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	<title>RPG Bloggers &#187; World Building</title>
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	<link>http://www.rpgbloggers.com</link>
	<description>The best in tabletop RPG blogs</description>
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		<title>Tuesday Magic Item – Fate Cutting Arrows from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/02/07/tuesday-magic-item-fate-cutting-arrows/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/02/07/tuesday-magic-item-fate-cutting-arrows/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 22:29:21 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3625</guid>
		<description><![CDATA[Asharok looked old, if you did not know better you would think him north of forty, not a man just out of his teens.  His quest for vengeance for his slaughtered family had the price he had paid for his revenge was written in the lines on his face and the grey in his hair.  [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3625&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Divinity And Magic from of Pedantry</title>
		<link>http://antiledo.blogspot.com/2012/02/divinity-and-magic.html</link>
		<comments>http://antiledo.blogspot.com/2012/02/divinity-and-magic.html#comments</comments>
		<pubDate>Sun, 05 Feb 2012 01:42:00 +0000</pubDate>
		<dc:creator>of Pedantry</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.rpgbloggers.com/?guid=b8f33249b5807ebdc16ce4db69191d8f</guid>
		<description><![CDATA[I've mused on metaphysical questions for the early modern period before, but I still haven't stumbled upon something that I like, fits a pseudo-historical interpretation, and is still recognizable with typical D&#38;D tropes. Let's take some inspiratio...]]></description>
		<wfw:commentRss>http://antiledo.blogspot.com/feeds/4223527195427400133/comments/default</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>EN World Review – Review of They Shall Be Paid In Coin of the Realm by Taurus Twelve from NEUROGLYPH Games</title>
		<link>http://feedproxy.google.com/~r/NeuroglyphGames/~3/qVgHHTq9lbo/en-world-review-review-coin-of-the-realm-by-taurus-12</link>
		<comments>http://feedproxy.google.com/~r/NeuroglyphGames/~3/qVgHHTq9lbo/en-world-review-review-coin-of-the-realm-by-taurus-12#comments</comments>
		<pubDate>Thu, 02 Feb 2012 01:25:30 +0000</pubDate>
		<dc:creator>Neuroglyph Games</dc:creator>
				<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.neuroglyphgames.com/?p=6596</guid>
		<description><![CDATA[Happy Humpday, fellow gamers!  We’re halfway to the weekend, and this week cannot get over soon enough to please me.  I’ve got not only my regular local Friday night game this week, but also my bi-monthly D&#038;D campaign down in Toledo!  So I’ve got two nights of D&#038;D in a row this weekend, plus a [...]]]></description>
		<wfw:commentRss>http://www.neuroglyphgames.com/en-world-review-review-coin-of-the-realm-by-taurus-12/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Tuesday Magic Item – Dragonpoint from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/31/tuesday-magic-item-dragonpoint/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/31/tuesday-magic-item-dragonpoint/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 21:53:54 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3605</guid>
		<description><![CDATA[Our contact was furtive, more so that usual for a dealing in black market magical weapon, which said something.  One he was certain that we were unobserved and he had lit a ward candle.  &#8220;Let me see the money,&#8221; he hissed. Mokmarly opened the small iron box, half full of gold coins. The weapons dealer [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3605&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://seaofstarsrpg.wordpress.com/2012/01/31/tuesday-magic-item-dragonpoint/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Inspiration Viewing – A Bad Day at Black Rock from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/30/inspiration-viewing-a-bad-day-at-black-rock/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/30/inspiration-viewing-a-bad-day-at-black-rock/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 20:11:27 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3595</guid>
		<description><![CDATA[A Bad Day at Black Rock is fascinating movie set in 1946 in the small, isolated California town of Black Rock.  The train stops and a man gets off, a stranger to the town.  This is notable as this is the first time the train has stopped there in four years. But Black Rock has [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3595&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://seaofstarsrpg.wordpress.com/2012/01/30/inspiration-viewing-a-bad-day-at-black-rock/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>New Monster – Deep Miner from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/27/new-monster-deep-miner/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/27/new-monster-deep-miner/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 18:57:32 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3574</guid>
		<description><![CDATA[DEEP MINER A sickly green glow lights the corridor as an emaciated specter of a dwarven miner emerges from the wall.  The wreckage of a dwarven soul mutters to himself, his eyes unfocused until he sees the gold ring on your finger.  “Gold!” it cries, a spectral pick appearing in its hand as it charges [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3574&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://seaofstarsrpg.wordpress.com/2012/01/27/new-monster-deep-miner/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>EN World Review – The Breaking of Forstor Nagar by Rite Publishing from NEUROGLYPH Games</title>
		<link>http://feedproxy.google.com/~r/NeuroglyphGames/~3/kuBhy6mWESk/en-world-review-the-breaking-of-forstor-nagar</link>
		<comments>http://feedproxy.google.com/~r/NeuroglyphGames/~3/kuBhy6mWESk/en-world-review-the-breaking-of-forstor-nagar#comments</comments>
		<pubDate>Thu, 26 Jan 2012 22:30:28 +0000</pubDate>
		<dc:creator>Neuroglyph Games</dc:creator>
				<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.neuroglyphgames.com/?p=6587</guid>
		<description><![CDATA[Greetings good Readers and fellow D&#038;D gamers!
