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	<title>RPG Bloggers &#187; Other Systems</title>
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	<link>http://www.rpgbloggers.com</link>
	<description>The best in tabletop RPG blogs</description>
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		<title>Reminder! Enter the international Savage Worlds give away by tomorrow! from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/09/reminder-enter-the-international-savage-worlds-give-away-by-tomorrow/</link>
		<comments>http://trollitc.com/2010/09/reminder-enter-the-international-savage-worlds-give-away-by-tomorrow/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 13:00:36 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://22712bc7eee3905837652cce2d0c3476</guid>
		<description><![CDATA[To celebrate another wonderful game system, Savage Worlds, we've gotten together with the fine folks at Pinnacle Entertainment Group  to give away a few Savage Worlds books. Since the PEG folks graciously provided the Savage Worlds Explorer's Edition and the Deadlands Player's Guide, I'll be happy to ship them off to one lucky winner anywhere I can via the USPS.


Related posts:<ol><li><a href="http://trollitc.com/2010/08/the-international-savage-worlds-contest-win-the-explorers-edition-and-deadlands-players-guide/" rel="bookmark" title="Permanent Link: The International Savage Worlds contest: Win the Explorer’s Edition and Deadlands Player’s Guide!">The International Savage Worlds contest: Win the Explorer&#8217;s Edition and Deadlands Player&#8217;s Guide!</a></li><li><a href="http://trollitc.com/2010/07/reminder-the-pathfinder-international-give-away-3-books-tons-of-pdfs-16-winners-anywhere-in-the-world/" rel="bookmark" title="Permanent Link: Reminder! The Pathfinder International Give Away – 3 books, tons of PDFs, 16 winners, anywhere in the world!">Reminder! The Pathfinder International Give Away &#8211; 3 books, tons of PDFs, 16 winners, anywhere in the world!</a></li><li><a href="http://trollitc.com/2010/08/international-pathfinder-give-away-last-two-days-to-enter-giving-away-three-pfrpg-books-to-anywhere-in-the-world/" rel="bookmark" title="Permanent Link: International Pathfinder Give Away!  Last two days to enter!  Giving away three PFRPG books to anywhere in the world">International Pathfinder Give Away!  Last two days to enter!  Giving away three PFRPG books to anywhere in the world</a></li></ol>]]></description>
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		<title>Dark Sun- Pathfinder’d from Wrathofzombie's Blog » Role-playing</title>
		<link>http://wrathofzombie.wordpress.com/2010/09/02/darksun-pathfinder%e2%80%99d/</link>
		<comments>http://wrathofzombie.wordpress.com/2010/09/02/darksun-pathfinder%e2%80%99d/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 12:44:16 +0000</pubDate>
		<dc:creator>Wrath of Zombie</dc:creator>
				<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://wrathofzombie.wordpress.com/?p=897</guid>
		<description><![CDATA[First, sorry for being absent all last week. I was away back in my native Montana hanging with my folks and friends imbibing large amounts of good Montana Micro Brews, howling at the moon, and sleeping with my cousins.. Wait.. Nevermind. Anyways, the day before I left for my trip, August 22nd, I went and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wrathofzombie.wordpress.com&#38;blog=7358712&#38;post=897&#38;subd=wrathofzombie&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Random Generation: Interview With Chaotic Shiny&#8217;s Hannah Lipsky from RPG Blog II</title>
		<link>http://feedproxy.google.com/~r/rpgblog2/~3/XtMbJVTjf_0/random-generation-interview-with.html</link>
		<comments>http://feedproxy.google.com/~r/rpgblog2/~3/XtMbJVTjf_0/random-generation-interview-with.html#comments</comments>
		<pubDate>Thu, 02 Sep 2010 11:02:00 +0000</pubDate>
		<dc:creator>RPG Blog II</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6702508936667404812.post-8846039548729588695</guid>
		<description><![CDATA[Readers of this site know I'm absolutely crazy about random generation, tables, and charts in role playing games--I love 'em, and think they're tremendous fun.  Today, I have an interview with <span style="font-weight: bold">Hannah Lipsky</span> of <a href="http://chaoticshinyproductions.com/">Chaotic Shiny Productions</a>, someone who knows as much about random generation programs for RPGs as anyone out there.  Hannah is here to talk about her awesome new <a href="http://chaoticshinyproductions.com/kingdom_pack2.php">Kingdom Builder II </a>program pack, her other available generators, Chaotic Shiny's other projects, and a bit about being a small-press gaming company.<br /><br />Best of all, as a thank-you to RPG Blog 2 readers, the first twenty people to use the code "<span style="font-weight: bold">RPGB2ROCKS</span>" at the Chaotic Shiny store this month receive 25% off any purchase! Act fast, because those twenty uses will go quick!  How awesome is that?  Now, on to the interview!<br /><br /><span>Chaotic Shiny has one of the largest collections of RPG generator tools I've seen.  How did you get involved in writing these sorts of programs?</span><br /><br />I started freeform play-by-post roleplaying way back on AvidGamers. I noticed that a lot of sites there had similar names, so I made a couple site name generators as a joke. Not long after, I realized I was playing a lot of similar characters, so I made a character generator as a way to help stretch my creativity.<br /><br />A while later, I was running a tri-stat dX game and having a lot of trouble coming up with taverns on the fly. The tavern generator was the first really detailed generator I made, and the first one specifically for use in tabletop RPGs.<br /><br />After that I made a generator whenever I thought I'd need something original on the fly during a game, and then I started making generators off other people's suggestions, or just because I had a cool idea.<br /><br /><span>What can you tell us about your upcoming generator, <a href="http://chaoticshinyproductions.com/kingdom_pack2.php">Kingdom Builder II</a>?</span><br /><br />It combines some of the existing generators on Chaotic Shiny, like the <a href="http://chaoticshiny.com/lawgen.php">Law</a> and <a href="http://chaoticshiny.com/fashiongen.php">Fashion</a> gens, with some totally new generators. The Events gen comes up with things like "A new species of minotaur has been sighted near a southern forest, and there have been severe thunderstorms. A popular scion may be involved." The Conspirator gen gives you interesting people to build hooks from. And of course there's the visual Flag gen, which makes pictures of flags - you can even use your own image as the charge.<br /><br />It's based on suggestions about the original Kingdom Builder pack, which is my most popular product to date. You can use the two together to create a fully fleshed-out kingdom brimming with plot hooks, or use any of the generators on their own whenever you need them.<br /><br /><span>How often do random charts, generators, and tables factor into your own games?</span><br /><br />I used to use my generators during my games all the time. Recently I've been trying to run with just a notebook and pencil, no laptop in sight. It's a bit of a relief to run with just what's on the table in front of me, but it does mean that if I want to use my generators, I have to plan ahead.<br /><br /><span>You've also been working on some things with Chaotic Shiny Productions, both some generators and books like <a href="http://chaoticshinyproductions.com/martialflavor.php">Martial Flavor</a>, a 4e sourcebook regarding martial cultures.  What are you currently working on?</span><br /><br />The next book we have coming out is Arcane Flavor, the sequel to Martial Flavor. It has five unique cultures that each put their own twist on magic - from the half-fey city of Cailleath to the shadows where the Ternion stalk their prey, and the ringing peaks of Valok where evil bards reign supreme.<br /><br />I'm very happy with the cool stuff I've come up with for the book, and the art by Rachel is absolutely gorgeous. She takes my artistic direction of, "I dunno, tall buildings and fire and stuff - and try to have fewer women this time; people complained" and comes up with digital paintings that are exactly what I envisioned, only better.<br /><br /><span>As a small press company, how do you compete with larger concerns that can perhaps afford more helping hands, art direction, or have more resources?</span><br /><br />I don't. I do this because I love it. If I can break even or even make a profit, that's awesome. I certainly can't pay myself a living wage doing this, but that's why it's not my day job. Not to say I'm not serious about the business side of things - I am. But I know I'm not going to be the next Paizo, and I'm okay with that.<br /><br /><span>What's been the biggest lesson you've learned on the publishing side of things so far?</span><br /><br />Never announce deadlines. Real life comes up, both for me and other people, and there's nothing worse than having to nag a friend who's already stressed out just so you can make a deadline you ignorantly set six months ago. Now I have general times when I shoot for releases, but I never make a specific date public. That way, when my internet goes down for a week or I'm invited on a spur of the moment camping trip, I don't need to apologize to my fans.<br /><br /><span>What sort of continuing impact do you see the digital revolution having on smaller gaming publishers, and, indeed, RPG publishers as a whole?</span><br /><br />I wouldn't be able to publish at all if it weren't for the online market. It's made it possible for small press to exist, by drastically cutting down costs and making it easier to get the word out. As for larger publishers, that really depends on how they react to it. I think there's a lot of cool things that can happen if big publishers go with the new technology instead of trying to resist it.<br /><br /><span>What can we look for for the rest of this year and going into 2011?</span><br /><br />I'm going to keep coming out with free generators on Chaotic Shiny, of course. I aim for two a month, though real life has been getting in the way a lot more frequently now that I have a full time job.<br /><br />There will be more generator packs from Chaotic Shiny Productions, though I'm not sure yet what the next one will be. I'll be coming out with Arcane Cultures, taking the cultures from Arcane Flavor and releasing them in a (most likely) systemless form.<br /><br />I'll keep coming out with cool free stuff like Tavern Tables, the Damager and 10 Fantasy Coins. Free products let me play around with new ideas without the pressure of making something that will sell, so they're a lot of fun to work on.<br /><br />I'm working on some cool collaborative projects with some other people, though I can't say too much about them yet. Suffice to say that they are very shiny indeed.<br /><br /><span style="font-style: italic">Again, thanks to Hannah Lipsky for a great Q&#38;A and a great special for the readers.  Remember, the code for 25% off at the <a href="http://chaoticshinyproductions.com/products.php">Chaotic Shiny store</a> is "RPGB2ROCKS"!  Hannah rocks, too--make sure to let her know! </span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6702508936667404812-8846039548729588695?l=www.rpgblog2.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/rpgblog2/~4/XtMbJVTjf_0" height="1">]]></description>
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		<title>5 Reasons Why You Should Check Out Fudge from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/oC7wLq4UvM0/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/oC7wLq4UvM0/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 10:00:08 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://a6225c1e8a178a2a64863f6d0dfa58eb</guid>
		<description><![CDATA[For some reason Fudge, the roleplaying game by Steffan O’Sullivan back in the nineties, is something like the unloved uncle to the popular FATE system. A lot of gamers have heard about FATE, especially after Evil Hat released the Dresden Files Roleplaying Game, which uses the latest version of the FATE rules, but only a [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>[V:tM] One Nosferatu haven from Cradle of Rabies - From role to games</title>
		<link>http://cradleofrabies.blogspot.com/2010/09/vtm-one-nosferatu-haven.html</link>
		<comments>http://cradleofrabies.blogspot.com/2010/09/vtm-one-nosferatu-haven.html#comments</comments>
		<pubDate>Thu, 02 Sep 2010 07:31:00 +0000</pubDate>
		<dc:creator>Cradle of Rabies</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World of Darkness]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6423678674802842720.post-5158043304583530665</guid>
		<description><![CDATA[My haven&#160; My haven is a little detached house just outside town. Subway goes near so it's easy for me to go to city when ever I need to, as I don't have a car or even a license to drive one. Not that the lincense is what I need, no, I don't know e...]]></description>
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		<title>V:tM Nosefratu character. Q&amp;A from Cradle of Rabies - From role to games</title>
		<link>http://cradleofrabies.blogspot.com/2010/09/vtm-nosefratu-character-q.html</link>
		<comments>http://cradleofrabies.blogspot.com/2010/09/vtm-nosefratu-character-q.html#comments</comments>
		<pubDate>Thu, 02 Sep 2010 07:25:00 +0000</pubDate>
		<dc:creator>Cradle of Rabies</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[World of Darkness]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6423678674802842720.post-5699021338823813589</guid>
		<description><![CDATA[These questions are from V:tM corebook. This chronicle has ended already, but I decided to post this Q&#38;A part of the character creation. Character is not mine, but player's of mine.How old are you?I was Embraced in the year 1991, when my mortal age...]]></description>
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		<title>Incongruent Future Web Supplement 1 from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/09/01/incongruent-future-web-supplement-1/</link>
		<comments>http://spiritsofeden.com/2010/09/01/incongruent-future-web-supplement-1/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 21:04:51 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://spiritsofeden.com/?p=2987</guid>
		<description><![CDATA[Perhaps you don&#8217;t read enough Axe Cop. Maybe you grew up without a Nintendo. It might even be possible that you never watched Shark Week on the discovery channel, sitting in awe at the killmaximal might of Mother Nature. But &#8230; <a href="http://spiritsofeden.com/2010/09/01/incongruent-future-web-supplement-1/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2987&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>GURPS Ghostbusters: Pumpkin Jack Update from Held Action » Role-Playing Games</title>
		<link>http://heldaction.wordpress.com/2010/09/01/gurps-ghostbusters-pumpkin-jack-update/</link>
		<comments>http://heldaction.wordpress.com/2010/09/01/gurps-ghostbusters-pumpkin-jack-update/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 10:31:33 +0000</pubDate>
		<dc:creator>Held Action</dc:creator>
				<category><![CDATA[GURPS]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://21617f7d6a98589a66cf1f5f56b4dcaf</guid>
