Game Review: Nights of the Crusades by MJ Alishah from Aetheric Dreams

Occasionally I get the opportunity to review something that is at once both familiar and completely new. There’s nothing wrong with variations on a theme, but it’s nice to see a fresh take on roleplaying that[...]
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Beyond Belief…

March 29, 2012 from The Rhetorical Gamer
Filed under: design, RPG, RPG Hub 
Forget the OGL… I want to write about what I like to call the BogL. I wrote a while back about the Barbarians of Lemuria game from Beyond Belief Games, written by Simon Washbourne. This is a great, great game. It i[...]
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Red Eye of Azathoth

March 27, 2012 from G*M*S Magazine
Filed under: design, pathfinder, roleplaying, RPG, RPG Hub 
This pdf from Open Design is 108 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement and 1 page back cover, leaving 103 pages of content, so let's check this scenarios out! [...]
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Adventure Review: The Tribute (PFRPG) by Carl Bussler from Timeless Adventures

Don’t you just love double-edged swords? You can swing them this way or that way and they do a lot of damage in the hands of someone who can swing them effectively. Unfortunately, there’s a downside… Yo[...]
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Creighton’s Corner: What’s A Campaign Anyway?

Last time we talked about taking a moment to think about what you and your players want to get out of a game. Armed with this knowledge, the GM can start to think about what kind of campaign to actually run. A campaign c[...]
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Ancient Scroll’s Secret Room: Oh peaceful village, oh village of joy…

Today I want to share some thoughts about playing with PCs in a single location. Most fantasy adventures and campaigns are designed as a never-ending journey & quest pursuit. There are only a few RPGs (that I know) [...]
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Stuck? Roll Some Dice.

March 23, 2012 from The Dread Gazebo
Filed under: design, Inspiration, RPG Hub 
Tools of the Trade I’ve been using a lot of accessories for writing and adventure design lately, among my many tools, a few of my favorites have been the Fourthcore Alphabet and the Deck of Many Things from Madnes[...]
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Friday Knight News – Gaming Edition: 23-MAR-2012

Another week buried in Java code. But I did get some gaming in last Sunday thanks to Jason, Mark, Jonathan, Ben, and Ben! Sure, we were stuck in a sewer for the majority of the evening, but hey… it was a very nice [...]
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Publisher Interview: Christopher Merwin of BlackStar Games

Back in October 2011, I caught wind of the Shadowlands Epic Fantasy Sci-Fi Mashup project at Kickstarter. When I checked out the project page, I was impressed by the art, the descriptions, and most of all the new approa[...]
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The Gassy Gnoll: Flea Tinted Glasses

The Gassy Gnoll had his yearly flea dip this week and had an odd thought while gagging on the cloud of dust… How does a flea see the world? A shorter life, plus the occasional killer blizzard, frequent earthquakes,[...]
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One Hour D&D and Why Even Write Adventures?

March 20, 2012 from The Rhetorical Gamer
Filed under: D&D 4e, D&D4e, design, RPG, RPG Hub 
I’ve been avoiding the D&D Next talk. I read some of the blogs who are talking about it but honestly, why bother? WotC will put out what they want to, when they’re ready to. Seriously, until they’r[...]
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Chargen Preview: Commissioning Chapter

March 20, 2012 from Free Spacer
Filed under: Advice/Tools, design, Game Design, Other Systems, RPG, RPG Hub 
As some of you will know, I have been in production of an entirely original Sci-fi RPG called Free Spacer for quite a while now. Here it is, the first proof that, yes indeed, Free Spacer is imminent. What I have included[...]
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Creighton’s Corner: Know Your Players

So you’re a GM thinking about starting a new campaign. No doubt, you’ve got some cool ideas and are champing at the bit to get started, but how do you know your players will enjoy what you’ve planned? Better yet, w[...]
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Review: Enemies of NeoExodus – Crimson Hand

