Getting LARP politics happening

May 31, 2016 from Observations of the Fox
Filed under: design, RPG Hub 
I ran a reasonable successful LARP over the weekend, the biggest so far for the Southern Highlands LARP group (working under the campaign name of Nexus). We had a total of 9 players, which is enough to start seeing some [...]
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My notes in using Zones

May 30, 2016 from Game in the Brain
Filed under: Game Design, RPG Hub 
Zones (in Fate SRD) is a method of handling the location of a scenario or scene. Instead of working with precise details instead we work with abstract details and we try to maintain internal consistency when we declare [...]
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Magic and Familiars (Part 4)

May 30, 2016 from Observations of the Fox
Filed under: design, RPG Hub 
Magic is rarely spoken about in plain terms, it always seems to be veiled in analogy, hidden behind layers of metaphor, and cloaked in riddles. Some claim that this is the case because true practitioners of magic don't w[...]
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Magic and Familiars (Part 3)

May 29, 2016 from Observations of the Fox
Filed under: design, RPG Hub 
Among the conglomerate of beliefs and rituals known in the west collectively as Hinduism, there is a notion that all of reality exists both simultaneously and constantly. Following this notion, science reveals the truth [...]
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