The Types of Supplements We Like Most

September 8, 2010 from RPG Blog II
Filed under: GURPS, RPG Hub 
Looking through my pdf collection, it occurs to me that while I enjoy RPGs that are self-contained and don’t need a ton of splats to be playable or feel complete, I definitely went through a stage of picking up a lot o[...]
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Knights of the Astral Sea Session Log #9

September 8, 2010 from Risus Monkey
Filed under: GURPS, Play, RPG Hub, Risus 
Continuing the adventures of Genevieve Lamballe and the crew of Fair Leonore in their quest to restore the rightful heir to the Britannic throne. Thanks once again to James DiBenedetto for the write-u[...]
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Happy Jacks RPG Podcast Season 03 Episode 14

Season 03 Episode 14 LIVE from Gateway 2010 The hosts and the listeners discuss the games we ran on Saturday at Gateway2010 in Los Angeles. Laughing Moon Chronicles. Join us a Orcon2011, February 18-21 (Presidents’[...]
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GURPS Ghostbusters: Pumpkin Jack Update

September 1, 2010 from Held Action
Filed under: GURPS, RPG Hub 
The Carnage submission deadline passed by while I was on hiatus. Due to scheduling concerns and other demands on my time, including taking on more duties as a convention staffer this year, I decided to scale back on runn[...]
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Knights of the Astral Sea Session Log #8

August 29, 2010 from Risus Monkey
Filed under: GURPS, RPG Hub, Risus 
Continuing the adventures of Genevieve Lamballe and the crew of Fair Leonore in their quest to find the rightful heir to the Britannic throne. With this report (written by James DiBenedetto), we are n[...]
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Goatees and Black Trench coats

August 28, 2010 from Temple of Demogorgon
Filed under: Fluff/Inspiration, GURPS, RPG, RPG Hub 
I never put much thought to gamer fashion. At least here in California, it tends to be the same stuff you see anywhere on the streets – t-shirts and jeans or shorts. Sometime in the late 90’s I noticed a strange fas[...]
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Knights of the Astral Sea Session Log #7

August 25, 2010 from Risus Monkey
Filed under: GURPS, Play, RPG Hub, Risus 
Continuing the adventures of Genevieve Lamballe and the crew of Fair Leonore in their quest to find the rightful heir to the Britannic throne (picking up with Log #7 since Log #6 was posted last Febru[...]
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Knights of the Astral Sea Session Log #5

August 21, 2010 from Risus Monkey
Filed under: GURPS, Play, RPG Hub, Risus 
Continuing the adventures of Genevieve Lamballe and the crew of Fair Leonore en route to the Britannic colony of Tudor (picking up with Log #5 after a disruption in Genevieve's communiqués)...5 Augus[...]
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Knights of the Astral Sea Session Log #2

August 18, 2010 from Risus Monkey
Filed under: GURPS, RPG Hub, Risus 
Continuing the adventures of Genevieve Lamballe and the crew of Fair Leonore after the destruction of Earth...11 July 1938Capt. Alastair HawkesworthHMAS Richard Lemon LanderCapt. Hawkesworth,I have had no word of you or [...]
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GLAIVE Mini: Weapon Builder System for GURPS

August 16, 2010 from T Bone
Filed under: 3e, 4e, GURPS, RPG Hub 
Don't just settle for off-the-rack weapons from the local blacksmith. Build your own! T Bone's Games Diner is proud to present GLAIVE Mini, your super simple, single page weapon builder system for GURPS. Read more... [...]
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Knights of the Astral Sea

August 15, 2010 from Risus Monkey
Filed under: GURPS, Play, RPG Hub, Risus 
Our Knights of the Astral Sea game is zipping along nicely. In a nutshell, this Gurps 4e game focused on the crew of an interdimensionally capable airship as they escape the destruction of their homeworld and rally [...]
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Happy Jacks RPG Podcast Season 03 Episode 10

August 8, 2010 from Happy Jacks RPG Podcast
Filed under: DnD4e, GURPS, Podcast Episode, Podcasts, RPG Hub, podcast 
Season 03 Episode 10 Your hosts: Stu, Kimi, Tappy, Casey and Bruce. We read listener email and discuss GMs roles in Player Characters, both generation and in-play.[...]
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Happy Jacks RPG Podcast Season 03 Episode 09

