There are things that we all take for granted. Any expectation of this sort can be a great basis for an adventure.
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Why do we have so much trepidation about hallways in the movies? Is it the fact that they seem to be haunted in horror films? Or that sometimes they stretch to infinity when we know we should be reaching the end? Or runn[...] Read on >>
This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Phase one of implementing the campaign has gone far better than I hoped. I was abl[...] Read on >>
Another spell casting class, another city. This time it's the druid's turn. Druids are traditionally associated with wilderness. Nature peeks through the city's cracks, infrastructure...
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The distinction between magic and expertise has always been blurred. Masters of the Martial Arts, of Herbalism, of Metallurgy, and of many other fields have often been reputed to possess supernatural powers. In a realm o[...] Read on >>