Adding extra sensations to your game
There’s an important rule in GMing: show, don’t tell. Now, when you put a setting together, you of course tell the players various things, but once the game is in full swing, it’s obviously much more im[...]Read on >>
Images as RPG Inspiration
A picture is worth a thousand words. We have all heard that phrase many times over. Not only can they be worth a thousand words, pictures can sometimes be just the thing to get you over a hurdle when developing yo[...]Read on >>
Beyond the Game III: Learning to Become a Better GM
Written by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather t[...]Read on >>
How to make combat interesting – two suggestions
Go read Zak's great post on the subject from a short while back, and check out Dan Bayn's series on actio scenes on big purple. Why don't I remember all that cool shit when behind the screen?[...]Read on >>
Review: The Game Master by Tobiah Panshin
January 26, 2012 from Troll In The Corner
Filed under: Game Mastering, GM, Review, Reviews, roleplaying, RPG, RPG Hub
I thought I’d do something a little different and review something slightly more out of the ordinary. I’d originally planned to have this up and online in November when I first heard about it, but I[...] Filed under: Game Mastering, GM, Review, Reviews, roleplaying, RPG, RPG Hub
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An Overdue Introduction
January 23, 2012 from Troll In The Corner
Filed under: Game Mastering, Review, Reviews, roleplaying, RPG, RPG Hub, WOD
Hello everyone. I think it’s about time I introduced myself, since it’s been three months since my last post here on Troll. My name’s Benedict, used in full to be less confusing with Mr. Troll himself, [...] Filed under: Game Mastering, Review, Reviews, roleplaying, RPG, RPG Hub, WOD
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Beyond the Game II: Roleplaying and Reality
Written by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather t[...]Read on >>
In Defense of 4e
Wizards of the Coast announced this week they are working on Dungeons & Dragons 5th edition. Unlike previous releases they are now courting player input. Many long-time players were upset by 4th edition. They[...]Read on >>
Ultimate glory: destination or journey?
January 16, 2012 from Troll In The Corner
Filed under: 4e, Game Mastering, pathfinder, Review, RPG, RPG Hub
As a DM returning to the table from a long absence I’d have to say it’s both. The journey is its own self-same reward, but there’s a lot to be said for the accolades and loot you find at the end of the road. Striki[...] Filed under: 4e, Game Mastering, pathfinder, Review, RPG, RPG Hub
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Beyond the Game I: Handouts and Props
Written by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather t[...]Read on >>
If you don’t want to suck in older edition D&D…
… and don’t want to up the beginning level at which you start playing the game, then according to some you’re probably out of luck. Is that really the case? Is that the only solution? Is that the best s[...]Read on >>
The Echo Of Events To Come: foreshadowing in a campaign structure
January 12, 2012 from Campaign Mastery
Filed under: Adventure Prep, Campaigns, DM Advice, Encounter Design, Game Mastering, RPG Hub, Running Encounters
The Campain Structure series: Back To Basics Part 1: Adventure Structures Back To Basics Part 2: Campaign Structures Back To Basics Part 3: Example: The White Tower Back To Basics Part 4: Example: The Belt Of Terra In my[...] Filed under: Adventure Prep, Campaigns, DM Advice, Encounter Design, Game Mastering, RPG Hub, Running Encounters
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UnderDiscussion 63: WDR’s Pathfinder Campaign Year end review
January 9, 2012 from Undergopher Central
Filed under: Game Mastering, Old School, pathfinder, podcast, RPG Hub
Welcome to the first episode of the new year and the third calendar year of the podcast. We start things right with an actual episode this year (instead of the bonus boardgame review like last January) with a full house[...] Filed under: Game Mastering, Old School, pathfinder, podcast, RPG Hub
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Dressed for the occasion
Today I took a trip to the royal castle in Stockholm with my family. The kids loved the suits of plate armour on display, and loved trying helmets on and stuff like that. Looking at these royal and upper class outfits I [...]Read on >>
The Nuances of computer use in a simulated world
December 29, 2011 from Campaign Mastery
Filed under: At the table, behind the screen, DM Advice, Encounter Design, Game Mastering, Inspiration, RPG Hub, Running Encounters
In Roleplaying Tips #536, Johnn ran a tips request (reproduced below) asking for tips on how to GM computer hacking. I decided that simply offering a few tips wasn’t quite going to cut it, and that the subject dese[...] Filed under: At the table, behind the screen, DM Advice, Encounter Design, Game Mastering, Inspiration, RPG Hub, Running Encounters
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Taking everyman skills to the next level: The Absence of an Alibi
December 22, 2011 from Campaign Mastery
Filed under: Adventure Prep, advice, Advice/Tools, Encounter Design, Game Mastering, RPG Hub
Introduction to ‘Everyman Skills’ As GMs develop in experience, and begin to develop their campaign worlds more extensively, they generally arrive at the idea of everyman skills. Typically, this idea will fir[...] Filed under: Adventure Prep, advice, Advice/Tools, Encounter Design, Game Mastering, RPG Hub
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Dynamic Affiliations 4E
December 19, 2011 from Glimm\'s Workshop
Filed under: D&D 4e, dungeons & dragons, Game Mastering, RPG Hub
I mentioned a while ago that I was thinking about adapting the rules for dynamic affiliations from D&D 3.5′s Player’s Handbook II for use in my 4E campaign. My goal is to help differentiate paragon tier[...] Filed under: D&D 4e, dungeons & dragons, Game Mastering, RPG Hub
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Back To Basics: Campaign Structures
December 1, 2011 from Campaign Mastery
Filed under: Adventure Prep, behind the screen, Campaigns, DM Advice, Game Mastering, RPG Hub
A short time ago, we received an ATGMs question that made me stop and think for a minute. The question was straightforward; Angeline wrote, “I need some help, I’m a starting DM and I just have so much trouble com[...] Filed under: Adventure Prep, behind the screen, Campaigns, DM Advice, Game Mastering, RPG Hub
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Back To Basics Part 1: Adventure Structures
November 24, 2011 from Campaign Mastery
Filed under: Adventure Prep, behind the screen, Campaigns, DM Advice, Game Mastering, RPG Hub
A short time ago, we received an ATGMs question that made me stop and think for a minute. The question was straightforward; Angeline wrote, “I need some help, I’m a starting DM and I just have so much trouble com[...] Filed under: Adventure Prep, behind the screen, Campaigns, DM Advice, Game Mastering, RPG Hub
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Gaming With The Family – Lessons from yesteryear
Today I’m going on a journey a long way down memory lane, in support of the Kids In Gaming initiative at RPGNow. Specifically, I am trying to remember what it was like GMing for my brothers Paul and David. It must [...]Read on >>
UnderDiscussion 61: Pathfinder Beginner Box
November 15, 2011 from Undergopher Central
Filed under: Actual Play, Game Mastering, pathfinder, podcast, Review, RPG Hub
This week Kat, Hooligan, Slacker, and Freebird join WDR and myself to discuss, review and play with the new Pathfinder Beginner Box from Paizo. We spend the first fifteen minutes or so is a discussion of the contents of[...] Filed under: Actual Play, Game Mastering, pathfinder, podcast, Review, RPG Hub
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