<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>RPG Bloggers &#187; Traveller</title>
	<atom:link href="http://www.rpgbloggers.com/category/other-systems/traveller/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rpgbloggers.com</link>
	<description>The best in tabletop RPG blogs</description>
	<lastBuildDate>Thu, 18 Mar 2010 15:26:30 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Traveller Rule 2: Story from 8:05 p.m.</title>
		<link>http://805pm.wordpress.com/2010/03/16/traveller-rule-2-story/</link>
		<comments>http://805pm.wordpress.com/2010/03/16/traveller-rule-2-story/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 01:39:51 +0000</pubDate>
		<dc:creator>8:05 p.m.</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://805pm.wordpress.com/?p=493</guid>
		<description><![CDATA[I spoke before about “story” being the key to an exciting Traveller campaign.  In my opinion, if you neglect to provide enough material for heroics and character development your game will quickly spiral into the mundane.   
The solution that works best for me always comes back to story.  If I can [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=805pm.wordpress.com&#38;blog=484719&#38;post=493&#38;subd=805pm&#38;ref=&#38;feed=1" />]]></description>
		<wfw:commentRss>http://805pm.wordpress.com/2010/03/16/traveller-rule-2-story/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Traveller Product Ideas from RPG Blog II</title>
		<link>http://www.rpgblog2.com/2010/03/traveller-product-ideas.html</link>
		<comments>http://www.rpgblog2.com/2010/03/traveller-product-ideas.html#comments</comments>
		<pubDate>Tue, 16 Mar 2010 11:35:00 +0000</pubDate>
		<dc:creator>RPG Blog II</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6702508936667404812.post-6803221296032328063</guid>
		<description><![CDATA[The following products are ones I’d love to see for Mongoose Traveller. (Yes, I know my tastes are probably weird and off-base, but I like what I like and want what I want. At least I’m not suggesting any products that involve Boom Guns with plasma bayonets, or a planet full of intelligent, cybernetics-enhanced T-Rexes, right? As a Rifts player, that’s a miracle in and of itself):<br /><br /><strong><span style="font-size:130%">Uncommon Valor: Sacrifice In Space</span></strong><br /><br />This product takes the ideas of trading survival (and thereby success) for a nasty injury from such Flying Mice titles as <em><a href="http://www.flyingmice.com/ihw.html">In Harm’s Way</a></em>. The airlock malfunctioned, endangering the whole crew. Does Petty Officer Smith improbably get it closed in time before you Jump? Yes, but at what cost?<br /><br />The idea is that you either auto-succeed or get a magnificent bonus to your death-defying risk, but that in the best tradition of Admiral Nelson or Winfield Scott Hancock, that victory comes with a very personal price. I see d66 charts you roll on for your injury for Army, Navy, Marines, and Scouts. Perhaps you come away with a slight limp (-1 DEX). Or perhaps your extended recovery leaves you weak (-1 STR). Maybe you’ll need a prosthetic hand, but what’s that to a Hero of the Fleet? Besides, that facial scar makes you look dashing.<br /><br />Mongoose Traveller already has an optional “death or glory” type rule for their Event tables during character generation, but this would be for more in-play.<br /><br /><strong>Theoretical Size/Price:</strong> 16 pages, $1-2. This would be a pretty small pdf.<br /><br /><br /><strong><span style="font-size:130%">Imperial Navy Handbook</span></strong><br /><br />We already saw something like this with Martin J. Dougherty’s <em><a href="http://e23.sjgames.com/item.html?id=CSRT0010">Grand Fleet</a></em> (only more complex), but I’m imagining a cheap, easy-to-follow 32-page pdf here, along with some uniform ideas, rank illustrations, basic fleet structure, and so on. If you were a new recruit to the Imperial Navy, this would have everything you need. I’m thinking like a 32-page pdf here, directed towards novices and those who want easily-digestible bits about one of the services. A player decides to play a Naval character, simply hand them this. It would be cool to have the same thing for the Scouts, Marines, etc., at some point down the road.<br /><br /><strong>Theoretical Size/Price:</strong> 32 pages, $3.50. Just because I like saying “three fiddy”.<br /><br /><br /><strong><span style="font-size:130%">Ship’s Locker</span></strong><br /><br />Another grab n’ go title, this book would list common equipment (with relevant values and stats, where applicable) for some of the most commonly-used ship variants. Want to know what your Free Trader will likely have in its ship’s locker—how many weapons, vacc suits, what sort of other supplies? What about a mercenary cruiser, safari ship, or lab vessel? Don’t spend hours in <em>Central Supply Catalog</em> outfitting your ships while forgetting the basics—simply find your ship’s type, pick whether it’s Resources Level is Poor, Moderate, or High—and record what’s onboard.