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	<title>RPG Bloggers &#187; Fluff/Inspiration</title>
	<atom:link href="http://www.rpgbloggers.com/category/fluffinspiration/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rpgbloggers.com</link>
	<description>The best in tabletop RPG blogs</description>
	<lastBuildDate>Thu, 09 Sep 2010 23:51:58 +0000</lastBuildDate>
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		<title>Places Under the Dying Sun: The Ruined City of Thanjivar from THE WHEEL OF SAMSARA</title>
		<link>http://wheel-of-samsara.blogspot.com/2010/09/places-under-dying-sun-ruined-city-of.html</link>
		<comments>http://wheel-of-samsara.blogspot.com/2010/09/places-under-dying-sun-ruined-city-of.html#comments</comments>
		<pubDate>Thu, 09 Sep 2010 23:32:00 +0000</pubDate>
		<dc:creator>The Wheel of Samsara</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-8311060361308252769.post-7613153411488956248</guid>
		<description><![CDATA[<u>Hex 16.01—The Ruined City of Thanjivar</u> (1,000 XP when first entered)<br /><div style="text-align: justify">Thanjivar is an ancient city; far older than Hajal (the dominant power in the Kahira region.  It was once a mighty port that resisted the loss of the seas as best it could.  The docks, and indeed other parts of the city, progress downward for some length as the city was extended over the centuries following the lowering waterline.  Thus, the older parts of the city lie on what is now the Kahira Plain, while the newest parts reach nearly to the floor of the Valley of Mariners.</div><div style="text-align: justify"><br /></div><div style="text-align: justify">Thanjivar presents a tempting target for treasure-hunters of all kinds.  Its the walls of the Old City are of a unique, pink marble that fetch high prices; unfortunately little is left of them after centuries of architectural pillaging. It is well-known (and possibly even true) that the ancient Kings of Thanjivar were ritually preserved after death by gilding; covered in a layer of pure gold that was then worked to resemble them perfectly.  The Hall of Golden Kings is virtually a by-word for a fabulous treasure.  Although no one has ever found the Hall, many other riches have been removed from the ruined city, whose people clearly enjoyed a high-level of material wealth.</div><div style="text-align: justify"><br /></div><div style="text-align: justify">As tempting a locale as Thanjivar is for fortune-hunters, it is no less a tempting site for&#160; spawning Scorpion Men.  During the egg-laying season, bands of Akrab from the Lost Sea migrate into the Valley of Mariners and then ascend to the lower levels of the city to brood.  During this time, the males will frequently raid out upon the Kahira Plain in search of food.   More than one adventurer with dreams of gold has ended up as supper for a nest of young Scorpion broodlings.</div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8311060361308252769-7613153411488956248?l=wheel-of-samsara.blogspot.com' alt='' /></div>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Another player bites the dust? from TEMPLE OF DEMOGORGON</title>
		<link>http://templeofdemogorgon.blogspot.com/2010/09/another-player-bites-dust.html</link>
		<comments>http://templeofdemogorgon.blogspot.com/2010/09/another-player-bites-dust.html#comments</comments>
		<pubDate>Thu, 09 Sep 2010 21:30:00 +0000</pubDate>
		<dc:creator>Temple of Demogorgon</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-2215377602209492275.post-721091362829083918</guid>
		<description><![CDATA[OK, here is the rant of the month. File it under "The DM ain't feelin' it."Last night I did some OD&#38;D for my regular group. My feelings coming away from the session were in stark contrast to my experiences with Mark (Fred C. Dobbs), Mat, Gary, Bob (Cyc...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Meet Ashya T’Sai.</title>
		<link>http://www.rpgbloggers.com/2010/09/meet-ashya-t%e2%80%99sai/</link>
		<comments>http://www.rpgbloggers.com/2010/09/meet-ashya-t%e2%80%99sai/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 17:00:19 +0000</pubDate>
		<dc:creator>Vulcan Stev's Database</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://vulcanstev.wordpress.com/?p=2299</guid>
		<description><![CDATA[As most of my regular readers can tell you, I am a widower.  My wife, Mrs. Vulcan Stev passed this past spring after a battle with breast cancer and then liver cancer.  Rather then rehash what I&#8217;ve already written just click here. One week after I wrote the I&#8217;m not fishing post, I broached the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=vulcanstev.wordpress.com&#38;blog=6311986&#38;post=2299&#38;subd=vulcanstev&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Sessions Recaps Done by Your Players from More Than Dice</title>
		<link>http://morethandice.com/?p=618</link>
		<comments>http://morethandice.com/?p=618#comments</comments>
		<pubDate>Thu, 09 Sep 2010 14:50:01 +0000</pubDate>
		<dc:creator>More Than Dice</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://morethandice.com/?p=618</guid>
		<description><![CDATA[In some of the earlier games that I ran, I had a hard time writing for the more bookish characters. I had always played melee classes (fighters, barbarians, and the occasional ranger) and found the motivation of casters, rogues, etc to be a little foreign . In order to help myself find more of a [...]]]></description>
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		<title>I Told You To Keep Your @*#! Hands Off My Mug! from The Savage AfterWorld</title>
		<link>http://savageafterworld.blogspot.com/2010/09/i-told-you-to-keep-your-hands-off-my.html</link>
		<comments>http://savageafterworld.blogspot.com/2010/09/i-told-you-to-keep-your-hands-off-my.html#comments</comments>
		<pubDate>Thu, 09 Sep 2010 02:01:00 +0000</pubDate>
		<dc:creator>The Savage Afterworld</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[Mutant Future]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-3510797459079815239.post-5720122432618920693</guid>
		<description><![CDATA[<a href="http://1.bp.blogspot.com/_a4jxDnqKPqg/TIhBrp0Mn7I/AAAAAAAAAzk/y25ysNpkOwM/s1600/mugs.JPG"><img border="0" alt="" src="http://1.bp.blogspot.com/_a4jxDnqKPqg/TIhBrp0Mn7I/AAAAAAAAAzk/y25ysNpkOwM/s400/mugs.JPG" /></a>Pictured above is a rotated view of a mug I stumbled across at the local flea market. The plastic mug (aged, but new and never used) is about, oh, 7-8 inches high with a yellow handle and yellow snap-on lid. There is a straw hole in the lid. Looks like it may have been a premium given away at a fast food restaurant or convenience store.<br /><br />As you can see from the photos, the image is delightfully apocalyptic with a wild-haired, wild-eyed survivalist dressed in a tattered denim vest with a ammo bandolier crossing his chest. In one hand, he clutches a Bowie knife; in the other, he fires off some kind of automatic weapon. And during all of the chaos, he screams "I Told You To Keep Your @*#! Hands Off My Mug!"<br /><br />Anyway, I grabbed the only two he had. And I'm givin' them away. Want one? Here's how to enter the giveaway: Just post in a Comment to this post with what you think this guy's name is. (I've been calling him "Cawdor" -- some of you may get the reference...) I'll draw two random winners sometime next week. Please post only once in the thread. Multiple entries are not allowed. Make sure I can somehow reach you via email if you win! I'll ship internationally, so everyone feel free to enter. Good luck. And remember:<br /><br /><div align="center"><strong>I Told You To Keep Your @*#! Hands Off My Mug!"</strong></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510797459079815239-5720122432618920693?l=savageafterworld.blogspot.com' alt='' /></div>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Con Man from TEMPLE OF DEMOGORGON</title>
		<link>http://templeofdemogorgon.blogspot.com/2010/09/con-man.html</link>
		<comments>http://templeofdemogorgon.blogspot.com/2010/09/con-man.html#comments</comments>
		<pubDate>Wed, 08 Sep 2010 17:32:00 +0000</pubDate>
		<dc:creator>Temple of Demogorgon</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[RPG]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-2215377602209492275.post-459811879523534583</guid>
		<description><![CDATA[This weekend I went to the Socal Smackdown con in Anaheim. Yes, I attended a game convention. No, hell did not freeze over. At the Minicon event a few weeks ago I ran an evening OD&#38;D session, and it was well received by some of the guys. As a matter of...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Demotivational Poster: Indentity Theft from Vulcan Stev's Database » RPG</title>
