Running GURPS More Narratively Part 2; Faster GURPS Combat April 2016 Update

April 27, 2016 from Game in the Brain
Filed under: Game Design, GURPS, RPG Hub 
Quick Review from Running GURPS more Narratively One Roll per Player Scene Non-Binary Consequences (NBC) Success at a Cost Task Difficulty Modifier (TDM) Agent Basic Abstract Difficulty (BAD) vs Agent vs Situation [...]
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