Ask The GMs: Penetrating the veil of mystery
March 7, 2010 from Campaign Mastery
Filed under: Adventure Prep, DM Advice, Game Mastering, Inspiration, RPG Hub
Why are mysteries so hard?
Campaign Mastery was asked,
I’m making a Hero System 5.5 campaign for some of my friends. I wanted to do a non-power game that was mystery based. First session went off fine, and I [...] Filed under: Adventure Prep, DM Advice, Game Mastering, Inspiration, RPG Hub
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The Characterisation Puzzle: The Thumbnail Method
March 5, 2010 from Campaign Mastery
Filed under: Adventure Prep, Encounter Design, Game Mastering, Inspiration, RPG Hub, advice
This is technique number 1 for getting inside your character’s heads. It’s something I was taught in a Graphic Design course that I completed back in 1992 – so here we are 18 years later, and it’[...] Filed under: Adventure Prep, Encounter Design, Game Mastering, Inspiration, RPG Hub, advice
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Ask The GMs: Essential Game Master Skills
March 2, 2010 from Campaign Mastery
Filed under: Adventure Prep, DM Advice, Game Mastering, Play, RPG Hub, advice, behind the screen, campaign setting
What are the essential skills of a GM?
Loz is a frequent contributor to the comments here at CM. So when he submitted a question to Ask The GMs, we were inclined to pay close attention. Here’s what he had to [...] Filed under: Adventure Prep, DM Advice, Game Mastering, Play, RPG Hub, advice, behind the screen, campaign setting
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The Characterisation Puzzle: When personalities are hard to find
February 25, 2010 from Campaign Mastery
Filed under: Adventure Prep, Encounter Design, Game Mastering, RPG Hub, advice
Developing a characterisation is like a jigsaw puzzle. You solve the bit around the edges first – the most obvious characteristics – and then try and fill in the middle a bit at a time until the whole pictur[...] Filed under: Adventure Prep, Encounter Design, Game Mastering, RPG Hub, advice
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Some observations on Dogs in the Vineyard
I have up to this point game mastered three, I think, sessions proper of Dogs (hereafter DitV) plus one character generation session. There is a pool of six players (plus me as the GM) and we handwave why the cast of cha[...]Read on >>
Scenario Sequencing: Structuring Campaign Flow
February 11, 2010 from Campaign Mastery
Filed under: Campaigns, DM Advice, Game Mastering, Hero system, RPG Hub, campaign setting
In a previous blog, I’ve written about my Superhero campaign currently facing a big finish (A Grand Conclusion: thinking about a big finish). This post will be a sequel of sorts, because any big finish naturally in[...] Filed under: Campaigns, DM Advice, Game Mastering, Hero system, RPG Hub, campaign setting
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You can’t do that in a RPG… at least not anymore
I’m a father now, have been for a few years so this isn’t an immediate adjustment, but something has definitely changed in me over the course of having kids of my own. Namely, there are things that now break[...]Read on >>
Relatively Uncertain: Taking Control of Game Physics
February 4, 2010 from Campaign Mastery
Filed under: DM Advice, Game Mastering, RPG Hub, campaign setting
Every campaign needs a game physics, whether the GM knows it or not. And, in fact, they all have one, whether it’s specified or not, and whether the GM knows that or not, as well.
