Weekly Mutant Future "Wisdom From The Wastelands" Launches

February 3, 2012 from The Savage Afterworld
Filed under: Mutant Future, news, RPG Hub 
Skirmisher Publishing LLC has announced the release of Wisdom from the Wastelands, a weekly publication dedicated to providing useful information, game content, and ideas for modern, science fiction, and post-apocalyptic[...]
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Doomsday Preppers Premieres February 7

February 2, 2012 from The Savage Afterworld
Filed under: Fluff/Inspiration, Mutant Future, RPG Hub 
The newest in a recent line of apocalyptic reality shows (Apocalypse Man and The Colony), National Geographic channel brings us Doomsday Preppers, premiering February 7.From the website:Doomsday Preppers explores the liv[...]
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Savage Menagerie: Grindhog

February 2, 2012 from The Savage Afterworld
Filed under: Game Design, Mutant Future, RPG Hub 
No. Enc.: 1d2 (1d4)Alignment: ChaoticMovement: 90' (30'),Hyperburrowing: 150' (50')Armor Class: 6Hit Dice: 5Attacks: 3 (claw/claw/bite)Damage: 1d8/1d8/1d12Save: F3Morale: 9Hoard Class: NoneThe Grindhog is a vicious enl[...]
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This Blog Protected By Wuudchaks!

February 1, 2012 from The Savage Afterworld
Filed under: Game Design, Mutant Future, RPG Hub 
:::WARNING:::WUUDCHAKS HAVE BEEN SPOTTED IN THE AREA.IF CONFRONTED, DO NOT ENGAGE.PROCEED WITH CAUTION.:::WARNING:::(Happy One-Day-Early Groundhog Day! )[...]
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Mutant Mathematics

January 31, 2012 from The Savage Afterworld
Filed under: Mutant Future, RPG Hub 
(A very excited Sniderman)-=-=-=-=-=-=-=-TRANSLATION: I'll be playing in a Metamorphosis Alpha game run by James Ward himself at Gary Con in March. Mutant RPG mayhem run by the guy who invented mutant RPG mayhem? Yeah, I[...]
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I’ll Be Wearing This At Gary Con & Gen Con…

January 28, 2012 from The Savage Afterworld
Filed under: Mutant Future, RPG Hub 
Planning on running a whole host of Mutant Future at both events this year. Decided to spring for a custom-made shirt to identify myself as "The Mutant Future Guy." Just arrived today (pictured at the right.)I understand[...]
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Goblinoid Games Apparel Now Available

January 25, 2012 from The Savage Afterworld
Filed under: Mutant Future, RPG Hub 
Goblinoid Games, home of Mutant Future (and that one game involving "lords and labyrinths," or something...) has opened a new Zazzle store with shirts, hoodies, and other apparel featuring the company's logo. Future plan[...]
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A Newly Refurbished Starship Warden Ready For Launch

January 24, 2012 from The Savage Afterworld
Filed under: Game Design, Mutant Future, RPG Hub 
Return once again to the Starship Warden! Just as we learned of a new reprint of the original edition of Metamorphosis Alpha, it sounds like they're getting ready to come out a new edition of the classic post-apocalyptic[...]
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Lords of Light! Look Who’s Coming To Gen Con!

January 20, 2012 from The Savage Afterworld
Filed under: Mutant Future, RPG Hub 
Look who's stepping through The Moondial in August 2012...(I don't plan on repeating last year's mistake.)That's right, I'll be running a special Mutant Future adventure titled "Thundarr the Barbarian: Across the Dimensi[...]
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Metamorphosis Alpha First Edition Available In Print Again

January 19, 2012 from The Savage Afterworld
Filed under: Game Design, Mutant Future, RPG Hub 
The grand-mack-daddy of post-apocalyptic RPGs is available in print again!Metamorphosis Alpha First Edition has just been posted to Lulu for folks who need a hardcopy version of this classic game in their hands. These re[...]
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The Mutant Future Begins In 5 Minutes…

