a surrender, but it&#8217;s far likelier that you&#8217;re going to have to hit them with either overwhelming force or a cutscene. What is [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2010/09/09/they-just-wont-give-up/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>World Building 101: The One About Monsters</title>
		<link>http://www.rpgbloggers.com/2010/09/world-building-101-the-one-about-monsters/</link>
		<comments>http://www.rpgbloggers.com/2010/09/world-building-101-the-one-about-monsters/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 07:17:42 +0000</pubDate>
		<dc:creator>Jonathan Drain's D20 Source</dc:creator>
				<category><![CDATA[Dungeon Mastering Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.d20source.com/?p=1997</guid>
		<description><![CDATA[One of the most fun things about D&#38;D and other roleplaying games is and has always been facing a wide variety of horrible and imaginative creatures. Monsters have been inspired by folklore and legends (such as vampires, dragons or minotaurs,) by works of genre fiction (such as orcs, or all manner of Lovecraftian horrors,) or [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Meeting Gamers from Back to (Role-Playing Game) Basics</title>
		<link>http://back2rpgbasics.blogspot.com/2010/09/meeting-gamers.html</link>
		<comments>http://back2rpgbasics.blogspot.com/2010/09/meeting-gamers.html#comments</comments>
		<pubDate>Wed, 08 Sep 2010 13:00:00 +0000</pubDate>
		<dc:creator>Back to RPG Basics</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5459604270859239874.post-5817036733844735935</guid>
		<description><![CDATA[Some of you may not know me well enough to know that I travel for work. A <i>lot</i>. While I'm a bit of an introvert I do enjoy meeting and talking with new-to-me people. <i>Especially </i>gamers. So I was pleased to meet another gamer on my most recent trip.<br /><br />He was working the desk at the hotel I was staying at in downtown Phoenix. I had approached him because I needed information about getting to the airport the next morning to head home. As he answered my questions I noticed he was reading over a character sheet. An Order of Hermes character sheet from <b><a href="http://back2rpgbasics.blogspot.com/search/label/Mage%20The%20Ascension">Mage: The&#160;Ascension</a></b>, to be precise.<br /><br />I asked him about it and he confirmed that he was playing in a <a href="http://en.wikipedia.org/wiki/Mage:_The_Ascension">Revised edition OWoD Mage</a> game with his friends. I told him how cool that was and how much I love the original setting for Mage. We talked for several minutes about his game, the OWoD setting and getting back into play after a long absence. Talk quickly turned to technology, ebook readers and the iPad.<br /><br />Eventually the client I was training arrived for our lunch meeting and I had to go, but, like a cheap whore, I scribbled down the URL to this blog and passed him the note. I walked away feeling very glad that I got to spend a few minutes during a long business week getting to talk about games with a fellow gamer.<br /><br />This got me thinking about recognizing other gamers in the strangers around me. What could I do to let others know that I played RPG's to elicit further connection and interface? Is there an RPG 'gang sign' I can throw? Maybe some d20 bling? Obviously wearing my D&#38;D t-shirt proclaims me as a member of the gaming set, but that is not exactly business attire when I'm working.<br /><br />I think the simplest way to make that connection is reading gaming materials in public. Just as that character sheet clued me in that this fellow was a gamer, reading gaming material in public will let others know that I enjoy playing RPG's. Actual game books are best as they are iconic (and often very big and hard to miss). If I'm reading the <b><a href="http://www.dresdenfilesrpg.com/">Dresden Files RPG</a></b> on my iPad (beautiful PDF that it is) someone has a to practically be looking over my shoulder in order to see what I'm reading. Nope, actual books are the way to go.<br /><br />This also has the added benefit of inviting the curious on-looker to enquire about what it is at I'm reading. If the person is a non-gamer this gives me a chance to evangelize the wonders and magic that is the fantabulous world of RPG's. Three times a year there is the <a href="http://www.theescapist.com/readrpgsinpublic/">Read an RPG Book in Public Week</a>. no reason to wait so long, grab a book and do it now.<br /><br />I'm very interested in hearing how other folks proclaim their membership in the RPG Federation. Feel free to drop a comment on this blog post and share what you do to be recognized.       <br /><br /><br />Follow your bliss,<br />JJ<br /><br />- Posted using BlogPress from my iPad<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5459604270859239874-5817036733844735935?l=back2rpgbasics.blogspot.com' alt='' /></div>]]></description>
		<wfw:commentRss>http://back2rpgbasics.blogspot.com/2010/09/meeting-gamers.html/feed/</wfw:commentRss>
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		<title>Adventures in Surrendering from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2010/09/08/adventures-in-surrendering/</link>
		<comments>http://www.exchangeofrealities.com/2010/09/08/adventures-in-surrendering/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 08:00:48 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[Player Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[roleplaying]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=2060</guid>
		<description><![CDATA[
“I don&#8217;t lose. I just change the battlefield to something that suits my skills a bit more.” &#8211;Tuyet
There&#8217;s one thing I noticed about two of the games I was in (one running, one playing) that differed from almost any game I&#8217;d played in before or since: PCs, actual PCs, ending a fight by surrendering. Sure, [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2010/09/08/adventures-in-surrendering/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>toolkit: five act structure from Fame &amp; Fortune</title>
		<link>http://feedproxy.google.com/~r/FameFortune/~3/s1AY0v--dcA/toolkit-five-act-structure.html</link>
		<comments>http://feedproxy.google.com/~r/FameFortune/~3/s1AY0v--dcA/toolkit-five-act-structure.html#comments</comments>
		<pubDate>Wed, 08 Sep 2010 08:00:00 +0000</pubDate>
		<dc:creator>Fame &#38; Fortune</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://61be738c73206b7de1201badabf05eed</guid>
		<description><![CDATA[Writers from the ancient Romans to Shakespeare to Noh playwrights rocked the five-act structure long before TV and  it's enduring appeal is evident, even when using the three-act structure as...<br />
<br />
Click the title if you want to know more...<div>
<a href="http://feeds.feedburner.com/~ff/FameFortune?a=s1AY0v--dcA:x5ACtuUV7Hw:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FameFortune?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=s1AY0v--dcA:x5ACtuUV7Hw:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/FameFortune?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=s1AY0v--dcA:x5ACtuUV7Hw:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/FameFortune?i=s1AY0v--dcA:x5ACtuUV7Hw:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=s1AY0v--dcA:x5ACtuUV7Hw:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FameFortune?i=s1AY0v--dcA:x5ACtuUV7Hw:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=s1AY0v--dcA:x5ACtuUV7Hw:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FameFortune?i=s1AY0v--dcA:x5ACtuUV7Hw:gIN9vFwOqvQ" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/FameFortune/~4/s1AY0v--dcA" height="1" width="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Tales of Horror: D&amp;D for TWEENS from Critical Hits » RPG</title>
		<link>http://critical-hits.com/2010/09/07/tales-of-horror-dd-for-tweens/</link>
		<comments>http://critical-hits.com/2010/09/07/tales-of-horror-dd-for-tweens/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 18:44:25 +0000</pubDate>
		<dc:creator>Critical Hits</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://critical-hits.com/?p=15347</guid>
		<description><![CDATA[Imagine a world in which the D&#38;D you know and love is reimagined and marketed to tweens. Now look at this duck. Now look at me. Look at this double scoop of horror. WHAT DOES IT MEAN? Nothing. Now it is fear diamonds.]]></description>
		<wfw:commentRss>http://critical-hits.com/2010/09/07/tales-of-horror-dd-for-tweens/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>101 Questions to Help Create Character Backgrounds and Personalities from Inkwell Ideas</title>
		<link>http://inkwellideas.com/?p=927</link>
		<comments>http://inkwellideas.com/?p=927#comments</comments>
		<pubDate>Tue, 07 Sep 2010 17:00:43 +0000</pubDate>
		<dc:creator>Inkwell Ideas</dc:creator>
				<category><![CDATA[Background]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[player tips]]></category>

		<guid isPermaLink="false">http://inkwellideas.com/?p=927</guid>
		<description><![CDATA[A character needs to be more than just a few scores and abilities and possessions.  There are so many ways to make your character more memorable and most of them don&#8217;t take much time.  Below is a list of 101 things to consider when creating a character.  You certainly don&#8217;t need to answer all or [...]]]></description>
		<wfw:commentRss>http://inkwellideas.com/?p=927/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Opportunity Actions: DIY Templates 3 – Thunderwave from RPG Musings</title>
		<link>http://www.rpgmusings.com/2010/09/opportunity-actions-diy-templates-3-thunderwave/</link>
		<comments>http://www.rpgmusings.com/2010/09/opportunity-actions-diy-templates-3-thunderwave/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 16:51:29 +0000</pubDate>
		<dc:creator>DM Samuels RPG Musings</dc:creator>
				<category><![CDATA[4e DD]]></category>
		<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.rpgmusings.com/?p=1164</guid>
		<description><![CDATA[Here&#8217;s how to make your own template for Thunderwave.