Boy, that was a short article! Now[...] Filed under: DM Advice, Game Mastering, RPG Hub, campaign setting
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Roleplaying Nirvana
Over the years I’ve played with many different groups, used numerous systems, and gamed with more players than I can remember. With very few exceptions I’ve enjoyed my gaming experiences, although in all honesty Iâ[...]Read on >>
Vocabulary Hijinx: Using random word pairings for inspiration
January 28, 2010 from Campaign Mastery
Filed under: 3.x, 4e, Adventure Prep, DM Advice, Game Mastering, Inspiration, RPG Hub
We all have problems with our imaginations freezing up on us every now and again. While there are a number of things that you can do to kick-start your creativity when this happens, I have always found that it’s a [...] Filed under: 3.x, 4e, Adventure Prep, DM Advice, Game Mastering, Inspiration, RPG Hub
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Downsize Your Disasters: GMing catastrophes in your RPG
January 18, 2010 from Campaign Mastery
Filed under: 3.x, 4e, Campaigns, DM Advice, Game Mastering, RPG Hub, behind the screen
We hesitated before running this piece, which was written prior to the disaster on Haiti. It is certainly not our intent to trivialise what has occurred or in any way to be insensitive to the ongoing emergency there. Ul[...] Filed under: 3.x, 4e, Campaigns, DM Advice, Game Mastering, RPG Hub, behind the screen
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AI and Tactics for Team NPCs
Preparing for my second Dragon Age game, I have decided to add in some tactics for NPCs, and allowing the players to discern those with a few Cunning rolls. The reason? To personalize and to add color to what otherwise w[...]Read on >>
Paint On A Canvas: A Personality Metaphor
January 14, 2010 from Campaign Mastery
Filed under: Encounter Design, Game Mastering, RPG Hub, advice, behind the screen
Tony Scott, in the interviews that accompany “Beverly Hills Cop II” states (while discussing the casting of Brigitte Nielson for that movie) that his background is in painting, and that casting is like putti[...] Filed under: Encounter Design, Game Mastering, RPG Hub, advice, behind the screen
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Melodramatic Licence: Drama in RPGs
January 7, 2010 from Campaign Mastery
Filed under: DM Advice, Game Mastering, Game Mastery, Play, RPG Hub
I thought I’d talk a bit about Drama vs Melodrama and how the two function in an RPG. This subject came to mind when reading “Hooked” by Les Edgerton, a book which I would not recommend for most aspiri[...] Filed under: DM Advice, Game Mastering, Game Mastery, Play, RPG Hub
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Setting an AI for your NPC in Combat
I recall chatting with a fellow GM who was running D&D 3.5. “My magic-using PCs keep dying like flies,” he was musing. “It could be because I always target them first with all available ranged attac[...]Read on >>
Bringing on the next generation, Part Two: Gamemaster Mentors
December 21, 2009 from Campaign Mastery
Filed under: Game Mastering, Game Mastery, RPG Hub, advice, campaign setting
In many respects, it’s easier being a player than a GM. Since the player determines the personality of the character, as well as what the character says and does, there is in fact no ‘right way’ or [...] Filed under: Game Mastering, Game Mastery, RPG Hub, advice, campaign setting
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Swords for the Dragon Age PnP RPG
The official Green Ronin’s GM guide to Dragon Age came with a few items; In preparing for my first game, I’ve decided to give the PCs some more items to play with, and have the idea of using existing items fr[...]Read on >>
Navigating caves
As if he had been reading my mind, Chgowiz posted about describing caves this Friday. I've been thinking of that subject since I once again started to look closer at dungeons as environments for adventure. Just like city[...]Read on >>
Adding Style to Mobs with Descriptive Labels
There is always one challenge when it come to combats with multiple opponents who are of the same type – goblins, wolves, zombies and what have you. It sometimes spoil immersion if you say, “Right, Goblin B i[...]Read on >>
Instant Gratification: Starting the Game
Campaign starts can be difficult. Players are looking for a quick start to get involved with the characters and be transported into the magical new setting. Game masters are trying to get the players involved in the stor[...]Read on >>
Spotlight and Focus: a new tactic
This post is another addition spawned from the phone conversation between myself and Mark. There was a lot of good material discussed on that call, and here’s another of what I think was a gem of a realization. [...]Read on >>
Poisons for Dragon Age PnP RPG
Green Ronin has released their Dragon Age pen and paper RPG, and one thing that has been pointed out is that there are some elements from the CRPG missing. As I was preparing for my first session of the game, I asked a r[...]Read on >>
Can I do X?
We’ve been given a clue, Watson! Let us examine this new article of knowledge in earnest to determine what it might tell us about the situation, shall we? – Holmes This post is a spinoff of a phone conversa[...]Read on >>
The Perils Of Prophecy: Avoiding the Plot Locomotive
December 10, 2009 from Campaign Mastery
Filed under: 3.x, 4e, Game Mastering, Game Mastery, Inspiration, RPG Hub
Prophecies and prophetic visions are a staple of just about every game genre (even in Western Campaigns, the Indian Medicine Men might have them).
