The coolest sounding RPG book I’ve heard of in a while
Lucha Libre HERO! I can’t imagine ever getting around to running this but I like the fact that I live in a word where it can exist. (via Ken Hite) [...]Read on >>
Golden Age Supers
Yes, we’re back on schedule and playing a golden age supers game using the Hero System (5th edition, of course). The group is trying to track down some lizard/ mole type people underground. About an hour into the[...]Read on >>
Champions – Kugia
Here we have an anime-style Mystic Ninja, built on a 75-point base – albeit with the one permissable slice of cheese (the attribute aid) to make Mystic Ninja a cut above all the relatively normal people. [...]Read on >>
Champions – Afreet
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Lahatiel, Angel of Wrath
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Brancariad – The Star Stone
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Brancariad, The Welcoming Gargoyle
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Jurassic Manor and the Mandate
February 20, 2010 from The Emergence Campaign Logs
Filed under: Background, Champions, RPG, RPG Hub, campaign log
When Adrian Maximilian set out to gather his own team of superheroes, he decided to base them out of his family estate. Why not? It was sizeable, private, conveniently close to New York City, and there wasn’t anyo[...] Filed under: Background, Champions, RPG, RPG Hub, campaign log
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Scenario Sequencing: Structuring Campaign Flow
February 11, 2010 from Campaign Mastery
Filed under: Campaigns, DM Advice, Game Mastering, Hero system, RPG Hub, campaign setting
In a previous blog, I’ve written about my Superhero campaign currently facing a big finish (A Grand Conclusion: thinking about a big finish). This post will be a sequel of sorts, because any big finish naturally in[...] Filed under: Campaigns, DM Advice, Game Mastering, Hero system, RPG Hub, campaign setting
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Ask The GMs: Systematic Systems Choice
How do you choose the right game system? The Ask the GMs questions here at CM never seem to stop, which is great, because they never fail to inspire new discussion topics. This one’s been sitting on the backb[...]Read on >>
A Quick Look at Supers Combat
February 1, 2010 from Life and Times of a Philippine Gamer
Filed under: HERO, RPG Hub, mutants & masterminds
Whenever I’m running a supers campaign, it usually takes a little bit of time for me to adjust to the way things go. Combat in a supers campaign is a dynamic affair as the sheer amount of collateral damage and [...] Filed under: HERO, RPG Hub, mutants & masterminds
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Disparity of Power Level in Superhero Games
One interesting issue when designing a superhero roleplaying game is how to handle the vast disparity in power levels between characters considered to be superheroes. If you allow the players to imitate any characters fr[...]Read on >>
Answer to 5E HERO Quiz
Ok, it appears that no one is going to catch the problem with 5th Edition Dive for Cover that posed in the last article. Not unexpected, really. I don't think I have many readers who are really into that system.As a said[...]Read on >>
HERO 6th Campaign Assembly, Part 2 – Sample Character, Not Togusa
I’ve been doing some fiddling with the HERO 6th character creation software to see if my earlier projections will be sufficient for making characters at par with the source material. One of my players has already[...]Read on >>
HERO 6th Campaign Assembly, Part 1 – The Groundwork
As I posted yesterday, I’ll be laying down some groundwork with regards to the HERO game I’ve been mulling over to test HERO 6th. Today, we’ll be looking at the campaign limits and character guideline[...]Read on >>
HERO 6th Campaign Assembly, Part 1 – The Basics
So… I’ve had a copy of HERO 6th Edition in my hard drive for a while now, but I haven’t really gotten back to studying it. There’s been some changes from 5th Edition Revised, and I don’t [...]Read on >>
A pointer to HERO 6th Edition reviews
I can't bring myself to buy the two books needed to do my own review of 6th edition HERO System. But from reading online, these two reviews at RPGNet hit the high points: Character Creation and Combat and Adventuring.The[...]Read on >>
Latest Material Index
January 6, 2010 from The Emergence Campaign Logs
Filed under: Background, Champions, Legend of the Five Rings, RPG, RPG Hub, campaign log
It’s once again time to get the latest material index updated and to transfer the material from the old one to the main index tabs at the top of the page. If you want the very latest material, it may be necessary [...] Filed under: Background, Champions, Legend of the Five Rings, RPG, RPG Hub, campaign log
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Even More Campaign Ideas
January 5, 2010 from Life and Times of a Philippine Gamer
Filed under: HERO, Mage: the Awakening, RPG Hub, World of Darkness
Once in a while, I get odd campaign ideas in my head. Some might eventually mature to full blown campaigns, while others are left as strange curiosities of the mind, little idea seeds that may yet inspire other GMs to [...] Filed under: HERO, Mage: the Awakening, RPG Hub, World of Darkness
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Why The Earth?
January 4, 2010 from The Emergence Campaign Logs
Filed under: Background, Champions, RPG, RPG Hub, campaign log
The Earth. Hotly desired by dimensional conquerors. Highly magical. Hosting an incredible concentration of super-beings. With immensely powerful psychics. Boasting numerous ultra-genius inventors creating “tec[...] Filed under: Background, Champions, RPG, RPG Hub, campaign log
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The Specter
Arnold Rohan was a fairly ordinary fellow. Then he died, which was also pretty unexceptional. Most people do. Arnold hung around. Still nothing too special. He did what little he could – impingi[...]Read on >>
Champions Online??? Maybe?
