Written Sketches

February 3, 2012 from jachilli
Filed under: design, RPG Hub, Worldbuilding 
I recently started using Day One, a journaling app that’s sleek and fun and has a popup feature whereby the app tells you, “Okay, write something.” I’ve been using it mostly for sketching — a pa[...]
Read on >>

New Brittanis Campaign Video!

January 22, 2012 from The Action Point
Filed under: GM Advice, RPG Hub, Worldbuilding 
This time, I've kicked things up a notch. I decided to do a full Campaign Trailer, including plot elements for the game, and a bunch of other cool stuff. Take a look! In the video you'll find elements of the Brittanis-sp[...]
Read on >>

Brittanis Iconics: Berek of Mordengaard

January 9, 2012 from The Action Point
Filed under: RPG Hub, Worldbuilding 
[This post is part of a series. I've always loved Paizo's iconic characters-- the "default" pre-generated characters for their Pathfinder world of Golarion. So I'm doing the same for Brittanis. Characters who embody th[...]
Read on >>

Kicking off Campaigns by Keeping Players in the Dark

December 9, 2011 from Roleplay Geek
Filed under: Advice/Tools, Campaign, RPG Hub, Worldbuilding 
Joe Bloch's recent thought provoking article on Greyhawk Grognard suggests that the question facing DMs when starting a new campaign is one of information flow.  This may be true in sandbox campaigns but I often fin[...]
Read on >>

RPG Mapping Tools Part 4 – Planet and Star Maps

December 8, 2011 from Roleplay Geek
Filed under: Advice/Tools, RPG Hub, Worldbuilding 
In this part I zoom out even further and take a look at planetary system maps and star maps.  Which conventionally use the hex grid I looked at in Part 3: Region Maps.Regina Subsector Jump MapSTARMAPSThe definitive [...]
Read on >>

The Architect DM: Designing with Precedents

December 8, 2011 from Critical Hits
Filed under: advice, design, RPG Hub, Worldbuilding 
It has been a few weeks since my last Architect DM post, but I've been brainstorming a handful of different posts and this one came to the forefront as something I want to discuss. My last post introduced some of my gene[...]
Read on >>

Guilds of Dual – Basic Guild Concepts for Fantasy Roleplaying Games

November 29, 2011 from Roleplay Geek
Filed under: Advice/Tools, Fluff/Inspiration, RPG Hub, Worldbuilding 
Worshipful Company of Feltmakers of LondonI recently read a couple of interesting articles on Trollish Delver and Grognardling discussing the use of Guilds which inspired me to go revisit the guilds for my own FRPG campa[...]
Read on >>

[Applying Theory] Worldbuilding: Top Ten List for your Game/World/Campaign

November 26, 2011 from The Action Point
Filed under: Campaign, RPG Hub, Worldbuilding 
MULTI-PLATFORM BLOGGING CHALLENGE!!! Read the post and see the challenge at the bottom. This applies to all rule sets and game systems. THIS MEANS YOU.   It should be no surprise to recurring readers of The Action P[...]
Read on >>

Coinage, Nationhood and the defacto Gold Standard

November 24, 2011 from Roleplay Geek
Filed under: Fluff/Inspiration, RPG Hub, Worldbuilding 
Irrespective of your particular flavour of FRPG the Gold Piece is one of the defacto fantasy standards, and is accepted the world over (whichever world it is that you play in).  The implicit reliance on a Gold Stand[...]
Read on >>

Worldbuilding Diary: Layers

I have talked about “Layers” before, in brief, and probably in other web sites and not this one. There is a price to pay in memory when you make disparate comments about your projects on other people’s [...]
Read on >>

The Architect DM: On Modern and Futuristic Settings

November 10, 2011 from Critical Hits
Filed under: advice, GM, RPG Hub, Star Wars, Worldbuilding 
I've talked quite a lot about worldbuilding and running roleplaying games in fantasy settings, but I've been planning on addressing modern and futuristic RPGs for a long time as well. One of the big hurdles that I have t[...]
Read on >>

Where Did the Dungeons Come From?

November 8, 2011 from Big Ball Of No Fun
Filed under: RPG, RPG Hub, Worldbuilding 
Dungeons are a staple of most D&D campaign worlds. However, when it comes to world-building, why were the dungeons originally built? Why are there so many dungeons for the player characters to explore? It is a good i[...]
Read on >>