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	<title>RPG Bloggers &#187; Fluff</title>
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	<link>http://www.rpgbloggers.com</link>
	<description>The best in tabletop RPG blogs</description>
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		<title>Written Sketches from Justin Achilli</title>
		<link>http://justinachilli.com/2012/02/03/written-sketches/</link>
		<comments>http://justinachilli.com/2012/02/03/written-sketches/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 22:16:33 +0000</pubDate>
		<dc:creator>jachilli</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[Vampire]]></category>

		<guid isPermaLink="false">http://justinachilli.com/?p=2464</guid>
		<description><![CDATA[I recently started using Day One, a journaling app that&#8217;s sleek and fun and has a popup feature whereby the app tells you, &#8220;Okay, write something.&#8221; I&#8217;ve been using it mostly for sketching — a paragraph or two at a time just to keep the words flowing without any real thought to where they might [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=justinachilli.com&#38;blog=1890600&#38;post=2464&#38;subd=jachilli&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>EN World Review – Review of They Shall Be Paid In Coin of the Realm by Taurus Twelve from NEUROGLYPH Games</title>
		<link>http://feedproxy.google.com/~r/NeuroglyphGames/~3/qVgHHTq9lbo/en-world-review-review-coin-of-the-realm-by-taurus-12</link>
		<comments>http://feedproxy.google.com/~r/NeuroglyphGames/~3/qVgHHTq9lbo/en-world-review-review-coin-of-the-realm-by-taurus-12#comments</comments>
		<pubDate>Thu, 02 Feb 2012 01:25:30 +0000</pubDate>
		<dc:creator>Neuroglyph Games</dc:creator>
				<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.neuroglyphgames.com/?p=6596</guid>
		<description><![CDATA[Happy Humpday, fellow gamers!  We’re halfway to the weekend, and this week cannot get over soon enough to please me.  I’ve got not only my regular local Friday night game this week, but also my bi-monthly D&#038;D campaign down in Toledo!  So I’ve got two nights of D&#038;D in a row this weekend, plus a [...]]]></description>
		<wfw:commentRss>http://www.neuroglyphgames.com/en-world-review-review-coin-of-the-realm-by-taurus-12/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Tuesday Magic Item – Dragonpoint from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/31/tuesday-magic-item-dragonpoint/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/31/tuesday-magic-item-dragonpoint/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 21:53:54 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3605</guid>
		<description><![CDATA[Our contact was furtive, more so that usual for a dealing in black market magical weapon, which said something.  One he was certain that we were unobserved and he had lit a ward candle.  &#8220;Let me see the money,&#8221; he hissed. Mokmarly opened the small iron box, half full of gold coins. The weapons dealer [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3605&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://seaofstarsrpg.wordpress.com/2012/01/31/tuesday-magic-item-dragonpoint/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Inspiration Viewing – A Bad Day at Black Rock from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/30/inspiration-viewing-a-bad-day-at-black-rock/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/30/inspiration-viewing-a-bad-day-at-black-rock/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 20:11:27 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3595</guid>
		<description><![CDATA[A Bad Day at Black Rock is fascinating movie set in 1946 in the small, isolated California town of Black Rock.  The train stops and a man gets off, a stranger to the town.  This is notable as this is the first time the train has stopped there in four years. But Black Rock has [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3595&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://seaofstarsrpg.wordpress.com/2012/01/30/inspiration-viewing-a-bad-day-at-black-rock/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>New Monster – Deep Miner from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/27/new-monster-deep-miner/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/27/new-monster-deep-miner/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 18:57:32 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3574</guid>
		<description><![CDATA[DEEP MINER A sickly green glow lights the corridor as an emaciated specter of a dwarven miner emerges from the wall.  The wreckage of a dwarven soul mutters to himself, his eyes unfocused until he sees the gold ring on your finger.  “Gold!” it cries, a spectral pick appearing in its hand as it charges [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3574&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://seaofstarsrpg.wordpress.com/2012/01/27/new-monster-deep-miner/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Art of the Small—Fluff here! Get your hot crunchy fluff here! from Dungeon Mastering</title>
		<link>http://feedproxy.google.com/~r/DungeonMastering/~3/NA3ri_gz_UM/the-art-of-the-small%E2%80%94fluff-here-get-your-hot-crunchy-fluff-here</link>
		<comments>http://feedproxy.google.com/~r/DungeonMastering/~3/NA3ri_gz_UM/the-art-of-the-small%E2%80%94fluff-here-get-your-hot-crunchy-fluff-here#comments</comments>
		<pubDate>Fri, 27 Jan 2012 16:00:37 +0000</pubDate>
		<dc:creator>Dungeon Mastering</dc:creator>
				<category><![CDATA[Fluff]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=4742</guid>
		<description><![CDATA[…this info…invit[es] the DM to seed his adventures with references, clues, and mysteries pertaining to the party […], or for players at the table to press for the meanings and leanings behind such...

[[ This is a content summary only. Visit my w...]]></description>
		<wfw:commentRss>http://www.dungeonmastering.com/tools-resources/the-art-of-the-small%e2%80%94fluff-here-get-your-hot-crunchy-fluff-here/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Arkham Horror begats Call of Cthulhu from TEMPLE OF DEMOGORGON</title>
		<link>http://templeofdemogorgon.blogspot.com/2012/01/arkham-horror-begats-call-of-cthulhu.html</link>
		<comments>http://templeofdemogorgon.blogspot.com/2012/01/arkham-horror-begats-call-of-cthulhu.html#comments</comments>
		<pubDate>Fri, 27 Jan 2012 01:15:00 +0000</pubDate>
		<dc:creator>Temple of Demogorgon</dc:creator>
				<category><![CDATA[Call of Cthulhu]]></category>
		<category><![CDATA[Fluff]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.rpgbloggers.com/?guid=422d0f0e78f10ebd2b621e10588b027e</guid>
		<description><![CDATA[Being down three players last night (Dan Dan the Power Game Man is overseas for awhile, Little Ben has to take a month or two off suddenly, and Big Ben had a cold), we decided to finally play Paul’s copy of Arkham Horror he got for Xmas instead of my...]]></description>
		<wfw:commentRss>http://templeofdemogorgon.blogspot.com/feeds/2644212761038444260/comments/default</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>EN World Review – The Breaking of Forstor Nagar by Rite Publishing from NEUROGLYPH Games</title>
		<link>http://feedproxy.google.com/~r/NeuroglyphGames/~3/kuBhy6mWESk/en-world-review-the-breaking-of-forstor-nagar</link>
		<comments>http://feedproxy.google.com/~r/NeuroglyphGames/~3/kuBhy6mWESk/en-world-review-the-breaking-of-forstor-nagar#comments</comments>
		<pubDate>Thu, 26 Jan 2012 22:30:28 +0000</pubDate>
		<dc:creator>Neuroglyph Games</dc:creator>
				<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.neuroglyphgames.com/?p=6587</guid>
		<description><![CDATA[Greetings good Readers and fellow D&#038;D gamers!
