Adventures in Surrendering

September 8, 2010 from Exchange of Realities
Filed under: GM Advice, Player Advice, RPG Hub, roleplaying 
“I don’t lose. I just change the battlefield to something that suits my skills a bit more.” –Tuyet There’s one thing I noticed about two of the games I was in (one running, one playing) that differ[...]
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Opportunity Actions: DIY Templates 2 – The Hardware Store

September 3, 2010 from DM Samuels RPG Musings
Filed under: Advice/Tools, Player Advice, RPG Hub 
Last time, I told you that you could get good gaming templates absolutely free with help from the hardware store. I will show you how to make 2 of them, one for Thunderwave (with the option for Expand Spell)and one for [...]
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Needles of Knitting +5: Using The Craft Skill To Its Best Advantage

September 2, 2010 from Geek's Dream Girl
Filed under: Character Development, RPG, RPG Hub 
There's no such thing as wasted ranks in the Craft skill.[...]
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Opportunity Actions: Hybridizing Gameplay

It’s tough. People’s schedules just don’t always line up the way we’d like them to. People move. People get married, have kids, and other things that make getting together less and less possible. [...]
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Put your hand down and play

August 27, 2010 from DM Samuels RPG Musings
Filed under: 4e DD, Player Advice, RPG Hub 
A few weeks ago, I was playing in my bi-weekly 4e game.  (Wait, is bi-weekly every other week, or twice a week, I can never remember…let me try again.) A few weeks ago, I was playing in my every-other-week 4e game[...]
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Characterization Exercise: Who’s Your Ideal Enemy?

August 26, 2010 from Exchange of Realities
Filed under: GM Advice, Player Advice, RPG Hub, roleplaying 
There’s a lot to be said about the peculiar dance between two enemies: a blend of mutual hatred, a peculiar sort of chemistry, and who knows what in the middle. It makes conflicts interesting—but like a good roma[...]
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Opportunity Actions: What I Look for in an RPG

There are a lot of RPGs out there. That much is clear. The question I’d like to take on is: Which one(s) would I play, and why? There are a few criteria by which I will judge this: Theme/Genre Character Building [...]
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Personal Observation: On Villains With Recruitment Spiels

August 24, 2010 from Exchange of Realities
Filed under: GM Advice, Player Advice, RPG Hub, roleplaying 
An “Are you sure you want to continue fighting me?” in the middle of a fight. An “It’s a pity they’ve already got their hooks in you” between conflicts. A philosophical debate between enemies. I admit[...]
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Ask The GMs: How to survive political games with paranoia and intrigue

August 24, 2010 from Campaign Mastery
Filed under: Advice/Tools, Play, Player Advice, RPG Hub, advice 
Lilith Laing asks the GMs: “Recently I started playing in a Vampire: The Masquerade Old WOD game. Even after one session, it is probably the best game I have ever played in (or even run), but I have never play[...]
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Review of Dark Sun Campaign Setting by Wizards of the Coast

August 23, 2010 from Neuroglyph Games
Filed under: Character Development, D&D 4e, RPG Hub, Review 
When the original Dark Sun was released back in 1991, I recall that I was not terribly interested in a new campaign setting.  My Players and I were still trying to get a handle on how 2nd Edition was going to mess with [...]
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For New Players: How Does This Work Again?

August 19, 2010 from Exchange of Realities
Filed under: Player Advice, RPG Hub, roleplaying 
It’s rough being a new player in an unfamiliar system, particularly when there isn’t much time to learn, or you’re the only one who’s functionally a new player. Particularly when there are two way[...]
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Creating A Character Around A Concept

August 17, 2010 from Dungeon's Master
Filed under: 4e, Character Development, RPG Hub 
Character concepts come from a myriad of sources. Sometimes we take an idea that is tried, tested and true. On other occasions we branch out and try new builds. Of course loading up Character Builder and looking for the [...]
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Renaissance of Roleplaying

August 16, 2010 from Critical Hits
Filed under: Player Advice, RPG, RPG Hub, roleplaying 
I feel like it is possible to establish a renaissance of roleplaying, assuming you even want to, but it couldn't possibly work through just one devoted person, even if that person is the DM. It would just be too excrucia[...]
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Opportunity Actions: Character Optimization vs. Storytelling… Is This Really a Fight?

