Identifying Combat Bloat

September 27, 2016 from Reality Refracted
Filed under: Game Design, GM, RPG Hub 
Monday I talked about slogging through combat. In a comment one of our readers mentioned trying to streamline combat slog in a game he or she is designing. I like the idea. I also agree that about 10 minutes for a combat[...]
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Faster Combat?

September 25, 2016 from Reality Refracted
Filed under: GM, RPG Hub 
We're 90 minutes in to our 180 minute bi-monthly session. My plan, my hope, was for the PCs to be well out of the prison camp they were being brought to by 60 minutes. Instead, we're on round 3 of a combat that started a[...]
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