Going Soft: Adventurers running a business

June 28, 2016 from Unofficial Games
Filed under: Game Design, RPG, RPG Hub 
So for many games (especially XP for GP games) you get the old problem.  Players run out of things to buy and start investing in things...that earn more money.   This they then invest into even more things &nbs[...]
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An RPG about social intrigue or obscure lore

June 28, 2016 from Observations of the Fox
Filed under: design, RPG Hub 
In Familiar, I've got four attributes... combat, knowledge, influence, and magic. The game is all about mystical familiars, so it's natural that magic gets far more detail than the other three attributes. But when I woke[...]
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Player Classes

June 27, 2016 from Unofficial Games
Filed under: Game Design, RPG, RPG Hub 
So one thought I had had was about how although they GM is playing the RPG,  they are a different class of Player than PC's.   But what if each Player also had a unique player class to set their role in the par[...]
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