A Sense Of Location
Location is one of those things that is easy to lose track of when playing in a table top RPG. So easy in fact that I know there are lots of folks out there, players and gms, who often don't even really bother with it be[...]Read on >>
Flashback: Character Death
First, I apologize for how late this is going up. Something about Mondays just makes me miss the update time. I'll have to work on that. On the plus side though, I did have a good weekend. The game on Saturday that [...]Read on >>
Combat Avoidance: Why Won’t They Fight?
As I admitted in the opening post for this month’s RPG Blog Carnival (still open; post away!), I’m notorious for my combat avoidance; if there’s a way to get out of a fight, I will find it, and I’[...]Read on >>
Familiar but not: GMing someone else’s setting, with them as a player
So I am quite a fan of the ConstantCon that Zak spawned all those months ago, which now sits in the good hands of dozens of GM's.I've had chances to be in many different settings: from Urutsk, to Wessex, The D[...]Read on >>
Creighton’s Corner: Starting a New Campaign
April 8, 2012 from Game Knight Reviews
Filed under: Campaign, design, dungeons & dragons, Game Design, GM, Inspiration, pathfinder, roleplaying, RPG, RPG Hub
There are two basic ways you can start a campaign. Both are valid and both have a number of pros and cons. As always, the one you pick depends on your personal preferences and those of your players. Method 1: Choose a mo[...] Filed under: Campaign, design, dungeons & dragons, Game Design, GM, Inspiration, pathfinder, roleplaying, RPG, RPG Hub
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Ancient Scroll’s Secret Room: Roleplaying Sacrifice
April 7, 2012 from Game Knight Reviews
Filed under: Campaign, design, Game Design, GM, Inspiration, roleplaying, RPG, RPG Hub
This past week was tough with a lot of real work in my real job, not leaving much space for RPGs. Once I told my friend we were born in the wrong time. With few orcs left to hunt, dragons even more rare, and princesses[...] Filed under: Campaign, design, Game Design, GM, Inspiration, roleplaying, RPG, RPG Hub
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Friday Knight News – Gaming Edition: 6-APR-2012
April 6, 2012 from Game Knight Reviews
Filed under: 4e, dungeons & dragons, Game Design, GM, Inspiration, news, pathfinder, Reviews, roleplaying, RPG, RPG Hub, World of Darkness
Welcome to another installment of weekly link love here at Game Knight Reviews. I managed to go a little overboard collecting links this week since my 5/week posting schedule has gone awry in an attempt to avoid burning [...] Filed under: 4e, dungeons & dragons, Game Design, GM, Inspiration, news, pathfinder, Reviews, roleplaying, RPG, RPG Hub, World of Darkness
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What Is Fair?
let's just wrap up the content discussions for this week with another problem I'm currently facing as a GM. See, I'm in kind of a tight bind as I work on the prep for my Deathwatch game this Saturday. The PCs have taken [...]Read on >>
Magic Weapons
Depending on your game, and the level of magic in your game for some of those games, your approach to magic weapons is going to change. For some games a +1 magic sword is something that every adventurer should have at le[...]Read on >>
Game Styles: The Supernatural
Every GM has a type of game that they favor and are really good at running. For some of us, we excel at running narrative epics where the PCs become, or are supposed to become, larger than life heroes whose songs will be[...]Read on >>
Supplement Review: Hand Drawn Cities: Volume 1 by Alyssa Faden from Torn World
April 2, 2012 from Game Knight Reviews
Filed under: design, GM, Inspiration, Reviews, roleplaying, RPG, RPG Hub
Many times I’ve mentioned my fascination for maps. There’s something about not only gaining perspective about places new and old, but learning from the point of view of the cartographer who drew those maps. W[...] Filed under: design, GM, Inspiration, Reviews, roleplaying, RPG, RPG Hub
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Friday Knight News – Gaming Edition: 30-MAR-2012
March 30, 2012 from Game Knight Reviews
