Getting The Party Started

As a GM, there are few things I hate more upon starting a new game than the mess that inevitably arises from getting a load of PCs, who may not have anything at all to do with one another, into a vague semblance of a coh[...]
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Things You Might Want to Know When Being the Bait

January 12, 2012 from Exchange of Realities
Filed under: GM Advice, Player Advice, roleplaying, RPG Hub 
Some problems can be solved just by kicking down the door and wreaking havoc, but not always. When the enemy is still faceless and their whereabouts unknown, or when going directly after them would only lead to more trou[...]
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Silent Characters

January 11, 2012 from Exchange of Realities
Filed under: GM Advice, Player Advice, roleplaying, RPG Hub 
Sometimes you have characters of few words; you know the type, the ones who will nod or shake their heads or occasionally toss out a few word insults. And then there are the ones who don’t talk. At all. No, not eve[...]
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Reprise: Keeping Angst in Check

December 27, 2011 from Exchange of Realities
Filed under: GM Advice, Player Advice, roleplaying, RPG Hub 
Originally posted on September 9, 2008. Have you ever gotten tired of a character, PC, NPC or just plain fictional, who invited himself to a pity party and never left? So have I. No beloved peasant villages were harmed i[...]
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Shadowscast – episode 1

December 27, 2011 from Casting Shadows
Filed under: Character Development, RPG Hub 
This blog will be incorporating video posts for RPG material into the normal flow of things from now on. I am planning on releasing no more than 1 per month, but the initial episodes will have an experimental nature whic[...]
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Growth and Revelation

In the comments to yesterday’s riff on why I don’t tend to start with my characters pre-heroed, UZ pointed out that there are two things that can both mean character development. It’s a topic I couldn&#[...]
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“Why” and How It Can Improve Your Game

Willful suspension of disbelief is a concept that comes up a lot when talking about fiction. For those of you unfamiliar with it, it’s the idea that you sometimes have to stop your mind from saying “That’s ridiculo[...]
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Calls to Harms… (RPG Blog Carnival – 12-2011)

December 12, 2011 from Casting Shadows
Filed under: Character Development, roleplaying, RPG Hub 
As we start the second full week of December’s RPG Blog Carnival, discussions about the entries from last week, particularly ‘Honeymoon Adventure’ have led me in this direction: The care and feeding of [...]
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Things You Might Want To Know When Mediating a Feud

Two sides, both alike in… something, anyway… is an automatic recipe for drama: just ask Shakespeare! Between the inconveniences they cause and the general waste of life and potential they represent, blood feu[...]
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Things You Might Want to Know When Mounting a Rescue Mission

November 9, 2011 from Exchange of Realities
Filed under: GM Advice, Player Advice, roleplaying, RPG Hub 
When I presented Things You Might Want to Know When Planning a Heist, Michael pointed out that most of what goes into a successful heist plot can also go into a successful hostage rescue mission plan. It’s true, bu[...]
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