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	<title>RPG Bloggers &#187; Game Mastering</title>
	<atom:link href="http://www.rpgbloggers.com/category/advicetools/game-mastering/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rpgbloggers.com</link>
	<description>The best in tabletop RPG blogs</description>
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			<item>
		<title>Unisystem experiences and &#8220;unbalanced&#8221; games from The Omnipotent Eye</title>
		<link>http://theomnipotenteye.blogspot.com/2010/09/unisystem-experiences-and-unbalanced.html</link>
		<comments>http://theomnipotenteye.blogspot.com/2010/09/unisystem-experiences-and-unbalanced.html#comments</comments>
		<pubDate>Wed, 01 Sep 2010 13:16:00 +0000</pubDate>
		<dc:creator>The Omnipotent Eye</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-1120006649160021749.post-7377880344300386220</guid>
		<description><![CDATA[Earlier this year, I was trying to expand my vistas by playing with some new people. This also meant playing some new games. We used the Unisystem from&#160; Eden Studios, Inc. To summarize I guess you could say that it didn't work that well. Some of i...]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>A Picture Should Be Worth 1,000 Words from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/0DeyggIaoa8/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/0DeyggIaoa8/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 21:01:01 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2157</guid>
		<description><![CDATA[
How good are you at doing two things at once, both of which require concentration? 
That&#8217;s what I thought! Few people are. And yet, we GMs often seem to expect our players to be able to do just that, and on a regular basis. We expect them to be able to take a verbal description [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/0DeyggIaoa8/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Action Trumps Description from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/IreimcLh6Dg/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/IreimcLh6Dg/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 12:24:21 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Running Encounters]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2042</guid>
		<description><![CDATA[Wise words for game masters. Authors are advised to always show, never tell. So too it is with gameplay, where more fun comes from playing things out than listening to a GM drone on.
Next time you are about to start a monologue, stop and put the game back in player hands. Do this by setting [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/IreimcLh6Dg/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The Bees Know from KORE rpg » rpg</title>
		<link>http://www.korpg.com/blog/?p=2510</link>
		<comments>http://www.korpg.com/blog/?p=2510#comments</comments>
		<pubDate>Thu, 05 Aug 2010 20:33:30 +0000</pubDate>
		<dc:creator>KORE rpg</dc:creator>
				<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2510</guid>
		<description><![CDATA[I&#8217;m a fan of Glenn Beck from way back when his show was mostly about comedy. That guy&#8217;s got a way with humor that just makes me chuckle. I&#8217;m sure those two sentences alone may have just changed some reader&#8217;s opinions of me. But for better or worse, that&#8217;s where this post begins. Glenn&#8217;s got a [...]


Up to 1d4-1 Related posts:<ol><li><a href='http://www.korpg.com/blog/?p=686' rel='bookmark' title='Permanent Link: I end poorly'>I end poorly</a></li>
<li><a href='http://www.korpg.com/blog/?p=2207' rel='bookmark' title='Permanent Link: Games: Why we play.'>Games: Why we play.</a></li>
<li><a href='http://www.korpg.com/blog/?p=54' rel='bookmark' title='Permanent Link: Do your worst&#8230;'>Do your worst&#8230;</a></li>
</ol>]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/?p=2510/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>On crunch, fluff, and system necromancy from Plastic Polyhedra</title>
		<link>http://plasticpolyhedra.blogspot.com/2010/08/on-crunch-fluff-and-system-necromancy.html</link>
		<comments>http://plasticpolyhedra.blogspot.com/2010/08/on-crunch-fluff-and-system-necromancy.html#comments</comments>
		<pubDate>Wed, 04 Aug 2010 10:04:00 +0000</pubDate>
		<dc:creator>Plastic Polyhedra</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://ec2d1c5a1ac6ea7f228b0211077c2709</guid>
		<description><![CDATA[We're starting playing RPGs again this week - and I for one can't wait!  It seems I've been handed the reins, although Dave has FantasyCraft ready to roll "whenever," but I've been struck by a thought:<br /><br />My group likes <span>crunch</span>.  We love rules, and stats, and rolling on tables.  This may well be why the rules-light games (PDQ# etc) we've played have tailed off.  I think this could also be why people don't seem too keen on Savage Worlds...<br /><br />I also love crunch - I can't help it.  I thoroughly enjoyed the crunchiness of 4e DnD, the character twinking and the tactical combat.  And I'm planning on running Mouse/Realm Guard tomorrow, which is not crunchy - it's not meant to be offensive, but Guard is definitely a fluffy game.  I know people aren't going to like it.  But sod it.<br /><br />I want to run <span>something</span> to get back into the swing - to get the ball rolling again.  Guard's low prep, and I want to see how the mechanics work out.  We can play for a few sessions and then dive into FantasyCraft, or whatever, and then play something else.  Something nice and crunchy.  I like the idea of everyone running their own game for a few sessions, a four week (or whatever) mini adventure path - one of the things that broke the DnD experience for me was that we changed DMs but kept the characters and narrative running, in hindsight that was a pretty bad idea...