How to Build a Transformer

July 2, 2009 from Greywulf's Lair
Filed under: M&M, RPG, RPG Hub 
Ben asked how to make a Transformer using Mutants & Masterminds. Here’s how! Giant Transforming Robots are fun, not only to watch but also to build and play. They are Giant, they Transform, and they’re Ro[...]
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Plot Hooks in the News: Severed Feet Across Canada

July 1, 2009 from d20 Blonde
Filed under: Mutants and Masterminds, RPG Hub, behind the screen 
In recent months, a bunch of severed feet have turned up in various locations in Canada. [...]
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Character du Jour: Full Metal Jackie

June 28, 2009 from Greywulf's Lair
Filed under: Character du jour, M&M, RPG, RPG Hub 
Major Jacqueline Jones is not your average soldier. Hardline, uncompromising and terminally allergic to anything resembling desk duty, it’s amazing she’s stayed in the service for even a single tour. Yet her [...]
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Krootchiks for Mutants and Masterminds!

June 26, 2009 from Greywulf's Lair
Filed under: M&M, RPG, RPG Hub 
Ahhh Kruthiks. I love them in 4e D&D where they’re the new posterchild for wrongness. This is a game where demons, devils, dragons and slimy tentacled beasties are par for the course, but Kruthiks as just plain[...]
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[Learning] Mutants Masterminds – Character Creation and Power Design Question

So far, my attempts to build a character in M&M have been sort of going smoothly, with a couple of hitches.  While I’m no stranger to d20, I can’t help but feel just a little bit lost as to what would co[...]
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Feedback Required: Mini MM Campaign

Would you want super-Supers? Like, powerful enough to fly so fast that you can cause the Earth to spin BACK IN TIME?[...]
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Gadgets Gears: Steampunk Devices for Mutants Masterminds

June 22, 2009 from Greywulf's Lair
Filed under: M&M, RPG, RPG Hub 
“Welcome to Doctor Clockwork’s Device Emporium! We have gadgets for every discerning gentleman adventurer including the latest aerial locomotive devices, capture and containment tools and much, much more! Pri[...]
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[Learning] Mutants Masterminds, Second Edition

Part of the fun in being an RPG enthusiast is checking out new games, and learning from them.  Whether it’s a clever new resolution system, an interesting approach to character creation, or means to emulate a give[...]
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Character du Jour: Alexander Deerborn

June 15, 2009 from Greywulf's Lair
Filed under: Character du jour, M&M, RPG, RPG Hub 
Back in March I set down a challenge to Name This Hero. Almost three months later, and despite excellent replies and entries (thanks, all!), I…. um….. errrrr…… forgot to post the one I’d se[...]
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Possible New Gaming Soon….

June 8, 2009 from The Chaos Grenade
Filed under: RPG, RPG Hub, mutants & masterminds, pathfinder 
Alright, well, my D&D 4E campaign is in full swing and we wrapped up our Hunter: The Vigil chronicle. Now it appears my gaming schedule is going to become a little bit more diverse and fuller on the horizon. Hopefull[...]
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Character du Jour: The Dispassionate Man

April 22, 2009 from Greywulf's Lair
Filed under: Character du jour, M&M, RPG, RPG Hub 
“There are 134 violent crimes happening right now in this city of ours including 12 murders, 17 assaults and 23 hit and runs. And I see every single one.” Mike Lacey is a detective with a gift - or perhaps a[...]
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Character du Jour: The Grey Wulf

April 11, 2009 from Greywulf's Lair
Filed under: Character du jour, M&M, RPG, RPG Hub 
“I am Wep-Wawet, the Grey Wulf, the opener of ways and sworn foe of Nun, the bringer of chaos. Who dares wake me?” “I…. uhhhh….. I’m Professor Brandy Bowen, Egyptian Antiquities curato[...]
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Supersize Me: Mad Brew the Villain

April 10, 2009 from MadBrewLabs
Filed under: Game Design, RPG Hub, mutants & masterminds 
In cooperation with Vulcan Stev's hero-izing meme, Mad Brew reveals a fully statted version of himself using the Mutants & Masterminds 2nd Edition rules.[...]
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RPGBN Heroes: Watchmen of the Justice Avengers – Role Call!

