The Legacy of Traveller

August 24, 2010 from RPG Blog II
Filed under: RPG Hub, Traveller 
Think, for a minute, about the legacy of Traveller. Here we have a game that was one of the first few sci-fi/space RPGs released, in 1977, and it is still at the top of its RPG genre. Sure, there have been new editions[...]
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Browncoats inspiration

August 23, 2010 from 8:05 p.m.
Filed under: RPG Hub, Traveller 
I’ve been a long time opponent of the accountant-heavy trader campaigns that present themselves as the default story arc for classic Traveller. It is possible to pull together a game that centers on transporting cargo [...]
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The many Spinward Marches

August 19, 2010 from Bat in the Attic
Filed under: Inspiration, RPG Hub, Traveller, advice 
I am a fan of Traveller even though I only refereed the game only a handful of times. I bought products across many eras of Traveller. I bought products in just about every edition ever produced. James of Grognardia ha[...]
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Traveller…the skill based OD&D

August 18, 2010 from 8:05 p.m.
Filed under: RPG Hub, Traveller 
James Maliszewski started an interesting conversation on his blog about the literary influences of Traveller. What struck me is how a fair number of people thought that the game’s overall setting has not aged well. To [...]
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You’re in a bar…

August 6, 2010 from 8:05 p.m.
Filed under: RPG Hub, Traveller 
You can find charts in Mongoose’s Traveller for random patrons and allies (pages 75-81 in LBB) but what if you just need a quick idea of who the PCs are chatting up? Random Bar Mate 11 Criminal 12 Bureaucrat 13 [...]
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Love the game, hate the setting

August 4, 2010 from 8:05 p.m.
Filed under: RPG Hub, Traveller 
I’m sure it will come as no surprise to those who read this blog that Traveller is my default Sci Fi game. It would not be a stretch to say that I’ve been playing it longer than any other game … Continue readin[...]
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Choosing a Sci-Fi RPG

July 31, 2010 from The Kyngdoms
Filed under: Dark Heresy, RPG, RPG Hub, Rogue Trader, Star Wars, Traveller 
I’m thinking of picking up a sci-fi rpg. It would be something different from what we normally play and I think fun also. I’m certainly drawn to running something along those lines anyway. The question is, wh[...]
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Our story so far

July 28, 2010 from Under A Blood Red Sky
Filed under: RPG Hub, Traveller 
As of the present, our group of Travellers are in Porozlo, on a desperate mission against the clock on behalf of his Imperial Majesty's secret service. The situation is alarming but not critical (although this is disputa[...]
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My intro to players for our current adventure

July 27, 2010 from Under A Blood Red Sky
Filed under: Fluff, RPG Hub, Traveller 
Here's the intro I wrote up for my players for our current Traveller adventure. I'm still trying to get an after-action report of our last session set up, so by way of introduction, let me present this er, intro.Since ev[...]
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Giving life to characters, places and things

July 26, 2010 from Under A Blood Red Sky
Filed under: RPG Hub, Traveller 
One vital point we Players of the Game should never forget is that our type of RPGs require a healthy dollop of imagination. In fact, I’ll go so far as to say that you can never have too much imagination in a role play[...]
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Combat Drop

July 26, 2010 from Under A Blood Red Sky
Filed under: RPG Hub, Traveller 
I just received a recent request from one of my players for a Combat Drop-themed adventure. When I say this, I mean aerospace orbital insertions in a hot landing zone by power-armored marines. Since we are all in our Tra[...]
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Back to Gaming

July 25, 2010 from Under A Blood Red Sky
Filed under: RPG Hub, Traveller 
It's been a very long time since I last posted in my blog. Work and real-worldly concerns finally caught up with me and I've had all I could to prevent me from updating my posts here. So far, things have eased up a littl[...]
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Happy Jacks RPG Podcast Season 03 Episode 07

Season 03, Episode 07 Your hosts: Stu, Clockverk, Gammonstark, CA Dave and Hosier Rob. Listener feedback and Mongoose Traveller first impressions.[...]
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Star Merchant

July 16, 2010 from Lord Kilgore
Filed under: RPG Hub, Traveller 
This post over at Dungeons & Digressions reminded me that I wanted to look into an old text computer game I used to play quite a bit called Star Merchant. The BASIC program was available in a 1981 issue of Creative C[...]
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Old Charts: Jump Lines

July 15, 2010 from Places To Go, People To Be
Filed under: RPG Hub, Traveller 
Something it seems most people don't realize about the LBB of Traveller is they were revised at least once. I have both the early and later versions and there are two differences that jump out at you. 1. The layout is [...]
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From Traveller to Diaspora

July 14, 2010 from Alex Schroeder
Filed under: RPG, RPG Hub, Traveller 
Bye bye Traveller category – our gaming group has decided to give Diaspora a try We converted our Traveller characters. It went pretty smoothly. The free form aspects are a real boon.[...]
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Traveller and other games

July 13, 2010 from Gaming Brouhaha
Filed under: RPG, RPG Hub, Star Wars, Traveller 
I’ve got this sudden desire to run some Traveller. This desire is particularly odd since the last time I played Traveller was back when I was about 13, and that was only for one session in any case. Then I’ve[...]
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The second 76 Patrons Contest

