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	<title>RPG Bloggers &#187; 1E</title>
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	<link>http://www.rpgbloggers.com</link>
	<description>The best in tabletop RPG blogs</description>
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		<title>How I almost chose the LBB&#8217;s&#8230; from Greyhawk Grognard</title>
		<link>http://greyhawkgrognard.blogspot.com/2010/08/how-i-almost-chose-lbbs.html</link>
		<comments>http://greyhawkgrognard.blogspot.com/2010/08/how-i-almost-chose-lbbs.html#comments</comments>
		<pubDate>Sun, 08 Aug 2010 06:21:00 +0000</pubDate>
		<dc:creator>Greyhawk Grognard</dc:creator>
				<category><![CDATA[1E]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-2691461744853003391.post-2846095230201859752</guid>
		<description><![CDATA[About three years ago, close to when I first started this blog, I decided to restart my Greyhawk campaign.I was, at the time, faced with a decision as to which version of the rules to use. I had played the game with the little brown books, "the box wit...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>A Surfeit of Demihumans from Greyhawk Grognard</title>
		<link>http://greyhawkgrognard.blogspot.com/2010/07/surfeit-of-demihumans.html</link>
		<comments>http://greyhawkgrognard.blogspot.com/2010/07/surfeit-of-demihumans.html#comments</comments>
		<pubDate>Fri, 30 Jul 2010 01:30:00 +0000</pubDate>
		<dc:creator>Greyhawk Grognard</dc:creator>
				<category><![CDATA[1E]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-2691461744853003391.post-7836615018932228056</guid>
		<description><![CDATA[I make no bones about being a fan of the Unearthed Arcana book, and one of the ideas behind Adventures Dark and Deep™ is that the additional rules, spells, classes, etc. will be "folded in" to the original rules from the DMG and PH, with the intent o...]]></description>
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		<title>1 Lord vs. 100 Orcs from Greyhawk Grognard</title>
		<link>http://greyhawkgrognard.blogspot.com/2010/07/1-lord-vs-100-orcs.html</link>
		<comments>http://greyhawkgrognard.blogspot.com/2010/07/1-lord-vs-100-orcs.html#comments</comments>
		<pubDate>Sat, 24 Jul 2010 02:41:00 +0000</pubDate>
		<dc:creator>Greyhawk Grognard</dc:creator>
				<category><![CDATA[1E]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-2691461744853003391.post-3150296320088182099</guid>
		<description><![CDATA[So, as you probably know, I've been tinkering with mass combat as of late, and thinking about how it might best be approached for my own campaign (and ADD). I'm particularly drawn to the basic idea of the old Swords and Spells supplement (the last supp...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>DexCon After Action Report from Greyhawk Grognard</title>
		<link>http://greyhawkgrognard.blogspot.com/2010/07/dexcon-after-action-report.html</link>
		<comments>http://greyhawkgrognard.blogspot.com/2010/07/dexcon-after-action-report.html#comments</comments>
		<pubDate>Sun, 11 Jul 2010 21:19:00 +0000</pubDate>
		<dc:creator>Greyhawk Grognard</dc:creator>
				<category><![CDATA[1E]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-2691461744853003391.post-1432408355478022116</guid>
		<description><![CDATA[So, thus ends another DexCon. I consider this to be a great success, no small measure due to the enormous response that the Invasion of the Grognards received. Not only were all four of my AD&#38;D 1E sessions filled up to the point that I was turning ...]]></description>
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		<title>Taking Inventory from Greyhawk Grognard</title>
		<link>http://greyhawkgrognard.blogspot.com/2010/06/taking-inventory.html</link>
		<comments>http://greyhawkgrognard.blogspot.com/2010/06/taking-inventory.html#comments</comments>
		<pubDate>Sun, 20 Jun 2010 03:09:00 +0000</pubDate>
		<dc:creator>Greyhawk Grognard</dc:creator>
