Gen Con 2010, Ghosts and more

February 7, 2010 from The Other Side
Filed under: RPG Hub, Retro Clone 
So I bought my Gen Con tickets for myself and my family.  We are committed to going now.Well I always was. Talked to my regular GM and he also wants to run some Ghosts of Albion games.  So even more G[...]
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Monks come from Blackmoor, part 2

February 2, 2010 from The Other Side
Filed under: 4e, Legacy DnD, Old School, RPG Hub, Retro Clone, World Building 
So reflecting on my previous post, Monks come from Blackmoor, I went back and looked over my new (new as of Gen Con) 4e Blackmoor book.  Right there, just as I remembered was the Mystic.  Not what I liked about[...]
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What Should an OSR Witch Do or Be?

January 29, 2010 from The Other Side
Filed under: Game Design, Legacy DnD, Old School, RPG Hub, Retro Clone 
So Eldritch Witchery is on the (far) horizon and it has been getting me thinking. What should an Old-School Witch do?One of the strengths of the older games, and maybe something we have gotten away from in newer game des[...]
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Monks come from Blackmoor

January 28, 2010 from The Other Side
Filed under: Game Design, Legacy DnD, RPG Hub, Retro Clone 
I have been re-reading all my old original D&D books lately.  Fun stuff.But I caught something today that I know I have read before, but now it jelled differently.The Monk Class was introduced in the Blackmoor s[...]
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Elmore Art for Old School

January 27, 2010 from The Other Side
Filed under: Game Design, Legacy DnD, Old School, RPG Hub, Retro Clone 
I am working on Eldritch Witchery for Elf Lair Games and I have the bulk of it written now.  There are some editing issues and I need to tweak a few of the spells and monsters to fit the old school theme a[...]
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Again with the Weapons versus AC Chart?

January 14, 2010 from The Wheel of Samsara
Filed under: Game Design, Legacy D&D, RPG Hub, Retro Clone 
Yes, again. My last attempt was here. And, as I said then, it was good enough to test-drive. But having done so, I'm now convinced it needs more work. The basic idea is sound. The Weapon Class thing is working great[...]
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Going (Up) to Hell? Cosmology

I was reading a very interesting post by Mike Mearls the other day about dropping the structure of the planes in favor of something more local. Read his post here, http://kotgl.blogspot.com/2010/01/kill-planes-abyss.html[...]
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Why I still enjoy the OSR

January 12, 2010 from The Other Side
Filed under: Legacy DnD, Old School, RPG Hub, Retro Clone 
I was going through a bunch of my OSR books the other day.  Played around with converting (again!) my Family D&D night over to some unholy version of D&D Rules Cyclopedia and Basic Fantasy Role-Playing, but [...]
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Abstract Hit Points

January 8, 2010 from The Wheel of Samsara
Filed under: Game Design, RPG Hub, Retro Clone 
It has only been since my return to Ye Auld Game that I realized the abstract nature of combat. OK, that's pretty obvious now, but it wasn't when I started playing in my misbegotten youth. Clearly, that roll you make[...]
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How To Handle a Bugman?

December 18, 2009 from The Wheel of Samsara
Filed under: Game Design, RPG Hub, Retro Clone 
(That's a little Lerner and Loewe riff for you show-tune cats out there)Yesterday, I posted about my issues with the Scorpion Men in play-testing. This whole thing has me rethinking my approach to non-humans. A little [...]
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Scorpion Men: Too Much?

December 17, 2009 from The Wheel of Samsara
Filed under: Game Design, RPG Hub, Retro Clone 
The play-testing continues nicely. One thing is coming up again and again: Sot Sojat (erstwhile Scoprion Man Slayer, Omnivore, and Philosopher) is all but invincible for monsters of this level. Plate Armour is proof aga[...]
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Eldritch Witchery, Back to Basics

November 18, 2009 from The Other Side
Filed under: Game Design, Legacy DnD, Old School, RPG Hub, Retro Clone 
I am returning to work on Eldritch Witchery, my guide to witches and warlocks for the Spellcraft & Swordplay RPG. The idea is simple really; make a witch class for the game. But I want to do this class justice and no[...]
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Sand Ghul: Nightmare of the Wizard