July 1, 2010 from The Zhodani Base
Filed under: RPG Hub, Traveller 
It is now time for the second Summer Zhodani Base 76 Patrons Writing Contest. For those who thought last years prize was just for collectors, I have something for you that I hope everyone (and your kids) can enjoy. This [...]
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Give them a ship

June 8, 2010 from 8:05 p.m.
Filed under: RPG Hub, Traveller 
Back in the early 80’s, when I first started to run Traveller games with the LBBs, I quickly discovered that I didn’t like the merchant campaign as presented. Not that I didn’t like the tramp freighter idea, I just[...]
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Traveller Rule 5: Life is Messy

May 20, 2010 from 8:05 p.m.
Filed under: RPG Hub, Traveller 
As a GM, I tend to map out my adventures beforehand. I try to steer clear of railroading my players but I definitely prefer having a fleshed out game in hand before I sit down at the gaming table. I … Continue read[...]
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Updated Traveller Mapping

May 20, 2010 from Alex Schroeder
Filed under: RPG, RPG Hub, Traveller 
My SVG Mapper for Traveller got a bit better regarding *communication routes*. It uses a two-step process.[...]
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Adventure ideas (repost)

May 18, 2010 from The Zhodani Base
Filed under: RPG Hub, Traveller 
Since I think these ideas were quite good, I’ll repost them here. It is probably quite difficult to dig these up from the OTEATP group where I first posted them. These are just some of my thoughts about how to bui[...]
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Awesome Sci-Fi OD&D Supplement – Terminal Space!

May 18, 2010 from Planet Algol
Filed under: Inspiration, ODANDD, RPG Hub, Swords and Wizardry, Traveller 
The Polish gentleman necro_cyber dropped me a line to let me know that his science fiction/science fantasy supplement for OD&D, Terminal Space, was available for download (the sidebar-widget pdf thing on the right-h[...]
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Traveller Rule 4: Monstrous Personalities

May 17, 2010 from 8:05 p.m.
Filed under: RPG Hub, Traveller 
It’s always nice when someone does your work for you. Even as I was preparing to move back to a regular schedule of posting now that the semester is over, I discovered that Jeff had very nearly taken care of … Co[...]
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Traveller Bureaucracy

May 12, 2010 from Alex Schroeder
Filed under: RPG, RPG Hub, Traveller 
You're not required to do it, but the rules invite you to do it.[...]
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Traveller’s Other Combat System

May 12, 2010 from Bat in the Attic
Filed under: RPG Hub, Traveller, advice 
James of Grognardia has a series of posts on miniatures and various RPGs. One of which is about Traveller. In it he talks about the personal combat system and the starship combat system. This brought to mine that like or[...]
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Lifepathing Diaspora: A System hack

April 29, 2010 from Stirges Suck
Filed under: Other Systems, RPG, RPG Hub, Traveller 
A system hack for Diaspora that introduces Traveller-like lifepath character generation.[...]
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Mongoose Traveller Character Generation

April 15, 2010 from RPG Blog II
Filed under: RPG Hub, Traveller 
Tomorrow night, we’ll be rolling up characters for Mongoose Traveller (thanks to the good folks in this post for their kind advice). We’re using the Core book and High Guard, as all players are characters on an Imper[...]
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Randall’s Essential Classic Traveller Supplements

April 7, 2010 from RetroRoleplaying
Filed under: Old School, RPG Hub, Traveller 
As I said in another post, discovering the Traveller Starter Set is available for free yesterday convinced me to look around and see what other interesting Traveller goodies might be available. GDW is offering almost eve[...]
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Classic Traveller Paranoia Press PDFs Available

April 7, 2010 from RetroRoleplaying
Filed under: Old School, RPG Hub, Traveller 
Discovering the Traveller Starter Set is available for free yesterday convinced me to look around and see what other interesting Traveller goodies might be available. I was surprised to see that the old -- and hard to fi[...]
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Classic Traveller Starter Set Now Free

April 7, 2010 from RPG Blog II
Filed under: RPG Hub, Traveller 
I forgot to mention (until RetroRoleplaying reminded me) that the Classic Traveller Starter Set is currently available for free at RPGNow. Remember you need to view your order afterwards to get the charts that function[...]
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Classic Traveller Starter Set Free on RPGNow

April 7, 2010 from RetroRoleplaying
Filed under: RPG Hub, Traveller 
The Classic Traveller Starter Set is available for free in PDF form from RPGNow. Go Here. Note that you will need to view the order in "My Account" to download the Charts booklet and Adventure Booklet.[...]
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Traveller Rule 3: Don’t Build Dungeons

April 1, 2010 from 8:05 p.m.
Filed under: RPG Hub, Traveller 
I’ve been swamped with work related nonsense for the better part of a week now but during that time I’ve been thinking of various ways of approaching Rule 3. I realized that it’s one of those things that can best &[...]
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Science Fiction Sandbox Recipe (Repost)