				<category><![CDATA[1E]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-2691461744853003391.post-7098085091430448394</guid>
		<description><![CDATA[I recently did something of a reshuffle of some of my gaming materials, finally getting all my 1E rulebooks in one place. That led me to count just how many of each I've got...Monster Manual (2 old cover)Players Handbook (4 old cover, 3 new cover)Dunge...]]></description>
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		<title>System Shock Survival from Greyhawk Grognard</title>
		<link>http://greyhawkgrognard.blogspot.com/2010/06/system-shock-survival.html</link>
		<comments>http://greyhawkgrognard.blogspot.com/2010/06/system-shock-survival.html#comments</comments>
		<pubDate>Wed, 02 Jun 2010 16:54:00 +0000</pubDate>
		<dc:creator>Greyhawk Grognard</dc:creator>
				<category><![CDATA[1E]]></category>
		<category><![CDATA[Design Theory]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-2691461744853003391.post-3419571718671576176</guid>
		<description><![CDATA[One of the rules I regularly ignore in AD&#38;D is the notion of "system shock survival". This is a rule that states, essentially, when one's physical system undergoes a drastic shock (such as when the character is polymorphed, turned to stone and back...]]></description>
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		<title>The Lost Art of the Charge from Greyhawk Grognard</title>
		<link>http://greyhawkgrognard.blogspot.com/2010/05/lost-art-of-charge.html</link>
		<comments>http://greyhawkgrognard.blogspot.com/2010/05/lost-art-of-charge.html#comments</comments>
		<pubDate>Sun, 23 May 2010 03:45:00 +0000</pubDate>
		<dc:creator>Greyhawk Grognard</dc:creator>
				<category><![CDATA[1E]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-2691461744853003391.post-2873240860502485733</guid>
		<description><![CDATA[One thing that seems to be referenced quite a bit in the AD&#38;D rules is the charge. It is also something that I have never, in 33 years of playing (A)D&#38;D, done myself as a player, nor have I ever seen a player actually do in combat.I had occasio...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The Temptation of the White Box from Greyhawk Grognard</title>
		<link>http://greyhawkgrognard.blogspot.com/2010/05/temptation-of-white-box.html</link>
		<comments>http://greyhawkgrognard.blogspot.com/2010/05/temptation-of-white-box.html#comments</comments>
		<pubDate>Tue, 18 May 2010 17:52:00 +0000</pubDate>
		<dc:creator>Greyhawk Grognard</dc:creator>
				<category><![CDATA[1E]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-2691461744853003391.post-4976675157334113005</guid>
		<description><![CDATA[It's at times such as these-- when I'm coming off a hiatus in my own campaign and am looking to start it up again in a couple or three weeks-- that I begin to get sorely tempted by the idea of changing from 1E AD&#38;D, which has been my game of choice...]]></description>
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		<title>My RPG DNA: Part 1: the Early Years, AD&amp;D 1e from Critical Hits » RPG</title>
		<link>http://critical-hits.com/2010/04/22/my-rpg-dna-part-1-the-early-years-add-1e/</link>
		<comments>http://critical-hits.com/2010/04/22/my-rpg-dna-part-1-the-early-years-add-1e/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 02:54:04 +0000</pubDate>
		<dc:creator>Critical Hits</dc:creator>
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		<guid isPermaLink="false">http://critical-hits.com/?p=13186</guid>
		<description><![CDATA[Say what you want of AD&#38;D 1e, I think that we loved it so much because we had to unlock the game in our own way, adopting bits of rules, ignoring  most of it, making up the rest, so we could get to the full fantasy RPG experience it offered.  It is the one thing I miss most about it. 1e was MY game because I had no choice to hack it otherwise I'd never would have been able to play it.]]></description>