		<link>http://vulcanstev.wordpress.com/2010/09/08/2291/</link>
		<comments>http://vulcanstev.wordpress.com/2010/09/08/2291/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 17:00:49 +0000</pubDate>
		<dc:creator>Vulcan Stev's Database</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://vulcanstev.wordpress.com/?p=2291</guid>
		<description><![CDATA[What would you do if a gorilla who knew how to write suddenly claimed to be the leader of your party? Filed under: Comic Books, DC, Demotivational Posters, Fluff/Inspiration Tagged: Comic Books, DC Comics, demotivation, Demotivational Poster, Fluff/Inspiration, Tales of the Unexpected, Talking Gorilla<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=vulcanstev.wordpress.com&#38;blog=6311986&#38;post=2291&#38;subd=vulcanstev&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Soundtrack For &#8220;The Colony&#8221; Available At Amazon from The Savage AfterWorld</title>
		<link>http://savageafterworld.blogspot.com/2010/09/soundtrack-for-colony-available-at.html</link>
		<comments>http://savageafterworld.blogspot.com/2010/09/soundtrack-for-colony-available-at.html#comments</comments>
		<pubDate>Wed, 08 Sep 2010 11:55:00 +0000</pubDate>
		<dc:creator>The Savage Afterworld</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[Mutant Future]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-3510797459079815239.post-5346097327987264697</guid>
		<description><![CDATA[<a href="http://www.amazon.com/Music-Colony/dp/B002JDQ046"><img style="float: right;margin: 0pt 0pt 10px 10px;cursor: pointer;width: 280px;height: 280px" src="http://4.bp.blogspot.com/_a4jxDnqKPqg/TId6gCE-KnI/AAAAAAAAAzU/UH-S4amqJEA/s320/514BBr9KsqL._SL500_AA280_.jpg" alt="" border="0" /></a>I always like to have some kind of ambient music playing in the background when I'm running a game. I feel it helps put the players into the right state of mind as well as giving the game a more cinematic feel. And if I can match up the music with what's happening on the table, more's the better.<br /><br />One problem I've always run into though: the post-apocalyptic genre is the hardest to musically set up. There are a buhmillion, kajillion "high fantasy" soundtracks out there. Sci-fi and space opera games have a ton of musical resources. Even the superhero milieu is fairly simple to score. But try to find any "post-apocalyptic" music, and you're limited to either thrash metal groups, 1950s jazz pieces, or odd discordant electronica.<br /><br />It's no secret I'm a fan of <a href="http://dsc.discovery.com/tv/colony/">"The Colony"</a> - Discovery Channel's post-apocalyptic reality "experiment" now in its second season. What I didn't know was that the original score music to Season One was released as a set of MP3s, <a href="http://www.amazon.com/Music-Colony/dp/B002JDQ046">downloadable at Amazon</a>. There are 30 pieces of set music, each running about 2 minutes, giving you about a hour's worth of music.<br /><br />The music is nicely evocative of the show and its environment. And because the music was scored to accompany certain scenes and events, there are a host of different "stings" you can use depending on situations such as combat, exploration, construction, etc. The song titles give you an indication of the scenarios they represent: Market Raid, Marauders, Junk and Scraps, Someone is Watching, Unwelcome. At only $8.99 for all 30, it's a good deal for the perfect soundtrack for your <span style="font-style: italic">Mutant Future </span>campaigns. Listen to the samples at Amazon and let me know what you think.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3510797459079815239-5346097327987264697?l=savageafterworld.blogspot.com' alt='' /></div>]]></description>
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		<title>From the Attic: Star Wars, Star Trek, Galactica and oh what the hell add Battle of the Planets from Bat in the Attic</title>
		<link>http://batintheattic.blogspot.com/2010/09/from-attic-star-wars-star-trek.html</link>
		<comments>http://batintheattic.blogspot.com/2010/09/from-attic-star-wars-star-trek.html#comments</comments>
		<pubDate>Wed, 08 Sep 2010 10:00:00 +0000</pubDate>
		<dc:creator>Bat in the Attic</dc:creator>
				<category><![CDATA[Inspiration]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-5904133056957353312.post-6149902659219591852</guid>
		<description><![CDATA[James over at Grognardia has a good series of posts on his memories of pre-Empire Star Wars. Likewise for me in the summer of 1977 Star Wars had a huge impact on me. Then in rapid succession we had Star Trek the Motion Picture, and Battlestar Galactica...]]></description>
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		<title>toolkit: five act structure from Fame &amp; Fortune</title>
		<link>http://feedproxy.google.com/~r/FameFortune/~3/s1AY0v--dcA/toolkit-five-act-structure.html</link>
		<comments>http://feedproxy.google.com/~r/FameFortune/~3/s1AY0v--dcA/toolkit-five-act-structure.html#comments</comments>
		<pubDate>Wed, 08 Sep 2010 08:00:00 +0000</pubDate>
		<dc:creator>Fame &#38; Fortune</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
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		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://61be738c73206b7de1201badabf05eed</guid>
		<description><![CDATA[Writers from the ancient Romans to Shakespeare to Noh playwrights rocked the five-act structure long before TV and  it's enduring appeal is evident, even when using the three-act structure as...<br />
<br />
Click the title if you want to know more...<div>
<a href="http://feeds.feedburner.com/~ff/FameFortune?a=s1AY0v--dcA:x5ACtuUV7Hw:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FameFortune?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=s1AY0v--dcA:x5ACtuUV7Hw:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/FameFortune?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=s1AY0v--dcA:x5ACtuUV7Hw:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/FameFortune?i=s1AY0v--dcA:x5ACtuUV7Hw:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=s1AY0v--dcA:x5ACtuUV7Hw:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FameFortune?i=s1AY0v--dcA:x5ACtuUV7Hw:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FameFortune?a=s1AY0v--dcA:x5ACtuUV7Hw:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FameFortune?i=s1AY0v--dcA:x5ACtuUV7Hw:gIN9vFwOqvQ" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/FameFortune/~4/s1AY0v--dcA" height="1" width="1" />]]></description>
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		<title>Sacred Hymns: Divine Magic In Eden I from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/09/07/sacred-hymns-divine-magic-in-eden-i/</link>
		<comments>http://spiritsofeden.com/2010/09/07/sacred-hymns-divine-magic-in-eden-i/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 21:09:30 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
				<category><![CDATA[Campaigns]]></category>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=3000</guid>
		<description><![CDATA[The Arcanists and their Great Tree divide magic into numerous practices based on what they have observed of their characteristics, their uses, their restrictions, forming a collective body of knowledge that can be tested and rigorously improved. But a form &#8230; <a href="http://spiritsofeden.com/2010/09/07/sacred-hymns-divine-magic-in-eden-i/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=3000&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Demotivational Posters: Nerds from Vulcan Stev's Database » RPG</title>
		<link>http://vulcanstev.wordpress.com/2010/09/07/demotivational-posters-nerds/</link>
		<comments>http://vulcanstev.wordpress.com/2010/09/07/demotivational-posters-nerds/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 20:42:55 +0000</pubDate>
		<dc:creator>Vulcan Stev's Database</dc:creator>
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		<guid isPermaLink="false">http://vulcanstev.wordpress.com/?p=2287</guid>
		<description><![CDATA[You know somebody really screwed up that baby&#8217;s stats. Filed under: Demotivational Posters, Fluff/Inspiration, Legacy D&#38;D, RPG Tagged: D&#38;D, D&#38;D humor, Demotivational Poster, Dungeons &#38; Dragons, Fluff/Inspiration demotivation, Nerds, player stats<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=vulcanstev.wordpress.com&#38;blog=6311986&#38;post=2287&#38;subd=vulcanstev&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>101 Questions to Help Create Character Backgrounds and Personalities from Inkwell Ideas</title>