		<description><![CDATA[The Carnage submission deadline passed by while I was on hiatus. Due to scheduling concerns and other demands on my time, including taking on more duties as a convention staffer this year, I decided to scale back on running games this year. So in addition to a session of Arkham Horror, I&#8217;m going to run [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=heldaction.wordpress.com&#38;blog=8512630&#38;post=2192&#38;subd=heldaction&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Encounter Critical webring from Jeffs Gameblog</title>
		<link>http://jrients.blogspot.com/2010/09/encounter-critical-webring.html</link>
		<comments>http://jrients.blogspot.com/2010/09/encounter-critical-webring.html#comments</comments>
		<pubDate>Wed, 01 Sep 2010 05:49:00 +0000</pubDate>
		<dc:creator>Jeff's Gameblog</dc:creator>
				<category><![CDATA[Encounter Critical]]></category>
		<category><![CDATA[Old School]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-7652921.post-7207861459556513810</guid>
		<description><![CDATA[This is the closest thing you'll ever see to an official webring for the bestest game that was never written in the 70's but should have been.Official EC webpageEncounter Critical message board type thing&#160;- chock full of stuff, including free PDF ...]]></description>
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		<title>Fantasy Craft Giveaway! from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/zq3wrhAXIMc/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/zq3wrhAXIMc/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 05:11:09 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://43fb893f000b6bc2666d2165067398cd</guid>
		<description><![CDATA[To celebrate yesterdays’ release of the PDF version of “Time of High Adventure” by Crafty Games, we give away one copy of the Fantasy Craft 2nd printing PDF today! As with all our PDF giveaways in the past, you need to have an account at DriveThruRPG/RPGNow in order to participate. But this should be a [...]]]></description>
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		<title>Ebon Knight #1 (p. 12) from Risus Monkey</title>
		<link>http://www.risusmonkey.com/2010/08/ebon-knight-1-p-12.html</link>
		<comments>http://www.risusmonkey.com/2010/08/ebon-knight-1-p-12.html#comments</comments>
		<pubDate>Wed, 01 Sep 2010 02:54:00 +0000</pubDate>
		<dc:creator>Risus Monkey</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Risus]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://af167063114d40881759d2112cebd31e</guid>
		<description><![CDATA[<div><span><i>Introduction: </i><a href="http://www.risusmonkey.com/2010/08/playing-comic-book-with-mythic-gme.html"><span><i>Playing a Comic Book the Mythic GME</i></span></a></span></div><div><i>Previous Scene: </i><a href="http://www.risusmonkey.com/2010/08/ebon-knight-1-p-11.html"><span><i>Page 11</i></span></a></div><div><br /></div><div><b>PANEL 1</b></div><div>Ebon Knight struggles to his knees while the broken form of Sylvia lies in a puddle of noxious chemicals. The faintly glowing green liquid burst forth from gigantic glass enclosures that shattered when the ceiling collapsed. Misshapen clumps of biological matter litter the floor.</div><div><br /></div><div><b>PANEL 2</b></div><div>Ebon Knight rises from the floor, his armored hand trailing a film of viscous slime. The parts of armor that were in contact with the fluid retain a phosphorescent glow.</div><div><br /></div><div>EBON KNIGHT: Ehw! Gah!</div><div><br /></div><div><b>PANEL 3</b></div><div>Ebon Knight turns sharply as he hears a sickening noise coming from Sylvia.</div><div><br /></div><div>SOUND EFFECT EFFECT: schlup</div><div><br /></div><div>SYLVIA: Ngaaaaah</div><div><br /></div><div><b>PANEL 4</b></div><div>Ebon Knight has started moving toward Sylvia, who is almost standing. Her soggy blanket has fallen to her waste while drippings of slime strategically cover her exposed breasts.</div><div><br /></div><div>Sylvia's skin is starting to take on a greenish hue and her eyes are black orbs. Black claws are starting to sprout from her fingers and her wounds have almost entirely healed. There is just a glimpse of shadowy wings unfolding behind her.</div><div><br /></div><div>EBON KNIGHT: Mother of Go....</div><div><br /></div><div>SYLVIA/CREATURE: GAHAHAHAHA!</div><div><br /></div><div><b>PANEL 5</b></div><div>View from behind over the creature's shoulder towards Ebon Knight. Ebon knight is crouching into a combat stance, his sword brandished and his eyes determined.</div><div><br /></div><div>The wings and tail of the creature can clearly be seen to connect to a segmented worm-like creature that has attached itself to her spine. The blanket has completely fallen away.</div><div><br /></div><div>EBON KNIGHT: How many times I gotta fight you? Throw out that demon and we'll pretend none of this ever happened.&#160;</div><div><br /></div><div><b>PANEL 6</b></div><div>View from below as the frog creature jumps down from above, spear first.</div><div><br /></div><div><b>PANEL 7</b></div><div>The Sylvia Creature slaps the Frog Creature aside as he drops. Her barbed tail whips over the ducking Ebon Knight.</div><div><br /></div><div>SOUND EFFECT: SMACK</div><div>FROG CREATURE: Ooph</div><div><br /></div><div><b>PANEL 8</b></div><div>Ebon Knight slashes down with his sword along the back of Sylvia's spine, showering himself in black blood. The Sylvia-Creature convulses in pain.</div><div><br /></div><div>EBON KNIGHT: I'll get that monkey off your back!</div><div>SYLVIA/CREATURE: AIEYEAA&#160;</div><div><br /></div><div>***</div><div><b>NOTES (Mythic conventions detailed </b><a href="http://www.risusmonkey.com/2009/12/whats-all-this-mythic-stuff.html"><span><b>here</b></span></a><b>)</b></div><div><br /></div><div>CHAOS FACTOR 8</div><div><br /></div><div>CHARACTER LIST:</div><div>1. Thug 1</div><div>2. Mugsy</div><div>3. Sylvia Franco&#160;</div><div>4. Mr. Ferrazzo</div><div>5. Lead Thug from Flashback</div><div>6. Red-headed Thug from Flashback</div><div>7. Alien/mutant thug from flashback</div><div>8. The Frog Creature</div><div>9. Fat Tony</div><div>10. 3 Remaining Gangsters that raided the warehouse</div><div><br /></div><div>THREAD LIST:&#160;</div><div>1. Discover what's in the box and properly dispose of it</div><div>2. Put a stop to Mr. Ferrazzo's criminal activities</div><div>3. Resolve the circumstances of the first scene (why Angus and Sylvia would end up fighting in the alley).</div><div>4. Meeting at Silver Moon Airships (Flashback)</div><div>5. Get help for Sylvia.</div><div><br /></div><div>STATUS OF SYLVIA: Down to 2 strength and 1 page into her regeneration. This doesn't count any damage she may have sustained in the fall. She'll most likely die if she doesn't get help.</div><div><br /></div><div>EXPECTED SCENE: The dust clears and Ebon Knight finds himself alone (with an unconscious and dying Sylvia) in an ancient ruin. .</div><div><br /></div><div>(the scene occurs as expected)&#160;</div><div><br /></div><div>Rather than start with a complex question, I'm going to ask some leading questions given some ideas I had about the setting.</div><div><br /></div><div>Q: Is the warehouse in a part of town that was settled by Anglo settlers before 1876 (signifying the possibility of a fairly recent ruin) [Unlikely]? Yes.</div><div><br /></div><div>Q: Is this a bricked up basement [Unlikely]? Yes.</div><div><br /></div><div>Q: Are there any obvious exits [Unlikely]? No (there goes the notion of a dungeon crawl unless something else turns up).</div><div><br /></div><div>CQ: What else is initially evident [Mythic Event Meaning]? "Imitate New Ideas"... I interpret that as a mad scientist who was trying to "imitate" evolution through biological experiments.&#160;</div><div><br /></div><div>Q: Is Sylvia lying in a pool of newly spilled chamicals [50/50]? Yes.</div><div><br /></div><div>PANEL 2</div><div>Ebon Knight is in contact with the noxious material.&#160;</div><div><br /></div><div>Q: Any immediate effects [Very Unlikely]? Extreme yes.</div><div>Q: Relatively benign, like a persistent glow [Unlikely]? Yes.</div><div><br /></div><div>RANDOM EVENT: New NPC, "Dominate Opulence". Thr first thin that comes to mind is a piece of biological matter that dominates Sylvia (the wealthier of the two).&#160;</div><div><br /></div><div>PANEL 3</div><div>The as-yet-unseen creature telegraphs its appearance with a sound effect and Sylvia (affected in some way) come awake with a start.</div><div><br /></div><div>PANEL 4</div><div>Q: Is Sylvia physically transformed by the creature and/or chemicals [Somewhat likely]? yes.</div><div><br /></div><div>CQ: What is she transformed into [random image off hard-drive]? A succubus. Interesting... &#160;</div><div><br /></div><div>PANEL 5</div><div>View from the other side</div><div><br /></div><div>PANEL 6</div><div>Q: Does Frog Creature show up [50/50]? Yes. It will try to ambush the creature from behind.</div><div><br /></div><div>ICONS: With a roll of -5 on his dice, I can safely assume the Frog's going to miss his attack. But it will take a couple of panels to play out.</div><div><br /></div><div>PANEL 7</div><div>Continue previous action</div><div><br /></div><div>PANEL 8</div><div>Ebon Knight uses the opening to slash down at the creature on Sylvia's back.&#160;</div><div><br /></div><div>ICONS: He roll +2. Adding his Prowess (6) and Specialty (2), that makes 10. Sylvia's base coordination and prowess are both 4. it is possible the creature adds some to this value, but unlikely.</div><div><br /></div><div>Q: Does Ebon Knight score a Major Success (meaning he retains a margin of at least 3) [50/50]? yes. He does 5 Stamina damage.</div><div><br /></div><div>ICONS: What is the new Strength [attribute roll+2]? 5.&#160;</div><div><br /></div><div>Thus, the Sylvia Creature is stunned for a page and can't take any actions.&#160;</div><div><br /></div><div>ICONS: Her new Willpower [attribute roll+2]? 8. That's also how many Stamina points the creature has left.</div><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/22652591-9011821099121821907?l=www.risusmonkey.com" alt="" /></div>]]></description>
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		<title>Loot And Encumbrance from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/08/31/loot-and-encumbrance/</link>
		<comments>http://spiritsofeden.com/2010/08/31/loot-and-encumbrance/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 21:29:31 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Fluff/Inspiration]]></category>
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		<description><![CDATA[In the process of writing an RPG that at its core wants to support dungeon-looting play more than is usual, the idea of encumbrance plays an important part. In older editions of D&#38;D, the particulars of how you are going &#8230; <a href="http://spiritsofeden.com/2010/08/31/loot-and-encumbrance/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2980&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Risus Tease from Risus Monkey</title>
		<link>http://www.risusmonkey.com/2010/08/risus-tease.html</link>
		<comments>http://www.risusmonkey.com/2010/08/risus-tease.html#comments</comments>
		<pubDate>Tue, 31 Aug 2010 17:15:00 +0000</pubDate>
		<dc:creator>Risus Monkey</dc:creator>
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		<category><![CDATA[Risus]]></category>
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		<description><![CDATA[S. John Ross, the revered creator of <i><b>Risus</b></i>, recently posted <a href="http://www222.pair.com/sjohn/risus.htm">submission guidelines</a> for authors wanting to publish official <i><b>Risus</b></i> supplements. Since that time, I had been wondering when somebody would take a stab at it. <br /><br />Well, evidently my waiting is nearing an end. Over at the <i><b>Risus </b></i><a href="http://games.groups.yahoo.com/group/risus/">mailing list</a>, S. John has hinted that at least one author's work has progressed to the playtest stage and that it has him "abuzz", "atwitter", and "vaguely agog". And apparently it involves specific historical costumes for our beloved LCBs (Little Cartoon Bastards - otherwise known as stick figures). <br /><br />Hot cha!<div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/22652591-1458486834285618163?l=www.risusmonkey.com" alt="" /></div>]]></description>
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		<title>Superheroes from The Other Side blog</title>
		<link>http://timbrannan.blogspot.com/2010/08/superheroes.html</link>
		<comments>http://timbrannan.blogspot.com/2010/08/superheroes.html#comments</comments>
		<pubDate>Tue, 31 Aug 2010 16:45:00 +0000</pubDate>
		<dc:creator>The Other Side</dc:creator>
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		<category><![CDATA[mutants & masterminds]]></category>

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		<description><![CDATA[I am planning on doing a series of posts next on Superhero RPGs, focusing on some new ones I have picked up with some&#160;retrospective&#160;of some older ones.I have spoken at length about Mutants &#38; Masterminds, my "go to" Supers game, but I have...]]></description>
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		<title>Rogue Trader Campaign Inspirations V – Cowboy Bebop</title>
		<link>http://www.rpgbloggers.com/2010/08/rogue-trader-campaign-inspirations-v-%e2%80%93-cowboy-bebop/</link>
		<comments>http://www.rpgbloggers.com/2010/08/rogue-trader-campaign-inspirations-v-%e2%80%93-cowboy-bebop/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 12:51:37 +0000</pubDate>
		<dc:creator>tenletter</dc:creator>
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		<category><![CDATA[Rogue Trader]]></category>

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		<description><![CDATA[This post differs from the rest of my campaign inspiration posts, because, though I would I really like to run a Rogue Trader game with a Bebop feel to it, I felt that this was something that would not carry across well to the play-by-post format we&#8217;re using. So, this post doesn&#8217;t deal with how [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tenletter.wordpress.com&#38;blog=3657311&#38;post=2685&#38;subd=tenletter&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Book Of The Month: The Mark Of Nerath from HeroPress</title>
		<link>http://www.heropress.net/2010/08/book-of-month-mark-of-nerath.html</link>
		<comments>http://www.heropress.net/2010/08/book-of-month-mark-of-nerath.html#comments</comments>
		<pubDate>Tue, 31 Aug 2010 08:00:00 +0000</pubDate>
		<dc:creator>HeroPress</dc:creator>
				<category><![CDATA[4e]]></category>
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		<category><![CDATA[Star Wars]]></category>

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		<description><![CDATA[It's somehow appropriate that the first original novel set in the default Dungeons &#38; Dragons 4th Edition setting, The Mark Of Nerath, is penned by Bill Slavicsek, Director of R&#38;D for Dungeons &#38; Dragons and Book Publishing at Wizards of The ...]]></description>
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		<title>Review: Lone Wolf Multiplayer Game Book and Heroes of Magnamund from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/ThFdp94kCy8/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/ThFdp94kCy8/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 07:51:58 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[Other Systems]]></category>
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		<description><![CDATA[I still have very fond memories of the Lone Wolf game books I lent from my friend Sven back when we were still in school. The Lone Wolf books focus on the world of Magnamund, where  the forces of good and evil fighting over control. The protagonist is Lone Wolf, the last member of the [...]]]></description>