Step 1: Setting Up
First thing you need is a shape to work with. I made one using Illustrator, but you can either draw on your paint swatch with a pencil, or print your own copies (you&#8217;ll need 2, blown up to 3&#215;3) of mine, pictured below. Now, [...]]]></description>
		<wfw:commentRss>http://www.rpgmusings.com/2010/09/opportunity-actions-diy-templates-3-thunderwave/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>hit point lessons from mm3 on a business card from Blog of Holding</title>
		<link>http://blogofholding.com/?p=782</link>
		<comments>http://blogofholding.com/?p=782#comments</comments>
		<pubDate>Tue, 07 Sep 2010 14:30:38 +0000</pubDate>
		<dc:creator>Blog of Holding</dc:creator>
				<category><![CDATA[4e DD]]></category>
		<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://blogofholding.com/?p=782</guid>
		<description><![CDATA[It seems to me that 4e monster Hit Points don't scale properly. From examining the MM3 on a business card, we see that every level, monsters get +1 to hit, defenses, and damage. At level 1, they have about 32 HP, and they get 8 HP per level. (From what I've seen, PCs tend to [...]]]></description>
		<wfw:commentRss>http://blogofholding.com/?p=782/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Such a Simple Yet Amazing Adventure Hook from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/09/such-simple-yet-amazing-adventure-hook.html</link>
		<comments>http://www.realityrefracted.com/2010/09/such-simple-yet-amazing-adventure-hook.html#comments</comments>
		<pubDate>Tue, 07 Sep 2010 12:00:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
				<category><![CDATA[GM]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2624244242117701070.post-1096523840062817096</guid>
		<description><![CDATA[One of my friends has recently stepped back up as a GM at an online game. She's doing it in order to help the current GM team wrap the game up, so that it can move on to the next one, and has been tasked with getting certain people involved with the en...]]></description>
		<wfw:commentRss>http://www.realityrefracted.com/2010/09/such-simple-yet-amazing-adventure-hook.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Risk and Reward In Gaming from RPG Blog II</title>
		<link>http://feedproxy.google.com/~r/rpgblog2/~3/U-amlLZSI1Y/risk-and-reward-in-gaming.html</link>
		<comments>http://feedproxy.google.com/~r/rpgblog2/~3/U-amlLZSI1Y/risk-and-reward-in-gaming.html#comments</comments>
		<pubDate>Tue, 07 Sep 2010 11:03:00 +0000</pubDate>
		<dc:creator>RPG Blog II</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6702508936667404812.post-7955901655126575216</guid>
		<description><![CDATA[There's been an awful lot written regarding Game Mastering advice over the years, and some of it is very, very involved, and goes quite in depth.&#160; I think at times we can miss some of the simpler, more direct tools for helping to promote good GMing, and we get too bogged down in the abstract and the complex.<br />
<br />
One of the things I was thinking about was in regards to Risk and Reward in gaming.&#160; Looking back at my earlier days of GMing, I used to run the super-easy, "Monty Haul"-type games.&#160; No shame in it; I'm sure a lot of us did.&#160; I threw out rune weapons left and right, even when I wasn't playing <i>Rifts</i>.&#160; Base kobold raiders were sources of uncountable fortunes in gems and gold.&#160; Even the lowliest mold or slime usually had a few invaluable tomes to give up.&#160; It was like the players were in a card game with a $10 million jackpot, only the card game was <a href="http://en.wikipedia.org/wiki/52_Pickup">52-Card Pickup</a>.<br />
<br />
When the pendulum swung the other way, it swung hard.&#160; Suddenly, everything was grim n' gritty.&#160; I was a Killer DM.&#160; A character couldn't take a leak without saving vs. death.&#160; Every seemingly innocuous roadside inn was trapped, and every proffered dish poison.&#160; Fortunately, I got called on this junk early, and it was a short phase.&#160;<br />
<br />
It took me an embarrassingly long time to understand that most players want appropriate challenges.&#160; They don't mind the tough stuff, so long as there's an appropriate pay-off.&#160; As Jeff Rients once said, "<a href="http://jrients.blogspot.com/2006/09/how-to-awesome-up-your-players.html"><b>give the players the sun and make them fight for the moon</b></a>".&#160; You want to kill swamp rats all day for 1 tin piece each?&#160; That's great, but all you're going to have is a bunch of dead rats and an empty stomach (unless...).&#160; Oh, you want to be king?&#160; Well, that's great, but the Royal Seal was lost in the Mountains of the Moon three centuries past, and the current Pretender on the throne is a bloodthirsty immortal necromancer, and there's the small problem of his army of stone giants...<br />
<br />
So we get to balancing risk and reward.&#160; This doesn't mean you have to give up the loot every time they kill something big.&#160; Rewards can also be social, emotional, political, or spiritual; material rewards are just a small part of the whole.&#160; That hill giant didn't have much loot, but damn if you aren't the hero of the entire barony now.&#160; Sure, you lost 3 henchmen and an eye to slay him, but look at you now!<br />
<br />
One of the big things to balancing risk and reward is to really sell it to the players.&#160; They need to know the stakes, or at least the immediate consequences.&#160; It can be as simple as "if I don't kill X right now, X kills me instead", but it can also be more involved as "if I don't become King of the Skelds by winning Lady Y's hand, my competition will have me beheaded as a traitor to the crown".&#160; This risk should always be communicated.&#160; Without risk, there is no heroism, no bravery, and not much in the way of a memorable tale.&#160;<br />
<br />
On the flip side, if everything is a risk, then it sort of loses its importance, doesn't it?&#160; When you have to congratulate yourself for not fumbling and killing yourself while shoveling a dung heap, true risk tends to recede, because at that point <i>everything</i> is risky.<br />
<br />
Now, there are some people who want Monty Haul campaigns, or want to make every 5-foot jump an Olympian test.&#160; For those looking to find that happy medium, just remember your risk and reward.&#160; A simple thing, apparently obvious, but one that hits people hard.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6702508936667404812-7955901655126575216?l=www.rpgblog2.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/rpgblog2/~4/U-amlLZSI1Y" height="1">]]></description>
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		<title>The Narrative Uses of Broken Things from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2010/09/07/the-narrative-uses-of-broken-things/</link>
		<comments>http://www.exchangeofrealities.com/2010/09/07/the-narrative-uses-of-broken-things/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 08:00:34 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[roleplaying]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=2057</guid>
		<description><![CDATA[The shards of a pot on the floor. Bits of an ancient item scattered as plot coupons all over the world. The greatest crafter in the world carefully trying to restore the function of something that hasn&#8217;t worked in centuries. Or just that window the kid sent a baseball through. Broken things are everywhere in [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Review: Dark Sun Campaign Setting, Part 4: Welcome to Athas from My Girlfriend is a DM</title>
		<link>http://mygirlfriendisadm.wordpress.com/2010/09/06/review-dark-sun-campaign-setting-part-4-welcome-to-athas/</link>
		<comments>http://mygirlfriendisadm.wordpress.com/2010/09/06/review-dark-sun-campaign-setting-part-4-welcome-to-athas/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 15:45:56 +0000</pubDate>
