Fourth Ed – Questions, Questions, Questions…
Say, for sake of an argument, I do decide to go down this 4th Edition Dungeons & Dragons route, I still have some concerns and questions I'd like to share with the rest of the blogosphere...(1) Time: As has been note[...]Read on >>
My Life And Roleplaying: “I’d Rather Be Killing Monsters…”
HeroPress gaming fun may be brought to you by the number "4" and the letter "e" in the near future.I'm looking to share this belated-bandwagon-jumping goodness with The Tuesday Knights next year (once I am confident that[...]Read on >>
Create Familiar – A B/X Spell
August 26, 2010 from Creeping Doom
Filed under: Labyrinth Lord, Legacy D&D, RPG Hub, Swords and Wizardry
What if familiars weren’t joined to mages but came from them instead? With this spell, the caster coughs up a familiar that is far more loyal than a rabbit, but at a much greater risk than the familiar spell I R[...] Filed under: Labyrinth Lord, Legacy D&D, RPG Hub, Swords and Wizardry
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Bind Familiar Spell for B/X and Retroclones
August 25, 2010 from Creeping Doom
Filed under: Labyrinth Lord, Legacy D&D, RPG Hub, Swords and Wizardry
A familiar spell for LL/ S&W / LotFP:WFRP / Basic & Expert D&D… Bind Familiar Level 1 M-U Duration: Permanent This is used to bind a creature to the caster. No creature will be bound willingly by this[...] Filed under: Labyrinth Lord, Legacy D&D, RPG Hub, Swords and Wizardry
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Five Color Magic Text Doc
It occurred to me that nearly everyone who wants to give Five Color Magic a try in their own game will want to tweak it a bit. So I uploaded a .doc version of the lists for you to mess with: Click here to download Five C[...]Read on >>
Labyrinth Lord & other Systems
I'm taking advantage of Lulu's summer of free shipping (for orders over $19.95) and I believe finally completing my collection of retro clones. I placed my order for Labyrinth Lord and the Advanced Companion. Oh and th[...]Read on >>
Finch on the term ‘Old School Renaissance’
Matt Finch sums up what the label 'OSR' ('Old School Renaissance') is really about:Perhaps a clearer way to approach this is the question of what would happen if the term "OSR" were eliminated from the lexicon. What is t[...]Read on >>
In Which I Run Stonehell, Knock Some Rust Off My Game and Kill Four PC’s
The Poison Gas Trap activates on a 1-2 on a d6. Oops! Four failed saves? Everyone back to town. You can just clone your dead to save some time, or roll up new ones as you prefer. I attended my first meeting of the Birm[...]Read on >>
Character Genration Shortcuts PDF
Last year I presented a little table with character backgrounds for the players of a Labyrinth Lord one-shot. I've worked on it some more and made a PDF.[...]Read on >>
Happy Birthday, Held Action!
Today marks the one year anniversary of Held Action‘s first publication, from the day I made my post of introduction and reported on local Free RPG Day activities. Those posts actually date from the brief period of[...]Read on >>
Game Day With The Kids
Once a month I play Labyrinth Lord with my godchild, her siblings, and her dad. The picture shows dad working on the treasure sheet with sections for each player character and sections for the two buried treasure chests.[...]Read on >>
Orcus Wants You!!! Now Recruiting Adventurers!
I’ve started recruiting players for my upcoming campaign and after one day of work, I’ve got two yes’s and two maybe’s. One of the yes’s is my wife, of course. None of the rest have any real playing experien[...]Read on >>
Sci-Fi Armour for Labyrinth Lord
Last time I talked a bit about what I’m doing with firearms, and now I’m going to talk about armour. Moldvay/Cook/Labyrinth Lord makes armour a pretty big deal. But descending AC limits me somewhat, [...]Read on >>
Gauss Weapons in Labyrinth Lord
Ranged combat in Moldvay/Cook still gives me fits. Yeah, it works well enough, but only being able to shoot once every ten seconds is insane, even for crossbows. Things get worse when you start looking at adding modern[...]Read on >>
Hyperborea & Fomalhaut
I'm a fan of what sometimes is called 'weird fantasy': tales of the eldritch and eerie written by folks like Lovecraft, Howard, Leiber, Vance, CAS, et al. Perhaps you are as well?If so, you might want to check out the a[...]Read on >>
Monster Stats for Nightgaunts, Moon Beasts, Gugs and More…
A whole bunch of Lovecraftian monsters on the Goblinoid Games forum...[...]Read on >>
More Publicity for the Thrift Store Gods
"...information is the source of all wealth" – Robert Anton Wilson So, a few weeks ago, I was cruising through the thrift store, when I saw this: A shrinkwrapped copy of Avalon Hill’s Acquire. The t[...]Read on >>
Encounter … ‘Encounter’
And so, a new 'Old School D&D' fanzine, Encounter, enters the rolls of the OSR...[...]Read on >>
Red vs. Green: Taking the House Rules for a Spin
Because scottsz asked for it, and I have a new player joining our game, here's an example of what combat looks like with my house rules. Keeping things simple, I'm going to use two 5th-level fighters. Since I[...]Read on >>
Triumph At Red Box Vancouver!
