Character du Jour: All American Girl
December 8 1941, and Private Roger Stevens is stationed at Wake Island when he is hit by a bolt of light from the sky and becomes American Hero. He spends the following months helping repel the Japanese invasion fleet ti[...]Read on >>
Preview du Jour: All American Girl
DAZ Studio, no postwork. Click for (very) large. Daughter of disgraced American Hero! New symbol of hope! Overuser of exclamation marks! This gal will kick your ass, and you’ll still ask for her number afterwards.[...]Read on >>
Character du Jour: Jonah Greyseer
“Just because you hear voices, don’t make you crazy. That’s what my old ma said to me. ‘Course, back then I knew all the voices I heard. I could hear Old Spikey down the road chastizin’ his [...]Read on >>
Greywulf’s Games of the Year 2009
Where would the end of the year be without the end of the year review posts? Nothing says New Year more than a look at what has been. Without further ado I give you Greywulf’s Games of the Year 2009! Looking back, [...]Read on >>
Character du Jour: The Suit
Ultramegaman was dead. Doc Nekron’s Death Beam had torn him apart into a billion billion atoms leaving no trace of Earth’s Greatest Hero. All that remained was his indestructible Ultramegasuit, lost floating [...]Read on >>
Name this Hero
I’m all out of braincells today, so hope you don’t mind me using some of yours instead. Here’s a hero who is as agile as Spiderman and almost (but not quite) as strong as Thing from the Fantastic Four. [...]Read on >>
Oprah, Queen of the Skies
Communique reads: It is only through the diligence of our noble undercover reporter that we can disclose the shocking news about Oprah’s plans for world domination following her retirement from mainstream media in [...]Read on >>
Character du Jour: Drifter Jenkins
Just as some people are destined for greatness, some are destined to be forgotten. Bernie Jenkins was such a one; a no-hope two-bit guy who drifted from baseline job to baseline job all the way across the US. It’s [...]Read on >>
Character du Jour: Medusa
She stood, surveying the wreckage. While her eyes scanned for signs of life she mentally willed her hair, sending it searching among the remains of the plane, tossing sheets of warped and twisted metal through the air as[...]Read on >>
Mech and Manga out now!
From the Short & Sweet Dep’t: Mech & Manga for Mutants & Masterminds is available via PDF from RPG Now. I’m liking what I see so far, and expect a full review Real Soon. In the meantime, go drool [...]Read on >>
Superhero Autopsy: Widowmaker
Here’s a little twist to my usual Character du Jours. This time around I’m going to present a character, then take him apart piece by piece. We’re going to look at how the character fits the concept, an[...]Read on >>
How to Build a Transformer
Ben asked how to make a Transformer using Mutants & Masterminds. Here’s how! Giant Transforming Robots are fun, not only to watch but also to build and play. They are Giant, they Transform, and they’re Ro[...]Read on >>
Character du Jour: Full Metal Jackie
Major Jacqueline Jones is not your average soldier. Hardline, uncompromising and terminally allergic to anything resembling desk duty, it’s amazing she’s stayed in the service for even a single tour. Yet her [...]Read on >>
Krootchiks for Mutants and Masterminds!
Ahhh Kruthiks. I love them in 4e D&D where they’re the new posterchild for wrongness. This is a game where demons, devils, dragons and slimy tentacled beasties are par for the course, but Kruthiks as just plain[...]Read on >>
Gadgets Gears: Steampunk Devices for Mutants Masterminds
“Welcome to Doctor Clockwork’s Device Emporium! We have gadgets for every discerning gentleman adventurer including the latest aerial locomotive devices, capture and containment tools and much, much more! Pri[...]Read on >>
Character du Jour: Alexander Deerborn
Back in March I set down a challenge to Name This Hero. Almost three months later, and despite excellent replies and entries (thanks, all!), I…. um….. errrrr…… forgot to post the one I’d se[...]Read on >>
Character du Jour: The Dispassionate Man
“There are 134 violent crimes happening right now in this city of ours including 12 murders, 17 assaults and 23 hit and runs. And I see every single one.” Mike Lacey is a detective with a gift - or perhaps a[...]Read on >>
Character du Jour: The Grey Wulf
“I am Wep-Wawet, the Grey Wulf, the opener of ways and sworn foe of Nun, the bringer of chaos. Who dares wake me?” “I…. uhhhh….. I’m Professor Brandy Bowen, Egyptian Antiquities curato[...]Read on >>
Character du Jour: Cirwaen Esgarelion
She stood apart, her head cocked to one side as she listened to multiple conversations in the bazaar. Making her choice, she moved forward. “I hear you need a guide.” she broke in, “I know that part of [...]Read on >>
Arkaen, Marshall and d’Vine
Here’s a quick’n'easy concept render for a superhero team inspired by the Powers from D&D. Hey, why not? If we can have Superhero Fantasy there ain’t nothing wrong with Fantasy-inspired Superheroes[...]Read on >>
