Late Again??

August 20, 2010 from The Player's Side
Filed under: RPG Hub, Worldbuilding 
Oops. Well, folk, I've been a tad busy, getting ready to move back to college, visiting with an old friend, that sort of stuff. So, I'll keep things brief by offering a little something for all of you to peruse. I'll be [...]
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Setting Sketch: The Queen of Roses

August 15, 2010 from Justin Achilli
Filed under: RPG Hub, Worldbuilding, design 
tweetmeme_url = 'http://jachilli.squarespace.com/blog/2010/8/15/setting-sketch-the-queen-of-roses.html'; I've been working on Wintergris over the bachelor weekend while my wife and daughter are away, and in some of th[...]
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Using Wikimedia Commons To Flesh Out Your World

August 12, 2010 from RPG Blog II
Filed under: RPG Hub, Worldbuilding 
I’ve been working on this weird Earthsea/Odyssey/de Camp/Howard setting for a while now, but was having trouble describing some of the locations of the world. For those who haven’t heard it before, the Middle Isles [...]
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Send In the Clans

August 12, 2010 from Justin Achilli
Filed under: RPG Hub, Worldbuilding, design 
tweetmeme_url = 'http://jachilli.squarespace.com/blog/2010/8/11/send-in-the-clans.html'; Fundamentally, clans and traditional RPG classes do the same thing. They represent how a player wants to play the game. When you[...]
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51 Facts About Our World To Remember When You’re Building Your World

July 26, 2010 from Inkwell Ideas
Filed under: RPG Hub, Worldbuilding 
When you’re creating a world for your game or novel, it helps to have a bunch of facts about our world at your fingertips.  This serves two purposes: You get the dimensions of things on our world as a guide whethe[...]
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Wintergris Outline

July 22, 2010 from Justin Achilli
Filed under: RPG Hub, Worldbuilding, design 
tweetmeme_url = 'http://jachilli.squarespace.com/blog/2010/7/21/wintergris-outline.html'; So, as I mentioned before, I'm working on an old-school adventure game setting. I'm planning to publish it, but that comes late[...]
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On the Naming of Monsters and Critters

July 20, 2010 from The Player's Side
Filed under: RPG Hub, Worldbuilding 
An Enlightening Blog PostWell, like no more than a few other posts, this (somewhat late) post started as an inspiration from another blog post. It caught my attention because it was amusing and incredibly true. There's a[...]
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Worldbuilding: Keep It Weird, Part Two

July 4, 2010 from Justin Achilli
Filed under: RPG Hub, Worldbuilding, design 
tweetmeme_url = 'http://jachilli.squarespace.com/blog/2010/7/4/worldbuilding-keep-it-weird-part-two.html'; In Frostholm, the dragons were all druidic instead of wizardly, to emphasize their connection to nature. It's [...]
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Worldbuilding: Keep It Weird, Part One

July 2, 2010 from Justin Achilli
Filed under: RPG Hub, Worldbuilding, design 
tweetmeme_url = 'http://jachilli.squarespace.com/blog/2010/7/2/worldbuilding-keep-it-weird-part-one.html'; Part of the reason I love the Wilderlands of High Fantasy so much is that its broad geography includes lots of[...]
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Hexmap Alphabetical Random Charts: Ruins

June 28, 2010 from Inkwell Ideas
Filed under: RPG Hub, Tools, Worldbuilding, rpg inspiration 
If you’ve determined that a given hex has some “Ruins” the following chart will give you some ideas of what those ruins may have in store. You may want to roll/pick multiple options from the last column[...]
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Farstead Part 1

June 8, 2010 from Big Ball Of No Fun
Filed under: RPG, RPG Hub, Worldbuilding 
I am starting a new 4E campaign and will be building a fresh world from scratch. These Farstead posts will be about the process of building that world. Its intent is to show a practical form of world-building as it happe[...]
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What I’m Playing: Echo Bazaar

June 8, 2010 from Justin Achilli
Filed under: RPG Hub, Worldbuilding, design 
I’ve been horsing around a bit with Echo Bazaar. The game itself is nothing special: It’s a clickfest in the idiom of Mafia Wars and Vampire Wars and presumably any number of Wars preceded by a compelling nou[...]
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Inspiring imagery

