A strong wind blows: Environmental effects for RPGs

July 31, 2014 from Campaign Mastery
Filed under: 3.x, Hero system, RPG Hub 
This entry is part 2 in the series House Rules from The Adventurer's Club This is part 2 of a series presenting the various House Rules that have been introduced into the Pulp Campaign that I co-GM. Today I’m prese[...]
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Champions – The Feytouched and the Imaginal Wars

The Imaginal Realms – the astral reflections of ideals, cultures, and beliefs – simmer around any sapient race, in constant turmoil as cultures – and even popular superstitions and fads – rise and[...]
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