<br /><br /><strong>Theoretical Size/Price:</strong> 32-48 pages, maybe a bit less depending on how extensive the descriptions are and how many different types of ships are represented. $2-3 or so?<br /><br /><br /><span style="font-size:130%"><strong>Scout Survey Series</strong><br /></span><br />Basically, each entry in this series details a world, gives you the world basics, complete with world hexmap, trade, government, and population information, a brief Who’s Who and planet history, and a solid collection of adventure hooks. The idea is they can be dropped right in to a game or campaign and give your characters plenty to do. There have books done like this in the past (such as the <em>Planetary Survey</em> line with SJ Games), and I thought they were really interesting and useful.<br /><br /><strong>Theoretical Size/Price:</strong> 16 pages each, let’s say for a buck each.<br /><br /><br />Of course, if I could write worth a toss, I’d do it myself. But for now, I’ll hope someone more talented comes along with the same ideas and intentions as I have.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6702508936667404812-6803221296032328063?l=www.rpgblog2.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/rpgblog2/~4/3Z884HNHvdo" height="1">]]></description>
		<wfw:commentRss>http://www.rpgblog2.com/2010/03/traveller-product-ideas.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Skill Package: Washed Up from 8:05 p.m.</title>
		<link>http://805pm.wordpress.com/2010/03/14/skill-package-washed-up/</link>
		<comments>http://805pm.wordpress.com/2010/03/14/skill-package-washed-up/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 15:52:27 +0000</pubDate>
		<dc:creator>8:05 p.m.</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://805pm.wordpress.com/?p=487</guid>
		<description><![CDATA[One of the interesting new features with Mongoose Traveller is their use of skill packages at the end of character generation (p. 37).  By selecting a particular package, the PCs begin to create a basic sense of who they are and why they adventure together.  
Of course, being the twisted (er, creative) person [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=805pm.wordpress.com&#38;blog=484719&#38;post=487&#38;subd=805pm&#38;ref=&#38;feed=1" />]]></description>
		<wfw:commentRss>http://805pm.wordpress.com/2010/03/14/skill-package-washed-up/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Finding A Starship from RPG Blog II</title>
		<link>http://www.rpgblog2.com/2010/03/finding-starship.html</link>
		<comments>http://www.rpgblog2.com/2010/03/finding-starship.html#comments</comments>
		<pubDate>Sat, 13 Mar 2010 20:35:00 +0000</pubDate>
		<dc:creator>RPG Blog II</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6702508936667404812.post-8543486501036434374</guid>
		<description><![CDATA[I was looking for a ship to pass as the 600 d-ton science vessel I'm creating for our upcoming Mongoose Traveller game, and I was simply not having any luck.  Either I didn't like the layout, or it didn't meet the requirements of a science vessel.<br /><br />Should have known, of course, that the <a href="http://www.archive.org/web/web.php">Wayback Machine</a> would come through. I found a lab ship variant of the Orca from an old site for a (now-defunct?) <a href="http://web.archive.org/web/20030916101637/www.zaon.com/rpg/downloads/ZAON_DeckPlans_Orca.pdf">Zaon RPG</a>, (warning: slow load) and I think it just might work.  I still need to make a few adjustments, and I still have a little time to switch in case I find anything better out there.<br /><br />(It looks like <a href="http://forum.rpg.net/showthread.php?t=497129&#38;page=2">here the designer of the original ship plans is claiming copyright on the plans</a>.  I guess I'll need to PM him, though since it's for non-commercial use, it should be fine).<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6702508936667404812-8543486501036434374?l=www.rpgblog2.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/rpgblog2/~4/bgJuskb_BAA" height="1">]]></description>
		<wfw:commentRss>http://www.rpgblog2.com/2010/03/finding-starship.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Traveller Communication Lines from Alex Schroeder: RecentChanges</title>
		<link>http://www.emacswiki.org/alex/2010-03-12_Traveller_Communication_Lines</link>
		<comments>http://www.emacswiki.org/alex/2010-03-12_Traveller_Communication_Lines#comments</comments>
		<pubDate>Fri, 12 Mar 2010 23:13:36 +0000</pubDate>
		<dc:creator>Alex Schroeder</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:www.emacswiki.org://a1ba53aba50e49ef137df02ce0a2178e</guid>
		<description><![CDATA[I'm now looking at some sort of algorithm that will "simplify" the network. Take a look at the sample subsector. I'd like this algorithm to delete the connection between Bemaat and Atcevein and the connection between Esgeed and Maxereis.]]></description>