Today is the first day of the DDXP convention down in Indiana this weekend, and I understand that some of us have had a chance to try their hand at D&#038;D Next.  In fact, EN World has a transcript of excerpts from the D&#038;D Next Seminar from the DDXP [...]]]></description>
		<wfw:commentRss>http://www.neuroglyphgames.com/en-world-review-the-breaking-of-forstor-nagar/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Tuesday Magic Item – Venturer’s Friend at Court from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/24/tuesday-magic-item-venturers-friend/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/24/tuesday-magic-item-venturers-friend/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 22:17:25 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3564</guid>
		<description><![CDATA[First crafted by the bard Rufus Friend of the Commons for a delegation of simple villagers to the court of the King; a keen-eyed dwarven venturer sniffed out the magic behind the commoners&#8217; excellent manners and commissioned one for himself and his companions, who often had trouble dealing with nobility. Since then, the use of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3564&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://seaofstarsrpg.wordpress.com/2012/01/24/tuesday-magic-item-venturers-friend/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>World Building and the Campaign:  How Far into the weeds? from Ostensible Cat</title>
		<link>http://xyanthon.blogspot.com/2012/01/world-building-and-campaign-how-far.html</link>
		<comments>http://xyanthon.blogspot.com/2012/01/world-building-and-campaign-how-far.html#comments</comments>
		<pubDate>Tue, 24 Jan 2012 12:02:00 +0000</pubDate>
		<dc:creator>Ostensible Cat</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.rpgbloggers.com/?guid=b68a5e48eec619a51bd2fe95dbd8750a</guid>
		<description><![CDATA[So, I have a gaming group and I'm digging the whole DMing thing again.&#160; As I've mentioned, we are running through a heavily modified version of Keep on the Borderlands using OSRIC.&#160; So far, we've explored a bit of the keep and the kobold sect...]]></description>
		<wfw:commentRss>http://www.rpgbloggers.com/2012/01/world-building-and-the-campaign-how-far-into-the-weeds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>How to Create a Bureaucracy from Roleplaying Tips</title>
		<link>http://feedproxy.google.com/~r/roleplayingtips/ncod/~3/wS4OVjAxV-0/</link>
		<comments>http://feedproxy.google.com/~r/roleplayingtips/ncod/~3/wS4OVjAxV-0/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 12:43:46 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.roleplayingtips.com/?p=2115</guid>
		<description><![CDATA[By Gareth Hodges The Aaargh factor Technically, a bureaucracy is designed to help a government or large group deliver services in a timely, efficient and effective manner. Traditionally however, they are viewed as mockeries that frustrate, delay and ultimately fail to produce results. The first step in creating a bureaucratic system for your gaming world [...]]]></description>
		<wfw:commentRss>http://www.roleplayingtips.com/gm-techniques/how-to-create-a-bureaucracy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Perfect Locations: Marring Perfection from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2012/01/19/perfect-locations-marring-perfection/</link>
		<comments>http://www.exchangeofrealities.com/2012/01/19/perfect-locations-marring-perfection/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 08:00:21 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3516</guid>
		<description><![CDATA[(Do I even need to tell you what prompted this post?)
