Weapon vs. what?

November 17, 2008 from Jeff's Gameblog
Filed under: Old School, RPG, RPG Hub 
This here post is a reply to "Weapon vs. AC" over at Grognardia. I wanted to show some charts I wanted to talk about, so I'm posting here rather than commenting there. First, let's take a look at the Man-to-Man melee c[...]
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The Spell Utility Belt

November 16, 2008 from The Bone Scroll
Filed under: Legacy D&D, RPG Hub 
In very recent blog a comment by the writer of 6d6fireball.com said that he would love to see a list of utility spells for village priests and hedgerow wizards. Personally, I loved the idea. I thought I could actually t[...]
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Stairing into the Abyss

November 16, 2008 from Greyhawk Grognard
Filed under: Design Theory, Legacy D&D, RPG Hub 
One of the more overlooked features of any dungeon are the stairs. Most of the time these are little more than purely utilitarian vehicles for getting characters from one level of the dungeon to another. I think this is [...]
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Demos & Distro

November 16, 2008 from Jeff's Gameblog
Filed under: Campaigns, Old School, RPG, RPG Hub 
So nobody showed up to my Castles & Crusades demo yesterday. My wife was afraid I'd be heartbroken but it's hard to be down on the heels of two successful demos. Besides, I knew I was swimming upstream by schedulin[...]
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Nightmare of the Derro

November 15, 2008 from Greyhawk Grognard
Filed under: Legacy D&D, RPG Hub 
I confess that I've always liked the drow (from a time that pre-dates the appearance of that most unfortunate scimitar-wielding fellow who shall remain nameless), but the derro have always been a bit less than awesome fo[...]
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First ODnD Game, a long story

November 14, 2008 from The Verbing Noun
Filed under: Legacy DnD, RPG Hub 
This is going to be a long post, so be aware of it. It's also probably going to be pretty rambling and unorganized. With that said, if you see that I've done anything horrendously wrong with regards to oD&D rules o[...]
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Greyhawk Day #11: Languages In Greyhawk

November 14, 2008 from RPG Blog II
Filed under: Legacy DnD, Old School, RPG Hub 
Our two Greyhawk articles this week deal with language. One of the best articles I've seen on the subject is from Tim Bugler (with Ken Barns) entitled Languages of the Flanaess. This is an extremely accessible treatmen[...]
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Friday’s Bucket of Links

November 14, 2008 from 6d6Fireball
Filed under: News, Reviews & Culture, RPG Hub, Traveller, pathfinder 
The Best of this weeks RPG Bloggers NetworkNot since the dark days of the 1980’s has there been so much interest in post-apocalypse gaming. Enworld carries news of the new version of Twilight 2000, imaginatively ca[...]
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Marius Solain, Madman

November 13, 2008 from The Seven-Sided Die
Filed under: AD&D, Actual Play, RPG Hub 
My new Planescape character Marius is a dispossessed noble who threw himself off a cliff, fell through a gate, and now believes that the Multiverse he's experiencing is just an elaborate hallucination in the moments befo[...]
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Of diseased dwarves

November 13, 2008 from Jeff's Gameblog
Filed under: Old School, RPG, RPG Hub 
So last night I ran an OD&D demo at my friendly local game store. I had four players and only one of them (my buddy Dave, one of the owners) had played the original version of D&D. One of the players was a youn[...]
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What’s New in Pathfinder RPG?

November 13, 2008 from Jonathan Drain's D20 Source
Filed under: Featured!, Other Systems, RPG Hub, Third Edition 
With the D&D fourth edition licensing rules in question, Paizo is hoping players will latch onto Pathfinder RPG, their revised version of D&D 3.5 which is planned to become the standard rules set for for future i[...]
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The New Cleric is the Old Cleric (Part 2)

November 13, 2008 from The Core Mechanic
Filed under: Old School, RPG Hub 
This is the second part of a multi-part series and is intended to be a contributing article to the RPG Blog Carnival #4: Religion. The first part in the series can be found here.Clerics in 1st Edition Advanced Dungeons &[...]
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Third Curse of the Crimson Throne “Edge of Anarchy” Session Summary Posted

November 11, 2008 from Geek Related
Filed under: 3.5e, RPG, RPG Hub, pathfinder 
The party’s capture/rescue of Trina Sabor, alleged assassin of the King, in Curse of the Crimson Throne: Edge of Anarchy Part III is about the last straw for Annata. She can’t be sure that Trina didn’t have anythin[...]
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Archaeology News: “New” 4,300 year-old Egyptian pyramid discovered

November 11, 2008 from Greyhawk Grognard
Filed under: Design Theory, Legacy D&D, RPG Hub, news 
Now, if you're like me, when you first read that headline, you had to ask yourself, how the heck could there be an entire pyramid that was still undiscovered all this time? The answer, according to the article, is that t[...]
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The New Cleric is the Old Cleric (Part 1)

November 11, 2008 from The Core Mechanic
Filed under: Old School, RPG Hub 
For this months RPG Blog Carnival (the topic is "Religion"), I've been collecting a list of old DRAGON articles, source books, supplements, and other resources that all deal with religion, clerics (and other healers), an[...]
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New Pathfinder Feats for Playtesting

