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	<title>RPG Bloggers &#187; pathfinder</title>
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	<link>http://www.rpgbloggers.com</link>
	<description>The best in tabletop RPG blogs</description>
	<lastBuildDate>Thu, 11 Mar 2010 12:42:22 +0000</lastBuildDate>
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		<title>Reavers on the Seas of Fate – Twelfth Session Summary from Geek Related » RPG</title>
		<link>http://mxyzplk.wordpress.com/2010/03/10/reavers-on-the-seas-of-fate-%e2%80%93-twelfth-session-summary/</link>
		<comments>http://mxyzplk.wordpress.com/2010/03/10/reavers-on-the-seas-of-fate-%e2%80%93-twelfth-session-summary/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 04:51:11 +0000</pubDate>
		<dc:creator>Geek Related</dc:creator>
				<category><![CDATA[RPG]]></category>
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		<guid isPermaLink="false">http://mxyzplk.wordpress.com/?p=2059</guid>
		<description><![CDATA[Twelfth  Session (12 page pdf), &#8220;Mansion of Shadows, Part II&#8221; &#8211; The PCs  hang out with a Chelish noble family for a while, and witness depths of  degeneration that make even hardened criminals from Riddleport  uncomfortable.  After a long night of sneaking around the mansion and  fleeing from horrid things, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mxyzplk.wordpress.com&#38;blog=2450377&#38;post=2059&#38;subd=mxyzplk&#38;ref=&#38;feed=1" />]]></description>
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		<title>I Cast Cone of . . . Sonic? from Thieves' Cant</title>
		<link>http://awritingrogue.blogspot.com/2010/03/i-cast-cone-of-sonic.html</link>
		<comments>http://awritingrogue.blogspot.com/2010/03/i-cast-cone-of-sonic.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 00:53:00 +0000</pubDate>
		<dc:creator>Thieves' Cant</dc:creator>
				<category><![CDATA[3.x]]></category>
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		<guid isPermaLink="false">tag:www.rpgbloggers.com://540552ac013c8288ef0140840c9317dd</guid>
		<description><![CDATA[You know one feat I’ve always disliked – <a href="http://www.dandwiki.com/wiki/SRD%3AEnergy_Substitution">Energy Substitution.</a> <br /><br />Effectively it allows you to turn a <i>fireball</i> into a <i>frostball</i> for no penalty in level, unlike many metamagic feats.<br /><br /><div><a href="http://us.123rf.com/400wm/400/400/jesselee/jesselee0904/jesselee090400015/4740221.jpg"><img border="0" height="240" src="http://us.123rf.com/400wm/400/400/jesselee/jesselee0904/jesselee090400015/4740221.jpg" width="320" /></a></div><br />My issue with the feat is not its game elements per se. If people want to swap energy types so they can best tackle the creatures they may face, more power to them. What I don’t like is that it cheapens the spells as written . . . <i>lightning bolt, burning hands, cone of cold,</i> etc . . . These are some iconic spells in my mind, and by swapping them out for <i>sonic bol</i>t or what have you, it interferes with my view of the D&#38;D world.<br /><br />The way I see it, wizards always have the option to research new spells. The spells that come in the PHB and similar books are the spells that already exist. It is much, much easier (in my mind) to learn <i>fireball</i>, as it has been around eons, than it is to modify the spell into <i>lighting ball</i>. Thus explaining why it is written the way it is.<br /><br />My second issue is that the feat robs one of the premier casting archetypes. The pyromancer, the ice mage, etc. These wizards may have some options for overcoming resistances and the like, but Energy Substitution is always better.  <br /><br />In my PFRPG campaign there will be no Energy Substitution feat. The spells that exist, exist for a reason . . . they are tried and true. However, I’ve added the following metamagic feat for those who wish to really specialize in an energy type.<br /><br /><b><span>Scouring Spell (Metamagic)</span></b><br />You can cast spells that can bypass even the most powerful of energy resistances. <br /><b>Benefit:</b> A scouring spell ignores 5 energy resistance of the same type of damage dealt by the spell. For every spell slot a level higher than the spell’s actual level, the amount of energy resistance ignored is raised by 5.<br /><br />For example: A <i>Fireball</i> slotted as a 5th level spell (instead of a 3rd) would ignore 10 points of fire resistance. Thus a creature with Resist fire 10, now has no resistance to fire. One with a resist of 20 now has a resist of 10. And so on.<br /><br />*****<br />I am sure I am overlooking some 3.X feats that may do similar or better things, but again this is for my PFRPG game. Don’t hesitate to point me in the direction of some similar metamagic feats, however.  <br /><br />Keep your eyes open for some more feats in the near future.<div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/9188858452651841099-6903862526552153420?l=awritingrogue.blogspot.com" alt="" /></div>]]></description>
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		<title>Cosmology of Shayakand from Nevermet Press</title>
		<link>http://feedproxy.google.com/~r/NevermetPress/~3/Tn__fU3BV1s/</link>
		<comments>http://feedproxy.google.com/~r/NevermetPress/~3/Tn__fU3BV1s/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 13:00:36 +0000</pubDate>
		<dc:creator>Nevermet Press</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">http://nevermetpress.com/?p=1188</guid>
		<description><![CDATA[One of the inspirations for Shayakand provides a very different cosmology. The source for this alien cosmology is not Vedic, Funan, or Asian at all. It comes from a Greek philosopher and astronomer named Anaxagoras. The changes appear subtle at first, but the effects can be quite dramatic. Before discussing Anaxagoras, let&#8217;s take a look [...]]]></description>
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		<title>Tuesday Magic Item – Belt of Defiance (“Bruising Belt”) from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2010/03/09/tuesday-magic-item-belt-of-defiance/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2010/03/09/tuesday-magic-item-belt-of-defiance/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 03:18:54 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>
		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=830</guid>
		<description><![CDATA[Something a bit strange here, but still combat-themed, playing on the difference between damage types in D20/Pathfinder to make a magic item that help keep someone alive, in a slightly painful way:
Belt of Defiance (“Bruising Belt”) 
These sturdy belts are usually made from leather, often exotic like crocodile or rhino, with heavy metal fittings, often [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=830&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" />]]></description>
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		<title>Rituals and Incantations: Welcome Zombie Sky Press from Kobold Quarterly Magazine: Monsters and Magic for D&amp;D Gamers</title>
		<link>http://www.koboldquarterly.com/k/article4618.php</link>
		<comments>http://www.koboldquarterly.com/k/article4618.php#comments</comments>
		<pubDate>Wed, 10 Mar 2010 03:05:57 +0000</pubDate>
		<dc:creator>Kobold Quarterly</dc:creator>
				<category><![CDATA[4e DD]]></category>
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		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=4618</guid>
		<description><![CDATA[Though he&#8217;s too modest to brag about it himself, our Web Editor Scott Gable has launched a dual-edition set of Spirit Magic that I think is the most promising new company launch in ages.
Now I might be slightly biased, but if you&#8217;ve seen Gable&#8217;s writeups in Kobold Quarterly, you might not be surprised. This is [...]]]></description>
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		<title>Trapsmith: Trap Enhancements from Kobold Quarterly Magazine: Monsters and Magic for D&amp;D Gamers</title>
		<link>http://www.koboldquarterly.com/k/article4574.php</link>
		<comments>http://www.koboldquarterly.com/k/article4574.php#comments</comments>
		<pubDate>Tue, 09 Mar 2010 08:12:12 +0000</pubDate>
		<dc:creator>Kobold Quarterly</dc:creator>
				<category><![CDATA[RPG]]></category>
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		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=4574</guid>
		<description><![CDATA[There is always room for improvement. This is a basic fact known to trapsmiths. The only limits to improvement are time and money: usually clients only want “reasonable” protection or warding. Trapsmiths offer a plethora of reasonably priced enhancements to improve standard issue traps, making them something special and unique.