<br /><br />So: We'll play Guard for a couple of weeks - Dave's not here next week, so no point in starting FantasyCraft now - and then when I get rotated back in to DM, we can switch to one of:<br /><br />+ Savage Worlds, in the <span>Deadlands</span> setting - the one I've been running previously.  I like the setting, I just need to enforce more structure.  Pump the PCs up a tier and throw some more stuff at them... it could be good.<br /><br />+ Burning Wheel, possibly using the <span>Harn</span> world for geography to let me build the society more easily.  Not sure about this one, I'll look into the system more.<br /><br />+ 4e DnD, in the upcoming <span>Dark Sun</span> setting.  The more I think about it, the more I think we should give it another go.  Dark Sun is a great post-apocalyptic setting - but post-apocalyptic fantasy - and I love the grittiness, worship of the elements over gods, and the fact that magic use has consequences.  I unknowingly played in the world, over telnet (!), on <a href="http://www.mudconnect.com/muds/Armageddon.html">Armageddon</a> before I even got into MMORPGS and tabletop games - and I really liked it.  I miss the tactical combat options from 4e, positioning and power coordination don't seem to apply in other games we've played, and I think I've learned enough to try to skim over its (many) faults.  We just need players to <span>play their roles</span>, which I think my current group will.<br /><br />Controversial?  Maybe.  I'll run the idea past people while I'm blasting their fleets to dust tonight...<br /><br />Thoughts??<div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/4567631916032246964-1060602267491568442?l=plasticpolyhedra.blogspot.com" alt="" /></div>]]></description>
		<wfw:commentRss>http://plasticpolyhedra.blogspot.com/2010/08/on-crunch-fluff-and-system-necromancy.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Changing the way we play? &#8211; Mouse Guard and Burning Wheel from Plastic Polyhedra</title>
		<link>http://plasticpolyhedra.blogspot.com/2010/07/changing-way-we-play-mouse-guard-and.html</link>
		<comments>http://plasticpolyhedra.blogspot.com/2010/07/changing-way-we-play-mouse-guard-and.html#comments</comments>
		<pubDate>Thu, 29 Jul 2010 10:21:00 +0000</pubDate>
		<dc:creator>Plastic Polyhedra</dc:creator>
				<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://0242f568640d27b85ea21bd8d9ca225a</guid>
		<description><![CDATA[I can't help but be intrigued by what I've read about Mouse Guard.  I dismissed it intitially - who wants to play mice? - and moved on, but then I read about <a href="http://wrathofzombie.wordpress.com/2010/07/26/mouseguarding-pathfinder-beliefs-and-instincts/">the interesting mechanics involved over at WrathOfZombie's blog</a>, and how they'd been applied to Pathfinder.  And then I went in search of more info, and read through all of <a href="http://critical-hits.com/2010/07/28/mouse-guard-chronicles-session-2-players-turn-the-spurce-connection/">the Chatty DM's Mouse Guard experience over at CriticalHits</a>...<br /><br />...and then I read some reviews of the Burning Wheel system, and <a href="http://www.rpgnow.com/product_info.php?products_id=60496&#38;affiliate_id=287197">downloaded the Mouse Guard book as .pdf</a>, and now I'm reading it...<br /><br />It's fair to say there's a lot to take in, it weighs in at 320 pages which is a <span>lot</span> more than I was expecting for a game about mice.  I can see that it will fit nicely with my style of DMing, and given my players' positive reaction to the shared storytelling we had in our PDQ# game, I'm hoping that they'll take to playing a more story focused game.<br /><br />The Burning Wheel system - and hence Mouse Guard - seems to turn things on their heads in a way that I think will be interesting to experience, and even if we don't enjoy it I think it will enrich my skills as a DM, and a player, to focus more on character and story.  It's interesting to read about <a href="http://eric.maziade.com/post/2010/07/26/Mouse-Guard-First-Contact">Mouse Guard from a player's perspective</a> too... I'm naturally interested in a game that could make us rethink how we play, just like Descent did for the dungeon-crawl boardgame.  Burning Wheel itself looks to be a hefty, Tolkienesque fantasy affair - much heavier and more complex, and more in Dave's realm than mine - and much as I'd love to play/run it, I think we could do with a gentle introduction.<br /><br />I'm itching to run MG, which is why I'm trying to get the book read and assimilated into my brain - which may take longer than I'd thought!  Will keep you posted...<br /><br />Update:  Didn't take that long; the book's easy to read and beautifully presented, although there are some ambiguous bits of rules-text here and there.  Consider it assimilated!<div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/4567631916032246964-2031790265029649144?l=plasticpolyhedra.blogspot.com" alt="" /></div>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>We All Have Our Roles To Play: A Functional Perspective on Personality Archetypes, Part 1 from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/yE_TYeR_LXo/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/yE_TYeR_LXo/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 20:21:58 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[At the table]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Player Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2002</guid>
		<description><![CDATA[Everything that I&#8217;ve ever read on the subject has defined archetypes for RPGs either in terms of the psychology of the character or the abilities of the character. Filling out a team roster is often a case of players selecting from a chinese menu &#8211; &#8220;let&#8217;s see, we need a fighter, a mage, a rogue, [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/yE_TYeR_LXo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Repetition from Cogito, ergo ludo.</title>
		<link>http://thanuir.wordpress.com/2010/07/17/repetition/</link>