Yeah, I’ve tried Champions Online and have called it quits, for now. Now, I’ve grown up with the Hero System and REALLY wanted C:O to be great. As good as it is, it’s short comings outweigh the good. Th[...]Read on >>
Champions Offline
In something somewhat related to HERO Games, Champions Online crashed Christmas day and was still down as I went to bed last night.For those who are unaware, Champions Online is a MMO using the HERO Games setting. Sort o[...]Read on >>
The Paladin and the Hero of Legend
He has ridden to ten thousand battles, worn a myriad masks, and fallen a thousand times. Yet there is always someone to take up the mantle again, to bear the blade, and to ride forth to rescue and defend. [...]Read on >>
Shopping for the 3rd World Gamer #4: HERO System 6th Edition, Basic Rulebook
So far we’ve looked at several quick, rules-medium games which fall neatly in our budget. But what if the recipient has a taste for more rules-heavier games? Thankfull, there’s still a way to get arou[...]Read on >>
Comments on the State of the ‘Market’
Busy time for me, Christmas is on the way and it's something of a big deal for my family. A lot to do that takes time away from my blog. Insult to injury, the latest expansion for Lord of the Rings Online shipped and tha[...]Read on >>
A Grand Conclusion: Thinking about a big finish
December 1, 2009 from Campaign Mastery
Filed under: Adventure Prep, Campaigns, DM Advice, Encounter Design, Game Mastering, Game Mastery, Hero system, Inspiration, RPG Hub, Running Encounters, behind the screen
I know I’ve written about this before (An Epic Confusion, Or How To Stage A Blockbuster Finish), but I’ve been thinking some more about big finishes to campaigns, prompted by the fact that my superhero campai[...] Filed under: Adventure Prep, Campaigns, DM Advice, Encounter Design, Game Mastering, Game Mastery, Hero system, Inspiration, RPG Hub, Running Encounters, behind the screen
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You’d GM it if you could (but probably never will)
November 25, 2009 from Temple of Demogorgon
Filed under: Champions, Mutant Future, RPG, RPG Hub, Traveller
Since the 80’s, I’ve always tried to have an alternate game to do for my D&D groups whenever I was feeling a little burnt out, or if a player important to the current scenario was missing. From the late 80’s un[...] Filed under: Champions, Mutant Future, RPG, RPG Hub, Traveller
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Tales from the Table: Silva
Back in high school, I encountered one of the best GMs of my day. He ran three games: Paranoia, Hero Fantasy and Champions. Buddy was an amazing GM because he knew the rules inside and out. He reached savant-level knowle[...]Read on >>
HERO System Posts Suck, HERO Games sucks more
I was reviewing the traffic to my site over the last few days and noticed a pattern. The HERO System posts draw far less traffic than other subjects. And the actual HERO System builds draw even less (from what I can tell[...]Read on >>
Champions
Recently I started playing the MMO Champion Online. Champions Online is based on Champions, Hero Games‘ award winning superhero roleplaying game. Although I enjoy the MMO very much so far, I don’t know anything [...]Read on >>
Morrow Project meets THEM!
A post-apocalyptic world without giant radiated ants is like a peanut butter and jelly sandwich without the jelly.Add in the fact that THEM! was one of my favorite movies of my childhood (and one of the best 50s monster [...]Read on >>
“Do You Feel Lucky, Punk?”: A New idea for handling “wild luck” in D&D
For a long time, I’ve been dissatisfied with the way some games handle wild, improbable, luck. D&D, for example, has no luck mechanism per se; only the critical hits subsystem comes close, where if you roll wel[...]Read on >>
Group Size – what’s your pref?
In my last post I talked about digging on the full group of six players I currently have. Of course that might change before too long (in the last year I’ve had a total of four new players come and go, and three regula[...]Read on >>
Twilight Isles World Laws and Character Creation
As far as anyone knows, most of these rules extend throughout entire realm of the Twilight Isles – and, presumably throughout Ars’yam Taht’leil (as a few extradimensional visitors have named the world, or [...]Read on >>
Disadvantages, Part IV: How the types of disadvantages work with the disadvantage system goals
October 7, 2009 from Game Design Fanatic
Filed under: Champions, Game Design, Hero system, RPG Hub, RPG theory
In my last article, I classified disadvantages into 4 types, and previously to that, a described 2 goals of disadvantage systems. Now I will discuss how each type of disadvantage fits into each goal.If you are thinking o[...] Filed under: Champions, Game Design, Hero system, RPG Hub, RPG theory
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Roleplaying Games I’ve Yet to Play (But Desperately Want To)
October 7, 2009 from Life and Times of a Philippine Gamer
Filed under: HERO, Mage: the Awakening, RPG Hub, Savage Worlds, World of Darkness
After the past week of taking a vacation and stressing over two Typhoons that decided to visit the country one after the other, I find myself struggling with something to write about. I think this is just inertia at wo[...] Filed under: HERO, Mage: the Awakening, RPG Hub, Savage Worlds, World of Darkness
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Another Morrow Project Build
Given yesterday's post on the Landmaster, I thought I'd follow up by providing an example character sheet for one of the PC in the Campaign.The team consists of half a Special Forces A-Team plus a couple of scientists. R[...]Read on >>
Fantasy Hero then….