		<dc:creator>My Girlfriend Is A DM</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[4e DD]]></category>
		<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[D&D4e]]></category>
		<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[Game Design]]></category>
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		<category><![CDATA[Review]]></category>
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		<guid isPermaLink="false">http://mygirlfriendisadm.wordpress.com/?p=1793</guid>
		<description><![CDATA[Now, after three posts devoted to player content from the Dark Sun Campaign Setting, we finally get to the DM content. And there is no shortage of stuff for DMs despite the decision to cram it all in the same 220 pages. None of it is insignificant in any way, and it comprises about half&#160;&#8230; <a href="http://mygirlfriendisadm.wordpress.com/2010/09/06/review-dark-sun-campaign-setting-part-4-welcome-to-athas/">Read&#160;more</a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mygirlfriendisadm.wordpress.com&#38;blog=10966839&#38;post=1793&#38;subd=mygirlfriendisadm&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Premature Ejaculation from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/09/premature-ejaculation.html</link>
		<comments>http://www.realityrefracted.com/2010/09/premature-ejaculation.html#comments</comments>
		<pubDate>Mon, 06 Sep 2010 13:15:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
				<category><![CDATA[GM]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2624244242117701070.post-5600892357997838670</guid>
		<description><![CDATA[I was speaking with some friends over the weekend, and we got to talking to some of the campaigns we've been in over the years. One game in particular started to dominate the conversation, which in turn brought up some of the weaknesses of the game. It...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Game Science Dice from Back to (Role-Playing Game) Basics</title>
		<link>http://back2rpgbasics.blogspot.com/2010/09/game-science-dice.html</link>
		<comments>http://back2rpgbasics.blogspot.com/2010/09/game-science-dice.html#comments</comments>
		<pubDate>Mon, 06 Sep 2010 13:00:00 +0000</pubDate>
		<dc:creator>Back to RPG Basics</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5459604270859239874.post-1857586773022135503</guid>
		<description><![CDATA[<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right;margin-left: 1em;text-align: right"><tbody><tr><td style="text-align: center"><a href="http://2.bp.blogspot.com/_z919BqU3Z9o/TIQqP4VILWI/AAAAAAAAAFw/2UERhH-ocSQ/s1600/IMG_0311%5B1%5D.jpg"><img border="0" src="http://2.bp.blogspot.com/_z919BqU3Z9o/TIQqP4VILWI/AAAAAAAAAFw/2UERhH-ocSQ/s320/IMG_0311%5B1%5D.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center">GameScience Dice in action</td></tr></tbody></table><a href="http://back2rpgbasics.blogspot.com/2010/07/origins-2010-recap.html">Back at Origins</a> I picked up my first pair of <b><a href="http://www.blogger.com/goog_554619021">GameScience</a></b><a href="http://www.gamescience.com/">&#160;dice</a>. After a busy summer I finally got a chance to give them a try. My oldest son offered to run <b>Eberron</b> (3.5) just so we could start gaming again. Between all the summer camps, travel, holidays and what-not, our semi-regular Back to Basics campaign had fallen by the wayside (as had my blog posting). Seems the only gaming I was doing was on Skype and there we used an <a href="http://www.catchyourhare.com/diceroller/">on-line substitute to real dice</a>. <br /><br />So I dusted off Angus the Artificer and we picked up where we left off in the module <b>Whispers of the Vampire's Blade</b>. But before I could start playing I had an important ritual to complete with my new dice: coloring in the numbers. The opaque dice I selected at Origins (a nice dusty orange) did not come with painted numbers. <br /><br />This didn't bother me in the least. See, the first (and second) set of gaming dice I acquired (and proudly still own) did not come with painted numbers either: the red Basic and blue Expert boxed sets of D&#38;D. Those sets even came with a white crayon for the purpose of coloring in the numbers (yes, I still have the pieces of that original crayon in my dice bag; I'm working through this with my therapist); the GameScience dice did not. No biggie, I could borrow one from my boys.<br /><br />(Some of you may be asking why I didn't use that original crayon for coloring in my new dice. Well, obviously, <i>that</i> crayon is only used for touch-up on the original dice. Yes, it is a sickness and admitting it is the first step to recovery.) <br /><br />So, for the first time in 30 years I set to coloring in my dice. The artist in me settled on a dark blue-violet (I have to justify those years earning my BFA from time to time). I started with the d6, scraping the point of the crayon over each face. You see, the numbers on each die are indented, so, rubbing the crayon over these presses the dark wax into the recesses. It also sticks to the surface of the die; not very legible or pretty at this point. That is where the tissues come in.<br /><br />The next step after coloring is polishing each die with tissues (a brand without lotion preferably, generic is preferred). Well, maybe not so much polishing as cleaning off the excess crayon. Throughout this process I'm turning the die over and over in my hand, feeling each side, each edge. In this way I'm getting to know each die. I notice at the edges are crisp and sharp. I also notice the rough spot where the die was broken off the 'tree' much like the parts of a plastic model kit.<br /><br />This rough spot is a point of pride with the GameScience dice makers. It proves that the dice were not put through a tumbler to polish out the blemishes. Such polishing does smooth away the blemishes, but it also rounds the edges and results in unevenly-sized dice. By the way, that's also how dice with painted numbers are made: the dice are painted then polished to remove the paint from the sides while leaving it in the numbered recesses.<br /><br />By the time I finished with my dice I was ready to start rolling. I gave each a few experimental rolls. I would drop each die from my hand at varying heights over the table. We were playing on a Chessex battle mat so it provided an even and slightly springy surface.      <br /><br />I was surprised to see that each die would bounce one or twice and then stop, even the d20. This was way cool. The sharp edges brought each die to a stop with a minimum of rolling. No more chasing run-away dice across the table. I could see that there would be much less sloppy die rolling in my future. As we played I paid attention to the results of each roll. While I did not try to stat the rolls I did feel that the results were suitably random enough for my tastes.<br /><br />The end result is that I am very happy with my GameScience dice and I can't wait to get more. They have a great nostalgic quality and I can feel reassured that the dice are going to be impartial oracles. Now I wonder if the GameScience folks make Fudge dice too?  <br /><br />Follow your bliss,<br />JJ<br /><br />- Posted using BlogPress from my iPad<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5459604270859239874-1857586773022135503?l=back2rpgbasics.blogspot.com' alt='' /></div>]]></description>
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		<title>Ask The GMs: Puzzles In Your Games from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/TPDWVCYXfRk/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/TPDWVCYXfRk/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 11:57:59 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2085</guid>
		<description><![CDATA[




William Wiese asks the GMs, &#8220;I&#8217;ve been trying to think of different ways to implement puzzles into the game and to find some that are not riddles.&#8221;





Johnn&#8217;s answer:
Puzzles are tricky beasts, William. And thanks for the question; it&#8217;s a good one.