		<comments>http://thanuir.wordpress.com/2010/07/17/repetition/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 20:17:11 +0000</pubDate>
		<dc:creator>Tommi Brander</dc:creator>
				<category><![CDATA[Actual Play]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://thanuir.wordpress.com/?p=643</guid>
		<description><![CDATA[Briefly: Use the same short description over and over again to describe something that is or will be significant. This is a trick learned from Ludosofy&#8216;s Runequest game. There was a shaman in his hut. Our characters knocked on the door, the shaman (eventually) opened it, checked who was intruding, turned and walked inside, leaving [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thanuir.wordpress.com&#38;blog=2163189&#38;post=643&#38;subd=thanuir&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>GM Oops, Gaffs and What the… from KORE rpg » rpg</title>
		<link>http://www.korpg.com/blog/?p=2054</link>
		<comments>http://www.korpg.com/blog/?p=2054#comments</comments>
		<pubDate>Fri, 16 Jul 2010 17:25:50 +0000</pubDate>
		<dc:creator>KORE rpg</dc:creator>
				<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2054</guid>
		<description><![CDATA[Every group has them&#8230; those stories they tell every time they get together. They&#8217;re the WTFs, the flubs and gaffs that become the glue that holds each member to another. Our gaming group seems to have more than a few, I&#8217;ll post the most memorable one I was directly affected by here and others I&#8217;ll [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Ask The GMs: Rubbing Two Dry Words Together from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/7gCmsoX_ppU/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/7gCmsoX_ppU/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 13:55:57 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Hero system]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1917</guid>
		<description><![CDATA[Why have different languages in an RPG? How can they be used to enhance a story? And what&#8217;s wrong with Universal Translators, anyway?





I have a question about using languages in fantasy RPGs. There are numerous articles and advice out there on how to create fictitious languages and make them sound realistic or add verisimilitude to [...]]]></description>
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		<title>Gaming in the Classroom? from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/07/gaming-in-the-classroom/</link>
		<comments>http://trollitc.com/2010/07/gaming-in-the-classroom/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 18:00:58 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[roleplaying]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://f83fd979891a6b122241f7d74ea0c8a7</guid>
		<description><![CDATA[I've always thought there should be some educational/non-violent/classroom based RPG.  Kids deserve that opportunity to expand their imaginations, and why shouldn't learning be fun?


Related posts:<ol><li><a href="http://trollitc.com/2010/03/new-authors-and-lots-of-new-rpg-coverage/" rel="bookmark" title="Permanent Link: New authors and lots of new RPG coverage!">New authors and lots of new RPG coverage!</a></li><li><a href="http://trollitc.com/2010/05/playing-a-story-in-a-believable-world-3/" rel="bookmark" title="Permanent Link: Playing a Story in a Believable World 3">Playing a Story in a Believable World 3</a></li><li><a href="http://trollitc.com/2010/05/playing-a-story-in-a-believable-world-2/" rel="bookmark" title="Permanent Link: Playing a Story in a Believable World 2">Playing a Story in a Believable World 2</a></li></ol>]]></description>
		<wfw:commentRss>http://trollitc.com/2010/07/gaming-in-the-classroom/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Eureka! – Some inspiring notions from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/-RW_ZV-Wy3Y/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/-RW_ZV-Wy3Y/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 16:21:28 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[campaign setting]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1961</guid>
		<description><![CDATA[
There is a cooking show in Australia (it actually started in the UK, and a US version was recently announced) called Masterchef Australia. The goal of the series is to identify and winnow through the best amatuer cooks in the country until they are left with the one best cook of the bunch, who gets [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The ol’ Bait and Switch from KORE rpg » rpg</title>
		<link>http://www.korpg.com/blog/?p=2009</link>
		<comments>http://www.korpg.com/blog/?p=2009#comments</comments>
		<pubDate>Tue, 06 Jul 2010 17:44:12 +0000</pubDate>
		<dc:creator>KORE rpg</dc:creator>
				<category><![CDATA[Call of Cthulhu]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=2009</guid>
		<description><![CDATA[So I&#8217;m looking for some insight from a player&#8217;s perspective. Here&#8217;s the (completely hypothetical) situation: Let&#8217;s say you are invited to play a rpg. For the purpose of our discussion let&#8217;s presume that game is Top Secret. Somewhere along the way you realize you&#8217;re no longer really playing TS:SI, but instead have been shifted into [...]]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/?p=2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Like Sand through the Klein Bottle: Time Travel in RPGs, Part 3 from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/otDfprlX0As/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/otDfprlX0As/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 16:52:14 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1934</guid>
		<description><![CDATA[
Hopefully, this will wrap up the article on Time Travel! Part 1 looked at the problems of Time Travel in RPGs, and reached the conclusion that the GM had to have some understanding of the nature of time in his campaign before he could adjudicate the complexities that could result.
