Do you fit the game to the group or the group to the game?
When I ran my first campaign, I started with a pre-boxed module “The Speaker in Dreams” and quickly realized that it was a terrible idea to try and mold my group to the confines of the module I had purchased. As the [...]Read on >>
Magical Location Design: Ravyn’s Guide to Geomancy
September 2, 2010 from Exchange of Realities
Filed under: GM Advice, RPG Hub, World Building, roleplaying
In yesterday’s post about creating magical locations based on their purpose, I mentioned the possibility of the purpose being to channel magic, and said I’d discuss it later. “The following day” counts as[...] Filed under: GM Advice, RPG Hub, World Building, roleplaying
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New Magic Item – Dragonwing Cloak
The knight leap off the balcony, his black cloak snapping into draconic wings which beat heavily, carrying into the air to give chase to those that had kidnapped his lady. Dragonwing Cloak These cloaks are made of scaled[...]Read on >>
Picking your Players
When planning to start a new campaign it is important to keep in mind the social as well as the technical aspects. As a DM you are expected to devise a world, plan hooks, and orchestrate encounters, but something that ca[...]Read on >>
Magical Location Design: To Every Place, a Purpose
September 1, 2010 from Exchange of Realities
Filed under: GM Advice, RPG Hub, World Building, roleplaying
One of the most common first approaches I see for designing a magical location is determining its purpose. Sometimes, it’s to channel magic in a certain way, but that’s less common and not necessarily likely [...] Filed under: GM Advice, RPG Hub, World Building, roleplaying
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Campaign Design: Gods and Spirits 1
When I create a new game world I almost always create a new pantheon or pantheons to go with it. I have never been a fan of the standard D&D gods and usually craft a religious system that suits the cultures I have cr[...]Read on >>
Magical Location Design: Establishing a Mood
August 31, 2010 from Exchange of Realities
Filed under: GM Advice, RPG Hub, World Building, roleplaying
I talked yesterday about designing a magical location around the effect it was supposed to have on the audience. But it’s one thing to say “I want this effect”, and another thing entirely to get the effect in q[...] Filed under: GM Advice, RPG Hub, World Building, roleplaying
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Conscience of the Eight – Remorseless Killer and Hunter of Sen’tek
Conscience of the Eight, Remorseless Killer and Hunter of Sen’tek Quote: Some would feel regret on leaving you to lie in a pool of your own blood, I may, but only because I have stood too close and bloodied my boots. T[...]Read on >>
Campaign Design: Site and Situation
When building a campaign setting you are building a world for your party to interact with. When doing this one does not design and plan every location but instead focuses on key locations. A storyteller might have a gene[...]Read on >>
Three Starting Points for Designing Magical Locations
August 30, 2010 from Exchange of Realities
Filed under: GM Advice, RPG Hub, World Building, roleplaying
What fun is a fantasy world without inherently magical locations? They make it clear which genre you’re operating in, provide a little color, and because of the ability to use elements not present in mundane locati[...] Filed under: GM Advice, RPG Hub, World Building, roleplaying
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Opportunity Actions: Hybridizing Gameplay
August 29, 2010 from DM Samuels RPG Musings
Filed under: Advice/Tools, Inspiration, Play, Player Advice, RPG Hub, World Building
It’s tough. People’s schedules just don’t always line up the way we’d like them to. People move. People get married, have kids, and other things that make getting together less and less possible. [...] Filed under: Advice/Tools, Inspiration, Play, Player Advice, RPG Hub, World Building
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Creative Challenges
In any RPG campaign the majority of the encounters are straightforward in their objectives. To kill the bad guys, to disarm the traps and to gather the information are the three universal goals of most RPG encounters. To[...]Read on >>
The Uses of Ancient Civilizations
August 27, 2010 from Exchange of Realities
Filed under: GM Advice, RPG Hub, World Building, roleplaying
There’s one in every world, isn’t there? Somewhere in history, there was a civilization. It was advanced, or at least looked advanced, probably in the areas of magic or technology. At least one society is des[...] Filed under: GM Advice, RPG Hub, World Building, roleplaying
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Alkemy Terrain Board – Part 4
I’ve made quite a bit of progress on the board since my last update. Work with the Sculptamold was completed, evening out the tiered layers, and adding shape and definition to the cave. Most of the work was done [...]Read on >>
Tuesday Magic Item – Spectral Feast
Ivek opened the sealed ceramic container. “Uk, I would not eat this.” “Luckily, you do not have to,” snapped Volosh the Blue, “it is for the ghost. Hope that he likes the smell.” S[...]Read on >>
Starting the Campaign 1
Before I start any new campaign I always ask myself whether or not I want the game to have a set ending or continue as long as the party is willing to play. For example a campaign with a set ending would end after the pl[...]Read on >>
Linking Backstories and Character Introductions
One of the most difficult challenges as the storyteller is getting the characters together at the start in a creative and meaningful way. It is not difficult to put the party into a situation that would require them to[...]Read on >>
Late Again??