November 7, 2009 from The Wheel of Samsara
Filed under: RPG Hub, Retro Clone 
Sand Ghul No. Appearing: 1d6 Alignment: Chaotic Size: M Armour Class/Defense: 1/1 Move: 90’ Hit Dice: [...]
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The Tholat: A Creature of the Deserts

November 6, 2009 from The Wheel of Samsara
Filed under: Fluff/Inspiration, RPG Hub, Retro Clone 
TholatNo. Appearing: 20-60Alignment: NeutralSize: Large (8’ at shoulders)Armour Class/Defense: 2/+1 to attacks from Medium foesMove: 60’Hit Dice: 3 HD (12 HP)Attacks: 2 Bite +2 (Sword) OR 1 +2 Trample (Large Club); -[...]
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Scarecrow

October 30, 2009 from The Other Side
Filed under: Legacy DnD, Old School, RPG Hub, Retro Clone 
"Scarecrow on a wooden cross, blackbird in the barn…" - John Mellencamp, Scarecrow When I think back to Halloweens of my childhood one image keeps coming back to me. No not vampires or witches, those were more artifact[...]
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Swords & Wizardry Coming Soon to a Game Store Near You!

October 27, 2009 from RetroRoleplaying
Filed under: ODND, RPG Hub, Retro Clone, Swords and Wizardry 
Matt Finch has announced that Swords & Wizardry will now be published by Black Blade Publishing. This should get Swords & Wizardry into game stores. The S&W PDF will still be free.  Here's the press rele[...]
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Quite Distracted By: Engines & Empires

October 19, 2009 from The Wheel of Samsara
Filed under: RPG Hub, Retro Clone 
[The title is meant to indicate that this is the first in a series, as I fully anticipate becoming quite distracted on many occasions]Engines & Empires is supplement to, or a setting for, or perhaps a spin-off from L[...]
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There is More to OD&D than the Three Little Beige Books

September 22, 2009 from RetroRoleplaying
Filed under: Old School, RPG Hub, Retro Clone, Swords and Wizardry 
Some of the comments to my post on The Gray Book yesterday that The Gray Book was too much like AD&D to be considered OD&D confused me. The only reason I can think is that the 1e retroclones have given people a very limi[...]
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New RPG Groups on Facebook

August 24, 2009 from The Other Side
Filed under: Legacy DnD, Other Systems, RPG Hub, Retro Clone 
For the fans of Victorian era role-playing games I have made two new Facebook groups.The Victorian Gamers Association is very new and is for any game set in the Victorian Era or is at least Victorian in feel and tone. So[...]
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The Old School Renaissance Will Eat Itself

July 30, 2009 from The Other Side
Filed under: 4e, Game Design, Old School, RPG Hub, Retro Clone 
I love all the old school renaissance / retro-clone games out there. They are great fun to play AND are very clever adaptations of the very flexible OGL. There are some neat game-design choices too, such as Spellcraft [...]
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Spellcraft & Swordplay goodness

July 14, 2009 from The Other Side
Filed under: Legacy DnD, Old School, RPG Hub, Retro Clone 
Yesterday was a good day for me and Spellcraft & Swordplay. I got my Deluxe Edition in the mail from Lulu yesterday and I am really digging it. If you are interested in S&S at all, then this is the way to go; a[...]
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FREE Spellcraft & Swordplay Deluxe E-book

July 8, 2009 from The Other Side
Filed under: Legacy DnD, Old School, RPG Hub, Retro Clone 
Spellcraft & Swordplay Deluxe E-bookFor the next few days (Wednesday, Thursday and Friday) Elf Lair Games will be offering their (our really) flagship game, Spellcraft & Swordplay completely free.http://www.lulu.[...]
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Ærypt and Zakhara

July 2, 2009 from The Other Side
Filed under: 4e, Game Design, Play, RPG Hub, Retro Clone, World Building 
Following up on my previous post on Desert Elves & Orcs, I thought I might detail the region they live in some more. Ærypt is a pastiche of Arypt, Erypt and Egypt with Gygax's Necropolis and Ravenloft's Har'Akir thr[...]
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Everything Old is New Again, sorta

June 16, 2009 from The Other Side
Filed under: Legacy DnD, Old School, RPG Hub, Retro Clone 
I was making the tour of the various Old School / OSR / Retro-clone blogs and forums today and I noticed a lot posts on new spells, new monsters, and various house rules. For a bit there I had to make sure I was not fl[...]
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Desert Elves & Orcs