Tricky bit #1
My tips below will assume your group is ok with using players&#8217; intelligence [...]]]></description>
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		<title>Effort-based Experience Rewards from Sly Flourish</title>
		<link>http://feedproxy.google.com/~r/SlyFlourish/~3/Uu6Ni6pFbmc/</link>
		<comments>http://feedproxy.google.com/~r/SlyFlourish/~3/Uu6Ni6pFbmc/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 10:39:44 +0000</pubDate>
		<dc:creator>Sly Flourish</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://slyflourish.com/?p=1831</guid>
		<description><![CDATA[In his blog, In the Eye of the Beholder, D&#38;D producer Greg Bilsland states that experience points are a good way for a newer dungeon master to build battles and award PCs for their efforts. In this same article, Greg &#8230; <a href="http://slyflourish.com/effort-based-experience-rewards/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Some Ending Considerations from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2010/09/06/some-ending-considerations/</link>
		<comments>http://www.exchangeofrealities.com/2010/09/06/some-ending-considerations/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 08:00:56 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[roleplaying]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=2054</guid>
		<description><![CDATA[After days, weeks, months, years or whatever, it&#8217;s over (or at least, it&#8217;s about to be and you&#8217;re just settling down to the resolution). The major antagonist is out, the country has been liberated, the god is sealed, whatever. The question is, where do you stop, and what do you resolve? In short, now what?
The [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Cheap Alternatives to Miniatures from Jonathan Drain's D20 Source: Dungeons &amp; Dragons Blog</title>
		<link>http://www.d20source.com/2010/09/cheap-alternatives-to-miniatures</link>
		<comments>http://www.d20source.com/2010/09/cheap-alternatives-to-miniatures#comments</comments>
		<pubDate>Mon, 06 Sep 2010 07:00:07 +0000</pubDate>
		<dc:creator>Jonathan Drain's D20 Source</dc:creator>
				<category><![CDATA[Dungeon Mastering Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.d20source.com/?p=2000</guid>
		<description><![CDATA[I was researching cheap alternatives to miniatures again and got some interesting results. In 2007 I calculated from the RttToEE miniatures list that a twenty level campaign will use approximately 540 different miniatures. In 4E you have thirty levels but fewer encounters per level, so 20 levels in 3E has as many encounters as 26 [...]]]></description>
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		<title>From the Attic: Traveller Errata from Bat in the Attic</title>
		<link>http://batintheattic.blogspot.com/2010/09/from-attic-traveller-errata.html</link>
		<comments>http://batintheattic.blogspot.com/2010/09/from-attic-traveller-errata.html#comments</comments>
		<pubDate>Sat, 04 Sep 2010 14:28:00 +0000</pubDate>
		<dc:creator>Bat in the Attic</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5904133056957353312.post-297466698701204520</guid>
		<description><![CDATA[For those of you with older editions of Traveller you can find the latest errata here. It is good that Far Future on top of this and made good use of the fanbase. And yes I do think that 68 pages overall and 50 pages for the core rules was excessive ba...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>quick and dirty geomorphs with inkscape from Fame &amp; Fortune</title>
		<link>http://feedproxy.google.com/~r/FameFortune/~3/UdBVhCGEhkg/quick-and-dirty-geomorphs-with-inkscape.html</link>
		<comments>http://feedproxy.google.com/~r/FameFortune/~3/UdBVhCGEhkg/quick-and-dirty-geomorphs-with-inkscape.html#comments</comments>
		<pubDate>Sat, 04 Sep 2010 08:00:00 +0000</pubDate>
		<dc:creator>Fame &#38; Fortune</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
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		<guid isPermaLink="false">tag:www.rpgbloggers.com://67b048c3ed9e27720e6ed2dd39ae8245</guid>
		<description><![CDATA[As part of this month's RPG Blog Carnival and inspired by the excellent and numerous geomorph pages and Bat In The Attic's clueful tutorials on mapping with Inkscape, I had a bash at some geomorph...<br />
<br />
Click the title if you want to know more...<div>
<a href="http://feeds.feedburner.com/~ff/FameFortune?a=UdBVhCGEhkg:WFG-8R6f3Iw:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FameFortune?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=UdBVhCGEhkg:WFG-8R6f3Iw:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/FameFortune?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=UdBVhCGEhkg:WFG-8R6f3Iw:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/FameFortune?i=UdBVhCGEhkg:WFG-8R6f3Iw:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=UdBVhCGEhkg:WFG-8R6f3Iw:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FameFortune?i=UdBVhCGEhkg:WFG-8R6f3Iw:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=UdBVhCGEhkg:WFG-8R6f3Iw:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FameFortune?i=UdBVhCGEhkg:WFG-8R6f3Iw:gIN9vFwOqvQ" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/FameFortune/~4/UdBVhCGEhkg" height="1" width="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>TactiCon Day 2 (Friday) from Being an Online Dungeon Master</title>
		<link>http://onlinedm.wordpress.com/2010/09/04/tacticon-day-2-friday/</link>
		<comments>http://onlinedm.wordpress.com/2010/09/04/tacticon-day-2-friday/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 06:41:13 +0000</pubDate>
		<dc:creator>OnlineDM</dc:creator>
				<category><![CDATA[4e DD]]></category>
		<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[D&D4e]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://54f6baa1867bcf2acb50c2fc6fd265d7</guid>
		<description><![CDATA[My blogging of the TactiCon experience continues with day 2: Friday.  This was the first full day of the convention, and I learned that it doesn&#8217;t really hit its complete stride until Saturday. I was up late last night, so I didn&#8217;t make it to the convention site until a little after 10:00 this morning.  [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=onlinedm.wordpress.com&#38;blog=13375028&#38;post=642&#38;subd=onlinedm&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>RPG Tools &amp; Tech could kill Streamlined Mechanics from Free Spacer</title>
		<link>http://www.freespacer.com/2010/09/03/rpg-tools-tech-could-kill-streamlined-mechanics/?utm_source=rss&utm_medium=rss&utm_campaign=rpg-tools-tech-could-kill-streamlined-mechanics</link>
		<comments>http://www.freespacer.com/2010/09/03/rpg-tools-tech-could-kill-streamlined-mechanics/?utm_source=rss&utm_medium=rss&utm_campaign=rpg-tools-tech-could-kill-streamlined-mechanics#comments</comments>
		<pubDate>Fri, 03 Sep 2010 21:42:14 +0000</pubDate>
		<dc:creator>Free Spacer</dc:creator>
				<category><![CDATA[Game Design]]></category>
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		<guid isPermaLink="false">http://www.freespacer.com/?p=165</guid>
		<description><![CDATA[Today I listened to a Podcast by the entire Pulp Gamer Media Network at GenCon. Near the end of the segment they started talking about new technology in RPGs: D&#38;DI, Smart phone Apps, iPad Apps, and the amazing, but cost prohibitive Microsoft Surface. These tools are awesome! Even now, I am putting together plans for <a href='http://www.freespacer.com/2010/09/03/rpg-tools-tech-could-kill-streamlined-mechanics/'>[...]</a>]]></description>
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		<title>Opportunity Actions: DIY Templates 2 – The Hardware Store from RPG Musings</title>
		<link>http://www.rpgmusings.com/2010/09/opportunity-actions-diy-templates-2-the-hardware-store/</link>
		<comments>http://www.rpgmusings.com/2010/09/opportunity-actions-diy-templates-2-the-hardware-store/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 16:00:50 +0000</pubDate>
		<dc:creator>DM Samuels RPG Musings</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Player Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.rpgmusings.com/?p=1034</guid>
		<description><![CDATA[Last time, I told you that you could get good gaming templates absolutely free with help from the hardware store. I will show you how to make 2 of them, one for Thunderwave (with the option for Expand Spell)and one for Burning Hands (also with Expand Spell option). 