Oops. Well, folk, I've been a tad busy, getting ready to move back to college, visiting with an old friend, that sort of stuff. So, I'll keep things brief by offering a little something for all of you to peruse. I'll be [...]Read on >>
New Magic Item – Jade Oroboros
August 19, 2010 from Sea of Stars
Filed under: Legend of the Five Rings, RPG Hub, World Building, pathfinder
“I may die but I will not fall!” cried the priest, dropping to his knees as the dark magic crushed the life from him. “We shall see,” cackled the foul blood wizard and began a chant to animate the[...] Filed under: Legend of the Five Rings, RPG Hub, World Building, pathfinder
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L5R Thoughts – the Snake Clan
As I have mentioned, the minor clans fill an important role in the Empire of Rokugan filling odd but useful niches and making the Empire a more interesting and complex place. One of these is the Snake Clan, which was fou[...]Read on >>
Creature Comforts – Arctic
The frozen wastelands of the arctic regions of the world are probably some of the harshest environments known. Little food, deadly cold temperatures, and virtually no shelter make survival in such areas difficult – if[...]Read on >>
Tuesday Magic Item – Hunter’s Cloak
Suddenly the wood was alive with hunters aiming all sorts of weapons at us. We had totally failed to spot them before they revealed themselves. We slowly put down our weapons. Defeated by hunters, how embarrassing. H[...]Read on >>
Setting Sketch: The Queen of Roses
tweetmeme_url = 'http://jachilli.squarespace.com/blog/2010/8/15/setting-sketch-the-queen-of-roses.html'; I've been working on Wintergris over the bachelor weekend while my wife and daughter are away, and in some of th[...]Read on >>
Paranoia XP Flavour Text – Decantation Orientation Briefing
Do not be alarmed Citizen. This is the voice of Friend Computer. Your allotted gestation and tank-based education period has been completed. Based on your conditioning programme, you have been assigned CLEARANCE: RED. In[...]Read on >>
Pools of Mana Instead of Spells Per Day
Today I will be sharing an alternate magic system I have employed in my Dungeons and Dragons 3.5 Edition games. This system replaces spells per day with a pool of mana points that players can use to cast any spell they k[...]Read on >>
The Chaos of Game Night
Immersion, Interaction, and Organic Worlds by Charles Dickey When I engage in a role-playing game, whether as a player or GM, my highest priority is immersion. A few defining points of immersion for me: Detailed settings[...]Read on >>
Through the Lens of History – Vision 14: “You can’t get there from here” Maps in the West from the Ancient World to the Middle Ages
Through the Lens of History: Using History for Better Gaming Vision 14: “You can’t get there from here” Maps in the West from the Ancient World to the Middle Ages Maps are more than ways to show how to get from pla[...]Read on >>
Creature Comforts – Islands
While islands exist in many different climates and have varying terrain, the image that comes to mind when most folks think of “island” is one of coconut palms, sandy beaches, and beautiful blue ocean lagoons. While[...]Read on >>
Using Wikimedia Commons To Flesh Out Your World
I’ve been working on this weird Earthsea/Odyssey/de Camp/Howard setting for a while now, but was having trouble describing some of the locations of the world. For those who haven’t heard it before, the Middle Isles [...]Read on >>
Send In the Clans
tweetmeme_url = 'http://jachilli.squarespace.com/blog/2010/8/11/send-in-the-clans.html'; Fundamentally, clans and traditional RPG classes do the same thing. They represent how a player wants to play the game. When you[...]Read on >>
Tuesday Magic Item – Moth Mantle
They came on silent gray wings, dropping unseen onto the grounds, they slew all within the mansion and left as they came -by air- leaving none the wiser of their deeds. Moth Mantle These simple cloaks are made of layered[...]Read on >>
Loot With Personality 2
In order to illustrate the points discussed in “Loot With Personality 1″ I will take you through how I create and introduce intelligent items. The first step in my process is to decide the history, scale an[...]Read on >>
Alkemy Terrain Board – Part 3
We’ve been building a tournament board for an Alkemy scenario I want to write, centered around a tribe of Aurlok’s defending their Manitou totem from invading forces. I plan to use it in other games we play[...]Read on >>
Loot With Personality Part 1
Storyteller: Laying upon the dragon’s hoard is a sword that appears to be made of flawless black steel Player 1: I pick up the sword and inspect it Storyteller: as your hand touches the handle you feel an evil pres[...]Read on >>
The Die of Fate, or, Character and Campaign Defining Items
I wasn’t the best DM when I first started in the 4e world. Part of it was our setup, 5 friends in Syracuse, NY with a laptop hooked to someone’s big screen TV, me in Pittsburgh, PA in my computer room, Ga[...]Read on >>
Monsters Vs. Humanoids (Coming Soon to Theaters)
Monstrous adversaries are the bread and butter of any fantasy roleplay game. From killer Jello to giant spiders adventuring parties expect to encounter strange and outlandish beings in their travels. Monsters are excitin[...]Read on >>
New Magic Item – Gamer’s Talisman
The most skilled gambler I ever knew was Camovan of Nine-Fingers. I heard he was killed by a rival gambler who heard that he had a lucky amulet. Why that would lead to murder I do not know. But I surely miss watchi[...]Read on >>
Recurring NPCs: Narration through Non-Player Characters.