August 1, 2010 from Happy Jacks RPG Podcast
Filed under: DnD4e, GURPS, Podcast Episode, Podcasts, RPG Hub, podcast 
Season 03 Episode 09 Your hosts: Stu, Gammonstark, CADave, Tyler, Bruce, Sarah We read email, announce the “gaming nightmare” contest and discuss creepiness. Dustin points us to an alternate dice theory, and [...]
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Some GURPS Low-Tech Templates

July 26, 2010 from Game in the Brain
Filed under: GURPS, RPG Hub 
Here are some GURPS low-tech templates. They are again another take of the RPG archetypes. I think a few posts back I tried to make the real world equivalent of the DnD archetypes. It ended to something like:Rogue > S[...]
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Wilderness vs Dungeon Encounter Map Generator part 1

July 15, 2010 from Game in the Brain
Filed under: GURPS, RPG Hub, Tools 
Dungeons are more linear and have been adopted by how much it eases the GM's job by boiling down options to doors, rooms and hallways. After being much exposed to natural hazards from my other hobby, I wonder why can't w[...]
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Happy Jacks RPG Podcast Season 03 Episode 06

Season 03 Episode 06 Your hosts: Stu, Stork, Bill, Bruce and Kimi. Happy Jack’s Game Day at Gateway 2010 Labor Day Weekend Sep 3 – Sep 6, 2010 Radisson LAX $35 for a 4-day pass (with our pre-registration group discou[...]
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GURPS Dungeon Fantasy: Monsters 1

July 10, 2010 from Bat in the Attic
Filed under: GURPS, RPG Hub, news 
Sean Punch, SJ Games GURPS line editor drops the title in his weekly GURPS Update here. All I got to say it is about time and looking forward to it when it is released.GURPS: Social Engineering mmmmmm.[...]
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Another Take on the Classics: GURPS Racial Templates

July 4, 2010 from Game in the Brain
Filed under: GURPS, RPG Hub 
Another take on elves and dwarves. Dwarf0 pointsDwarves are hardy and strong folk. Their physical traits allow them to do more work then any other people, allowing them to make impressive feats of industry and infrastruc[...]
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An insight into “rules lite” systems

July 1, 2010 from The Omnipotent Eye
Filed under: GURPS, RPG Hub 
Yesterday we met for the first real session of 7th Sea, the new game in my "indie Wednesday" group. We had met once before but had not finished making characters. This time I had decided to set a time when everything had[...]
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GURPS High Tech G3 vs M14

June 29, 2010 from Game in the Brain
Filed under: GURPS, RPG Hub 
In GURPS high tech, the m14 is JUST as good as the FN fall and better than the G3 at less than half the price. A battle rifle at $600!? Its not by some MIRACLE the M14 is less than half the cost difference. In fact going[...]
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[Broken Spokes] Walpurgisnacht

June 25, 2010 from Held Action
Filed under: Actual Play, GURPS, RPG Hub 
Note: because we meet to play Broken Spokes on Thursday nights and what has come to be Actual Play Friday on Held Action immediately follows, these session reports are going to lag about a week behind. Whatever you’[...]
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Ghostbusters: Pumpkin Jack

June 24, 2010 from Held Action
Filed under: GURPS, RPG Hub 
After struggling with a non-starter of a plot seed for some time now — slasher movie characters coming to life during a horror film convention, I think I finally got something I can work with for Carnage, thanks to[...]
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GURPS Talents, Multiple Intelligence, and Geekdom

June 22, 2010 from Game in the Brain
Filed under: GURPS, RPG Hub 
lately my readings about Emotional Intelligence got me thinking more about the Multiple Intelligence Theory (note the difference between Theory and Hypothesis). the more I read about it, the more it dispels the illusion [...]
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[Broken Spokes] Character Creation Redux

June 18, 2010 from Held Action
Filed under: Actual Play, GURPS, RPG Hub 
Last week, I thought we were going to dive into kicking off Broken Spokes. In actuality, we spent most of the evening finishing off character creation, primarily equipment and the players tweaking the bits of their chara[...]
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Basic GURPS Combat