March 16, 2012 from G*M*S Magazine
Filed under: design, pathfinder, Review, roleplaying, RPG, RPG Hub 
This pdf from LPJ Design is 34 pages long, 1 page front cover, 1 page editorial/SRD, 2 pages monster-sheets, leaving 30 pages of content for the latest faction of deadly foes for the NeoExodus campaign setting. [...]
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Friday Knight News, Gaming Edition: 16-MAR-2012

What a week! But on the plus side, tomorrow is St. Patrick’s Day! I know this may not mean much to a lot of people, but it’s my second favorite holiday behind Thanksgiving. I not only get to cook (the Crock P[...]
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Freelancer Interview: Adam Roy

March 15, 2012 from Game Knight Reviews
Filed under: design, Game Design, Inspiration, roleplaying, RPG, RPG Hub 
Over the last few months we’ve twice had an opportunity to learn a bit more about Christina Stiles, the lead designer on Open Design’s Journeys to the West project, as well as learning more about the project[...]
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Adventure Review: BP3: The Prophecy Revealed (PFRPG) from Jeff Gupton and Blackbyrne Publishing

When we last left our heroes in the Dark Veil campaign from Blackbyrne Publishing, they were exploring the town of Gull’s Port in BP2: The Manor of Deceit. Now, in BP3: The Prophecy Revealed by Jeff Gupton, the PCs[...]
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Ancient Scroll’s Secret Room: High School… Horror!

March 10, 2012 from Game Knight Reviews
Filed under: design, GM, Inspiration, roleplaying, RPG, RPG Hub 
Today I’d like to share some adventure ideas with you. Something that might even inspire you to run a modern horror adventure in… high school. Last weekend I missed writing a Saturday column (Sorry, Fitz!) be[...]
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Friday Knight News – Gaming Edition: 9-MAR-2012

Do you hear that? That’s the sound of Friday finally arriving! Unfortunately at my house, that also means that the Spring season of soccer is gonig to start and I’m going to be spending lots of time on a socc[...]
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Adventure Review: BP2: The Manor of Deceit (PFRPG) from Jeff Gupton and Blackbyrne Publishing

A couple of days ago I took a look at the adventure BP1: The Hidden Current from Jeff Gupton and Blackbyrne Publishing and noted a few issues with page layout and art choices. Today, I’m happy to say that the secon[...]
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The Right to Hack?

March 8, 2012 from jachilli
Filed under: design, RPG Hub 
I asked on Twitter if gamers had a “right to hack.” The response was somewhat more even than I had expected. To be clear, when I say “right to hack,” I’m talking about a player’s abili[...]
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Adventure Review: BP1: The Hidden Current(PFRPG) from Jeff Gupton and Blackbyrne Publishing

Not every product is perfect. And, like a lot of GMs, I suspect that I am willing to overlook certain issues with a product if it meets my needs. But in my role as a reviewer, I want to make sure that I touch on both the[...]
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Amber Diceless RPG

March 5, 2012 from The Rhetorical Gamer
Filed under: design, RPG, RPG Hub 
If there is one game I could say that I love more than any other, it would be Amber DRP. Based on the Amber novels by Roger Zelazny it is the game that still challenges and fascinates me after all the many, many times I&[...]
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Game Review: The Shotgun Diaries: A Zombie Survival Roleplaying Game by John Wick

Yes, The Shotgun Diaries is an older game, written back in 2009. Yes, it’s probably been reviewed a hundred times before. But I’ve had it in my queue for a while and decided to check it out. At a mere 16 page[...]
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Friday Knight News – Gaming Edition: 2-MAR-2012

February is short, but where did it go? March zipped in under the radar and I wasn’t ready for it. Yet, here it is! Sorry about only one review this week, but it’s looking like next week we’ll shoot for[...]
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Designer Interview: Christina Stiles, Journeys to the West – Redux!