When last seen, the broken walls of the old buildings had shimmered in the starlight, haunted by the soft strings and fluting of the lone musician; now the musician is gone, and in the sunlight the walls are merely ruined stone. The carnival last night [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2012/01/19/perfect-locations-marring-perfection/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Perfect Locations: Who’s There? from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2012/01/18/perfect-locations-whos-there/</link>
		<comments>http://www.exchangeofrealities.com/2012/01/18/perfect-locations-whos-there/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 08:00:15 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3513</guid>
		<description><![CDATA[My participation in RPG Blog Carnival: Fantastic Locations continues!
Light levels in a scene may be one of the most subtle ways of creating the mood for the perfect version of a location, but they&#8217;re not the most counterintuitive way; that honor goes to the people who create a location. After all, people aren&#8217;t part of [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2012/01/18/perfect-locations-whos-there/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Tuesday Magic Item – Traitor’s Ring from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/17/tuesday-magic-item-traitors-ring/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/17/tuesday-magic-item-traitors-ring/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 22:13:04 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3514</guid>
		<description><![CDATA[Lorad Montcrief, once Lord of the Gray Rock, now Governor-General of the entire province as a reward for his treachery.  A hated man by many and all wonder how he managed to avoid the curses and bans that should strike down those that betray the loyalty of the true king. Those who meet him say [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3514&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Perfect Locations: Seeing the Light from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2012/01/17/perfect-locations-seeing-the-light/</link>
		<comments>http://www.exchangeofrealities.com/2012/01/17/perfect-locations-seeing-the-light/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 08:00:46 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3510</guid>
		<description><![CDATA[This series was written for RPG Blog Carnival: Fantastic Locations.
When I used yesterday&#8217;s post to introduce the idea of the perfect version of a location, one of the mood-contributing factors I discussed was light. It&#8217;s easy to forget, as an element; we&#8217;re used to always having at least some around us, and to not being [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2012/01/17/perfect-locations-seeing-the-light/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Perfect Locations from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2012/01/16/perfect-locations/</link>
		<comments>http://www.exchangeofrealities.com/2012/01/16/perfect-locations/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 08:00:50 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3506</guid>
		<description><![CDATA[This one&#8217;s back to writing for RPG Blog Carnival. I love the way it makes me think about aspects of the theme I wouldn&#8217;t have looked into.
One of the things that a lot of people forget about making locations, fantastic or otherwise, is that the locations themselves are in a constant state of flux. The [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2012/01/16/perfect-locations/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Fantastic Location – the Snowfall of Irasosia from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/15/fantastic-location-the-snowfall-of-irasosia/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/15/fantastic-location-the-snowfall-of-irasosia/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 03:41:24 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3506</guid>
		<description><![CDATA[The Snowfall of Irasosia The river Iir winds through the lands of Irasosia until it reaches the Heights of Winter as it tumbles over the lip, it freezes into snowflake, floating down the hundred or so feet as beautiful clouds of snow.  It piles at the bottom is massive drifts. As if this snowfall was [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3506&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://seaofstarsrpg.wordpress.com/2012/01/15/fantastic-location-the-snowfall-of-irasosia/feed/</wfw:commentRss>
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		<title>Tuesday Magic Item – Charm: Paper Armor from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/10/tuesday-magic-item-charm-paper-armor/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/10/tuesday-magic-item-charm-paper-armor/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 22:32:39 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3492</guid>
		<description><![CDATA[The priestess walked slowly down the line of nervous villagers, each clutching a simple tool that they hoped to use as an effective weapon. Stopping in front of each, she placed a charm against each villagers chest and in a second, they were clad in white paper armor.  While the protection the charms gave was [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3492&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>New Spell – Carapace of Insects from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/10/new-spell-carapace-of-insects/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/10/new-spell-carapace-of-insects/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 16:27:45 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3485</guid>
		<description><![CDATA[The last words of the spell were more of a sequence of clicking sounds than words and within seconds, the sorcerer’s body was swarmed by insects.  Moments later, the cover became living armor as the interlocked layers of beetles moved with his body. Carapace of Insects School conjuration (summoning) [insect]; Level Druid 4, Sor/Wiz 4, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3485&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Hex Mapping Part 5 Addendum: Moral Landscapes from Trollsmyth</title>
		<link>http://feedproxy.google.com/~r/Trollsmyth/~3/ZV4u21AldhA/hex-mapping-part-5-addendum-moral.html</link>
		<comments>http://feedproxy.google.com/~r/Trollsmyth/~3/ZV4u21AldhA/hex-mapping-part-5-addendum-moral.html#comments</comments>