crOm of Red Box Vancouver graciously invited me to one of their games at a coffee shop in my neighborhood last night. As I just had a band practice cancellation and a hole in my schedule I jumped at the opportunity...alt[...]Read on >>
What’s Up With Attack Table Progression
What's up with attack table progression in original, classic, and retro D&D?Whatever, I'm sure this issue has been talked to death. I just want to say I much prefer this table to the standard Labyrinth Lord one. Whi[...]Read on >>
B2 Caves of Chaos Maps
B2 Caves of Chaos Twelve Hour Marathon Recap Part 1, other B2 Caves of Chaos Posts.I get free rolls of newsprint from my employer which come in handy for drawing large player maps such as this one depicting the ravine th[...]Read on >>
B2 Caves of Chaos Twelve Hour Marathon Part 2
B2 Caves of Chaos Twelve Hour Marathon Recap Part 1, other B2 Caves of Chaos Posts.[I'm forgetting order of things and some details. I'm sure I'll get things wrong. This player report is probably more accurate.&nbs[...]Read on >>
B2 Caves of Chaos Twelve Hour Marathon Part 1
On Sat, April 3rd, at Dragon's Lair Austin (FLGS), I ran a twelve hour marathon of B2 Caves of Chaos, a mixture of Basic D&D's B2 Keep on the Borderlands and Hackmaster's B2 Little Keep on the Borderlands, using Laby[...]Read on >>
Labyrinth Lord: Downward to Adventure!
For International Traditional Gaming Week, I rounded up some players to delve into Castle of the Mad Archmage using the Labyrinth Lord rules. For most of the people at the table, it was their first time with an old schoo[...]Read on >>
Red Box Niagara: First Session Tomorrow Night!
Hi all,So tomorrow is our first session of Red Box Niagara.I'm looking at 5-7 players roughly 19-24 years of age. A couple have 4E experience and a couple have never played before. I'm really looking forward to it.I'm go[...]Read on >>
“B2″ Caves of Chaos Maps
Is a portion of the map I created for the upcoming Twelve Hour B2 Caves of Chaos Marathon I'm running on April 3rd at my FLGS Dragon's Lair in Austin, TX. (also used for this B2 Caves of Chaos game).I call it Caves of Ch[...]Read on >>
20 Signs of Secret Doors
Looking at the maps for Castle of the Mad Archmage and the descriptions got me thinking not only about the information the text conveys, but what it doesn’t. There are secret doors all over the place, sure, but tha[...]Read on >>
ITGW “B2″ Caves of Chaos Game Report
In honor of International Traditional Gaming Week I ran my "B2 Caves of Chaos" for some of the local D&D Meetup crew this past Sunday. Using Labyrinth Lord rules [house rules in effect; Order of d30, damag[...]Read on >>
Fight On! #8 available!
The eighth issue of the cutting-edge old school 'zine Fight On! is now available -- with a brilliant cover by old school master Erol Otus!The blurb:Surrounded on all sides by monstrous aliens, cruel demigods, and ancient[...]Read on >>
A Cartograph of Adventure
Aside from that summer I spent in college working in the map room of the University of Vermont’s library, sorting aerial photographs, I don’t know if I’ve spent as much time poring over maps as I did la[...]Read on >>
International Traditional Gaming Week Is Go
This game is definitely going forward. I’ve got four players — one so eager he showed up at the host’s house last night, rather than this coming Friday — a module in mind, Greyhawk Grognard’[...]Read on >>
Adventuring Adventurers of Adventure
I didn’t think this GURPS Cabal adventure would capture my imagination like it did. I got in two and a half good hours of writing last night at Muddy Waters, scribbling down initial thoughts and setting details. Th[...]Read on >>
The Week In Geek (extra portion)…
A tasty extra serving of your weekly round-up of geeky news you might have otherwise missed...(1) Osprey Does Zombies: Well-known military history publishers Osprey is releasing a "zombie-special" in time for Halloween t[...]Read on >>
What to Buy Next
While I wait for my White Box to appear in the mail I've been browsing the virtual shelves for a new target. In my RPGNow cart I have Od&dities 13. At $2 it's definitely worth taking a look at and at 24 pages makes[...]Read on >>
The Week In Geek (second helping)…
A second helping of geeky news you might have otherwise missed....(1) Seventh Doctor Materialises: Character Options is finally bringing out a 5" action figure of the Seventh Doctor - complete with an Imperial Dalek.(2) [...]Read on >>
Another Very Lazy Post…
This time, simply a link to a review of the Advanced Edition Characters supplement for the Labyrinth Lord game (the 'Basic/Expert' D&D 'retro-clone').I pretty much agree with everything stated in the review, although[...]Read on >>
March 20th & 27th…Blair’s Big Dumb Planet Algol Adventure?