Well, I ran our on/ off Fantasy Hero game last week. John D couldn’t make it to GM Golden Age Hero, so I stepped in. We’re playing SOMETHING, dang it! I’m using Hero’s Turakian setting and the gro[...]Read on >>
Behold the Landmaster!
Back in 1997, Fox released a movie by the name of Damnation Alley. It's subject was a cross-country run by a small band of survivors through the 'safest' 100 mile wide 'alley' in a post-apocalyptic world.While that was a[...]Read on >>
Hero System 6th Edition Review
You know, I was going to write a review of the New Hero System 6th Edition and still may. However, it looks like James Gillen has taken the plunge, bought the PDFs and done a very fine review over at RPG.net. He sums u[...]Read on >>
Disadvantages, Part III: General Classifications
September 29, 2009 from Game Design Fanatic
Filed under: Champions, Game Design, Hero system, RPG Hub, RPG theory
As I mentioned in my previous article, I’m going to classify some general types of disadvantages:1. The negative ability. This sort of disadvantage is something that makes your character statistically worse, the opposi[...] Filed under: Champions, Game Design, Hero system, RPG Hub, RPG theory
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My Biggest Mistakes: Magneto’s Maze – My B.A. Felton Moment
September 28, 2009 from Campaign Mastery
Filed under: At the table, DM Advice, Encounter Design, Game Mastering, Hero system, Play, RPG Hub, Running Encounters, behind the screen
There came a time when I had to move out of the city (where my players were), and back to the small town in which I had grown up, for financial reasons.
That would spell the end of most campaigns, but I had willing play[...] Filed under: At the table, DM Advice, Encounter Design, Game Mastering, Hero system, Play, RPG Hub, Running Encounters, behind the screen
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HERO 6th Still on that slow boat from China
According to the Hero Games website, their books didn't make it on the boat on the 10th after all, but is said to have managed it more than a week later.Far as I'm concern, it can stay on that slow boat forever.I wonder [...]Read on >>
Disadvantages, Part II: Design of the Champions disadvantage system
September 21, 2009 from Game Design Fanatic
Filed under: Game Design, Hero system, RPG Hub, RPG theory
In my previous post, I said that there were 2 different goals for disadvantage systems, encouragement and compensation. Now I will go into some more specific analysis and say that Champions, my reference system, is prima[...] Filed under: Game Design, Hero system, RPG Hub, RPG theory
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Demons in my Soup (Elemental Magic)
September 17, 2009 from Moebius Adventures Blog
Filed under: Hero system, RPG Hub, design, roleplaying
In the beginning, there were wizards with spellbooks and monsters with special abilities. Then there were superheroes and villains with powers. But I never played in a campaign where there was a mix of traditional fantas[...] Filed under: Hero system, RPG Hub, design, roleplaying
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My Biggest Mistakes: Defying Expectations in the Zenith-3 Campaign
September 17, 2009 from Campaign Mastery
Filed under: DM Advice, Game Mastering, Hero system, RPG Hub, campaign setting
Some expectations are made to be confounded if it’s at all possible. If someone expects a dull and boring campaign, that’s one you don’t want to live up to. If someone expects to get favourable treatme[...] Filed under: DM Advice, Game Mastering, Hero system, RPG Hub, campaign setting
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Disadvantages, Part I: Overall Purpose
September 13, 2009 from Game Design Fanatic
Filed under: Game Design, Hero system, RPG, RPG Hub, RPG theory
A major game mechanic I've often thought about and analyzed is the disadvantage system. This is a complex subject, so I’ll start with some introductory analysis. The classic disadvantage system is that of Champions/Her[...] Filed under: Game Design, Hero system, RPG, RPG Hub, RPG theory
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My Biggest Mistakes: Information Overload in the Zenith-3 Campaign
September 11, 2009 from Campaign Mastery
Filed under: Campaigns, DM Advice, Game Mastering, Hero system, Play, RPG Hub, campaign setting
As you should know by now if you’re a regular visitor here – and with 2 new articles every week, why aren’t you, if you’re not!? – this month’s blog carnival is on the subject of mist[...] Filed under: Campaigns, DM Advice, Game Mastering, Hero system, Play, RPG Hub, campaign setting
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What Makes “War of Worldcraft” Worth It
I’m not a huge fan of Black Wyrm Games’ new adventure, “War of Worldcraft”. The plot, while an interesting concept, isn’t really original, and its execution isn’t too great either. The[...]Read on >>






















































































































