76 Patron Contest – with a prize
It is now time for the first Summer Zhodani Base 76 Patrons Writing Contest. First prize will be something for a traveller collector, the old Paranoia Press supplement “Merchants and Merchandise“. (Printed by[...]Read on >>
The Week In Geek…
a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_jvBFHkK2ZXc/SkLIg0qVpqI/AAAAAAAAEuw/motWrvh6RGE/s1600-h/devils+chalice.jpg"img style="margin: 0pt 0pt 10px 10px; float[...]Read on >>
New big blank subsector maps
Two new big blank subsector maps has been added to the site. One with dark blue background, and one printable version. Both was made using QuickHex. [...]Read on >>
On changing an established setting
June 23, 2009 from A Character for Every Game
Filed under: RPG, RPG Hub, Traveller, dungeons & dragons
In a discussion about how TSR changed some of the base assumptions of Planescape late during the 2e AD&D era (with the removal of the factions as legitimate political powers in Sigil, instead being banned and having [...] Filed under: RPG, RPG Hub, Traveller, dungeons & dragons
Read on >>
HexGIMP – An easy way to make maps
HexGIMP is a GIMP tool by Isomage that will help You make pretty maps. I have used it to replace the abstact map in my Trading on PYLKAH adventure. This map might be more fun for the players, since they now have the opti[...]Read on >>
The Week In Geek…
A round-up of geeky news you might have otherwise missed...br /br /(1) stronga href="http://splashpage.mtv.com/2009/06/11/life-size-gundam-built-in-japan/"Giant Robot In Japan... Really/a/strong: A life-size Gundam robot[...]Read on >>
The Secrets of the Jump Drive
Jeff a href="http://jrients.blogspot.com/2009/06/fun-with-jumpspace.html"here /atalks about his view on Jump Space. Among us old Traveller Grognards most of his post is what we call a handwave. Aside from igniting the o[...]Read on >>
Fun with Jumpspace
One of the constant criticisms leveled at emTraveller/em and several other sci-fi RPGs is that the spacemaps are all in 2-d. It's a legit beef, since being three dimensional is sorta why we call it Outer Space and not Ou[...]Read on >>
Digging in the Boxes
My site report is now telling me that thea href="http://batintheattic.blogspot.com/2009/04/how-to-make-traveller-sandbox.html" my post/a on building a Traveller Sandbox is the single most popular post on this blog. Not a[...]Read on >>
Traveller — suggested readings for a space marine?
I've rolled up a four-term former space marine for an upcoming iTraveller /igame, and I'm looking for inspirational readings. iStarship Troopers/i is a no brainer -- I've never read it, and it's an obvious place to start[...]Read on >>
Traveller – across the bright face
The final session of Traveller was an entertaining romp through one of the Double Adventures published by GDW between 1980 and 1985. The particular adventure for this session was from Double Adventure 2 - Across the Brig[...]Read on >>
Another big hex
I thought I should try a variation on the big hex style. This time for an important star system in the Spinward Marches. All planets (except Cipango) was made with GIMP plug-ins. The Cipango ring system was made with the[...]Read on >>
GIMP gas giant plugin
With the suggestion for a new hex style, I need a way to produce images of gas giants. I can do this (for free) with the gas giant plugin for GIMP. [...]Read on >>
New hex style
Travelling between different places in a solar system takes time. Sometimes it will even be faster to make a micro (in-system) jump than using the M-drive. When jumping to a system, it might be important to know where to[...]Read on >>
Six Traveller Campaign and Adventure Ideas
May 15, 2009 from How to Start a Revolution in 21 Days or Less
Filed under: Inspiration, RPG, RPG Hub, Traveller
divdivIt's tough to plan a span class="Apple-style-span" style="font-style: italic;"Traveller/span campaign concept ahead of time. Character creation isn't completely random, but it's close enough that any given idea mig[...] Filed under: Inspiration, RPG, RPG Hub, Traveller
Read on >>
New 3D Spaceship Illustration at Starbright, the Sci-Fi RPG website
I’m starting to have fun creating my 3D science fiction role-playing game illustrations with Blender (exclusively spaceships so far, with droids and other equipment sure to follow). But there are still a few things th[...]Read on >>
Sci-Fi RPG resources site gets a make over
Today sees the unveiling of the new look for this Sci-Fi RPG resources site. This site contains spaceships, maps, planet profiles, NPCs, deckplans, monsters and equipment for science fiction role-playing games, and incl[...]Read on >>
Permission to Fail
May 11, 2009 from How to Start a Revolution in 21 Days or Less
Filed under: Game Mastering, RPG, RPG Hub, Traveller
It's weird how things work out sometimes. I'd a href="http://revolution21days.blogspot.com/2009/02/running-few-short-campaigns.html"originally planned/a for the Mongoose span class="Apple-style-span" style="font-style: i[...] Filed under: Game Mastering, RPG, RPG Hub, Traveller
Read on >>
Classic Traveller Goodness
I was bit surprised to up on my mail to find a note from Mark Miller. Seems he's been busy getting more Classic Traveller Reprints on CDROM. Seems that Classic Traveller : The Apocrypha I is going to be released.br /br /[...]Read on >>
Sometimes the Game Master Tweaks Back
May 8, 2009 from How to Start a Revolution in 21 Days or Less
Filed under: Actual Play, Game Mastering, RPG, RPG Hub, Traveller
Last Friday we had this semester's second-to-last session of the Mongoose span class="Apple-style-span" style="font-style: italic;"Traveller /spansandbox game. (Last session of the semester was on Wednesday: we moved fro[...] Filed under: Actual Play, Game Mastering, RPG, RPG Hub, Traveller
Read on >>
The sci-fi robot spider’s search results, NewScientist it’s a great source of scientific gobbledygook for SF RPGs, and it’s free, and they’ll email it to you.