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		<title>No More Dragon Warriors? from RPG Blog II</title>
		<link>http://feedproxy.google.com/~r/rpgblog2/~3/EsYV5N7Hctk/no-more-dragon-warriors.html</link>
		<comments>http://feedproxy.google.com/~r/rpgblog2/~3/EsYV5N7Hctk/no-more-dragon-warriors.html#comments</comments>
		<pubDate>Tue, 31 Aug 2010 00:19:00 +0000</pubDate>
		<dc:creator>RPG Blog II</dc:creator>
				<category><![CDATA[Old School]]></category>
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		<description><![CDATA[Courtesy of theRPGsite, it sounds like the <span style="font-style: italic">Dragon Warriors RPG</span> <a href="http://www.therpgsite.com/showthread.php?t=18109">has reached the end of the line</a>.  Apparently, the company holding the rights to <span style="font-style: italic">Dragon Warriors</span> wanted an increase in royalties somewhere in line of <span style="font-weight: bold">1250%</span>.  Needless to say, <a href="http://www.magnumopuspress.com/">Magnum Opus Press</a> has announced that <a href="http://www.magnumopuspress.com/?page_id=81"><span style="font-style: italic">In From The Cold</span></a> will be the last DW supplement from them.<br /><br />Sad news, but if <span style="font-style: italic">Dragon Warriors</span> could survive as long of a hiatus as it had before, I'm sure it can survive this one.  Sorry to all the <span style="font-style: italic">Dragon Warriors</span> fans out there, and to the folks and fans of Magnum Opus Press.  It's an ugly side of our hobby to see.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6702508936667404812-1507563969543698527?l=www.rpgblog2.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/rpgblog2/~4/EsYV5N7Hctk" height="1">]]></description>
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		<title>When the player fails, the story wins. from The Hopeless Gamer</title>
		<link>http://thehopelessgamer.blogspot.com/2010/08/when-player-fails-story-wins.html</link>
		<comments>http://thehopelessgamer.blogspot.com/2010/08/when-player-fails-story-wins.html#comments</comments>
		<pubDate>Mon, 30 Aug 2010 22:17:00 +0000</pubDate>
		<dc:creator>The Hopeless Gamer</dc:creator>
				<category><![CDATA[Dread]]></category>
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		<guid isPermaLink="false">tag:www.rpgbloggers.com://dbd73677b492cb89e854c55dcb8dd6bf</guid>
		<description><![CDATA[<div><a href="http://4.bp.blogspot.com/_eqPrIE5E1OM/THwi1h8HTWI/AAAAAAAAA3E/BwxpWWYTgik/s1600/MouseGuard.jpg"><img border="0" src="http://4.bp.blogspot.com/_eqPrIE5E1OM/THwi1h8HTWI/AAAAAAAAA3E/BwxpWWYTgik/s320/MouseGuard.jpg" /></a></div>I've been thinking a lot lately about some of the basic assumptions of a role-playing gaming. The thing that's sticking in my craw is character failure. There are some really great GM and game mechanic reactions out there, and there are some that just completely ignore character failure (and I'm being polite here in not saying that these are lame (although they are)). I really want to make my players look forward to their failures - afterall tabletop gaming is about fun, and there's no reason we can't make failure fun!<br /><br /><a name='more'></a>&#160;Now, before I get started, I want to establish a couple of things.<br /><br />First, we're not done with our Gencon coverage. We have some great stuff coming up over the next weeks and even months that are either a direct coverage of our experiences at Gencon or are heavily inspired by Gencon. Just this week we hope to have another Gencon interview up, so make sure to keep an eye out for that!<br /><br />Next, when I say character failure I'm referring to a die roll or general failure in the conflict resolution system of your choice. You'll see what I mean in a bit with the two examples I have below. Basically failure in this context means coming out on the losing side of a random conflict resolution system. Failure is not the players botching a bit of role-playing or even figuring out a wrong answer to the evil Lichlord's riddle/puzzle. It also isn't a miss when swinging your axe in an extended encounter in a tactical-heavy game like D&#38;D or Savage Worlds. Basically failure here refers to losing a die roll outside of a combat setting.<br /><br /><div><a href="http://4.bp.blogspot.com/_eqPrIE5E1OM/THwoDyoWlGI/AAAAAAAAA3M/osC-qNhllV0/s1600/dread.jpg"><img border="0" src="http://4.bp.blogspot.com/_eqPrIE5E1OM/THwoDyoWlGI/AAAAAAAAA3M/osC-qNhllV0/s320/dread.jpg" /></a></div>So two games I really love and draw a lot of inspiration from for other games I run are <a href="http://thehopelessgamer.blogspot.com/search/label/Mouse%20Guard">Mouse Guard</a> and <a href="http://thehopelessgamer.blogspot.com/search/label/Dread">Dread</a>. I've talked about both games quite a bit (more than the labels would suggest) and to be honest, outside of the context of them being two of my favorite games, I didn't imagine being able to find something else these two very different games have in common.<br /><br />Mouse Guard is a game where players play a group of bad-ass mice that are a lot like Jedi only without all the magic powers and laser swords. Resolution is simple - it's a d6 dice pool game where 4 through 6 is a success and you need to get a number of successes to succeed at a task. MG is great for mini-campaigns with each sessions taking place during a season for an entire year played in four sessions.<br /><br />Dread is a horror game with no natural setting perfectly designed for great, often terrifying horror one-shots. Campaign play is not impossible, but given Dread's conflict resolution system, it's really great at keeping the pace and excitement all within one night's worth of play. Speaking of conflict resolution, Dread uses a Jenga tower. Instead of stats and dice rolling, your character has a history and needs to pull a block from the Jenga tower when he or she wants to do something beyond what the character's history says they should easily be able to do.<br /><br />Both games have a strong emphasis on story, but where they really shine is in the consequence of failing in the conflict resolution system. Mouse Guard (and the system it really came from, Burning Wheel) introduces the concept that characters needs to fail to advance in their skills. MG characters don't have levels but can better themselves. To improve a skill, such as scouting, a character must succeed as many times as it takes to equal the skill and fail as many times as it takes to equal the skill minus one. In this way, a failure is a good thing inherently since players always want to make their characters better. Members of the Mouse Guard learn from their mistakes, and this is represented very well in the system. Of course, this doesn't get down to the crunch of failure = good for the story.<br /><br />This is where the Twist comes into play. In MG, when a character fails a roll, the GM gets a couple options including letting the character succeed, but with a price, and making the character fail and throwing a twist into the story. The twist is where the story really amps up. Failures in MG aren't just ignored like they would be in D&#38;D ("Oh, you failed your perception check? Nothing happens, you don't see anything"). No, when you fail, say the above Scouting skill in MG, suddenly the GM gets to introduce you to the wrong path that sets you back hours on your journey or may he introduces a Fox to the Mouse territories that you failed to notice in your scouting.&#160; There are always real consequences to failing, but you know what? That's awesome. Now your players have the opportunity and the fun challenge of trying to deal with the incredibly dangerous fox.<br /><br /><div><a href="http://2.bp.blogspot.com/_eqPrIE5E1OM/THwtKU7mGyI/AAAAAAAAA3U/IlEdrdRSwAE/s1600/jenga.jpg"><img border="0" src="http://2.bp.blogspot.com/_eqPrIE5E1OM/THwtKU7mGyI/AAAAAAAAA3U/IlEdrdRSwAE/s320/jenga.jpg" /></a></div>Looking at Dread we see a different kind of consequence. You don't fail a dice roll in the Dread. When something comes up that your character needs to test for, there are three possible outcomes: 1.) You successfully pull a block and your character does something awesome! 2.) You attempt and are unsuccessful at pulling a block and you character becomes mince-meat! 3.) You think about pulling, look at the tower, and decide no way in Hell you're making that pull and your character doesn't do something awesome but neither do they die in some horrible manner - yet.<br /><br />It's the third option that the fun comes out. Yeah it's cool to succeed and sometimes it's even fun to fail miserably and have your character go out in a terrible, horrible, Rated M for Mature kind of way. However, often times the story can be serviced best when a character would try to do something but doesn't and has to face the negative consequences while still remaining an active character in the game.<br /><br />You'll never be forced to make a pull in Dread, but as things keep going and you keep refusing to pull, your character's going to keep looking worse and worse. Didn't want to make a pull to soften your landing from that third story window? Fine, your leg is broken and you're that much slower when running from the monster. Didn't want to make a pull to see if you were brave enough not to lose some sanity from seeing your significant other gutted alive? Good luck actually trying to do anything against the killer on your own in the future! This sounds like a death spiral, but this is where the other players come into play. In the first situation your friends can give you a hand - and make a couple of extra pulls because of it. Maybe in the second situation an ally looks you in the eye - makes a pull - and successfully snaps you out of your walking-dead terrified state.<br /><br />The point here is that you create tension and something for the group to overcome. Heroism comes from the players tearing victory from the jaws of defeat. In Dread, the players have a very real power in making that adversity come to the surface. Failure - in this case not making a pull from the tower - makes the characters more interesting and gives the story depth. I may try to incorporate some of these concepts in my games in other systems. In Mouse Guard only one player can try to take an action, anyone else who wants to also do the action participates as a team member, but the original player is the captain and his role really matters. Not every one gets to make an arcane check to try to see if they can read the mysterious runes. Outside of actions where each player failing can have a unique circumstance (such as each person making an acrobatics check not to lose his balance) I'm going to be enforcing this rule at my table. Whenever I actually get to run my next game, you'll be certain to hear about how it goes!<div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/2373575960761016322-8483639899689866012?l=thehopelessgamer.blogspot.com" alt="" /></div>]]></description>
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		<title>Who Rocks Your Gaming Table? from Risus TOTM</title>
		<link>http://feedproxy.google.com/~r/RisusTOTM/~3/xvtNR-iKYXs/1038064157</link>
		<comments>http://feedproxy.google.com/~r/RisusTOTM/~3/xvtNR-iKYXs/1038064157#comments</comments>
		<pubDate>Mon, 30 Aug 2010 19:10:17 +0000</pubDate>
		<dc:creator>Risus TOTM</dc:creator>
				<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Risus]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://7f24a3a4040d33640355e3267cbc5d71</guid>
		<description><![CDATA[<p>On the <a href="http://games.groups.yahoo.com/group/risus/">Risus List</a>, S. John Ross asked: “who do you want to see writing worldbooks and adventures for Risus? Maybe it’s someone I haven’t heard enough about, and maybe I’ll track ‘em down and attempt to throw advances and contracts and things their way. Let me know who’s rocking your gaming table lately.”</p>
<p>Just in case you are not on that list and would like to see someone in particular write for Risus, just leave a comment here and I’ll pass it along.</p><img src="http://feeds.feedburner.com/~r/RisusTOTM/~4/xvtNR-iKYXs" height="1" width="1" />]]></description>
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		<title>Geomorph #82 from Risus Monkey</title>
		<link>http://www.risusmonkey.com/2010/08/geomorph-82.html</link>
		<comments>http://www.risusmonkey.com/2010/08/geomorph-82.html#comments</comments>
		<pubDate>Mon, 30 Aug 2010 18:45:00 +0000</pubDate>
		<dc:creator>Risus Monkey</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Risus]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://bb24f33de2f4322cb7e5a21adb5bdac6</guid>
		<description><![CDATA[Today's geomorph is inspired by a family outing to <a href="http://woodysgolf.com/perils-of-the-lost-jungle/">Perils of the Lost Jungle</a> mini golf. Talk about a sweet time! The whole course has this campy 1930's era adventure theme with a classic pulp hazard at every hole. My boys loved every minute of it, even though they did run rather quickly through the vampire bat cave and did everything they could to avoid the creepy animatronic witch-doctor.<br /><br />Anyway, I thought it might be cool to feature something similar in a dungeon. The northern entrances to this tile both connect to the southern exits by a chain of 9 or 18 rooms (which are presumably stocked with some low-grade and atmospheric hazard). There are even 10x10 rooms at all four entrances to the "course" for guards or equipment storage.<br /><div><br /><a href="http://2.bp.blogspot.com/_gkDiG1iZS_8/THsOyc1XqYI/AAAAAAAAAgQ/D3-BVfgHdZY/s1600/mini-golf-01.jpg"><img border="0" src="http://2.bp.blogspot.com/_gkDiG1iZS_8/THsOyc1XqYI/AAAAAAAAAgQ/D3-BVfgHdZY/s320/mini-golf-01.jpg" /></a></div><br /><I>Posted from my iPhone so I apologize if this doesn't format properly.</I><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/22652591-2531213494450756966?l=www.risusmonkey.com" alt="" /></div>]]></description>
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		<title>Fourth Ed &#8211; Questions, Questions, Questions&#8230; from HeroPress</title>
		<link>http://www.heropress.net/2010/08/fourth-ed-questions-questions-questions.html</link>
		<comments>http://www.heropress.net/2010/08/fourth-ed-questions-questions-questions.html#comments</comments>
		<pubDate>Mon, 30 Aug 2010 11:00:00 +0000</pubDate>
		<dc:creator>HeroPress</dc:creator>
				<category><![CDATA[Labyrinth Lord]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5230114691512883134.post-5305204006037916037</guid>
		<description><![CDATA[Say, for sake of an argument, I do decide to go down this 4th Edition Dungeons &#38; Dragons route, I still have some concerns and questions I'd like to share with the rest of the blogosphere...(1) Time: As has been noted elsewhere, for various reasons...]]></description>
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		<title>Rogue Trader Campaign Inspiration IV – Syndicate from tenletter » rpg</title>
		<link>http://tenletter.wordpress.com/2010/08/30/rogue-trader-campaign-inspiration-iv-syndicate/</link>
		<comments>http://tenletter.wordpress.com/2010/08/30/rogue-trader-campaign-inspiration-iv-syndicate/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 10:17:58 +0000</pubDate>
		<dc:creator>tenletter</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Rogue Trader]]></category>

		<guid isPermaLink="false">http://tenletter.wordpress.com/?p=2673</guid>