Filed under: 4e, design, dungeons & dragons, Game Design, GM, Inspiration, news, pathfinder, Reviews, roleplaying, RPG, RPG Hub, Tools
First thing I have to say is that I’m sorry this issue is a bit light (but only a little) on content. I’m exhausted after several days at a software conference and I haven’t had time to peruse the usual[...] Filed under: 4e, design, dungeons & dragons, Game Design, GM, Inspiration, news, pathfinder, Reviews, roleplaying, RPG, RPG Hub, Tools
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NPC Tracking
Apologies for how late this is going up but, amusingly enough, my time for writing the blog yesterday was used up by game prep and then I had an early night due to not feeling the greatest. All that said, today will hope[...]Read on >>
Game Review: Nights of the Crusades by MJ Alishah from Aetheric Dreams
March 29, 2012 from Game Knight Reviews
Filed under: design, Game Design, GM, Inspiration, Reviews, roleplaying, RPG, RPG Hub
Occasionally I get the opportunity to review something that is at once both familiar and completely new. There’s nothing wrong with variations on a theme, but it’s nice to see a fresh take on roleplaying that[...] Filed under: design, Game Design, GM, Inspiration, Reviews, roleplaying, RPG, RPG Hub
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Adventure Review: The Tribute (PFRPG) by Carl Bussler from Timeless Adventures
March 27, 2012 from Game Knight Reviews
Filed under: 4e, design, dungeons & dragons, GM, pathfinder, Reviews, roleplaying, RPG, RPG Hub
Don’t you just love double-edged swords? You can swing them this way or that way and they do a lot of damage in the hands of someone who can swing them effectively. Unfortunately, there’s a downside… Yo[...] Filed under: 4e, design, dungeons & dragons, GM, pathfinder, Reviews, roleplaying, RPG, RPG Hub
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Making Your Villain’s Plan
Over the last 6-8 months I've killed about 3-4 different "big" writing projects because they stalled out. They all stalled out for different specific reason, but when I looked back at them recently I noticed that they al[...]Read on >>
Creighton’s Corner: What’s A Campaign Anyway?
March 25, 2012 from Game Knight Reviews
Filed under: Campaign, design, dungeons & dragons, Game Design, GM, Inspiration, pathfinder, roleplaying, RPG, RPG Hub
Last time we talked about taking a moment to think about what you and your players want to get out of a game. Armed with this knowledge, the GM can start to think about what kind of campaign to actually run. A campaign c[...] Filed under: Campaign, design, dungeons & dragons, Game Design, GM, Inspiration, pathfinder, roleplaying, RPG, RPG Hub
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Ancient Scroll’s Secret Room: Oh peaceful village, oh village of joy…
March 24, 2012 from Game Knight Reviews
Filed under: Campaign, Campaigns, design, Game Design, GM, Inspiration, roleplaying, RPG, RPG Hub
Today I want to share some thoughts about playing with PCs in a single location. Most fantasy adventures and campaigns are designed as a never-ending journey & quest pursuit. There are only a few RPGs (that I know) [...] Filed under: Campaign, Campaigns, design, Game Design, GM, Inspiration, roleplaying, RPG, RPG Hub
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Friday Knight News – Gaming Edition: 23-MAR-2012
March 23, 2012 from Game Knight Reviews
Filed under: 4e, Call of Cthulhu, design, dungeons & dragons, Game Design, GM, Inspiration, news, pathfinder, Reviews, roleplaying, RPG, RPG Hub, Savage Worlds, Tools
Another week buried in Java code. But I did get some gaming in last Sunday thanks to Jason, Mark, Jonathan, Ben, and Ben! Sure, we were stuck in a sewer for the majority of the evening, but hey… it was a very nice [...] Filed under: 4e, Call of Cthulhu, design, dungeons & dragons, Game Design, GM, Inspiration, news, pathfinder, Reviews, roleplaying, RPG, RPG Hub, Savage Worlds, Tools
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Publisher Interview: Christopher Merwin of BlackStar Games
March 22, 2012 from Game Knight Reviews
Filed under: Campaign, campaign setting, design, Game Design, GM, Inspiration, news, pathfinder, roleplaying, RPG, RPG Hub