August 16, 2010 from DM Samuels RPG Musings
Filed under: 4e DD, Game Design, Player Advice, RPG Hub 
In a recent post over at Temporary Hit Points, SarahDarkmagic, sort of in passing mentions the conflict between Storytellers and Optimizers in character design. This gets me thinking. Why is there such a difference betwe[...]
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How Not To Be Lost in a Scene

August 13, 2010 from Exchange of Realities
Filed under: Player Advice, RPG Hub, player tips, roleplaying 
Yesterday, I talked about how a GM or a writer can keep from misplacing characters in a character-dense scene. But while it’s harder for someone who controls multiple characters to keep perfect track of all of them[...]
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Comparing Conversation and Combat

August 11, 2010 from Exchange of Realities
Filed under: GM Advice, Player Advice, RPG Hub, roleplaying 
What’s the difference between conversation and combat? I found myself asking that of one of my friends, while thinking about UZ’s recent question on keeping all participants in a conversation involving more t[...]
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With One Scene

Often, a writer can get away with establishing a character slowly, over time. In this scene, emphasizing this quality. In another scene, another one. A slow, gradual process. A GM with a long-term enough plan, or a playe[...]
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IC Questions I Really Need to Ask My Next Player

August 4, 2010 from Exchange of Realities
Filed under: GM Advice, Player Advice, RPG Hub, roleplaying 
If there’s one thing I have learned from my game, it’s that it can be very, very difficult to play to a particularly reserved character. It makes sense that they’re not going to be fully realized starti[...]
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“Mini-Me”: Inspiration for Character Creation

July 30, 2010 from Neuroglyph Games
Filed under: Character Development, D&D 4e, RPG Hub 
“I’ve already had someone created in my image. He’s evil, he wants to take over the world, and he fits easily into most overhead storage bins.” ~ Dr. Evil (Austin Powers 2, 1999) I was making lists earlie[...]
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Characterization Exercise: What Do You See In These People?

July 28, 2010 from Exchange of Realities
Filed under: GM Advice, Player Advice, RPG Hub, roleplaying 
Lone heroes happen in stories, but they’re not the world’s most common creatures, and games almost invariably involve a group, either homogeneously PC or a combination of PC and NPC (or a parallel all-NPC gro[...]
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Facilitating Gamebuzz

July 23, 2010 from Exchange of Realities
Filed under: GM Advice, Player Advice, RPG Hub, roleplaying 
Yesterday, I talked about the creation of a feeling of intense achievement beyond expectation (or “gamebuzz”), and why and how its effect on the players in an RPG can be utilized. But what sorts of factors aid or hin[...]
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We All Have Our Roles To Play: A Functional Perspective on Personality Archetypes, Part 1

Everything that I’ve ever read on the subject has defined archetypes for RPGs either in terms of the psychology of the character or the abilities of the character. Filling out a team roster is often a case of playe[...]
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The GM’s Secret Mood-Weapon: Gamebuzz

July 22, 2010 from Exchange of Realities
Filed under: GM Advice, Player Advice, RPG Hub, roleplaying 
Overwhelming emotion is the hallmark of the good storyteller, regardless of medium. Catch up the audience in the moment, throw them around a bit, and immerse them completely in the emotion, and the payback will be worth [...]
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Combat, Comfort Zones and Comparative Difficulty

July 21, 2010 from Exchange of Realities
Filed under: GM Advice, Player Advice, RPG Hub, roleplaying 
While many of the people I know would probably disagree rather strenuously, I think the most difficult part of any given RPG is managing the combat. But it’s interesting looking at the relative difficulty of most o[...]
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A Speech-Writing Process

