Traveller: No Hero’s Journey

March 29, 2017 from Stargazer's World
Filed under: Game Design, Other Systems, RPG, RPG Hub, Traveller 
00During the preparation of my upcoming Traveller campaign I realized something about Traveller: it’s different in one important aspect from most other roleplaying game. Characters don’t get new abilities ove[...]
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Building up a Composite Scene

March 27, 2017 from Observations of the Fox
Filed under: design, RPG Hub 
Step 1: First a 3D render of the key items in the scene is generated. This render handles things that need to remain consistent in the scene. Typical examples include the Lawbringer cycle, common vending machines, and in[...]
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Last Image of the Lawbringer

March 26, 2017 from Observations of the Fox
Filed under: design, RPG Hub 
The Lawbringer needed a few features to make it feasible as a vehicle for our Agents of the Law. It needed mirrors, headlights, indicators, seat cushioning, footplates, display consoles, and handlebars.To add a bit more [...]
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