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		<title>End-Game Implications from Greyhawk Grognard</title>
		<link>http://greyhawkgrognard.blogspot.com/2010/04/end-game-implications.html</link>
		<comments>http://greyhawkgrognard.blogspot.com/2010/04/end-game-implications.html#comments</comments>
		<pubDate>Tue, 06 Apr 2010 19:10:00 +0000</pubDate>
		<dc:creator>Greyhawk Grognard</dc:creator>
				<category><![CDATA[1E]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-2691461744853003391.post-4857044751573484432</guid>
		<description><![CDATA[The end-game for (A)D&#38;D is something that many in the OSR are rediscovering, and it's something that I'll be placing some emphasis on in my own Emprise!™ game. However, in thinking about it, there are some interesting setting implications that th...]]></description>
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		<title>When 4E Met 1E from Dragonlance D&amp;D Game Blog</title>
		<link>http://dlgame.blogspot.com/2010/03/when-4e-met-1e.html</link>
		<comments>http://dlgame.blogspot.com/2010/03/when-4e-met-1e.html#comments</comments>
		<pubDate>Fri, 26 Mar 2010 13:00:00 +0000</pubDate>
		<dc:creator>Dragonlance D&#38;D Game Blog</dc:creator>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-3829275842180320964</guid>
		<description><![CDATA[<img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/YgvihuGTqsQ" height="1">]]></description>
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		<title>The Fiend Folio. Ugh. from Greyhawk Grognard</title>
		<link>http://greyhawkgrognard.blogspot.com/2010/03/fiend-folio-ugh.html</link>
		<comments>http://greyhawkgrognard.blogspot.com/2010/03/fiend-folio-ugh.html#comments</comments>
		<pubDate>Thu, 04 Mar 2010 01:17:00 +0000</pubDate>
		<dc:creator>Greyhawk Grognard</dc:creator>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-2691461744853003391.post-3183669120513381970</guid>
		<description><![CDATA[Ugh. Just ugh.I've had cause, as part of the design of Emprise!™, to go through the 1981 Fiend Folio in some detail. Sure, it's been a constant companion on my desk for months now, as I use it liberally in stocking the Castle of the Mad Archmage, but...]]></description>
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		<title>D&amp;D Trivia:  Why do Trolls have 6+3 HD ? from Dungeon Delving</title>
		<link>http://dungeondelving.blogspot.com/2010/02/d-trivia-why-do-trolls-have-63-hd.html</link>
		<comments>http://dungeondelving.blogspot.com/2010/02/d-trivia-why-do-trolls-have-63-hd.html#comments</comments>
		<pubDate>Sun, 28 Feb 2010 03:47:00 +0000</pubDate>
		<dc:creator>GM Glenno</dc:creator>
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		<guid isPermaLink="false">tag:www.rpgbloggers.com://9ee6cb4bc3275501f43e01e45a5a005c</guid>
		<description><![CDATA[Ever wondered why certain monsters had X number of hit dice? And in the case of the troll why 6+3 ? Where did this come from?<br /><br />Well the best place to start looking is in the roots of D&#38;D - Chainmail. There is a combination entry on Trolls &#38; Ogres which describes Ogres as the Nordic Tolkienesque sub-giant Trolls and <em>True </em>Trolls as the nasty rubbery brutes in Anderson's <em>Three Hearts and Three Lions</em> (a good novel in itself, but I digress!). Here we see a clue in that standard Trolls (ie Ogres) fight as six heavy foot figures. That is, they require six successful hits to be slain on the battlefield.<br /><br />The original D&#38;D pretty much translated hits to "hit dice", so that the Hero that fought as four foot figures now was a 4th level fighter with 4HD. Likewise, we can see the troll got 6HD, but but why +3 to the Troll's total hit points? I can only guess that the +3 was to give recognition of the <em>heavy</em> foot fighting ability as opposed to a standard light foot combat strength. It is also interesting to note that the Troll gets his new regeneration ability of 3 hit points per round in the first D&#38;D rules.