November 11, 2008 from Questing GM; A Borneon Gamer
Filed under: RPG Hub, news, pathfinder 
Jason Bulmahn just put out 38 new feats for playtesting. That's right, 38! He request that any comments and feedback on these feats should be saved until the Skills and Feats playtesting period begins which has been dela[...]
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Making Sense of Alignment Languages

November 10, 2008 from Jeff's Gameblog
Filed under: Old School, RPG, RPG Hub 
I use alignment languages even less than I use regular languages in D&D. In fact, I'm hard-pressed to recall I allowed any alignment language shenanigans into my game. However, if I was feeling like I needed to inc[...]
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Clerics have lost their faith in D&D

November 10, 2008 from RPGCentric
Filed under: Legacy D&D, RPG, RPG Hub 
I’ve decided to create another post for this month’s Blog Carnival. When I started playing 3E, one of the things that immediately stuck out in my mind was the fact that clerics did not have to pick a god [...]
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Bookkeeping-free provisions and torches in AD&D

November 10, 2008 from The Seven-Sided Die
Filed under: 1E, AD&D, RPG Hub, Savage Worlds 
In Savage Bookkeeping Joshua extends the minimalist bookkeeping Savage Worlds uses for allies' ammo reserves to group provisions and torches. Here's my adaptation of that system to 1e AD&D.[...]
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Review: Keep on the Borderlands

November 10, 2008 from RPG Diehard
Filed under: Fluff/Inspiration, Game Design, Old School, RPG Hub 
Over the next few months, I'll be reading some of Gary Gygax's more well-known works and writing about my reaction to them. I've been a gamer since 1993, but I've never actually had the opportunity to read anything by Gy[...]
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Languages in AD&D

November 9, 2008 from Jeff's Gameblog
Filed under: Featured!, Old School, RPG, RPG Hub 
I will readily admit to rarely paying attention to language rules in D&D. Usually when the party wants to parlay I just make a snap decision (perhaps based upon a die throw) whether or not the creature speaks a lang[...]
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What Does Alignment Mean To You?

Alignment in Dungeons & Dragons is a confusing topic at the best of times. Can a thief be Lawful? Should an Evil character be killed if they haven’t done anything yet? What alignment is Batman? A lot of people [...]
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demo this!

November 8, 2008 from Jeff's Gameblog
Filed under: Old School, RPG, RPG Hub 
So today I tried something new: running a demo game at the friendly local game store. The store is Armored Gopher Games, which I still think of as the new game store in town despite being like 2 years old. Of course so[...]
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OK, Let’s Talk Game Balance

November 8, 2008 from RPG Blog II
Filed under: Fluff/Inspiration, Legacy DnD, Old School, RPG Hub 
There was an interesting question addressed I suppose at the old-schooler crowd/gamer public over at Unnatural 20, namely "Is Game Balance Unnecessary For Fun?" There's two parts of RPG Ike's original post that are pret[...]
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The Riftcrag Mega-Campaign

November 7, 2008 from Greyhawk Grognard
Filed under: Design Theory, Legacy D&D, RPG Hub 
Before my last campaign ended due to out-of-game issues, I had gotten the party to the city of Riftcrag, perched on the edge of the mighty Rift Canyon. The plan was to get them involved in the exploration of a warren of [...]
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Friday Night Roundup

November 7, 2008 from Worlds in a Handful of Dice
Filed under: RPG Hub, pathfinder 
A combination of schoolwork and NaNoWriMo has conspired me from updating for a while. For now, though, my deadlines have been staved off and my novel has stalled, so I can update here, for once. The results of the Paizo [...]
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My Old Flame, 1st Edition

November 7, 2008 from The Keep on the Gaming Lands
Filed under: 1E, Featured!, RPG Hub 
I have to admit, I still love 1st edition AD&D. Sure, the rules are whacky and labyrinthine, but there's an undeniable core of fun that beats at the heart of the game. Sure, I love 4e (duh!), but there's something ni[...]
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Advanced Dungeons & Savages review

November 7, 2008 from The Seven-Sided Die
Filed under: 1E, AD&D, Featured!, RPG Hub, Reviews, Savage Worlds 
Advanced Dungeons & Savages is a good add-on for playing the implied setting of classic AD&D, but it would be better off putting more trust in Savage Worlds' mechanics.[...]
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Game Balance is Unnecessary for Fun. True or False?

November 7, 2008 from Unnatural 20
Filed under: 3e, 4e, Featured!, RPG Hub 
Last session, our DM mentioned damage-immune, quick PC-drowning water wierds from 1E. As a curmudgeon, I immediately rolled my eyes and said something generally disparaging about the older editions regarding a lack of ga[...]
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Greyhawk Day #10: Allen Varney Talks Greyhawk

November 7, 2008 from RPG Blog II
Filed under: Legacy DnD, Old School, RPG Hub 
This is sort of an unusual Greyhawk Day. Allen Varney is one of my favorite RPG authors, but despite a long and productive career writing, he's perhaps best-known for his work on Paranoia XP. I did, however, scrounge u[...]
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