A Game or a Toolkit?

June 25, 2016 from Observations of the Fox
Filed under: design, RPG Hub 
I've come to the conclusion that my "Familiar" game is actually more of a toolkit for facilitating play. I'm using it to provide a set of tools that can be modified theough the course of play to produce a range of play e[...]
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Too many moving parts are confusing

June 24, 2016 from Observations of the Fox
Filed under: design, RPG Hub 
One of the annoying things about big rulebooks is the way numerous intricate parts of the rules are meant to connect together in one seamless device of elegant complexity...it's annoying because I've invariably found tha[...]
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