<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>RPG Bloggers &#187; Player Advice</title>
	<atom:link href="http://www.rpgbloggers.com/category/advicetools/player-advice/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rpgbloggers.com</link>
	<description>The best in tabletop RPG blogs</description>
	<lastBuildDate>Tue, 07 Feb 2012 22:59:07 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
		<item>
		<title>Getting The Party Started from RPG MUSINGS</title>
		<link>http://www.rpgmusings.com/2012/01/getting-the-party-started/</link>
		<comments>http://www.rpgmusings.com/2012/01/getting-the-party-started/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 16:30:18 +0000</pubDate>
		<dc:creator>DM Samuels RPG Musings</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Player Advice]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.rpgmusings.com/?p=2560</guid>
		<description><![CDATA[As a GM, there are few things I hate more upon starting a new game than the mess that inevitably arises from getting a load of PCs, who may not have anything at all to do with one another, into a vague semblance of a coherent group. Most of the time, i...]]></description>
		<wfw:commentRss>http://www.rpgmusings.com/2012/01/getting-the-party-started/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Things You Might Want to Know When Being the Bait from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2012/01/12/things-you-might-want-to-know-when-being-the-bait/</link>
		<comments>http://www.exchangeofrealities.com/2012/01/12/things-you-might-want-to-know-when-being-the-bait/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 08:00:02 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[Player Advice]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3495</guid>
		<description><![CDATA[Some problems can be solved just by kicking down the door and wreaking havoc, but not always. When the enemy is still faceless and their whereabouts unknown, or when going directly after them would only lead to more trouble, sometimes it&#8217;s best to be the trap, letting the enemy come to you. But being the [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2012/01/12/things-you-might-want-to-know-when-being-the-bait/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Silent Characters from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2012/01/11/silent-characters/</link>
		<comments>http://www.exchangeofrealities.com/2012/01/11/silent-characters/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 08:00:25 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[Player Advice]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3492</guid>
		<description><![CDATA[Sometimes you have characters of few words; you know the type, the ones who will nod or shake their heads or occasionally toss out a few word insults. And then there are the ones who don&#8217;t talk. At all. No, not even then. They&#8217;re mysterious, and they&#8217;re definitely a challenge to write or play; there&#8217;s [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2012/01/11/silent-characters/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Reprise: Keeping Angst in Check from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2011/12/27/reprise-keeping-angst-in-check/</link>
		<comments>http://www.exchangeofrealities.com/2011/12/27/reprise-keeping-angst-in-check/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 08:00:31 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[Player Advice]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3457</guid>
		<description><![CDATA[Originally posted on September 9, 2008. Have you ever gotten tired of a character, PC, NPC or just plain fictional, who invited himself to a pity party and never left? So have I.
No beloved peasant villages were harmed in the making of this post.
If you’ve been running games for a while, you’ve probably seen one [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2011/12/27/reprise-keeping-angst-in-check/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shadowscast – episode 1 from Casting Shadows</title>
		<link>http://runeslinger.wordpress.com/2011/12/27/shadowscast-episode-1/</link>
		<comments>http://runeslinger.wordpress.com/2011/12/27/shadowscast-episode-1/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 02:41:06 +0000</pubDate>
		<dc:creator>Casting Shadows</dc:creator>
				<category><![CDATA[Character Development]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://runeslinger.wordpress.com/?p=2735</guid>
		<description><![CDATA[This blog will be incorporating video posts for RPG material into the normal flow of things from now on. I am planning on releasing no more than 1 per month, but the initial episodes will have an experimental nature which may include alterations of sch...]]></description>
		<wfw:commentRss>http://runeslinger.wordpress.com/2011/12/27/shadowscast-episode-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://runeslinger.files.wordpress.com/2011/12/photo_lg_koreasouth.png?w=150" length="" type="" />
<enclosure url="http://0.gravatar.com/avatar/6253c4735e4687006dc23b5f1c37936f?s=96&amp;amp;d=http://0.gravatar.com/avatar/ad516503a11cd5ca435acc9bb6523536?s=96&amp;amp;r=PG" length="" type="" />
<enclosure url="http://runeslinger.files.wordpress.com/2011/12/ec9881eb93b1ed8fac-ed8380ec9e84ec8aa4ed8098ec96b4.jpg?w=200" length="" type="" />
		</item>
		<item>
		<title>Growth and Revelation from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2011/12/22/growth-and-revelation/</link>
		<comments>http://www.exchangeofrealities.com/2011/12/22/growth-and-revelation/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 08:00:55 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[Character Development]]></category>
		<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[Player Advice]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3445</guid>
		<description><![CDATA[In the comments to yesterday&#8217;s riff on why I don&#8217;t tend to start with my characters pre-heroed, UZ pointed out that there are two things that can both mean character development. It&#8217;s a topic I couldn&#8217;t resist poking a bit.