Today is the first day of the DDXP convention down in Indiana this weekend, and I understand that some of us have had a chance to try their hand at D&#038;D Next.  In fact, EN World has a transcript of excerpts from the D&#038;D Next Seminar from the DDXP [...]]]></description>
		<wfw:commentRss>http://www.neuroglyphgames.com/en-world-review-the-breaking-of-forstor-nagar/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Tuesday Magic Item – Venturer’s Friend at Court from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/24/tuesday-magic-item-venturers-friend/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/24/tuesday-magic-item-venturers-friend/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 22:17:25 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3564</guid>
		<description><![CDATA[First crafted by the bard Rufus Friend of the Commons for a delegation of simple villagers to the court of the King; a keen-eyed dwarven venturer sniffed out the magic behind the commoners&#8217; excellent manners and commissioned one for himself and his companions, who often had trouble dealing with nobility. Since then, the use of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3564&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://seaofstarsrpg.wordpress.com/2012/01/24/tuesday-magic-item-venturers-friend/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>World Building and the Campaign:  How Far into the weeds? from Ostensible Cat</title>
		<link>http://xyanthon.blogspot.com/2012/01/world-building-and-campaign-how-far.html</link>
		<comments>http://xyanthon.blogspot.com/2012/01/world-building-and-campaign-how-far.html#comments</comments>
		<pubDate>Tue, 24 Jan 2012 12:02:00 +0000</pubDate>
		<dc:creator>Ostensible Cat</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.rpgbloggers.com/?guid=b68a5e48eec619a51bd2fe95dbd8750a</guid>
		<description><![CDATA[So, I have a gaming group and I'm digging the whole DMing thing again.&#160; As I've mentioned, we are running through a heavily modified version of Keep on the Borderlands using OSRIC.&#160; So far, we've explored a bit of the keep and the kobold sect...]]></description>
		<wfw:commentRss>http://www.rpgbloggers.com/2012/01/world-building-and-the-campaign-how-far-into-the-weeds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>New Brittanis Campaign Video! from The Action Point</title>
		<link>http://theactionpoint.wordpress.com/2012/01/22/new-brittanis-campaign-video/</link>
		<comments>http://theactionpoint.wordpress.com/2012/01/22/new-brittanis-campaign-video/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 10:59:42 +0000</pubDate>
		<dc:creator>The Action Point</dc:creator>
				<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.rpgbloggers.com/?guid=af41324e4122597b212ed9436f8e8ea3</guid>
		<description><![CDATA[This time, I've kicked things up a notch. I decided to do a full Campaign Trailer, including plot elements for the game, and a bunch of other cool stuff. Take a look! In the video you'll find elements of the Brittanis-spanning Kairn Invasion, the machi...]]></description>
		<wfw:commentRss>http://www.rpgbloggers.com/2012/01/new-brittanis-campaign-video/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>How to Create a Bureaucracy from Roleplaying Tips</title>
		<link>http://feedproxy.google.com/~r/roleplayingtips/ncod/~3/wS4OVjAxV-0/</link>
		<comments>http://feedproxy.google.com/~r/roleplayingtips/ncod/~3/wS4OVjAxV-0/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 12:43:46 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.roleplayingtips.com/?p=2115</guid>
		<description><![CDATA[By Gareth Hodges The Aaargh factor Technically, a bureaucracy is designed to help a government or large group deliver services in a timely, efficient and effective manner. Traditionally however, they are viewed as mockeries that frustrate, delay and ultimately fail to produce results. The first step in creating a bureaucratic system for your gaming world [...]]]></description>
		<wfw:commentRss>http://www.roleplayingtips.com/gm-techniques/how-to-create-a-bureaucracy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Perfect Locations: Marring Perfection from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2012/01/19/perfect-locations-marring-perfection/</link>
		<comments>http://www.exchangeofrealities.com/2012/01/19/perfect-locations-marring-perfection/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 08:00:21 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3516</guid>
		<description><![CDATA[(Do I even need to tell you what prompted this post?)
When last seen, the broken walls of the old buildings had shimmered in the starlight, haunted by the soft strings and fluting of the lone musician; now the musician is gone, and in the sunlight the walls are merely ruined stone. The carnival last night [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2012/01/19/perfect-locations-marring-perfection/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Perfect Locations: Who’s There? from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2012/01/18/perfect-locations-whos-there/</link>
		<comments>http://www.exchangeofrealities.com/2012/01/18/perfect-locations-whos-there/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 08:00:15 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3513</guid>
		<description><![CDATA[My participation in RPG Blog Carnival: Fantastic Locations continues!
Light levels in a scene may be one of the most subtle ways of creating the mood for the perfect version of a location, but they&#8217;re not the most counterintuitive way; that honor goes to the people who create a location. After all, people aren&#8217;t part of [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2012/01/18/perfect-locations-whos-there/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Tuesday Magic Item – Traitor’s Ring from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/17/tuesday-magic-item-traitors-ring/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/17/tuesday-magic-item-traitors-ring/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 22:13:04 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3514</guid>
		<description><![CDATA[Lorad Montcrief, once Lord of the Gray Rock, now Governor-General of the entire province as a reward for his treachery.  A hated man by many and all wonder how he managed to avoid the curses and bans that should strike down those that betray the loyalty of the true king. Those who meet him say [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3514&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://seaofstarsrpg.wordpress.com/2012/01/17/tuesday-magic-item-traitors-ring/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Perfect Locations: Seeing the Light from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2012/01/17/perfect-locations-seeing-the-light/</link>
		<comments>http://www.exchangeofrealities.com/2012/01/17/perfect-locations-seeing-the-light/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 08:00:46 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3510</guid>
		<description><![CDATA[This series was written for RPG Blog Carnival: Fantastic Locations.