June's Blog Carnival is about inspirations, and I find a lot of mine in images. Here are some sources of compelling images for your own inspiration.[...]
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Mage: The Sterile Version

May 25, 2010 from Mob United
Filed under: RPG Hub, World of Darkness, Worldbuilding 
Mage: The Ascension is on my mind again. I’m planning to run a game at Anime North where the characters’ objective is to assassinate the Second Coming of Christ. I decided to continue fooling with the Dirty V[...]
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Hex Map Glossary: Scale (Part II)

April 28, 2010 from Inkwell Ideas
Filed under: RPG Hub, Worldbuilding 
(Read Part I.) Larger Scale Maps A hex map in the shape of a D20. (This was a very simple example without labels or lines for roads, rivers, boundaries, etc.) As you move up to larger scale maps, the practicalit[...]
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Hex Map Glossary: Scale (Part I)

April 27, 2010 from Inkwell Ideas
Filed under: RPG Hub, Worldbuilding 
A map’s scale is a key point to consider when creating a hex map, or any map for that matter.  Three driving factors behind that decision are: Are you creating a local area map, a country/region map, a map of an [...]
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The Campaign Setting Hates You: Gods and the World

April 24, 2010 from Save Versus Death
Filed under: 4e DD, RPG Hub, Worldbuilding 
In this new regular feature, The Campaign Setting Hates You, I’ll offer Dungeon Masters advice and inspiration on how to build, run, and evoke the most callous, bleak, brutally oppressive 4th Edition world possible[...]
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Seeds in the Garden

April 22, 2010 from Justin Achilli
Filed under: RPG Hub, Worldbuilding, design 
tweetmeme_url = 'http://jachilli.squarespace.com/blog/2010/4/22/seeds-in-the-garden.html';  As a followup to the entry on building gardens instead of museums, let’s look at a few techniques that allow for fl[...]
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Build Gardens, Not Museums

April 16, 2010 from Justin Achilli
Filed under: RPG Hub, Worldbuilding, design 
tweetmeme_url = 'http://jachilli.squarespace.com/blog/2010/4/15/build-gardens-not-museums.html';  Worldbuilding comes with perils, not the least of which is often the tendency for a designer or writer to want to a[...]
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Worth Watching: The Hayao Miyazaki Canon

April 9, 2010 from Justin Achilli
Filed under: Inspiration, RPG Hub, Worldbuilding, design 
tweetmeme_url = 'http://jachilli.squarespace.com/blog/2010/4/8/worth-watching-the-hayao-miyazaki-canon.html';  My daughter loves Hayao Miyazaki’s movies. She’ll be two soon. I love Hayao Miyazaki&rsquo[...]
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Crossovers, Continuity Porn, and Fan Fictioneering

April 5, 2010 from UncleBear
Filed under: RPG Hub, Worldbuilding 
Last week, Comics Alliance released their lineup for League of Extraordinary Gentlemen: America 1988. It was an April Fool’s joke, of course, but had Emmett Brown, B.A. Baracus, MacGuyver, Jack Burton and Kelly LeB[...]
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I Love The Smell of Roleplaying In The Morning

March 31, 2010 from UncleBear
Filed under: RPG Hub, Worldbuilding 
Smell seems to be a vastly overlooked component in roleplaying. Gamemasters describe what characters see, what they hear, but rarely what they smell. Perhaps it’s because we expect smells to be awful in adventuring[...]
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Two Designers…

March 29, 2010 from Justin Achilli
Filed under: RPG Hub, Worldbuilding, design 
tweetmeme_url = 'http://jachilli.squarespace.com/blog/2010/3/29/two-designers.html'; More accurately, two designers who didn't work on D&D jabbering about what they're doing in D&D and why parts of the game the[...]
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Lessons From the Fall of Purefold

March 28, 2010 from Mob United
Filed under: RPG Hub, Worldbuilding 
Purefold was supposed to be everything social media wonks, democratic Web advocates and SF nerds wanted – oh, and it was supposed to make money, too. It’s based on Blade Runner! They hired Cory Doctorow! It was going[...]
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The Unspoken Drawback: Your Character Stinks