		<pubDate>Mon, 09 Jan 2012 18:33:00 +0000</pubDate>
		<dc:creator>Trollsmyth</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[RPG theory]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.rpgbloggers.com/?guid=3d9b05a153eb3323990850533adcdde7</guid>
		<description><![CDATA[Getting back into the swing of blogging, I've been going back through my posts about hex-mapping.  Part 5, where I discuss placing the terrain features that exist between mountains and coastline, brought to mind a conversation I had with a friend about...]]></description>
		<wfw:commentRss>http://www.rpgbloggers.com/2012/01/hex-mapping-part-5-addendum-moral-landscapes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Constructing New Timelines from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2012/01/09/constructing-new-timelines/</link>
		<comments>http://www.exchangeofrealities.com/2012/01/09/constructing-new-timelines/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 08:00:29 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
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		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3487</guid>
		<description><![CDATA[Sometimes, we find ourselves needing a new course of events. It might be for a counterfactual exercise, a chance to use new people in a pre-existing world (or to replay the same world with the same people but different characters), a way of answering somebody&#8217;s what-if, an alternate universe the characters have figured out how [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2012/01/09/constructing-new-timelines/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>More Elves of the Sea of Stars from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/08/more-elves-of-the-sea-of-stars/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/08/more-elves-of-the-sea-of-stars/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 01:02:27 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[Character]]></category>
		<category><![CDATA[pathfinder]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3475</guid>
		<description><![CDATA[On Friday, I looked at the Elves of the Sea of Stars and their politics.  Today, we will look at them a bit more in Pathfinder mechanics. In general, the mechanics for the elves as as written for Pathfinder with the following changes: •    Earthkine: Due to their close attunement with the natural world, they [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3475&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Elves of the Sea of Stars from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/06/elves-of-the-sea-of-stars/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/06/elves-of-the-sea-of-stars/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 03:23:08 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3470</guid>
		<description><![CDATA[Elves (Earthkine) The Elves almost died out as a race following the Sundering, they are deeply tied to the world and many fell sick or died when the world shattered.  With the loss of their divine patrons there was little to do to heal and comfort those who fell and many never recovered.  Even today, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3470&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Ravyn Freewrites: Location? Location! from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2012/01/05/ravyn-freewrites-location-location/</link>
		<comments>http://www.exchangeofrealities.com/2012/01/05/ravyn-freewrites-location-location/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 08:00:03 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[roleplaying]]></category>
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		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3479</guid>
		<description><![CDATA[More for RPG Blog Carnival, or at least inspired by it. This is my brain on poetic when mixing having just finished The Hundred Thousand Kingdoms with knowing location design is on the topic list in the very near future.
The root of a world is “What if”.
No, wait, that&#8217;s not quite right. The root of [...]]]></description>
		<wfw:commentRss>http://www.exchangeofrealities.com/2012/01/05/ravyn-freewrites-location-location/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Fantastic Location Essentials from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2012/01/04/fantastic-location-essentials/</link>
		<comments>http://www.exchangeofrealities.com/2012/01/04/fantastic-location-essentials/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 08:00:26 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
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		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3476</guid>
		<description><![CDATA[This month&#8217;s RPG Blog Carnival is on fantastic locations. When I first saw the topic, before I read the post, I&#8217;d been kind of worried that it would be about the found only in fantasies sort of fantastic, rather than the awesome and memorable kind—and there are a lot fewer things that can be said [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Tuesday Magic Item – Mathilda’s Shield from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2012/01/03/tuesday-magic-item-mathildas-shield/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2012/01/03/tuesday-magic-item-mathildas-shield/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 22:22:51 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3466</guid>
		<description><![CDATA[She straightened her helmet, shook the blood from her sword and turned back towards the gate.  &#8220;Get the people to safety,&#8221; she said, &#8220;I will buy you as much time as I can.&#8221; &#8220;Wait . . .&#8221; I tried to get to her, but she was already moving against the tide of fleeing townsfolk.  I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3466&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Reprise: Do Gods Need Religion? from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2011/12/29/reprise-do-gods-need-religion/</link>
		<comments>http://www.exchangeofrealities.com/2011/12/29/reprise-do-gods-need-religion/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 08:00:32 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
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		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3463</guid>
		<description><![CDATA[I originally wrote this for an early RPG Blog Carnival on the subject of gods and religion. It all came down to one question: were the two necessarily mutually dependent?