		<link>http://inkwellideas.com/?p=927</link>
		<comments>http://inkwellideas.com/?p=927#comments</comments>
		<pubDate>Tue, 07 Sep 2010 17:00:43 +0000</pubDate>
		<dc:creator>Inkwell Ideas</dc:creator>
				<category><![CDATA[Background]]></category>
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		<guid isPermaLink="false">http://inkwellideas.com/?p=927</guid>
		<description><![CDATA[A character needs to be more than just a few scores and abilities and possessions.  There are so many ways to make your character more memorable and most of them don&#8217;t take much time.  Below is a list of 101 things to consider when creating a character.  You certainly don&#8217;t need to answer all or [...]]]></description>
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		<title>Steal My Ideas 1: The White Ravens from More Than Dice</title>
		<link>http://morethandice.com/?p=595</link>
		<comments>http://morethandice.com/?p=595#comments</comments>
		<pubDate>Tue, 07 Sep 2010 14:32:19 +0000</pubDate>
		<dc:creator>More Than Dice</dc:creator>
				<category><![CDATA[RPG]]></category>
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		<guid isPermaLink="false">http://morethandice.com/?p=595</guid>
		<description><![CDATA[Most game worlds are filled to the brim with interested organizations, associations and societies. Most of these tend to be public but some are secret and can be anything from a knightly order to an esoteric cult. Even within organizations there can sometimes be secret societies such as the Jedi covenants within the Jedi order [...]]]></description>
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		<title>Tuesday Magic Item – Summer Hat from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2010/09/07/tuesday-magic-item-summer-hat/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2010/09/07/tuesday-magic-item-summer-hat/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 14:00:27 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>
		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=1529</guid>
		<description><![CDATA[The old farmer treasured the hat that the Fae Lord had given him, it was a simple straw hat with an orange band that never seemed to fade, no matter how long it was in the sun.  It was the only thing he could leave to his youngest son and the only thing the young [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=1529&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Bringing Fictional Characters into RPG’s from Emergence Campaign Weblog</title>
		<link>http://ruscumag.wordpress.com/2010/09/06/bringing-fictional-characters-into-rpg%e2%80%99s/</link>
		<comments>http://ruscumag.wordpress.com/2010/09/06/bringing-fictional-characters-into-rpg%e2%80%99s/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 04:53:00 +0000</pubDate>
		<dc:creator>The Emergence Campaign Logs</dc:creator>
				<category><![CDATA[Background]]></category>
		<category><![CDATA[RPG]]></category>
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		<guid isPermaLink="false">http://ruscumag.wordpress.com/?p=4814</guid>
		<description><![CDATA[   One of the most common requests in almost any role-playing game is to import a character &#8211; often from sources that have little or nothing to do with the game or setting being played. Other characters are converted by enthusiasts, who think they’re cool, or who want to see how they might &#8220;stack up&#8221; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ruscumag.wordpress.com&#38;blog=1942408&#38;post=4814&#38;subd=ruscumag&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Components And Ingredients from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/09/06/components-and-ingredients/</link>
		<comments>http://spiritsofeden.com/2010/09/06/components-and-ingredients/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 01:56:28 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[Legacy D&D]]></category>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=2997</guid>
		<description><![CDATA[This another Copper Coins! post. If you want to know what&#8217;s all about, Copper Coins! has a category on the blog now. In my last post I talked about my apprehensions for making an &#8220;ingredient-based&#8221; healing system. This basically means &#8230; <a href="http://spiritsofeden.com/2010/09/06/components-and-ingredients/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2997&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Every Book’s a Sourcebook: Worlds of the Imperium from Ruminations of a Canadian Geek » RPG</title>
		<link>https://canageek.wordpress.com/2010/09/06/every-books-a-sourcebook-worlds-of-the-imperium/</link>
		<comments>https://canageek.wordpress.com/2010/09/06/every-books-a-sourcebook-worlds-of-the-imperium/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 20:38:27 +0000</pubDate>
		<dc:creator>canageek</dc:creator>
				<category><![CDATA[Background]]></category>
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		<category><![CDATA[roleplaying]]></category>

		<guid isPermaLink="false">http://canageek.wordpress.com/?p=429</guid>
		<description><![CDATA[Recently I was reading a blog by the name &#8216;Blog of Holding&#8217; and read this post. In summary he thinks that every book has roleplaying ideas in it, just waiting to be unlocked. I think this is an excellent idea, so I am going to go over some of the books I have done this [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=canageek.wordpress.com&#38;blog=8699203&#38;post=429&#38;subd=canageek&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Review: Dark Sun Campaign Setting, Part 4: Welcome to Athas from My Girlfriend is a DM</title>
		<link>http://mygirlfriendisadm.wordpress.com/2010/09/06/review-dark-sun-campaign-setting-part-4-welcome-to-athas/</link>
		<comments>http://mygirlfriendisadm.wordpress.com/2010/09/06/review-dark-sun-campaign-setting-part-4-welcome-to-athas/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 15:45:56 +0000</pubDate>
		<dc:creator>My Girlfriend Is A DM</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[4e DD]]></category>
		<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[D&D4e]]></category>
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		<guid isPermaLink="false">http://mygirlfriendisadm.wordpress.com/?p=1793</guid>
		<description><![CDATA[Now, after three posts devoted to player content from the Dark Sun Campaign Setting, we finally get to the DM content. And there is no shortage of stuff for DMs despite the decision to cram it all in the same 220 pages. None of it is insignificant in any way, and it comprises about half&#160;&#8230; <a href="http://mygirlfriendisadm.wordpress.com/2010/09/06/review-dark-sun-campaign-setting-part-4-welcome-to-athas/">Read&#160;more</a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mygirlfriendisadm.wordpress.com&#38;blog=10966839&#38;post=1793&#38;subd=mygirlfriendisadm&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>New Spell – Guilder’s Oath from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2010/09/06/new-spell-guilders-oath/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2010/09/06/new-spell-guilders-oath/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 13:05:01 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
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		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=1521</guid>
		<description><![CDATA[The windows of the goldsmith&#8217;s hall were covered with cloth of gold and guards with halberds stood outside all of the doors.  Only the faint light of scores of candles could be seen through the cracks and the low chants could be heard from inside where the new masters were taking the oaths that would [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=1521&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Ask The GMs: Puzzles In Your Games from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/TPDWVCYXfRk/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/TPDWVCYXfRk/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 11:57:59 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[DM Advice]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2085</guid>
		<description><![CDATA[




William Wiese asks the GMs, &#8220;I&#8217;ve been trying to think of different ways to implement puzzles into the game and to find some that are not riddles.&#8221;





Johnn&#8217;s answer:
Puzzles are tricky beasts, William. And thanks for the question; it&#8217;s a good one.