Many traps are that much more [...]]]></description>
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		<title>New Feat – Pankration (Martial Art) from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2010/03/08/new-feat-pankraton-martial-art/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2010/03/08/new-feat-pankraton-martial-art/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 21:27:38 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=827</guid>
		<description><![CDATA[The Ancient Greeks practiced various forms of unarmed combat, wresting, early boxing and the vicious style known as Pankration.  Pankration is built around grappling leading to takedown, joint locks (and breaks) and choke holds.  It is an extremely brutal and effective martial art.  Naturally, when I rebuilt my Ancient Greece-stlyed campaign many years ago (into [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=827&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" />]]></description>
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		<title>Game Night #2 ~ Monkey Business from Thieves' Cant</title>
		<link>http://awritingrogue.blogspot.com/2010/03/game-night-2-monkey-business.html</link>
		<comments>http://awritingrogue.blogspot.com/2010/03/game-night-2-monkey-business.html#comments</comments>
		<pubDate>Mon, 08 Mar 2010 20:35:00 +0000</pubDate>
		<dc:creator>Thieves' Cant</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://9b193505ad3a0ce413e2c689ed2f0c19</guid>
		<description><![CDATA[<!--[if gte mso 9]&#62;     Normal   0               false   false   false      EN-US   X-NONE   X-NONE                                                     MicrosoftInternetExplorer4                                                   &#60;![endif]--><!--[if gte mso 9]&#62;                                                                                                                                                                                                                                                                                                                                                                                                                                &#60;![endif]--><!--[if gte mso 10]&#62;  &#60;![endif]-->  <br /><div><b>Session 2:</b> “Monkey Business”</div><div>(Running Paizo Publishing’s AP: <a href="http://paizo.com/pathfinder/v5748btpy81xw&#38;source=search">Curse of the Crimson Throne #1: Edge of Anarchy</a>)</div><div><br /></div><div><b><u>CAST OF HEROES:</u></b></div><div>Pint Hornswaggle – Halfling Rogue/Wizard 1/1</div><div>Imilio Phillips – Human Cleric [Cayden Cailean] 2</div><div>Smog Whisprunner – Human Spell-less Ranger 2</div><div>Beebop – Gnome Summoner 2</div><div><br /></div><div><a href="http://awritingrogue.blogspot.com/2010/03/game-night-1-something-fishy.html">PREVIOUS</a></div><div><br /></div><div>Finding Zellara’s head amongst Lamm’s other ‘keepsakes’ immediately introduced a round of speculation amongst the PCs. The most common conjecture was that some woman in disguise or illusion had hired manipulated them into killing Lamm . . . but they didn’t know why.</div><div><br /></div><div>Torn between storming back to <i>Zellara’s </i>and confronting the traitor or returning the most important piece of the wealth they found, the Queen’s brooch, the PCs opted for answers first and money second.</div><div><br /></div><div><b><u>HAVOC ON THE STREETS</u></b></div><div>Emerging from the filth of the old fishery, the PCs were nearly overwhelmed by the chaos that tumbled down the avenues and alleyways of Korvosa. Buildings burned, mobs chanted, and guards, Hellknights<sup>1</sup>, and Sable Company members<sup>2</sup>, strove to limit the rioting.<span>&#160; </span></div><div><br /></div><div>In the hour it had taken the PCs to rid the world of Gaedren Lamm, the King of Korvosa had passed. </div><div><br /></div><div>Shouts ranged from doing away with the harlot queen, to calling for a return to Cheliax<sup>3</sup> . . . all in all, the city was not handling the news well, and they definitely not handling themselves in any orderly manner.</div><div><br /></div><div>This was driven home as the PCs approached Zellara’s. A young foppish noble was cornered by a half-dozen dockhands. The laborers swung clubs at him and with each increasing yell and swing their bloodlust increased.</div><div><br /></div><div>The PCs, showing some measure of restraint<sup>4</sup>, managed to intimidate the upset workers into a retreat, but not before drawing scowl’s from the group and accusations of being Queen’s men. The noble, one Amin Jalento, thanks the PCs profusely and gives them 5 platinum as a show of his gratitude.</div><div><br /></div><div>The PCs wind their way through the streets a bit more, asking for info about the King’s death (heart failure or assassination, the rumors run rampant) and helping out where they can.</div><div><br /></div><div>When they arrive at Zellara’s, she is waiting and tells them the truth the instant they show up. </div><div><br /></div><div>“I’m a ghost.” The news is a bit of a revelation to say the least, but she explains she thought that sympathy was the best way to get their help. The PCs take it in stride; the whole night is full of odd portents they decide. Before she disappears, Zellara promises to keep an eye on the players and assist them as she can.</div><div><br /></div><div>The PCs hole up over night and hope the rioting dies down.</div><div><br /></div><div><b><u>SHOPPING INTERLUDE</u></b></div><div>Before visiting the Queen to return her brooch, the PCs sell off some of their items. Along the way they meet Grau, a guard so drunk he’s mistaken Smog for a friend. After settling this confusion, the PCs help the young man get back to his station, but also learn of a love triangle involving Grau, Sabina (the as-of-yet unmet bodyguard to the Queen), and an unnamed 3<sup>rd</sup> person.</div><div><br /></div><div>The PCs pawn what items they can, but it is tough going as the riot has caused most vendors to close shops. Though the immediate chaos begins to dwindle by nightfall, the PCs still spend most of the day at the stores.</div><div><br /></div><div><b><u>FOR THE QUEEN</u></b></div><div><br />After arranging a meeting with Queen Ileosa, the PCs show up to her audience hall. Sabina expresses her gratitude on behalf of the queen and praises the group as heroes . . . immediately leading Imilio to flirt with her. She rebuffs him quite rudely.</div><div><br /></div><div>As the meeting goes on with the stunningly beautiful queen, she thanks the PCs and asks for their help during these troubled times. Smitten by both her good looks and the 1200 gold pieces she’s just given them, they immediately agree to be of aid.</div><div><br /></div><div>Again, Imilio flirts with her<sup>5</sup> . . . the Queen whose husband passed the night before. She ignores the invitation and leaves the PCs with Sabina to work out the details of what needs to be done. Sabina is kind at first, making sure the PCs are comfortable before assigning them to Citadel Volshyenek to work under Field Marshall Cressida Kroft.</div><div><br /></div><div>However, before they leave, Sabina turns to the gnome and all of her affected charm disappears as she leans in closely and says, “If you do not bow in the presence of the Queen next time, I shall immediately slice the hamstrings that allow your child-sized legs to bend.”</div><div><br /></div><div>Refusing to bow to such intimidation, the PCs let Sabina in on the fact they know about her Grau . . . to which she gives little concern and ushers them out. Their relationship is cool, icy even as they part ways.</div><div><br /></div><div><b><u>MONKEY BUSINESS</u></b></div><div><br /></div><div>As the PCs make their way to the Citadel they are interrupted by the body of a guard flying past them and smashing into a fruit stand.</div><div><br /></div><div>APES!!!<sup>6</sup></div><div><br /></div><div>With a small crowd running from a pair of escaped apes, the PCs jump into the rescue. Despite Imilio dropping an <i>obscuring mist</i> that hindered the PCs more than the apes, the PCs made short work of the rampaging monkeys thanks to a peppering of arrows and Rocksteady’s ability to hold the frontline. </div><div><br /></div><div><b><u>TO THE BUTCHER SHOP</u></b></div><div><br /></div><div>As our session ended the PCs spoke with Cressida Kroft, beautiful<sup>7</sup>, if tired woman, who was friendly to the PCs and glad to have them aboard.</div><div>“Adventurers are just what I need right now. My guards are stretched thin, and if you’re up to it, I’ve got more than enough work for you.”</div><div>With the promise of room and board at a local tavern and steady, payment (they’d seen how the crown paid once already), the PCs readily agreed.</div><div><br /></div><div>“Good. How do you feel about hunting down a traitor?”</div><div><br /></div><div>And so session 2 ended ---</div><div><br /></div><div>One thing I need to mention though is that during this session the PCs met:</div><div><br /></div><div>1. Queen Ileosa, ruler of the city.</div><div>2. Sabina, Queen’s bodyguard and leader of the Palace forces</div><div>3. Field Marshall Kroft, a general-type in charge of overseeing the forces that keep the city safe.</div><div><br /></div><div>Smog linked these together and tried to sell the group on the idea that some Amazonian plot was afoot . . . they ignored him. Hilarious.</div><div><br /></div><div>--------------------------------------------------------</div><div><i><span>1 – Hellknights are mercenaries belonging to the Order of the Nail. They’ve been hired on by the crown to keep things flowing smoothly in the city; however, they hold the letter of the law with unyielding strictness and most live in fear of them.</span></i></div><div><i><span>2 – The Sable Company is Korvosa’s elite military unit – a group of well-trained griffon riders.</span></i></div><div><i><span>3 – Cheliax is the country to the south; they’ve a long history with Korvosa, and most Korvosans have some measure of Chelaxian blood.</span></i></div><div><i><span>4 – My player’s are definitely more kill first then ask questions.</span></i></div><div><i><span>5 – This should go without saying . . . when Imilio talks to a woman he is flirting. So far in the campaign he is 0/3, but stay posted . . .</span></i></div><div><i><span>6 – Instead of two escaped Apes, the encounter as written included an otyugh rising up from the sewers. Otyughs get enough play later in this AP, so I wanted to have something fun and goofy . . . the whole night was kind of a goofy night, and this combat was the only one that escalated.</span></i></div><div><i><span>7 – Yes, Imilio flirted with her. You should know this by now.</span></i></div><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/9188858452651841099-1583204746556964442?l=awritingrogue.blogspot.com" alt="" /></div>]]></description>
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		<title>Magical Javelins from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2010/03/06/magical-javelins/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2010/03/06/magical-javelins/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 20:15:33 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World Building]]></category>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=822</guid>
		<description><![CDATA[Sorry this is late, yesterday was taken up with work and then going into Atlanta to see the amazing Al Stewart preform live at Eddie&#8217;s Attic and we did not get back until after midnight.   Great performance, great venue, I highly recommend both.