		<description><![CDATA[My first CD-ROM drive, bought during the mid-90s, came bundled together with 4 games: Ultima 8: Pagan, SimCity 2000, Wing Commander 2 and Syndicate. I spent hours fighting Kilrathi, battling titans, building arcologies and &#8216;persuading&#8217; inoccent citizens to join my organisation. All 4 games played a role in shaping my gaming habits and tastes and, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tenletter.wordpress.com&#38;blog=3657311&#38;post=2673&#38;subd=tenletter&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Knights of the Astral Sea Session Log #8 from Risus Monkey</title>
		<link>http://www.risusmonkey.com/2010/08/knights-of-astral-sea-session-log-8.html</link>
		<comments>http://www.risusmonkey.com/2010/08/knights-of-astral-sea-session-log-8.html#comments</comments>
		<pubDate>Sun, 29 Aug 2010 13:05:00 +0000</pubDate>
		<dc:creator>Risus Monkey</dc:creator>
				<category><![CDATA[GURPS]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Risus]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://ec0ca57fee712f289d6ecddf85eb22ae</guid>
		<description><![CDATA[<span><i>Continuing the&#160;<a href="http://www.risusmonkey.com/2010/02/letter-from-queen-genevieve.html">adventures</a>&#160;of Genevieve Lamballe and the crew of&#160;</i></span><span>Fair Leonore</span><span><i>&#160;in their quest to find the rightful heir to the Britannic throne. With this report (written by James DiBenedetto), we are now up-to-date on the events of the campaign leading into next Saturday's session.</i></span><br /><span><i><br /></i></span><br /><span><i></i></span><br /><i><div>4 October 1938(?)</div><div><br /></div><div>Capt. Alastair Hawkesworth</div><div>HMAS Richard Lemon Lander</div><div><br /></div><div>My Dearest Alastair,</div><div><br /></div><div>Although we have been speaking regularly, still I find it a comfort to put pen to paper and to relate in full detail the events I have seen and participated in.&#160; I will admit to some question as to the correct date in the calendar of our lost homeworld, but it has been approximately seventeen days in my time since I last wrote you, and thus have I dated this missive.</div><div><br /></div><div>When last I wrote, as you know, I had been prepared to set off with my companions to seek out our lost Queen, Artoria.&#160; But it was decided that, able though Lord Tybalt is, a firmer – and more humanoid – hand at the helm of the Autumn Court would b desirable, and so I remained behind. &#160;</div><div><br /></div><div>I had hoped to use the “seeing stone” to track the progress of my companions and to assist them by providing intelligence along their path.&#160; However, for the first few days, this was not to be; I was unable to properly “tune” the stone.&#160; Operation of this device is, sadly, more art than science at times.&#160; I therefore busied myself with the maintenance of my realm.&#160; I took a direct hand in the continued training of our <i>Singes Avion</i> and, I say with all due modesty, made significant progress with them.&#160; I also, in the interest of maintaining morale within the castle, held a feast followed by entertainment.</div><div><br /></div><div>I am very sorry, Alastair, that you were not present for this occasion, as I myself provided the entertainment.&#160; I stood up from my throne and performed for my subjects selections from my mother’s favorite role, her rendition of Mimi in <i>La Boheme </i>(left to myself, I rather would have chosen <i>Lucia</i>, but I thought that the Mad Scene might not be the best image to present to my subjects<i>).</i>&#160; I last saw her sing it at Covent Garden, which I am sure you have visited yourself in our past life on your own homeworld.&#160; My subjects were stunned and speechless at my performance, although they did applaud most politely when I was finished.&#160; Perhaps they were not prepared for grand opera, or perhaps it is possible that I need more practice.</div><div><br /></div><div>After several days, I was finally able to use the seeing stone to find my companions, and I discovered them having just emerged from battle, scarred and tired, in the depths of a dungeon.&#160; I spoke to them, used the stone to scout ahead and find the clearest path for them to emerge to the surface, and then contacted Jude, along with a woman, Svetlana, who had provided our group with a hot air balloon for transport.&#160; Jude and Svetlana were preparing the balloon for launch when I spied several shapes in gray cloaks approaching.&#160; This was a matter of great concern, and became more so when Jude and Svetlana slumped unconscious. &#160;</div><div><br /></div><div><span>I realized action was required.&#160; I considered my options, and it occurred to me that, if the seeing stone transmits energy (both visible light and sound waves), it could also transmit the energy of my </span><i>Taschenprojektor Elektroturmgeschütz</i>.&#160; I quickly aligned the weapon with the stone, manipulated the energy fields surrounding the stone in what I hoped was the correct pattern, crossed my fingers and fired.&#160; Somewhat to my surprise, it worked perfectly; a bolt of energy flashed down from the sky, striking the lead cloaked figure.&#160; I shouted to the rest through the stone to leave immediately or face death hurled down from the sky, and in an instant they vanished, save for the figure I hit, who stumbled towards the entrance to the dungeons – from which my companions were just emerging.&#160; Elspeth, rising out of the opening, shot the figure, and he fell unconscious.</div><div><br /></div><div>As our group got into the balloon, taking the cloaked figure as a prisoner, we saw that he was, in fact, Lord Rakat, clearly seeking to take Artoria and to kill my companions.&#160; Thankfully, he had not killed Jude or Svetlana, but rendered them unconscious using elfshot.&#160; We determined that, in time, they would awaken, and such awakening might be hastened upon their return to the Autumn Court.</div><div><br /></div><div>Unfortunately, another problem immediately presented itself.&#160; Using the stone, I saw a shimmering cloud approaching the balloon at high speed.&#160; I immediately informed my companions, and told them they had only a few seconds in which to escape.&#160; One of them – someone I had not previously noticed, a new face – acted, calling up a windstorm around the balloon to protect it from the attacking cloud.&#160; As the cloud impacted the whirlwind around the balloon, fire raged all around, causing great mental trauma to poor Dr. Oceana, whose aquatic nature is ill-adapted to fire and heat.&#160; The balloon rose amidst a whirling column of flame and drifted off to safety.</div><div><br /></div><div>The person who had saved them, it transpired, was a young girl, looking to be no more than ten years old.&#160; But upon speaking to her, the truth was far stranger; although the body I spoke to was a young girl, the mind and soul within it was that of a wizard, one Colonel George Rasmussen.&#160; Colonel Rasmussen had been on his homeworld, in London, in the year 1873, when he had assisted in the performance of an exorcism.&#160; The procedure went badly wrong, and he awoke in another world, another time, and in another body.&#160; I can only imagine how disconcerting such an occurrence must be.&#160; Clearly, he still retains his magical talents, and it was well for my companions that he did.</div><div><br /></div><div>Once clear of immediate danger, attention turned to the unconscious Lord Rakat.&#160; He was bound (though sadly no iron was easily available, as that would have been the most secure means of keeping a Lord of Faerie).&#160; When he awoke, he was informed (as I had instructed Marcus to tell him) that I had spared his life, and the price for my forbearance had yet to be determined.&#160; He heard those words, and then vanished.</div><div><br /></div><div>Meanwhile, the balloon finally landed in the town of Greenstone, very near to the border of Faerie.&#160; Immediately it was greeted with all honors, including not only the Mayor of the town, but the adoptive father of Artoria, Lord Stenton.&#160; He was beside himself with relief at the return not only of his daughter but also, as it turned out, his son as well.&#160; He decreed a feast and a celebration to be given that very night, after my companions had had time to rest, bathe and obtain clean clothes. &#160;</div><div><br /></div><div>I decided to make an appearance at the celebration, to join my companions, and to honor Lord Stenton.&#160; I hastily assembled an escort, including two of the <i>Singes Avion</i> whom I had been training, and made my way to Greenstone.&#160; I must admit that I do enjoy the trappings of royalty; it will be sad when I must set them aside.&#160; My presence made quite a stir, as the people of Greenstone have never had a visit from Faerie royalty, and most of their dealings with Faerie have been less than pleasant.</div><div><br /></div><div>Lord Stenton presented gifts to all my companions, and to myself, which were of great value; upon my return to the Autumn Court, I immediately arranged gifts in kind.&#160; During the party, Lord Rakat made an appearance, and it was made clear to him again that he is in my debt, and I have yet to name my price of him.&#160; I fear that matters with him will be quite unpleasant before they are finally resolved.</div><div><br /></div><div>Later, I and my companions spoke with Artoria, and discussed with her her destiny as the rightful Queen of the Britannic Empire.&#160; I, and Elspeth, told her of our coming to the Empire, and how we found in it a cause well worth serving.&#160; But it was only when she went alone (I say alone, but she was accompanied by Marcus, who had deemed himself her bodyguard, which we all agreed was quite a good thing) to an altar, where she found herself bathed in blue light and in communion with I know not whom.&#160; But upon her return, she announced that she would return with us, to take her rightful throne.</div><div><br /></div><div>That led to an unhappy conversation with her adoptive father, who was understandably loath to see her leave, having just been reunited with her.&#160; I suggested that perhaps he, and the entire village of Greenstone (some 200 people in total) might be relocated to Tudor along with Artoria, if they desired.&#160; Artoria considered this, but wished to see conditions on Tudor, via use of the seeing stone, before agreeing to such a plan.&#160; But conditions on Tudor, as you will know, Alastair, from having been in the midst of them, were disastrous.&#160; London was under attack by Spanish forces, and Mr. Kelly of the Royal Society was stirring up trouble with the Regent, Lord Cunningham. &#160;</div><div><br /></div><div>Upon further observation, we determined that Britannic forces would prevail, and so we decided to take our leave of Greenstone and start back towards first the Autumn Court and thence to Tudor.&#160; Lord Tybalt had kept Autumn safe in my absence, and we decided that he should continue to rule there for the time being, while the rest of us returned Artoria to Tudor.&#160; As we never did reach an agreement with Lord Garavon of the Winter Court regarding the disposition of the Autumn throne, it is my opinion that I remain Queen, and that I do not abdicate my throne.&#160; Perhaps, once peace has been restored to Britannia, and the Spanish Empire defeated, and all is well with the worlds, I might return to Autumn and permanently claim my throne there.&#160; Perhaps, should that day ever come, I might have a Royal Consort to sit next to me as I reigned. &#160;</div><div><br /></div><div>But that day is far away, and in the meantime, we had to return to Tudor.&#160; It was three days’ walk on the path out of Faerie, and on the way, Jude (who had awakened upon his return to Autumn), as he did when we first entered Faerie, vanished.&#160; I shudder to think what trouble he will find himself in this time.</div><div><br /></div><div>We finally emerged in Glastonbury, to find two unwelcome surprises.&#160; First was the season; it had been early fall when we departed, not more than 30 days ago, and now it was the dead of winter, and we realized that nearly six months had passed on Tudor.&#160; Second, the clearing in which Excalibur rested in the stone, to which we planned to immediately take Artoria, was now enclosed within a warehouse belonging to the Britannic Interdimensional Trading Company, an organization that Lord Crabbe in particular has no love for.&#160; Soldiers of the BITC roamed this warehouse, and immediately accosted us.&#160; Lord Crabbe made to distract them while Artoria headed directly for the sword and the stone.&#160; Shots were fired in the air as a warning, but Artoria did not hesitate, reaching the stone and pulling the sword out in one glorious motion.&#160; The BITC soldiers were stunned, and quickly fell to their knees in the presence of their rightful ruler, as did we all.</div><div><br /></div><div>But, as you well know, Alastair, matters were not that simple.&#160; One of the BITC officers informed us that Lord Cunningham, with the advice of Mr. Kelly,&#160; had declared himself King, and Tudor was in the midst of a civil war.&#160; We encountered Mr. Crowley of the Royal Society, currently in hiding, who gave us additional information on the current situation.&#160; He suggested we take Artoria to Cornwall as a first step in seeing her installed as Queen, and Lord Cunningham routed out, but he had no suggestion as to how we would get her – or ourselves – there.&#160; I used the seeing stone (Mr. Crowley was most covetous of the stone, but it was a gift to myself, and in my keeping shall it remain) to locate Lord Crabbe’s airship, and saw a most unhappy sight – the <i>Fair Lenore</i> sat in a hangar, repainted in the colors of the BITC.&#160; An overland journey seemed out of the question, and I decided upon the best choice – and this is the moment at which I contacted you, my dear Alastair. &#160;</div><div><br /></div><div>Even as I write this, I know that the <i>Lander</i> is en route to us, and the time before we meet again may be counted in minutes.&#160; I look greatly forward to our reunion, and to hear the tales of your bravery during the difficult days of the past few months. &#160;</div><div><br /></div><div>As ever, I remain your most devoted and grateful friend,&#160;</div><div><br /></div><div>Genevieve Chantal Therese de Lisieux Lamballe, la Reine du la Cour d’Automne</div><div><br /></div></i><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/22652591-9162827391857155164?l=www.risusmonkey.com" alt="" /></div>]]></description>
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		<title>Free Public Beta: Synapse RPG from RPG Blog II</title>
		<link>http://feedproxy.google.com/~r/rpgblog2/~3/ZOPZ5uORhPw/free-public-beta-synapse-rpg.html</link>
		<comments>http://feedproxy.google.com/~r/rpgblog2/~3/ZOPZ5uORhPw/free-public-beta-synapse-rpg.html#comments</comments>
		<pubDate>Sun, 29 Aug 2010 11:39:00 +0000</pubDate>
		<dc:creator>RPG Blog II</dc:creator>
				<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6702508936667404812.post-2644035563173939920</guid>