Tricky bit #1
My tips below will assume your group is ok with using players&#8217; intelligence [...]]]></description>
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		<title>Out of the 80s, Out of the Toy Chest from From the Sorcerer's Skull</title>
		<link>http://sorcerersskull.blogspot.com/2010/09/out-of-80s-out-of-toy-chest.html</link>
		<comments>http://sorcerersskull.blogspot.com/2010/09/out-of-80s-out-of-toy-chest.html#comments</comments>
		<pubDate>Mon, 06 Sep 2010 11:15:00 +0000</pubDate>
		<dc:creator>From the Sorcerer's Skull</dc:creator>
				<category><![CDATA[Inspiration]]></category>
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		<guid isPermaLink="false">tag:www.rpgbloggers.com://182fa54a5341df87e6d8805aaa63c75a</guid>
		<description><![CDATA[The eighties&#160;is a time famous (or infamous) for toy properties with synergistic multi-media marketing. It seems like every one of them came complete with cartoon series and comic book in addition to the usual merchandise. Very few (okay, <em>none</em>) had role-playing game tie-ins. That’s a pity, because several of them had some potential...well, at least some potential <em>elements</em> suitable for swiping for rpg inspiration.<br /><br />Everyone will immediately think of the big guys like <em>Masters of the Universe</em>, <em>G.I. Joe</em> (which my friends and I did make an rpg for back in the day, based on TSR’s action table games), and <em>Transformers</em>. Those are all good, but I’m going to dig a little deeper...<br /><br /><div><a href="http://2.bp.blogspot.com/_adQFJxToEyc/TIRSUrrZp_I/AAAAAAAAA8c/3XsGO-chFHI/s1600/Inhumanoids.jpg"><img border="0" src="http://2.bp.blogspot.com/_adQFJxToEyc/TIRSUrrZp_I/AAAAAAAAA8c/3XsGO-chFHI/s320/Inhumanoids.jpg" /></a></div><br /><em><a href="http://en.wikipedia.org/wiki/Inhumanoids">Inhumanoids</a></em> tells the story of an armored-suit-wearing group of scientists fighting a trio of newly re-awakened part kaiju, part Lovecraftian, subterranean monsters--the Inhumanoids. The scientists are aided by the surviving members of ancient, prehuman races, who had imprisoned the monsters in the first place. Armored heroes battling subterranean monsters? The rpg applications ought to be obvious.<br /><br /><div><a href="http://3.bp.blogspot.com/_adQFJxToEyc/TIRQDh6-ghI/AAAAAAAAA8U/FV8sFwxxMi4/s1600/crystar1-7.jpg"><img border="0" height="197" src="http://3.bp.blogspot.com/_adQFJxToEyc/TIRQDh6-ghI/AAAAAAAAA8U/FV8sFwxxMi4/s400/crystar1-7.jpg" width="400" /></a></div><br /><em><a href="http://en.wikipedia.org/wiki/Crystar">The Saga of Crystar, Crystal Warrior</a></em> played with the timeless brother against brother theme, as a personalization of the very rpg-like battle of Order against Chaos. The heroic brother, siding with Order, and his retinue get turned into living crystal. The other brother sides with chaos, and he and his cronies get turned into rock/magma. Both of them got a wizardly advisor, too. Crystar probably doesn’t warrant its on game, but crystal-men and magma men would be pretty cool editions to an already existing one.<br /><br /><div><a href="http://3.bp.blogspot.com/_adQFJxToEyc/TIRP1uIeEmI/AAAAAAAAA8M/Vzyv4Jd-NqE/s1600/sectaurs%231.jpg"><img border="0" src="http://3.bp.blogspot.com/_adQFJxToEyc/TIRP1uIeEmI/AAAAAAAAA8M/Vzyv4Jd-NqE/s320/sectaurs%231.jpg" /></a></div>In a similar “novel character conception” vein, is <em><a href="http://en.wikipedia.org/wiki/Sectaurs">Sectaurs</a></em>. It’s another fantasy, though this is one is perhaps a post-apocalyptic science fantasy taking place on a distant planet. The current natives have insectoid characteristics--the good guys are humans with antenna and compound eyes, while the nasties are more insectoid humanoids. Both sides use giant insects are mounts, and use carapace-derived armor and weapons. There are also the “Keepers of the Way,” a secret society trying to resurrect the lost knowledge of the ancients and pull the world out of medievalism. Sectaurs might make a good campaign, but again might mainly inspire an insectoid race (or races) to drop into a game.<br /><br /><div>There are so many other possibilities. Particularly, if wander a bit and outside of the cartoon-promoted big guys.&#160; Remco’s <em><a href="http://www.action-figures.ca/pirates_galaxseas.htm">Pirates of the Galaxseas</a></em> had little going for it beyond the name, but that name is really cool. For the sweep-spot of utter imaginative craziness and utterly poor toy design, we need look no farther than <em><a href="http://www.virtualtoychest.com/otherworld/otherworld.html">The Other World</a></em>, where all the action figures were bendies, but the creatures were all of the “this has to be a D&#38;D monster already” variety. Exhibit A being our friend <strong>Froggacuda</strong>, here:</div><div><br /></div><div><a href="http://1.bp.blogspot.com/_adQFJxToEyc/TIRPUkX4CfI/AAAAAAAAA8E/jk9FZ-gJjE8/s1600/Froggacuda_crop.jpg"><img border="0" src="http://1.bp.blogspot.com/_adQFJxToEyc/TIRPUkX4CfI/AAAAAAAAA8E/jk9FZ-gJjE8/s320/Froggacuda_crop.jpg" /></a></div><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/8302487761596456689-8590379328148591679?l=sorcerersskull.blogspot.com" alt="" /></div>]]></description>
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		<title>Rifts-Style Smartclothes from Emergence Campaign Weblog</title>
		<link>http://ruscumag.wordpress.com/2010/09/05/rifts-style-smartclothes/</link>
		<comments>http://ruscumag.wordpress.com/2010/09/05/rifts-style-smartclothes/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 04:12:43 +0000</pubDate>
		<dc:creator>The Emergence Campaign Logs</dc:creator>
				<category><![CDATA[Background]]></category>
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		<guid isPermaLink="false">http://ruscumag.wordpress.com/?p=4811</guid>
		<description><![CDATA[   After they first appeared in our Marvel Super Heroes game, Smartclothes migrated into quite a few games &#8211; and developed considerably along the way. Most other games called for far more standardized systems than a super-hero game, as well as considerably more detail. Given that those other games rarely went in that heavily for skin-tight costumes, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ruscumag.wordpress.com&#38;blog=1942408&#38;post=4811&#38;subd=ruscumag&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>More Images from the City from From the Sorcerer's Skull</title>
		<link>http://sorcerersskull.blogspot.com/2010/09/more-images-from-city.html</link>
		<comments>http://sorcerersskull.blogspot.com/2010/09/more-images-from-city.html#comments</comments>
		<pubDate>Sun, 05 Sep 2010 14:15:00 +0000</pubDate>
		<dc:creator>From the Sorcerer's Skull</dc:creator>
				<category><![CDATA[Inspiration]]></category>
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		<guid isPermaLink="false">tag:www.rpgbloggers.com://8152e82b9ee8e16688752dd6ed8a04a7</guid>