Today, magical javelins.  Javelins are another weapon that is often neglected in fantasy [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=822&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" />]]></description>
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		<title>New d20 Modern Patronage Project from Geek Related » RPG</title>
		<link>http://mxyzplk.wordpress.com/2010/03/05/new-d20-modern-patronage-project/</link>
		<comments>http://mxyzplk.wordpress.com/2010/03/05/new-d20-modern-patronage-project/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 00:08:10 +0000</pubDate>
		<dc:creator>Geek Related</dc:creator>
				<category><![CDATA[RPG]]></category>
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		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">http://mxyzplk.wordpress.com/?p=2056</guid>
		<description><![CDATA[Last month I wrote about the state of modern d20 gaming and mentioned there might be a project in the works to update it for Pathfinder.  Well, the project is up and taking donations!  It&#8217;s being done as a patronage project by Super Genius Games, which consists of Owen K.C. Stephens, Stan!, and R. Hyrum [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mxyzplk.wordpress.com&#38;blog=2450377&#38;post=2056&#38;subd=mxyzplk&#38;ref=&#38;feed=1" />]]></description>
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		<title>Wayward Children of the Abyss (Part 2 of 5) from Kobold Quarterly Magazine: Monsters and Magic for D&amp;D Gamers</title>
		<link>http://www.koboldquarterly.com/k/article4540.php</link>
		<comments>http://www.koboldquarterly.com/k/article4540.php#comments</comments>
		<pubDate>Fri, 05 Mar 2010 08:12:34 +0000</pubDate>
		<dc:creator>Kobold Quarterly</dc:creator>
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		<description><![CDATA[Insular to the point of xenophobia, the peacock spawn interact only sparingly with outsiders, trading for weapons or magical items, but always with disdain as if they believed themselves superior to other beings even in the face of their own often desperate tribulations within the Abyss.
Habitat &#38; Society
Continually wandering, with no set layer to call [...]]]></description>
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		<title>Dream Spider (Pathfinder Conversion) from Thieves' Cant</title>
		<link>http://awritingrogue.blogspot.com/2010/03/dream-spider-pathfinder-conversion.html</link>
		<comments>http://awritingrogue.blogspot.com/2010/03/dream-spider-pathfinder-conversion.html#comments</comments>
		<pubDate>Thu, 04 Mar 2010 14:19:00 +0000</pubDate>
		<dc:creator>Thieves' Cant</dc:creator>
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		<description><![CDATA[<br /><div><b><span>Dream Spider</span></b></div><div><i><span>This child-sized spider’s blue-and-yellow-striped abdomen shimmers as it scuttles along a gossamer web. A drop of thick purple venom drips from its mandibles.</span></i></div><table border="1" cellpadding="0" cellspacing="0"><tbody><tr>   <td valign="top" width="446"><div><b><span>Dream   Spider&#160;&#160;&#160;&#160;&#160;&#160;&#160; &#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;</span></b><b><span><span>CR ½ </span></span></b></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>XP 200</span></b></div><div><span>N   Small Vermin</span></div><div><b><span>Init</span></b><span> +2; <b>Senses</b> darkvision 60 ft.; tremorsense;   Perception +1</span></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>DEFENSE</span></b></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>AC</span></b><span> 13, touch 13,   flat-footed 11 (+2 Dex, +1 size)</span></div><div><b><span>hp</span></b><span> 5 (1d8+1)</span></div><div><b><span>Fort</span></b><span> +3, <b>Ref</b> +2, <b>Will</b> +1</span></div><div><b><span>Immune</span></b><span> mind-affecting   effects</span></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>OFFENSE</span></b></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>Speed</span></b><span> 20 ft., climb 20   ft.</span></div><div><b><span>Melee</span></b><span> bite +3 (1d3   plus poison)</span></div><div><b><span>Special Attacks</span></b><span> dream web </span></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>STATISTICS</span></b></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>Str</span></b><span> 10, <b>Dex</b> 15, <b>Con</b> 12, <b>Int</b> -, <b>Wis</b> 12, <b>Cha</b> 11</span></div><div><b><span>Base Atk</span></b><span> +0; <b>CMB</b> -1; <b>CMD</b> 11</span></div><div><b><span>Feats</span></b><span> Weapon Finesse<sup>B</sup></span></div><div><b><span>Skills</span></b><span> Climb +10, Perception   +5, Stealth +6/+10 (in web); <b>Racial</b>   +8 climb (can use Dex mod), +4 Perception, +4 Stealth (in web only)</span></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>ECOLOGY</span></b></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>Environment</span></b><span> tropical forest   or any urban</span></div><div><b><span>Organization</span></b><span> solitary, pair,   or nest (3-8)</span></div><div><b><span>Treasure</span></b><span> special (see <i>Edge of Anarchy</i> –it’s a drug, folks)</span></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>SPECIAL ABILITIES</span></b></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>Dream Web (Ex) </span></b><span>A dream spider’s   webs are not as strong as similarly sized spiders, but do have strange   effects. When touched, these iridescent webs cause strange hallucinations and   creatures touching the web suffer 1 point of Wisdom damage (Fort DC 11   negates this loss). Every square of webs that are burned create a noxious gas   that covers a 10-foot radius. Creatures in this area suffer 1d4 points of   Wisdom damage (Fort DC 11 for half). This cloud remains only for 1 round. The   save DC is constitution-based.</span></div><div><b><span>Poison (Ex) </span></b><span>Bite – injury; <i>save</i> Fort DC 11; <i>frequency</i> 1/round for 2 rounds; <i>effect</i> 1d4 points of Wisdom damage; <i>Cure</i> 1 save</span></div></td>  </tr></tbody></table><div><br /></div><div>Dream spiders are native to the jungles of Golarion; however, thanks to their hallucinogenic venom, these spiders have found a home in drug dens all across the Inner Sea. The drug (detailed in <i>Edge of Anarchy</i>) causes its imbiber to enter a blissful stupor, where they see flashes of insight, madness, and ecstasy. </div><div>When pressed into combat, these creatures prefer to lure opponents into their webs. Often times an opponent becomes drugged and disabled, allowing the dream spider to devour its prey at its leisure. A dream spider, like most animals, will scamper away if threatened, however.</div><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/9188858452651841099-6035297369315790365?l=awritingrogue.blogspot.com" alt="" /></div>]]></description>
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		<title>What about the review? Revisiting Pathfinder… from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/wAnx3KB3ktM/</link>
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		<pubDate>Thu, 04 Mar 2010 12:27:45 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[Other Systems]]></category>
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		<description><![CDATA[For those of you that read my previous post about the Pathfinder RPG and are scratching your heads, no my player’s characters did not go up in level SO fast that I’m ready to revisit Pathfinder and discuss game play at mid to high level. What has happened is I’ve gotten some great reaction and [...]]]></description>
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		<title>Game Night #1 ~ Something Fishy from Thieves' Cant</title>
		<link>http://awritingrogue.blogspot.com/2010/03/game-night-1-something-fishy.html</link>
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		<pubDate>Thu, 04 Mar 2010 01:36:00 +0000</pubDate>
		<dc:creator>Thieves' Cant</dc:creator>
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		<description><![CDATA[<br /><div><b>Session 1: “</b>Something Fishy”</div><div>(Running Paizo Publishing’s AP <a href="http://paizo.com/pathfinder/v5748btpy81xw&#38;source=search">Curse of the Crimson Throne: Edge of Anarchy</a>)</div><div><br /></div><div><b><u>CAST OF HEROES:</u></b></div><div><span>·<span>&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; </span></span>Pint Hornswaggle, halfling rogue</div><div><span>·<span>&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; </span></span>Imilio Phillips, human Cleric of Cayden Cailean</div><div><span>·<span>&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; </span></span>Beebop, Gnome Summoner</div><div><span>·<span>&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; </span></span>Smog Whisprunner, human ranger (archery)</div><div><br /></div><div><b><u>HOOKS:</u></b></div><div><i>Curse of the Crimson Throne</i> starts off interestingly enough . . . the PCs all have ties to a despicable, vile old rogue named Gaedren Lamm. Each of these connections comes through in the form of a trait that grants the player a small bonus, but a large hook into the game world. This sure beats the hell of starting off in an in.</div><div>The hooks for the PCs were:</div><div><span>·<span>&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; </span></span><span>Beebop</span> – Despite studying in the Acadamae<sup>1</sup>, Beebop has developed a nasty shiver habit. Shiver is a hallucinogenic drug that is derived from dream spider venom . . . it is also a drug that Gaedren Lamm pushes, and has caused much strife in our gnome summoner’s young life (see also: expulsion from school).</div><div><span>·<span>&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; </span></span><span>Imilio</span> – Imilio’s father was duped by Gaedren Lamm into selling fenced goods through his auction house. Once the law caught on this led to a swift reprisal . . . effectively ruining Imilio’s family name, family fortune, and causing the young rake to find his way. This way has led to four things: an intimate knowledge of Korvosa’s many taverns, an intimate knowledge of Korvosa’s young ladies, Cayden Cailean, and a burning desire to avenge his family name.</div><div><span>·<span>&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; </span></span><span>Pint</span> – Despite visiting spending more times amongst Korvosa’s criminal element, Pint always avoided the temptation of shiver and other drugs. His brother did not. Falling quickly into debt and addiction, Yuril Hornswaggle became Lamm’s lackey . . . a move that has caused the halfling to steal from his own family. Yuril has gone missing, but Pint knows who is truly behind the disappearance.</div><div><span>·<span>&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; </span></span><span>Smog</span> – Smog grew up as one of Lamm’s Lambs, a group of child thieves and cutpurses. His early years were filled with beatings and berating at the hand of Gaedren, they were also filled with nights sleeping on cold streets, and the death of too many friends, most fed to Gobblegut, Lamm’s pet croc. Smog finally escaped Korvosa but the damage had been done. Growing increasingly angry and insular, Smog mastered the art of killing so he may one day revisit the injustices he saw back upon Lamm a thousandfold.</div><div>To pull these hooks together, each PC receives a mysterious Harrow card<sup>2</sup>. These harrow cards contain messages that promise the PCs their shot at revenge on Lamm, if they meet this evening.<sup> </sup>The PCs of course do follow the instructions, meet the message-writer (a fortune teller named Zellara), and promise to vanquish Lamm that evening<sup>3</sup>.</div><div><b><u>THE OLD FISHERY</u></b></div><div>Zellara’s instructions lead the PCs to an old fishery that abuts the Jeggare River. </div><div>The fishery is rundown and decrepit. On either side it is bordered by abandoned warehouses; a rickety dock wraps itself around the building leading to the back. Despite these options, the PCs, of course, jimmy open the front window and enter.