I’ve always been partial to chicken-and-egg questions, particularly  within the context of invented worlds. And I always come back to this  one: Do gods [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Tuesday Magic Item – Stone Golem Potion from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/12/28/tuesday-magic-item-stone-golem-potion/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/12/28/tuesday-magic-item-stone-golem-potion/#comments</comments>
		<pubDate>Wed, 28 Dec 2011 04:38:04 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3441</guid>
		<description><![CDATA[The first wave of the dwarven soldiers was like an irresistible tide, while they moved slowly, even for dwarves their heavy armor seemed impenetrable to our weapons.  It was only once we were able to bring the ballista to bear that we were able to slow, not stop, their advance.  Ultimately, it was only the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3441&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://seaofstarsrpg.wordpress.com/2011/12/28/tuesday-magic-item-stone-golem-potion/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Game Theory – Moral Dilemmas: Arranged Marriages from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/12/26/game-theory-moral-dilemmas-arranged-marriages/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/12/26/game-theory-moral-dilemmas-arranged-marriages/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 02:18:48 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[Character]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3248</guid>
		<description><![CDATA[I was watching the video of Emilie Autumn&#8216;s Marry Me (mildly NSFW for language) and it brought this issue to mind as a possible source of conflict, challenge and adventure. While marriage does not usually figure as one of the major themes of roleplaying games, it is an important facet of human life and culture [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3248&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://seaofstarsrpg.wordpress.com/2011/12/26/game-theory-moral-dilemmas-arranged-marriages/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Pattern Potion Code from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/12/24/pattern-potion-code/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/12/24/pattern-potion-code/#comments</comments>
		<pubDate>Sat, 24 Dec 2011 04:05:15 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3412</guid>
		<description><![CDATA[The potions provided by the agents of the Pattern are in vials made of some hard resin usually of a neutral, tan color.  Each is marked with an inset design that indicates its purpose: Ant &#8211; Strength (bull&#8217;s strength). Beetle &#8211; Armor (barkskin). Centipede &#8211; Speed (expeditious retreat). Dragonfly &#8211; Quickness (cat&#8217;s grace). Grasshopper &#8211; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3412&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Designing Fantasy Cities: Residents from STUFFER SHACK</title>
		<link>http://stuffershack.com/designing-fantasy-cities-residents/</link>
		<comments>http://stuffershack.com/designing-fantasy-cities-residents/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 14:00:07 +0000</pubDate>
		<dc:creator>Stuffer Shack</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
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		<guid isPermaLink="false">http://www.rpgbloggers.com/?guid=710c3aaf810e79b1df42bb82b9e52521</guid>
		<description><![CDATA[This article builds off the concepts presented in Designing Fantasy Cities: Purpose. When we talk about who lives in a town or city, the first thing that often comes to mind is race. This isn’t a bad thing, as that often links back to culture in fan...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Campaign Stat Block – Pattern Seekers (Pathfinder) from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/12/21/campaign-stat-block-pattern-seekers-pathfinder/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/12/21/campaign-stat-block-pattern-seekers-pathfinder/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 22:12:39 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3407</guid>
		<description><![CDATA[Inspired by the Planejammer Chronicles&#8216; Campaign Stat Block for framing a campaign, I made my own (comments welcome).  And here is a filled version for the Pattern Seekers campaign: Sea of Stars &#8211; Pattern Seekers Gathered from across the Sea of Stars a motley group of venturers works to reestablish the mysterious Pattern which is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3407&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://seaofstarsrpg.wordpress.com/2011/12/21/campaign-stat-block-pattern-seekers-pathfinder/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Tuesday Magic Item – Flying Tiger Sword from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/12/20/tuesday-magic-item-flying-tiger-sword/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/12/20/tuesday-magic-item-flying-tiger-sword/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 03:56:40 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3399</guid>