My sci-fi robot spiders are always searching for science fiction and role-playing game related goodies. Today they skittered out of my USB port with a particularly juicy gobbet of SF gobbledygook. While searching thro[...]Read on >>
The Traveller Sandbox Starts to Self-Organize
span class="Apple-style-span" style="border-collapse: collapse; color: rgb(51, 51, 51); font-family: 'trebuchet ms'; font-size: 13px; line-height: 18px; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spa[...]Read on >>
Blender is great for creating spaceships, and easier to use than expected
I’ve been playing with Blender the free 3D software for a couple of days now, off and on – mostly off, I had to clear out a shed and there has been a lot of work at my day job – but I think I’m already getting t[...]Read on >>
Business Cards as Props in Traveller or Modern Era RPGs
pIn a recent entry, I talked about the ID cards that was in Supplement 12 for Classic Traveller(CT). I talked about how I was going to make some and post. While, I still plan on doing that, I thought I'd share a few reso[...]Read on >>
Traveller Plans: Taking Advantage of the Summer Hiatus
May 4, 2009 from How to Start a Revolution in 21 Days or Less
Filed under: Game Mastering, RPG, RPG Hub, Traveller
Things I want to get done this summer for the iTraveller/i game:divulliMap out the rest of the surrounding subsectors, in preparation for the inevitable misjumps, and so I'm ready if and when the campaign gets less focus[...] Filed under: Game Mastering, RPG, RPG Hub, Traveller
Read on >>
New Fanzine – Frontier Report
The first issue of the fanzine Frontier Report can be downloaded from the children of earth website. It is really good. I am looking forward to the next issue. [...]Read on >>
How I Prep For Traveller
April 30, 2009 from How to Start a Revolution in 21 Days or Less
Filed under: RPG, RPG Hub, Tools, Traveller
Most of the notes for the planets in my Traveller sub-sector look something like this:br /br /blockquoteDori Danu 0408 B78A456-11 ST NI Wabr /br /Very little physical violence, so conflict takes the form of espionage and[...] Filed under: RPG, RPG Hub, Tools, Traveller
Read on >>
Old Traveller Forms or Here I Found His ID
pOne of my favorite things from Classic Traveller was Supplement 12, Forms and Charts. There were two things about the product that stood out. /p pFirst was the consolidation of all the Forms. I like the fact that all th[...]Read on >>
Photo safari, on the hunt for futuristic looking backgrounds for my 3D models of robots and spaceships.
I just got back from Gasometer, a district of Vienna, where there is a treasure trove of empty, futuristic looking buildings. Thanks to the international financial crisis these buildings are almost completely deserte[...]Read on >>
Traveller5 Trade Helper Application Alpha
pOne of the things I do like about Traveller5 is how formulaic the Trade System is. I thought it would be easy to write a short program to handle everything. Of course that's where things took a little bit of a sidestep.[...]Read on >>
The Week In Geek…
object height="339" width="420"param name="movie" value="http://www.dailymotion.com/swf/x92k47"param name="allowFullScreen" value="true"param name="allowScriptAccess" value="always"embed src="http://www.dailymotion.com/s[...]Read on >>
More role-playing game related robo-fun
My new 3D mesh droid model for Traveller the science fiction role-playing game is slowly taking shape, and it is going to make a nice illustration when it’s done. I’m also well on the way with the background detail[...]Read on >>
Thoughts on Campaign Complexity
April 27, 2009 from How to Start a Revolution in 21 Days or Less
Filed under: RPG, RPG Hub, Traveller
I tend to have a hard time describing my campaigns to non-participants. You'll note, for instance, that my "recaps" here tend to focus on a few key issues, often mostly out-of-game or otherwise technical in nature, with [...] Filed under: RPG, RPG Hub, Traveller
Read on >>
3D droid illustration for science fiction role-playing games like Traveller, progress report
This 3D droid illustration for science fiction role-playing games has started to look less like a lifeless sculpture, in fact it has started to run. As you can see from the previous two posts, which both have previous[...]Read on >>
Traveller – behind the scenes (5)
The latest larcenous escapade by the player characters caused me to have a few thoughts around the concept of legality and law enforcement, alongside the system for speculative trade. I felt that both elements would bene[...]Read on >>
Vane Tempest, a cool and dangerous planet to adventure on in the Traveller RPG
The 3D mech illustration for science fiction role-playing games starts to take shape – compare to the early stages of this 3D mechanoid illustration Vane Tempest, a cool and dangerous place to adventure in the[...]Read on >>
Traveller – behind the scenes (4)
In OTU the data for the mainworld of the Ruie system is the same as published in Supplement 3. The world has an approximate population of 7,000,000,000 with a Balkanized governmental system. The world is marked as an Amb[...]Read on >>
New Traveller the role-playing game resources at Starbright
Here at Starbright we’ve added more Traveller role-playing game resources – actually it’s just me but this way it sounds much more like a proper company and not some nerdy Sci Fi fan. Just today I’ve added a new[...]Read on >>
The Trouble with Traveller
April 20, 2009 from How to Start a Revolution in 21 Days or Less
Filed under: Actual Play, RPG, RPG Hub, Traveller
Friday's session of iTraveller/i was a little on the disappointing side. Not that it wasn't fun -- for me, and Duke Burrin's player. But the rest of them mostly sat around and watched, occasionally engineering their own [...] Filed under: Actual Play, RPG, RPG Hub, Traveller
Read on >>
Traveller – breaking the law
Its been a while since Ive posted about the Traveller game, which is dreadfully remiss of me and I will now present a round-up of happenings for sessions 10, 11 and 12.br /br /Whilst looking for goods to trade speculativ[...]Read on >>





























































