</div><div>This would have been fine – Pint was scouting ahead and making excellent stealth rolls; so good in fact the guard dog did not even here him – but, then the halfling abruptly opened a door without listening on the other side and startled a middle-aged man scribbling papers and his guard dog.</div><div>The man immediately began shouting for help, while the dog lunged at the halfling.</div><div>So began a long encounter encompassing much of the building. It essentially went down like this:</div><div>1.<span>&#160;&#160;&#160;&#160;&#160;&#160; </span>Dog holds off PCs for a few rounds while the middle-aged man, Lamm’s right hand guy, rounds up his thugs and the children.</div><div>a.<span>&#160;&#160;&#160;&#160;&#160;&#160; </span>The dog was ultimately killed by Imilio, but not before it had dropped Rocksteady, Beebop’s eidolon. Of course, it had a lot of help from a critical fumble from Smog that planted an arrow in the eidolon’s back . . .<sup>4</sup></div><div>2.<span>&#160;&#160;&#160;&#160;&#160;&#160; </span>The PCs rush into the back room and engage in battle.</div><div>a.<span>&#160;&#160;&#160;&#160;&#160;&#160; </span>The right-hand man lobs a few acid flasks to little effect before being put down by Smog’s arrows.</div><div>b.<span>&#160;&#160;&#160;&#160;&#160; </span>A half-orc bandit nearly crushes a wounded Imilio, except for a critical fumble leaves him dazed . . . long enough to be put to rest by Smog’s arrows.</div><div>c.<span>&#160;&#160;&#160;&#160;&#160;&#160; </span>Imilio convinces the kids to turn on the last remaining bandit, a gnome named Hookshanks. Between the party ganging up on him, and Beebop’s steady supply of summoned monsters keeping him locked in one position, he finally met his end at the tip of Imilio’s blade.</div><div>3.<span>&#160;&#160;&#160;&#160;&#160;&#160; </span>The PCs spoke with the children to learn of the Gaedren’s whereabouts . . . they pointed downwards, as in underneath the fishery. They showed the PCs how a series of chains lowered into Gaedren’s room.<sup>5</sup></div><div><br /></div><div>The PCs regrouped for a second before clambering down the chains into Gaedren’s lair. This did not work out so well for the big guys in the group; while Pint and Beebop landed safely on solid ground, Imilio and Smog landed in the drink . . . a pool of water containing Gobblegut, an ornery croc.</div><div>Gaedren Lamm stood at the far side of the room firing off shots at the short heroes (including a nasty critical that resulted in a bout of filth fever for Pint<sup>6</sup>), while Gobblegut tore Smog and Imilio a new one, including knocking Imilio out of the fight with one powerful clamp of its jaws. </div><div>However, the battle soon turned as the Smog freed himself from the pool and added his bow to the attacks . . . Gaedren, cursing the hero’s names the whole time, tried to make a run for it, but the old man was much, much to slow to outrun the dog, summoned by Beebop, that tore out his throat.</div><div>The rest of the night went quickly as the PCs checked the rest of the fishery (disturbing some centipedes that nearly killed them . . .) and scoured the place for treasure.</div><div>In the end they found quite a haul<sup>7</sup>, including Zellara’s harrow deck, but they also found Zellara’s severed head . . . we ended the night with that WTF moment.</div><div>---------------------------------------</div><div><i><span>1 – The Acadamae is Korvosa’s school of magic.</span></i></div><div><i><span>2 – A harrow card is, for all intensive purposes, a tarot card.</span></i></div><div><i><span>3 – I am glossing over Zellara’s motivation (her son was murdered by Lamm, and her heirloom harrow deck stolen) and the fact that she gives the PCs a free harrow reading – it foretold of doom.</span></i></div><div><i><span>4 – Big thumbs up to Paizo’s Critical Fumble and Critical Hit decks. What was hilarious about this failure was that it was the very first attack roll of the campaign.</span></i></div><div><i><span>5 – I made a mistake as to where I put this . . . it should have allowed the PCs to arrive somewhat more stealthily (and definitely avoid falling into Gobblegut’s pool . . .&#160; .). Still, it worked out fine.</span></i></div><div><i><span>6 – A Critical Hit deck result that worked perfectly . . . Gaedren’s lair is FILTHY, DIRTY, DISGUSTING – so to have a PC contract filth fever there works great.</span></i></div><div><i><span>7 – They always say take a published adventure and make it your own . . . you can do this in a number of ways.&#160; Even small ways. For example, one of the listed treasure pieces is a crown worth 300 gp . . . well, I added an inscription detailing it as a dwarven crown of the Orkcleaver clan . . . One of my player’s most famous characters being the founder of that clan. Fun.</span></i></div><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/9188858452651841099-6709012849684324787?l=awritingrogue.blogspot.com" alt="" /></div>]]></description>
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		<title>Trapsmith: Biological Warfare from Kobold Quarterly Magazine: Monsters and Magic for D&amp;D Gamers</title>
		<link>http://www.koboldquarterly.com/k/article4503.php</link>
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		<pubDate>Tue, 02 Mar 2010 08:12:10 +0000</pubDate>
		<dc:creator>Kobold Quarterly</dc:creator>
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		<description><![CDATA[Trapsmiths try very hard to impede, disable, and destroy intruders, but sometimes, trapsmiths wish that tomb robbers would just destroy themselves. The undead druid known as the “Thing at the Soul of the Mire” (see Kobold Quarterly #3) was one of the first to develop the painful lure trap: a trap where intruders cause their [...]]]></description>
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		<title>Slings and Slingers from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2010/03/01/slings-and-slingers/</link>
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		<pubDate>Mon, 01 Mar 2010 18:12:42 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=808</guid>
		<description><![CDATA[To start out the martial month of May, I will (as promised) finally get to looking at slings in D&#38;D/Pathfinder.  I have always felt that slings were ill-treated in D&#38;D (and equally so in Pathfinder).  The Baleric Slingers were mercenary soldiers prized by the Carthaginians and later by the Romans and served all over the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=808&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" />]]></description>
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		<title>Green Light: Tales of the Margreve Commissioned from Kobold Quarterly Magazine: Monsters and Magic for D&amp;D Gamers</title>
		<link>http://www.koboldquarterly.com/k/article4460.php</link>
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		<pubDate>Mon, 01 Mar 2010 09:34:25 +0000</pubDate>
		<dc:creator>Kobold Quarterly</dc:creator>
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		<description><![CDATA[I&#8217;m happy to announce that Tales of the Old Margreve has reached the commissioning goal and is moving into design! The project has strong direction from the supremely talented design duo of Tim and Eileen Connors—and the raw horsepower of a hundred sharp and crafty GMs and designers, including RPG Superstar semi-finalist Jim Groves and [...]]]></description>
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		<title>Monday Monster: Suturefly from Kobold Quarterly Magazine: Monsters and Magic for D&amp;D Gamers</title>
		<link>http://www.koboldquarterly.com/k/article4479.php</link>
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		<pubDate>Mon, 01 Mar 2010 08:12:32 +0000</pubDate>
		<dc:creator>Kobold Quarterly</dc:creator>
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		<description><![CDATA[Tim Connors and the patrons have already brainstormed more than 50 forest  monsters for Tales of the Old Margreve, and they are winnowing the list to the best dozen or so for use in  the adventures. Just as a sample of how these are not exactly typical  forest denizens, here&#8217;s the smallest [...]]]></description>
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		<title>Monk update from tenletter » rpg</title>
		<link>http://tenletter.wordpress.com/2010/03/01/monk-update/</link>
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		<pubDate>Sun, 28 Feb 2010 23:13:28 +0000</pubDate>
		<dc:creator>tenletter</dc:creator>
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		<guid isPermaLink="false">http://tenletter.wordpress.com/?p=2084</guid>
		<description><![CDATA[Hi  
Just a short note that I&#8217;ve updated the monk variant I introduced last year. The update is intended to make the class more balanced and more interesting across levels &#8211; as such you no longer gain access to all stances and styles in one go, but instead gain additional known stances and styles [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tenletter.wordpress.com&#38;blog=3657311&#38;post=2084&#38;subd=tenletter&#38;ref=&#38;feed=1" />]]></description>
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		<title>Curse of the Tyrant’s Lament from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2010/02/27/curse-of-the-tyrants-lament/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2010/02/27/curse-of-the-tyrants-lament/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 03:29:20 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=799</guid>
		<description><![CDATA[Thought that I would wrap up the month of curses, curse-wise, with a greater, kingdom wrecking curse:
When King Sandovar II was crowned, having killed his two older brothers and forced his younger sister into a marriage with his firmest ally, his hold on power seemed unassailable.  A decade later, both of his sons were in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=799&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" />]]></description>
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		<title>Pen and Paper Gaming in the 21st Century by Erik Mona from Temple Lion</title>
		<link>http://feedproxy.google.com/~r/templelion/~3/9LVv5z2kDew/</link>
		<comments>http://feedproxy.google.com/~r/templelion/~3/9LVv5z2kDew/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 22:41:45 +0000</pubDate>
		<dc:creator>Temple Lion</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[4e DD]]></category>
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		<guid isPermaLink="false">http://www.templelion.com/?p=322</guid>
		<description><![CDATA[I am proud to announce that Pen &#38; Paper Gaming in the 21st Century, the 2009 GamesU Keynote address by Erik Mona, is now live on our YouTube channel. Whether you missed it at the show or were not able to attend Neoncon/GamesU 2009, you can now watch the entire presentation here:

In the months to [...]]]></description>
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		<title>Pathfinder iPhone Apps? from Geek Related » RPG</title>
		<link>http://mxyzplk.wordpress.com/2010/02/27/pathfinder-iphone-apps/</link>
		<comments>http://mxyzplk.wordpress.com/2010/02/27/pathfinder-iphone-apps/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 21:50:08 +0000</pubDate>
		<dc:creator>Geek Related</dc:creator>
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		<guid isPermaLink="false">http://mxyzplk.wordpress.com/?p=2053</guid>
		<description><![CDATA[I was just listening to a big ol long video of Erik Mona speaking on &#8220;Pen &#38; Paper Gaming in the 21st Century&#8221; that Louis Porter Jr, had posted on his blog, and he mentions that Paizo has three iPhone apps in the works.  Watch starting around 26 minutes in.