Part Two comprised excerpts relating to [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/otDfprlX0As/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Journey Of 1,000 Years: Time Travel in RPGs, Part 2 from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/vArKePbQMos/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/vArKePbQMos/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 12:41:32 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1894</guid>
		<description><![CDATA[The first part of this article looked at two simplistic solutions to the question of how to handle time travel in RPGs, and found that as they stood, neither was satisfactory. A number of readers were kind enough to write in, suggesting additions that could be made to these two solutions to make them more [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/vArKePbQMos/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How To Be A Confident GM, Part 2 from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/Tt02uASrRcQ/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/Tt02uASrRcQ/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 04:08:22 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1890</guid>
		<description><![CDATA[Confidence is key to having fun long term as a game master. Last week we covered several tips on how to become a confident GM, and this week we deliver more.
Collaborate
Say yes whenever possible. Get into the habit of building on player input and ideas instead of overwriting them. Pass ideas around so others can [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/Tt02uASrRcQ/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>When Inspiration Is Not Enough: Time Travel in RPGs, Part 1 from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/_6_Faw3v1So/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/_6_Faw3v1So/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 22:47:20 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1877</guid>
		<description><![CDATA[When writing my submission to the June 2010 Blog Carnival, A Medley Of Inspiring Media, I said that Time Travel was a special case. This article started off as just another section of that Blog Post, but quickly showed signs of growing into another of those monster subjects requiring a multiple-part post to completely contain [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/_6_Faw3v1So/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Storytelling Technique:  “You are now X…” from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/06/storytelling-technique-you-are-now-x/</link>
		<comments>http://trollitc.com/2010/06/storytelling-technique-you-are-now-x/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 13:23:35 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://db7f687c07dbe4724de0f7918c29607c</guid>
		<description><![CDATA[Break up your campaign and create tension for your players by using a vignette to introduce knowledge to the players, but not the characters.


Related posts:<ol><li><a href="http://trollitc.com/2010/05/playing-a-story-in-a-believable-world/" rel="bookmark" title="Permanent Link: Playing a Story in a Believable World">Playing a Story in a Believable World</a></li><li><a href="http://trollitc.com/2010/06/reviews-ideas-abraham-lincoln-vampire-hunter/" rel="bookmark" title="Permanent Link: Reviews &#38; Ideas: Abraham Lincoln – Vampire Hunter">Reviews &#38; Ideas: Abraham Lincoln &#8211; Vampire Hunter</a></li><li><a href="http://trollitc.com/2010/05/making-death-fatal/" rel="bookmark" title="Permanent Link: Making Death Fatal">Making Death Fatal</a></li></ol>]]></description>
		<wfw:commentRss>http://trollitc.com/2010/06/storytelling-technique-you-are-now-x/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How To Be A Confident GM, Part 1 from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/-8dLKfWAOec/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/-8dLKfWAOec/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 03:04:56 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1874</guid>
		<description><![CDATA[Gnome Stew recently posted an article about running on minimal prep game. One of the points was to GM with confidence, and that got me wondering about how exactly do you be a confident GM? Following are a few ingredients to that recipe. I look forward to your comments about what you do to bolster [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/-8dLKfWAOec/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Critical Threshold: A brief debate on the Merits of Extreme Results from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/8L4K3H0Gsl0/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/8L4K3H0Gsl0/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 16:30:10 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
		<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Hero system]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[RPG theory]]></category>
		<category><![CDATA[Running Encounters]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[campaign setting]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1848</guid>
		<description><![CDATA[
This is not the post that I expected to make this week. I simply ran out of time and could not finish either the article I had intended to post this week [about time travel] or the one for next week [the long-awaited followup to last year's Pillars of Architecture article], in time. Instead, I [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/8L4K3H0Gsl0/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Reviews &amp; Ideas: Abraham Lincoln – Vampire Hunter from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/06/reviews-ideas-abraham-lincoln-vampire-hunter/</link>
		<comments>http://trollitc.com/2010/06/reviews-ideas-abraham-lincoln-vampire-hunter/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 21:16:30 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://439b989e64eb79f6bb5785826d7249c2</guid>
		<description><![CDATA[Using novels to spark imagination and develop questions for RPG world-building.