When I used yesterday&#8217;s post to introduce the idea of the perfect version of a location, one of the mood-contributing factors I discussed was light. It&#8217;s easy to forget, as an element; we&#8217;re used to always having at least some around us, and to not being [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2012/01/17/perfect-locations-seeing-the-light/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Perfect Locations from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2012/01/16/perfect-locations/</link>
		<comments>http://www.exchangeofrealities.com/2012/01/16/perfect-locations/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 08:00:50 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3506</guid>
		<description><![CDATA[This one&#8217;s back to writing for RPG Blog Carnival. I love the way it makes me think about aspects of the theme I wouldn&#8217;t have looked into.
One of the things that a lot of people forget about making locations, fantastic or otherwise, is that the locations themselves are in a constant state of flux. The [...]]]></description>
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		<title>Fantastic Location – the Snowfall of Irasosia from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/15/fantastic-location-the-snowfall-of-irasosia/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/15/fantastic-location-the-snowfall-of-irasosia/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 03:41:24 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3506</guid>
		<description><![CDATA[The Snowfall of Irasosia The river Iir winds through the lands of Irasosia until it reaches the Heights of Winter as it tumbles over the lip, it freezes into snowflake, floating down the hundred or so feet as beautiful clouds of snow.  It piles at the bottom is massive drifts. As if this snowfall was [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3506&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://seaofstarsrpg.wordpress.com/2012/01/15/fantastic-location-the-snowfall-of-irasosia/feed/</wfw:commentRss>
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		<title>Tuesday Magic Item – Charm: Paper Armor from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/10/tuesday-magic-item-charm-paper-armor/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/10/tuesday-magic-item-charm-paper-armor/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 22:32:39 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3492</guid>
		<description><![CDATA[The priestess walked slowly down the line of nervous villagers, each clutching a simple tool that they hoped to use as an effective weapon. Stopping in front of each, she placed a charm against each villagers chest and in a second, they were clad in white paper armor.  While the protection the charms gave was [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3492&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://seaofstarsrpg.wordpress.com/2012/01/10/tuesday-magic-item-charm-paper-armor/feed/</wfw:commentRss>
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		<title>New Spell – Carapace of Insects from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/10/new-spell-carapace-of-insects/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/10/new-spell-carapace-of-insects/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 16:27:45 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3485</guid>
		<description><![CDATA[The last words of the spell were more of a sequence of clicking sounds than words and within seconds, the sorcerer’s body was swarmed by insects.  Moments later, the cover became living armor as the interlocked layers of beetles moved with his body. Carapace of Insects School conjuration (summoning) [insect]; Level Druid 4, Sor/Wiz 4, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3485&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Hex Mapping Part 5 Addendum: Moral Landscapes from Trollsmyth</title>
		<link>http://feedproxy.google.com/~r/Trollsmyth/~3/ZV4u21AldhA/hex-mapping-part-5-addendum-moral.html</link>
		<comments>http://feedproxy.google.com/~r/Trollsmyth/~3/ZV4u21AldhA/hex-mapping-part-5-addendum-moral.html#comments</comments>
		<pubDate>Mon, 09 Jan 2012 18:33:00 +0000</pubDate>
		<dc:creator>Trollsmyth</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[RPG theory]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.rpgbloggers.com/?guid=3d9b05a153eb3323990850533adcdde7</guid>
		<description><![CDATA[Getting back into the swing of blogging, I've been going back through my posts about hex-mapping.  Part 5, where I discuss placing the terrain features that exist between mountains and coastline, brought to mind a conversation I had with a friend about...]]></description>
		<wfw:commentRss>http://www.rpgbloggers.com/2012/01/hex-mapping-part-5-addendum-moral-landscapes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Brittanis Iconics: Berek of Mordengaard from The Action Point</title>
		<link>http://theactionpoint.wordpress.com/2012/01/09/brittanis-iconics-berek-of-mordengaard/</link>
		<comments>http://theactionpoint.wordpress.com/2012/01/09/brittanis-iconics-berek-of-mordengaard/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 12:11:12 +0000</pubDate>
		<dc:creator>The Action Point</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.rpgbloggers.com/?guid=d111258092b47e3481b633a82379880d</guid>
		<description><![CDATA[[This post is part of a series. I've always loved Paizo's iconic characters-- the "default" pre-generated characters for their Pathfinder world of Golarion. So I'm doing the same for Brittanis. Characters who embody the tone, theme, and feel of the w...]]></description>
		<wfw:commentRss>http://www.rpgbloggers.com/2012/01/brittanis-iconics-berek-of-mordengaard/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Constructing New Timelines from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2012/01/09/constructing-new-timelines/</link>
		<comments>http://www.exchangeofrealities.com/2012/01/09/constructing-new-timelines/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 08:00:29 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
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		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3487</guid>
		<description><![CDATA[Sometimes, we find ourselves needing a new course of events. It might be for a counterfactual exercise, a chance to use new people in a pre-existing world (or to replay the same world with the same people but different characters), a way of answering somebody&#8217;s what-if, an alternate universe the characters have figured out how [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>More Elves of the Sea of Stars from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/08/more-elves-of-the-sea-of-stars/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/08/more-elves-of-the-sea-of-stars/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 01:02:27 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[Character]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3475</guid>
		<description><![CDATA[On Friday, I looked at the Elves of the Sea of Stars and their politics.  Today, we will look at them a bit more in Pathfinder mechanics. In general, the mechanics for the elves as as written for Pathfinder with the following changes: •    Earthkine: Due to their close attunement with the natural world, they [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3475&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://seaofstarsrpg.wordpress.com/2012/01/08/more-elves-of-the-sea-of-stars/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Elves of the Sea of Stars from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/06/elves-of-the-sea-of-stars/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/06/elves-of-the-sea-of-stars/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 03:23:08 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3470</guid>
		<description><![CDATA[Elves (Earthkine) The Elves almost died out as a race following the Sundering, they are deeply tied to the world and many fell sick or died when the world shattered.  With the loss of their divine patrons there was little to do to heal and comfort those who fell and many never recovered.  Even today, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3470&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://seaofstarsrpg.wordpress.com/2012/01/06/elves-of-the-sea-of-stars/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Ravyn Freewrites: Location? Location! from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2012/01/05/ravyn-freewrites-location-location/</link>
		<comments>http://www.exchangeofrealities.com/2012/01/05/ravyn-freewrites-location-location/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 08:00:03 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[roleplaying]]></category>
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		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3479</guid>
		<description><![CDATA[More for RPG Blog Carnival, or at least inspired by it. This is my brain on poetic when mixing having just finished The Hundred Thousand Kingdoms with knowing location design is on the topic list in the very near future.
