A Fox’s Guide to Conlangs (Part 1)

December 18, 2014 from Observations of the Fox
Filed under: design, RPG Hub 
Conlang is an abbreviation of “Constructed Language”, the practice of creating such things is referred to as “conlanging”. Conlanging is a hobby as old as fantasy literature, and perhaps even old[...]
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5e Dungeon Masters Guide: The Paradoxical Economy of D&D

December 18, 2014 from Blog of Holding
Filed under: Advice/Tools, Game Design, RPG Hub 
The D&D Dungeon Masters Guide is out now, and it's a very cool resource filled with lots of new rules for treasure, magic items, world building, new downtime activities, and optional rules! Also, my name is in the pl[...]
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A Fox’s Guide to…

December 17, 2014 from Observations of the Fox
Filed under: design, RPG Hub 
A few months ago, I put forward the idea of a blog series about constructed languages, an artform known as "conlanging". As someone who has studied linguistics, I figured this might be interesti g to explore for a few po[...]
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Pacesetter/Mayfair Chill (And Cryptworld) Conversion Notes

December 16, 2014 from The Savage Afterworld
Filed under: Advice/Tools, Game Design, gm tips, RPG Hub 
"Does anyone have a table or conversion tool to convert Pacesetter Chill stats over to Mayfair Chill, and vice-versa?" It's a request that seems to pop up every so often. The first edition of Chill (and Cryptworld, of c[...]
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Playtesting A Really Simple Dungeon Crawl

December 16, 2014 from Points of Light
Filed under: Game Design, RPG Hub 
My oldest loves playing board games, from Super Dungeon Explore to Forbidden Desert to Carcassonne, and my youngest has taken a very keen interest in my minis, dice, and other gaming bits, and ev[...]
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Another Way to Explore the Island

December 16, 2014 from Observations of the Fox
Filed under: design, RPG Hub, Worldbuilding 
I've been having fun exploring the steampunk pirate setting. There is certainly enough material to get a campaign happening, and plenty of ideas for continued play in tabletop or LARP format. Still, I'm not sure I r[...]
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