The Hardware Store
The first part of this is actually [...]]]></description>
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		<title>Lazy Friday Fantasy Metal Post: Edguy &#8211; Tears of the Mandrake from The Dungeoneering Dad</title>
		<link>http://thedungeoneeringdad.blogspot.com/2010/09/lazy-friday-fantasy-metal-post-edguy.html</link>
		<comments>http://thedungeoneeringdad.blogspot.com/2010/09/lazy-friday-fantasy-metal-post-edguy.html#comments</comments>
		<pubDate>Fri, 03 Sep 2010 14:08:00 +0000</pubDate>
		<dc:creator>The Dungeoneering Dad</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://5559177c0a943df785616eb7ab5a79c8</guid>
		<description><![CDATA[<div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/6099161918722435546-6052512197314099908?l=thedungeoneeringdad.blogspot.com" alt="" /></div>]]></description>
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		<title>Minis Users: What About Classic Toy Soldiers? from RPG Blog II</title>
		<link>http://feedproxy.google.com/~r/rpgblog2/~3/sWXtgc3B5NI/minis-users-what-about-classic-toy.html</link>
		<comments>http://feedproxy.google.com/~r/rpgblog2/~3/sWXtgc3B5NI/minis-users-what-about-classic-toy.html#comments</comments>
		<pubDate>Fri, 03 Sep 2010 11:03:00 +0000</pubDate>
		<dc:creator>RPG Blog II</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6702508936667404812.post-5510979736621808755</guid>
		<description><![CDATA[To get some appropriate armies for my setting I’m working on for an upcoming campaign, I’m thinking of checking out <a href="http://classictoysoldiers.com/index.htm"><strong><span style="color:#cc0000">Classic Toy Soldiers</span></strong></a>, a website that sells 25mm plastic soldiers, from fantasy to historical armies to the modern day. <br /><br />Here are a couple of sets that caught my eye as far as populating my armies quickly:<br /><br /><strong><a href="http://classictoysoldiers.com/cgi-bin/ctsc6/rtl/prd_d.cgi?category=25mm%20Toy%20Soldiers+Ancient%20(25mm)">Ancient Armies</a></strong> (Check out the Britons and the Hittites!)<br /><br /><strong><a href="http://classictoysoldiers.com/cgi-bin/ctsc6/rtl/prd_d.cgi?category=25mm%20Toy%20Soldiers+Medieval%20Europe%20(25mm)">Medieval</a></strong> (Vikings and Saxons and Saracens, oh my!)<br /><br />For games like <em>Colonial Gothic</em>, there are also some pretty awesome sets:<br /><br /><strong><a href="http://classictoysoldiers.com/cgi-bin/ctsc6/rtl/prd_d.cgi?category=25mm%20Toy%20Soldiers+Rev%20War%20(25mm)">Washington’s troops &#38; Redcoats</a></strong> (I have no idea why there are Confederate soldiers included)<br /><br />The pricing seems reasonable--has anyone had any experiences with them?  What do you think?<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6702508936667404812-5510979736621808755?l=www.rpgblog2.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/rpgblog2/~4/sWXtgc3B5NI" height="1">]]></description>
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		<title>One hundred and seventeen pages of Errata!? from Bat in the Attic</title>
		<link>http://batintheattic.blogspot.com/2010/09/one-hundred-and-seventeen-pages-of.html</link>
		<comments>http://batintheattic.blogspot.com/2010/09/one-hundred-and-seventeen-pages-of.html#comments</comments>
		<pubDate>Fri, 03 Sep 2010 10:00:00 +0000</pubDate>
		<dc:creator>Bat in the Attic</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5904133056957353312.post-8270795558119766766</guid>
		<description><![CDATA[As a general RPG site the RPG Stack Exchange Site reflects the make up of the general population of roleplaying gamers. D&#38;D 4e questions dominate the site as D&#38;D 4e has the largest gamer concern. It been a while since I read anything extensivel...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Poker Face: Even DMs Make Bluff Checks from My Girlfriend is a DM</title>
		<link>http://mygirlfriendisadm.wordpress.com/2010/09/03/poker-face-even-dms-make-bluff-checks/</link>
		<comments>http://mygirlfriendisadm.wordpress.com/2010/09/03/poker-face-even-dms-make-bluff-checks/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 08:07:46 +0000</pubDate>
		<dc:creator>My Girlfriend Is A DM</dc:creator>
				<category><![CDATA[4e DD]]></category>
		<category><![CDATA[D&D4e]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Play]]></category>
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		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://mygirlfriendisadm.wordpress.com/?p=1455</guid>
		<description><![CDATA[I’ve never acquired a liking for poker. I’ve tried my hand at it once or twice, but never really had much fun at it. The use of bluffing as a core mechanic for a game dependent on numbers seemed strange to me. Now that I’ve DMed, I understand the meaning and importance of the ‘poker&#160;&#8230; <a href="http://mygirlfriendisadm.wordpress.com/2010/09/03/poker-face-even-dms-make-bluff-checks/">Read&#160;more</a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mygirlfriendisadm.wordpress.com&#38;blog=10966839&#38;post=1455&#38;subd=mygirlfriendisadm&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The Anatomy Of Evil: What Makes a Good Villain? from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/dJWC3lkvnYs/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/dJWC3lkvnYs/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 16:11:57 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Running Encounters]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2196</guid>
		<description><![CDATA[
I&#8217;ve been watching some of my old Stargate: SG1 episodes during the last week, and (as often happens) some of the commentary (in the season 9 extras) sparked an interesting question.