<br /><br />By the time AD&#38;D came, our Troll had 6+6 HD (using d8 instead of d6), and yet later still in D&#38;D3 the Troll is still <em>almost</em> recognisable with 6d8+36 hit points! (The +36 comes from 6 hit dice of +6 due to consitution 23 - same as a PC gets con bonus to hit dice). Well that +36 is equivalent to an additional 8 HD on top of the original 6 HD beast of 1st edition, but the regeneration ability did not inflate to the same proportions, staying at 5 points per round.<br /><br />So there we have it! The troll's colourful history of approximately 6 HD of death and destruction...<div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/297393957433505001-2202415269592329983?l=dungeondelving.blogspot.com" alt="" /></div>]]></description>
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		<title>Brief Dreamation Update from Greyhawk Grognard</title>
		<link>http://greyhawkgrognard.blogspot.com/2010/02/brief-dreamation-update.html</link>
		<comments>http://greyhawkgrognard.blogspot.com/2010/02/brief-dreamation-update.html#comments</comments>
		<pubDate>Sat, 20 Feb 2010 15:08:00 +0000</pubDate>
		<dc:creator>Greyhawk Grognard</dc:creator>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-2691461744853003391.post-4380316582356236103</guid>
		<description><![CDATA[Last night I had the chance to DM the Castle of the Mad Archmage at Dreamation, and there's a second session scheduled for tonight. I'll give a full report on both in a day or two, but just wanted to drop a quick note that last night's session rocked! ...]]></description>
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		<title>The Way from Greyhawk Grognard</title>
		<link>http://greyhawkgrognard.blogspot.com/2010/02/way.html</link>
		<comments>http://greyhawkgrognard.blogspot.com/2010/02/way.html#comments</comments>
		<pubDate>Tue, 09 Feb 2010 02:44:00 +0000</pubDate>
		<dc:creator>Greyhawk Grognard</dc:creator>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-2691461744853003391.post-4709623177279451122</guid>
		<description><![CDATA["Novices to the Way, I see," the little gnome squeaked. "Well, your worships have certainly come to the right place!" he added with enthusiasm. "Unlike some of our competitors, the Pavilion serves the main parallels -- and a few of the trunk lines, of ...]]></description>
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		<title>Labyrinth Lord Advanced Edition Companion Now Available! from Greyhawk Grognard</title>
		<link>http://greyhawkgrognard.blogspot.com/2010/02/labyrinth-lord-advanced-edition.html</link>
		<comments>http://greyhawkgrognard.blogspot.com/2010/02/labyrinth-lord-advanced-edition.html#comments</comments>
		<pubDate>Thu, 04 Feb 2010 00:35:00 +0000</pubDate>
		<dc:creator>Greyhawk Grognard</dc:creator>
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		<description><![CDATA[And if you order TONIGHT (Feb 3), you can get the softcover at Lulu for under US$20 (plus tax and shipping) if you put in the coupon code "shadow". Hurry-- that code only lasts for another few hours (it's a Groundhog Day special)! Link to find it --&#38;gt...]]></description>
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		<title>Dungeons of the Slave Lords 4e from Theo Dudek, Ultimate Game Master</title>
		<link>http://ultimatedm.com/?p=712</link>
		<comments>http://ultimatedm.com/?p=712#comments</comments>
		<pubDate>Sun, 20 Dec 2009 22:40:38 +0000</pubDate>
		<dc:creator>Theo Dudek, Ultimate Game Master</dc:creator>
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		<guid isPermaLink="false">http://ultimatedm.com/?p=712</guid>
		<description><![CDATA[
The other night some of my players couldn&#8217;t make it to the &#8220;Keep on the Shadowfell&#8221; campaign, so I did something new and ran a one-shot for the players who *could* make it. ^^ Specifically, I ran an old adventure&#8211; In the Dungeons of the Slave Lords, converted for 4th edition!
