Staging a Scene vs. Detailing a Location

April 27, 2015 from Moebius Adventures Blog
Filed under: design, Inspiration, RPG Hub 
Last Friday I took apart a great Dungeon Crawl Classics module from Goodman Games and attempted to put it in terms of production elements. Words, pages, artwork, etc. Today I want to approach it from a different point of[...]
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Experiments in building a 5e D&D race: The Shardmind.

April 27, 2015 from Newbie DM
Filed under: design, RPG Hub 
Here’s my 5e version of the Shardmind, a race introduced in the 4e PHB3. The Shardmind origin is described as the shattered pieces of a gate at the edge of the far realm. Or something to that effect. Honestly, I do[...]
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Experiments in building a 5e D&D race: The Loxo

April 26, 2015 from Newbie DM
Filed under: design, RPG Hub 
I’ve been making monsters for 5e here and there, trying my hand at some homebrew design work, so I decided to try and make a new race for the game. I felt like going outside the box in my thinking so I went with on[...]
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How much can you say without words?

April 26, 2015 from Observations of the Fox
Filed under: design, RPG Hub 
"I am Groot"It's not a lot but context is important and can turn a simple phrase into something funny, deep, confusing, or serious.Between studying Pragmatics (the use of language in context), and the current 200 word RP[...]
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Reliquary – A second 200 word RPG

April 25, 2015 from Observations of the Fox
Filed under: design, RPG Hub 
This one's more of a storytelling game than an RPG, with players taking the roles of Spirit-imbued Relics trying to convince a thief that they need to get away from the treasure hoard and back into circulation in the wor[...]
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