The root of a world is “What if”.
No, wait, that&#8217;s not quite right. The root of [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2012/01/05/ravyn-freewrites-location-location/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Fantastic Location Essentials from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2012/01/04/fantastic-location-essentials/</link>
		<comments>http://www.exchangeofrealities.com/2012/01/04/fantastic-location-essentials/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 08:00:26 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[roleplaying]]></category>
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		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3476</guid>
		<description><![CDATA[This month&#8217;s RPG Blog Carnival is on fantastic locations. When I first saw the topic, before I read the post, I&#8217;d been kind of worried that it would be about the found only in fantasies sort of fantastic, rather than the awesome and memorable kind—and there are a lot fewer things that can be said [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Tuesday Magic Item – Mathilda’s Shield from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/03/tuesday-magic-item-mathildas-shield/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/03/tuesday-magic-item-mathildas-shield/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 22:22:51 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3466</guid>
		<description><![CDATA[She straightened her helmet, shook the blood from her sword and turned back towards the gate.  &#8220;Get the people to safety,&#8221; she said, &#8220;I will buy you as much time as I can.&#8221; &#8220;Wait . . .&#8221; I tried to get to her, but she was already moving against the tide of fleeing townsfolk.  I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3466&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Reprise: Do Gods Need Religion? from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2011/12/29/reprise-do-gods-need-religion/</link>
		<comments>http://www.exchangeofrealities.com/2011/12/29/reprise-do-gods-need-religion/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 08:00:32 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
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		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3463</guid>
		<description><![CDATA[I originally wrote this for an early RPG Blog Carnival on the subject of gods and religion. It all came down to one question: were the two necessarily mutually dependent?
I’ve always been partial to chicken-and-egg questions, particularly  within the context of invented worlds. And I always come back to this  one: Do gods [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2011/12/29/reprise-do-gods-need-religion/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Tuesday Magic Item – Stone Golem Potion from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/12/28/tuesday-magic-item-stone-golem-potion/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/12/28/tuesday-magic-item-stone-golem-potion/#comments</comments>
		<pubDate>Wed, 28 Dec 2011 04:38:04 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3441</guid>
		<description><![CDATA[The first wave of the dwarven soldiers was like an irresistible tide, while they moved slowly, even for dwarves their heavy armor seemed impenetrable to our weapons.  It was only once we were able to bring the ballista to bear that we were able to slow, not stop, their advance.  Ultimately, it was only the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3441&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://seaofstarsrpg.wordpress.com/2011/12/28/tuesday-magic-item-stone-golem-potion/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Game Theory – Moral Dilemmas: Arranged Marriages from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/12/26/game-theory-moral-dilemmas-arranged-marriages/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/12/26/game-theory-moral-dilemmas-arranged-marriages/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 02:18:48 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[Character]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3248</guid>
		<description><![CDATA[I was watching the video of Emilie Autumn&#8216;s Marry Me (mildly NSFW for language) and it brought this issue to mind as a possible source of conflict, challenge and adventure. While marriage does not usually figure as one of the major themes of roleplaying games, it is an important facet of human life and culture [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3248&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://seaofstarsrpg.wordpress.com/2011/12/26/game-theory-moral-dilemmas-arranged-marriages/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Pattern Potion Code from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/12/24/pattern-potion-code/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/12/24/pattern-potion-code/#comments</comments>
		<pubDate>Sat, 24 Dec 2011 04:05:15 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3412</guid>
		<description><![CDATA[The potions provided by the agents of the Pattern are in vials made of some hard resin usually of a neutral, tan color.  Each is marked with an inset design that indicates its purpose: Ant &#8211; Strength (bull&#8217;s strength). Beetle &#8211; Armor (barkskin). Centipede &#8211; Speed (expeditious retreat). Dragonfly &#8211; Quickness (cat&#8217;s grace). Grasshopper &#8211; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3412&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Designing Fantasy Cities: Residents from STUFFER SHACK</title>
		<link>http://stuffershack.com/designing-fantasy-cities-residents/</link>
		<comments>http://stuffershack.com/designing-fantasy-cities-residents/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 14:00:07 +0000</pubDate>
		<dc:creator>Stuffer Shack</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.rpgbloggers.com/?guid=710c3aaf810e79b1df42bb82b9e52521</guid>
		<description><![CDATA[This article builds off the concepts presented in Designing Fantasy Cities: Purpose. When we talk about who lives in a town or city, the first thing that often comes to mind is race. This isn’t a bad thing, as that often links back to culture in fan...]]></description>
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		<title>Campaign Stat Block – Pattern Seekers (Pathfinder) from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/12/21/campaign-stat-block-pattern-seekers-pathfinder/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/12/21/campaign-stat-block-pattern-seekers-pathfinder/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 22:12:39 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3407</guid>
		<description><![CDATA[Inspired by the Planejammer Chronicles&#8216; Campaign Stat Block for framing a campaign, I made my own (comments welcome).  And here is a filled version for the Pattern Seekers campaign: Sea of Stars &#8211; Pattern Seekers Gathered from across the Sea of Stars a motley group of venturers works to reestablish the mysterious Pattern which is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3407&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://seaofstarsrpg.wordpress.com/2011/12/21/campaign-stat-block-pattern-seekers-pathfinder/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Tuesday Magic Item – Flying Tiger Sword from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/12/20/tuesday-magic-item-flying-tiger-sword/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/12/20/tuesday-magic-item-flying-tiger-sword/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 03:56:40 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3399</guid>