		<wfw:commentRss>http://www.emacswiki.org/alex/2010-03-12_Traveller_Communication_Lines/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Traveller Rule 1: Adventure from 8:05 p.m.</title>
		<link>http://805pm.wordpress.com/2010/03/11/traveller-rule-1-adventure/</link>
		<comments>http://805pm.wordpress.com/2010/03/11/traveller-rule-1-adventure/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 13:03:49 +0000</pubDate>
		<dc:creator>8:05 p.m.</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://805pm.wordpress.com/?p=477</guid>
		<description><![CDATA[Show of hands – how many of you have seen a documentary featuring the life of an average truck driver that you would consider &#8220;epic?&#8221;  As a young GM, I found myself running up against this very problem.  Not that I was attempting to create an epic campaign about truck drivers, but using [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=805pm.wordpress.com&#38;blog=484719&#38;post=477&#38;subd=805pm&#38;ref=&#38;feed=1" />]]></description>
		<wfw:commentRss>http://805pm.wordpress.com/2010/03/11/traveller-rule-1-adventure/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>For Those Of You Playing Along At Home from RPG Blog II</title>
		<link>http://www.rpgblog2.com/2010/03/for-those-of-you-playing-along-at-home.html</link>
		<comments>http://www.rpgblog2.com/2010/03/for-those-of-you-playing-along-at-home.html#comments</comments>
		<pubDate>Wed, 10 Mar 2010 12:30:00 +0000</pubDate>
		<dc:creator>RPG Blog II</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6702508936667404812.post-278279717447647896</guid>
		<description><![CDATA[The question’s been raised as to precisely which books I’ll be using for our upcoming <em>Traveller</em> campaign. The following are what’s being counted on as of now.<br /><br /><strong><em>Traveller</em> <a href="http://www.mongoosepublishing.com/rpg/detail.php?qsID=1546&#38;qsSeries=51&#38;PHPSESSID=d76f9f0f1f0b63fdb562de5c17468c41">Core Rulebook</a></strong> <strong>OR</strong> <strong><a href="http://www.mongoosepublishing.com/rpg/detail.php?qsID=1616&#38;qsSeries=51&#38;PHPSESSID=d76f9f0f1f0b63fdb562de5c17468c41">Pocket Rulebook</a> (Mongoose Publishing)</strong>: The material in both is really the same. It’s matter of if you want to trade a smaller-sized book for bigger print. I like the Pocket Rulebook, tiny font and all, because it’s a) a bit handier of a size to port about, b) it reminds me more of the <em>Classic Traveller</em> Little Black Books (LBBs), and c) you can find it online for about $20 cheaper, if not more.<br /><br /><strong><a href="http://www.mongoosepublishing.com/rpg/detail.php?qsID=1548&#38;qsSeries=51&#38;PHPSESSID=d76f9f0f1f0b63fdb562de5c17468c41">Book 2: High Guard</a> (Mongoose Publishing):</strong> Since we’re running an Imperial Navy campaign, the careers in this book will be very handy and help diversify character generation a bit.<br /><br />And that’s it, for now. I’m probably using some charts from the most-excellent <a href="http://jonbrazer.com/">Jon Brazer Enterprises</a>, and eventually look at <a href="http://www.spicapublishing.co.uk/">Spica Publishing’s</a> Career Books. <em>Traveller</em> is in many respects the biggest stellar sandbox ever created, but it’s also important when running first-timers through it that you don’t bite off more than they can chew. A few links to the background of the Third Imperium and some recent history of the area of (non-canon) space we’ll be adventuring in should be enough for now.<br /><br />Of course, I wouldn’t enjoy or run Mongoose <em>Traveller</em> if they hadn’t come so close to the mark of <em>Classic Traveller</em>. They kept it close in design and spirit, while cleaning some things up, adding some new rules without making things too complex (such as the Connections rules), and generally did a pretty nice job keeping the legacy of <em>Traveller</em> intact. Plus, although Mongoose is often faulted for their editing, the original <em>Traveller</em> book was pretty good (except for some issues with multiplication signs, though I hear several supplements had some issues in places). It’s accessible, it’s easily available, and it’s close enough to <em>Classic Traveller</em> where I can use ideas from modern and classic supplements if I so choose. I also like the fact that Mongoose plans on keeping the system the same for their ten-year run of the license. Planned (systemic) obsolescence is no fun if you want support for a game.<br /><br />I was resistant as anyone to change in <em>Traveller</em> when Mongoose announced the license, but they’ve done well here.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6702508936667404812-278279717447647896?l=www.rpgblog2.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/rpgblog2/~4/SYKUJsSJMyE" height="1">]]></description>