Related posts:<ol><li><a href="http://trollitc.com/2009/02/pride-and-prejudice-and-zombies-so-it%E2%80%99s-come-to-this-or-everything-is-better-with-zombies/" rel="bookmark" title="Permanent Link: Pride and Prejudice and Zombies: So it’s come to this OR Everything is better with Zombies">Pride and Prejudice and Zombies: So it’s come to this OR Everything is better with Zombies</a></li><li><a href="http://trollitc.com/2010/05/reviews-ideas-weather-in-rpgs/" rel="bookmark" title="Permanent Link: Reviews &#38; Ideas: Weather in RPGs">Reviews &#38; Ideas: Weather in RPGs</a></li><li><a href="http://trollitc.com/2010/05/reviews-ideas-rl-puzzles-in-rpgs/" rel="bookmark" title="Permanent Link: Reviews &#38; Ideas: RL Puzzles in RPGs">Reviews &#38; Ideas: RL Puzzles in RPGs</a></li></ol>]]></description>
		<wfw:commentRss>http://trollitc.com/2010/06/reviews-ideas-abraham-lincoln-vampire-hunter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>It’s Not Like Shooting Sushi In A Barrel: A Personalised Productivity Focus For Game Prep from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/B2WVdkGTFr8/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/B2WVdkGTFr8/#comments</comments>
		<pubDate>Thu, 27 May 2010 13:47:08 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[RPG theory]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1808</guid>
		<description><![CDATA[
While watching the special features from Numb3rs season 3 on DVD, I got to thinking about one of the phenomena of TV shows &#8211; that some episodes you really like, and some you don&#8217;t, and some episodes are really popular and some are not (and these categories never completely coincide. This is true even of [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/B2WVdkGTFr8/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sophisticated Links: Degrees Of Seperation in RPGs from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/nnTaxTe0Zgc/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/nnTaxTe0Zgc/#comments</comments>
		<pubDate>Thu, 20 May 2010 20:30:25 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Hero system]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1780</guid>
		<description><![CDATA[Introduction
This is not the post I was originally going to write for today, but a paragraph in one of the books I am reading brought to mind the game that seemed to be everywhere just a few years ago, &#8220;Six Degrees From Kevin Bacon&#8221;, and social networking in general, and I suddenly saw applicability to [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/nnTaxTe0Zgc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Reviews &amp; Ideas: Weather in RPGs from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/05/reviews-ideas-weather-in-rpgs/</link>
		<comments>http://trollitc.com/2010/05/reviews-ideas-weather-in-rpgs/#comments</comments>
		<pubDate>Thu, 20 May 2010 12:55:18 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://64f8f29deed26f85bb015dd61b973944</guid>
		<description><![CDATA["Weather effects have always had much too small of an emphasis in many RPGs, relegated to a mention in some generic world-building chapter or the occasional supplement."  It is time to reconsider that for your game.


Related posts:<ol><li><a href="http://trollitc.com/2010/05/reviews-ideas-dominion/" rel="bookmark" title="Permanent Link: Reviews &#38; Ideas: Dominion">Reviews &#38; Ideas: Dominion</a></li><li><a href="http://trollitc.com/2008/11/plush-beholders-rpgs-movies-and-more-holiday-gift-ideas-for-geeks/" rel="bookmark" title="Permanent Link: Plush Beholders, RPGs, movies and more holiday gift ideas for geeks">Plush Beholders, RPGs, movies and more holiday gift ideas for geeks</a></li><li><a href="http://trollitc.com/2010/03/my-playlist-fantasy-rpgs-and-the-music-i-queue-up-for-atmosphere/" rel="bookmark" title="Permanent Link: My playlist – fantasy RPGs and the music I queue up for atmosphere">My playlist &#8211; fantasy RPGs and the music I queue up for atmosphere</a></li></ol>]]></description>
		<wfw:commentRss>http://trollitc.com/2010/05/reviews-ideas-weather-in-rpgs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Ask The GMs: How to GM solo PCs (especially in combat) from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/U-rNt2B7kVo/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/U-rNt2B7kVo/#comments</comments>
		<pubDate>Fri, 14 May 2010 02:30:57 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
		<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Running Encounters]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1597</guid>
		<description><![CDATA[




Campaign Mastery was asked,
GM Brian: &#8220;I&#8217;m trying to run a D&#38;D 3.5 Eberron campaign that will mostly be a solo campaign for my friend. I&#8217;m just looking for tips on how I can run a well balanced solo campaign that can still have a good amount of combat.&#8221;





Johnn&#8217;s Answer:
This is a great question, because not [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/U-rNt2B7kVo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Serious gaming from Cogito, ergo ludo.</title>
		<link>http://thanuir.wordpress.com/2010/05/11/serious-gaming/</link>
		<comments>http://thanuir.wordpress.com/2010/05/11/serious-gaming/#comments</comments>
		<pubDate>Tue, 11 May 2010 18:26:19 +0000</pubDate>
		<dc:creator>Tommi Brander</dc:creator>
				<category><![CDATA[Actual Play]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://thanuir.wordpress.com/?p=625</guid>
		<description><![CDATA[I am currently running a Solar system game. Last session contained something I have not often seen in roleplaying, so maybe it is worth sharing. First, some background. I started the character generation by outlining the general situation and setting: science fiction, mostly hard, characters are people sent to the prison planetoid Pluto. Game can [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thanuir.wordpress.com&#38;blog=2163189&#38;post=625&#38;subd=thanuir&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://thanuir.wordpress.com/2010/05/11/serious-gaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>With An Evil Gleam: Giving Treasure a Personality from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/boCRZtGQxBs/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/boCRZtGQxBs/#comments</comments>
		<pubDate>Thu, 06 May 2010 13:42:24 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1745</guid>
		<description><![CDATA[
All too often, treasures in a game &#8211; be they gadgets in a high-tech setting, high-powered sports cars in a modern campaign, or arcane thingies in a fantasy campaign &#8211; are about as interesting as the cardboard cut-outs sometimes used to represent them in play or on a battlemap.