June 18, 2010 from Bat in the Attic
Filed under: GURPS, Inspiration, RPG Hub 
Now that I explained what a character is like now combat!GURPS 3rd Edition has a pretty good setup where they explained basic combat and then had a chapter where they added movement, the hex grid, and other advanced comb[...]
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More on GURPS

June 16, 2010 from Bat in the Attic
Filed under: GURPS, RPG Hub, advice 
GURPS Skills are fairly straight forward. You start by paying 1 point which gets a skill level of your Attribute minus something. If it is an easy skill then it is minus 0, a Average skill is -1, Hard is -2, and Very Har[...]
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GURPS, its not just a noise

June 14, 2010 from Gothridge Manor
Filed under: GURPS, RPG Hub 
I've probably played in more GURPS games than any other system, maybe even combined. I like the system for many reasons, the main one is the character detail. I am all for having a character who can specialize in skills [...]
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The Basics of GURPS

June 14, 2010 from Bat in the Attic
Filed under: GURPS, RPG Hub, advice 
GURPS has a reputation of being overly complex. The problem mostly due to the core books becoming more of a toolkit making it difficult for novices or gamers coming over from other system to figure out how to use the gam[...]
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Finished: GURPS 4E player handout

May 28, 2010 from Game in the Brain
Filed under: GURPS, RPG Hub 
I got a strong urge to make a player hand out based on GURPS Lite 4e. What I did was I inserted a ton of my home brew rules and made it tailor only to Low Tech. Basically its a complete enough players introduction to GUR[...]
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GURPS: What Knowledge of Philosophies Do

May 28, 2010 from Game in the Brain
Filed under: GURPS, RPG Hub 
This is an oversimplification or bottom line to what each Philosophy discipline does. Philosophy SkillsDefault: IQ-6. This is the organization of bodies of knowledge in ancient times.Natural: the predecessor of science [...]
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My RPG DNA: Part 2: The Middle Years, GURPS

May 26, 2010 from Critical Hits
Filed under: AD&D, GURPS, RPG, RPG Hub 
As I grew older, I grew progressively dissatisfied with playing AD&D only. As new RPGs emulating different genres came out, I wanted to experiment them with my friends. However, we soon observed that having to learn[...]
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The Use of Missile Weapons in Melee Combat

May 21, 2010 from Gothridge Manor
Filed under: GURPS, RPG Hub, Swords and Wizardry 
Rob (Bat in the Attic) and I were discussing the use of missile weapons in melee combat. That has occurred in the S&W campaign he is currently running. He said he posted it somewhere and there were many who said no[...]
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Applying some Runequest to GURPS

May 14, 2010 from Bat in the Attic
Filed under: GURPS, RPG Hub, advice 
The usual method of advancement in GURPS is the award of several points at the end of a session. Usually between 2 to 4. It is somewhat bland and depending on the campaign it unrealistically causes a character to zoom up[...]
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Broken Spokes

May 12, 2010 from Held Action
Filed under: Campaigns, GURPS, RPG Hub 
Maybe it’s just the people with whom I play, but it’s been a real struggle to get this Cabal game going. It’s been at least a month and a half since we made characters. The cast consists of a half-demon[...]
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Old McWhateley had a cult… Iä! Iä! Cthulhu Fhtagn! – My Top 5 Lovecraftian gaming products

In keeping with the theme of Lovecraftian Week here in Stargazer’s World I want to do a series of mythos themed top five lists inspired by the works of H.P. Lovecraft. And since this is a gaming blog what better list t[...]
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Almost-Rans: Great Campaigns That Almost Were

April 20, 2010 from The RPG Corner
Filed under: GURPS, RPG Hub 
I think anyone who's been running games for any length of time must have one or two of these old chestnuts stashed away in his dice-box-shaped hope chest: those campaigns that almost got off the ground but fizzled before[...]
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Carnage the 13th Goes (Un)Live

April 19, 2010 from Held Action
Filed under: GURPS, RPG Hub 
Last week, Carnage‘s new website went live, unofficially marking off the countdown to the convention’s thirteenth gathering in November. That can seem like a long way off in April, but I appreciate the head&#[...]
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A Good Week for Gaming