		<description><![CDATA[Greg Christopher is looking for some feedback on the <a href="http://www.synapserpg.com/download">free Public Beta of his Synapse RPG</a>.  If you want to check it out and possibly provide some constructive criticism on his hard work, it could be a fun project.  Here's a brief quote from a <a href="http://www.therpghaven.com/viewtopic.php?f=2&#38;t=1271">post</a> he made:<br /><br /><span style="font-weight: bold;font-style: italic">The game is a completely open-ended universal system with strong emphasis on character depth and personality. The primary elements of a character are seven mental attributes, including the namesake Synapse. In addition to these, your character chooses from 21 talents to customize precisely what their brain is good (and bad) at. This brain is then placed in a physical body. Build a race using a point-buy system from nearly a hundred biological characteristics; ranging from mandibles to turtle shells to wings to echolocation. This is followed by a similar system for culture where you define the society from which your character springs. Build any culture from Ancient Egypt to the Galactic Empire. Your character is the given life experiences using another point-buy system, where you make choices about your education, siblings, parentage, and more. All of these systems feed into a personality model to build a unique personality from 22 different motivation values. You define what exactly drives your character in their daily life. Choose from six morality models that go far beyond good and evil. On top of this, you build a network of NPCs which your character has met over the years. These NPCs integrate you into the social fabric of the game world, providing resources, contacts, allies, and more. Finally, choose from a long list of skills for any setting you need and buy your starting equipment (or property, if you are rich enough). As you can see, this game generates characters of stunning complexity.</span><br /><br />It's an interesting tact, breaking out mental facilities as <a href="http://synapserpg.com/"><span style="font-style: italic">Synapse</span></a> needs to do, and definitely sounds like something different.  Check it out and let him know what you think.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6702508936667404812-2644035563173939920?l=www.rpgblog2.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/rpgblog2/~4/ZOPZ5uORhPw" height="1">]]></description>
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		<title>Happy Jacks RPG Podcast Season 03 Episode 13 from Happy Jacks RPG Podcast</title>
		<link>http://feedproxy.google.com/~r/HappyJacksRpgPodcast/~3/q8agI6wfZvQ/</link>
		<comments>http://feedproxy.google.com/~r/HappyJacksRpgPodcast/~3/q8agI6wfZvQ/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 09:02:16 +0000</pubDate>
		<dc:creator>Happy Jacks RPG Podcast</dc:creator>
				<category><![CDATA[Podcast Episode]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>
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		<guid isPermaLink="false">http://www.happyjacks.org/?p=721</guid>
		<description><![CDATA[Season 03 Episode 13 Your hosts: Stu, CADave, Gammon, Merril and Casey We discuss listener email and talk about Savage Worlds some more. Featured Song: &#8220;The Parting Glass&#8221; by Celtic Squall.]]></description>
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<enclosure url="http://feedproxy.google.com/~r/HappyJacksRpgPodcast/~5/pUbzna8WENw/happyjacks03-13.mp3" length="69740103" type="audio/mpeg" />
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		<title>My Life And Roleplaying: &#8220;I&#8217;d Rather Be Killing Monsters&#8230;&#8221; from HeroPress</title>
		<link>http://www.heropress.net/2010/08/my-life-and-roleplaying-id-rather-be.html</link>
		<comments>http://www.heropress.net/2010/08/my-life-and-roleplaying-id-rather-be.html#comments</comments>
		<pubDate>Sun, 29 Aug 2010 08:00:00 +0000</pubDate>
		<dc:creator>HeroPress</dc:creator>
				<category><![CDATA[Labyrinth Lord]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5230114691512883134.post-2294197987838902627</guid>
		<description><![CDATA[HeroPress gaming fun may be brought to you by the number "4" and the letter "e" in the near future.I'm looking to share this belated-bandwagon-jumping goodness with The Tuesday Knights next year (once I am confident that I know the system and if it fee...]]></description>
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		<title>L5R JRTB Campaign Report 18 from Sea of Stars RPG Design Journal</title>
		<link>http://seaofstarsrpg.wordpress.com/2010/08/28/l5r-jrtb-campaign-report-18/</link>
		<comments>http://seaofstarsrpg.wordpress.com/2010/08/28/l5r-jrtb-campaign-report-18/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 03:48:50 +0000</pubDate>
		<dc:creator>Sea of Stars</dc:creator>
				<category><![CDATA[Legend of the Five Rings]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://seaofstarsrpg.wordpress.com/?p=1492</guid>
		<description><![CDATA[Scorpion Surprise This interlude took place the earliest of the three, shortly after Soshi Utami gets back to Scorpion lands in late Summer and finds her commission as a Gunso in the 7th Bayushi Legion activated and she is sent to the Yogo Towers.  Once there Soshi Utami is called before the Scorpion Magistrate Bayushi [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=seaofstarsrpg.wordpress.com&#38;blog=8186685&#38;post=1492&#38;subd=seaofstarsrpg&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Ebon Knight #1 (p. 11) from Risus Monkey</title>
		<link>http://www.risusmonkey.com/2010/08/ebon-knight-1-p-11.html</link>
		<comments>http://www.risusmonkey.com/2010/08/ebon-knight-1-p-11.html#comments</comments>
		<pubDate>Sun, 29 Aug 2010 03:16:00 +0000</pubDate>
		<dc:creator>Risus Monkey</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Risus]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://a7812c0c4bc922b4cf9d748bae605966</guid>
		<description><![CDATA[<div><span><i>Introduction: </i><a href="http://www.risusmonkey.com/2010/08/playing-comic-book-with-mythic-gme.html"><span><i>Playing a Comic Book the Mythic GME</i></span></a></span></div><div><i>Previous Scene: </i><a href="http://www.risusmonkey.com/2010/08/ebon-knight-1-p-10.html"><span><i>Page 10</i></span></a></div><div><br /></div><div><b>PANEL 1</b></div><div>Four large gangsters come charging into the room with Tommy guns blasting. Thug #1 (from the first pages of the issue) remains at the doorway looking smug.</div><div><br /></div><div>SOUND EFFECT: RATATATATATATATATAT</div><div><b></b></div><div><b>PANEL 2</b></div><div>Ebon Knight dives to shield Sylvia from the gunfire. He fails to protect her, however, as she takes a couple of bullets in her arm and leg.</div><div><br /></div><div>The Frog Creature is jumping out of frame and is only partially visible.</div><div><br /></div><div>SOUND EFFECT: RATATATATAT</div><div><b></b></div><div><b>PANEL 3</b></div><div>View from above as the Frog Creature is perched on a stack of crates. He is throwing his spear down towards the gangsters.</div><div><br /></div><div>Below, Ebon knight can now be seen protecting Sylvia from the gunfire as bullets ricochet off his armor.</div><div><br /></div><div>FROG CREATURE: Hngh</div><div>SOUND EFFECT: ratatatat</div><div>SOUND EFFECT: pling pling</div><div><b></b></div><div><b>PANEL 4</b></div><div>The lead gangster takes a spear in his shoulder and spins under the impact. Off balance, his Tommy gun sprays a burst of bullets towards the ceiling.</div><div><br /></div><div>LEAD GANGSTER: Aiehh!</div><div><br /></div><div>SOUND EFFECT: RATATATATAT</div><div><b></b></div><div><b>PANEL 5</b></div><div>View of the Frog Creature's eyes going wide as he sees bullets sever the ropes holding a large stone artifact. The artifact looks like a cross between an totem pole and Greek column. It starts to topple downward.</div><div><b></b></div><div><b>PANEL 6</b></div><div>The stone artifact hits the floor between Ebon Knight and the gangsters and keeps going. Ebon Knight (holding Sylvia) tries to escape but the ground is giving out under him.</div><div><br /></div><div>SOUND EFFECT: CRASH</div><div><b></b></div><div><b>PANEL 7</b></div><div>Ebon Knight and Sylvia crash into a rubble-filled room. Dust and falling debris obscure the contents.</div><div><br /></div><div>SOUND EFFECTS: (lots of sounds signifying falling debris)&#160;</div><div><br /></div><div>***</div><div><b>NOTES (Mythic conventions detailed </b><a href="http://www.risusmonkey.com/2009/12/whats-all-this-mythic-stuff.html"><span><b>here</b></span></a><b>)</b></div><div><br /></div><div>CHAOS FACTOR 9</div><div><br /></div><div>CHARACTER LIST:</div><div>1. Thug 1</div><div>2. Mugsy</div><div>3. Sylvia Franco</div><div>4. Mr. Ferrazzo</div><div>5. Lead Thug from Flashback</div><div>6. Red-headed Thug from Flashback</div><div>7. Alien/mutant thug from flashback</div><div>8. The Frog Creature</div><div>9. Fat Tony</div><div><br /></div><div>THREAD LIST:&#160;</div><div>1. Discover what's in the box and properly dispose of it</div><div>2. Put a stop to Mr. Ferrazzo's criminal activities</div><div>3. Resolve the circumstances of the first scene (why Angus and Sylvia would end up fighting in the alley).</div><div>4. Meeting at Silver Moon Airships (Flashback)</div><div><br /></div><div>EXPECTED SCENE: Fat Tony's thugs arrive on the scene and a fight ensues. I expect that the thugs are the three that were encountered in the Flashback.</div><div><br /></div><div>ALTERED SCENE: The flashback thugs do not appear (and will presumably appear later).&#160;</div><div><br /></div><div>Q: Do at least three stereotypical thugs show up expecting to encounter Mugsy and his partner [50/50]? Yes. A pretty good roll, so I'll make it four thugs (standard ICONS stats). At this point, it doesn't matter if they were coming to help Mugsy and his partner or ambush them.</div><div><br /></div><div>Q: Are the thugs armed with Tommy guns [50/50]? Yes.&#160;</div><div><br /></div><div>RANDOM EVENT: NPC Action (Thug 1) "Gratify Tension". Ok, Thug #1 clearly had help nearby and brought it back with him to the scene of the crime.</div><div><br /></div><div>Q: Does Thug #1 hang back as the muscle takes care of things [50/50]? Yes. And I'll increase the muscle's strength scores by 1.</div><div><br /></div><div>PANEL 2</div><div>ICONS: We have a combat. The four Thugs are described on p. 118 of Icons but have STR of 4. To distinguish them from Thug #1, we'll call them GANGSTERS.&#160;</div><div><br /></div><div>Q: Do all four gangsters target Ebon Knight, Frog Creature, and Sylvia with an area-of-effect blast [50/50]? Yes, I'll combine their effects as well.</div><div><br /></div><div>Ebon Knight will choose an Interpose maneuver to shield the presumably vulnerable Sylvia from gunfire. He fails to do so and loses his attack as a result.</div><div><br /></div><div>Q: Does the Frog Creature have at least Coordination 3 [Likely]? Yes (could be higher). And I'll rule that he definitely has the Jumping power.</div><div><br /></div><div>NOTE: I'm going to roll dice for actions that don't involve Ebon Knight, just to get some uncertainty in the results.</div><div><br /></div><div>The Gangsters have a Coordination of 2. They miss as the Frog Creature jumps to cover.</div><div><br /></div><div>Against Sylvia, they all hit with a major success (adding two to their attack for Sylvia being unaware and immobile). Given that they are spreading their fire, their base damage is 3. Accounting for the fact that they are combining their attack, they do 6 points of damage.&#160;</div><div><br /></div><div>The result is that Sylvia's dying again and will start losing Strength this turn.</div><div><br /></div><div>Against Ebon Knight, the Gangsters miss (Ebon Knight rolled really well).</div><div><br /></div><div>PANEL 3</div><div>It's the Frog Creature's move.&#160;</div><div><br /></div><div>Q: Does he throw his spear from above [Unlikely given that it is his only weapon]? Yes, he chooses the lead Gangster.</div><div><br /></div><div>ICONS: Randomly determine Frog Creature's Coordination (minimum 3): 4!&#160;</div><div>Q: Does he have a Spear specialty [Likely]? Yes (Random Event - see below)</div><div><br /></div><div>Rolling his Coordination (4+1 for specialty) vs the Gangster (2) yields a massive success with a killing weapon. The thug made his strength check and as a result is *only* unconscious.</div><div><br /></div><div>I'll assume that Ebon Knight is now taking fire (color only, as it's not his or Sylvia's or the heavies' panels).</div><div><br /></div><div>RANDOM EVENT: Move Away from Thread (Properly Dispose of the Device), "Betray Path". This is tricky, because there are few ways to move away from this thread. One thing that comes to mind is to bring in additional complications here in the warehouse. "Betray Path" makes me think that the ground that Ebon Knight is on is unstable...or could collapse!&#160;</div><div><br /></div><div>PANEL 4</div><div>(working out the consequences of the random event)</div><div>A heavy goes does and his Tommy guns shoots in the air.</div><div><br /></div><div>PANEL 5</div><div>(working out the consequences of the random event)</div><div>The Frog Creature sees the stray bullets sever the ropes holding some heavy items suspended from the ceiling.&#160;</div><div><br /></div><div>CQ: What is suspended [Wikipedia]? 143rd meridian...something Alaskan (but something that would be in a Blue Horizon's warehouse)? A totem pole? Not exactly appropriate to the local Native societies, but it doesn't have to be Pacific Northwest in character.</div><div><br /></div><div>PANEL 6</div><div>(working out the consequences of the random event)</div><div>The artifact his the floor.</div><div><br /></div><div>PANEL 7</div><div>(working out the consequences of the random event)</div><div>Sylvia (who's gotta be close to death's door) and Ebon Knight are now in a subterranean room. The dtails will be revealed in the next panel.</div><div><br /></div><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/22652591-8238950633450811075?l=www.risusmonkey.com" alt="" /></div>]]></description>
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		<title>[L5R 4e] Actual Play – Session 4 Report from Life and Times of a Philippine Gamer</title>
		<link>http://philgamer.wordpress.com/2010/08/29/l5r-4e-actual-play-%e2%80%93-session-4-report/</link>
		<comments>http://philgamer.wordpress.com/2010/08/29/l5r-4e-actual-play-%e2%80%93-session-4-report/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 03:06:52 +0000</pubDate>
		<dc:creator>Life and Times of a Philippine Gamer</dc:creator>
				<category><![CDATA[Actual Play]]></category>
		<category><![CDATA[Legend of the Five Rings]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://philgamer.wordpress.com/?p=2300</guid>
		<description><![CDATA[And yet again I&#8217;m starting to see a trend.  I&#8217;m currently down with a cold, and that may have affected my performance this weekend. This week was the start of the Winter Court, where the players are all gathered in the same relative area, and where I was hoping to get everyone to meet with [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=philgamer.wordpress.com&#38;blog=1356988&#38;post=2300&#38;subd=philgamer&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Star Wars: Saga Edition from The Kyngdoms » D&amp;D/Pathfinder</title>
		<link>http://thekyngdoms.com/keith/?p=691</link>
		<comments>http://thekyngdoms.com/keith/?p=691#comments</comments>
		<pubDate>Sat, 28 Aug 2010 19:25:57 +0000</pubDate>
		<dc:creator>The Kyngdoms</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://thekyngdoms.com/keith/?p=691</guid>
		<description><![CDATA[As I mentioned in this post, I&#8217;ve been looking to pick up and run some sci-fi games. The two I&#8217;ve focused on are d20 Modern and Star Wars: Saga Edition. I know, they&#8217;re both based on the d20 ruleset, but that&#8217;s partly why I chose...]]></description>
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		<title>My Gamer ADD from Akratic Wizardry</title>
		<link>http://akraticwizardry.blogspot.com/2010/08/my-gamer-add.html</link>
		<comments>http://akraticwizardry.blogspot.com/2010/08/my-gamer-add.html#comments</comments>
		<pubDate>Sat, 28 Aug 2010 17:13:00 +0000</pubDate>
		<dc:creator>Akratic Wizardry</dc:creator>