While it&#8217;s always possible to overdo such [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/boCRZtGQxBs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why do we roleplay? from The Omnipotent Eye</title>
		<link>http://theomnipotenteye.blogspot.com/2010/05/why-do-we-roleplay.html</link>
		<comments>http://theomnipotenteye.blogspot.com/2010/05/why-do-we-roleplay.html#comments</comments>
		<pubDate>Sun, 02 May 2010 18:53:00 +0000</pubDate>
		<dc:creator>The Omnipotent Eye</dc:creator>
				<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-1120006649160021749.post-8588435500288268024</guid>
		<description><![CDATA[James Maliszewski managed to nail it down very good in this post why we might put ourselves in the GM seat over and over again, even though it's hard work. Surprise, eh?

That reminded me of one of my first rpg sessions. My GM had to take a break, sinc...]]></description>
		<wfw:commentRss>http://theomnipotenteye.blogspot.com/2010/05/why-do-we-roleplay.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>A Slippery Slope: Level Adjustments Under The Microscope from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/ybjaLsMHVOE/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/ybjaLsMHVOE/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 15:47:28 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
		<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Monster Design]]></category>
		<category><![CDATA[Player Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1704</guid>
		<description><![CDATA[
There are times when an Ask-The-GM&#8217;s question doesn&#8217;t inspire one of us, or is too attached to the mechanics of one specific game system, or doesn&#8217;t have enough depth to justify a full blog post, or has already been answered by one of our articles, or for some other reason simply doesn&#8217;t suit the approach [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>3 Ways Game Masters Show, Don’t Tell from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/84BqZb_JTrU/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/84BqZb_JTrU/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 02:46:59 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1701</guid>
		<description><![CDATA[ 
&#8220;Show, don&#8217;t tell is an admonition to fiction writers to write in a manner that allows the reader to experience the story through a character&#8217;s action, words, thoughts, senses, and feelings rather than through the narrator&#8217;s exposition, summarization, and description.&#8221;
- Wikipedia
Great advice for writers. And the third dimension &#8211; interactivity &#8211; makes this even [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/84BqZb_JTrU/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Pursuit Of Perfection, Part 5 of 5: Character Evolution from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/uOP4sKgnNI8/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/uOP4sKgnNI8/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 14:38:45 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1678</guid>
		<description><![CDATA[
In the first part of this article, which is itself just the first installment of a series of articles, I discussed the execution and delivery of unique-ness in an RPG campaign, and derived a definition of doing so to a standard of perfection that was achievable in more than a hypothetical sense, that was actually [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/uOP4sKgnNI8/feed/</wfw:commentRss>
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		<title>The Pursuit Of Perfection, Part 4 of 5: Evolving The Campaign from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/W1OlB8NVB94/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/W1OlB8NVB94/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 21:43:40 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[campaign setting]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1632</guid>
		<description><![CDATA[
In the first part of this article, which is only the first installement of a series, I discussed the delivery of uniqueness in an RPG campaign, and derived a definition of doing so to perfection that was achievable in more than a hypothetical sense, that was actually a practical goal:

&#8220;Perfection in an RPG is achieved [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/W1OlB8NVB94/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Pursuit Of Perfection, Part 3 of 5: Laying A Campaign Foundation from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/BuK5mnoBgIc/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/BuK5mnoBgIc/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 17:14:27 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[campaign setting]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1617</guid>
		<description><![CDATA[
In the first part of this article, which is itself just the first installement of a series of articles, I discussed the execution and delivery of uniqueness in an RPG campaign, and derived a definition of doing so &#8220;to perfection&#8221; that was achievable in more than a hypothetical sense &#8211; that was actually a practical [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/BuK5mnoBgIc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Pursuit Of Perfection, Part 2 of 5: A Perfect Vision Through A Glass, Darkly from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/gkdogvkEmW4/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/gkdogvkEmW4/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 13:05:07 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[campaign setting]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1579</guid>
		<description><![CDATA[
In the first part of this article, which itself is the first installement of a series of articles, I discussed the execution and delivery of uniqueness in an RPG campaign, and derived a definition of doing so to perfection that was achievable in more than a hypothetical sense, that was actually a practical goal: &#8220;Perfection [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/gkdogvkEmW4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Retcon Rightly from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/5SGwa1wgYvs/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/5SGwa1wgYvs/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 00:56:34 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1576</guid>
		<description><![CDATA[How to undo major events in your campaign without destroying it.