January 11, 2012 from The Savage Afterworld
Filed under: Fluff/Inspiration, Mutant Future, news, RPG Hub 
'Doomsday Clock' moves 1 minute closer to midnightWASHINGTON (AP) — A group of scientists that tracks the likelihood of a global cataclysm says the world is moving closer to doomsday.T[...]
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Savage Menagerie: Maircan Iggle

January 9, 2012 from The Savage Afterworld
Filed under: Game Design, Mutant Future, RPG Hub 
No. Enc.: 1 (1d4)Alignment: NeutralMovement:450' (150')Armor Class: 6Hit Dice: 4Attacks: 2 or 1 (claw/bite or slash)Damage: 1d6/1d8 or 1d12Save: F2Morale: 9Hoard Class: NoneThe Maircan Iggle (MAIR-cuhn IGG-gull) is a la[...]
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Obligatory Top Ten 2011 Posts At The Savage AfterWorld

December 31, 2011 from The Savage Afterworld
Filed under: Fluff/Inspiration, Mutant Future, RPG Hub 
I use Google Analytics to track hits and visitors, as well as which posts are generating the most interest. And, as is customary for bloggers on this date, it's time to review...The Top Ten Most Popular Savage AfterWorld[...]
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Mutated Mayhem At Gary Con, March 22-25!

December 29, 2011 from The Savage Afterworld
Filed under: Mutant Future, RPG Hub 
I'll be attending Gary Con IV in Lake Geneva, WI, on March 22-25! This celebration of gaming's roots looks to be breaking attendance records this year! (OK, technically "next" year...) Gaming legends playing and hosting [...]
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RPG Loot!

December 27, 2011 from Tower of the Archmage
Filed under: Mutant Future, RPG Hub, Star Wars 
The only gamer loot I received from Santa was this awesome t-shirt. Yesterday however, we stopped at the used book store, I found some unexpected goodies. First up is the AD+D Dungeon Builders Guidebook and the Star Wars[...]
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Christmas at Ground Zero – Weird Al Yankovic

December 24, 2011 from The Savage Afterworld
Filed under: Fluff/Inspiration, Mutant Future, RPG Hub 
Been waiting most of the year to roll out this radioactive Yuletide video!Merry Christmas from The Savage AfterWorld![...]
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[Deja Vu Blogfest] Last Chance For Gas / Nanomite Swarm

December 16, 2011 from The Savage Afterworld
Filed under: Game Design, Mutant Future, RPG Hub 
(Today's bit of "Haven't I read this before?" is inspired by DL Hammons of Cruising Altitude 2.0 and his idea for the Deja Vu Blogfest - Day of the Do-Over!)The following are two blog entries that received zero Comments,[...]
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Violent Vehicles: Murder Cycle

December 14, 2011 from The Savage Afterworld
Filed under: Game Design, Mutant Future, RPG Hub 
Required crew: Only one rider and one passengerTop Speed: 70 MPHCargo: 300 lbs. (limited cargo space)Structural HP: 100 HPArmor: AC 6Weaponry: NoneA "murder cycle" is a mechanical monstrosity made from a set of monster t[...]
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Dangerous Encounter: Ghosts Of The Ancients

December 6, 2011 from The Savage Afterworld
Filed under: Game Design, Mutant Future, RPG Hub 
While traveling, the party should encounter the ruins of a smaller Ancient village. Perhaps it could be the remnants of a small town that was bombed out and abandoned during the Final Wars. They should feel free to poke [...]
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Savage Menagerie: Slimenoid

December 5, 2011 from The Savage Afterworld
Filed under: Game Design, Mutant Future, RPG Hub 
No. Enc.: 1 (0)Alignment: NeutralMovement: 60' (20')Armor Class: 8Hit Dice: 3Attacks: 1Damage: See belowSave: F2Morale: 12Hoard Class: NoneGreen Slime (MF rulebook pg. 75) is a slow, mindless, flesh-melting goo that usu[...]
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NaGaDeMon / NaNoWriMo Winner! (And What’s Next)

November 29, 2011 from The Savage Afterworld
Filed under: Game Design, Mutant Future, RPG Hub 
At 50,472 words, I officially crossed the finish line of National Novel Writing Month shortly after Thanksgiving. Yay me! And, because I was participating as a Na No Rebel as part of National Game Design Month, I also co[...]
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Ancient Armory: Crosscut Gauntlet