		<description><![CDATA[The Lost Empress sought allies from far and wide to aid her in her quest to regain her throne from the Jonquil Usurper and his running dog lackeys, among those who joined her banner were the mercenaries of the Brave Tiger Troupe; the Brave Tigers were skilled foreign volunteers who fought loyally for the Lost Empress [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3399&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Krampus Curse from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/12/19/krampus-curse/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/12/19/krampus-curse/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 22:19:35 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3384</guid>
		<description><![CDATA[As Berin Kinsman has already done the Krampus as a Pathfinder monster, for the Krampus Carnival, I will have to do a curse. The Mayor of the small town was known for his exceeding indulgence of his children, letting them run riot and never apologizing or reining in their ill manners and unkindness.  This all [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3384&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>“Why” and How It Can Improve Your Game from RPG MUSINGS</title>
		<link>http://www.rpgmusings.com/2011/12/%E2%80%9Cwhy%E2%80%9D-and-how-it-can-improve-your-game/</link>
		<comments>http://www.rpgmusings.com/2011/12/%E2%80%9Cwhy%E2%80%9D-and-how-it-can-improve-your-game/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 16:00:20 +0000</pubDate>
		<dc:creator>DM Samuels RPG Musings</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Player Advice]]></category>
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		<guid isPermaLink="false">http://www.rpgmusings.com/?p=2540</guid>
		<description><![CDATA[Willful suspension of disbelief is a concept that comes up a lot when talking about fiction. For those of you unfamiliar with it, it’s the idea that you sometimes have to stop your mind from saying “That’s ridiculous”, “That could never happe...]]></description>
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		<title>Newish Monster – Osquip (Stellar) from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/12/18/newish-monster-osquip-stellar/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/12/18/newish-monster-osquip-stellar/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 22:14:03 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3386</guid>
		<description><![CDATA[The Rat Lord, god of vermin, mice and rats, fled through his home maze.  Behind him he could hear the dragons tearing through his traps and defenses as though they were toys.  His lair was mean to challenge and confound mortals,it could not stop or withstand the fury of the dragons.  He knew he was [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3386&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>The Architect DM: Building a DM Library from Critical Hits » Roleplaying Games</title>
		<link>http://critical-hits.com/2011/12/14/the-architect-dm-building-a-dm-library/</link>
		<comments>http://critical-hits.com/2011/12/14/the-architect-dm-building-a-dm-library/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 23:06:03 +0000</pubDate>
		<dc:creator>Critical Hits</dc:creator>
				<category><![CDATA[advice]]></category>
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		<category><![CDATA[D&D]]></category>
		<category><![CDATA[roleplaying games]]></category>

		<guid isPermaLink="false">http://critical-hits.com/?p=20351</guid>
		<description><![CDATA[I believe that most DMs have only run a single campaign world, whether it was one big campaign that has been continued through various ages, or they've only managed to run one satisfactory campaign. The tendency for a DM seems to be to conserve the number of campaigns they run by reusing worlds or tying them together so that in the end the number of campaign worlds they run is as close to one as possible. I think our tendency as DMs is to keep things relatively stable within our game worlds unless they are split by something like a change in campaign.]]></description>
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		<title>Tuesday Magic Item – Snowstone from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/12/13/tuesday-magic-item-snowstone/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/12/13/tuesday-magic-item-snowstone/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 21:10:02 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3356</guid>