Specifically he describes the &#8220;Live Character [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mxyzplk.wordpress.com&#38;blog=2450377&#38;post=2053&#38;subd=mxyzplk&#38;ref=&#38;feed=1" />]]></description>
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		<title>Wayward Children of the Abyss (Part 1 of 5) from Kobold Quarterly Magazine: Monsters and Magic for D&amp;D Gamers</title>
		<link>http://www.koboldquarterly.com/k/article4466.php</link>
		<comments>http://www.koboldquarterly.com/k/article4466.php#comments</comments>
		<pubDate>Fri, 26 Feb 2010 08:12:14 +0000</pubDate>
		<dc:creator>Kobold Quarterly</dc:creator>
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		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=4466</guid>
		<description><![CDATA[A manifestation of twisted freedom and self-devouring depravity taken to their most horrific ends, the Abyss contains virtually uncountable numbers of fiends, perhaps bordering upon the infinite. But while its labyrinthine depths swim, choked by its fecund natives, its resident demons are not the only creatures hungering for blood and slaughter for their own sake. [...]]]></description>
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		<title>What about Pathfinder? A review… from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/3Zy_6urVe2o/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/3Zy_6urVe2o/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 05:57:41 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[RPG]]></category>
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		<guid isPermaLink="false">tag:www.rpgbloggers.com://f87939b0975e1f2c9c1f2613717acc27</guid>
		<description><![CDATA[The Pathfinder Roleplaying Game has been out for a while, since August 2009, and it’s made me a happy gamer so far! So if you want the short of it there you have it. Interested in a little more detail? Ok read on…
 Many people have reviewed the game and I don’t intend to rehash [...]]]></description>
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		<title>New Magic Item – Talisman against Curses from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2010/02/25/new-magic-item-talisman-against-curses/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2010/02/25/new-magic-item-talisman-against-curses/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 21:42:36 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=796</guid>
		<description><![CDATA[Since all of these curses have been described, perhaps some defense against them is needed as well:
Talisman against Curses
These talisman take many forms depending on the culture that produced them, from simple bags filled with magical bits and pieces to discs of precious metals inscribed with wards and prayers.  In all cases, their purpose is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=796&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" />]]></description>
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		<title>Reefclaw (Pathfinder Conversion) from Thieves' Cant</title>
		<link>http://awritingrogue.blogspot.com/2010/02/reefclaw-pathfinder-conversion_25.html</link>
		<comments>http://awritingrogue.blogspot.com/2010/02/reefclaw-pathfinder-conversion_25.html#comments</comments>
		<pubDate>Thu, 25 Feb 2010 14:32:00 +0000</pubDate>
		<dc:creator>Thieves' Cant</dc:creator>
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		<guid isPermaLink="false">tag:www.rpgbloggers.com://bddf9d342a156a9656a2e372c1614ec4</guid>
		<description><![CDATA[<br /><div><b><span>REEFCLAW</span></b></div><div><i><span>This horrifying creature has the chitinous head, claws, and front end of a lobster, but the lower end of a spiny eel. A row of bright red spines runs down its back.</span></i></div><table border="1" cellpadding="0" cellspacing="0"><tbody><tr>   <td valign="top" width="446"><div><b><span><span>REEFCLAW</span><span>&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; </span><span>CR 1</span> </span></b></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>XP 400</span></b></div><div><span>CN   Small aberration (aquatic)</span></div><div><b><span>Init</span></b><span> +5; <b>Senses</b> darkvision 60 ft.; low-light   vision; Perception +1</span></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>DEFENSE</span></b></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>AC</span></b><span> 14, touch 12,   flat-footed 13 (+1 Dex, +2 natural, +1 size)</span></div><div><b><span>hp</span></b><span> 11 (2d8+2)</span></div><div><b><span>Fort</span></b><span> +1, <b>Ref</b> +1, <b>Will</b> +4</span></div><div><b><span>Resist</span></b><span> cold 5</span></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>OFFENSE</span></b></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>Speed</span></b><span> 5 ft., swim 40   ft.</span></div><div><b><span>Melee</span></b><span> 2 claws +2 (1d4   plus numbing poison)</span></div><div><b><span>Special Attacks</span></b><span> death frenzy,   constrict 2d4, grab, </span></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>STATISTICS</span></b></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>Str</span></b><span> 10, <b>Dex</b> 13, <b>Con</b> 12, <b>Int</b> 5, <b>Wis</b> 12, <b>Cha</b> 13</span></div><div><b><span>Base Atk</span></b><span> +1; <b>CMB</b> +0 (+4; <b>CMD</b> +11</span></div><div><b><span>Feats</span></b><span> Improved   Initiative, Weapon Finesse<sup>B</sup></span></div><div><b><span>Skills</span></b><span> Swim +13; <b>Racial</b> +8 Swim</span></div><div><b><span>SQ </span></b><span>amphibious,   ferocity, &#160;tenacious grapple</span></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>ECOLOGY</span></b></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>Environment</span></b><span> any</span></div><div><b><span>Organization</span></b><span> solitary, school   (2-5), harem (6-12)</span></div><div><b><span>Treasure</span></b><span> none</span></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>SPECIAL ABILITIES</span></b></div></td>  </tr><tr>   <td valign="top" width="446"><div><b><span>Death Frenzy (Ex)   </span></b><span>When   a reefclaw is killed, its body spasms horrifically. Immediately upon dying,   the reefclaw makes a full-round attack action against creatures it threatens.   If more than one creature is within reach, each attack’s target is determined   randomly.</span></div><div><b><span>Grab (Ex)</span></b><span> If both the   reefclaw’s claw attacks hit a single target it may, after dealing damage,   attempt to start a grapple against medium-sized or smaller creatures as a   free action. This does not provoke an attack of opportunity.</span></div><div><b><span>Numbing Poison   (Ex) </span></b><span>Claw   – injury; <i>save</i> Fort DC 12; <i>frequency</i> 1/round for 6 rounds; <i>effect</i> -2 penalty to Strength checks   and grapples in rounds target failed save; <i>Cure</i> 1 save</span></div><div><b><span>Tenacious   Grappler (Ex)</span></b><span>   When grappling, a reefclaw does not gain the grappled condition.</span></div></td>  </tr></tbody></table><div><br /></div><div><span>Aggressive abominations, reefclaws are the scourges of fishermen who ply shallow rivers and lakes. Their appetite knows no bounds, and they will prey on fish or fisherman alike. Many an old salt has a tale or two about these critters and their brush with them.</span></div><div><br /></div><span>Stubborn and relentless, these eel-like beasts refuse to give up on a chosen prey. They will pursue one foe until it drops; additionally, so voracious are their appetites that schools of these creatures rarely converge on a single, shared target, instead each seeks its own meal.</span><br /><br /><span><span>1. Looking for Ferocity, Amphibious, Constrict? To save space, Paizo has made these universal monster rules . . . you can check them out in your own PF Bestiary or online at <a href="http://www.d20pfsrd.com/">www.d20pfsrd.com</a></span></span><br /><span><span>2.This is a fan conversion of Paizo IP. This is originally found in Pathfinder #7, "Edge of Anarchy." This conversion is in no way official, nor is it representative of Paizo Publishing at all.&#160;</span> </span><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/9188858452651841099-3152385490879388287?l=awritingrogue.blogspot.com" alt="" /></div>]]></description>
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		<title>The Magic Circle: Lesser Curse (Part 2) from Kobold Quarterly Magazine: Monsters and Magic for D&amp;D Gamers</title>
		<link>http://www.koboldquarterly.com/k/article4407.php</link>
		<comments>http://www.koboldquarterly.com/k/article4407.php#comments</comments>
		<pubDate>Thu, 25 Feb 2010 08:12:58 +0000</pubDate>
		<dc:creator>Kobold Quarterly</dc:creator>
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		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=4407</guid>
		<description><![CDATA[Continuing from last week&#8217;s lesser curse with more than 40 new minor curses:

Loses all sense of hygiene
Loses all sense of modesty
Large warts (-1 charisma)
Acquires a rare, but harmless, skin      disease (-1 charisma)
Drools constantly
Stutters constantly
Enlarged body part (e.g. ears, nose,      chin, feet, hands)
Becomes a pathological liar [...]]]></description>
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		<title>Reavers on the Seas of Fate – Eleventh Session Summary from Geek Related » RPG</title>
		<link>http://mxyzplk.wordpress.com/2010/02/24/reavers-on-the-seas-of-fate-%e2%80%93-eleventh-session-summary/</link>
		<comments>http://mxyzplk.wordpress.com/2010/02/24/reavers-on-the-seas-of-fate-%e2%80%93-eleventh-session-summary/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 02:45:35 +0000</pubDate>
		<dc:creator>Geek Related</dc:creator>
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		<guid isPermaLink="false">http://mxyzplk.wordpress.com/?p=2043</guid>