		<description><![CDATA[The Lost Empress sought allies from far and wide to aid her in her quest to regain her throne from the Jonquil Usurper and his running dog lackeys, among those who joined her banner were the mercenaries of the Brave Tiger Troupe; the Brave Tigers were skilled foreign volunteers who fought loyally for the Lost Empress [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3399&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Krampus Curse from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/12/19/krampus-curse/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/12/19/krampus-curse/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 22:19:35 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3384</guid>
		<description><![CDATA[As Berin Kinsman has already done the Krampus as a Pathfinder monster, for the Krampus Carnival, I will have to do a curse. The Mayor of the small town was known for his exceeding indulgence of his children, letting them run riot and never apologizing or reining in their ill manners and unkindness.  This all [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3384&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>“Why” and How It Can Improve Your Game from RPG MUSINGS</title>
		<link>http://www.rpgmusings.com/2011/12/%E2%80%9Cwhy%E2%80%9D-and-how-it-can-improve-your-game/</link>
		<comments>http://www.rpgmusings.com/2011/12/%E2%80%9Cwhy%E2%80%9D-and-how-it-can-improve-your-game/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 16:00:20 +0000</pubDate>
		<dc:creator>DM Samuels RPG Musings</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Player Advice]]></category>
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		<guid isPermaLink="false">http://www.rpgmusings.com/?p=2540</guid>
		<description><![CDATA[Willful suspension of disbelief is a concept that comes up a lot when talking about fiction. For those of you unfamiliar with it, it’s the idea that you sometimes have to stop your mind from saying “That’s ridiculous”, “That could never happe...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Newish Monster – Osquip (Stellar) from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/12/18/newish-monster-osquip-stellar/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/12/18/newish-monster-osquip-stellar/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 22:14:03 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3386</guid>
		<description><![CDATA[The Rat Lord, god of vermin, mice and rats, fled through his home maze.  Behind him he could hear the dragons tearing through his traps and defenses as though they were toys.  His lair was mean to challenge and confound mortals,it could not stop or withstand the fury of the dragons.  He knew he was [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3386&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Sci Fi fashion goes full circle from TEMPLE OF DEMOGORGON</title>
		<link>http://templeofdemogorgon.blogspot.com/2011/12/sci-fi-fashion-goes-full-circle.html</link>
		<comments>http://templeofdemogorgon.blogspot.com/2011/12/sci-fi-fashion-goes-full-circle.html#comments</comments>
		<pubDate>Fri, 16 Dec 2011 20:40:00 +0000</pubDate>
		<dc:creator>Temple of Demogorgon</dc:creator>
				<category><![CDATA[Fluff]]></category>
		<category><![CDATA[RPG]]></category>
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		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://www.rpgbloggers.com/?guid=36c18b6399985207108a67e420e1c66c</guid>
		<description><![CDATA[If there is one truly weird fact I have learned from Science Fiction films and books is that fashion eventually comes full circle. That is to say, it gets to a certain point beyond military or blue collar worker jumpsuits into semi-space punk latex jum...]]></description>
		<wfw:commentRss>http://templeofdemogorgon.blogspot.com/feeds/1308924393266441860/comments/default</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Architect DM: Building a DM Library from Critical Hits » Roleplaying Games</title>
		<link>http://critical-hits.com/2011/12/14/the-architect-dm-building-a-dm-library/</link>
		<comments>http://critical-hits.com/2011/12/14/the-architect-dm-building-a-dm-library/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 23:06:03 +0000</pubDate>
		<dc:creator>Critical Hits</dc:creator>
				<category><![CDATA[advice]]></category>
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		<category><![CDATA[D&D]]></category>
		<category><![CDATA[roleplaying games]]></category>

		<guid isPermaLink="false">http://critical-hits.com/?p=20351</guid>
		<description><![CDATA[I believe that most DMs have only run a single campaign world, whether it was one big campaign that has been continued through various ages, or they've only managed to run one satisfactory campaign. The tendency for a DM seems to be to conserve the number of campaigns they run by reusing worlds or tying them together so that in the end the number of campaign worlds they run is as close to one as possible. I think our tendency as DMs is to keep things relatively stable within our game worlds unless they are split by something like a change in campaign.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Tuesday Magic Item – Snowstone from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/12/13/tuesday-magic-item-snowstone/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/12/13/tuesday-magic-item-snowstone/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 21:10:02 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3356</guid>
		<description><![CDATA[As the Orthanian Knights maneuvered around the hill fort, its walls damaged from days of fighting.  The rebels of the newly conquered territories had risen up but their weapons and bravery were rarely a match for the discipline and armor of the Orthanians.  Gathered by their priests, the last of the rebels in the North [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3356&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Kicking off Campaigns by Keeping Players in the Dark from roleplay-geek</title>
		<link>http://roleplay-geek.blogspot.com/2011/12/kicking-off-campaigns-by-keeping.html</link>
		<comments>http://roleplay-geek.blogspot.com/2011/12/kicking-off-campaigns-by-keeping.html#comments</comments>
		<pubDate>Fri, 09 Dec 2011 09:00:00 +0000</pubDate>
		<dc:creator>Roleplay Geek</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Campaign]]></category>
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		<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.rpgbloggers.com/?guid=8408a288b0b7a007bfcaf46fa36b981e</guid>
		<description><![CDATA[Joe Bloch's recent thought provoking article on Greyhawk Grognard suggests that the question facing DMs when starting a new campaign is one of information flow.&#160; This may be true in sandbox campaigns but I often find that if PCs know too much abou...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>RPG Mapping Tools Part 4 &#8211; Planet and Star Maps from roleplay-geek</title>
		<link>http://roleplay-geek.blogspot.com/2011/12/rpg-mapping-tools-part-4-planet-and.html</link>
		<comments>http://roleplay-geek.blogspot.com/2011/12/rpg-mapping-tools-part-4-planet-and.html#comments</comments>
		<pubDate>Thu, 08 Dec 2011 09:00:00 +0000</pubDate>