When creating a world for players to explore it is often too easy to focus entirely on the environment and locations rather than the people populating these places. The problem that many DMs have with putting too much en[...]Read on >>
Tuesday Magic Item – Traveler’s Case
Estano the Cunning, merchant of the unusual, never traveled anywhere without his battered black case decorated with his name in flaking gold foil. Somehow, he always managed to have what people needed. Traveler’s Cas[...]Read on >>
Creature Comforts – Deserts
The desert can be a harsh environment for those unfamiliar with its ways. Water is precious and rare, and food is difficult if not impossible to find. Treacherous terrain, rare resources, and deadly predators enable th[...]Read on >>
Invented Historical Periods: Art
August 3, 2010 from Exchange of Realities
Filed under: GM Advice, RPG Hub, World Building, roleplaying
Yesterday, I talked about a trick for real-world settings, using various cues to establish the historical era, the decade, or even the year in which the story using the setting is itself set. That doesn’t work near[...] Filed under: GM Advice, RPG Hub, World Building, roleplaying
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Kitsu Aika – Priestess, Healer, Grandmother
August 3, 2010 from Sea of Stars
Filed under: Character, Legend of the Five Rings, RPG Hub, World Building
Kitsu Aika, Priestess, Healer, Grandmother Quote: The Ancestors will guide us to victory. Come and listen children to the tales of our fathers and mothers. Description: Kitsu Aika is elderly by still healthy and stalwart[...] Filed under: Character, Legend of the Five Rings, RPG Hub, World Building
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Marking Time
August 2, 2010 from Exchange of Realities
Filed under: GM Advice, RPG Hub, World Building, roleplaying
One of the biggest difficulties with an Earth-with-modifications setting is getting across to people the time period in which the story is set, particularly as the setting gets more and more modern and the distinctions l[...] Filed under: GM Advice, RPG Hub, World Building, roleplaying
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Words from the Empress
“The only things that matter are power and the truth, one can compel the other.” “When you have chosen a destination, you must chose what you are willing to do to arrive there.” “Some things[...]Read on >>
Opportunity Actions: Multi-Focus Campaigns
July 29, 2010 from DM Samuels RPG Musings
Filed under: Advice/Tools, Fluff/Inspiration, RPG Hub, World Building
Ok, while my Tarrasque encounter is simmering down to a delicious little event, I’d like to talk about something I’ve long held a fascination for: the multi-focus campaign. If you listen to the latest Dungeon[...] Filed under: Advice/Tools, Fluff/Inspiration, RPG Hub, World Building
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Off the Rails 3: More Hooks, More Fish!
Hello Everyone and welcome to the final installment of “Off the Rails”. Today’s post is entitled More Hooks, More Fish because I will discuss how to use plot hooks to make your campaign more open ended.[...]Read on >>
Tuesday Magic Item – Lightning Stroke Blade
Hazai of Hazolai, Dracona swordsman, danced and cut his way through the thugs. His sword flashing and crackling with the harnessed power of lightning. The kidnapper of young Haza tried to escape but Hazai become a [...]Read on >>
Off the Rails 2: Three Encounters Ahead
In today’s installment of “Off the Rails” I will discuss how the three moves ahead strategy used in chess can help you run a more open ended game. The rationale behind three moves ahead is that if you[...]Read on >>
My intro to players for our current adventure
Here's the intro I wrote up for my players for our current Traveller adventure. I'm still trying to get an after-action report of our last session set up, so by way of introduction, let me present this er, intro.Since ev[...]Read on >>
Organization – Draconic House Hazolai
Draconic House Hazolai (“Diamond Lightning”) House Hazolai is a successful Draconic House, under the direction of the Matriarch Tainhaz, it has gathered valuable territories and built a trade empire. It is surprisi[...]Read on >>