		<wfw:commentRss>http://www.rpgblog2.com/2010/03/for-those-of-you-playing-along-at-home.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My Traveller Character Generation Rules from RPG Blog II</title>
		<link>http://www.rpgblog2.com/2010/03/my-traveller-character-generation-rules.html</link>
		<comments>http://www.rpgblog2.com/2010/03/my-traveller-character-generation-rules.html#comments</comments>
		<pubDate>Tue, 09 Mar 2010 12:48:00 +0000</pubDate>
		<dc:creator>RPG Blog II</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6702508936667404812.post-8480064611398287413</guid>
		<description><![CDATA[To my mind, there are few purer joys in gaming than creating <em>Traveller</em> characters.<br /><br />Below is my draft for my <em>Traveller</em> character generation rules for our upcoming Imperial Navy campaign. I think doing it this way should create some very competent, interconnected characters:<br /><br /><strong><span style="color:#000000">1) Each character will start with an array of numbers to put into your characteristics. Your standard array is 5,7,7,7,8,9, plus 2 points to put into a characteristic or characteristics of choice (note an average human characteristic is 6-8). Determine characteristic modifiers.<br /><br />2) Choose a homeworld.<br /><br />3) Record background skills. Remember, all skills start at Rank 0. If you select a skill again, it becomes Rank 1, and so on.<br /><br />4) You're starting off as an 18 year-old. Since we're running a Imperial Navy-only campaign, character generation will differ a little here. For your first term, you may either a) directly enlist in the Navy (no need to roll), b) attempt to get into the Naval college, or c) try for another career field. The first option gets you going right away, but there's no chance of commission. Naval college can boost you up to a commission quickly, but if you flunk out, you're back to being a drifter for a bit. Trying for one 4-year term in something else before joining the Navy can give you some great experience, but can delay your chance for advancement. If you're going with option c) and want to make it random, declare for the draft! You'll end up in a random military-related career field for a term.<br /><br />Every character will get at least one, no more than four terms in the Navy. Naval college graduates are treated as having "Crewman" path (getting the service skills from that path) before they move on to their chosen career field. Remember, if you don't like how something turned out, you get one auto-success and one reroll during chargen!<br /><br />5) If this is your first time in your career, record your basic training skills. You get all skills listed under Service Skills at Level 0.<br /><br />6) Choose a specialty. Choose one (and only one) of the Skills and Training tables for this career and roll. Roll on Survival to see if you make it to another term. For our purposes, if you don't make this roll, that's where your current development ends, and will be where you start the game. Good thing you have that free auto-success and reroll!<br /><br />6a) If you did not succeed on your Survival roll, proceed to roll on the Mishap table. You will remain in the service, but may have some career-altering event in your past. If you made your Survival roll, disregard this step. If you had another career field before the Navy, you may roll on that career's mustering out table.<br /><br />7) Roll for Events. Some players will want to take every opportunity they can to gain the highest military honours possible during character creation. As a result it is possible for players to go for glory whenever they are presented with a chance for a reward. A character may add up to 3 to the difficulty of the skill roll, making it much more likely to be injured. However, when it comes to receiving an award the modifier is added to the Effect instead.<br /><br />7a) After your Events, you may optionally make a Connection with another player. For example, if you were injured in a fight against pirates, perhaps you say that Player X's character dragged yours to safety. Each player may do this once during Chargen. If a Connection is made, one additional skill roll is allowed to each player involved. No player may be involved in more than 2 Connections.<br /><br />8) Roll for advancement, to see if you were promoted. Alternately, you may attempt to see if you gained commission. If commissioned, you immediately become a rank of O-1 (Sublieutenant). Note any bonuses that advancement or promotion grants.<br /><br />9) After you first Naval term, you may roll to see if you qualify for one of the other Naval career paths: Engineering, Pilot, Gunnery, Command, Support, Small Craft Pilot, High Command, Naval Intelligence and Naval Research. If you fail, you may spend another term as a crewman, studying up and waiting for your big break. Note that you can also automatically join a career field if you meet the minimum number of terms required! Make sure to add 4 years to your age for each term served. If you are 34 or older, roll for Aging modifiers.