Sci-Fi Fridays! Wanderers of the Outlands Part XIV

Another Friday, another post in the Sci-Fi Fridays! series, I’m currently sharing the background I’ve written for my Savage Worlds sci-fi campaign. You’ve all been seeing a lot of these materials before[...]
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Beyond "Mercs & Mages": Part 2

April 18, 2014 from Dungeonskull Mountain
Filed under: Rifts, RPG Hub 
Last week, I discussed a style of campaign that was suggested in the original Rifts rulebook, but has been largely ignored since: one based around seeking knowledge forbidden by the Coalition. There are plenty of other [...]
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[Friday Map] Aurelon’s Keep

Redrawing the Castellan’s Keep for my DCC game put me in flashback mode regarding both keeps and gaming. With crenelated …Continue reading → [...]
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Champions – Boreas of the Vanguard

April 17, 2014 from The Emergence Campaign Logs
Filed under: Background, Champions, RPG, RPG Hub 
Remi Gagnon was talented – one of the very, VERY, few humans who could shape their magic freely, rather than being limited to specific, well-studied, effects. An advanced degree in magical studies was almost inevit[...]
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RPG Review – Adventure Path Iconics: Path of Undeath

April 17, 2014 from G*M*S Magazine
Filed under: 4e, pathfinder, RPG, RPG Hub, World of Darkness 
By Endzeitgeist Adventure Path Iconics: Path of Undeath is 25 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with a total of23 pages of content, so let’s take a look! From the get-go, I feel the [...]
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The Premise Of Falsehoods – Luck Vs Skill in RPGs

April 17, 2014 from Campaign Mastery
Filed under: 3.x, Hero system, pathfinder, RPG Hub 
There’s a debate that has been fought ever since man invented games that have an element of chance has been, “Is it better to be lucky or skilled?” It’s a debate that has a number of unique resona[...]
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Atomic Robo!

April 17, 2014 from Stargazer's World
Filed under: Other Systems, RPG, RPG Hub 
There’s currently one roleplaying game I am extremely excited about and that’s the Atomic Robo Roleplaying Game by Evil Hat Productions. I guess I’ve mentioned this a couple of times before, but I thoug[...]
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Champions – Tinker of the Vanguard

April 17, 2014 from The Emergence Campaign Logs
Filed under: Background, Champions, RPG, RPG Hub 
Even as a child, Chumana had a knack for getting things to work – and to work exceptionally well. She didn’t know it then, but that applied to her own physiology as well – making her quite an exceptiona[...]
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Star Wars: Edge of the Empire Session 2: Long Arm of the Hutt Pt. 1

April 16, 2014 from Dice Monkey
Filed under: Actual Play, RPG Hub, Star Wars 
BY MARK: In which the Wookiee goes mad… We dove right into the second session with our Wookiee doctor, Herglic pilot, Chiss slicer, and brand new Gran hired gun, played by Eli. Eli was able […][...]
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GURPS Magic Notes: System Mechanics Review

April 16, 2014 from Game in the Brain
Filed under: GURPS, RPG Hub 
Bringing down the information barriers, and helping you get to play a mage or allow supernatural elements in the game. I'm particularly trying to work towards games with strategic and tactical magic. Like any level of co[...]
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So, what does that stat do again / Coming back to World of Darkness

April 16, 2014 from Total Party Kill
Filed under: Mage: the Awakening, RPG Hub, World of Darkness 
I've been running Night's Black Agents, a Gumshoe game, for nearly a year now, and other Gumshoe games (Fear Itself, TimeWatch, Trail of Cthulhu) for longer. I've become familiar with  the system, how it works [...]
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Champions – The Silverhold (Dixie Island, Montreal)

The Silverhold of Aurora Ward occupies a small island in the St. Lawrence River, about two thousand feet off the shore of Montreal proper. Centuries ago the island was supposedly used by Native American shaman to conduct[...]
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