July 20, 2010 from Exchange of Realities
Filed under: GM Advice, Player Advice, RPG Hub 
Rhetoric. It’s the purview of a speaker, a common way of showing why a leader is so popular, an excellent use of a high Performance score, a way to show off one’s own writing skills—but on the other hand, a[...]
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Nonvisual Manifestations of Magic

A long time ago, I asked a question: why do we always see magic? The answer I originally worked with was that it was easier, since people are visual; I know the English language has more sight-words than sound-words or t[...]
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Authority Levels and the Gaming Table

July 16, 2010 from Exchange of Realities
Filed under: GM Advice, Player Advice, RPG Hub, roleplaying 
Yesterday, I talked about comfortable authority levels, the general hierarchical positions to which people tend to find themselves drawn. But they aren’t just for characters; I’ve noticed that comfortable aut[...]
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Character Exercise: Comfortable Authority Levels

July 15, 2010 from Exchange of Realities
Filed under: GM Advice, Player Advice, RPG Hub, roleplaying 
Like everything else, how much authority and in what form people are comfortable with varies from person to person, and from character to character. I find, though, that there are certain bands in which they lie, and kno[...]
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Ramblings on Motivation

Without motivation, there is no story. If there’s already a plot, it needs to be possible to get the characters motivated to do something about it. If there isn’t one already planned out, the characters need [...]
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On Finding Love (for Your Characters)

I talked a lot about understanding your characters through looking at what might work well for them in terms of romance, but as Brickwall pointed out yesterday, I never really went into much detail on explaining how. Her[...]
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Character Exercise Followup: Matchmaker, Matchmaker…

July 8, 2010 from Exchange of Realities
Filed under: GM Advice, Player Advice, RPG Hub, roleplaying 
Yesterday, I talked about learning about a character through trying to figure out what the perfect romantic partner for her would be like. Of course, even with fictional characters, one really shouldn’t expect perf[...]
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Character Exercise: Who’s Their Type?

July 7, 2010 from Exchange of Realities
Filed under: GM Advice, Player Advice, RPG Hub, roleplaying 
While I’m no supporter of the idea that every story needs a romance in there somewhere, I do think that a character’s interest in romantic partners, particularly of the long-term persuasion, can say a lot abo[...]
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The Evolution of In-Joke (and Other) Slang

In-jokes. The secret language of people who’ve known each other or been part of the same subset of a subculture for a while, they serve a writer or roleplayer as a way of illustrating a strong shared history betwee[...]
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Character Types Part 8 – The Gambler

June 16, 2010 from Reality Refracted
Filed under: Character Development, GM, RPG Hub, advice 
"You should know how low the possibility is of getting 7 runs off that guy" ~Yoshida"A low possibility, so it's not zero than is it?" ~Toua The line above is from an anime called 'One Outs', a sports anime about a Gamble[...]
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Character Design: Optimized or Game Breaking?

June 16, 2010 from Neuroglyph Games
Filed under: Character Development, D&D 4e, RPG Hub 
“Out of perfection nothing can be made. Every process involves breaking something up.” ~ Joseph Campbell Now before I even begin here, I’m going to admit that this post is going to sound a bit like a rant, and I ho[...]
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Ask The GMs: An Inconsistency of Play

May 25, 2010 from Campaign Mastery
Filed under: DM Advice, Play, Player Advice, RPG Hub 
How do you fix it when inconsistent roleplay or interpersonal conflicts are killing the campaign? The more restrictions on gameplay you have, and the more expectations on play style you have, the more you need to talk ab[...]
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Cooperative Party Building

May 20, 2010 from DM Samuels RPG Musings
Filed under: 4e DD, Advice/Tools, Player Advice, RPG Hub 
I am starting up a new 4e campaign and the players and I got together for the first session this past Monday. I have realized in the past year or two that the ease of DMing 4th edition (by which I mean encounter building[...]
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Review of Martial Cultures: The Ikanoi by Chaotic Shiny Productions