		<description><![CDATA[As the Orthanian Knights maneuvered around the hill fort, its walls damaged from days of fighting.  The rebels of the newly conquered territories had risen up but their weapons and bravery were rarely a match for the discipline and armor of the Orthanians.  Gathered by their priests, the last of the rebels in the North [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3356&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Tuesday Magic Item – Guard Goblin from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/12/07/tuesday-magic-item-guard-goblin/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/12/07/tuesday-magic-item-guard-goblin/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 04:00:24 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
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		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3337</guid>
		<description><![CDATA[Bodro pricked his finger and smeared blood on the broach he wore.  &#8220;Come forth, Furbody,&#8221; he commanded and the goblin sprang into being.  Bodro offer him a piece of sweetmeat.  &#8220;Furbody,  I need you help.&#8221; &#8220;Furbody always helps friend Bodro,&#8221; its said around a mouthful of sweetmeat. &#8220;Good, good,&#8221; grinned Bodro, &#8220;now here is what [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3337&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Playing with your Inner Villain from NEUROGLYPH Games</title>
		<link>http://feedproxy.google.com/~r/NeuroglyphGames/~3/q6E--Ql_KtQ/playing-with-your-inner-villain</link>
		<comments>http://feedproxy.google.com/~r/NeuroglyphGames/~3/q6E--Ql_KtQ/playing-with-your-inner-villain#comments</comments>
		<pubDate>Tue, 06 Dec 2011 15:22:14 +0000</pubDate>
		<dc:creator>Neuroglyph Games</dc:creator>
				<category><![CDATA[D&D 4e]]></category>
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		<guid isPermaLink="false">http://www.neuroglyphgames.com/?p=6463</guid>
		<description><![CDATA[Just about a week or so ago, I took part in and “won” my first NaNoWriMo, or National Novel Writing Month.  Winning the contest is easy: simply start a novel on any topic on November 1st and complete and complete 50,000 words on it by November 30th.  It’s only about 1700 words per day, and [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Tuesday Magic Item – Scarf of Warmth from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/11/29/tuesday-magic-item-scarf-of-warmth/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/11/29/tuesday-magic-item-scarf-of-warmth/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 22:42:25 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3326</guid>
		<description><![CDATA[The young man squeezed through the door to the tavern, made difficult by the drift of snow outside.  He stamped his feet to knock the snow from his boots.  &#8220;Right cold one today,&#8221; he said to the room in general.  &#8220;Don&#8217;t know how I would get by without the scarf me gran made me.&#8221; Scarf [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3326&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Things You Might Want To Know When Mediating a Feud from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2011/11/28/things-you-might-want-to-know-when-mediating-a-feud/</link>
		<comments>http://www.exchangeofrealities.com/2011/11/28/things-you-might-want-to-know-when-mediating-a-feud/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 08:00:25 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
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		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3383</guid>
		<description><![CDATA[Two sides, both alike in&#8230; something, anyway&#8230; is an automatic recipe for drama: just ask Shakespeare! Between the inconveniences they cause and the general waste of life and potential they represent, blood feuds are a prime &#8220;problem&#8221; in a setting for protagonists to find themselves fixing. But there&#8217;s a lot to take into account when [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>My First Published Legend of the Five Rings Fiction from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/11/25/my-first-published-legend-of-the-five-rings-fiction/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/11/25/my-first-published-legend-of-the-five-rings-fiction/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 18:32:56 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[Legend of the Five Rings]]></category>
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		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3312</guid>
		<description><![CDATA[Is up at at the Legend of the Five Rings page!   Though wish they would have warned me, as I had to have it pointed out by one of my friends.