It actually went really well. [...]]]></description>
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		<title>Love in the time of clerics from Greyhawk Grognard</title>
		<link>http://greyhawkgrognard.blogspot.com/2009/11/love-in-time-of-clerics.html</link>
		<comments>http://greyhawkgrognard.blogspot.com/2009/11/love-in-time-of-clerics.html#comments</comments>
		<pubDate>Fri, 27 Nov 2009 05:17:00 +0000</pubDate>
		<dc:creator>Greyhawk Grognard</dc:creator>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-2691461744853003391.post-3283536620935984060</guid>
		<description><![CDATA[The possibility of death by disease was very real in history. I've often wondered how the presence of D&#38;D-type healing magic might impact the course of an outbreak of some plague or other. Having a little bit of time on my hands, I decided to crunc...]]></description>
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		<title>Unearthed: In The Dungeons of the Slave Lords from Theo Dudek, Ultimate Game Master</title>
		<link>http://ultimatedm.com/?p=600</link>
		<comments>http://ultimatedm.com/?p=600#comments</comments>
		<pubDate>Sat, 31 Oct 2009 21:27:17 +0000</pubDate>
		<dc:creator>Theo Dudek, Ultimate Game Master</dc:creator>
				<category><![CDATA[1E]]></category>
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		<category><![CDATA[dungeons & dragons]]></category>

		<guid isPermaLink="false">http://ultimatedm.com/?p=600</guid>
		<description><![CDATA[This old adventure is the fourth in a series of &#8220;Slave Lords&#8221; adventures, originally intended for tournament play. I haven&#8217;t read the others, but this one is really interesting (and potentially annoying to players) for what it is:
(1) a reverse dungeon (where the characters are trapped in the cave and have to get out)
(2) a [...]]]></description>
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		<title>Neo-Pegana: Beyond the Crystal Cave from Theo Dudek, Ultimate Game Master</title>
		<link>http://ultimatedm.com/?p=505</link>
		<comments>http://ultimatedm.com/?p=505#comments</comments>
		<pubDate>Fri, 16 Oct 2009 21:18:16 +0000</pubDate>
		<dc:creator>Theo Dudek, Ultimate Game Master</dc:creator>
				<category><![CDATA[1E]]></category>
		<category><![CDATA[4e]]></category>
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		<category><![CDATA[dungeons & dragons]]></category>

		<guid isPermaLink="false">http://ultimatedm.com/?p=505</guid>
		<description><![CDATA[It&#8217;s been ages since I posted; I have been incredibly busy with school and I was out of town last weekend. Please forgive me! On the other hand, I got to run some good adventures which I will be posting about soon.
The first was something I&#8217;ve been wanting to do for a few weeks&#8230; a [...]]]></description>
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		<title>Parrying Rules for (A)D&amp;D from Greyhawk Grognard</title>
		<link>http://greyhawkgrognard.blogspot.com/2009/09/parrying-rules-for-ad.html</link>
		<comments>http://greyhawkgrognard.blogspot.com/2009/09/parrying-rules-for-ad.html#comments</comments>
		<pubDate>Wed, 02 Sep 2009 01:25:00 +0000</pubDate>
		<dc:creator>Greyhawk Grognard</dc:creator>
				<category><![CDATA[1E]]></category>
		<category><![CDATA[RPG]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-2691461744853003391.post-2662728833815445513</guid>
		<description><![CDATA[Okay...I think I've come up with an elegant solution to the whole "how the heck do I actively defend against an enemy?" question. And it works so well with (A)D&#38;D, I thought I would share. How about this:Anyone engaged in melee can opt to parry. Th...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Fixing AD&amp;D from Greyhawk Grognard</title>
		<link>http://greyhawkgrognard.blogspot.com/2009/09/fixing-ad.html</link>
		<comments>http://greyhawkgrognard.blogspot.com/2009/09/fixing-ad.html#comments</comments>
		<pubDate>Tue, 01 Sep 2009 15:40:00 +0000</pubDate>
		<dc:creator>Greyhawk Grognard</dc:creator>
				<category><![CDATA[1E]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2691461744853003391.post-3849196751112859336</guid>
		<description><![CDATA[Nobody actually played AD&#38;D the way it was written, including Gygax himself. We all had (or have) house-rules, sections we ignore, other sections we embellish, etc. All my musings on this blog thusfar have been geared towards some sort of new game ...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>A Role-Playing Game Resurgence is on the Horizon from Inkwell Ideas</title>
		<link>http://inkwellideas.com/?p=280</link>
		<comments>http://inkwellideas.com/?p=280#comments</comments>
		<pubDate>Wed, 29 Apr 2009 16:02:56 +0000</pubDate>
		<dc:creator>Inkwell Ideas</dc:creator>
				<category><![CDATA[1E]]></category>
		<category><![CDATA[GURPS]]></category>
		<category><![CDATA[HERO]]></category>
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		<category><![CDATA[Retro Clone]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://inkwellideas.com/?p=280</guid>
		<description><![CDATA[The popularity of the "retro-clone" RPG games (those that attempt to emulate the orginal D&#38;D game or the Basic/Expert/Master/etc. D&#38;D boxed sets or even 1st edition AD&#38;D) makes me think that the RPG hobby isn't dieing, but instead it is about to become stronger than ever.