The discussion was about the relative merits of Apophis, Baal, and Anubis as villains. This in turn connected in my head with a discussion that [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Needles of Knitting +5: Using The Craft Skill To Its Best Advantage from Geek's Dream Girl » Dungeons &amp; Dragons / RPGs</title>
		<link>http://geeksdreamgirl.com/2010/09/02/needles-of-knitting-5-using-the-craft-skill-to-its-best-advantage/</link>
		<comments>http://geeksdreamgirl.com/2010/09/02/needles-of-knitting-5-using-the-craft-skill-to-its-best-advantage/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 14:31:19 +0000</pubDate>
		<dc:creator>Geek's Dream Girl</dc:creator>
				<category><![CDATA[Character Development]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://geeksdreamgirl.com/?p=5894</guid>
		<description><![CDATA[There's no such thing as wasted ranks in the Craft skill.]]></description>
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		<title>Wounds and Wound Penalties from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/09/wounds-and-wound-penalties.html</link>
		<comments>http://www.realityrefracted.com/2010/09/wounds-and-wound-penalties.html#comments</comments>
		<pubDate>Thu, 02 Sep 2010 13:40:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2624244242117701070.post-7561980260652990165</guid>
		<description><![CDATA[Most RPGs have combat as their central conflict resolution mechanic, and why not? The kinds of stories that most gamers seem to want to play, it even makes sense. If you make a grand epic of swords and sorcery, at some point in time you're going to hav...]]></description>
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		<title>Random Generation: Interview With Chaotic Shiny&#8217;s Hannah Lipsky from RPG Blog II</title>
		<link>http://feedproxy.google.com/~r/rpgblog2/~3/XtMbJVTjf_0/random-generation-interview-with.html</link>
		<comments>http://feedproxy.google.com/~r/rpgblog2/~3/XtMbJVTjf_0/random-generation-interview-with.html#comments</comments>
		<pubDate>Thu, 02 Sep 2010 11:02:00 +0000</pubDate>
		<dc:creator>RPG Blog II</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6702508936667404812.post-8846039548729588695</guid>
		<description><![CDATA[Readers of this site know I'm absolutely crazy about random generation, tables, and charts in role playing games--I love 'em, and think they're tremendous fun.  Today, I have an interview with <span style="font-weight: bold">Hannah Lipsky</span> of <a href="http://chaoticshinyproductions.com/">Chaotic Shiny Productions</a>, someone who knows as much about random generation programs for RPGs as anyone out there.  Hannah is here to talk about her awesome new <a href="http://chaoticshinyproductions.com/kingdom_pack2.php">Kingdom Builder II </a>program pack, her other available generators, Chaotic Shiny's other projects, and a bit about being a small-press gaming company.<br /><br />Best of all, as a thank-you to RPG Blog 2 readers, the first twenty people to use the code "<span style="font-weight: bold">RPGB2ROCKS</span>" at the Chaotic Shiny store this month receive 25% off any purchase! Act fast, because those twenty uses will go quick!  How awesome is that?  Now, on to the interview!<br /><br /><span>Chaotic Shiny has one of the largest collections of RPG generator tools I've seen.  How did you get involved in writing these sorts of programs?</span><br /><br />I started freeform play-by-post roleplaying way back on AvidGamers. I noticed that a lot of sites there had similar names, so I made a couple site name generators as a joke. Not long after, I realized I was playing a lot of similar characters, so I made a character generator as a way to help stretch my creativity.<br /><br />A while later, I was running a tri-stat dX game and having a lot of trouble coming up with taverns on the fly. The tavern generator was the first really detailed generator I made, and the first one specifically for use in tabletop RPGs.<br /><br />After that I made a generator whenever I thought I'd need something original on the fly during a game, and then I started making generators off other people's suggestions, or just because I had a cool idea.<br /><br /><span>What can you tell us about your upcoming generator, <a href="http://chaoticshinyproductions.com/kingdom_pack2.php">Kingdom Builder II</a>?</span><br /><br />It combines some of the existing generators on Chaotic Shiny, like the <a href="http://chaoticshiny.com/lawgen.php">Law</a> and <a href="http://chaoticshiny.com/fashiongen.php">Fashion</a> gens, with some totally new generators. The Events gen comes up with things like "A new species of minotaur has been sighted near a southern forest, and there have been severe thunderstorms. A popular scion may be involved." The Conspirator gen gives you interesting people to build hooks from. And of course there's the visual Flag gen, which makes pictures of flags - you can even use your own image as the charge.<br /><br />It's based on suggestions about the original Kingdom Builder pack, which is my most popular product to date. You can use the two together to create a fully fleshed-out kingdom brimming with plot hooks, or use any of the generators on their own whenever you need them.<br /><br /><span>How often do random charts, generators, and tables factor into your own games?</span><br /><br />I used to use my generators during my games all the time. Recently I've been trying to run with just a notebook and pencil, no laptop in sight. It's a bit of a relief to run with just what's on the table in front of me, but it does mean that if I want to use my generators, I have to plan ahead.<br /><br /><span>You've also been working on some things with Chaotic Shiny Productions, both some generators and books like <a href="http://chaoticshinyproductions.com/martialflavor.php">Martial Flavor</a>, a 4e sourcebook regarding martial cultures.  What are you currently working on?</span><br /><br />The next book we have coming out is Arcane Flavor, the sequel to Martial Flavor. It has five unique cultures that each put their own twist on magic - from the half-fey city of Cailleath to the shadows where the Ternion stalk their prey, and the ringing peaks of Valok where evil bards reign supreme.<br /><br />I'm very happy with the cool stuff I've come up with for the book, and the art by Rachel is absolutely gorgeous. She takes my artistic direction of, "I dunno, tall buildings and fire and stuff - and try to have fewer women this time; people complained" and comes up with digital paintings that are exactly what I envisioned, only better.<br /><br /><span>As a small press company, how do you compete with larger concerns that can perhaps afford more helping hands, art direction, or have more resources?</span><br /><br />I don't. I do this because I love it. If I can break even or even make a profit, that's awesome. I certainly can't pay myself a living wage doing this, but that's why it's not my day job. Not to say I'm not serious about the business side of things - I am. But I know I'm not going to be the next Paizo, and I'm okay with that.<br /><br /><span>What's been the biggest lesson you've learned on the publishing side of things so far?</span><br /><br />Never announce deadlines. Real life comes up, both for me and other people, and there's nothing worse than having to nag a friend who's already stressed out just so you can make a deadline you ignorantly set six months ago. Now I have general times when I shoot for releases, but I never make a specific date public. That way, when my internet goes down for a week or I'm invited on a spur of the moment camping trip, I don't need to apologize to my fans.<br /><br /><span>What sort of continuing impact do you see the digital revolution having on smaller gaming publishers, and, indeed, RPG publishers as a whole?</span><br /><br />I wouldn't be able to publish at all if it weren't for the online market. It's made it possible for small press to exist, by drastically cutting down costs and making it easier to get the word out. As for larger publishers, that really depends on how they react to it. I think there's a lot of cool things that can happen if big publishers go with the new technology instead of trying to resist it.