An Interview With The Hellrider: Part 3: What are the Hellriders & the End of the Hellriders.
August 30, 2010 from canageek
Filed under: Background, Fluff/Inspiration, RPG, RPG Hub, campaign setting, roleplaying
Sorry for the long delay, I’ve been caught up in real life again: Moving across the province, packing to move again to go back to university and the (fortunately friendly) end of a romantic relationship. Anyway, en[...] Filed under: Background, Fluff/Inspiration, RPG, RPG Hub, campaign setting, roleplaying
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Garhelm – The Map
This is Garhelm: If you want a better look, trying downloading the PDF: linkYep, as you can tell from the scan, I banged it out on some old notebook paper. I make no claims to be a cartographer, so I have no clue i[...]Read on >>
Garhelm – The Blood of the Einherjar
I had hoped that allowing any race to freely multi-class with Barbarian would encourage hearty PCs (see the "Classes" section of this post link). However, it pushed players to take a level of Barbarian at first le[...]Read on >>
Garhelm – More Setting-Specific Rules
I’ve been digging through my old files (both paper and electronic) and have realized at some point I revised my initial rule-set. Both of the Garhelm campaigns were played over four years ago (egad, time flies),[...]Read on >>
An Interview With The Hellrider. Part 2: The Formation of the Hellriders
August 10, 2010 from canageek
Filed under: Background, Fluff/Inspiration, RPG, RPG Hub, campaign setting, roleplaying
“You still here? Wanna hear more? Well why the fuck not? Buy me another drink and I’ll ramble a bit more. So most of us were originally ex-bikers, but a few like me were picked up for useful skills. I could f[...] Filed under: Background, Fluff/Inspiration, RPG, RPG Hub, campaign setting, roleplaying
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Dark Sun Heats Up
We are fortunate enough to have received copies of the Dark Sun Campaign Setting and the Dark Sun Creature Catalog today, and as usual we'd love to share anything and everything that we can with you guys! Earlier today I[...]Read on >>
Garhelm – Setting-Specific Rules
Here are the setting-specific rules I provided to the players. This is kind of a hodge-podge listing and isn’t in any particular order. I’ve added a few editorial comments about things that did or did no[...]Read on >>
Pulling That Lever: The Selection Of Leaders In RPG Societies
July 29, 2010 from Campaign Mastery
Filed under: 3.x, 4e, Adventure Prep, Campaigns, D&D 4e, DM Advice, Inspiration, RPG Hub, campaign setting
Okay, so for the first time since we started this online magazine/blog, one of us has missed getting a post up. Johnn struck problems with his planned post at the last possible moment, and then tried to rewrite it but mi[...] Filed under: 3.x, 4e, Adventure Prep, Campaigns, D&D 4e, DM Advice, Inspiration, RPG Hub, campaign setting
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Garhelm – The Background
I distributed this background to my players to set the tone of the campaign. When creating this back-story, I had three goals in mind: Work in all the stuff I love (e.g., Norse mythology, Fraz-Urb’ Luu, etc[...]Read on >>
Garhelm – My Homebrew Campaign Setting
My next few posts will detail a campaign setting I created a few years back for D&D 3.5. I named the world “Garhelm.” Why? Because it sounded cool. (To this day, I’m waiting for someone [...]Read on >>
An Interview With The Hellrider. Part 1: Demons Ate the Goddamn World.