<br /><br />10) Each character will receive two free skill ranks to place where they wish. They may use the two ranks to buy one skill they do not have, or may increase any skills by one per rank.<br /><br />11) Once everyone is done with the characters, the group takes turns selecting skills from the campaign pack. Every selects a listed appropriate skill until there are none left. The skills for your campaign are: Pilot (any) 1, Gunner (any) 1, Engineer (any) 1, Mechanic 1, Sensors 1, Medic 1, Comms 1, Astrogation 1. This represents the vital skills and minimum required training for a viable starship campaign.<br /><br />12) Don't worry about equipment--weapons, armor, and other equipment are stored in the ship's locker, to be assigned as mission dictates. You don't have much personal space onboard, but you can write down a few personal effects and 1-2 tools of the trade, as needed. Yes, you get a Mulligan Stone (worth one free dice reroll for you or another, non-Referee player). You really, really want to save it in this game.</span></strong><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6702508936667404812-8480064611398287413?l=www.rpgblog2.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/rpgblog2/~4/xA0vL3HM1yw" height="1">]]></description>
		<wfw:commentRss>http://www.rpgblog2.com/2010/03/my-traveller-character-generation-rules.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>5 Traveller Rules from 8:05 p.m.</title>
		<link>http://805pm.wordpress.com/2010/03/08/5-traveller-rules/</link>
		<comments>http://805pm.wordpress.com/2010/03/08/5-traveller-rules/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 21:06:38 +0000</pubDate>
		<dc:creator>8:05 p.m.</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://805pm.wordpress.com/?p=471</guid>
		<description><![CDATA[The first rule is: design games like adventures.  It might sound simplistic but novice and long-time Game Masters alike have stared across the table wondering why their players seem bored.   This is actually quite common as the assumed far trader model, combined with the enormity of a sandbox the size of a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=805pm.wordpress.com&#38;blog=484719&#38;post=471&#38;subd=805pm&#38;ref=&#38;feed=1" />]]></description>
		<wfw:commentRss>http://805pm.wordpress.com/2010/03/08/5-traveller-rules/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Enter Traveller from RPG Blog II</title>
		<link>http://www.rpgblog2.com/2010/03/enter-traveller.html</link>
		<comments>http://www.rpgblog2.com/2010/03/enter-traveller.html#comments</comments>
		<pubDate>Mon, 08 Mar 2010 12:44:00 +0000</pubDate>
		<dc:creator>RPG Blog II</dc:creator>
				<category><![CDATA[Actual Play]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6702508936667404812.post-9080886348561481099</guid>
		<description><![CDATA[I can count on one hand the number of Total Party Kills I've had as a Game Master over the years.  Friday night, I almost added one to that number.<br /><br />I won't go into all the gory details, save it to say the group rolled two of the worst watch encounters back-to-back I have ever seen.  The first, a vampire, they managed to mist and drive off (thanks to some quick thinking from the Friar and company).  The second, however, was a Behir, and it overwhelmed the group entirely.  I ran both right out of the book, and there was a small window to flee, but Friar Charles and the sorcerer Vas both went down permanently.  The dwarven cleric Nalgin was rescued by Antigus the Druid, who escaped along with the (new party member) Valrayan the Ranger thanks to their (eventually) displaying the better part of valor.<br /><br />I felt bad, but that's how the dice roll.  It was just a matter of luck running out--no more Mulligan stones, no more d30 supercharge rolls.  Just eating it, in a big way.   But if there isn't the spectre of catastrophe, you don't have any suspense.  I still think I'll be second-guessing a few things for a while, but to overuse a phrase, it is what it is.<br /><br />Our group had already been discussing playing some different games before this all happened, and this was a pretty good to suspend the <span style="font-style: italic">Castles &#38; Crusades</span> game for now.  We all talked, and we were mostly all ready to try something other than high fantasy for a bit.  So, next time, one of the guys will be running a one-off Deadlands session (I get to play for a change!), and the session after that, we do group character generation for <a href="http://www.mongoosepublishing.com/rpg/series.php?qsSeries=51"><span style="font-style: italic">Mongoose Traveller</span></a>.<br /><br />I'd also like to run <span style="font-style: italic">Thousand Suns</span> or the new <span style="font-style: italic">In Harm's Way: StarCluster</span> (which I'm still digesting) eventually, but almost no one in our group has played Traveller before--it's a gamer rite of passage.  