November 22, 2011 from The Savage Afterworld
Filed under: Game Design, Mutant Future, RPG Hub 
Weapon: Crosscut GauntletDamage: 2d6Attacks: 1Range: --Weight: 3 lbs.Battery: Minifusion cellCharges: Can run for 10 minutes before depleting cellCrosscut gauntlets were used as both a cutting tool and in close quarters [...]
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Notorius NPC: Joey Gills

November 18, 2011 from The Savage Afterworld
Filed under: Game Design, Mutant Future, RPG Hub 
Hello Mutant Neighbors. Welcome to the final day of our series highlighting some of the survivors living in my Mutant Future neighborhood. Today's neighbor thinks of himself as a powerful crime lord with designs of[...]
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Notorious NPC: Splinterthorn

November 16, 2011 from The Savage Afterworld
Filed under: Game Design, Mutant Future, RPG Hub 
Hello again Mutant Neighbors. Welcome to the third day of our series highlighting some of the survivors living in my Mutant Future neighborhood. Today's neighbor actually resides far from here in a briar-strewn valle[...]
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NaGaDeMon Midway Status Update

November 16, 2011 from The Savage Afterworld
Filed under: Game Design, Mutant Future, RPG Hub 
Just reporting in with a status report on this year's NaGa DeMon project. Thus far, I’ve cranked out/compiled well over 30,000 words towards these projects:A “monster manual” with stats and descriptions of over 80 [...]
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Notorius NPC: Hazardous Matthew (HazMatt)

November 15, 2011 from The Savage Afterworld
Filed under: Game Design, Mutant Future, RPG Hub 
Good afternoon Mutant Neighbors. Welcome to the second day of our series highlighting some of the survivors living in my Mutant Future neighborhood. Today I'll introduce you to a man who is literally "untouchable." Can[...]
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Notorius NPC: The Grim Ripper

November 13, 2011 from The Savage Afterworld
Filed under: Game Design, Mutant Future, RPG Hub 
Hello Mutant Neighbors. Welcome to another series of blog posts highlighting some of the survivors living in my Mutant Future neighborhood. Today, we meet a voiceless mountain of a man who likes nothing more than to terr[...]
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Devastation Drive-In: A New Mutant Future Supplement Available!

November 10, 2011 from The Savage Afterworld
Filed under: Game Design, Mutant Future, RPG Hub 
*** NOW PLAYING ***SEE!...twisted mutated beasts from the worst B-movies come alive!COWER!...in terror as these creatures lurch from the silver screen and into your Mutant Future game!SCREAM!...in horror as they terroriz[...]
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Would You Be Mine, Could You Be Mine, Won’t You Be My Neighbor?

November 9, 2011 from The Savage Afterworld
Filed under: Mutant Future, RPG Hub 
Hello once again genetically altered neighbors. It's been a year since our last visit, and in that time, new citizens have moved into my bombed-out neighborhood. Can you say "toxic-dripping evolutionary freaks?" I knew y[...]
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Savage Menagerie: Skwirm

November 7, 2011 from The Savage Afterworld
Filed under: Game Design, Mutant Future, RPG Hub 
No. Enc.: 1d6 (2d6)Alignment: ChaoticMovement: 120' (40'); Dig: 90' (30')Armor Class: 6Hit Dice: 8Attacks: 1 (weapon or constriction)Damage: per weapon/2d6Save: F4Morale: 9Hoard Class: XIVSkwirm are worms that have devel[...]
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Savage Menagerie: Chronophage (Time Eater)

November 4, 2011 from The Savage Afterworld
Filed under: Game Design, Mutant Future, RPG Hub 
No. Enc.: 1d4 (2d4)Alignment: NeutralMovement: 90' (30'); Flying: 150' (50')Armor Class: 5Hit Dice: 4Attacks: 1 (bite)Damage: 1d10 plus specialSave: L3Morale: 8Hoard Class: NoneA Chronophage is a large (1 foot long) locu[...]
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