Back in October 2011, I caught wind of the Shadowlands Epic Fantasy Sci-Fi Mashup project at Kickstarter. When I checked out the project page, I was impressed by the art, the descriptions, and most of all the new approa[...] Filed under: Campaign, campaign setting, design, Game Design, GM, Inspiration, news, pathfinder, roleplaying, RPG, RPG Hub
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The Gassy Gnoll: Flea Tinted Glasses
March 21, 2012 from Game Knight Reviews
Filed under: design, dungeons & dragons, GM, Inspiration, roleplaying, RPG, RPG Hub
The Gassy Gnoll had his yearly flea dip this week and had an odd thought while gagging on the cloud of dust… How does a flea see the world? A shorter life, plus the occasional killer blizzard, frequent earthquakes,[...] Filed under: design, dungeons & dragons, GM, Inspiration, roleplaying, RPG, RPG Hub
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Don’t Change The Character, Change The Story
This is part of a 2 part series. This part, the first part, is addressed to the GMs of the world and is to address something I've seen a lot of new GMs do when trying to get their games going. Tomorrow's entry will be to[...]Read on >>
GM Essentials: How to keep a handle on clues, communication and collateral damage.
Regulating the flow of information can be one of the most difficult parts of running a game. Give the party too much information, and you’ll spoil the ending for the clever players or risk entire portions of your p[...]Read on >>
Suddenly Serious
A lot of grim, dark, and horrific stuff can get glossed over at the game table. Sure, we all joke about the Paladin obliterating that ork chieftain with his smite, but the actual visual related to that can be gruesome. I[...]Read on >>
Adventure Review: Shadowed Keep on the Borderland by Creighton Broadhurst and Martin Tideswell for Raging Swan Press
March 19, 2012 from Game Knight Reviews
Filed under: Campaign, Game Design, GM, pathfinder, Reviews, roleplaying, RPG, RPG Hub
Sometimes all you need to kick off a new campaign is a good adventure. Something with some twists and turns, well-defined encounters, and a path that your players can stray from when they need to wander. Though the occas[...] Filed under: Campaign, Game Design, GM, pathfinder, Reviews, roleplaying, RPG, RPG Hub
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When Even the Player Doesn’t Know What’s Wrong
Not every character catches on with the player; I think it’s safe to say we all know what it’s like to play a character who just isn’t fun, whether that’s not fun yet, no longer fun, or never that[...]Read on >>
Creighton’s Corner: Know Your Players
March 18, 2012 from Game Knight Reviews
Filed under: Campaign, design, dungeons & dragons, Game Design, GM, Inspiration, pathfinder, roleplaying, RPG, RPG Hub
So you’re a GM thinking about starting a new campaign. No doubt, you’ve got some cool ideas and are champing at the bit to get started, but how do you know your players will enjoy what you’ve planned? Better yet, w[...] Filed under: Campaign, design, dungeons & dragons, Game Design, GM, Inspiration, pathfinder, roleplaying, RPG, RPG Hub
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Ancient Scroll’s Secret Room: One Bad Hand (Open-ended Adventure Seed)
(Editor’s Note: Robert offers us something a little different this week with an adventure seed that could be used for a modern horror setting…) Sometimes all it takes for a murder is a bad hand of poker…[...]Read on >>
Friday Knight News, Gaming Edition: 16-MAR-2012
March 16, 2012 from Game Knight Reviews
Filed under: 4e, design, dungeons & dragons, Game Design, GM, Inspiration, news, pathfinder, Reviews, roleplaying, RPG, RPG Hub, Tools
What a week! But on the plus side, tomorrow is St. Patrick’s Day! I know this may not mean much to a lot of people, but it’s my second favorite holiday behind Thanksgiving. I not only get to cook (the Crock P[...] Filed under: 4e, design, dungeons & dragons, Game Design, GM, Inspiration, news, pathfinder, Reviews, roleplaying, RPG, RPG Hub, Tools
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GM vs. Players: Who Owns What?