When the world needs saving who do you call? The Watchmen of the Justice Avengers is the RPGBN’s own Superhero Group.  This stalwart band of heroes is ready to defeat your villain, fight the injustice, protect the[...]
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Character du Jour: Cirwaen Esgarelion

April 9, 2009 from Greywulf's Lair
Filed under: Character du jour, M&M, RPG, RPG Hub 
She stood apart, her head cocked to one side as she listened to multiple conversations in the bazaar. Making her choice, she moved forward. “I hear you need a guide.” she broke in, “I know that part of [...]
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Arkaen, Marshall and d’Vine

April 6, 2009 from Greywulf's Lair
Filed under: M&M, RPG, RPG Hub 
Here’s a quick’n'easy concept render for a superhero team inspired by the Powers from D&D. Hey, why not? If we can have Superhero Fantasy there ain’t nothing wrong with Fantasy-inspired Superheroes[...]
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Review: Warriors and Warlocks Part Trois

April 3, 2009 from Greywulf's Lair
Filed under: M&M, RPG, RPG Hub 
Ahhhh, magic. Where would our fantasy role-playing games be without it? In a pretty good place actually, and one of the magical options presented in Warriors & Warlocks is to take magic out of the hands of the PCs an[...]
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Review: Warriors Warlocks Part Deux

April 2, 2009 from Greywulf's Lair
Filed under: M&M, RPG, RPG Hub, Review 
Moving rapidly on. Straight after the racial templates in Warriors & Warlocks we have the professional templates. As with the racial ones these exist to aid character generation not restrict it, and the player is fre[...]
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Review: Warriors Warlocks

April 2, 2009 from Greywulf's Lair
Filed under: M&M, RPG, RPG Hub, Review 
Ok, I lied about Tunnels & Masterminds. Except I’m holding in my virtual hands something that is, in many ways, just that very thing: an unholy mixture of Mutants & Masterminds and a kickass awesome fantasy[...]
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Gestalt: The Hero Within

March 27, 2009 from Game Cryer
Filed under: Hero system, RPG Hub, Reviews, mutants & masterminds 
Characters in comic books have typically been symbols of intangible concepts such as Heroism, Evil and Strength, in addition to mythological concepts like Elements, Seasons and the Sun. Utilizing that idea, Gestalt: The [...]
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Gestalt: A Mythic Supers Setting

March 27, 2009 from UncleBear
Filed under: Hero system, Other Systems, RPG Hub, mutants & masterminds 
Original superhero settings are something I’m always on the lookout for. Too many settings, especially in roleplaying games, are merely rehashes of standard Marvel and DC universes. Not that there’s anything [...]
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The Pieces of Gestalt

Imagine a world in which personifications of concepts #8212; Archetypes such as Winter, Death, and Determination #8212; existed, having sprung to life in 1989.  Now imagine that, in this world, a fairly large number of [...]
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Super Human Role-playing in the World of Heroes, Archetypes, and Modern Myths

March 27, 2009 from MadBrewLabs
Filed under: HERO, Other Systems, RPG Hub, Reviews, mutants & masterminds 
The Labs take a peek at Gestalt: The Hero Within, a campaign world for superhero roleplaying that has released two versions, one compatible with Mutants & Masterminds, the other for HERO System.[...]
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Name This Hero

March 23, 2009 from Greywulf's Lair
Filed under: M&M, RPG, RPG Hub 
Fancy a quick challenge? Alrighty then! Here’s a superhero……….. Tell me about him. Gimme a name. Better still, tell me his superpowers (it’s pretty likely he can fly!) and backstory if you&[...]
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Don’t Ever Attempt to Run A Game The Players Are Unfamiliar With When You Arrive Completely Unprepared

March 20, 2009 from Dice Monkey
Filed under: Advice/Tools, Mutants and Masterminds, Play, RPG Hub 
Does the title say enough? I should have been prepared. I had two nights to do so. But then the PHB2 came in, and all plans fell out the window. It was bad. Last night, I gathered the players around the table, for a cha[...]
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Mutants and Masterminds Day 7: And finally

March 8, 2009 from Greywulf's Lair
Filed under: M&M, RPG, RPG Hub 
Mutants & Masterminds is anything but vanilla. It’s a rules system that is pure unashamed superhero goodness from cover to cover. If he’s wearing a cape, spandex and got his underpants on the outside you [...]
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Mutants and Masterminds Day 6: When

March 7, 2009 from Greywulf's Lair
Filed under: M&M, RPG, RPG Hub 
Let’s talk Time Travel. The Mutants & Masterminds Core Rules strongly recommend that it’s primarily used as a plot-device rather than something that the players have control over. I’m going with tha[...]
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Characters du Jour: Captain Triumph