May 5, 2010 from Neuroglyph Games
Filed under: Character Development, D&D 4e, RPG Hub, Review 
“We come from the land of the ice and snow…” ~ Led Zeppelin (The Immigrant Song, Houses of the Holy) If you want to convey how tough and hardy a hero is, just portray them running, fighting and jumping around in so[...]
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A Slippery Slope: Level Adjustments Under The Microscope

There are times when an Ask-The-GM’s question doesn’t inspire one of us, or is too attached to the mechanics of one specific game system, or doesn’t have enough depth to justify a full blog post, or ha[...]
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Background Check

April 29, 2010 from Critical Hits
Filed under: 4e, Player Advice, RPG, RPG Hub, roleplaying 
I’ve talked about investing some emotion in your character and, thereby, the game. As a follow-up, I suggested you seize the game by the horns. The “Play Boldly” article seemed more concrete, more useful, than the [...]
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How to Find a Gaming Group

April 19, 2010 from DM Samuels RPG Musings
Filed under: Advice/Tools, Player Advice, RPG Hub 
I have been on hiatus for a week, and I apologize for that.  While I am constructing the next few Adventure Hooks, I have this post for you to peruse.  This was written in response to a person on a message board I freq[...]
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Play Boldly

April 15, 2010 from Critical Hits
Filed under: 4e, Player Advice, RPG, RPG Hub, roleplaying 
Following up on my last post, I intend to disparage no one, including my players past and present, but a malaise sets in on me occasionally when I’m playing a D&D game. Players seem lethargic. They don’t respond [...]
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Response to: What to Do With a Bad GM

April 6, 2010 from DM Samuels RPG Musings
Filed under: 4e DD, Advice/Tools, Player Advice, RPG Hub 
This is my response to a post on a blog I read (mikesdndblog).  In this particular post, Mike talks about his experience with a DM at a convention game (D&D 4e, one-shot, limited time, pre-set adventure).  The DM w[...]
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Become Emotional

April 5, 2010 from Critical Hits
Filed under: 4e, Player Advice, RPG, RPG Hub, roleplaying 
The psychology of desire and attachment defines our lives in countless ways. This fact is true even in the roleplaying games. Every character you play is an extension of you and the desires you want to fulfill by playing[...]
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World Building 101: This One’s For the Players

April 1, 2010 from Jonathan Drain's D20 Source
Filed under: Player Advice, RPG Hub 
World building is traditionally considered to be the DM’s task. After all, the DM is responsible for setting the stage, portraying the NPCs, controlling the monsters and hazards faced by the player characters, and gen[...]
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Are You Afraid of Hurting Your Characters?

March 3, 2010 from Capturing Fantasy
Filed under: Character Development, RPG Hub 
24. Arguably one of the most popular television series of the last decade. The premise is simple, each one-hour episode depicts an actual hour in the main character’s life. That character is Jack Bauer and over the[...]
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The Almighty Player

February 18, 2010 from Critical Hits
Filed under: Player Advice, RPG, RPG Hub 
Excuse me, but could I have just a few moments to talk to the players out there? If you're a DM, with your level-plus-four encounters, your killer dice that never roll below 15, and your behind-the-screen smirk, I'd jus[...]
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Raise Dead and the TPK

February 16, 2010 from DM Samuels RPG Musings
Filed under: 4e DD, Advice/Tools, Player Advice, RPG Hub 
A couple of weeks ago I was playing in a 4e game which ended in a TPK.  That’s Total Party Kill for those of you not current with the lingo. A couple of bits of background info regarding the group… 1) This w[...]
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Levelling Up

February 11, 2010 from Mike's D&D Blog
Filed under: 4e, Character Development, RPG Hub 
When do you like to receive experience points? And when do you like for your characters to level up? Video games (Super Mario Bros. in particular) has conditioned me to expect to know how many points I’ve earned im[...]
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Do You Own Your LARP or Consume It?

January 19, 2010 from LARP Source
Filed under: Character, Character Development, RPG Hub, roleplaying 
Is your LARP experience like the DVD that you just purchased, or the movie theatre ticket that you brought your better half to last week?[...]
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