You can visit the fiction directly here, mine is the third part (Monastery Among the Winds).  Hope you enjo...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Tuesday Magic Item – Gouqua’s Bamboo Spear from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/11/22/tuesday-magic-item-gouquas-bamboo-spear/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/11/22/tuesday-magic-item-gouquas-bamboo-spear/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 18:54:35 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3302</guid>
		<description><![CDATA[Sir Oglethan cursed and reigned in his mount as he found the path through the forest blocked by a palisade of sharpened stakes.  &#8220;Again!  Where do these rebel find the time to construct these barriers!?  We were hot on their heels!&#8221; &#8220;I wonder where they get the wood,&#8221; muttered Sandol, one of his men-at-arms, scanning [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3302&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Points of Resonance from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2011/11/22/points-of-resonance/</link>
		<comments>http://www.exchangeofrealities.com/2011/11/22/points-of-resonance/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 08:00:20 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
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		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3368</guid>
		<description><![CDATA[Yesterday, I talked about the importance of getting places to resonate with the people in a world and thus through them with the audience, even before anyone actually sets foot there, and talked about what sorts of factors might give the places that resonance. The next step, then, is to figure out what sorts of [...]]]></description>
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		<title>A Resonance of Place from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2011/11/21/a-resonance-of-place/</link>
		<comments>http://www.exchangeofrealities.com/2011/11/21/a-resonance-of-place/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 08:00:57 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
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		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3365</guid>
		<description><![CDATA[One of the things I&#8217;ve always loved about a good world-building is a sense of place: the idea that after a little while, hearing a place name alone will bring in all the echoes of what the place actually means to the characters. It&#8217;s important, particularly in a narrative that bounces about between cities and [...]]]></description>
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		<title>Tuesday Magic Item – the Luck of Rognan Gosh from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/11/15/tuesday-magic-item-the-luck-of-rognan-gosh/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/11/15/tuesday-magic-item-the-luck-of-rognan-gosh/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 20:17:25 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3245</guid>
		<description><![CDATA[Tapping the worn coin hanging from a cord around his neck.  &#8220;For luck,&#8221; he whispered and slide his picks into the lock of the baron&#8217;s bedroom.  A few moments later he was rewarded with a soft click and the door swung open . . . A few minutes, and a full bag of &#8216;liberated&#8217; valuables, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3245&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Changing Game-Changing Communication from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2011/11/15/changing-game-changing-communication/</link>
		<comments>http://www.exchangeofrealities.com/2011/11/15/changing-game-changing-communication/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 08:00:55 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
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		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3350</guid>
		<description><![CDATA[Yesterday, I talked about the kinds of communication within a group that can be in their own right game-changing, things that if added to a world can make for a level of coordination between characters that wouldn&#8217;t exist otherwise. Along with talking about what to watch out for, and what sort of factors it introduces, [...]]]></description>
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		<title>Sandbox Dilemmas: The best laid plans of mice and DMs… from NEUROGLYPH Games</title>
		<link>http://feedproxy.google.com/~r/NeuroglyphGames/~3/inCiwEiytIs/sandbox-dilemmas-the-best-laid-plans</link>
		<comments>http://feedproxy.google.com/~r/NeuroglyphGames/~3/inCiwEiytIs/sandbox-dilemmas-the-best-laid-plans#comments</comments>
		<pubDate>Mon, 14 Nov 2011 22:37:33 +0000</pubDate>
		<dc:creator>Neuroglyph Games</dc:creator>
				<category><![CDATA[D&D 4e]]></category>
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		<guid isPermaLink="false">http://www.neuroglyphgames.com/?p=6423</guid>
		<description><![CDATA[As I’ve probably mentioned before in a couple dozen blogs, I run a 4E campaign down in Toledo, Ohio for some of my old college buddies on a bi-weekly schedule.  I’ve technically been running a campaign for them now for about seven years, but before 4E, it was a 3.5 campaign, of course.
I like to [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Communication Game-Changers from Exchange of Realities</title>
		<link>http://www.exchangeofrealities.com/2011/11/14/communication-game-changers/</link>
		<comments>http://www.exchangeofrealities.com/2011/11/14/communication-game-changers/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 08:00:36 +0000</pubDate>
		<dc:creator>Exchange of Realities</dc:creator>
				<category><![CDATA[GM Advice]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.exchangeofrealities.com/?p=3347</guid>
		<description><![CDATA[“The major conceptual difference between medieval/historical games and modern/future games is not the weaponry. It&#8217;s the ability to split up and still stay in communication.”  —Darths and Droids, 13 November 2011
That commentary got me thinking about the kinds of communication that can serve as a game-changer, both in game groups and in works of [...]]]></description>
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		<item>
		<title>Tuesday Magic Item – Marnix’s Quill from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2011/11/08/tuesday-magic-item-marnixs-quill/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2011/11/08/tuesday-magic-item-marnixs-quill/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 22:07:48 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=3215</guid>
		<description><![CDATA[While the sound of quill writing on parchment was not an unfamiliar sound, watching the pen write without a person to direct itwas a little unsettling.  &#8220;Ignore it, Poul,&#8221; said my host, &#8220;it will be done soon.  It is just copying a letter for my friend, the Duke of Autumn.  If I send them to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=3215&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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