GMs like using prophecies for a number of reasons:
They impart a sense o[...] Filed under: 3.x, 4e, Game Mastering, Game Mastery, Inspiration, RPG Hub
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Waking the Dead: Lessons in the Peter Principle from beyond the grave
The quest was impossible; a TPK of a royal nature. We knew we were doomed as soon as we accepted it, but the glory-hounds in us all clouded our better judgment as we told lies to ourselves and we acted as if we were [...]Read on >>
A Grand Conclusion: Thinking about a big finish
December 1, 2009 from Campaign Mastery
Filed under: Adventure Prep, Campaigns, DM Advice, Encounter Design, Game Mastering, Game Mastery, Hero system, Inspiration, RPG Hub, Running Encounters, behind the screen
I know I’ve written about this before (An Epic Confusion, Or How To Stage A Blockbuster Finish), but I’ve been thinking some more about big finishes to campaigns, prompted by the fact that my superhero campai[...] Filed under: Adventure Prep, Campaigns, DM Advice, Encounter Design, Game Mastering, Game Mastery, Hero system, Inspiration, RPG Hub, Running Encounters, behind the screen
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Two ways to play: Roleplaying and Rollplaying
This is always a controversial subject, and one that I was already contemplating a blog post discussing, when Johnn added the following to last week’s Roleplaying Tips: RPT reader Brock writes: I enjoy good role-p[...]Read on >>
Create the Perfect Turn and Results Will Take Care of Themselves
November 23, 2009 from Campaign Mastery
Filed under: At the table, Encounter Design, Game Mastering, RPG Hub
I like games and I enjoy competing. Years ago, after getting riled up during one too many board games, I realized my competitive emotions were ruining the fun for me and others at the game table. I reflected for quite aw[...] Filed under: At the table, Encounter Design, Game Mastering, RPG Hub
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Inspirational Sights: Slovenia [Locations]
Whatever RPG rules you choose, it’s really all about the dungeons and the dragons, isn’t it? In 2007 we visited Slovenia and got a full dose of both. Slovenia is just south of Austria, across the Alps. The alpine sce[...]Read on >>
I end poorly
Yep, that’s right. I end poorly. If there’s one thing I’ve learned from the Convergence games it’s this: I can’t ever figure out how and when to end a game. And after a discussion last night[...]Read on >>
Flavours Of Neutral – Focussing On Alignment, Part 4 of 5
November 20, 2009 from Campaign Mastery
Filed under: 3.x, 4e, D&D 4e, DM Advice, Game Mastering, Inspiration, RPG Hub
In part one of this 5-part examination, we presented a guest article by Garry Stahl, The Conundrum Of Alignment. In Part two, I discussed the justification for alignment being part of the rules, looked at the arguement a[...] Filed under: 3.x, 4e, D&D 4e, DM Advice, Game Mastering, Inspiration, RPG Hub
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An Unneccessary Evil? – Focussing On Alignment, Part 3 of 5
November 12, 2009 from Campaign Mastery
Filed under: 3.x, 4e, At the table, D&D 4e, Game Mastering, Inspiration, RPG Hub
In part one of this 5-part examination, we presented a guest article by Garry Stahl, The Conundrum Of Alignment. In Part two, “A Neccessary Evil?”, I discussed the justification for alignment being part of th[...] Filed under: 3.x, 4e, At the table, D&D 4e, Game Mastering, Inspiration, RPG Hub
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There’s Fun in Table Chatter too
Mouse Guard is a lot of things, and isn’t a lot of things…one thing for sure is that it has taught me how to appreciate RPGs in ways I didn’t notice. I always was worried about in-character presentation[...]Read on >>
Game Master Mistakes Carnival Roundup
September’s blog carnival was about about GM errors: Mistakes – ones you’ve made in the past and how you got past them, one’s you’re making now and don’t know how to solve. Thanks to everyone who contri[...]Read on >>
Inspirational Sights: Portugal [Locations]
My wife and I first visited Portugal about fifteen years ago. The visit was tagged onto a trip to Spain. Ironically, it turned out to be the highlight of the trip. This past August, we finally made it back to Portugal f[...]Read on >>
Ask The GMs: PC Choices and Consequences
October 29, 2009 from Campaign Mastery
Filed under: Adventure Prep, At the table, Campaigns, DM Advice, Game Mastering, Game Mastery, Play, RPG Hub, behind the screen, campaign setting
How can you make the players feel like their actions have an impact on the world?