		<description><![CDATA[Eleventh  Session (10 page pdf), “Mansion of Shadows, Part I” –  After the PCs kill Jasker Gant, one of crime lord Boss Croat’s  lieutenants, they decide to go on the lam for a while.  They get “loaned  out” by Saul to Captain Clap of the pirate ship Wandering Dagger,  who [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mxyzplk.wordpress.com&#38;blog=2450377&#38;post=2043&#38;subd=mxyzplk&#38;ref=&#38;feed=1" />]]></description>
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		<title>Planning for Carnage the 13th from Held Action » Role-Playing Games</title>
		<link>http://heldaction.wordpress.com/2010/02/24/planning-for-carnage-the-13th/</link>
		<comments>http://heldaction.wordpress.com/2010/02/24/planning-for-carnage-the-13th/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 15:00:22 +0000</pubDate>
		<dc:creator>Held Action</dc:creator>
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		<guid isPermaLink="false">tag:www.rpgbloggers.com://f90c7a37b06134b2472cf98a74c10157</guid>
		<description><![CDATA[It&#8217;s over nine months away, but playing at TotalCon &#8212; and knowing my long-ass development cycle &#8212; fired me up to start thinking about role-playing adventures for Carnage the 13th. Writing two separate adventures tend to be feasible for me &#8212; although as I&#8217;ve noted in the past, one tends to get a lot more [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=heldaction.wordpress.com&#38;blog=8512630&#38;post=1657&#38;subd=heldaction&#38;ref=&#38;feed=1" />]]></description>
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		<title>Commission Status: Tales of the Old Margreve from Kobold Quarterly Magazine: Monsters and Magic for D&amp;D Gamers</title>
		<link>http://www.koboldquarterly.com/k/article4449.php</link>
		<comments>http://www.koboldquarterly.com/k/article4449.php#comments</comments>
		<pubDate>Wed, 24 Feb 2010 09:09:31 +0000</pubDate>
		<dc:creator>Kobold Quarterly</dc:creator>
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		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=4449</guid>
		<description><![CDATA[
The Tales of the Old Margreve continues to gather patrons very quickly, and the brainstorms are gathering both amazing spells and monsters—plus a certain amount of silly fun. Frankly, there are so many rich forest myths and legends here that we can afford to choose just the very best, and develop them for both playability [...]]]></description>
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		<title>Flies’ Friend Curse from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2010/02/23/flies-friend-curse/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2010/02/23/flies-friend-curse/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 16:21:07 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=793</guid>
		<description><![CDATA[“Damnable things,” the knight cursed swatting at the insect that circled his head.  “Since we left Lower Scofton I cannot seem to get rid of the creatures.”  Reports had reached me that the knights of his order did not treat the folk of Low Scofton with much kindness during their time there, perhaps this was [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=793&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" />]]></description>
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		<title>Bait &amp; Switch: Well, I Didn’t See That Coming from Kobold Quarterly Magazine: Monsters and Magic for D&amp;D Gamers</title>
		<link>http://www.koboldquarterly.com/k/article4438.php</link>
		<comments>http://www.koboldquarterly.com/k/article4438.php#comments</comments>
		<pubDate>Tue, 23 Feb 2010 08:12:13 +0000</pubDate>
		<dc:creator>Kobold Quarterly</dc:creator>
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		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=4438</guid>
		<description><![CDATA[Some trapsmiths believe in the tried and true “bigger is better” in trap design. However, some of the more offbeat trapsmiths prefer complexity in their designs.
Many of these traps comprise multiple smaller traps, and the CR of each is determined separately. Stages should be treated as separate traps (e.g. requiring separate Perception checks). If only [...]]]></description>
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		<title>Monday Monster: Flicker Monkey from Kobold Quarterly Magazine: Monsters and Magic for D&amp;D Gamers</title>
		<link>http://www.koboldquarterly.com/k/article4428.php</link>
		<comments>http://www.koboldquarterly.com/k/article4428.php#comments</comments>
		<pubDate>Mon, 22 Feb 2010 08:12:15 +0000</pubDate>
		<dc:creator>Kobold Quarterly</dc:creator>
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		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=4428</guid>
		<description><![CDATA[In a clearing dominated by an enormous tree, a pair of large monkeys sat lazily on a branch until they noticed three men entering the clearing. They shrieked, and the men, seasoned warriors all, ignored the warning and approached the tree. The monkeys dropped to the ground and ran towards these new foes, who drew [...]]]></description>
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		<title>Races of Ralsenna: Crystalkind from Rocks Fall, Everyone Dies</title>
		<link>http://www.rocksfallblog.com/2010/02/races-of-ralsenna-crystalkind.html</link>
		<comments>http://www.rocksfallblog.com/2010/02/races-of-ralsenna-crystalkind.html#comments</comments>
		<pubDate>Sat, 20 Feb 2010 01:37:00 +0000</pubDate>
		<dc:creator>Rocks Fall, Everyone Dies</dc:creator>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-6185971021653883546.post-2204509485123860078</guid>
		<description><![CDATA[<div style="font-size: 1.5em"><strong>Crystalkind</strong></div>Crystalkind were once members of the other races, but are now something different. They have been exposed to livecrystal, the psionically-charged crystalline structure that gives the crystalkind their unique appearance and often drives them slightly mad. Whatever qualities a crystalkind has from its birth race, they all share two qualities: A penetrating loneliness born of alienation from their community, and undeniable psionic strength.<br /><br /><strong>Personality:</strong> Crystalkind are often isolative and secretive, even from others of their kind. Because they are used to being seen as outsiders, they often hold others at arm’s length, not showing hostility or rudeness but neither being very friendly. Usually it requires a very amiable person to pierce this barrier, and over time it is possible to gain a crystalkind’s trust. Even under ideal circumstances crystalkind can be somewhat eccentric, a side effect of the psionic charge held in their crystals.<br /><br /><strong>Physical Description:</strong> Crystalkind are physically identical to members of their race of origin with one exception: The sharp crystals that sprout from the crystalkind’s body. The crystals cover most of the crystalkind’s forearms and shoulders, and often cover parts of the creature’s back, chest, and face. Most of these crystals form a relatively thin crust over the creature’s body, but the growths on the arms and shoulders have a tendency to jut four to six inches from the crystalkind’s flesh. These crystal growths sometimes glow, especially when the crystalkind is experiencing strong emotions, though not enough to provide any significant illumination.<br /><br /><strong>Alignment:</strong> Crystalkind have the same alignment tendencies as their race of origin, though show a slight preference toward chaotic alignments, a tendency that is even more prominent in crystalkind who take up adventuring.<br /><br /><strong>Religion:</strong> While many crystalkind maintain a personal reverence for whatever religion they paid homage to before their transformation the majority join the Disciples of the Shattered Stone, a generally peaceful faith with many sects who all pay homage to the will of the livecrystal itself.<br /><br /><strong>Language:</strong> Crystalkind speak the languages of their race of origin and often learn Terran and Undercommon so they can more easily navigate the subterranean world.<br /><br /><strong>Names:</strong> Crystalkind generally have whatever name was given them before they became a crystalkind, although they sometimes choose new names to demonstrate the significance of the change they’ve undergone.<br /><br /><strong>Chosen Names:</strong> Darkstone, Glowbeard, Rockskin, Sapphire, Shardface, Shatter.<br /><br /><strong>Adventurers:</strong> Crystalkind often find themselves adventuring as they feel less welcome at home and grow less stable, they often take mercenary work and other dangerous occupations. Sometimes a crystalkind can actually regain the favor of their community by defending it with their newfound power.<br /><br /><div style="font-size: 1.1em;font-variant: small-caps;font-weight: bold;margin-bottom: 0em">Crystalkind Racial Traits</div><div style="width:150px;float:right;font-size:0.9em;margin:10px;padding:10px;background-color:silver;border-width:1px;border-style:dashed;line-height:1.4em"><b>Sidebar: Why the 6 Int Minimum?</b><br /><br />Because the livecrystals sustain themselves by feeding on the psychic energies of their host, they require a certain level of cognizance before they can grow.<br /><br />Should the host's Intelligence drop below 6, the crystals grow brittle and break up over the course of 2d4 weeks, during which time the host still has a chance to raise its Intelligence and revitalize the crystals.</div><ul><li><strong>Template:</strong> “Crystalkind” is a template that may be applied to any of the living base races. The base creature must have an Intelligence score of 6 or greater. The base race retains all its normal traits and gain those listed below.</li><li><strong>–2 Dexterity:</strong> The crystalline growths that sprout from the crystalkind’s body slow its movements and reaction time.</li><li><strong>Crystal Body:</strong> The crystalkind’s natural bonus to armor class improves by +2. However, the crystalkind also gains sonic vulnerability.</li><li><strong>Naturally Psionic:</strong> The crystalkind receives 1 power point, plus an additional 1 power point for every 5 hit dice it has (this is in addition to power points the crystalkind may have gained through class levels). The crystalkind also gains knowledge of the <em>crystal shard</em> power. Its manifester level for this power equals its hit dice.</li><li><strong>Jagged Shards:</strong> A ridge of shard crystalline shards grows from the crystalkind’s forearms. These shards can be used as natural weapons that deal 1d6 slashing damage (1d4 slashing damage for Small characters) with a ×3 critical modifier. If the crystalkind successfully damages a target that has an Intelligence score of 6 or greater with this attack, the target also gains the crystalkind traits over the course of the next 2d4 weeks unless it makes a successful Fortitude save (DC 10 + half the crystalkind’s character level + the crystalkind’s Int modifier).</li></ul><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6185971021653883546-2204509485123860078?l=www.rocksfallblog.com' alt='' /></div>]]></description>