<br /><br /><span>What can we look for for the rest of this year and going into 2011?</span><br /><br />I'm going to keep coming out with free generators on Chaotic Shiny, of course. I aim for two a month, though real life has been getting in the way a lot more frequently now that I have a full time job.<br /><br />There will be more generator packs from Chaotic Shiny Productions, though I'm not sure yet what the next one will be. I'll be coming out with Arcane Cultures, taking the cultures from Arcane Flavor and releasing them in a (most likely) systemless form.<br /><br />I'll keep coming out with cool free stuff like Tavern Tables, the Damager and 10 Fantasy Coins. Free products let me play around with new ideas without the pressure of making something that will sell, so they're a lot of fun to work on.<br /><br />I'm working on some cool collaborative projects with some other people, though I can't say too much about them yet. Suffice to say that they are very shiny indeed.<br /><br /><span style="font-style: italic">Again, thanks to Hannah Lipsky for a great Q&#38;A and a great special for the readers.  Remember, the code for 25% off at the <a href="http://chaoticshinyproductions.com/products.php">Chaotic Shiny store</a> is "RPGB2ROCKS"!  Hannah rocks, too--make sure to let her know! </span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6702508936667404812-8846039548729588695?l=www.rpgblog2.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/rpgblog2/~4/XtMbJVTjf_0" height="1">]]></description>
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		<title>Minions on the Table from Critical Hits » RPG</title>
		<link>http://critical-hits.com/2010/09/02/minions-on-the-table/</link>
		<comments>http://critical-hits.com/2010/09/02/minions-on-the-table/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 10:00:02 +0000</pubDate>
		<dc:creator>Critical Hits</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Monster Design]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://critical-hits.com/?p=15264</guid>
		<description><![CDATA[Monsters can lose a battle before it begins if they have bad tactical positions. This is even truer with minions. Even if we assume, narratively, that your minions have no way to know they’re little competition for the characters, the creatures have a reason to seize tactical advantages.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Magical Location Design: Ravyn’s Guide to Geomancy from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2010/09/02/magical-location-design-ravyns-guide-to-geomancy/</link>
		<comments>http://www.exchangeofrealities.com/2010/09/02/magical-location-design-ravyns-guide-to-geomancy/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 08:00:57 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>
		<category><![CDATA[roleplaying]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=2041</guid>
		<description><![CDATA[In yesterday&#8217;s post about creating magical locations based on their purpose, I mentioned the possibility of the purpose being to channel magic, and said I&#8217;d discuss it later. “The following day” counts as later, don&#8217;t you think?
Like necromancy&#8217;s slow shift from “My divinations require a corpse of some sort, preferably fresh” to “OMG FEAR MY [...]]]></description>
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		<title>Inspired by Facebook (and Shelly Mazzanoble)… from StupidRanger.com » rpgbloggers</title>
		<link>http://www.stupidranger.com/2010/09/inspired-by-facebook-and-shelly-mazzanoble.php</link>
		<comments>http://www.stupidranger.com/2010/09/inspired-by-facebook-and-shelly-mazzanoble.php#comments</comments>
		<pubDate>Thu, 02 Sep 2010 06:13:09 +0000</pubDate>
		<dc:creator>StupidRanger.com</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[gm tips]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=948</guid>
		<description><![CDATA[In this lovely informal Facebook poll, our good buddy Shelly Mazzanoble asked her friends to identify themselves into one of three categories: &#8220;DM&#8221;, &#8220;Player&#8221;, or &#8220;Both&#8221;.  I, of course, selected &#8220;Both&#8221;.  Shelly went on to ask those of us that replied in this way whether or not we had trouble transitioning, and whether or not [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>World Building 101: Another Day at the Races from Jonathan Drain's D20 Source: Dungeons &amp; Dragons Blog</title>
		<link>http://www.d20source.com/2010/09/world-building-101-another-day-at-the-races</link>
		<comments>http://www.d20source.com/2010/09/world-building-101-another-day-at-the-races#comments</comments>
		<pubDate>Thu, 02 Sep 2010 06:00:37 +0000</pubDate>
		<dc:creator>Jonathan Drain's D20 Source</dc:creator>
				<category><![CDATA[Dungeon Mastering Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.d20source.com/?p=1988</guid>
		<description><![CDATA[Several months ago I discussed player character races, largely in terms of choosing which races exist in your setting and how they might differ from the bog-standard versions described in the core books. Today’s article will revisit that topic from a slightly different angle—I’d like to take a closer look at creating your own races [...]]]></description>
		<wfw:commentRss>http://www.d20source.com/2010/09/world-building-101-another-day-at-the-races/feed/</wfw:commentRss>
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		<title>Toronto Fan Expo: The DM Master Class Seminar from Critical Hits » RPG</title>
		<link>http://critical-hits.com/2010/09/01/toronto-fan-expo-the-dm-master-class-seminar/</link>
		<comments>http://critical-hits.com/2010/09/01/toronto-fan-expo-the-dm-master-class-seminar/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 02:50:54 +0000</pubDate>
		<dc:creator>Critical Hits</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://critical-hits.com/?p=15228</guid>
		<description><![CDATA[One of the highlights of my visit at last weekend's Toronto Fan Expo was the one hour panel I had the honour to share with RPG legends Ed Greenwood and Robin D. Laws. We ended up speaking to packed room of 100+ people. I was impressed!]]></description>
		<wfw:commentRss>http://critical-hits.com/2010/09/01/toronto-fan-expo-the-dm-master-class-seminar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Rolling the Hard Six from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/09/rolling-hard-six.html</link>
		<comments>http://www.realityrefracted.com/2010/09/rolling-hard-six.html#comments</comments>
		<pubDate>Wed, 01 Sep 2010 13:55:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2624244242117701070.post-3785247777760306291</guid>
		<description><![CDATA["Sometimes you have to roll the hard six" ~Admiral Adama, Battlestar GalacticaDo you know what that means? It's a term from Craps, and essentially means rolling a pair of 3s on two six sided dice, instead of getting a six a different way. Rolling a har...]]></description>
		<wfw:commentRss>http://www.realityrefracted.com/2010/09/rolling-hard-six.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Unisystem experiences and &#8220;unbalanced&#8221; games from The Omnipotent Eye</title>
		<link>http://theomnipotenteye.blogspot.com/2010/09/unisystem-experiences-and-unbalanced.html</link>
		<comments>http://theomnipotenteye.blogspot.com/2010/09/unisystem-experiences-and-unbalanced.html#comments</comments>
		<pubDate>Wed, 01 Sep 2010 13:16:00 +0000</pubDate>
		<dc:creator>The Omnipotent Eye</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-1120006649160021749.post-7377880344300386220</guid>
		<description><![CDATA[Earlier this year, I was trying to expand my vistas by playing with some new people. This also meant playing some new games. We used the Unisystem from&#160; Eden Studios, Inc. To summarize I guess you could say that it didn't work that well. Some of i...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Magical Location Design: To Every Place, a Purpose from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2010/09/01/magical-location-design-to-every-place-a-purpose/</link>