Ownership is a funny thing when it comes to RPGs. There was a time (the 90s is when I saw it the most) where the act of touching another man's dice was worthy of a beating that the toucher would be seen as to blame for. [...]Read on >>
Filling In The Gaps Of PC Back Story
I've been doing a lot of self assessment lately, trying to find things I can improve upon and things that I genuinely like about my GMing style, and one of the things I came across as being a bit too vague is something I[...]Read on >>
Serious Business
March 13, 2012 from Exchange of Realities
Filed under: GM Advice, roleplaying, RPG Hub, World Building
Most of us have seen something that qualifies as Serious Business. It’s not going to change the world, it’s not life or death, it might not even seem like anything more than a simple pastime, but to the peopl[...] Filed under: GM Advice, roleplaying, RPG Hub, World Building
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Victory Does Not Mean Total Victory
RPGs are funny things sometimes. In fact, they can be downright frustrating at times. See, we all come together to tell a story, play a game, and have some fun. However, that isn't always what happens. Misperceptions can[...]Read on >>
Adventure Review: BP3: The Prophecy Revealed (PFRPG) from Jeff Gupton and Blackbyrne Publishing
March 12, 2012 from Game Knight Reviews
Filed under: Campaign, design, Game Design, GM, pathfinder, Reviews, roleplaying, RPG, RPG Hub
When we last left our heroes in the Dark Veil campaign from Blackbyrne Publishing, they were exploring the town of Gull’s Port in BP2: The Manor of Deceit. Now, in BP3: The Prophecy Revealed by Jeff Gupton, the PCs[...] Filed under: Campaign, design, Game Design, GM, pathfinder, Reviews, roleplaying, RPG, RPG Hub
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The Problems and Promises of Real-World Settings
March 12, 2012 from Exchange of Realities
Filed under: GM Advice, roleplaying, RPG Hub, World Building
When we’re creating our stories, or choosing our game systems/settings, we’re generally given a choice: create a world of our own/use a fictional setting that’s already there, or use a variation on the [...] Filed under: GM Advice, roleplaying, RPG Hub, World Building
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Ancient Scroll’s Secret Room: High School… Horror!
March 10, 2012 from Game Knight Reviews
Filed under: design, GM, Inspiration, roleplaying, RPG, RPG Hub
Today I’d like to share some adventure ideas with you. Something that might even inspire you to run a modern horror adventure in… high school. Last weekend I missed writing a Saturday column (Sorry, Fitz!) be[...] Filed under: design, GM, Inspiration, roleplaying, RPG, RPG Hub
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Friday Knight News – Gaming Edition: 9-MAR-2012
March 9, 2012 from Game Knight Reviews
Filed under: 4e, design, dungeons & dragons, Game Design, GM, Inspiration, news, pathfinder, Reviews, roleplaying, RPG, RPG Hub, Tools
Do you hear that? That’s the sound of Friday finally arriving! Unfortunately at my house, that also means that the Spring season of soccer is gonig to start and I’m going to be spending lots of time on a socc[...] Filed under: 4e, design, dungeons & dragons, Game Design, GM, Inspiration, news, pathfinder, Reviews, roleplaying, RPG, RPG Hub, Tools
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Adventure Review: BP2: The Manor of Deceit (PFRPG) from Jeff Gupton and Blackbyrne Publishing
March 8, 2012 from Game Knight Reviews
Filed under: Campaign, design, Game Design, GM, pathfinder, Reviews, roleplaying, RPG, RPG Hub
A couple of days ago I took a look at the adventure BP1: The Hidden Current from Jeff Gupton and Blackbyrne Publishing and noted a few issues with page layout and art choices. Today, I’m happy to say that the secon[...] Filed under: Campaign, design, Game Design, GM, pathfinder, Reviews, roleplaying, RPG, RPG Hub
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A Monument To Their Sins
Not 100% sure where today's post is going as of the time of writing. I have an idea for what I want to talk about, and I guess we're going to see where it goes. Sorry if it comes off as rambly or ranty, but it will be wh[...]Read on >>
How Much Agency Do You Give?