		<description><![CDATA[<div><a href="http://2.bp.blogspot.com/_adQFJxToEyc/TILv9gsXLYI/AAAAAAAAA7k/3dAVYVmg2FY/s1600/sky-captain-and-the-world-of-tomorrow-b&#38;w.jpg"><img border="0" height="225" src="http://2.bp.blogspot.com/_adQFJxToEyc/TILv9gsXLYI/AAAAAAAAA7k/3dAVYVmg2FY/s400/sky-captain-and-the-world-of-tomorrow-b&#38;w.jpg" width="400" /></a></div><div><strong><span>Racing Ornithopters</span></strong></div>During the annual "Champion of Innovation Competition" in 5888, flying craft&#160;powered by various sorts of raced through the canyon of streets&#160;down the length of&#160;Empire Island.&#160; The ensuing traffic disruption led to City eoldormen prohibiting such races in the future.<br /><br /><br /><div><a href="http://2.bp.blogspot.com/_adQFJxToEyc/TIL2RuRvPtI/AAAAAAAAA7s/8P0liPpiFJ0/s1600/giant+skull-excavation.jpg"><img border="0" src="http://2.bp.blogspot.com/_adQFJxToEyc/TIL2RuRvPtI/AAAAAAAAA7s/8P0liPpiFJ0/s320/giant+skull-excavation.jpg" /></a></div><div><strong><span>Bone Wars</span></strong></div>Competing archeological expeditions to northern Freedonia to excavate mounds and a related underground complex, led to allegations of armed robbery, hijacking,&#160;and assault, but yielded amazing finds like this skull, larger than even those of the&#160;Ancients.&#160; <br /><br /><br /><div><a href="http://4.bp.blogspot.com/_adQFJxToEyc/TIL2-GI3XJI/AAAAAAAAA70/9bQtlLTy4hQ/s1600/1939_worlds_fair_4a.jpg"><img border="0" height="307" src="http://4.bp.blogspot.com/_adQFJxToEyc/TIL2-GI3XJI/AAAAAAAAA70/9bQtlLTy4hQ/s400/1939_worlds_fair_4a.jpg" width="400" /></a></div><div><strong><span>The Homunculi City</span></strong></div>In 5889, visitors to the World Exposition, marvelled at an entire city of minature, artificially created people.&#160; The exhibit had to be closed down briefly for retooling, as the crowds of giant, leering faces were leading to violence and turmoil, born of superstitious terror,&#160;among the city's tiny inhabitants.<br /><br /><br /><div><a href="http://4.bp.blogspot.com/_adQFJxToEyc/TIL_YWTi82I/AAAAAAAAA78/LC30OvsITfg/s1600/theda_bara3.jpg"><img border="0" height="200" src="http://4.bp.blogspot.com/_adQFJxToEyc/TIL_YWTi82I/AAAAAAAAA78/LC30OvsITfg/s400/theda_bara3.jpg" width="400" /></a></div><div><strong><span>Ghoul Queen</span></strong></div>A 5866 publicity photo of Morthylla, the first (and only)&#160;<a href="http://sorcerersskull.blogspot.com/2010/07/down-in-undertown.html">ghoul</a> <a href="http://en.wikipedia.org/wiki/It_girl">"it" girl</a>.&#160; Morthylla disappeared from public view&#160;seven years after this picture was taken, though persistence rumors suggest she continued to perform in the subterranean Grand Guignol theater of&#160;her people&#160;for at least another ten.&#160;&#160;Any film from these Undertown theater days would be highly valued by collectors.<div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/8302487761596456689-143102528647617665?l=sorcerersskull.blogspot.com" alt="" /></div>]]></description>
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		<title>Demotivational Poster: Vulcan Humor from Vulcan Stev's Database » RPG</title>
		<link>http://vulcanstev.wordpress.com/2010/09/04/demotivational-poster-vulcan-humor/</link>
		<comments>http://vulcanstev.wordpress.com/2010/09/04/demotivational-poster-vulcan-humor/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 17:00:19 +0000</pubDate>
		<dc:creator>Vulcan Stev's Database</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://vulcanstev.wordpress.com/?p=2284</guid>
		<description><![CDATA[Ever once in awhile do something completely unexpected and out of character. It&#8217;ll confuse the heck out of everyone. Filed under: Fluff/Inspiration, Star Trek Tagged: demotivation, Demotivational Poster, Fluff/Inspiration, Fluff/Inspiration demotivation, Spock, Spock Smiling, Star Trek Humor, Star Trek: TOS<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=vulcanstev.wordpress.com&#38;blog=6311986&#38;post=2284&#38;subd=vulcanstev&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Should I run a game? from Neitherworld Stories</title>
		<link>http://feedproxy.google.com/~r/NeitherworldStories/~3/9Ddr-zCAL6U/should-i-run-game.html</link>
		<comments>http://feedproxy.google.com/~r/NeitherworldStories/~3/9Ddr-zCAL6U/should-i-run-game.html#comments</comments>
		<pubDate>Sat, 04 Sep 2010 15:55:00 +0000</pubDate>
		<dc:creator>Neitherworld Stories</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-20835414.post-6158681167803844635</guid>
		<description><![CDATA[I'm more of a world-builder and game designer than I am a GM. I've certainly run games before, and most of them have been fairly successful, but I get a lot more satisfaction out of creating (or modifying) a setting and planning a game than I do out of actually running it. The social aspects of running a game are fine. I like playing host. <div><br /></div><div>I think part of my issue is a strong belief that the PCs should be the protagonists of the story and at the center of the narrative. If I'm GMing, then I'm going to be pushing that... which, to some degree, means that what I'm doing is playing support. Sure, it is necessary support... but I'd rather be in the starring role. I want to be a player in my own games, yet that way lies madness... and, I am certain, a poor experience for everyone involved.</div><div><br /></div><div>All this comes from my inkling that I should GM a game. Kenneth, who is running the Dresden Files game I've been playing in, has asked me a couple of times if I'd be interested in running Shadowrun.</div><div><br /></div><div>Now, I like Shadowrun well enough, but I don't have an encyclopedic knowledge of the setting and timeline, so I said that if I ran it, it would be in a somewhat variant/abstracted setting. This idea, of course, took root in my brain and sent out tendrils. I now have an idea for a setting that I can best describe as a post-apocalyptic Shadowrun/Unknown Armies hybrid... with high-tech corporate arcologies separated by wastelands infected by wild animistic/memetic magic. I find the setting compelling, but should I run a game based in it?</div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20835414-6158681167803844635?l=neitherworldstories.blogspot.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/NeitherworldStories/~4/9Ddr-zCAL6U" height="1">]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/NeitherworldStories/~3/9Ddr-zCAL6U/should-i-run-game.html/feed/</wfw:commentRss>
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		<title>New Spell – Whispers of the City (for Patherfinder and L5R, 4th Ed)</title>
		<link>http://www.rpgbloggers.com/2010/09/new-spell-%e2%80%93-whispers-of-the-city-for-patherfinder-and-l5r-4th-ed/</link>
		<comments>http://www.rpgbloggers.com/2010/09/new-spell-%e2%80%93-whispers-of-the-city-for-patherfinder-and-l5r-4th-ed/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 03:29:06 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[Legend of the Five Rings]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>
		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=1513</guid>
		<description><![CDATA[If you listen to the City, it will whisper its secrets in your ear. Whispers of the City for Pathfinder School divination [language-dependent]; Level Brd 1, Clr 2, Sor/Wiz 2 Components V, S, AF (wine glass), DF Casting Time 1 minute Range Touch Target One being Duration Special (see below) Saving Throw Will (harmless) and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=1513&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://www.rpgbloggers.com/2010/09/new-spell-%e2%80%93-whispers-of-the-city-for-patherfinder-and-l5r-4th-ed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Federation-Apocalypse Session 129 – The Darkness Upon The Deep from Emergence Campaign Weblog</title>