March 1, 2012 from Game Knight Reviews
Filed under: design, Game Design, Inspiration, roleplaying, RPG, RPG Hub 
A few weeks ago I had the opportunity to chat with Christina Stiles, the lead designer on the Open Design project Journeys to the West. And now that the project has been under way and covered a few nautical miles of fant[...]
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Esoterica of Thedas Volumes 1, 2 and 3

February 23, 2012 from Dragon Age Oracle
Filed under: campaign setting, design, RPG Hub 
We have posted before about the amazing fan work done by a group of Australian Dragon Age fans who created a series of books known as the Esoterica of Thedas. Since posting the initial links, they have finished all three[...]
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News from Around the Net: 17-FEB-2012

With apologies to The Police and Sting, “We are spirits… in quite a digital world… are spirits…” I’ve spent my week in virtual boxes at work and I’m glad it’s Friday. It is[...]
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Supplement Review: Playing Possessor (4E) by Rick Martin from Rattlesn@ke Games

Body snatchers. Demonic possession. Schizophrenia. Mind control. It’s time to get out the tin foil hats folks. Somebody’s out to get you… But what happens if it’s you trying to snatch the body? Ri[...]
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Lessons Learned in Writing Rules

February 13, 2012 from The Rhetorical Gamer
Filed under: design, Game Design, RPG Hub 
So the Malifaux experiment with the girlfriend continues. We played again this weekend and I tried out an skirmish band based around the Viktoria characters. This will not the band I am investing in long-term… thou[...]
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Game Review: Fantasy Craft by Alex Flagg, Scott Gearin, and Patrick Kapera from Crafty Games – Chapter 7

February 13, 2012 from Game Knight Reviews
Filed under: design, Game Design, GM, Reviews, roleplaying, RPG, RPG Hub, Worldbuilding 
This is it. The last piece of the puzzle. The final chapter of Fantasy Craft from Crafty Games. And what does it cover? World building and running games. Like all major RPGs, there has to be a section to help gamemasters[...]
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Hell on Eight Wheels: Eleven – Track Markings

February 12, 2012 from Observations of the Fox
Filed under: design, RPG Hub 
I like the idea of markings on the track to reflect interactions between the skater and the ground.I could have taken the Formula D route (which seems to be the way Impact City Roller Derby is heading), but this makes th[...]
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News from Around the Net: 10-FEB-2012

Greetings to everyone in game land! (Not to be confused with Gameland in Jonathan Maberry‘s Rot & Ruin/Dust & Decay YA zombie series. Great series if you’re ever in the mood for some zombies and a s[...]
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Supplement Review: So What’s the NPC Like, Anyway? by Creighton Broadhurst from Raging Swan Press

When you’re in the thick of GMing a game, usually it’s pretty easy to come up with an NPC here, an NPC there… I always have a sheet handy that I can write names (and a few key descriptive elements) on w[...]
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Blatantly ripped off from a ripped off post

February 8, 2012 from Observations of the Fox
Filed under: design, RPG Hub 
I was pointed to this by a facebook post and found it interesting enough that I had to share it.While it mostly references board games, a lot of the points could easily be applied to RPGs.A list of some of the best advic[...]
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Research: Romantic Fantasy, Part One

February 7, 2012 from The Rhetorical Gamer
Filed under: design, RPG, RPG Hub 
I’ve been doing a lot of “research” into romantic fantasy recently. I decided that I was going to refocus my efforts to work on a diceless RPG on a Romantic Fantasy idea so I’ve been reading and watching and thin[...]
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The Walkabout Mechaphor

February 6, 2012 from Observations of the Fox
Filed under: design, RPG Hub 
There are a few thing I haven't revealed about the major changes I'll be making to the new version of Walkabout.For those who've been following the progress on the revised Walkabout, I recommend you having a look at the [...]
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Game Review: Fantasy Craft by Alex Flagg, Scott Gearin, and Patrick Kapera from Crafty Games – Chapter 6

February 6, 2012 from Game Knight Reviews
Filed under: design, Game Design, Reviews, roleplaying, RPG, RPG Hub 
We’re almost to the end of the 402 page Fantasy Craft tome from the great folks at Crafty Games! Chapter 6 deals with NPCs and monsters and though I was a bit put off by the tons of options in the combat chapter, t[...]
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Rules Do Not Protect Players from Bad DMs