				<category><![CDATA[Call of Cthulhu]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Rolemaster]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-7600974191399728636.post-1065332256099049958</guid>
		<description><![CDATA[<a href="http://3.bp.blogspot.com/_b_Wux_kl6mM/THlD24_kM4I/AAAAAAAAAVk/Zbrtb9raIHU/s1600/parrish_king_of_black_isles.jpg"><img style="margin:0px auto 10px;text-align:center;cursor:pointer;cursor:hand;width: 255px;height: 320px" src="http://3.bp.blogspot.com/_b_Wux_kl6mM/THlD24_kM4I/AAAAAAAAAVk/Zbrtb9raIHU/s320/parrish_king_of_black_isles.jpg" border="0" alt="" /></a> <!--StartFragment-->  <p class="MsoNormal"><span lang="EN-GB" style="font-family:Baskerville"><span class="Apple-style-span" style="font-size: medium">These days, typically in snippets of 5-10 minutes, I find myself reading the following RPG materials:</span></span></p>  <p class="MsoListParagraphCxSpFirst" style="text-indent:-.25in"><span style="font-family:Symbol"><span><span class="Apple-style-span" style="font-size: medium">·</span><span><span class="Apple-style-span" style="font-size: medium">      </span></span></span></span><span style="font-family:Baskerville"><span class="Apple-style-span" style="font-size: medium">Various </span><i><span class="Apple-style-span" style="font-size: medium">Call of Cthulhu</span></i><span class="Apple-style-span" style="font-size: medium"> materials (parts of the core book, various adventures, bits from the </span><i><span class="Apple-style-span" style="font-size: medium">Dreamlands</span></i><span class="Apple-style-span" style="font-size: medium">).</span></span></p>  <p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in"><span style="font-family:Symbol"><span><span class="Apple-style-span" style="font-size: medium">·</span><span><span class="Apple-style-span" style="font-size: medium">      </span></span></span></span><span style="font-family:Baskerville"><span class="Apple-style-span" style="font-size: medium">The </span><i><span class="Apple-style-span" style="font-size: medium">OpenQuest</span></i><span class="Apple-style-span" style="font-size: medium"> core book and OQ’s </span><i><span class="Apple-style-span" style="font-size: medium">Savage North</span></i><span class="Apple-style-span" style="font-size: medium"> adventure pack.</span></span></p>  <p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in"><span style="font-family:Symbol"><span><span class="Apple-style-span" style="font-size: medium">·</span><span><span class="Apple-style-span" style="font-size: medium">      </span></span></span></span><span style="font-family:Baskerville"><span class="Apple-style-span" style="font-size: medium">Various </span><i><span class="Apple-style-span" style="font-size: medium">RuneQuest</span></i><span class="Apple-style-span" style="font-size: medium"> items (parts of the MRQII corebook, parts of MRQII Monster Coliseum, RQ3 Griffin Island). </span></span></p>  <p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in"><span style="font-family:Symbol"><span><span class="Apple-style-span" style="font-size: medium">·</span><span><span class="Apple-style-span" style="font-size: medium">      </span></span></span></span><span style="font-family:Baskerville"><span class="Apple-style-span" style="font-size: medium">Various </span><i><span class="Apple-style-span" style="font-size: medium">Rolemaster</span></i><span class="Apple-style-span" style="font-size: medium"> things (parts of the RM Classic corebooks, </span><i><span class="Apple-style-span" style="font-size: medium">Rolemaster Express</span></i><span class="Apple-style-span" style="font-size: medium">, some of my old Middle-earth and Jaiman campaign modules, etc.). </span></span></p>  <p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in"><span style="font-family:Symbol"><span><span class="Apple-style-span" style="font-size: medium">·</span><span><span class="Apple-style-span" style="font-size: medium">      </span></span></span></span><span style="font-family:Baskerville"><span class="Apple-style-span" style="font-size: medium">Various </span><i><span class="Apple-style-span" style="font-size: medium">Stormbringer</span></i><span class="Apple-style-span" style="font-size: medium"> and </span><i><span class="Apple-style-span" style="font-size: medium">Elric!</span></i><span class="Apple-style-span" style="font-size: medium"> (Chaosium’s ‘BRP’ version) items (parts of the core books, the amazing </span><i><span class="Apple-style-span" style="font-size: medium">Corum </span></i><span class="Apple-style-span" style="font-size: medium">supplement, various adventures); etc.</span></span></p>  <p class="MsoListParagraphCxSpLast" style="text-indent:-.25in"><span style="font-family:Symbol"><span><span class="Apple-style-span" style="font-size: medium">·</span><span><span class="Apple-style-span" style="font-size: medium">      </span></span></span></span><span style="font-family:Baskerville"><span class="Apple-style-span" style="font-size: medium">Recent issues of </span><i><span class="Apple-style-span" style="font-size: medium">Fight On!</span></i><span class="Apple-style-span" style="font-size: medium"> and </span><i><span class="Apple-style-span" style="font-size: medium">Knockspell</span></i><span class="Apple-style-span" style="font-size: medium">.</span></span></p>  <p class="MsoNormalCxSpFirst"><span lang="EN-GB" style="font-family:Baskerville"><span class="Apple-style-span" style="font-size: medium">Ever since my last S&#38;W campaign wrapped up I’ve been somewhat ‘at sea’.</span><span><span class="Apple-style-span" style="font-size: medium">  </span></span><span class="Apple-style-span" style="font-size: medium">I’m not sure what to focus on next.</span><span><span class="Apple-style-span" style="font-size: medium">  </span></span><span class="Apple-style-span" style="font-size: medium">Most likely I’ll be running </span><i><span class="Apple-style-span" style="font-size: medium">Call of Cthulhu</span></i><span class="Apple-style-span" style="font-size: medium"> for my Toronto group when I return in late December, so that has provided </span><i><span class="Apple-style-span" style="font-size: medium">some</span></i><span class="Apple-style-span" style="font-size: medium"> structure to my procrastination sessions. </span><span><span class="Apple-style-span" style="font-size: medium"> </span></span><span class="Apple-style-span" style="font-size: medium">But I also cannot help thinking about how to tweak and improve my </span><i><span class="Apple-style-span" style="font-size: medium">Ilmahal</span></i><span class="Apple-style-span" style="font-size: medium"> fantasy setting, including thinking about running something set in Ilmahal using a different system (say, </span><i><span class="Apple-style-span" style="font-size: medium">OpenQuest</span></i><span class="Apple-style-span" style="font-size: medium">, </span><i><span class="Apple-style-span" style="font-size: medium">Elric!</span></i><span class="Apple-style-span" style="font-size: medium">, </span><i><span class="Apple-style-span" style="font-size: medium">MRQII</span></i><span class="Apple-style-span" style="font-size: medium">, or </span><i><span class="Apple-style-span" style="font-size: medium">RMC</span></i><span class="Apple-style-span" style="font-size: medium">).</span></span></p>  <p class="MsoNormalCxSpMiddle"><span lang="EN-GB" style="font-family:Baskerville"><span class="Apple-style-span" style="font-size: medium">At least I have a few months to ‘read around’ before making a decision…</span></span></p>  <!--EndFragment--><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7600974191399728636-1065332256099049958?l=akraticwizardry.blogspot.com' alt='' /></div>]]></description>
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		<title>Goatees and Black Trench coats from TEMPLE OF DEMOGORGON</title>
		<link>http://templeofdemogorgon.blogspot.com/2010/08/goatees-and-black-trench-coats.html</link>
		<comments>http://templeofdemogorgon.blogspot.com/2010/08/goatees-and-black-trench-coats.html#comments</comments>
		<pubDate>Sat, 28 Aug 2010 00:07:00 +0000</pubDate>
		<dc:creator>Temple of Demogorgon</dc:creator>
				<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[GURPS]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2215377602209492275.post-8450611715468041613</guid>
		<description><![CDATA[I never put much thought to gamer fashion.  At least here in California, it tends to be the same stuff you see anywhere on the streets – t-shirts and jeans or shorts. Sometime in the late 90’s I noticed a strange fashion trend in gamers. Around 199...]]></description>
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		<title>Calling all Barbarians : A review of Shadow, Sword, &amp; Spell from The Bone Scroll - RPGBlog</title>
		<link>http://www.bonescroll.net/node/422</link>
		<comments>http://www.bonescroll.net/node/422#comments</comments>
		<pubDate>Fri, 27 Aug 2010 13:50:09 +0000</pubDate>
		<dc:creator>The Bone Scroll</dc:creator>
				<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">422 at http://www.bonescroll.net</guid>
		<description><![CDATA[<p>To close out Rogue Games week, we are going to look at Shadow, Sword, &#38; Spell (SSnS). SSnS is the latest release from Rogue Games and is described as a humanistic, pulp fantasy games. Which is a nice way to say, no non-human player characters. If you have ever read Robert E. Howard or Clark Ashton Smith or watched one of the old Conan movies, then you have a little bit of an idea what they are talking about. In general, it means a sword and sorcery setting where if it's not human then it's likely to be your enemy. </p>
<p>SSnS like other games from Rogue Games is a 12&#176; system. It uses two twelve-sided dice with target numbers to determine if you succeed and if so, how many successes you get. For the most part, success are subjective and all becoming really important in combat. </p>
<p>Like other 12&#176; systems, SSnS has five attributes. Unlike Thousand Suns (TS), the players get 45 points to split among them. I'm guess the assumption is that in SSnS, the PCs are a bit more robust than in TS. SSnS also doesn't have a career system but rather just gives the players point with which to actually purchases skills. Since there is the possibility of horror, a Sanity stat is also included. This allows for some Lovecraftean elements to exist as well. Players also get to choose a culture. This gives a couple of base skills and maybe a small bonus or penalty. </p>
<p>One trait of all 12&#176; games are that they have thinks called hooks that every PC gets. Hooks are things that describe special elements of a PCs background, personality, or other relationships to the world around them. I like to think of them as role-playing guidelines. I think they provide a good way to know what a PC is all about and how they might act. Hooks do have the added bonus of allowing for a more effect Action Point usage. Either the GM or the player can activate a hook. If the GM activates it and the player agrees, then that player get a free action point to spend. In general, this combined with the greater utility of action points when tied to a hook, provides a reason for players to create useful hooks and not always have them be positive things. Hooks can be either good, bad, or in some cases just depend on the situation.</p>
<p>Combat in SSnS is like all other 12&#176; games. Like all of them your attack roll not only determines if you hit but also how much damage is done. Each weapon will have a damage factor as well as the maximum damage it can do. For each success you get on your attack you do the amount of points on the damage factor up to the maximum damage listed. This is where dodge (for missile) and defend (for melee) come into play. For each success the defender has, they remove one success from the attacker's number successes. This is why of course, combat goes in reverse imitative order. People with low initiatives go first. This allows the people with higher initiatives to defend against an attack and then also attack by taking the multiple action penalty.</p>
<p>One thing to note in SSnS is that magic usage is frowned upon. Spell users of any type tend to not advertise that they know how to use spells. When a spell is cast, it costs vitality points (think Hit Points) and maybe even some Sanity lose. Basically, it's dangerous to cast spells. This is very much in keeping with the Sword and Sorcery style of play. </p>
<p>One nice thing about SSnS over TS is that is does have an adventure in book. I think this is a great idea for this setting/style. It provides a good example of what Style of setting and game play SSS is aiming for. It's a good reminder that this is not your standard fantasy. </p>
<p>The only negative things I have to say about things is really about the 12&#176; system in general. There are some discrepancies between the various 12&#176; systems. Some of it clearly based of the fact that the genre of game in question is a little different. Others are some basic rules differences. Of course the gentlemen at Rogue Games are actually listening and there is some good information that comes out of their mailing lists for each game. </p>
<p>My overall impression of Shadow, Sword &#38; Spell is a positive one. I had a chance to play a game at GenCon 2010 run by Zach from RPGBlog2. I have to say that was one of the most enjoyable Con games that I've had in a long time. I think that speaks volumes about how easy and fun the 12&#176; system is.</p>
]]></description>
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		<title>[L5R] Switching Gears: Winter Court from Life and Times of a Philippine Gamer</title>
		<link>http://philgamer.wordpress.com/2010/08/27/l5r-switching-gears-winter-court/</link>
		<comments>http://philgamer.wordpress.com/2010/08/27/l5r-switching-gears-winter-court/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 13:34:19 +0000</pubDate>
		<dc:creator>Life and Times of a Philippine Gamer</dc:creator>
				<category><![CDATA[Legend of the Five Rings]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://philgamer.wordpress.com/?p=2297</guid>
		<description><![CDATA[Tomorrow is when I run L5R again.  The past three games have been focused on showing the state of the Phoenix from a peasants point of view, along with the excesses and injustices that they have to live through.  With that done and out of the way, it&#8217;s time for the player characters to attend [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=philgamer.wordpress.com&#38;blog=1356988&#38;post=2297&#38;subd=philgamer&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>The International Savage Worlds contest: Win the Explorer’s Edition and Deadlands Player’s Guide! from Troll in the Corner » Role Playing Games</title>
		<link>http://trollitc.com/2010/08/the-international-savage-worlds-contest-win-the-explorers-edition-and-deadlands-players-guide/</link>
		<comments>http://trollitc.com/2010/08/the-international-savage-worlds-contest-win-the-explorers-edition-and-deadlands-players-guide/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 13:00:50 +0000</pubDate>
		<dc:creator>Troll In The Corner</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://e953ed964fa2bab4d6c374407b8acbca</guid>
		<description><![CDATA[To celebrate another wonderful game system, Savage Worlds, we've gotten together with the fine folks at Pinnacle Entertainment Group  to give away a few Savage Worlds books.  Since the PEG folks graciously provided the Savage Worlds Explorer's Edition and the Deadlands Player's Guide, I'll be happy to ship them off to one lucky winner anywhere I can via the USPS.