July 27, 2010 from canageek
Filed under: Background, Fluff/Inspiration, Other Systems, RPG, RPG Hub, campaign setting, roleplaying
“Alright, listen up as I don’t wanna have to say this mor’n once. I’m sick of tell’n every yokel and farmer I run across to piss off so I figure I’ll tell you once and be done with it.[...] Filed under: Background, Fluff/Inspiration, Other Systems, RPG, RPG Hub, campaign setting, roleplaying
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Eureka! – Some inspiring notions
July 8, 2010 from Campaign Mastery
Filed under: Adventure Prep, DM Advice, Game Mastering, Inspiration, RPG Hub, Reviews, campaign setting
There is a cooking show in Australia (it actually started in the UK, and a US version was recently announced) called Masterchef Australia. The goal of the series is to identify and winnow through the best amatuer cooks [...] Filed under: Adventure Prep, DM Advice, Game Mastering, Inspiration, RPG Hub, Reviews, campaign setting
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The Critical Threshold: A brief debate on the Merits of Extreme Results
June 10, 2010 from Campaign Mastery
Filed under: 3.x, Adventure Prep, Campaigns, DM Advice, Game Mastering, Hero system, RPG Hub, RPG theory, Running Encounters, behind the screen, campaign setting
This is not the post that I expected to make this week. I simply ran out of time and could not finish either the article I had intended to post this week [about time travel] or the one for next week [the long-awaited fo[...] Filed under: 3.x, Adventure Prep, Campaigns, DM Advice, Game Mastering, Hero system, RPG Hub, RPG theory, Running Encounters, behind the screen, campaign setting
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What do you look for in a game setting?
April 20, 2010 from Moebius Adventures Blog
Filed under: RPG Hub, campaign setting, design, roleplaying
Hi all… I’ve been pondering putting aside my dreams of an independent roleplaying game in favor of doing what I love to do most, which is world and adventure design. So as I ponder such thoughts, I wonderR[...] Filed under: RPG Hub, campaign setting, design, roleplaying
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Ask The GMs: The Momentum Of The Inevitable
April 20, 2010 from Campaign Mastery
Filed under: Adventure Prep, At the table, Campaigns, DM Advice, Encounter Design, RPG Hub, behind the screen, campaign setting
Should there ever be something that is too big or has too much momentum for the PCs to be able to stop?
In the discussion following a previous Ask The GMs, (Giving Players The Power To Choose), James Carter asked th[...] Filed under: Adventure Prep, At the table, Campaigns, DM Advice, Encounter Design, RPG Hub, behind the screen, campaign setting
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Saragasso of Dungeons
April 17, 2010 from canageek
Filed under: Background, Fluff/Inspiration, RPG, RPG Hub, campaign setting, dungeons & dragons, roleplaying
There is a place in the multiverse that steals bits from other dimensions. A building here, a castle there, a cave system from other there. These all get mashed together in lightless universe, and covered with the di[...] Filed under: Background, Fluff/Inspiration, RPG, RPG Hub, campaign setting, dungeons & dragons, roleplaying
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The Pursuit Of Perfection, Part 4 of 5: Evolving The Campaign
April 15, 2010 from Campaign Mastery
Filed under: Campaigns, DM Advice, Game Mastering, Inspiration, RPG Hub, campaign setting
In the first part of this article, which is only the first installement of a series, I discussed the delivery of uniqueness in an RPG campaign, and derived a definition of doing so to perfection that was achievable in m[...] Filed under: Campaigns, DM Advice, Game Mastering, Inspiration, RPG Hub, campaign setting
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The Pursuit Of Perfection, Part 3 of 5: Laying A Campaign Foundation
April 8, 2010 from Campaign Mastery
Filed under: Campaigns, DM Advice, Game Mastering, Inspiration, RPG Hub, campaign setting
In the first part of this article, which is itself just the first installement of a series of articles, I discussed the execution and delivery of uniqueness in an RPG campaign, and derived a definition of doing so ̶[...] Filed under: Campaigns, DM Advice, Game Mastering, Inspiration, RPG Hub, campaign setting
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The Pursuit Of Perfection, Part 2 of 5: A Perfect Vision Through A Glass, Darkly
April 1, 2010 from Campaign Mastery
Filed under: 3.x, Campaigns, DM Advice, Game Mastering, Inspiration, RPG Hub, campaign setting
In the first part of this article, which itself is the first installement of a series of articles, I discussed the execution and delivery of uniqueness in an RPG campaign, and derived a definition of doing so to perfect[...] Filed under: 3.x, Campaigns, DM Advice, Game Mastering, Inspiration, RPG Hub, campaign setting
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The Pursuit Of Perfection, Part 1 of 5: Don’t Compromise With Mediocrity
March 25, 2010 from Campaign Mastery
Filed under: DM Advice, Game Mastering, Game Mastery, RPG Hub, campaign setting
Confessions Of A Fan: A partisan review
The 7 seasons of The West Wing emerged a couple of years ago from a packed field of contenders to become my all-time favorite TV series.