The worst case scenario in my games has to be erasing gameplay, rewinding and replaying that part of the game again. I&#8217;ve only done that several times and it&#8217;s always felt horrible. A logic flaw pops up, or an inconsistency conflicts with what has been [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The Pursuit Of Perfection, Part 1 of 5: Don’t Compromise With Mediocrity from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/gisSMls513o/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/gisSMls513o/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 16:28:51 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Game Mastery]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[campaign setting]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1542</guid>
		<description><![CDATA[
Confessions Of A Fan: A partisan review
The 7 seasons of The West Wing emerged a couple of years ago from a packed field of contenders to become my all-time favorite TV series.
Early in its life, it wasn&#8217;t even a contender. I wasn&#8217;t a fan of political shows, just as I wasn&#8217;t particularly opinionated about politics; [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/gisSMls513o/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The proper care and feeding of players from KORE rpg » rpg</title>
		<link>http://www.korpg.com/blog/?p=1252</link>
		<comments>http://www.korpg.com/blog/?p=1252#comments</comments>
		<pubDate>Tue, 23 Mar 2010 19:13:38 +0000</pubDate>
		<dc:creator>KORE rpg</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1252</guid>
		<description><![CDATA[In response to a question about where I&#8217;ve been, I bemoaned the fact that I seem to have filled my plate with too many activities lately. Nobody&#8217;s fault but my own I suppose&#8230; probably the result of shiny object attraction syndrome where I find myself drawn to create new things without consideration to those irons [...]]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/?p=1252/feed/</wfw:commentRss>
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		<title>Roleplaying Ideas for a Jail or Prison Setting from Roleplaying Pro | Roleplaying Games, Miniatures, DnD, Gaming</title>
		<link>http://www.roleplayingpro.com/2010/03/22/roleplaying-ideas-for-a-jail-or-prison-setting/</link>
		<comments>http://www.roleplayingpro.com/2010/03/22/roleplaying-ideas-for-a-jail-or-prison-setting/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 14:00:16 +0000</pubDate>
		<dc:creator>Roleplayingpro</dc:creator>
				<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[roleplaying]]></category>

		<guid isPermaLink="false">http://www.roleplayingpro.com/?p=2447</guid>
		<description><![CDATA[A jail or prison setting is a great location for a roleplaying adventure or campaign. The players can take the role of guards, prisoners, or even an outside group that is working in or around the facility. These adventures can take place in any system setting such as modern, fantasy, sci-fi, or a host of [...]]]></description>
		<wfw:commentRss>http://www.roleplayingpro.com/2010/03/22/roleplaying-ideas-for-a-jail-or-prison-setting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Characterisation Puzzle: The First Decision from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/q5BmT4KNcCg/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/q5BmT4KNcCg/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 15:58:31 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1515</guid>
		<description><![CDATA[
If you&#8217;ve been following this series from the beginning, then you are now equipped with three new techniques for character development, all of which are useful when for some reason you&#8217;re struggling to find an idea.
So how do you choose between them?
I can&#8217;t answer that for you. It might be that one of these techniques [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The Characterisation Puzzle: The Window Shopping Technique from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/hEskZnKhCp8/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/hEskZnKhCp8/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 15:57:33 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1512</guid>
		<description><![CDATA[
New techniques for getting under a character&#8217;s skin don&#8217;t come along every day; the techniques described earlier in this series have been my standard weapons for such tasks for the last two decades. So, when I thought of an original one earlier this year, I paid attention.
This new technique is, in many ways, even simpler [...]]]></description>
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		<title>The Characterisation Puzzle: The Inversion Principle from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/BRqHO8BLcdc/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/BRqHO8BLcdc/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 20:12:36 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1506</guid>
		<description><![CDATA[
The second technique of character development that I call apon when stumped for ideas is something that I call The Inversion Principle. Some parts of this I had worked out many years ago, but it was when I read an interview with John deLancie (&#8220;Q&#8221; in Star Trek The Next Generation) that the final pieces [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Ask The GMs: Penetrating the veil of mystery from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/pwQwnXYZaZo/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/pwQwnXYZaZo/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 17:32:43 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1477</guid>
		<description><![CDATA[Why are mysteries so hard?






Campaign Mastery was asked,
I&#8217;m making a Hero System 5.5 campaign for some of my friends. I wanted to do a non-power game that was mystery based. First session went off fine, and I had some good hooks and an o.k. story. Now I find myself looking to plan another session and [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The Characterisation Puzzle: The Thumbnail Method from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/8cEl3GK9R3M/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/8cEl3GK9R3M/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 19:30:06 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1497</guid>
		<description><![CDATA[
This is technique number 1 for getting inside your character&#8217;s heads. It&#8217;s something I was taught in a Graphic Design course that I completed back in 1992 &#8211; so here we are 18 years later, and it&#8217;s still fresh in memory. That speaks volumes of its usefulness!