April 17, 2010 from Gothridge Manor
Filed under: GURPS, RPG Hub 
The week started off with a bang when we had out regular Monday Night Group (minus Rusty Battle Axe) exploring the underworld of the city and eventually exploring an abandon mansion on the outskirts. The fights were mism[...]
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From the Attic: Alternate Hommlets

April 14, 2010 from Bat in the Attic
Filed under: GURPS, Inspiration, RPG Hub 
Back in the 1990's I rewrote the Village of Hommlet for use in GURPS. I even did a layout, printed it out and had it in a Binder.Most of it was restating the NPCs, redoing the treasure and money using the Harn price syst[...]
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I Wish I Liked GURPS

April 11, 2010 from RPG Blog II
Filed under: GURPS, Other Systems, RPG Hub 
The system's never clicked for me, but man, they've had some of the best sourcebooks of all time. It'd be nice to be able to use the stats therein instead of having to convert things, but it isn't to be.[...]
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The Unending List of Things to Do

March 30, 2010 from Held Action
Filed under: GURPS, RPG Hub 
Let’s do a quick project recap, in the manner of A Terrible Idea: International Traditional Gaming Week: observed. Langdon Street Cafe Geek Week: attended. PAX East trip: delayed to 2011. I hear it was fun, though[...]
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Physics of Fighting

March 25, 2010 from Game in the Brain
Filed under: GURPS, RPG Hub 
I'm doing some exercises right now both physical and in math. Just testing out my understanding of physics and comparing it to games and real world.In wikipedia i found some useful benchmarks for performance. A professio[...]
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[TotalCon 2010] Crashing a Conference at Wewelsburg

March 19, 2010 from Held Action
Filed under: Actual Play, GURPS, RPG Hub 
Crashing a Conference at Wewelsburg wasn’t part of my original game plan for TotalCon. I’m not sure what I intended to do Sunday morning instead. Maybe just kick around the hotel and read a book, or spend a d[...]
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Steve Jackson Games State Of The Union

March 19, 2010 from Geek Related
Filed under: GURPS, RPG, RPG Hub 
Steve Jackson,the company that publishes GURPS and Muchkin (if that’s news to you the rest of this is going to be helleboring), has just released their “Report to the Stakeholders: 2010” that gives an o[...]
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Adventuring Adventurers of Adventure

March 18, 2010 from Held Action
Filed under: GURPS, Labyrinth Lord, RPG Hub 
I didn’t think this GURPS Cabal adventure would capture my imagination like it did. I got in two and a half good hours of writing last night at Muddy Waters, scribbling down initial thoughts and setting details. Th[...]
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Test run for Random Lord Generator

March 16, 2010 from Game in the Brain
Filed under: GURPS, RPG Hub 
Experimenting with Random Lord Generator. I used this dice roller to generate a list of d6 rolls. Following the step by step aspects in the table, I will just use the numbers as arranged.451, 165, 124, 541,144, 514, 313,[...]
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Random Lord Generator and Empires before Alexander

March 15, 2010 from Game in the Brain
Filed under: GURPS, RPG Hub, World Building 
The Random Lord Generator is meant to allow for the quick, simple, and detached creation of NPC lords as allies, patrons, or adversaries. They are also designed in mind of populating a setting for a GURPS Mass Combat War[...]
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Mass Combat Low Tech Templates

March 14, 2010 from Game in the Brain
Filed under: GURPS, RPG Hub 
Made a bunch of GURPS 4e Mass Combat Low Tech templates. They feature the basic Ally cost and some lenses. Right now I'm constructing a way to randomly roll up Lords or Status 5 and 6 characters. They make great adversar[...]
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Host Migration Complete; Site Migration to Follow

Morning to everyone, So, I’ve managed to move the podcasts to the new host, A Small Orange, and everything seems to be going great.  As you can see, I’ve reduced the number of podcasts down quite a bit and e[...]
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Sacred Oaths

March 12, 2010 from Game in the Brain
Filed under: Advice/Tools, GURPS, RPG Hub 
The humble Serf, as well as Husbands and Wives, to entrepreneurial Peasant and Yeomen, to loyal Retainers and Vassals, the Knights, Lords, Dukes and Princes... all these people have one thing in common: Promises.I have s[...]
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