There's also some demand for <span style="font-style: italic">Rolemaster</span>, but I'm waiting on some things before I run it again, and the idea was to get away from fantasy for a little bit.  I also still have my alt-history/pulp <span style="font-style: italic">Two-Fisted Tales</span> game under prep/research, and I think we'll get to it.  I think the group agrees--there's just too many great games out there to be married to one game into perpetuity.<br /><br />The basic idea is that all the players will be Imperial Navy, stationed on a science vessel that was part of a small fleet "showing the flag" in a little-traveled backwater full of warlords and hostile aliens.  A surprise rebellion destroyed the entire fleet, save this one science vessel, which had to remain behind at a remote starport for vital repairs.  Now, an entire sector of hostile space separates them from home.<br /><br />One 600-ton science vessel vs. an entire hostile sector? A mismatch, I know.  It doesn't seem fair to the sector...<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6702508936667404812-9080886348561481099?l=www.rpgblog2.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/rpgblog2/~4/r3lL8Mc3hSw" height="1">]]></description>
		<wfw:commentRss>http://www.rpgblog2.com/2010/03/enter-traveller.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>VasaLoppet &#8211; The Space Race from The Zhodani Base » Traveller</title>
		<link>http://zho.berka.com/2010/03/07/vasaloppet-the-space-race/</link>
		<comments>http://zho.berka.com/2010/03/07/vasaloppet-the-space-race/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 09:02:21 +0000</pubDate>
		<dc:creator>The Zhodani Base</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://zho.berka.com/2010/03/07/vasaloppet-the-space-race/</guid>
		<description><![CDATA[The big long-distance ski-race Vasaloppet is on today. It is run from Sälen to Mora (9o km). This has inspired me to think about a long distance space race.
We are all familiar with the planet Mora in the Spinward Marches. That should be the goal. As far as I know there is no planet named [...]]]></description>
		<wfw:commentRss>http://zho.berka.com/2010/03/07/vasaloppet-the-space-race/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Traveller Subsector Coding Hell from Alex Schroeder: RecentChanges</title>
		<link>http://www.emacswiki.org/alex/2010-02-28_Traveller_Subsector_Coding_Hell</link>
		<comments>http://www.emacswiki.org/alex/2010-02-28_Traveller_Subsector_Coding_Hell#comments</comments>
		<pubDate>Sun, 28 Feb 2010 22:03:54 +0000</pubDate>
		<dc:creator>Alex Schroeder</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:www.emacswiki.org://98a5ec78d353d63d7e3b24c91625be98</guid>
		<description><![CDATA[I started thinking that maybe I should start looking at automatically drawing communications and trade routes. I started writing some code that calculates the distance between two hexes. And I started wasting hours.]]></description>
		<wfw:commentRss>http://www.emacswiki.org/alex/2010-02-28_Traveller_Subsector_Coding_Hell/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Structure is Essential to Design from Free Spacer</title>
		<link>http://www.freespacer.com/2010/02/28/structure-is-essential-to-design/</link>
		<comments>http://www.freespacer.com/2010/02/28/structure-is-essential-to-design/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 20:01:31 +0000</pubDate>
		<dc:creator>Free Spacer</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://www.freespacer.com/?p=67</guid>
		<description><![CDATA[Since beginning Free Spacer, I have found one process more useful than any other; Organisation or Structure. The structure of the work has a much greater effect on my ability to write or design it then I would have ever believed. Continual tweaking of the books structure reveals and solves many of the day to <a href='http://www.freespacer.com/2010/02/28/structure-is-essential-to-design/'>[...]</a>]]></description>
		<wfw:commentRss>http://www.freespacer.com/2010/02/28/structure-is-essential-to-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My Life And Roleplaying: Changing The Rules&#8230; from HeroPress</title>
		<link>http://www.heropress.net/2010/02/my-life-and-roleplaying-changing-rules.html</link>
		<comments>http://www.heropress.net/2010/02/my-life-and-roleplaying-changing-rules.html#comments</comments>
		<pubDate>Thu, 18 Feb 2010 15:00:00 +0000</pubDate>
		<dc:creator>HeroPress</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5230114691512883134.post-5820270362122786132</guid>
		<description><![CDATA[When Rachel and I were packing up a year or so ago, ahead of our big move, we came across some of my old family board games.Inside one of the boxes was a hand-written sheet of 'house rules' for the game that Gublin and I had drawn up to "make the game ...]]></description>