		<dc:creator>Roleplay Geek</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
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		<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.rpgbloggers.com/?guid=871a7e3cacd762e192aa2ffbbe481c63</guid>
		<description><![CDATA[In this part I zoom out even further and take a look at planetary system maps and star maps.&#160; Which conventionally use the hex grid I looked at in Part 3: Region Maps.Regina Subsector Jump MapSTARMAPSThe definitive starmap has to be a Traveller se...]]></description>
		<wfw:commentRss>http://www.rpgbloggers.com/2011/12/rpg-mapping-tools-part-4-planet-and-star-maps/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Architect DM: Designing with Precedents from Critical Hits » Roleplaying Games</title>
		<link>http://critical-hits.com/2011/12/07/the-architect-dm-designing-with-precedents/</link>
		<comments>http://critical-hits.com/2011/12/07/the-architect-dm-designing-with-precedents/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 03:20:44 +0000</pubDate>
		<dc:creator>Critical Hits</dc:creator>
				<category><![CDATA[advice]]></category>
		<category><![CDATA[design]]></category>
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		<guid isPermaLink="false">http://critical-hits.com/?p=20303</guid>
		<description><![CDATA[It has been a few weeks since my last Architect DM post, but I've been brainstorming a handful of different posts and this one came to the forefront as something I want to discuss. My last post introduced some of my general thoughts about worldbuilding for modern and futuristic games, which is a genre that I plan on talking about more in the future. However, this week I'd like to discuss something I learned in architecture school that can be applied to your games and make your life as a DM/GM easier.]]></description>
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		<title>Tuesday Magic Item – Guard Goblin from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/12/07/tuesday-magic-item-guard-goblin/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/12/07/tuesday-magic-item-guard-goblin/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 04:00:24 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3337</guid>
		<description><![CDATA[Bodro pricked his finger and smeared blood on the broach he wore.  &#8220;Come forth, Furbody,&#8221; he commanded and the goblin sprang into being.  Bodro offer him a piece of sweetmeat.  &#8220;Furbody,  I need you help.&#8221; &#8220;Furbody always helps friend Bodro,&#8221; its said around a mouthful of sweetmeat. &#8220;Good, good,&#8221; grinned Bodro, &#8220;now here is what [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3337&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Playing with your Inner Villain from NEUROGLYPH Games</title>
		<link>http://feedproxy.google.com/~r/NeuroglyphGames/~3/q6E--Ql_KtQ/playing-with-your-inner-villain</link>
		<comments>http://feedproxy.google.com/~r/NeuroglyphGames/~3/q6E--Ql_KtQ/playing-with-your-inner-villain#comments</comments>
		<pubDate>Tue, 06 Dec 2011 15:22:14 +0000</pubDate>
		<dc:creator>Neuroglyph Games</dc:creator>
				<category><![CDATA[D&D 4e]]></category>
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		<guid isPermaLink="false">http://www.neuroglyphgames.com/?p=6463</guid>
		<description><![CDATA[Just about a week or so ago, I took part in and “won” my first NaNoWriMo, or National Novel Writing Month.  Winning the contest is easy: simply start a novel on any topic on November 1st and complete and complete 50,000 words on it by November 30th.  It’s only about 1700 words per day, and [...]]]></description>
		<wfw:commentRss>http://www.neuroglyphgames.com/playing-with-your-inner-villain/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Fluffy Crunch from Glimm's Workshop</title>
		<link>http://glimmsworkshop.com/2011/12/02/fluffy-crunch/</link>
		<comments>http://glimmsworkshop.com/2011/12/02/fluffy-crunch/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 13:38:16 +0000</pubDate>
		<dc:creator>Glimm\'s Workshop</dc:creator>
				<category><![CDATA[dungeons & dragons]]></category>
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		<guid isPermaLink="false">http://glimmsworkshop.com/?p=1530</guid>
		<description><![CDATA[I&#8217;ve been reading a lot of BattleTech books recently, and it struck me that there is a huge difference in how recent Dungeons &#038; Dragons and BattleTech books present their rules and mechanics despite both being very rules-heavy, combat-focu...]]></description>
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		<title>Tuesday Magic Item – Scarf of Warmth from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/11/29/tuesday-magic-item-scarf-of-warmth/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/11/29/tuesday-magic-item-scarf-of-warmth/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 22:42:25 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3326</guid>
		<description><![CDATA[The young man squeezed through the door to the tavern, made difficult by the drift of snow outside.  He stamped his feet to knock the snow from his boots.  &#8220;Right cold one today,&#8221; he said to the room in general.  &#8220;Don&#8217;t know how I would get by without the scarf me gran made me.&#8221; Scarf [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3326&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Guilds of Dual &#8211; Basic Guild Concepts for Fantasy Roleplaying Games from roleplay-geek</title>
		<link>http://roleplay-geek.blogspot.com/2011/11/guilds-of-dual-basic-guild-concepts-for.html</link>
		<comments>http://roleplay-geek.blogspot.com/2011/11/guilds-of-dual-basic-guild-concepts-for.html#comments</comments>
		<pubDate>Tue, 29 Nov 2011 22:03:00 +0000</pubDate>
		<dc:creator>Roleplay Geek</dc:creator>
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		<guid isPermaLink="false">http://www.rpgbloggers.com/?guid=69fcdf7a7f7146232d2599ea2173a0f5</guid>
		<description><![CDATA[<table cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-dXWxohtbdNk/TtVWZIiC9FI/AAAAAAAAAsI/DdGGKoPDRoU/s1600/hatters_guild.jpg"><img border="0" src="http://3.bp.blogspot.com/-dXWxohtbdNk/TtVWZIiC9FI/AAAAAAAAAsI/DdGGKoPDRoU/s1600/hatters_guild.jpg" /></a></td></tr><tr><td>Worshipful Company of <br />Feltmakers of London</td></tr></tbody></table>I recently read a couple of interesting articles on <a href="http://trollishdelver.blogspot.com/2011/11/guild-mechanics-in-4th-edition-4e_27.html">Trollish Delver</a> and <a href="http://grognardling.blogspot.com/2011/11/guilds.html">Grognardling</a> discussing the use of Guilds which inspired me to go revisit the guilds for my own FRPG campaign world, The Lands of Dual.<br /><br />My first challenge (and one all GMs encounter) was to bring as diverse a party from the four corners of the globe together in as believeable a fashion as I could.&#160; I decided to use the scenario Challenge of Champions by Jonathon M Richards (featured in Dungeon #58) which called for the use of a Guild to host the annual competition.&#160; Thus was born the Adventurers Guild of Ayfal.<br /><br /><b>THE ADVENTURER'S GUILD </b><br /><br />The seaport of Ayfal, and specifically their lodgings in the guildhouse, became the party's defacto base of operations for quite a while (15 sessions in fact).