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		<title>Drinker’s Curse from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2010/02/19/drinkers-curse/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2010/02/19/drinkers-curse/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 21:05:04 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
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		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=788</guid>
		<description><![CDATA[A minor curse, of the folk variety:
Old Redbeard, though his beard had long since, gone gray, used to haunt the taverns near to his home until one day he found he was not welcome.  His very presence in a tavern soured beer and made wine into vinegar.  Soon, he could drink no place in the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=788&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" />]]></description>
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		<title>The Magic Circle: Lesser Curse (Part 1) from Kobold Quarterly Magazine: Monsters and Magic for D&amp;D Gamers</title>
		<link>http://www.koboldquarterly.com/k/article4397.php</link>
		<comments>http://www.koboldquarterly.com/k/article4397.php#comments</comments>
		<pubDate>Thu, 18 Feb 2010 08:12:01 +0000</pubDate>
		<dc:creator>Kobold Quarterly</dc:creator>
				<category><![CDATA[RPG]]></category>
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		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=4397</guid>
		<description><![CDATA[With a fling of spittle and a forbidden gesture of the hand, the victim receives a subtle and annoying minor curse. Effects vary and are not terribly debilitating, but the effect on the superstitious and those in the public eye can be devastating.
Everyone’s heard of “the gypsy curse” or the “evil eye.” Country folk have [...]]]></description>
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		<title>Two Random Ideas from Creatively Anomalous</title>
		<link>http://feedproxy.google.com/~r/CreativelyAnomalous/~3/9JlpCs5Wys0/</link>
		<comments>http://feedproxy.google.com/~r/CreativelyAnomalous/~3/9JlpCs5Wys0/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 05:28:32 +0000</pubDate>
		<dc:creator>Creatively Anomalous</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
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		<guid isPermaLink="false">http://www.creativeanomalies.com/blog/?p=500</guid>
		<description><![CDATA[Idea the First: I was considering crossbows and their mechanics while in seminar today, and it occurred to me that what a range increment represents is your ability to hit a given target with different levels of accuracy.  So, your range increment should increase if you can find a way to reduce the noise in [...]]]></description>
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		<title>Paizo, Tie-in Fiction, and What I Think about All This from Worlds in a Handful of Dice</title>
		<link>http://nitessine.wordpress.com/2010/02/18/paizo-tie-in-fiction-and-what/</link>
		<comments>http://nitessine.wordpress.com/2010/02/18/paizo-tie-in-fiction-and-what/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 01:25:01 +0000</pubDate>
		<dc:creator>Worlds in a Handful of Dice</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">http://nitessine.wordpress.com/?p=347</guid>
		<description><![CDATA[So, Paizo Publishing has announced that it&#8217;s joining the ranks of the publishers of RPG tie-in fiction, that most reviled and deplored genre of literature. Their line of Pathfinder fiction is kicking off in September with Elaine Cunningham&#8217;s Winter Witch, with Prince of Wolves by Dave Gross following in October. After that, one novel about [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=nitessine.wordpress.com&#38;blog=3258016&#38;post=347&#38;subd=nitessine&#38;ref=&#38;feed=1" />]]></description>
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		<title>Commission Status: Tales of the Old Margreve from Kobold Quarterly Magazine: Monsters and Magic for D&amp;D Gamers</title>
		<link>http://www.koboldquarterly.com/k/article4380.php</link>
		<comments>http://www.koboldquarterly.com/k/article4380.php#comments</comments>
		<pubDate>Wed, 17 Feb 2010 09:58:32 +0000</pubDate>
		<dc:creator>Kobold Quarterly</dc:creator>
				<category><![CDATA[RPG]]></category>
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		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=4380</guid>
		<description><![CDATA[Some projects need time to grow slowly and flower into a display over months or years.
Tales of the Old Margreve is not one of them; it has rocketed along toward a full commission status faster than any other project to date. While the project is not yet at a green light status, it is now [...]]]></description>
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		<title>Tuesday Magic Item – Sarpathian Shield from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2010/02/16/tuesday-magic-item-sarpathian-shield/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2010/02/16/tuesday-magic-item-sarpathian-shield/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 21:59:04 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=780</guid>
		<description><![CDATA[For those soldiers that fight in tight formation:
Sarpathian Shield
Developed by the military wizards of the Sarpathian lands, these large shields are enchanted to improve the defenses of large formations, and as such they work only in conjunction with other people carrying Sarpathian Shields.
Alone, it is simply a masterwork heavy steel shield but in formation with [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=780&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" />]]></description>
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		<title>Trapsmith: Trapped Curio from Kobold Quarterly Magazine: Monsters and Magic for D&amp;D Gamers</title>
		<link>http://www.koboldquarterly.com/k/article4366.php</link>
		<comments>http://www.koboldquarterly.com/k/article4366.php#comments</comments>
		<pubDate>Tue, 16 Feb 2010 08:12:30 +0000</pubDate>
		<dc:creator>Kobold Quarterly</dc:creator>
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		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=4366</guid>
		<description><![CDATA[The best kind of trap is a trap that can hide in plain sight, perhaps even be on display:
Upon a blackwood table stands a glass cylinder with something inside. Two everburning torches set behind the cylinder cause the object contained in the cylinder to cast a long shadow across the room. The shadow twists and [...]]]></description>
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		<title>Black Powder Weaponry Rules, Razor Coast, and More from Geek Related » RPG</title>
		<link>http://mxyzplk.wordpress.com/2010/02/15/black-powder-weaponry-rules-razor-coast-and-more/</link>
		<comments>http://mxyzplk.wordpress.com/2010/02/15/black-powder-weaponry-rules-razor-coast-and-more/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 05:20:46 +0000</pubDate>
		<dc:creator>Geek Related</dc:creator>
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		<guid isPermaLink="false">http://mxyzplk.wordpress.com/?p=2031</guid>
		<description><![CDATA[Check out these awesome black powder weapons rules for Pathfinder published as a free preview for LPJ Design&#8217;s upcoming &#8220;Pirates of the Bronze Sky.&#8221;
Do they look familiar?  They should, since they&#8217;re the ones I put up here some months ago!  Woot!   Thanks to Louis Porter for putting me in print!  I can&#8217;t wait for the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mxyzplk.wordpress.com&#38;blog=2450377&#38;post=2031&#38;subd=mxyzplk&#38;ref=&#38;feed=1" />]]></description>
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		<title>Reavers on the Seas of Fate – Tenth Session Summary from Geek Related » RPG</title>
		<link>http://mxyzplk.wordpress.com/2010/02/15/reavers-on-the-seas-of-fate-%e2%80%93-tenth-session-summary/</link>
		<comments>http://mxyzplk.wordpress.com/2010/02/15/reavers-on-the-seas-of-fate-%e2%80%93-tenth-session-summary/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 04:51:43 +0000</pubDate>
		<dc:creator>Geek Related</dc:creator>
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		<guid isPermaLink="false">http://mxyzplk.wordpress.com/?p=2026</guid>
		<description><![CDATA[Tenth  Session (11 page pdf), &#8220;Death in Riddleport, Part III&#8221; &#8211;  Samaritha&#8217;s gone missing, and the PCs track her to &#8211; yes, you guessed it  &#8211; the serpent temple.  Along with a new friend, they hit the place  hard, and there&#8217;s no retreating this time.