Early in its life, it wasn’t even a [...] Filed under: DM Advice, Game Mastering, Game Mastery, RPG Hub, campaign setting
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Shattered Future: Part I: The Northern Tribes
March 23, 2010 from canageek
Filed under: Background, Fluff/Inspiration, RPG, RPG Hub, campaign setting, roleplaying
There was a time when gods walked the earth. They lived in great temples of glass and metal and ruled over man from on high. All was good, everyone had food and clean water and warm beds. The gods taught us magic, and ga[...] Filed under: Background, Fluff/Inspiration, RPG, RPG Hub, campaign setting, roleplaying
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Ask The GMs: Essential Game Master Skills
March 2, 2010 from Campaign Mastery
Filed under: Adventure Prep, DM Advice, Game Mastering, Play, RPG Hub, advice, behind the screen, campaign setting
What are the essential skills of a GM?
Loz is a frequent contributor to the comments here at CM. So when he submitted a question to Ask The GMs, we were inclined to pay close attention. Here’s what he had to [...] Filed under: Adventure Prep, DM Advice, Game Mastering, Play, RPG Hub, advice, behind the screen, campaign setting
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The Frozen Lands: A Science-Fiction Campaign Premise
I often come up with ideas for new campaigns. Some of these are rubbish and discarded almost immediatly; some get saved, stored up for when I might need them; but most often they just get thrown away because I have no ho[...]Read on >>
Scenario Sequencing: Structuring Campaign Flow
February 11, 2010 from Campaign Mastery
Filed under: Campaigns, DM Advice, Game Mastering, Hero system, RPG Hub, campaign setting
In a previous blog, I’ve written about my Superhero campaign currently facing a big finish (A Grand Conclusion: thinking about a big finish). This post will be a sequel of sorts, because any big finish naturally in[...] Filed under: Campaigns, DM Advice, Game Mastering, Hero system, RPG Hub, campaign setting
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Relatively Uncertain: Taking Control of Game Physics
February 4, 2010 from Campaign Mastery
Filed under: DM Advice, Game Mastering, RPG Hub, campaign setting
Every campaign needs a game physics, whether the GM knows it or not. And, in fact, they all have one, whether it’s specified or not, and whether the GM knows that or not, as well.
Boy, that was a short article! Now[...] Filed under: DM Advice, Game Mastering, RPG Hub, campaign setting
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Setting the Game in Your Location
January 20, 2010 from Role-Playing Discussions
Filed under: Call of Cthulhu, RPG Hub, Rifts, campaign setting
I am not sure if this is a common occurrence among role-players or not, but a group that I played in high school set many of the games in our town. For obvious reasons, this does not work as well for Dungeons & Drag[...] Filed under: Call of Cthulhu, RPG Hub, Rifts, campaign setting
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Bringing on the next generation, Part Two: Gamemaster Mentors
December 21, 2009 from Campaign Mastery
Filed under: Game Mastering, Game Mastery, RPG Hub, advice, campaign setting
In many respects, it’s easier being a player than a GM. Since the player determines the personality of the character, as well as what the character says and does, there is in fact no ‘right way’ or [...] Filed under: Game Mastering, Game Mastery, RPG Hub, advice, campaign setting
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The Ascended Conflict in my Riddleport Campaign
While I’m using Golarion as the world for my upcoming Pathfinder campaign, I’m making changes to the powers-that-be in a move that is the ultimate change in top-down planning. Spoiler warning: players in my c[...]Read on >>
Using “real” life in your games.