February 5, 2012 from The Rhetorical Gamer
Filed under: D&D4e, design, Game Design, RPG, RPG Hub 
This post started out as a comment on Geek Ken’s post about Rules as Insurance. It then got too long to be a productive comment. I’ll also admit that it started out with a bad attitude (“you’re wr[...]
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Written Sketches

February 3, 2012 from jachilli
Filed under: design, RPG Hub, Worldbuilding 
I recently started using Day One, a journaling app that’s sleek and fun and has a popup feature whereby the app tells you, “Okay, write something.” I’ve been using it mostly for sketching — a pa[...]
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News from Around the Net: 3-FEB-2012

February!?! Where’d January go? Geesh! Here in Colorado, the snow started to fly last night and we are in the first real winter storm in 2012. What does that mean for yours truly? Not much really… I work from[...]
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Divine Favor: The Inquisitor

February 2, 2012 from G*M*S Magazine
Filed under: design, pathfinder, roleplaying, RPG, RPG Hub 
This part of the divine favor series from Open Design is 20 pages long, 1 page front cover, 1 page editorial/ToC and 1 page SRD, leaving 17 pages of content for the Inquisitor, so let's check out what we get, shall we? [...]
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Divine Favor: the Paladin

February 2, 2012 from G*M*S Magazine
Filed under: design, pathfinder, roleplaying, RPG, RPG Hub 
This installment of Open Design's Divine Favor-series is 20 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving 17 pages of content, so let's check it out! [...]
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NeoExodus: A House Divided Campaign Setting

February 2, 2012 from G*M*S Magazine
Filed under: Campaign, design, pathfinder, roleplaying, RPG, RPG Hub 
This pdf from Louis Porter Design is 166 pages long, 1 page front cover, 1 page editorial, 4 pages ToC, 1 page SRD, 2 pages char-sheet, 2 pages mini-monster-sheets, 1 page condition tracker, 1 page combat & initiati[...]
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Obsidian Eclipse Book 2: Root and Branch

February 2, 2012 from G*M*S Magazine
Filed under: design, pathfinder, roleplaying, RPG, RPG Hub 
This adventure/sourcebook from Louis Porter Design is 27 pages long, 1 page front cover, 1 page editorial/SRD, 1 page ToC, 3 pages of advertisements, leaving 21 pages of content, so let's check this installment of Obsidi[...]
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Publisher Interview: Joseph Goodman of Goodman Games

The “Old School” gaming movement continues to impress me with the enthusiasm of the gamers and game companies supporting it. One of the games many gamers are excited about in 2012 is the Spring release of the[...]
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One on One

January 30, 2012 from The Rhetorical Gamer
Filed under: design, Game Design, RPG, RPG Hub 
This is a post about gaming – and tennis – but mostly about gaming. I promise. Here’s the thing. I’ve been thinking a lot (too much, it’s become an obsession) about gaming as math problem. Or, I suppose, more s[...]
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My Fellow Gamers, Stay Classy

January 28, 2012 from The Dread Gazebo
Filed under: 4e, design, RPG Hub 
Hatorade, Vancian Magic, Tactics, and Other Things I’m here at DDXP and after yesterday’s Class Design Seminar, the internet has seemed ablaze with irrationality. I’d like to quell this uprising somewha[...]
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Streets of Zobeck

January 26, 2012 from G*M*S Magazine
Filed under: design, pathfinder, roleplaying, RPG, RPG Hub 
This urban noir adventure anthology set in the by now legendary clockwork city of Zobeck from Open Design is 94 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 blank page and 1 page [...]
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Alleys of Zobeck

January 26, 2012 from G*M*S Magazine
Filed under: design, pathfinder, roleplaying, RPG, RPG Hub 
This web-enhancement for Streets of Zobeck from Open Design is 17 pages long, 1 page front cover/editorial, 1/2 a page SRD, leaving 15 1/2 pages of content to add to the adventure anthology, so what exactly do we get? [...]
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