&#160; The guild offers a number of useful services for its members in exchange for an annual membership and I came up with the following template:<br /><br /><br /><table><tbody><tr><th colspan="2">AYFAL ADVENTURER'S GUILD</th></tr><tr><th>Motto:</th><td>"In Darkness Find Rich Reward"</td></tr><tr><th>Membership:</th><td>500+</td></tr><tr><th>Annual Membership Fee:</th><td>200 GP</td></tr><tr><th>Guild Leader:</th><td>Guildmaster Fenwick</td></tr><tr><th>Notable Members:</th><td>Guild Secretary Ignatius, Guild Quartermaster Renfrew, Guild Loremaster Ehnid (Deceased)</td></tr><tr><th colspan="2">Background:</th></tr><tr><td colspan="2">Catering  to the needs of the discerning traveller, the membership of the Ayfal  Adventurer's Guild is an eclectic mix of Warriors, Wizards, Priests,  Bards, Rogues and other occupations.&#160; Guildmaster Fenwick - A  middle-aged Priest has led the Guild for the last 5 years and his  greatest achievement has been to expand the welfare services that the  Guild offers.&#160; The Guild is well received among the townsfolk of Ayfal  and they enthusiatically support the annual Challenge of Champions  contest and the increased trade it brings to the town.</td></tr><tr><th colspan="2">Services Offered:</th></tr><tr><td colspan="2"><b>Banking</b>  - Money (or valuable items) can be left with the guild in it's secure  vault and withdrawn at a modest 5% fee.&#160; Depositors are required to give  instructions on what to do with their funds in the event of their  death.&#160; Guild Secretary Ignatius handles all banking transactions.&#160; International transactions are also possible through the use of "letters of credit" which are accepted between affiliated guildhouses.<br /><br /><b>Boarding House</b>  - Limited lodgings are available on a first come first served basis and  the guild has arranged members discounts at several hostelries within  the town.<br /><br /><b>Employment Services</b> - The Guild acts as an  employment agency for many of the other guilds and organisations such as  the Town Council where tasks of a questing nature are concerned.&#160;  However, the Guild has a strict policy of not accepting tasks which  involve the intimidation or assassination of town or guild officials.&#160;  At breakfast each morning Guild Secretary Ignatius reads out the list of quest opportunities.<br /><br /><b>Hospital</b> - The Guild has  several staff priests well versed in the medical arts and it's  multi-faith membership ensures that last rites can be performed  correctly irrespective of race or denomination.<br /><br /><b>Procurement of Supplies</b> - Superior quality adventuring supplies  can be purchased through the Guild's Quartermaster at a reasonable rate  (+10% cost above normal) and the Guild has arranged a generous membership  discount scheme with local suppliers such as smiths, jewellers, tailors, corsers, and cartwrights.<br /><br /><b>Training</b> - The guild employs a team of veteran members in order to pass on their knowledge and skills to younger members.&#160; <br /><br /><b>Library</b>  - The Guild has a well stocked library run by Guild Loremaster Ehnid  who employs several scribes, clerics and cartographers to undertake  research into ancient myths and legends and his pet project the  cataloguing of creatures and monsters into the Guild's own Bestiary.<ul></ul></td></tr></tbody></table><br /><br /><b>OTHER GUILDS</b><br /><br />The Ayfal Adventurer's Guild is unusual in that it is multi-class in  nature, accepting members from all the major character classes.&#160; Each  career class should have a "guild" of its own dedicated to the  furtherance of their own particular talents although in some cases these  may not be structured in the same way as in the example above.<b> </b><br /><br /><b>Rogues Guilds</b> - Thieves and Assassins ply their criminal trades in the shadows and likewise their guilds operate in the murky underworld of organised crime.&#160; The chief concern of these guilds is to:<br /><ul><li><b>Organise Crime</b> - function as an industry regulator, ensuring that the overall level of crime does not escalate to a point at which the local law enforcement would attempt to increase their arrest rate and to ensure that unregulated thieves do not practice within the city limits thereby protecting their members incomes.<br /><br /></li><li><b>Legal Services</b> - including the provision of bail funds, legal counsel, patsies and corpses when members are inevitably caught, tried and possibly even executed. <br />&#160; </li><li><b>Benevolence and Welfare</b> - thieves guild members may use part of their share of any loot to fund a welfare scheme to provide for their children and wives if they are incarcerated or killed.<br /><br /></li><li><b>Fencing</b> - ensuring that stolen goods are quickly converted into cash through a network of related tradesmen and merchants.<br /><br /></li><li><b>Racketeering</b> - some scams or rackets can only be successfully operated with access to a large network of skilled individuals.<br /><br /></li><li><b>Support Services</b> - some jobs require access to equipment such as forged documentation or disguises.&#160; Others require detailed plans of municipal buildings which can only be acquired from certain city planners.&#160; &#160; &#160; </li></ul><br /><b>Bardic Guilds</b> - Bards, Actors, Jugglers and Circus Performers all have unique talents which to be supported different ways.&#160; In large cities a Bardic Guild may restrict itself to certain types of performers but the most successfull will have an ecclectic mix of membership covering all the entertainment needs of its surrounding population.&#160; Their activities would mainly revolve around:<br /><ul><li><b>Employment</b> - ensuring that members have steady work and incomes commensurate with their skills or disciplines.&#160; Usually this takes the form of "promoting" members appearances in the taverns, theatres and other performance venues which exist in large towns and cities but also by forming travelling companies which travel from village to village in the lands between them.<br /><br /></li><li><b>Library</b> - each guild will have access to thousands of pages of prose, verse, lyrics and music which any member can access in order to expand their repetoire or to assist in the creation of entirely new works.&#160; Members are encouraged to transcribe their creations and are rewarded with performance rights or credits when other members perform their work.<br /><br /></li><li><b>Training </b>- members are regularly assessed to ensure that their performance skills are maintained at as high a standard as possible and tutors are available where performers need instruction and assistance when learning new techniques, instruments, disciplines or material.<br /><br /></li><li><b>Licensing and Protectionism</b> - unscrupulous inn keepers and venue owners are kept in check by the guilds licensers, ensuring that venues pay performers the appropriate fees.&#160; Performers can also avail themselves of bodyguards or escorts when playing venues in some of the less salubrious parts of a town or city.&#160; These bodyguards are often called to perform enforcement services when venues fail to pay their acts.<br />&#160;</li><li><b>Instrument Makers</b> - Luthiers and other instrument makers are generally not populous enough to warrant their own guilds and the functions of quality and cost assurance and regulation therefore falls to the bardic guilds.&#160; Members will be able to commission appropriate craftsmen to fashion and repair instruments at fair and reasonable prices whilst the craftsmen enjoy the benefits of a steady steam of customers and the odd celebrity performer endorsement.