Related posts:<ol><li><a href="http://trollitc.com/2010/08/we-have-our-winners-the-international-pathfinder-contest/" rel="bookmark" title="Permanent Link: We have our winners!  The International Pathfinder Contest!">We have our winners!  The International Pathfinder Contest!</a></li><li><a href="http://trollitc.com/2010/08/flash-contest-win-one-of-three-rpg-pdfs-from-drive-thru-rpg-worth-a-total-of-50-over-the-next-2-days/" rel="bookmark" title="Permanent Link: Flash Contest!  Win one of three RPG PDFs from Drive Thru RPG worth a total of $50 over the next 2 days">Flash Contest!  Win one of three RPG PDFs from Drive Thru RPG worth a total of $50 over the next 2 days</a></li><li><a href="http://trollitc.com/2010/07/an-introduction-to-savage-worlds/" rel="bookmark" title="Permanent Link: An Introduction to Savage Worlds">An Introduction to Savage Worlds</a></li></ol>]]></description>
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		<title>Geomorph #81 from Risus Monkey</title>
		<link>http://www.risusmonkey.com/2010/08/geomorph-81.html</link>
		<comments>http://www.risusmonkey.com/2010/08/geomorph-81.html#comments</comments>
		<pubDate>Fri, 27 Aug 2010 12:32:00 +0000</pubDate>
		<dc:creator>Risus Monkey</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Risus]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://ebe6336e0d15bdc38a392d83735cb50d</guid>
		<description><![CDATA[I still hope to start a series of <a href="http://www.risusmonkey.com/2010/08/contemplating-urban-geomorphs.html">urban geomorphs</a> at some point but I keep waffling on which approach to use. In the meantime, here's another geomorph from the underground city that I mentioned in <a href="http://www.risusmonkey.com/2010/08/geomorph-77.html">Geomorph #77</a> (compatible with my current set).<br />&#160;&#160; <br /><div><a href="http://4.bp.blogspot.com/_gkDiG1iZS_8/THcatTo9bbI/AAAAAAAAAfw/cIgF_FGxaIg/s1600/urban-02.jpg"><img border="0" src="http://4.bp.blogspot.com/_gkDiG1iZS_8/THcatTo9bbI/AAAAAAAAAfw/cIgF_FGxaIg/s320/urban-02.jpg" /></a></div><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/22652591-7516563576567168540?l=www.risusmonkey.com" alt="" /></div>]]></description>
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		<title>Check out these WR&amp;M reviews! from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/HTtDhsJNxWI/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/HTtDhsJNxWI/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 11:37:50 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Reviews & First Looks]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://7dadc1cca2af61cecf79d75a06ecd01a</guid>
		<description><![CDATA[Recently a few more reviews of WR&#38;M have been released. The first has been written by Ina Vegt of the “Tales of the Swampwitch’s Adventures” blog. Some while ago she already reviewed the 4-paged version of the game and now she picked up the revised version to give it another look. Here’s an excerpt from [...]]]></description>
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		<title>Rogue Trader Campaign Inspirations III – Mass Effect from tenletter » rpg</title>
		<link>http://tenletter.wordpress.com/2010/08/27/rogue-trader-campaign-inspirations-iii-mass-effect/</link>
		<comments>http://tenletter.wordpress.com/2010/08/27/rogue-trader-campaign-inspirations-iii-mass-effect/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 10:15:25 +0000</pubDate>
		<dc:creator>tenletter</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Rogue Trader]]></category>

		<guid isPermaLink="false">http://tenletter.wordpress.com/?p=2655</guid>
		<description><![CDATA[If I had to create a ranked list of my favourite CRPGs, the Mass Effect series would definitely find itself somewhere in the top 10. Considering that I&#8217;ve recently played the 2nd installment (after replaying the first (recommended)), it&#8217;s hard not to refer to the Mass Effect games when plotting out endeavour ideas for my [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tenletter.wordpress.com&#38;blog=3657311&#38;post=2655&#38;subd=tenletter&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>There is no spoon … eh … OSR from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/Z1c9kQ5oUrk/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/Z1c9kQ5oUrk/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 09:00:36 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[Legacy D&D]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://f1e52964da4c1b79f96997e55b7ac4d5</guid>
		<description><![CDATA[Don’t get me wrong, I don’t want to prove that there’s no renewed interest in older editions of D&#38;D and other games, but I want to share my thoughts on the perception of that phenomenon. Recently there was some more discussion about the OSR on Twitter and on various blogs. The whole drama was started [...]]]></description>
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		<title>My Take on the FGG Swords &amp; Wizardry Cover Controversy, Cave Map &amp; Blasphemous Bestiary Request from PLANET ALGOL</title>
		<link>http://feedproxy.google.com/~r/PlanetAlgol/~3/9G1w2_UHUA0/my-take-on-fgg-swords-wizardry-cover.html</link>
		<comments>http://feedproxy.google.com/~r/PlanetAlgol/~3/9G1w2_UHUA0/my-take-on-fgg-swords-wizardry-cover.html#comments</comments>
		<pubDate>Fri, 27 Aug 2010 00:06:50 +0000</pubDate>
		<dc:creator>Planet Algol</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Swords and Wizardry]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://be4d8aedf3b429401b381ae29f694230</guid>
		<description><![CDATA[<div><a href="http://2.bp.blogspot.com/_qvS7K0_WD0U/THb9bIoZElI/AAAAAAAAAbM/LiRdVaon3Dg/s1600/Swords+and+Wizardry+Core+Rulebook.jpg"><img border="0" src="http://2.bp.blogspot.com/_qvS7K0_WD0U/THb9bIoZElI/AAAAAAAAAbM/LiRdVaon3Dg/s320/Swords+and+Wizardry+Core+Rulebook.jpg" /></a></div><br />
So some folks aren't taken with the cover artwork for the upcoming Swords &#38; Wizardry complete edition being released by Frog God Games. See <a href="http://grognardia.blogspot.com/2010/08/kerfuffle-de-la-semaine.html">Here</a>, and <a href="http://aldeboran.blogspot.com/2010/08/changes-afoot-with-swords-and-wizardy.html">Here</a>.<br />
<br />
Now, I absolutely adore <a href="http://mullenart.webs.com/index.htm">Peter Mullen's artwork</a> and his cover for Swords &#38; Wizardry Core (I've seen pictures of folks in a shirt with that artwork...anyone know where I could get one?), I've stated several times that my dream team for Planet Algol cover artwork would be Peter Mullen &#38; <a href="http://www.knucklebones.net/">Stephen Poag</a>.<br />
<br />
However, I'm also a big fan of the artist responsible for the cover of the upcoming Swords &#38; Wizardry FFG release, Rick Sardine (or however you spell it...). I find them subtle, evocative, and with a rich depiction of lighting. Mesopotamia, Coils of Set, this cat has done some great covers.<br />
<br />
I love the Peter Mullen cover, but I'm quite down with the new version as well (although if I wasn't financially strapped right now I'd be desperately ordering the <a href="http://black-blade-publishing.com/Store/tabid/65/pid/11/Swords-Wizardry-Core-Rules-print-perfect-bound-.aspx">Black Blade Publishing version of Swords &#38; Wizardry core</a> in order to own a copy with the Mullen artwork).<br />
<div><a href="http://4.bp.blogspot.com/_qvS7K0_WD0U/THb9oC1bAkI/AAAAAAAAAbU/ME-Z5YYCJFE/s1600/sandw_mullen.jpg"><img border="0" src="http://4.bp.blogspot.com/_qvS7K0_WD0U/THb9oC1bAkI/AAAAAAAAAbU/ME-Z5YYCJFE/s320/sandw_mullen.jpg" /></a></div><br />
To me the the Rick Sardinia cover says "Some may poh-poh the idea of a simple, oldschool system such as S&#38;W providing a rich, sophisticated, adult RPG experience..but you're wrong! Not only is S&#38;W good for simple dungeoncrawls, Rient-sian gonzotude, and funn cheetoism; but it can also be used for serious, "adult," dramatic, "literary" play!" (not that I'm advocating railroading, Dragonlancing, or story-before-game), "Not only can you use S&#38;W for the Treasure Dungeon of Darth Viraxis, but you can also use it for a serious game of Tolkein-ish questing!" (does anyone else get a watcher at the gates of Moria vibe from it?).<br />
<br />
However, and a tangentially related topic that gets my blood boiling with NUCLEAR NERD RAGE!!!1, I HATE HATE HATE the newer Swords &#38; Wizardry logo; and I absolutely fucking love the older, cryptic, Metal-er one.<br />
<div><a href="http://4.bp.blogspot.com/_qvS7K0_WD0U/THb9sDrfzdI/AAAAAAAAAbc/jl7iI12TW-Y/s1600/SWCoreRulesfrontcoverSmall_M.jpg"><img border="0" src="http://4.bp.blogspot.com/_qvS7K0_WD0U/THb9sDrfzdI/AAAAAAAAAbc/jl7iI12TW-Y/s320/SWCoreRulesfrontcoverSmall_M.jpg" /></a></div>BRING BACK THE OLD SWORDS &#38; WIZARDRY LOGO OR I WILL UNLEASH THE HYDRA!!<br />
<br />
Well, since the above constitutes an internet argument, I must kowtow to t<a href="http://joeskythedungeonbrawler.wordpress.com/2010/07/12/house-rule-for-osr-and-not-osr-games-people-blogs/">he wisdom of the esteemed JOESKY</a>; here's a hand-drawn map (tee-hee) of&#160; a cave complex for all you DMs &#38; GMs to stock and use (yeah, my players can forget about checking it out!):<br />
<div><a href="http://3.bp.blogspot.com/_qvS7K0_WD0U/THb_wn9gGzI/AAAAAAAAAbk/SeAIWD2oX9g/s1600/cave-map-JOESKY-RULE.jpg"><img border="0" src="http://3.bp.blogspot.com/_qvS7K0_WD0U/THb_wn9gGzI/AAAAAAAAAbk/SeAIWD2oX9g/s320/cave-map-JOESKY-RULE.jpg" /></a></div><br />
Also, does anyone out there have one of those preview copies of Blasphemous Bestiary that were in circulation before the editor nuked them? I'd love a chance to check it out...it sounds like it was right up my alley! (planetalgolATgmailDOTcom)<div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/6886547051691715141-3013945612878117621?l=planetalgol.blogspot.com" alt="" /></div><img src="http://feeds.feedburner.com/~r/PlanetAlgol/~4/9G1w2_UHUA0" height="1" width="1" />]]></description>
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		<title>Ebon Knight #1 (p. 10) from Risus Monkey</title>
		<link>http://www.risusmonkey.com/2010/08/ebon-knight-1-p-10.html</link>
		<comments>http://www.risusmonkey.com/2010/08/ebon-knight-1-p-10.html#comments</comments>
		<pubDate>Thu, 26 Aug 2010 21:27:00 +0000</pubDate>
		<dc:creator>Risus Monkey</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Risus]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://d39ae20d9781dd1ad7986903d707b007</guid>
		<description><![CDATA[<div><span><i>Introduction: </i><a href="http://www.risusmonkey.com/2010/08/playing-comic-book-with-mythic-gme.html"><span><i>Playing a Comic Book the Mythic GME</i></span></a></span></div><div><i>Previous Scene: </i><a href="http://www.risusmonkey.com/2010/08/ebon-knight-1-p-9.html"><span><i>Page 9</i></span></a></div><div><br /></div><div><b>PANEL 1</b></div><div>Shot of Sylvia bleeding out on the snow with the open doorway to the warehouse just visible.</div><div><br /></div><div>EBON KNIGHT (not shown): Think, Angus!</div><div><br /></div><div><b>PANEL 2</b></div><div>Angus is rushing Sylvia into the Warehouse, her blood dripping onto the alley snow.</div><div><br /></div><div>EBON KNIGHT: Don't die on me, girl!</div><div><br /></div><div><b>PANEL 3</b></div><div>Sylvia's prone form is barely visible as Ebon Knight is tearing through various crates and boxes.</div><div><br /></div><div>EBON KNIGHT: Gotta have something I can use for bandages.</div><div><br /></div><div><b>PANEL 4</b></div><div>Ebon Knight is running back to Sylvia with a handful of blankets. He's startled to see a frog-like creature dressed in furs kneeling down over Sylvia and applying some kind of poultice to her neck. &#160;</div><div><br /></div><div>EBON KNIGHT: What the hell are you?</div><div><br /></div><div>FROG CREATURE: I'm your best hope of keeping the She Wolf alive. Hurry on over with those blankets. This poultice should accelerate her natural healing powers.</div><div><br /></div><div><b>PANEL 5</b></div><div>Sylvia is now covered in blankets and wears a blood-soaked neck bandage. The Frog Creature (carrying a short spear in one hand) and Ebon Knight (still wearing his helmet to protect his identity) stare at each other across her body.</div><div><br /></div><div>EBON KNIGHT: Look, I didn't know... that it... she was human. I didn't know it was her!</div><div><br /></div><div>FROG CREATURE: Obviously. Sylvia insisted on conducting the ambush in wolf form. She was hoping to scare away the muscle without causing any more bloodshed.&#160;</div><div><br /></div><div><b>PANEL 6</b></div><div>Close-up of Ebon Knight, head down and looking over Sylvia's falling form.</div><div><br /></div><div>EBON KNIGHT: But she didn't expect an armored vigilante to charge in and bust up her operation. &#160;</div><div><br /></div><div><b>PANEL 7</b></div><div>Overhead shot of Sylvia as the Frog Creature and Ebon Knight work to get her into her clothes.</div><div><br /></div><div>FROG CREATURE: No, she didn't. I was supposed to be watching the perimeter, but you blew right past me on your motorcycle.