So March 21st-27th is International Traditional Gaming Week and I've been very jealous of Jeff Rient's Big Dumb Tekumel Adventure at this year's Winter War. Also, Labyrinth Lord Advanced Edition Companion has just been r[...]Read on >>
The Week In Geek…
A round-up of geeky news you might have otherwise missed...(1) Labyrinth Lord Advances: The Advanced Edition Companion for Labyrinth Lord is now available, allowing the introduction of "advanced" options into your old sc[...]Read on >>
Doom & Tea Parties: Death!
February 5, 2010 from How to Start a Revolution in 21 Days or Less
Filed under: Labyrinth Lord, Old School, RPG, RPG Hub
Remember a couple months ago when I was all "oh, man, Trollsmyth's game is really scary even though no one's died yet?"Yeah.Wednesday's session of the group game saw five rolls on the ever-hilarious Table of Death and Di[...] Filed under: Labyrinth Lord, Old School, RPG, RPG Hub
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Advanced Edition Companion for Labyrinth Lord now available!
As most of you no doubt already know, the retro-clone Labyrinth Lord recreates the rules of 'Moldvay/Cook' classic D&D (the version of Basic & Expert D&D with the Erol Otus covers, from 1980-81).Now available[...]Read on >>
Labyrinth Lord – The Advanced Edition Companion Is Now Available!
For those of you who ignored my warnings and risked the wrath of Orcus, by NOT joining the Labyrinth Lord Society, you now have your chance to read the Advanced Edition Companion – A Player and Referee Guide of Adva[...]Read on >>
Labyrinth Lord Advanced Edition Companion Now Available!
February 4, 2010 from Greyhawk Grognard
Filed under: 1E, Labyrinth Lord, Legacy D&D, Old School, RPG, RPG Hub
And if you order TONIGHT (Feb 3), you can get the softcover at Lulu for under US$20 (plus tax and shipping) if you put in the coupon code "shadow". Hurry-- that code only lasts for another few hours (it's a Groundhog Day[...] Filed under: 1E, Labyrinth Lord, Legacy D&D, Old School, RPG, RPG Hub
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Labyrinth Lord Society
Now a sanctioned member of the Labyrinth Lord Society, the elite RPG society anyone can join. Goblinoid Games also just sent me pre-release copy of Advanced Edition Companion! Looks groovy. LL and SW seem to be ownin[...]Read on >>
Doom & Tea Parties: Small, Focused Games
January 31, 2010 from How to Start a Revolution in 21 Days or Less
Filed under: Labyrinth Lord, Old School, RPG, RPG Hub
I think Trollsmyth has mentioned that the solo game didn't start out that way. Originally we had four players, then lost two, then the third, added another who only lasted one session, and so on, until the group finally[...] Filed under: Labyrinth Lord, Old School, RPG, RPG Hub
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Prison Mail, a Redaction, LL News and Straight Edge
When I arrived home today I found two letters from prisoners waiting for me. I like reading about games that people run in prison. My friend E. is running an urban game where the PCs encountered some kids poking a stick [...]Read on >>
The Constant Harrying From the Undead Minions of Orcus May Have Been A Factor…
For Members of the Labyrinth Lord Society, it’s a Red Letter day, as we awoke to find our Exclusive Preview of the Advanced Edition Companion from Goblinoid Games in our inbox. The Exclusive Preview contains the[...]Read on >>
Record Of Lodoss War… part three!
Episode Three of Record Of Lodoss War. As always we have YouTuber W3reW0lf to thank for these, which I post in my continuing effort to get more people to embrace this incredible anime series from 1990.Having now seen all[...]Read on >>
Narnia-ing Up Tekralh!
As I begin my slow and methodical re-imagining of my Tekralh roleplaying setting - which has so far served the Tuesday Knights for Castles & Crusades and then Labyrinth Lord - I have begun to consider thinking outsid[...]Read on >>
My Life And Roleplaying: I Have A Dream…
All 'old school' Dungeon Masters (in my humble opinion) are dreamers by necessity - as opposed to 4e DMs who appear to be civil engineers and computer programmers (but I digress) - and I expect we all have our 'wish list[...]Read on >>