Sadly, Bruce (Ox), our usual session scribe, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mxyzplk.wordpress.com&#38;blog=2450377&#38;post=2026&#38;subd=mxyzplk&#38;ref=&#38;feed=1" />]]></description>
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		<title>New Magic Item – Ring of Dark Power from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2010/02/15/new-magic-item-ring-of-dark-power/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2010/02/15/new-magic-item-ring-of-dark-power/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 02:45:00 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
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		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=776</guid>
		<description><![CDATA[Another semi-cursed item.
Ring of Dark Power
These rings are carved from ivory colored bone and inlaid with a silvery metal that is not silver.  Looking at the ring the metal twists into writing, hinting at magical secrets and promises of power.  The wearer will find their dreams haunted by shadows, whispers, and dark promises [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=776&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" />]]></description>
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		<title>Three Tier Alignment from Rocks Fall, Everyone Dies</title>
		<link>http://www.rocksfallblog.com/2010/02/three-tier-alignment.html</link>
		<comments>http://www.rocksfallblog.com/2010/02/three-tier-alignment.html#comments</comments>
		<pubDate>Mon, 15 Feb 2010 22:38:00 +0000</pubDate>
		<dc:creator>Rocks Fall, Everyone Dies</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-6185971021653883546.post-4794274654395308208</guid>
		<description><![CDATA[I was reading <a href="http://www.dungeonmastering.com/tools-resources/chaotic-neutral-means-im-nice" target="_blank">an article</a> over at <a href="http://www.dungeonmastering.com/new-home-no-text/" target="_target">Dungeon Mastering</a>, where the question of whether your character's actual alignment is how she acts or what she thinks she is. The author, Krystal, answers that it's how your character acts, and within the context of a normal game, I tend to agree. However, it got me thinking about D&#38;D alignments in a new way.<br /><br /><b>Three Tier Alignment</b><br /><br />The idea behind three tier alignment is that a character doesn't have a single solid alignment that the player can confidently point to. Alignment is a murky matter that a player has to think about when he or she acts in-game. The three tiers are as follows:<br /><ol><li><b>Perceived by Self:</b> The player decides this based on the character. This is only a representation of how the player thinks his or her character is acting, and is not the character's alignment for the purposes of spells and abilities.</li><li><b>Perceived by Others:</b> This is how NPCs think of the PC, as decided by the DM. This can be influenced by other NPCs or the PC's own actions, and the player should only be made aware of this alignment with a successful Gather Information (Diplomacy in Pathfinder) check to discover what people are thinking. This alignment informs how new NPCs see the PCs. Like first tier, this is not the PC's true alignment for spells and abilities.</li><li><b>Actual:</b> This alignment is decided by the DM based on the PC's actions, and is only magically discernible. For the purposes of spells and abilities, this is the alignment you use.</li></ol>While much more complicated, this system is much more dynamic and forces the PCs to think about their actions and how they may impact both their second and third tier alignments.<br /><br />Has anyone used an alternate alignment system? How did it work out?<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6185971021653883546-4794274654395308208?l=www.rocksfallblog.com' alt='' /></div>]]></description>
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		<title>Pathfinder’s New Classes: The Summoner — A Playtest Review from DireKraken.com » RPG</title>
		<link>http://direkraken.com/rpg/pathfinders-new-classes-the-summoner-a-playtest-review/</link>
		<comments>http://direkraken.com/rpg/pathfinders-new-classes-the-summoner-a-playtest-review/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 19:54:16 +0000</pubDate>
		<dc:creator>Dire Kraken</dc:creator>
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		<guid isPermaLink="false">http://direkraken.com/?p=189</guid>
		<description><![CDATA[My gaming group and I put Pathfinder&#8217;s new classes through a playtest on Friday.  I played the Summoner, and thought I would share some of my thoughts on the class here.
In short: The Summoner acts somewhat like the arcane version of the Druid.  Instead of an animal companion, however, he has a mutated Outsider called [...]]]></description>
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		<title>[Pathfinder Society] Building My Bard and Skeleton Moon from Held Action » Role Playing Games</title>
		<link>http://heldaction.wordpress.com/2010/02/15/pathfinder-society-building-my-bard-and-skeleton-moon/</link>
		<comments>http://heldaction.wordpress.com/2010/02/15/pathfinder-society-building-my-bard-and-skeleton-moon/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 11:30:25 +0000</pubDate>
		<dc:creator>Held Action</dc:creator>
				<category><![CDATA[Actual Play]]></category>
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		<guid isPermaLink="false">tag:www.rpgbloggers.com://24a6d53abc6fdf7f287496da0bfcf05d</guid>
		<description><![CDATA[As part of following through on my plan to get into the biweekly Pathfinder Society game at Quarterstaff, I delayed and delayed making a character until that very afternoon. I&#8217;d known since flipping through the book back in early January that I wanted my character to be a bard, because I hadn&#8217;t played that class [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=heldaction.wordpress.com&#38;blog=8512630&#38;post=1619&#38;subd=heldaction&#38;ref=&#38;feed=1" />]]></description>
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		<title>Feat Discussion: Emergent Guidance (From Beyond The Veil) from tenletter » rpg</title>
		<link>http://tenletter.wordpress.com/2010/02/14/feat-discussion-emergent-guidance-from-beyond-the-veil/</link>
		<comments>http://tenletter.wordpress.com/2010/02/14/feat-discussion-emergent-guidance-from-beyond-the-veil/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 14:11:50 +0000</pubDate>
		<dc:creator>tenletter</dc:creator>
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		<guid isPermaLink="false">http://tenletter.wordpress.com/?p=2057</guid>
		<description><![CDATA[It has been quite a while since I posted a feat discussion &#8211; high time to remedy this  
Emergent Guidance [General]
Your persona is closely attuned to that of your deity. You trust in his or her divine spark for inspiration and use it to prepare spells.
Prerequisites: Charisma 15, divine caster level 1, must actively [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tenletter.wordpress.com&#38;blog=3657311&#38;post=2057&#38;subd=tenletter&#38;ref=&#38;feed=1" />]]></description>
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		<title>Thoughts on the Advanced Player’s Guide Playtest from DireKraken.com » RPG</title>
		<link>http://direkraken.com/rpg/thoughts-on-the-advanced-player%e2%80%99s-guide-playtest/</link>
		<comments>http://direkraken.com/rpg/thoughts-on-the-advanced-player%e2%80%99s-guide-playtest/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 21:53:24 +0000</pubDate>
		<dc:creator>Dire Kraken</dc:creator>
				<category><![CDATA[Campaign]]></category>
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		<category><![CDATA[pathfinder]]></category>
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		<guid isPermaLink="false">http://direkraken.com/?p=182</guid>
		<description><![CDATA[We suspended the Grand Campaign for an evening to playtest Paizo&#8217;s new Advanced Player&#8217;s Guide classes.  An evening of chaos and mayhem followed.

My experience – The Alchemist:
Can’t I just cast like everybody else?
On paper, the Alchemist looked interesting – bomb-throwing, funny-sounding infusions, lots of custom rules.  Basically, it&#8217;s a replacement Bard &#8211; a limited arcane [...]]]></description>
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		<title>[The City] Secrets of the City – Deus ex Machina from allgeektout » RPG Bloggers Network</title>
		<link>http://www.allgeektout.com/2010/02/the-city-secrets-of-the-city-deus-ex-machina/</link>
		<comments>http://www.allgeektout.com/2010/02/the-city-secrets-of-the-city-deus-ex-machina/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 19:40:17 +0000</pubDate>
		<dc:creator>allgeektout</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[pathfinder]]></category>

		<guid isPermaLink="false">http://www.allgeektout.com/?p=5551</guid>
		<description><![CDATA[Before there was the City, there was a village. They worshipped Aren, the God King, the Benevolent Master, the creator of Fire and Ice and everything in between. They would send him tribute, and in return he gave them protection and ensured their success.
Then the elves of the forges came to the city, bringing with [...]]]></description>
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