		<link>http://ruscumag.wordpress.com/2010/09/03/federation-apocalypse-session-129-the-darkness-upon-the-deep/</link>
		<comments>http://ruscumag.wordpress.com/2010/09/03/federation-apocalypse-session-129-the-darkness-upon-the-deep/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 23:25:35 +0000</pubDate>
		<dc:creator>The Emergence Campaign Logs</dc:creator>
				<category><![CDATA[Background]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[campaign log]]></category>

		<guid isPermaLink="false">http://ruscumag.wordpress.com/?p=4805</guid>
		<description><![CDATA[   Further poking around in Core revealed&#8230; nothing much. For the moment, the conflict had been pushed back, the kadian treatment centers and various countermeasures had reduced the trouble with the weaponized memes to an easily handled annoyance, and &#8211; while there was a good deal of general reluctance to accept the basic concept behind [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ruscumag.wordpress.com&#38;blog=1942408&#38;post=4805&#38;subd=ruscumag&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://ruscumag.wordpress.com/2010/09/03/federation-apocalypse-session-129-the-darkness-upon-the-deep/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>and now a puzzle challenge! from Blog of Holding</title>
		<link>http://blogofholding.com/?p=1321</link>
		<comments>http://blogofholding.com/?p=1321#comments</comments>
		<pubDate>Fri, 03 Sep 2010 19:00:50 +0000</pubDate>
		<dc:creator>Blog of Holding</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://blogofholding.com/?p=1321</guid>
		<description><![CDATA[This morning I described a king's tomb, with a narrow hole at the top, under which is a seal that paralyzes all who step on it. So how would you, a lone thief, rob the tomb? The room is a dome, with the only entrance a hole in the ceiling, 30 feet up. The seal [...]]]></description>
		<wfw:commentRss>http://blogofholding.com/?p=1321/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Campaign Design: Gods and Spirits 2 from More Than Dice</title>
		<link>http://morethandice.com/?p=582</link>
		<comments>http://morethandice.com/?p=582#comments</comments>
		<pubDate>Fri, 03 Sep 2010 17:42:30 +0000</pubDate>
		<dc:creator>More Than Dice</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://morethandice.com/?p=582</guid>
		<description><![CDATA[In the last installment of &#8220;Campaign Design&#8221; I discussed deity creation in a broad sense that helps one get their bearings before building pantheons. In today&#8217;s post we will discuss the more focused process of designing individual gods, their churches and their domains. When building monotheistic faiths the first question you should ask is whether [...]]]></description>
		<wfw:commentRss>http://morethandice.com/?p=582/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Vulcan Humor from Vulcan Stev's Database » RPG</title>
		<link>http://vulcanstev.wordpress.com/2010/09/03/vulcan-humor/</link>
		<comments>http://vulcanstev.wordpress.com/2010/09/03/vulcan-humor/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 17:00:47 +0000</pubDate>
		<dc:creator>Vulcan Stev's Database</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://vulcanstev.wordpress.com/?p=2266</guid>
		<description><![CDATA[Do Vulcans have a sense of humor?  Many believe that Vulcans have no emotions and therefore do not understand the concepts of Terran humor.  Vulcans do in fact have emotions, very volatile  emotions.  Most Vulcans keep their emotions in check through meditation.  A select few have successfully purged all emotions and achieved Kolinahr. The renowned [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=vulcanstev.wordpress.com&#38;blog=6311986&#38;post=2266&#38;subd=vulcanstev&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://vulcanstev.wordpress.com/2010/09/03/vulcan-humor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>graverobbing over the Glyph from Blog of Holding</title>
		<link>http://blogofholding.com/?p=498</link>
		<comments>http://blogofholding.com/?p=498#comments</comments>
		<pubDate>Fri, 03 Sep 2010 14:20:21 +0000</pubDate>
		<dc:creator>Blog of Holding</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://blogofholding.com/?p=498</guid>
		<description><![CDATA[Let's rob a king's grave! Some West African kings were buried in a manmade hill. First the king and his treasures, along with some unlucky servants, were interred in a wooden dome. Then tons of earth was piled on the dome. Finally the new hill was covered with clay and fire-hardened. This was a difficult [...]]]></description>
		<wfw:commentRss>http://blogofholding.com/?p=498/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Those Meddling Kids, Part 2 from The Other Side blog</title>
		<link>http://timbrannan.blogspot.com/2010/09/those-meddling-kids-part-2.html</link>
		<comments>http://timbrannan.blogspot.com/2010/09/those-meddling-kids-part-2.html#comments</comments>
		<pubDate>Fri, 03 Sep 2010 11:55:00 +0000</pubDate>
		<dc:creator>The Other Side</dc:creator>
				<category><![CDATA[Character]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-7913319789564397699.post-398446359551738541</guid>
		<description><![CDATA[So I have some links to share!Allyson Brooks the author of MK sent me some character sheets to share with you all!Character SheetWild Card SheetReader Bruce Hill sent me a link that includes both the Character sheet and a second adventure.http://www.ki...]]></description>
		<wfw:commentRss>http://timbrannan.blogspot.com/2010/09/those-meddling-kids-part-2.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Heroes of Hougstran from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/INgislO9I1U/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/INgislO9I1U/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 10:00:09 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://c067150ea600f3535973bd1c3eb80000</guid>
		<description><![CDATA[Despite all the love Warrior, Rogue &#38; Mage has received, here in the blog and the web in general, and loving the game myself, I have not written anything for it. Let me correct that mistake with this post! I’m planning a demo game of Warrior, Rogue &#38; Mage at a local convention in Puerto [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/StargazersWorld/~3/INgislO9I1U/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Poker Face: Even DMs Make Bluff Checks from My Girlfriend is a DM</title>
		<link>http://mygirlfriendisadm.wordpress.com/2010/09/03/poker-face-even-dms-make-bluff-checks/</link>
		<comments>http://mygirlfriendisadm.wordpress.com/2010/09/03/poker-face-even-dms-make-bluff-checks/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 08:07:46 +0000</pubDate>
		<dc:creator>My Girlfriend Is A DM</dc:creator>
				<category><![CDATA[4e DD]]></category>
		<category><![CDATA[D&D4e]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://mygirlfriendisadm.wordpress.com/?p=1455</guid>