March 25, 2010 from UncleBear
Filed under: RPG Hub, Worldbuilding 
Want to add some verisimilitude to your game? Introduce the concept of personal hygiene. Regardless of genre — fantasy, science fiction, horror, pulp, superheroes, whatever — adventuring characters are freque[...]
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Belluna Serenissima: Solo 4e Campaign Plans

March 24, 2010 from Justin Achilli
Filed under: D&D 4e, RPG Hub, Worldbuilding, design 
tweetmeme_url = 'http://jachilli.squarespace.com/blog/2010/3/23/belluna-serenissima-solo-4e-campaign-plans.html'; Several years ago, I ran what I still regard as my best D&D campaign. Set in a fictitious version of[...]
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“Stocking First”

March 22, 2010 from Justin Achilli
Filed under: RPG Hub, Worldbuilding, design 
Here are a pair of strong posts on building a compelling sandbox. Part One Part Two I like that the construction of the world adheres to a set of principles that describe how the creatures function. This is a great w[...]
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Peace Through World Creation

March 21, 2010 from RPG Blog II
Filed under: Campaigns, RPG Hub, Worldbuilding 
It's been a rough couple of days in the online gaming community, with some hot heads getting the best of people, and some nasty back-and-forths going on both publicly and privately. I've had my fill of that, so I tend t[...]
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World Hex Template

March 10, 2010 from The Welsh Piper
Filed under: RPG Hub, Worldbuilding 
Global maps, hex-style Long story short, I got to thinking about rendering a global map in hexes, using the hex templates I already created. If you’re interested in hexing out your campaign world and are only mildl[...]
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Adventure-Guided Worldbuilding

March 4, 2010 from UncleBear
Filed under: RPG Hub, Worldbuilding 
One way to build a world is to start with a single adventure and build outward. You make it up as you go along, based on elements suggested or implied by the setting. This can be a published adventure, whether or not it&[...]
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Magna Cartas

March 3, 2010 from UncleBear
Filed under: RPG Hub, Worldbuilding 
One of the keys to being a successful gamemaster is playing to your strengths. One of the ways to identify those strengths is to list out things that you like in the type of setting you want to run, and things you dislik[...]
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Loss as a Positive Characteristic

February 22, 2010 from Justin Achilli
Filed under: RPG Hub, Worldbuilding 
I've been peeking around at a few freebie games scattered across the web and found one that manages to strike a resonant chord with me: Elegia by John Higgins of Relative Entropy Games. It's a retro-clone, as are so fash[...]
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Stuff on the Internet!

February 17, 2010 from Endy's RPG Stuff
Filed under: RPG, RPG Hub, Worldbuilding 
Well, I just found something very fun on the Internet. On DriveThruRPG, there was a Pantheon Generator for free download. It was created by a group called Chaotic Shiny Studios. These generators include things like th[...]
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Another Instant Challenge!

February 15, 2010 from Endy's RPG Stuff
Filed under: RPG, RPG Hub, Worldbuilding 
So, for those that haven’t seen Instant Game yet, I’ve even had a comment from one of its two creators, the brothers in charge of Animalball Games. On their frontpage, they state: “Many moons ago, Anim[...]
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X Marks the Spot: 11 Map Making Tutorials

February 3, 2010 from Evil Machinations
Filed under: RPG Hub, Worldbuilding 
Image via Wikipedia You’ve spend weeks, months…maybe even years creating your world. You’ve detailed new races, have exciting new character classes, have worked out your worlds ecology, history, monetar[...]
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Random Name Generator for Indian Names/Locations

February 1, 2010 from Inkwell Ideas
Filed under: RPG Hub, Worldbuilding 
Late last year I started putting together a number of random charts to create names that are reminiscent of the names of cultures in the real word. The goal is to make it easy to create names that seem to be from a parti[...]
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Best Posts of 2009 at Inkwell Ideas

January 18, 2010 from Inkwell Ideas
Filed under: RPG Hub, Tools, Worldbuilding, advice, gm tips, rpg inspiration 
Hopefully it isn’t too late to look back at 2009.  At Inkwell Ideas, the specialty is to give others tools and ideas useful for RPGs. Although December was a little slow (working on the largest Inkwell Ideas proje[...]
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Presenting The Middle Isles