This is something I've been thinking about a lot in relation to my own games. The question is simple, and right up there in the topic. The question comes down to how much control do you give to your players? Does it chan[...]Read on >>
Things You Might Want To Know When Planning An Assassination
Let’s face it, assassins are ubiquitous; you have to work at it to find a genre in which they aren’t hiding behind a post somewhere. And since they pop up in a lot of plots, it’s important to know how t[...]Read on >>
Adventure Review: BP1: The Hidden Current(PFRPG) from Jeff Gupton and Blackbyrne Publishing
March 6, 2012 from Game Knight Reviews
Filed under: Campaign, design, Game Design, GM, pathfinder, Reviews, roleplaying, RPG, RPG Hub
Not every product is perfect. And, like a lot of GMs, I suspect that I am willing to overlook certain issues with a product if it meets my needs. But in my role as a reviewer, I want to make sure that I touch on both the[...] Filed under: Campaign, design, Game Design, GM, pathfinder, Reviews, roleplaying, RPG, RPG Hub
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Artifacts of Anticlimax
It might have been played up just a bit too much in order to provide motivation. Or maybe it’s to justify the fact that everybody with a name, a backstory and/or an even remotely solid set of stats seems to want to[...]Read on >>
Ending A Story
this being the release day of Mass Effect 3, I figured I'd do something small about what you might want to look for as you end your story. Hilariously, and by pure chance, this post coming out on time and on the actual d[...]Read on >>
Game Review: The Shotgun Diaries: A Zombie Survival Roleplaying Game by John Wick
March 5, 2012 from Game Knight Reviews
Filed under: design, Game Design, GM, Inspiration, Reviews, roleplaying, RPG, RPG Hub
Yes, The Shotgun Diaries is an older game, written back in 2009. Yes, it’s probably been reviewed a hundred times before. But I’ve had it in my queue for a while and decided to check it out. At a mere 16 page[...] Filed under: design, Game Design, GM, Inspiration, Reviews, roleplaying, RPG, RPG Hub
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The GM Is A Player
I'm going to be upfront. This blog post was inspired by this post from The Action Point. In the post the writer makes a lot of good points. They do, however, forget one key point. Or at least, that is how it seems to me.[...]Read on >>
DIY Digital D&D (Guest Post by Angela Taylor)
March 4, 2012 from Game Knight Reviews
Filed under: 4e, dungeons & dragons, GM, Inspiration, roleplaying, RPG, RPG Hub, Tools
Computers make D&D a whole lot smoother, but if you don’t want to pay through the nose every month for D&D Insider, you’ll have to do some preparation on your own. Here are a few must-have tools for DIY D[...] Filed under: 4e, dungeons & dragons, GM, Inspiration, roleplaying, RPG, RPG Hub, Tools
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Friday Knight News – Gaming Edition: 2-MAR-2012
March 2, 2012 from Game Knight Reviews
Filed under: design, dungeons & dragons, Game Design, GM, Inspiration, news, pathfinder, Reviews, roleplaying, RPG, RPG Hub, Tools
February is short, but where did it go? March zipped in under the radar and I wasn’t ready for it. Yet, here it is! Sorry about only one review this week, but it’s looking like next week we’ll shoot for[...] Filed under: design, dungeons & dragons, Game Design, GM, Inspiration, news, pathfinder, Reviews, roleplaying, RPG, RPG Hub, Tools
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Appearances
How much thought do you give to the appearance of your table top character? I mean, sure, everyone gives at least some thought to it. The basic physical descriptors are on most character sheets I've seen: height, weight,[...]Read on >>
What Do You Like About Char Gen?
Simple and small post for today. I don't have much to talk about, but I am intrigued about a comment that Rob Donahue made on twitter today.The topic being discussed was character creation in the new Marvel Heroic RPG. A[...]Read on >>