&#160; </li></ul><br /><b>Spellcasters Guilds</b> - The organization and function of these guilds largely depends on how your game deals with the concept of magic and more specifically its abundance (or scarcity) or legality.&#160; In societies where magic is rare or outlawed these guilds may be non-existant or operate in a similar way to that of a thieves or assassins guild.&#160; In societies where magical practice is commonplace or legal then they will function much like other class or occupational guilds.&#160; If the magic system you have adopted has different schools or types of magic it is also possible that some schools will operate within the law and others outside it.&#160; Either way these guilds will largely be concerned with:<br /><ul><li><b>Power Control</b> - ensuring that access to knowledge of spells and their components is controlled to restrict the development of uncontrolled and destructive power.&#160; This may take the form of a hierarchical self regulatiing organisation such as a wizards college or in more extreme cases by the state or government using a system of registration and examination.&#160; These organisations may also be responsible for the licensing of magic shops or vendors of mundane items which may be used in the practice of the magical arts.<br /><br /></li><li><b>Procurement</b> - many spells require components which may be difficult or costly to procure.&#160; A guild may control the supply of these components or may even fund expeditions to source and recover or harvest them.&#160; The existence of proscribed spells may result in certain components appearing on "banned lists" and either the guild is responsible for controlling their supply or actively engaged in acquiring these items on behalf of its members.<br /><br /></li><li><b>Library</b> - new spells and magical techniques will need to be recorded for the benefit of other scholars or practitioners.&#160; Members may be actively encouraged to register new spells with the guild or if a competitive scholarly structure exists to publish their findings for peer review and adulation or advancement within the ranks of their organisation.<br /><br /></li><li><b>Training and Apprenticeship</b> - the magical arts take years to master and there really isn't any alternative to the apprenticeship system.&#160; Schools and colleges may operate systems to locate, and test candidates for basic magical aptitude and then provide training until they reach the level when they can be apprenticed to a master magician.</li></ul><b>Warrior Guilds</b> - These may exist in many forms from the gladiator schools such as the Ludus Magnus of ancient Rome or dojo specialising in specific weapon forms or unarmed fighting techniques.&#160; The specific membership recruitment techniques of the guild can also vary from the lowliest slave fighter, to the wealthy merchants and gentlemen members of fencing clubs.<br /><br /><ul><li><b>Tournaments</b> - the guild's primary means of income generation outside of any membership system will be to regularly hold contests or tournaments which demonstrate their members prowess.&#160; These may range from gladiatorial contests (much like the roman colliseum) to organised boxing matches or illegal pit fighting against men or monsters or even a simple archery competition.&#160; Admission revenues may be supplemented (or more likely eclipsed) by gambling revenues, although this largely depends on the type of event, patronage and the local view on the legality of gambling. <br /></li><li><b>Employment and Recruitment</b> - wealthy merchants (and in some cases the state) will always need bodyguards to protect their persons and establishments and who better to supply them than the guild.&#160; Some governments may even use the guild as a front for recruiting fresh soldiers to fill out the rank and file of their army.<br /></li><li><b>Training</b> - the type of training on offer will largely depend on the theme of the school.&#160; It could be as simple as churning out capable swordsmen or wrestlers for entertainment at public venues or it could be dedicated to teaching the swordcraft of a single weapon. <br /></li><li><b>Medical Benefits</b> - fighting in any form will likely leave you with wounds at some stage and the medics of the guild will be specialised in patching up their members ready for the next bout.&#160; They may employ underhand or illegal means to do this such as magicians or alchemists and it is unlikely that they will be able to cure chronic illnesses, disease or poisoning. </li></ul><b>NON-CLASS GUILDS</b><br /><br />Some classes do not lend themselves to guilds in the traditional sense, but may instead be constructed around fraternal or religious lines.<br /><br /><b>Clerics, Monks and Paladins</b> - their faith is their guild and their temples or shrines their guildhalls, although Monks may be aligned to a particular fighting school and it is through the application of their fighting technique that they achieve a zen like state, enlightenment or may commune with their Gods.<br /><br /><b>Knights</b> - swear fealty to their King or Baron and do not seek out the brotherhood of other knights unless they are compelled by their code to seek out a common cause.&#160; Less scrupulous knights may engage in tournaments for sport or financial gain but are unlikely to join or form organisations unless it satisfies their chivalric duty.<br /><br /><b>Racial and Ethnic Guilds</b> - Demi-human or humanoids such as Dwarves or Elves may form fraternal guilds out of a common need to support their "own kind" or to preserve or practice aspects of their culture.&#160; Humans from other nations may also band together under a common nationality in order to further their own cultural goals or to present a united front when engaging with a nation state where they may be a cultural or ethnic minority.<br /><br /><ul></ul><b>Occupational and Mercantile Guilds -</b> The vast majority of guilds will be either occupational guilds designed to support the needs of a particular set of workers (skilled or unskilled) in the form of a labour union or mercantile guilds which control, regulate and promote their members business interests.&#160; More information on the history and structure of medieval guilds can be found on the website of the <a href="http://eh.net/encyclopedia/article/richardson.guilds%20">Economic History Association</a>. <br /><ul></ul><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/4684041688459097563-7932038447801594790?l=roleplay-geek.blogspot.com" alt="" /></div>]]></description>
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		<title>Things You Might Want To Know When Mediating a Feud from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2011/11/28/things-you-might-want-to-know-when-mediating-a-feud/</link>
		<comments>http://www.exchangeofrealities.com/2011/11/28/things-you-might-want-to-know-when-mediating-a-feud/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 08:00:25 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
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		<description><![CDATA[Two sides, both alike in&#8230; something, anyway&#8230; is an automatic recipe for drama: just ask Shakespeare! Between the inconveniences they cause and the general waste of life and potential they represent, blood feuds are a prime &#8220;problem&#8221; in a setting for protagonists to find themselves fixing. But there&#8217;s a lot to take into account when [...]]]></description>
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