Why? The D&#38;D games mentioned above were the first widely [...]]]></description>
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		<title>Remember Wormy? from Gaming Brouhaha » RPG</title>
		<link>http://feedproxy.google.com/~r/GamingBrouhahaRpg/~3/ZCUwfuEbrZU/</link>
		<comments>http://feedproxy.google.com/~r/GamingBrouhahaRpg/~3/ZCUwfuEbrZU/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 19:10:55 +0000</pubDate>
		<dc:creator>Gaming Brouhaha</dc:creator>
				<category><![CDATA[1E]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://rpg.brouhaha.us/?p=742</guid>
		<description><![CDATA[<!--Searching /hermes/web05b/b704/pow.mjharnish/rpg/wp-content/plugins/random-image: found 1 images in 0.00054300000000007 seconds-->
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This weekend I was looking at a couple of very old issues of Dragon magazine that I found last summer in my basement and I got to re-read a couple of the Wormy  comic strips by David Trampier. Having nothing better to do I did a little digging around on the net and actually discovered [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Edge of Empire wrap-up from The Seven-Sided Die</title>
		<link>http://d7.pipemaze.com/blog/2009/02/06/edge-of-empire-wrap-up/</link>
		<comments>http://d7.pipemaze.com/blog/2009/02/06/edge-of-empire-wrap-up/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 22:05:37 +0000</pubDate>
		<dc:creator>The Seven-Sided Die</dc:creator>
				<category><![CDATA[1E]]></category>
		<category><![CDATA[AD&D]]></category>
		<category><![CDATA[Actual Play]]></category>
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		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=481</guid>
		<description><![CDATA[The final session of Edge of Empire was excellent, and I had some take-away conclusions about AD&#38;D once we'd finished.]]></description>
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		<title>From Chainmail to ODD &#8211; Counterspells! from Chgowiz's Old Guy RPG Blog</title>
		<link>http://oldguyrpg.blogspot.com/2008/12/from-chainmail-to-od-counterspells.html</link>
		<comments>http://oldguyrpg.blogspot.com/2008/12/from-chainmail-to-od-counterspells.html#comments</comments>
		<pubDate>Sat, 27 Dec 2008 19:30:00 +0000</pubDate>
		<dc:creator>Chgowiz's Old Guy RPG Blog</dc:creator>
				<category><![CDATA[1E]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-6364399292819753645.post-1167100672349574043</guid>
		<description><![CDATA[Remember 1984's Conan the Destroyer? Aside from the cute blonde (hey, I was 18, give me a break...) and Grace Jones, the one thing that really stood out in my head was Akiro the mage getting into a spell battle with the evil priest. That sequence always fascinated me because it implied that mages just didn't cast spells at targets, they also could direct and bend their energies, perhaps enough to]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Addendum to &#8220;How to DM the Identification of Magic&#8221; from Chgowiz's Old Guy RPG Blog</title>
		<link>http://oldguyrpg.blogspot.com/2008/12/addendum-to-how-to-dm-identification-of.html</link>
		<comments>http://oldguyrpg.blogspot.com/2008/12/addendum-to-how-to-dm-identification-of.html#comments</comments>
		<pubDate>Sat, 27 Dec 2008 14:53:00 +0000</pubDate>
		<dc:creator>Chgowiz's Old Guy RPG Blog</dc:creator>
				<category><![CDATA[1E]]></category>
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		<category><![CDATA[Old School]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-6364399292819753645.post-1769956166408891985</guid>
		<description><![CDATA[I have really enjoyed the ongoing discussion of magic identification and some of the associated blogs and readings from around the web. A couple of key resources that will help me:
- Norman Harman wrote a blog entry chock full of thoughts on keeping magic truly magical. There's so much goodness in this post.