March 22, 2010 from Viriatha de Cordova
Filed under: RPG Hub, Traveller, generators 
Originally posted at Bard of Valiant Unless you’re running a Traveller game, a scifi sandbox can be a little difficult to pull off since many of these games end up in very familiar settings. So try this for a diffe[...]
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Mutant Future goes Travelling

March 19, 2010 from Mutagenic Substance
Filed under: Mutant Future, RPG Hub, Traveller 
My Mutant Future campaign just took off in a ship out of the Traveller Book, a great score that I picked up at Smith Family Book Store the other day.  I already owned reprinted versions of the original LBBs, but the[...]
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Traveller Rule 2: Story

March 17, 2010 from 8:05 p.m.
Filed under: RPG Hub, Traveller 
I spoke before about “story” being the key to an exciting Traveller campaign. In my opinion, if you neglect to provide enough material for heroics and character development your game will quickly spiral into the mund[...]
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Traveller Product Ideas

March 16, 2010 from RPG Blog II
Filed under: RPG Hub, Traveller 
The following products are ones I’d love to see for Mongoose Traveller. (Yes, I know my tastes are probably weird and off-base, but I like what I like and want what I want. At least I’m not suggesting any products th[...]
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Skill Package: Washed Up

March 14, 2010 from 8:05 p.m.
Filed under: RPG Hub, Traveller 
One of the interesting new features with Mongoose Traveller is their use of skill packages at the end of character generation (p. 37). By selecting a particular package, the PCs begin to create a basic sense of who they [...]
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Finding A Starship

March 13, 2010 from RPG Blog II
Filed under: RPG Hub, Traveller 
I was looking for a ship to pass as the 600 d-ton science vessel I'm creating for our upcoming Mongoose Traveller game, and I was simply not having any luck. Either I didn't like the layout, or it didn't meet the requir[...]
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Traveller Communication Lines

March 12, 2010 from Alex Schroeder
Filed under: RPG, RPG Hub, Traveller 
I'm now looking at some sort of algorithm that will "simplify" the network. Take a look at the sample subsector. I'd like this algorithm to delete the connection between Bemaat and Atcevein and the connection between Esg[...]
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Traveller Rule 1: Adventure

March 11, 2010 from 8:05 p.m.
Filed under: RPG Hub, Traveller 
Show of hands – how many of you have seen a documentary featuring the life of an average truck driver that you would consider “epic?” As a young GM, I found myself running up against this very problem. Not [...]
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For Those Of You Playing Along At Home

March 10, 2010 from RPG Blog II
Filed under: Campaigns, RPG Hub, Traveller 
The question’s been raised as to precisely which books I’ll be using for our upcoming Traveller campaign. The following are what’s being counted on as of now.Traveller Core Rulebook OR Pocket Rulebook (Mongoose Pub[...]
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My Traveller Character Generation Rules

March 9, 2010 from RPG Blog II
Filed under: RPG Hub, Traveller 
To my mind, there are few purer joys in gaming than creating Traveller characters.Below is my draft for my Traveller character generation rules for our upcoming Imperial Navy campaign. I think doing it this way should cr[...]
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5 Traveller Rules

March 8, 2010 from 8:05 p.m.
Filed under: RPG Hub, Traveller 
The first rule is: design games like adventures. It might sound simplistic but novice and long-time Game Masters alike have stared across the table wondering why their players seem bored. This is actually quite common as[...]
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Enter Traveller

March 8, 2010 from RPG Blog II
Filed under: Actual Play, Campaigns, RPG Hub, Traveller 
I can count on one hand the number of Total Party Kills I've had as a Game Master over the years. Friday night, I almost added one to that number.I won't go into all the gory details, save it to say the group rolled two[...]
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VasaLoppet – The Space Race

March 7, 2010 from The Zhodani Base
Filed under: RPG Hub, Traveller 
The big long-distance ski-race Vasaloppet is on today. It is run from Sälen to Mora (9o km). This has inspired me to think about a long distance space race. We are all familiar with the planet Mora in the Spinward March[...]
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Traveller Subsector Coding Hell

February 28, 2010 from Alex Schroeder
Filed under: RPG, RPG Hub, Traveller 
I started thinking that maybe I should start looking at automatically drawing communications and trade routes. I started writing some code that calculates the distance between two hexes. And I started wasting hours.[...]
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Structure is Essential to Design

February 28, 2010 from Free Spacer
Filed under: Game Design, RPG Hub, Savage Worlds, Traveller 
Since beginning Free Spacer, I have found one process more useful than any other; Organisation or Structure. The structure of the work has a much greater effect on my ability to write or design it then I would have ever [...]
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My Life And Roleplaying: Changing The Rules…

February 18, 2010 from HeroPress
Filed under: RPG, RPG Hub, Traveller 
When Rachel and I were packing up a year or so ago, ahead of our big move, we came across some of my old family board games.Inside one of the boxes was a hand-written sheet of 'house rules' for the game that Gublin and I[...]
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Traveller and games Before the Long Night

February 16, 2010 from Under A Blood Red Sky
Filed under: RPG Hub, Traveller 
Traveller was one of the first role playing games I ever learned. For the longest time, science fiction role playing to me was synonymous to Traveller. Due to the unavailability of published game material where we lived,[...]
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