Step 1: Prep
Get a couple of pencils and a [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Ask The GMs: Essential Game Master Skills from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/-xHn7bVKeGY/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/-xHn7bVKeGY/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 02:09:15 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[campaign setting]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1474</guid>
		<description><![CDATA[What are the essential skills of a GM?






Loz is a frequent contributor to the comments here at CM. So when he submitted a question to Ask The GMs, we were inclined to pay close attention. Here&#8217;s what he had to say.
&#8220;Here&#8217;s a deceptively simple question: What are the essential Game Master skills? (Full disclosure: I [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/-xHn7bVKeGY/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Characterisation Puzzle: When personalities are hard to find from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/qy5MjHIVGD8/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/qy5MjHIVGD8/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 18:25:08 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1483</guid>
		<description><![CDATA[
Developing a characterisation is like a jigsaw puzzle. You solve the bit around the edges first &#8211; the most obvious characteristics &#8211; and then try and fill in the middle a bit at a time until the whole picture presents itself.
There is usually one critical &#8220;piece&#8221; of the puzzle, which &#8211; when &#8217;solved&#8217; &#8211; connects [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Some observations on Dogs in the Vineyard from Cogito, ergo ludo.</title>
		<link>http://thanuir.wordpress.com/2010/02/14/some-observations-on-dogs-in-the-vineyard/</link>
		<comments>http://thanuir.wordpress.com/2010/02/14/some-observations-on-dogs-in-the-vineyard/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 20:02:43 +0000</pubDate>
		<dc:creator>Tommi Brander</dc:creator>
				<category><![CDATA[Actual Play]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://thanuir.wordpress.com/?p=620</guid>
		<description><![CDATA[I have up to this point game mastered three, I think, sessions proper of Dogs (hereafter DitV) plus one character generation session. There is a pool of six players (plus me as the GM) and we handwave why the cast of characters changes between sessions. If you, dear reader, are not familiar with Dogs, I&#8217;d [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thanuir.wordpress.com&#38;blog=2163189&#38;post=620&#38;subd=thanuir&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://thanuir.wordpress.com/2010/02/14/some-observations-on-dogs-in-the-vineyard/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Scenario Sequencing: Structuring Campaign Flow from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/VshKIIDvDYA/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/VshKIIDvDYA/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 20:31:55 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Hero system]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[campaign setting]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1399</guid>
		<description><![CDATA[In a previous blog, I&#8217;ve written about my Superhero campaign currently facing a big finish (A Grand Conclusion: thinking about a big finish). This post will be a sequel of sorts, because any big finish naturally invites the question, &#8220;what&#8217;s next?&#8221;
In this case, &#8220;next&#8221; is a sequel campaign. Many of the preceeding characters will make [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>You can’t do that in a RPG… at least not anymore from KORE rpg » rpg</title>
		<link>http://www.korpg.com/blog/?p=1162</link>
		<comments>http://www.korpg.com/blog/?p=1162#comments</comments>
		<pubDate>Thu, 11 Feb 2010 19:51:22 +0000</pubDate>
		<dc:creator>KORE rpg</dc:creator>
				<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://www.korpg.com/blog/?p=1162</guid>
		<description><![CDATA[I&#8217;m a father now, have been for a few years so this isn&#8217;t an immediate adjustment, but something has definitely changed in me over the course of having kids of my own. Namely, there are things that now break my immersion almost immediately when presented in various formats.
Call it an annoyance, call it a prejudice&#8230; whatever. [...]]]></description>
		<wfw:commentRss>http://www.korpg.com/blog/?p=1162/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Relatively Uncertain: Taking Control of Game Physics from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/c2qmTA6umm4/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/c2qmTA6umm4/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 15:34:11 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[campaign setting]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1389</guid>
		<description><![CDATA[Every campaign needs a game physics, whether the GM knows it or not. And, in fact, they all have one, whether it&#8217;s specified or not, and whether the GM knows that or not, as well.
Boy, that was a short article! Now that we&#8217;ve established both need and solution, can we move on to another topic, [...]]]></description>
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		<title>Roleplaying Nirvana from Roleplaying Pro | Roleplaying Games, Miniatures, DnD, Gaming</title>
		<link>http://www.roleplayingpro.com/2010/01/31/roleplaying-nirvana/</link>
		<comments>http://www.roleplayingpro.com/2010/01/31/roleplaying-nirvana/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 18:21:02 +0000</pubDate>
		<dc:creator>Roleplayingpro</dc:creator>
				<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[roleplaying]]></category>

		<guid isPermaLink="false">http://www.roleplayingpro.com/?p=2428</guid>
		<description><![CDATA[Over the years I’ve played with many different groups, used numerous systems, and gamed with more players than I can remember.  With very few exceptions I’ve enjoyed my gaming experiences, although in all honesty I’ve frequently thought about what it would be like to play in the “perfect” game.  Of course what constitutes the perfect [...]]]></description>
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