Review: Warriors and Warlocks Part Trois
Ahhhh, magic. Where would our fantasy role-playing games be without it? In a pretty good place actually, and one of the magical options presented in Warriors & Warlocks is to take magic out of the hands of the PCs an[...]Read on >>
Review: Warriors Warlocks Part Deux
Moving rapidly on. Straight after the racial templates in Warriors & Warlocks we have the professional templates. As with the racial ones these exist to aid character generation not restrict it, and the player is fre[...]Read on >>
Review: Warriors Warlocks
Ok, I lied about Tunnels & Masterminds. Except I’m holding in my virtual hands something that is, in many ways, just that very thing: an unholy mixture of Mutants & Masterminds and a kickass awesome fantasy[...]Read on >>
Name This Hero
Fancy a quick challenge? Alrighty then! Here’s a superhero……….. Tell me about him. Gimme a name. Better still, tell me his superpowers (it’s pretty likely he can fly!) and backstory if you&[...]Read on >>
Mutants and Masterminds Day 7: And finally
Mutants & Masterminds is anything but vanilla. It’s a rules system that is pure unashamed superhero goodness from cover to cover. If he’s wearing a cape, spandex and got his underpants on the outside you [...]Read on >>
Mutants and Masterminds Day 6: When
Let’s talk Time Travel. The Mutants & Masterminds Core Rules strongly recommend that it’s primarily used as a plot-device rather than something that the players have control over. I’m going with tha[...]Read on >>
Characters du Jour: Captain Triumph
“Captain Triumph of Earth-15, I’d like you to meet Captain Triumph of Earth-74. I’m sure you two will get along just fine.” “You’re…… a dinosaur.” “So are you. [...]Read on >>
Mutants and Masterminds Day 5: Why
“Why?” Just three letters, yet it’s the most difficult question in the world to answer. Why do the heroes and villains do what they do? What motivates them? Answering these questions sets the tone of th[...]Read on >>
Mutants and Masterminds Day 4: Where
The multiverse is a big place, and I’m going to tell you all about it. Also, our heroes need somewhere to call their home. Welcome to the Singular Citadel. Aaaaaaahhhhh! So that’s what it is! For each point [...]Read on >>
Mutants and Masterminds Day 3: What
“What kind of heroes?” and “What makes them a team?”. These are questions we’re going to look at today in Day 3 of Mutants & Masterminds week! Our multiversal superheroes come from all [...]Read on >>
Mutants and Masterminds Day 2: Who
This week we’re building a campaign setting for Mutants & Masterminds, showcasing the rules along the way. Yesterday I gave a whistle-stop overview of the game; today we’re going to get our hands dirty by[...]Read on >>
Mutants and Masterminds Day 1.5: Origin
I’ve set this post as Day 1.5 because I meant to make yesterday Day Zero and begin proper with this post as Day One. Hence the little numerical tweak to correct. Now, on with the show. Ah, Mutants & Mastermind[...]Read on >>
Mutants and Masterminds Week Day 1: Backstory
We’ve had RPG Weeks for Dragon Warriors, the Marvel RPG and the D&D Rules Cyclopedia, but not one for my most loved system of them all - Green Ronin’s Mutants & Masterminds. This week we’re goin[...]Read on >>
Villain du Jour: Identity
Redhawk gazed down at the rain-soaked crowds far below. “He could be anywhere,” he muttered under his breath. “Or everywhere.” The entire crowd halted mid-step and turned their faces to him, the s[...]Read on >>
Character du Jour: Sunspot
It gazes down at us from afar, lighting our world. And it wonders. The Sun sent a snaking tendril of plasma, cooling and shaping as it travelled the ether toward the Earth, one more solar flare among the countless measur[...]Read on >>
MM Random Campaign Generator
Resurrected due to Uncle Bears’ review of M&M, this is a little silliness I threw together a while ago to see if there’s anything Mutants & Masterminds couldn’t do. Roll d10 three times, one for[...]Read on >>
RPG Highlights of 2008
2008 was a huge gaming year for me: I managed to squeeze in more gaming, both online and face-to-face, this year then since my high school days when we played nearly every weekend. 2008 was a huge year fro Indie RPGs[...]Read on >>
Characters du Jour: Whips and Chains
“Guns. How many times do I have to say this. I don’t like guns!” Two whips snaked out at the thugs, the tip curving like a live thing, snatching the Uzis clean out of their hands and tossing them clear [...]Read on >>
Rescued from the wastebasket of doom
I’ve a confession to make. I have lots of ideas, and many of them are bad ones. That’s not necessarily a bad thing in itself though, because the law of averages says that some of the ideas will be quite good [...]Read on >>






















































































