January 13, 2010 from RPG Blog II
Filed under: Campaigns, RPG Hub, Worldbuilding 
It's nowhere near ready yet, but I've been working on a new campaign setting over at Obsidian Portal. The Middle Isles are my experiment of what happens when you cross a bit of Le Guin with Gygax (scary mix, I know). A[...]
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A Language Tree For My Setting

January 10, 2010 from RPG Blog II
Filed under: Campaigns, RPG Hub, Worldbuilding 
Here's a language tree I whipped up in Paint for a future campaign setting I've been working on (click to enlarge):Professor Tolkien I'm not, but I've always been interesting in languages in an RPG. Why is there a "Comm[...]
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Presenting Information: Control Your Density

January 6, 2010 from Justin Achilli
Filed under: RPG Hub, Worldbuilding, design 
Often, one of the biggest problems with communicating immersive world lore is its density. With many very detailed worlds, the developer or writer bludgeons the player or reader with a dense block of text or long, unskip[...]
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Presenting Information, Part II

December 24, 2009 from Justin Achilli
Filed under: RPG Hub, Worldbuilding, design 
So, to follow up from the last blog entry, I want a solution to the problem of not wanting to read text dumps that break me out of the immersive game experience. But first, some caveats: Not everyone cares, as evidenced[...]
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It’s a Brave New World — Guang Keshar

December 20, 2009 from Evil Machinations
Filed under: RPG Hub, World Building, Worldbuilding 
It’s been a long-time coming, but I’ve finally done it. After nearly thirty years of kicking the idea around (and thanks to the guys at the Gamer Lifestyle program), I’ve finally take the plunge and sta[...]
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Presenting Information, Part I

December 18, 2009 from Justin Achilli
Filed under: RPG Hub, Worldbuilding, design 
Playing through Dragon Age, I'm surprised by how many books I've found. Similarly with Aion. These are both recent games, and yet, they rely on the old-fashioned text dump to immerse the player in their world -- and I us[...]
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Parsing Tech Levels

December 17, 2009 from The Welsh Piper
Filed under: RPG Hub, Worldbuilding 
Our tech goes (almost) to eleven… Being multi-genre, Chimera accommodates campaigns in any time or setting. There’s an obvious need to quantify a campaign’s Technology Level (TL), and to keep things sim[...]
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Reading T&T 7.5 – Trollworld p.162-171

December 11, 2009 from The Omnipotent Eye
Filed under: RPG Hub, Worldbuilding 
Today I wanted to close this series with the last section of the 7.5 rulebook, the Trollworld Chronology. From page 162 to page 171 we are treated to a long list of happenings on Trollworld. It begins at 100,000 B.K. an[...]
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What’s in a Name? Language!

December 11, 2009 from Evil Machinations
Filed under: RPG Hub, World Building, Worldbuilding 
Creating names can be one of the most challenging parts of creating a game setting. Sure, you can name things whatever happens to come to mind, but that can create names from all over the map (literally, if you’re [...]
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Aion In Retrospect

December 2, 2009 from Justin Achilli
Filed under: Actual Play, RPG Hub, Worldbuilding, design 
Joshua Loomis put up a post recently about his mostly positive experience with Aion, which is an enjoyable read, especially on the level of the player relationships that form. My experiences weren't the same as his, so a[...]
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Let Us Give Thanks: Chinese Harvest Moon Festival

November 28, 2009 from Evil Machinations
Filed under: RPG Hub, Worldbuilding 
With this being Thanksgiving weekend here in the US, I got to thinking about harvest festivals in general. I rarely see harvest celebrations in RPGs and yet in real life, they’ve been an important part of life througho[...]
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Let Us Give Thanks: Homowo Festivals or “Hoot at Hunger”

November 24, 2009 from Evil Machinations
Filed under: RPG Hub, Worldbuilding 
With this being Thanksgiving weekend here in the US, I got to thinking about harvest festivals in general. I rarely see harvest celebrations in RPGs and yet in real life, they’ve been an important part of life thro[...]
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Random Location Names that Resemble Native American Language

November 19, 2009 from Inkwell Ideas
Filed under: RPG Hub, Worldbuilding 
Over the past few days, I’ve put together some charts for randomly creating city names that sound like English/United Kingdom cities and Chinese sounding city names.  Today I added a set of charts for creating na[...]
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