March 7, 2009 from Greywulf's Lair
Filed under: Character du jour, M&M, RPG, RPG Hub 
“Captain Triumph of Earth-15, I’d like you to meet Captain Triumph of Earth-74. I’m sure you two will get along just fine.” “You’re…… a dinosaur.” “So are you. [...]
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Mutants and Masterminds Day 5: Why

March 5, 2009 from Greywulf's Lair
Filed under: M&M, RPG, RPG Hub 
“Why?” Just three letters, yet it’s the most difficult question in the world to answer. Why do the heroes and villains do what they do? What motivates them? Answering these questions sets the tone of th[...]
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Mutants and Masterminds Day 4: Where

March 4, 2009 from Greywulf's Lair
Filed under: M&M, RPG, RPG Hub 
The multiverse is a big place, and I’m going to tell you all about it. Also, our heroes need somewhere to call their home. Welcome to the Singular Citadel. Aaaaaaahhhhh! So that’s what it is! For each point [...]
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Mutants and Masterminds Day 3: What

March 3, 2009 from Greywulf's Lair
Filed under: M&M, RPG, RPG Hub 
“What kind of heroes?” and “What makes them a team?”. These are questions we’re going to look at today in Day 3 of Mutants & Masterminds week! Our multiversal superheroes come from all [...]
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Mutants and Masterminds Day 2: Who

March 2, 2009 from Greywulf's Lair
Filed under: M&M, RPG, RPG Hub 
This week we’re building a campaign setting for Mutants & Masterminds, showcasing the rules along the way. Yesterday I gave a whistle-stop overview of the game; today we’re going to get our hands dirty by[...]
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Mutants and Masterminds Day 1.5: Origin

March 1, 2009 from Greywulf's Lair
Filed under: M&M, RPG, RPG Hub 
I’ve set this post as Day 1.5 because I meant to make yesterday Day Zero and begin proper with this post as Day One. Hence the little numerical tweak to correct. Now, on with the show. Ah, Mutants & Mastermind[...]
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Mutants and Masterminds Week Day 1: Backstory

February 28, 2009 from Greywulf's Lair
Filed under: M&M, RPG, RPG Hub 
We’ve had RPG Weeks for Dragon Warriors, the Marvel RPG and the D&D Rules Cyclopedia, but not one for my most loved system of them all - Green Ronin’s Mutants & Masterminds. This week we’re goin[...]
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Villain du Jour: Identity

February 26, 2009 from Greywulf's Lair
Filed under: Character du jour, M&M, RPG, RPG Hub 
Redhawk gazed down at the rain-soaked crowds far below. “He could be anywhere,” he muttered under his breath. “Or everywhere.” The entire crowd halted mid-step and turned their faces to him, the s[...]
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Character du Jour: Sunspot

February 14, 2009 from Greywulf's Lair
Filed under: Character du jour, M&M, RPG, RPG Hub 
It gazes down at us from afar, lighting our world. And it wonders. The Sun sent a snaking tendril of plasma, cooling and shaping as it travelled the ether toward the Earth, one more solar flare among the countless measur[...]
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MM Random Campaign Generator

January 16, 2009 from Greywulf's Lair
Filed under: M&M, RPG, RPG Hub 
Resurrected due to Uncle Bears’ review of M&M, this is a little silliness I threw together a while ago to see if there’s anything Mutants & Masterminds couldn’t do. Roll d10 three times, one for[...]
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Mutants & Masterminds: Mastermind’s Manual 2nd Edition

January 16, 2009 from UncleBear
Filed under: Other Systems, RPG Hub, mutants & masterminds 
The Mastermind’s Manual is a sort of gamemaster’s guide for Mutants & Masterminds, offering up optional and variant rules for character creation and combat, as wells as new feats and a system for designin[...]
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Mutants & Masterminds 2nd Edition

January 15, 2009 from UncleBear
Filed under: Other Systems, RPG Hub, mutants & masterminds 
One of my favorite game systems is Mutants & Masterminds. It doesn’t get nearly enough love and attention here on this page, and I’ve decided to change that. Watch for more reviews and articles over the [...]
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RPG Highlights of 2008

December 29, 2008 from Gaming Brouhaha
Filed under: 4e, M&M, RPG, RPG Hub, Reviews 
2008 was a huge gaming year for me: I managed to squeeze in more gaming, both online and face-to-face, this year then since my high school days when we played nearly every weekend.  2008 was a huge year fro Indie RPGs[...]
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