</div><div><br /></div><div>EBON KNIGHT: And I suspect that she didn't want to be recognized, either. Couldn't have Fat Tony learn she's stabbing him the back.</div><div><br /></div><div><b>PANEL 8</b></div><div>Close up of the Frog Creature, looking surprised and amused.</div><div><br /></div><div>FROG CREATURE: You know about that? But yes, Sylvia wasn't about to squander the trust that she has cultivated with various criminal gangs these past few months.</div><div><br /></div><div><b>PANEL 9</b></div><div>View of Ebon Knight looking over Sylvia and the Frog Creature towards the door (which is not seen).</div><div><br /></div><div>EBON KNIGHT: Speaking of criminal gangs...&#160;</div><div><br /></div><div>***</div><div><b>NOTES (Mythic conventions detailed </b><a href="http://www.risusmonkey.com/2009/12/whats-all-this-mythic-stuff.html"><span><b>here</b></span></a><b>)</b></div><div><br /></div><div>CHAOS FACTOR 8</div><div><br /></div><div>CHARACTER LIST:</div><div>1. Thug 1</div><div>2. Mugsy</div><div>3. Sylvia Franco</div><div>4. Mr. Ferrazzo</div><div>5. Lead Thug from Flashback</div><div>6. Red-headed Thug from Flashback</div><div>7. Alien/mutant thug from flashback</div><div>8. Other</div><div><br /></div><div>THREAD LIST:&#160;</div><div>1. Discover what's in the box and properly dispose of it</div><div>2. Get medical help for Sylvia</div><div>3. Put a stop to Mr. Ferrazzo's criminal activities</div><div>4. Resolve the circumstances of the first scene (why Angus and Sylvia would end up fighting in the alley).</div><div>5. Meeting at Silver Moon Airships</div><div><br /></div><div>EXPECTED SCENE: Another NPC ("Kill Status Quo") as the action returns to the present. I suspect that this individual will be encountered while Ebon Knight is trying to get medical attention for Sylvia.&#160;</div><div><br /></div><div>(The Scene occurs as expected)</div><div><br /></div><div>ICONS: How is Sylvia doing? She'll start losing Strength this page(I'm not counting flashback pages). Of course, she's naked in the freezing cold and has a gaping wound in her neck. Things can't be good.</div><div><br /></div><div>PANEL 1</div><div>Angus considers his options.&#160;</div><div><br /></div><div>Q: Any obvious materials that can be used to bind Sylvia's wound [Very Unlikely]? Yes. It could be something in the pile of trash, but it could also be something in the warehouse. Ah, could be a first aid kit in the warehouse...</div><div><br /></div><div>PANELS 2 &#38; 3</div><div>Angus getting Sylvia out of the snow while he looks for a blanket and some bandages.</div><div><br /></div><div>PANEL 4</div><div>Q: Does the new NPC enter the warehouse carrying Sylvia's clothes [50/50... seemingly high chance but it feels right and the new NPC needs to be introduced]? Yes.</div><div><br /></div><div>"Kill Status Quo" implies an anarchist, a revolutionary, or activist perhaps.&#160;</div><div><br /></div><div>CQ: Who is it [TV TROPES]? Fluble. Anthropomorphic frog with conspiracy theories? Weird. But not impossible to justify given Sylvia and Hinkley's adventures in the Lair of the Frog King. &#160;</div><div><br /></div><div>Q: Is it the Frog Princess from that story [Very Unlikely]? No. It will be a male frog, possibly the Frog Princess/Queen's son.</div><div><br /></div><div>The frog creature performs first aid on Sylvia (perhaps assisted by a little shamanic magic) and replies to Angus.</div><div><br /></div><div>ICONS: Sylvia will not lose any Strength this turn and she will stabilize.</div><div><br /></div><div>PANEL 5</div><div>Sylvia's now covered in blankets with a neck bandage.</div><div><br /></div><div>Q: Does the Frog Creature volunteer any information&#160; [50/50]? Extreme yes. Wow, that means he doesn't think Ebon Knight is a threat.</div><div><br /></div><div>Q: Is he Sylvia's partner (at least in this endeavor) [50/50]? Extreme yes... perhaps a loyal companion. Note that Angus has never seen him before (which has implications for flashbacks).&#160;</div><div><br /></div><div>Q: Was he dealing with the mob lookouts when Sylvia ambushed Mugsy and his friend [Likely]? yes. And he probably came running as soon as Angus roared in on his motorcycle.</div><div><br /></div><div>PANEL 6</div><div>Conversation continues.</div><div><br /></div><div>PANEL 7</div><div>Conversation continues as Sylvia gets dressed.</div><div><br /></div><div>CQ: Who is she nominally working for [Wikipedia]? Essex County Park System, New Jersey... I think of New Jersey and I think of mafia. Definitely a rival crime family. Getting another random mafia name from Wikipedia... "Fat Tony" Giacalone.</div><div><br /></div><div>PANEL 8</div><div>Continue the conversation (where the Frog admits that Sylvia has been infiltrating various gangs).</div><div><br /></div><div>PANEL 9</div><div>Q: Segue into criminals arriving in the warehouse? Extreme yes.</div><div><br /></div><div><br /></div><div>UNRESOLVED QUESTIONS:</div><div>- How did Ebon Knight hear of the theft?</div><div>- What's the nature of the stolen "device"?</div><div>- Angus knows something of its nature... how?</div><div>- What's the next step in recovering the device?</div><div>- Does Sylvia have a car near by?</div><div>- Which mafia boss did those three thugs that appeared in the flashback work for? Fat Tony or Mr. Ferrazzo? Sylvia could be playing both sides.</div><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/22652591-6297277803754932609?l=www.risusmonkey.com" alt="" /></div>]]></description>
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		<title>Earthdawn Blog hoody from Earthdawn Blog</title>
		<link>http://earthdawn.blogspot.com/2010/08/earthdawn-blog-hoody.html</link>
		<comments>http://earthdawn.blogspot.com/2010/08/earthdawn-blog-hoody.html#comments</comments>
		<pubDate>Thu, 26 Aug 2010 21:20:00 +0000</pubDate>
		<dc:creator>Earthdawn Blog</dc:creator>
				<category><![CDATA[Earthdawn]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-702076754916959099.post-7923386710869330493</guid>
		<description><![CDATA[Some time ago I received a present.    and on the back     The Earthdawn Blog hoody, isn’t that great? Beside some other unique Earthdawn stuff I possess, this one is amongst the great.  If you want...]]></description>
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		<title>Recordings from the Holocron of Kira Keldav – Session 27 from Emergence Campaign Weblog</title>
		<link>http://ruscumag.wordpress.com/2010/08/26/recordings-from-the-holocron-of-kira-keldav-session-27/</link>
		<comments>http://ruscumag.wordpress.com/2010/08/26/recordings-from-the-holocron-of-kira-keldav-session-27/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 20:11:12 +0000</pubDate>
		<dc:creator>The Emergence Campaign Logs</dc:creator>
				<category><![CDATA[Background]]></category>
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		<category><![CDATA[campaign log]]></category>

		<guid isPermaLink="false">http://ruscumag.wordpress.com/?p=4766</guid>
		<description><![CDATA[   I had taken up a patrol around the Hohenheim Research Facility while we waited for our assassin to come in. Xiang and Jacob were doing their own security tasks like I was and Ben was playing scientist with the research team &#8211; and hopefully NOT creating another superweapon. Alys was in her own ship [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ruscumag.wordpress.com&#38;blog=1942408&#38;post=4766&#38;subd=ruscumag&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>CSotA: New rules set&#8230; from Places to Go, People to Be</title>
		<link>http://feedproxy.google.com/~r/PlacesToGoPeopleToBe/~3/O_UIX1KqHKI/csota-new-rules-set.html</link>
		<comments>http://feedproxy.google.com/~r/PlacesToGoPeopleToBe/~3/O_UIX1KqHKI/csota-new-rules-set.html#comments</comments>
		<pubDate>Thu, 26 Aug 2010 17:35:00 +0000</pubDate>
		<dc:creator>Places To Go, People To Be</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Swords and Wizardry]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6947575331383292615.post-7421806366741034960</guid>
		<description><![CDATA[Much like Scott at Huge Ruined Pile I may be moving away from S&#38;W to Lamentations of the Flame Princess Weird Fantasy Roleplaying Game as my default system.

Why?  Two main reasons:

1. His system for thieves is the perfect solution to the "what, fight...]]></description>
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		<title>Copper Coins! The RPG from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/08/26/copper-coins-the-rpg/</link>
		<comments>http://spiritsofeden.com/2010/08/26/copper-coins-the-rpg/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 16:38:12 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
				<category><![CDATA[Other Systems]]></category>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=2970</guid>
		<description><![CDATA[For the past year or so I&#8217;ve bemoaned that I didn&#8217;t have the time or the drive to write a fantasy RPG. Everyone who writes RPGs seems to write their own fantasy RPG sometime in their lives – it&#8217;s that &#8230; <a href="http://spiritsofeden.com/2010/08/26/copper-coins-the-rpg/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2970&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Ning’s Cave: Catching Up, Part 1 from The Scrolls of Lankhmar» RPGs</title>
		<link>http://scrollsoflankhmar.com/2010/08/26/nings-cave-catching-up-part-1-1973/</link>
		<comments>http://scrollsoflankhmar.com/2010/08/26/nings-cave-catching-up-part-1-1973/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 14:00:47 +0000</pubDate>
		<dc:creator>The Scrolls of Lankhmar</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Game Sessions]]></category>
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		<category><![CDATA[Risus]]></category>

		<guid isPermaLink="false">http://scrollsoflankhmar.com/?p=1973</guid>
		<description><![CDATA[Wow.  I&#8217;m really behind on keeping up with Lankhmar sightings across the &#8216;net.  I need to catch up, and I don&#8217;t want any of these items to slip by.  Perhaps Ning&#8217;s twisty passages will allow for time travel in addition to inter-world travel?  There is a lot to cover, so I&#8217;m going to do two [...]]]></description>
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		<title>Excitement for the Game from Gothridge Manor</title>
		<link>http://gothridgemanor.blogspot.com/2010/08/excitement-for-game.html</link>
		<comments>http://gothridgemanor.blogspot.com/2010/08/excitement-for-game.html#comments</comments>
		<pubDate>Thu, 26 Aug 2010 13:44:00 +0000</pubDate>
		<dc:creator>Gothridge Manor</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Swords and Wizardry]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-1954394848487110923.post-2502162018140186254</guid>
		<description><![CDATA[I'm not going to comment on what was posted by Frog God Games.  I read the apology from Bill Webb on Chgwiz blog and that's good enough for me.  I'm not one to hold a grudge, but I do hope FGG can deliver.  I am writing this because of his comment about products from Lulu and what my experience has been.I think we can all agree that the largest drawback of Lulu is the shipping costs.  Over this ]]></description>
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		<title>LEGO Minotarus from The Other Side blog</title>
		<link>http://timbrannan.blogspot.com/2010/08/lego-minotarus.html</link>
		<comments>http://timbrannan.blogspot.com/2010/08/lego-minotarus.html#comments</comments>
		<pubDate>Thu, 26 Aug 2010 12:44:00 +0000</pubDate>
		<dc:creator>The Other Side</dc:creator>
				<category><![CDATA[Non-RPG]]></category>
		<category><![CDATA[Other Systems]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-7913319789564397699.post-7365064034823634495</guid>
		<description><![CDATA[I don't talk much about board games here. &#160;Nothing against them, they are just not something I talk a lot about, but I would hazard a guess and say that a full half of my game room shelf space is devoted to board games. &#160;My kids and wife love...]]></description>
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		<title>The one RPG I wholeheartedly recommend to any gamer is … from Stargazer's World</title>
		<link>http://feedproxy.google.com/~r/StargazersWorld/~3/jKRNmz7NG1U/</link>
		<comments>http://feedproxy.google.com/~r/StargazersWorld/~3/jKRNmz7NG1U/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 10:00:23 +0000</pubDate>
		<dc:creator>Stargazer's World</dc:creator>
				<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG]]></category>
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		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://63fc0f1b01579bce1e48387a6a0c29be</guid>
		<description><![CDATA[In my case it’s Savage Worlds. Savage Worlds is a generic roleplaying game that allows you to run games in any genre, the rules are easy to learn but have a certain complexity that will not disappoint more tactically-minded players. In fact Savage Worlds can easily be used as miniature strategy game, or you can [...]]]></description>
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