		<comments>http://www.exchangeofrealities.com/2010/09/01/magical-location-design-to-every-place-a-purpose/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 08:00:58 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
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		<category><![CDATA[World Building]]></category>
		<category><![CDATA[roleplaying]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=2038</guid>
		<description><![CDATA[One of the most common first approaches I see for designing a magical location is determining its purpose. Sometimes, it&#8217;s to channel magic in a certain way, but that&#8217;s less common and not necessarily likely to stand on its own—we&#8217;ll get into those later. But most of the time, even on an inherently magical building, [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2010/09/01/magical-location-design-to-every-place-a-purpose/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>preparation &#8211; everything or nothing? from Fame &amp; Fortune</title>
		<link>http://feedproxy.google.com/~r/FameFortune/~3/nCScST7nE8k/preparation-everything-or-nothing.html</link>
		<comments>http://feedproxy.google.com/~r/FameFortune/~3/nCScST7nE8k/preparation-everything-or-nothing.html#comments</comments>
		<pubDate>Wed, 01 Sep 2010 08:00:00 +0000</pubDate>
		<dc:creator>Fame &#38; Fortune</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://daf1e15a17d3f61ba4f95239bb1377a3</guid>
		<description><![CDATA[This month's RPG Blog Carnival is about preparation.&#160; For some a necessary evil, for others a breeze and for the brave few, something they've heard of - once - but have no truck with....<br />
<br />
Click the title if you want to know more...<div>
<a href="http://feeds.feedburner.com/~ff/FameFortune?a=nCScST7nE8k:xN8hfwIqftA:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FameFortune?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=nCScST7nE8k:xN8hfwIqftA:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/FameFortune?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=nCScST7nE8k:xN8hfwIqftA:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/FameFortune?i=nCScST7nE8k:xN8hfwIqftA:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=nCScST7nE8k:xN8hfwIqftA:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FameFortune?i=nCScST7nE8k:xN8hfwIqftA:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=nCScST7nE8k:xN8hfwIqftA:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FameFortune?i=nCScST7nE8k:xN8hfwIqftA:gIN9vFwOqvQ" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/FameFortune/~4/nCScST7nE8k" height="1" width="1" />]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/FameFortune/~3/nCScST7nE8k/preparation-everything-or-nothing.html/feed/</wfw:commentRss>
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		<title>The projector setup is a success! from Being an Online Dungeon Master</title>
		<link>http://onlinedm.wordpress.com/2010/09/01/the-projector-setup-is-a-success/</link>
		<comments>http://onlinedm.wordpress.com/2010/09/01/the-projector-setup-is-a-success/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 07:04:32 +0000</pubDate>
		<dc:creator>OnlineDM</dc:creator>
				<category><![CDATA[4e DD]]></category>
		<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[D&D4e]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://9bb5d00e24896e585981bd9f35bb3e93</guid>
		<description><![CDATA[It&#8217;s late.  I have to go to work in the morning.  I don&#8217;t care, though &#8211; I&#8217;m excited, and I need to write about it! This evening I put my projector setup into action for the first time.  I ran a Living Forgotten Realms session at the local store, Enchanted Grounds.  I had seven players [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=onlinedm.wordpress.com&#38;blog=13375028&#38;post=621&#38;subd=onlinedm&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://onlinedm.wordpress.com/2010/09/01/the-projector-setup-is-a-success/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Importance of a &#8220;Go To&#8221; System from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/08/importance-of-go-to-system.html</link>
		<comments>http://www.realityrefracted.com/2010/08/importance-of-go-to-system.html#comments</comments>
		<pubDate>Tue, 31 Aug 2010 13:13:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
				<category><![CDATA[GM]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2624244242117701070.post-8647886709702768417</guid>
		<description><![CDATA[Yesterday we talked about how important it was to play multiple different systems whether you are a GM, a Player, or a Game Designer. While doing that, I briefly made mention that it was also important to have a 'Go To' system, a system that you know f...]]></description>
		<wfw:commentRss>http://www.realityrefracted.com/2010/08/importance-of-go-to-system.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Come to me my jungle friends! from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/ncXCTVNecz8/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/ncXCTVNecz8/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 10:00:32 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[Legacy D&D]]></category>
		<category><![CDATA[RPG]]></category>
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		<category><![CDATA[advice]]></category>
		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://f334a0322434f61885301619f351174b</guid>
		<description><![CDATA[Recent events in my life have me thinking about pets. Be they familiars, animal companions or summoned animals, whatever way your system of choice calls them, why do we feel the urge to have pets in our games? I can see why… The joy and happiness they bring into our real lives is one we [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/StargazersWorld/~3/ncXCTVNecz8/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Magical Location Design: Establishing a Mood from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2010/08/31/magical-location-design-establishing-a-mood/</link>
		<comments>http://www.exchangeofrealities.com/2010/08/31/magical-location-design-establishing-a-mood/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 08:00:56 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
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		<category><![CDATA[World Building]]></category>
		<category><![CDATA[roleplaying]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=2035</guid>
		<description><![CDATA[I talked yesterday about designing a magical location around the effect it was supposed to have on the audience. But it&#8217;s one thing to say “I want this effect”, and another thing entirely to get the effect in question. How do you go about it?
First, of course, is actually choosing the effect. It goes without [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2010/08/31/magical-location-design-establishing-a-mood/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Dice, Dice Baby by MC 117 from The Dungeoneering Dad</title>
		<link>http://thedungeoneeringdad.blogspot.com/2010/08/dice-dice-baby-by-mc-117.html</link>
		<comments>http://thedungeoneeringdad.blogspot.com/2010/08/dice-dice-baby-by-mc-117.html#comments</comments>
		<pubDate>Tue, 31 Aug 2010 02:36:00 +0000</pubDate>
		<dc:creator>The Dungeoneering Dad</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://71e14294775b532f10cb66ff15ae957f</guid>
		<description><![CDATA[<div><a href="http://4.bp.blogspot.com/_hlAsZERva5M/THxptFwVElI/AAAAAAAAAUU/Q4jxpBPcTIo/s1600/pg2_a_vanillaIce_300.jpg"><img border="0" src="http://4.bp.blogspot.com/_hlAsZERva5M/THxptFwVElI/AAAAAAAAAUU/Q4jxpBPcTIo/s1600/pg2_a_vanillaIce_300.jpg" /></a></div>Ok, this is pretty good. Thanks to <a href="http://www.7415comics.com/">Dave "the Knave"</a> for this one: <a href="http://www.myspace.com/emcee117">Dice Dice Baby by MC 117</a>.<div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/6099161918722435546-2288335349328169438?l=thedungeoneeringdad.blogspot.com" alt="" /></div>]]></description>
		<wfw:commentRss>http://thedungeoneeringdad.blogspot.com/2010/08/dice-dice-baby-by-mc-117.html/feed/</wfw:commentRss>
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