		<wfw:commentRss>http://www.heropress.net/2010/02/my-life-and-roleplaying-changing-rules.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Traveller and games Before the Long Night from Under A Blood Red Sky</title>
		<link>http://underabloodredsky-future.blogspot.com/2010/02/traveller-and-games-before-long-night.html</link>
		<comments>http://underabloodredsky-future.blogspot.com/2010/02/traveller-and-games-before-long-night.html#comments</comments>
		<pubDate>Tue, 16 Feb 2010 07:00:00 +0000</pubDate>
		<dc:creator>Under A Blood Red Sky</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://9da1c9f447858aa8efea1856f6326f78</guid>
		<description><![CDATA[<a href="http://1.bp.blogspot.com/_zjn_u7zWg70/S3pH3jHCJVI/AAAAAAAAAMU/dnmPA4to0z4/s1600-h/melvyn_grant_space_vikings.jpg"><img style="margin:0px auto 10px;text-align:center;cursor:pointer;cursor:hand;width: 298px;height: 320px" src="http://1.bp.blogspot.com/_zjn_u7zWg70/S3pH3jHCJVI/AAAAAAAAAMU/dnmPA4to0z4/s320/melvyn_grant_space_vikings.jpg" border="0" /></a><br /><br />Traveller was one of the first role playing games I ever learned. For the longest time, science fiction role playing to me was synonymous to Traveller. Due to the unavailability of published game material where we lived, my gaming group’s exposure to Traveller was initially confined to the three little black books that comprised the Classic Traveller rules. <br /><br />Needless to say, we had a smashing time gaming in our own Traveller universes. We didn’t know much about the Third Imperium, although we understood that there appeared to be a default game setting created by GDW. Neither did we care! We were too busy having fun in our own homebrewed games which I ran for most part. At that time, my games were set in game worlds largely derived from existing SF literature which I really liked. I remember running a game based loosely on Larry Niven’s World Out of Time, as well as a longer-running series set in the Fallen Galactic Empire ala Foundation, and still another one, in a junkyard planet straight out of Piper’s Cosmic Computer. <br /><br />It was only in 1989 when we fully discovered what the Third Imperium was all about when Doc Ben-g, one of my regular players, brought back the Mega Traveller Boxed set from a recent trip to the U.S. We went along with the Rebellion that tore apart the Third Imperium and had our share of adventures in the Hard Times that followed. For some reason, the idea of struggling to survive and prosper amidst the ruins of a fallen empire resonated well with our gaming group. Maybe it was largely on account of our attachment to that other GDW game, Twilight 2000. In any case, we followed through with some Star Viking adventures in the New Era in the early 1990s using the Gurps system, which, for a long time, became our system of choice.<br /><br />Since then, I’ve ran a few games in the canonical Third Imperium of GDW and even bought some Gurps sourcebooks for this. <br /><br />The Third Imperium was quite good – it hung together well, and had a lot of support from writers and fans which continues to this date. That said, I can’t help but harken back to the the days when we didn’t know about the Third Imperium and created our own Traveller universes. Far from feeling that we missed out on something, I feel, with the benefit of hindsight, that we created something vibrant, alive and uniquely ours at the time we were gaming with only our three Little Black Books. <br /><br />Reading this post from James M.'s <a href="http://grognardia.blogspot.com/2010/02/before-imperium.html">Grognardia </a> along with a reference to the <a href="http://www.freelancetraveller.com/features/othroads/index.html">Burgess Shale Period</a> of Traveller found in <a href="http://batintheattic.blogspot.com/2010/02/burgess-shale-traveller.html">Bat in the Attic</a>  made me think back and remember the days before we learned about the Third Imperium. If anything, it reinforced to me the point that Classic Traveller was really a versatile and potentially endless game system upon which an enterprising gaming group can bring their own gaming universe to life. <br /><br />This got me started on actually planning to revisit Classic Traveller and running a few games in the future set in a non-Third Imperium game setting. I had been busily going through my latest acquisitions of Poul Anderson’s future history stories, particularly those of the Polesotechnic League and that of the Terran Empire that followed. These really ranked high on my list along with the future history stories of H.Beam Piper – thus maybe it is hardly surprising that I remain a Traveller fan after all these years. I remember trying (and mostly failing) to locate Anderson’s stories as a high school kid and only caught bits and pieces of his future history in one tattered SF anthology or another. I only lately managed to locate many of these stories in these volumes I just acquired. <br /><br />Many of the Van Rijn/Falkayn and Flandry stories of Anderson revolve around intrepid