I&#8217;m going to start by assigning names to them so that we can keep the silly [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2011/12/22/growth-and-revelation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>“Why” and How It Can Improve Your Game from RPG MUSINGS</title>
		<link>http://www.rpgmusings.com/2011/12/%E2%80%9Cwhy%E2%80%9D-and-how-it-can-improve-your-game/</link>
		<comments>http://www.rpgmusings.com/2011/12/%E2%80%9Cwhy%E2%80%9D-and-how-it-can-improve-your-game/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 16:00:20 +0000</pubDate>
		<dc:creator>DM Samuels RPG Musings</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Player Advice]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.rpgmusings.com/?p=2540</guid>
		<description><![CDATA[Willful suspension of disbelief is a concept that comes up a lot when talking about fiction. For those of you unfamiliar with it, it’s the idea that you sometimes have to stop your mind from saying “That’s ridiculous”, “That could never happe...]]></description>
		<wfw:commentRss>http://www.rpgmusings.com/2011/12/%e2%80%9cwhy%e2%80%9d-and-how-it-can-improve-your-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Calls to Harms…  (RPG Blog Carnival – 12-2011) from Casting Shadows</title>
		<link>http://runeslinger.wordpress.com/2011/12/12/calls-to-harms-rpg-blog-carnival-12-2011/</link>
		<comments>http://runeslinger.wordpress.com/2011/12/12/calls-to-harms-rpg-blog-carnival-12-2011/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 06:36:37 +0000</pubDate>
		<dc:creator>Casting Shadows</dc:creator>
				<category><![CDATA[Character Development]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://runeslinger.wordpress.com/?p=2670</guid>
		<description><![CDATA[As we start the second full week of December&#8217;s RPG Blog Carnival, discussions about the entries from last week, particularly &#8216;Honeymoon Adventure&#8217; have led me in this direction: The care and feeding of heroes without fudging or molly-...]]></description>
		<wfw:commentRss>http://runeslinger.wordpress.com/2011/12/12/calls-to-harms-rpg-blog-carnival-12-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://nevermetpress.com/wp-content/uploads/2011/01/RPGBlogCarnivalLogocopy.jpg" length="" type="" />
<enclosure url="http://0.gravatar.com/avatar/6253c4735e4687006dc23b5f1c37936f?s=96&amp;amp;d=http://0.gravatar.com/avatar/ad516503a11cd5ca435acc9bb6523536?s=96&amp;amp;r=PG" length="" type="" />
<enclosure url="http://runeslinger.files.wordpress.com/2011/12/ocean-storm-boat-2.jpg?w=150" length="" type="" />
		</item>
		<item>
		<title>Things You Might Want To Know When Mediating a Feud from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2011/11/28/things-you-might-want-to-know-when-mediating-a-feud/</link>
		<comments>http://www.exchangeofrealities.com/2011/11/28/things-you-might-want-to-know-when-mediating-a-feud/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 08:00:25 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[Player Advice]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3383</guid>
		<description><![CDATA[Two sides, both alike in&#8230; something, anyway&#8230; is an automatic recipe for drama: just ask Shakespeare! Between the inconveniences they cause and the general waste of life and potential they represent, blood feuds are a prime &#8220;problem&#8221; in a setting for protagonists to find themselves fixing. But there&#8217;s a lot to take into account when [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2011/11/28/things-you-might-want-to-know-when-mediating-a-feud/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Things You Might Want to Know When Mounting a Rescue Mission from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2011/11/09/things-you-might-want-to-know-when-mounting-a-rescue-mission/</link>
		<comments>http://www.exchangeofrealities.com/2011/11/09/things-you-might-want-to-know-when-mounting-a-rescue-mission/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 08:00:52 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[Player Advice]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3333</guid>
		<description><![CDATA[When I presented Things You Might Want to Know When Planning a Heist, Michael pointed out that most of what goes into a successful heist plot can also go into a successful hostage rescue mission plan. It&#8217;s true, but on the other hand, not all that&#8217;s required for a rescue plan is really covered by [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2011/11/09/things-you-might-want-to-know-when-mounting-a-rescue-mission/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