Thanks to Ken at The Rusty Battleaxe and his kick-ass d30 Random Blog Topic Table, this post will deal with three real life locations that I use in my Mutant Future campaign. First, let me say how much I [...]Read on >>
Dark Shadows – Focussing On Alignment, Part 5 of 5
November 20, 2009 from Campaign Mastery
Filed under: 3.x, 4e, Campaigns, D&D 4e, DM Advice, Game Mastery, Inspiration, RPG Hub, campaign setting
This post is the end of a long road! It started with a guest article by Garry Stahl, The Conundrum Of Alignment. Parts two and three highlighted what I believe to be the causes of the problems Garry identified, and prov[...] Filed under: 3.x, 4e, Campaigns, D&D 4e, DM Advice, Game Mastery, Inspiration, RPG Hub, campaign setting
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Campaign Timeline, Part 2 – The Second Apocalypse
During the last session my players learned quite a bit about the history of the alien invasion, and in particular the events that led to the current Mutant Future that they know and love. April 20th, 2010 - January 7th, [...]Read on >>
Ask The GMs: PC Choices and Consequences
October 29, 2009 from Campaign Mastery
Filed under: Adventure Prep, At the table, Campaigns, DM Advice, Game Mastering, Game Mastery, Play, RPG Hub, behind the screen, campaign setting
How can you make the players feel like their actions have an impact on the world?
Sometimes, the simplest questions have the most complicated or profound answers. So it was with some trepidation that we’ve ap[...] Filed under: Adventure Prep, At the table, Campaigns, DM Advice, Game Mastering, Game Mastery, Play, RPG Hub, behind the screen, campaign setting
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Ask The GMs: Giving Players The Power To Choose Their Own Adventures
October 12, 2009 from Campaign Mastery
Filed under: Adventure Prep, At the table, DM Advice, Game Mastering, Play, RPG Hub, behind the screen, campaign setting
How do you create a campaign that gives the players absolute freedom but still leaves the GM in control?
Recently, Campaign Mastery was asked,
Is it possible to create a truly player-choice driven campaign (within [...] Filed under: Adventure Prep, At the table, DM Advice, Game Mastering, Play, RPG Hub, behind the screen, campaign setting
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Friday Links for October 9, 2009 (a day early)
October 8, 2009 from Moebius Adventures Blog
Filed under: RPG Hub, advice, campaign setting, design, roleplaying
Hi all!
I’m going to be gone tomorrow, so I thought I’d post my Friday Links a day early. Yes, it might warp the time-space continuum, but oh well. No worse than the large hadron collider.
Unique Tavern En[...] Filed under: RPG Hub, advice, campaign setting, design, roleplaying
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Getting People to Contribute
When I first set about writing The Kyngdoms Campaign Setting one of the things I hoped would arise would be the input of others – to build a small community of people who shared an enjoyment of the setting and who [...]Read on >>
Mine Fiction For Campaign Qualities
Campaign Qualities Are Like Feats For Game Worlds I’m flipping through FantasyCraft, a new d20 OGL RPG from Crafty Games. The first place I always go to in such books is the game master section. And amongst the 80 [...]Read on >>
Ask The GMs: Going Beyond The Rules
September 22, 2009 from Campaign Mastery
Filed under: 3.x, Campaigns, DM Advice, Encounter Design, Game Mastering, Game Mastery, Monster Design, RPG Hub, Running Encounters, campaign setting
How do you extrapolate from existing rules to cover new situations?
Recently, Campaign Mastery was asked,
If a giant has rapid shot can he throw 2 rocks in a full round action? (d&d 3.5)
This sparked some debat[...] Filed under: 3.x, Campaigns, DM Advice, Encounter Design, Game Mastering, Game Mastery, Monster Design, RPG Hub, Running Encounters, campaign setting
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Great City Player’s Guide
0one Games have announced they will be releasing The Great City Player’s Guide for (not surprisingly) their Great City Campaign Setting. They will be releasing versions for both OGL 3.5 and Pathfinder. So far IR[...]Read on >>
My Biggest Mistakes: Defying Expectations in the Zenith-3 Campaign
September 17, 2009 from Campaign Mastery
Filed under: DM Advice, Game Mastering, Hero system, RPG Hub, campaign setting
Some expectations are made to be confounded if it’s at all possible. If someone expects a dull and boring campaign, that’s one you don’t want to live up to. If someone expects to get favourable treatme[...] Filed under: DM Advice, Game Mastering, Hero system, RPG Hub, campaign setting
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Ask The GMs: In it for the long haul
September 14, 2009 from Campaign Mastery
Filed under: Adventure Prep, DM Advice, Encounter Design, Game Mastering, RPG Hub, advice, campaign setting
How can a campaign last for decades, and what does such longevity imply?