		<description><![CDATA[I’ve never acquired a liking for poker. I’ve tried my hand at it once or twice, but never really had much fun at it. The use of bluffing as a core mechanic for a game dependent on numbers seemed strange to me. Now that I’ve DMed, I understand the meaning and importance of the ‘poker&#160;&#8230; <a href="http://mygirlfriendisadm.wordpress.com/2010/09/03/poker-face-even-dms-make-bluff-checks/">Read&#160;more</a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mygirlfriendisadm.wordpress.com&#38;blog=10966839&#38;post=1455&#38;subd=mygirlfriendisadm&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://mygirlfriendisadm.wordpress.com/2010/09/03/poker-face-even-dms-make-bluff-checks/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Recordings from the Holocron of Kira Keldav – Session 28 from Emergence Campaign Weblog</title>
		<link>http://ruscumag.wordpress.com/2010/09/02/recordings-from-the-holocron-of-kira-keldav-session-28/</link>
		<comments>http://ruscumag.wordpress.com/2010/09/02/recordings-from-the-holocron-of-kira-keldav-session-28/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 01:51:22 +0000</pubDate>
		<dc:creator>The Emergence Campaign Logs</dc:creator>
				<category><![CDATA[Background]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[campaign log]]></category>

		<guid isPermaLink="false">http://ruscumag.wordpress.com/?p=4801</guid>
		<description><![CDATA[   With the party more or less decided on escaping, now it came down to planning how we might go about that. I was all for attempting to rig one of the damaged missile launchers to explode &#8211; and then making a break for a hyperdrive-equipped shuttle &#8211; while making it look like a consequence [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ruscumag.wordpress.com&#38;blog=1942408&#38;post=4801&#38;subd=ruscumag&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://ruscumag.wordpress.com/2010/09/02/recordings-from-the-holocron-of-kira-keldav-session-28/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Call of Cthulhu Friday: Boss Cthulhu from TEMPLE OF DEMOGORGON</title>
		<link>http://templeofdemogorgon.blogspot.com/2010/09/call-of-cthulhu-friday-boss-cthulhu.html</link>
		<comments>http://templeofdemogorgon.blogspot.com/2010/09/call-of-cthulhu-friday-boss-cthulhu.html#comments</comments>
		<pubDate>Thu, 02 Sep 2010 23:22:00 +0000</pubDate>
		<dc:creator>Temple of Demogorgon</dc:creator>
				<category><![CDATA[Call of Cthulhu]]></category>
		<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2215377602209492275.post-1451687286211033498</guid>
		<description><![CDATA[Phew! What a week! Work work work. Made it hard to post! Looking forward the the long Labor Day weekend. Actually grabbing me a couple of days worth of Super 8 motel near Disneyland, and running some OD&#38;D sessions at a game convention. I'm hoping it'll...]]></description>
		<wfw:commentRss>http://templeofdemogorgon.blogspot.com/2010/09/call-of-cthulhu-friday-boss-cthulhu.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Sleeping Giant from RPG Musings</title>
		<link>http://www.rpgmusings.com/2010/09/the-sleeping-giant/</link>
		<comments>http://www.rpgmusings.com/2010/09/the-sleeping-giant/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 22:00:00 +0000</pubDate>
		<dc:creator>DM Samuels RPG Musings</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.rpgmusings.com/?p=1122</guid>
		<description><![CDATA[I just got back from a long weekend on Isle Royale. It was tough to be so far from phone, internet, or any kind of communication. It did leave me with a lot of time to think and come up with ideas for new locations, monsters, hazards, and adventures.

Just about any area of the real [...]]]></description>
		<wfw:commentRss>http://www.rpgmusings.com/2010/09/the-sleeping-giant/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Prayers, dice and Benny Hill? from Power Word: Blog</title>
		<link>http://powerwordblog.com/?p=316</link>
		<comments>http://powerwordblog.com/?p=316#comments</comments>
		<pubDate>Thu, 02 Sep 2010 19:21:42 +0000</pubDate>
		<dc:creator>Power Word Blog</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://powerwordblog.com/?p=316</guid>
		<description><![CDATA[I came across a great little video on YouTube. Matt James trolls the halls of GenCon 2010, searching out some of the industry giants (Ed Greenwood, Wil Wheaton, James Wyatt, just to name a few) and asks them to “bless” his dice. Some gave his dice a mojo buff, while others, not so much. All [...]]]></description>
		<wfw:commentRss>http://powerwordblog.com/?p=316/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Those Meddling Kids! from The Other Side blog</title>
		<link>http://timbrannan.blogspot.com/2010/09/those-meddling-kids.html</link>
		<comments>http://timbrannan.blogspot.com/2010/09/those-meddling-kids.html#comments</comments>
		<pubDate>Thu, 02 Sep 2010 17:15:00 +0000</pubDate>
		<dc:creator>The Other Side</dc:creator>
				<category><![CDATA[Character]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-7913319789564397699.post-18060821749301977</guid>
		<description><![CDATA[I wanted to talk some about super heroes this week. &#160;Really I did.But I got sidetracked by the boxed set of D&#38;D4. And what is it about an RPG in a box? When box sets were in vogue all I wanted were hard cover books. &#160;Boxes of soft cover b...]]></description>
		<wfw:commentRss>http://timbrannan.blogspot.com/2010/09/those-meddling-kids.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Demotivational Posters: Redshirts from Vulcan Stev's Database » RPG</title>
		<link>http://vulcanstev.wordpress.com/2010/09/02/demotivational-posters-redshirts/</link>
		<comments>http://vulcanstev.wordpress.com/2010/09/02/demotivational-posters-redshirts/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 17:00:51 +0000</pubDate>
		<dc:creator>Vulcan Stev's Database</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://vulcanstev.wordpress.com/?p=2277</guid>
		<description><![CDATA[Redshirts the Federation equivalent of cannon fodder or minions.  If you&#8217;re using savage world rules one hit and they&#8217;re gone. Filed under: Demotivational Posters, Fluff/Inspiration, Star Trek Tagged: Demotivational Poster, Fluff/Inspiration, Fluff/Inspiration demotivation, Redshirts, Star Trek, Star Trek Humor<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=vulcanstev.wordpress.com&#38;blog=6311986&#38;post=2277&#38;subd=vulcanstev&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://vulcanstev.wordpress.com/2010/09/02/demotivational-posters-redshirts/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Do you fit the game to the group or the group to the game? from More Than Dice</title>
		<link>http://morethandice.com/?p=552</link>
		<comments>http://morethandice.com/?p=552#comments</comments>
		<pubDate>Thu, 02 Sep 2010 14:45:33 +0000</pubDate>
		<dc:creator>More Than Dice</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://morethandice.com/?p=552</guid>
		<description><![CDATA[When I ran my first campaign, I started with a pre-boxed module “The Speaker in Dreams” and quickly realized that it was a terrible idea to try and mold my group to the confines of the module I had purchased. As the junior member of the group I had only been RP’ing for 12 years [...]]]></description>
		<wfw:commentRss>http://morethandice.com/?p=552/feed/</wfw:commentRss>
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		<title>how to be classy from Blog of Holding</title>
		<link>http://blogofholding.com/?p=722</link>
		<comments>http://blogofholding.com/?p=722#comments</comments>