- Roleplayingtips.com had a text file supplemental to Issue #204 that talks about "Making]]></description>
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		<title>The 1e Monk from The Keep on the Gaming Lands</title>
		<link>http://kotgl.blogspot.com/2008/11/1e-monk.html</link>
		<comments>http://kotgl.blogspot.com/2008/11/1e-monk.html#comments</comments>
		<pubDate>Mon, 24 Nov 2008 02:03:00 +0000</pubDate>
		<dc:creator>The Keep on the Gaming Lands</dc:creator>
				<category><![CDATA[1E]]></category>
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		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6963408603037048958.post-7240709913593218417</guid>
		<description><![CDATA[A while back I posted some ideas for my 1e house rules. Of all the classes in the game, the monk needs by far the most work. The other classes range from fine as-is to "needing" a few tweaks just because that's what I feel like doing.br /br /The monk v...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Bookkeeping-free provisions and torches in AD&amp;D from The Seven-Sided Die</title>
		<link>http://d7.pipemaze.com/blog/2008/11/10/bookkeeping-free-provisions-and-torches-in-add/</link>
		<comments>http://d7.pipemaze.com/blog/2008/11/10/bookkeeping-free-provisions-and-torches-in-add/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 18:10:53 +0000</pubDate>
		<dc:creator>The Seven-Sided Die</dc:creator>
				<category><![CDATA[1E]]></category>
		<category><![CDATA[AD&D]]></category>
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		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=358</guid>
		<description><![CDATA[In<a title="Savage Bookkeeping - Tales of the Rambling Bumblers" rel="bookmark" href="http://webamused.com/bumblers/?p=187"> Savage Bookkeeping</a> Joshua extends the minimalist bookkeeping Savage Worlds uses for allies' ammo reserves to group provisions and torches. Here's my adaptation of that system to 1e AD&#38;D.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Advanced Dungeons &amp; Savages review from The Seven-Sided Die</title>
		<link>http://d7.pipemaze.com/blog/2008/11/07/advanced-dungeons-savages-review/</link>
		<comments>http://d7.pipemaze.com/blog/2008/11/07/advanced-dungeons-savages-review/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 22:08:00 +0000</pubDate>
		<dc:creator>The Seven-Sided Die</dc:creator>
				<category><![CDATA[1E]]></category>
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		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=323</guid>
		<description><![CDATA[Advanced Dungeons &#38; Savages is a good add-on for playing the implied setting of classic AD&#38;D, but it would be better off putting more trust in Savage Worlds' mechanics.]]></description>
		<wfw:commentRss>http://d7.pipemaze.com/blog/2008/11/07/advanced-dungeons-savages-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>My Old Flame, 1st Edition from The Keep on the Gaming Lands</title>
		<link>http://kotgl.blogspot.com/2008/11/my-old-flame-1st-edition.html</link>
		<comments>http://kotgl.blogspot.com/2008/11/my-old-flame-1st-edition.html#comments</comments>
		<pubDate>Sat, 08 Nov 2008 00:51:00 +0000</pubDate>
		<dc:creator>The Keep on the Gaming Lands</dc:creator>
				<category><![CDATA[1E]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-6963408603037048958.post-827668271758426140</guid>
		<description><![CDATA[I have to admit, I still love 1st edition ADamp;D. Sure, the rules are whacky and labyrinthine, but there's an undeniable core of fun that beats at the heart of the game. Sure, I love 4e (duh!), but there's something nifty about 1e. Whether it's the ar...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>James Wyatt is Hardcore from The Keep on the Gaming Lands</title>
		<link>http://kotgl.blogspot.com/2008/10/james-wyatt-is-hardcore.html</link>
		<comments>http://kotgl.blogspot.com/2008/10/james-wyatt-is-hardcore.html#comments</comments>
		<pubDate>Sat, 25 Oct 2008 19:44:00 +0000</pubDate>
		<dc:creator>The Keep on the Gaming Lands</dc:creator>
				<category><![CDATA[1E]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6963408603037048958.post-7343620103763150409</guid>
		<description><![CDATA[I've acquired the habit of carrying a 1e span style="font-style: italic;"Dungeon Master's Guide /spanto meetings at work. James calls it the Gygaxian Bible, and I think there's something to that.br /br /Anyway, while waiting for someone to show up to o...]]></description>
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