A question recently asked us,
I remember Mike mentioning his decades-long superhero game a few times, and am currently planning my next campa[...] Filed under: Adventure Prep, DM Advice, Encounter Design, Game Mastering, RPG Hub, advice, campaign setting
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My Biggest Mistakes: Information Overload in the Zenith-3 Campaign
September 11, 2009 from Campaign Mastery
Filed under: Campaigns, DM Advice, Game Mastering, Hero system, Play, RPG Hub, campaign setting
As you should know by now if you’re a regular visitor here – and with 2 new articles every week, why aren’t you, if you’re not!? – this month’s blog carnival is on the subject of mist[...] Filed under: Campaigns, DM Advice, Game Mastering, Hero system, Play, RPG Hub, campaign setting
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My Biggest Mistakes: A slip of the tongue
September 3, 2009 from Campaign Mastery
Filed under: DM Advice, Game Mastering, Hero system, RPG Hub, campaign setting
We all make mistakes. Some are trivial – I mean, who really cares if that critter did d6+1 damage and not d6+2? But I’m talking about bigger mistakes, the kind that matter. I’ve got five of them, and a[...] Filed under: DM Advice, Game Mastering, Hero system, RPG Hub, campaign setting
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Coinage in Fumanor: Windows into a campaign background
August 28, 2009 from Campaign Mastery
Filed under: 3.x, Campaigns, DM Advice, RPG Hub, campaign setting
In a previous blog, I discussed converting prices from “…and a 10-Foot Pole” from I.C.E. and mentioned a number of campaign-related issues and background elements from “Fumanor: The Last DeityR[...] Filed under: 3.x, Campaigns, DM Advice, RPG Hub, campaign setting
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Pillars Of Architecture: Some Thoughts On The Construction Of Cities
August 20, 2009 from Campaign Mastery
Filed under: Advice/Tools, DM Advice, Game Mastering, RPG Hub, campaign setting
I recently had the need to design a Drow Outpost for my Shards Of Divinity campaign, and in the process, I made a few mental notes concerning how I go about designing cities, and population centres in general, that I tho[...] Filed under: Advice/Tools, DM Advice, Game Mastering, RPG Hub, campaign setting
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D&D’s 2010 Campaign Setting
Wizards of the Coast has said that every year they will support a different campaign setting, and they have recently announced the setting for 2010. I don't play 4E for many reasons but I was interested to see what sett[...]Read on >>
Return of #Twitterville
Tomorrow sees the long awaited returned of #Twitterville. The creative writing exercise that is rapidly turning into a fully blown fantasy campaign world. It was put on hold back in May, just as it was hitting its stride[...]Read on >>
How Much Is That Warhorse In The Window? – Pricing Of Goods in D&D
August 10, 2009 from Campaign Mastery
Filed under: 3.x, Advice/Tools, Campaigns, DM Advice, RPG Hub, behind the screen, campaign setting
It doesn’t take much more than a quick flip through the pages of “…And A 10-foot Pole” to realise that it’s an extensively-researched volume. Aside from breaking history into twelve periods [...] Filed under: 3.x, Advice/Tools, Campaigns, DM Advice, RPG Hub, behind the screen, campaign setting
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Breaking The Bank: controlling treasure in D&D
August 6, 2009 from Campaign Mastery
Filed under: 3.x, 4e, Adventure Prep, DM Advice, Game Mastering, RPG Hub, behind the screen, campaign setting
Many monsters come with treasure in D&D. Taken at face value, these can quickly overwhelm a campaign. I thought I would run through a few measures that the GM can use to control how much hard currency the party gets [...] Filed under: 3.x, 4e, Adventure Prep, DM Advice, Game Mastering, RPG Hub, behind the screen, campaign setting
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Campaign Timeline part 1
The default setting for Mutant Future is that society collapsed in the future. This means that when the ruins of past civilizations are explored, high-tech items like laser guns and advanced robotics can be found. The f[...]Read on >>
Tuesday Twitters: What Do You Want in a Campaign Setting?
What do you find important in a campaign setting? NOTE: A repost of yesterday's Monday Musings.[...]Read on >>