		<pubDate>Thu, 02 Sep 2010 14:17:33 +0000</pubDate>
		<dc:creator>Blog of Holding</dc:creator>
				<category><![CDATA[4e DD]]></category>
		<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://blogofholding.com/?p=722</guid>
		<description><![CDATA[Be a wine snob! Wine snobbery, along with an upper-class accent and a superciliously raised eyebrow, is one of the great, easy markers of the upper class. If the PCs hobnob with nobles, then they must drink wine. Invent a superior wine for the extra-elite to drink: it won't take long before the PCs will [...]]]></description>
		<wfw:commentRss>http://blogofholding.com/?p=722/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Magical Location Design: Ravyn’s Guide to Geomancy from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2010/09/02/magical-location-design-ravyns-guide-to-geomancy/</link>
		<comments>http://www.exchangeofrealities.com/2010/09/02/magical-location-design-ravyns-guide-to-geomancy/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 08:00:57 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
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		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=2041</guid>
		<description><![CDATA[In yesterday&#8217;s post about creating magical locations based on their purpose, I mentioned the possibility of the purpose being to channel magic, and said I&#8217;d discuss it later. “The following day” counts as later, don&#8217;t you think?
Like necromancy&#8217;s slow shift from “My divinations require a corpse of some sort, preferably fresh” to “OMG FEAR MY [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2010/09/02/magical-location-design-ravyns-guide-to-geomancy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>New Magic Item – Dragonwing Cloak from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2010/09/01/new-magic-item-dragonwing-cloak/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2010/09/01/new-magic-item-dragonwing-cloak/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 21:47:11 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
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		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=1508</guid>
		<description><![CDATA[The knight leap off the balcony, his black cloak snapping into draconic wings which beat heavily, carrying into the air to give chase to those that had kidnapped his lady. Dragonwing Cloak These cloaks are made of scaled leather, often of odd or metallic coloration with a cloak pin of carved bone and precious metal.  [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=1508&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Incongruent Future Web Supplement 1 from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/09/01/incongruent-future-web-supplement-1/</link>
		<comments>http://spiritsofeden.com/2010/09/01/incongruent-future-web-supplement-1/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 21:04:51 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=2987</guid>
		<description><![CDATA[Perhaps you don&#8217;t read enough Axe Cop. Maybe you grew up without a Nintendo. It might even be possible that you never watched Shark Week on the discovery channel, sitting in awe at the killmaximal might of Mother Nature. But &#8230; <a href="http://spiritsofeden.com/2010/09/01/incongruent-future-web-supplement-1/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2987&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Demotivational Posters: Continuity from Vulcan Stev's Database » RPG</title>
		<link>http://vulcanstev.wordpress.com/2010/09/01/demotivational-posters-continuity/</link>
		<comments>http://vulcanstev.wordpress.com/2010/09/01/demotivational-posters-continuity/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 17:00:34 +0000</pubDate>
		<dc:creator>Vulcan Stev's Database</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
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		<guid isPermaLink="false">http://vulcanstev.wordpress.com/?p=2271</guid>
		<description><![CDATA[It wasn&#8217;t that folks were tired of Star Trek that killed off Enterprise.  It was the fact that it had a producer who despised continuity and his fanbase. Gamemasters take note, ignore your continuity at your own peril.  Your players won&#8217;t like it. Filed under: Demotivational Posters, Fluff/Inspiration, Star Trek Tagged: Demotivational Poster, Ferengi, Fluff/Inspiration [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=vulcanstev.wordpress.com&#38;blog=6311986&#38;post=2271&#38;subd=vulcanstev&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Picking your Players from More Than Dice</title>
		<link>http://morethandice.com/?p=555</link>
		<comments>http://morethandice.com/?p=555#comments</comments>
		<pubDate>Wed, 01 Sep 2010 15:00:43 +0000</pubDate>
		<dc:creator>More Than Dice</dc:creator>
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		<guid isPermaLink="false">http://morethandice.com/?p=555</guid>
		<description><![CDATA[When planning to start a new campaign it is important to keep in mind the social as well as the technical aspects. As a DM you are expected to devise a world, plan hooks, and orchestrate encounters, but something that can be overlooked is player compatibility both at the table and in the game. The [...]]]></description>
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		<title>Theurgic Variations from Emergence Campaign Weblog</title>
		<link>http://ruscumag.wordpress.com/2010/09/01/theurgic-variations/</link>
		<comments>http://ruscumag.wordpress.com/2010/09/01/theurgic-variations/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 08:34:59 +0000</pubDate>
		<dc:creator>The Emergence Campaign Logs</dc:creator>
				<category><![CDATA[Background]]></category>
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		<guid isPermaLink="false">http://ruscumag.wordpress.com/?p=4797</guid>
		<description><![CDATA[   For today, it’s some additional explanation of the Theurgy magic system from Eclipse.    Like most of the magic systems in Eclipse, Theurgy is good for a particular magical style &#8211; in its case, skill based magic, with a limited power pool, the freedom to create effects on the fly, and a strong tendency [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ruscumag.wordpress.com&#38;blog=1942408&#38;post=4797&#38;subd=ruscumag&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Magical Location Design: To Every Place, a Purpose from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2010/09/01/magical-location-design-to-every-place-a-purpose/</link>
		<comments>http://www.exchangeofrealities.com/2010/09/01/magical-location-design-to-every-place-a-purpose/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 08:00:58 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
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		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=2038</guid>
		<description><![CDATA[One of the most common first approaches I see for designing a magical location is determining its purpose. Sometimes, it&#8217;s to channel magic in a certain way, but that&#8217;s less common and not necessarily likely to stand on its own—we&#8217;ll get into those later. But most of the time, even on an inherently magical building, [...]]]></description>
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