Sometimes, the simplest questions have the most complicated or profound answers. So it was with some trepidation that we’ve ap[...] Filed under: Adventure Prep, At the table, Campaigns, DM Advice, Game Mastering, Game Mastery, Play, RPG Hub, behind the screen, campaign setting
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Legendary Achievements: Colouring Your Campaign with Anecdote and Legend
A few years ago, one of my players asked me why I had the Guinness Book Of Records amongst my RPG referance materials, and I told him that it was an essential source of colour for my campaigns. This puzzled him somewhat,[...]Read on >>
Reversed Spells for Dragon Warriors
The grimore of Dragon Warriors is not as thick as in other fantasy role-playing games. Sorcerers, Warlocks and Mystics get access to five (or four for the Mystic) new spells per level. The good thing is that you get all [...]Read on >>
Inspirational Sights: Athens [Locations]
I’ve been fortunate enough over the last twenty years to indulge some of my interest in things medieval through travel in Europe. Visiting castles, ruins, ancient sites, and festivals has really enhanced my gaming expe[...]Read on >>
Can You Say Yes Too Often? [Questions]
Last night our party faced a god. This was the whole goal of the current adventure, something everyone knew was coming for several weeks and was looking forward to last night. Well, I thought everyone was looking forward[...]Read on >>
The Language of RPGs [Simplified Rules]
The core vocabulary of RPG rules, both tabletop and computer-based, revolves around some basic concepts that are understood across rule systems and genres. In creating my homebrewed rule system, I was not interested in t[...]Read on >>
Ask The GMs: Giving Players The Power To Choose Their Own Adventures
October 12, 2009 from Campaign Mastery
Filed under: Adventure Prep, At the table, DM Advice, Game Mastering, Play, RPG Hub, behind the screen, campaign setting
How do you create a campaign that gives the players absolute freedom but still leaves the GM in control?
Recently, Campaign Mastery was asked,
Is it possible to create a truly player-choice driven campaign (within [...] Filed under: Adventure Prep, At the table, DM Advice, Game Mastering, Play, RPG Hub, behind the screen, campaign setting
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The Anarchist Gamemaster Cookbook
Peer into Nicolas Logue?s demented mind and taste his darkest sanity-shattering gamemaster tricks from a decade teaching theater in NYC, China and London. These forbidden fruits come screaming through the interwebs strai[...]Read on >>
Leaving Questions To Answer [Backgrounds]
Getting your players involved in your setting can take work but an effective rule of thumb is, don’t answer all their questions. If you leave holes in the setting, players are going to ask questions about it. Don[...]Read on >>
An RPG Without Class [Simplified Rules]
A new contributor here at Bard of Valiant, Anarkeith is a fellow Steven Brust fan from Seattle, WA. This post is in response to Lord Oz’ discussion on an a la carte system for 4E. Anarkeith has an Obsidian Portal [...]Read on >>
The Literary GM: Expanding your resources for a better game
October 8, 2009 from Campaign Mastery
Filed under: Game Mastering, Game Mastery, Inspiration, RPG Hub, advice
Some GMs read nothing but official gaming product. Others expand their horizons to include Game Supplements from other sources, both officially-sanctioned and homebrew. A few go further, and seek out genre-related works [...] Filed under: Game Mastering, Game Mastery, Inspiration, RPG Hub, advice
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Elements Of A Good Treasure Map [Advice]
I was reading this post on RPG Athenaeum about why introducing a treasure map in your game can lead to fun and profit. this got me to thinking about how to make one and what the elements are of a good treasure map. Who[...]Read on >>
The DM’s Call: My Creative Process
I spent a few hours today cleaning up my gaming area. In addition to some dusting and book restacking I sorted through three file boxes of old campaign materials dating back from the mid 90’s. Among the treasures I[...]Read on >>
Zachary Houghton on Modding Adventures [Guest]
Zach was the runner-up in the Bard’s contest about modifying adventures. It was a terrific entry and the choice was difficult. You can read the winner’s post here. Having gamed with some of the people in my e[...]Read on >>
Working To Build a Great Campaign
October 4, 2009 from Roleplayingpro
Filed under: 4e, Background, Campaign, Campaigns, D&D 4e, Game Mastering, RPG Hub, advice, roleplaying
The posts have gotten a little quiet here at Roleplaying Pro, but behind the scenes things are really kicking up. I’ve been working on a new layout for the site that I have planned to have out in November for the one [...] Filed under: 4e, Background, Campaign, Campaigns, D&D 4e, Game Mastering, RPG Hub, advice, roleplaying
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