June 15, 2009 from The Other Side
Filed under: 4e, Legacy DnD, Old School, RPG Hub, Retro Clone, World Building 
I was working on a desert based adventure for my son's game the other day and I got to thinking about some things I really liked from AD&D 2nd Ed. Desert Elves and Al-Qadim. In my Mstaroerth world I have an area [...]
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Mountain Dew Throwback, the Official Drink of the Retro-Clone Movement

June 2, 2009 from The Other Side
Filed under: 4e, Legacy DnD, Old School, RPG, RPG Hub, Retro Clone 
Or something like that.http://www.mountaindew.com/#throwback1.phpMountain Dew, the caffeinated beverage of choice for gamers all over the world has "introduced" a new flavor for the summer. "Mountain Dew Throwback" looks[...]
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A Role-Playing Game Resurgence is on the Horizon

April 29, 2009 from Inkwell Ideas
Filed under: 1E, GURPS, HERO, RPG Hub, Retro Clone, advice 
The popularity of the "retro-clone" RPG games (those that attempt to emulate the orginal D&D game or the Basic/Expert/Master/etc. D&D boxed sets or even 1st edition AD&D) makes me think that the RPG hobby isn[...]
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Backgrounds and Attribute Rolls for Swords Wizardry

April 14, 2009 from RetroRoleplaying
Filed under: Old School, RPG Hub, Retro Clone, Swords and Wizardry 
span style="font-style: italic;"This post is one of a series of house rule posts for the a href="http://www.swordsandwizardry.com/?page_id=4"Swords amp; Wizardry Core Rules/a. (Samp;W is a free 0e retroclone.) These post[...]
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Hit Points and Body Points for Swords Wizardry

March 16, 2009 from RetroRoleplaying
Filed under: Old School, RPG Hub, Retro Clone, Swords and Wizardry 
span style="font-style:italic;"This post is the first of a series of house rule posts for the a href="http://www.swordsandwizardry.com/?page_id=4"Swords Wizardry Core Rules/a. (SW is a free 0e retroclone.) These posts a[...]
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Microlite74 is “Finished”

March 11, 2009 from RetroRoleplaying
Filed under: Microlite74, RPG Hub, Retro Clone 
With the release of a href="http://blog.retroroleplaying.com/2009/03/ancient-auguries-microlite74-version-20.html"Ancient Auguries/a today, I'm happy to announce that the Microlite74 project is essentially finished. At l[...]
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Ancient Auguries: A Microlite74 Version 2.0 Supplement Released

March 11, 2009 from RetroRoleplaying
Filed under: Microlite20, Microlite74, RPG Hub, Retro Clone 
Ancient Auguries has four pages of completely optional rules that can be used with Microlite74 Version 2.0. My intent in writing this supplement was both to provide some interesting optional rule sections and to show how[...]
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Microlite74 Version 2.0 Now Available

March 4, 2009 from RetroRoleplaying
Filed under: Microlite20, Microlite74, RPG Hub, Retro Clone 
Microlite Version 2.0 is now available for free download. Over 2000 copies of Microlite74 version 1.1 have been downloaded since its release on October 6th last year. Microlite74 is dedicated to the memory of E. Gary Gyg[...]
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Microlite74 2.0 Draft Available for Comment

February 18, 2009 from RetroRoleplaying
Filed under: Microlite74, RPG Hub, Retro Clone 
I've been hard at work on the "2.0 Edition" of Microlite74. Microlite 2.0 has cleaned up rules that are closer to the combat power level of ODD and with spells and monsters rewritten to be even more compatible with Oe an[...]
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Are Microlite74 Characters Too Good in Combat?

February 12, 2009 from RetroRoleplaying
Filed under: Microlite74, RPG Hub, Retro Clone 
a href="http://www.retroroleplaying.com/content/microlite74" target="_top"Microlite74/a is designed to emulate the style and feel of the original 1974 edition of the world's most popular roleplaying game (0e) using a var[...]
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Old School Acquistions

January 21, 2009 from RetroRoleplaying
Filed under: RPG Hub, Retro Clone 
I picked up a few new "Old School" items today: PDFs of the first three issues of a href="http://www.fightonmagazine.com/"span style="font-style:italic;"Fight On!/span/a and a PDF copy of Jason Vey's a href="http://www.l[...]
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