characters who live in the what may be described as the Eve of Destruction – that period in time when their civilization is just about to tip over and go crashing down into the abyss of history. As a gamer I am drawn to this kind of setting and personally refer to this as gaming in an era right before The Long Night. While much of my Traveller and Traveller-inspired games were set in the Long Night, I can’t seem to recall running a game where the characters lived right before the The Fall. By analogy, Traveller-wise, my games tended to be set in the Mutant Future, rather than the Mutant Past. <br /><br />Hence my current plan for a revisit to Classic Traveller begins to take shape slowly- and I have this hankering to run it differently this time. In all likelihood, instead of the Long Night, it will be set on the Eve of Destruction.<div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/9037809995849136002-7679761714774189466?l=underabloodredsky-future.blogspot.com" alt="" /></div>]]></description>
		<wfw:commentRss>http://underabloodredsky-future.blogspot.com/2010/02/traveller-and-games-before-long-night.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Burgess Shale Traveller from Bat in the Attic</title>
		<link>http://batintheattic.blogspot.com/2010/02/burgess-shale-traveller.html</link>
		<comments>http://batintheattic.blogspot.com/2010/02/burgess-shale-traveller.html#comments</comments>
		<pubDate>Sun, 14 Feb 2010 15:15:00 +0000</pubDate>
		<dc:creator>Bat in the Attic</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5904133056957353312.post-5778662888903443893</guid>
		<description><![CDATA[To further reinforce what Grognardia says about Traveller here. Here is this article from a long time fan site - Freelance Traveller which speaks about the pre-imperium days of Traveller when campaign were one or two sectors in size and empires spanned...]]></description>
		<wfw:commentRss>http://batintheattic.blogspot.com/2010/02/burgess-shale-traveller.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What Matters Most in Sci-Fi RPGs from Troll and Flame</title>
		<link>http://trollandflame.blogspot.com/2010/02/what-matters-most-in-sci-fi-rpgs.html</link>
		<comments>http://trollandflame.blogspot.com/2010/02/what-matters-most-in-sci-fi-rpgs.html#comments</comments>
		<pubDate>Fri, 12 Feb 2010 14:00:00 +0000</pubDate>
		<dc:creator>Troll and Flame</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5179649506981851979.post-3384433370325185805</guid>
		<description><![CDATA[Big computers, small computers -  bah! Double bah! Such trivialities matter not.  The prime quality I care about and the surest factor of sci-fi game worthiness is whether or not it features chicks with purple hair.All purple ladies courtesy of British...]]></description>
		<wfw:commentRss>http://trollandflame.blogspot.com/2010/02/what-matters-most-in-sci-fi-rpgs.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Traveller and Computers from Bat in the Attic</title>
		<link>http://batintheattic.blogspot.com/2010/02/traveller-and-computers.html</link>
		<comments>http://batintheattic.blogspot.com/2010/02/traveller-and-computers.html#comments</comments>
		<pubDate>Thu, 11 Feb 2010 11:00:00 +0000</pubDate>
		<dc:creator>Bat in the Attic</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5904133056957353312.post-3459547088881212279</guid>
		<description><![CDATA[Grognardia has an interesting post about Traveller and Computers here.Around the mid 80s it began to drive many Traveller fans crazy that it's computers were so limited compared to what was coming out. Most just accepted it as part of the premise but a...]]></description>
		<wfw:commentRss>http://batintheattic.blogspot.com/2010/02/traveller-and-computers.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Just in Time and Space Dungeon from Alex Schroeder: RecentChanges</title>
		<link>http://www.emacswiki.org/alex/2010-02-11_Just_in_Time_and_Space_Dungeon</link>
		<comments>http://www.emacswiki.org/alex/2010-02-11_Just_in_Time_and_Space_Dungeon#comments</comments>
		<pubDate>Thu, 11 Feb 2010 01:40:00 +0000</pubDate>
		<dc:creator>Alex Schroeder</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:www.emacswiki.org://6325e9443d159ba5d45c680328d7bd61</guid>
		<description><![CDATA[For my [Campaign:Kaylash Traveller game] I have been using just-in-time dungeons: I invent atmosphere and details on the fly and skip right to the . . .]]></description>
		<wfw:commentRss>http://www.emacswiki.org/alex/2010-02-11_Just_in_Time_and_Space_Dungeon/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Basic Traveller Templates from Game in the Brain</title>
		<link>http://gameinthebrain.blogspot.com/2010/02/basic-traveller-templates.html</link>
		<comments>http://gameinthebrain.blogspot.com/2010/02/basic-traveller-templates.html#comments</comments>
		<pubDate>Sat, 06 Feb 2010 08:10:00 +0000</pubDate>
		<dc:creator>Game in the Brain</dc:creator>
				<category><![CDATA[GURPS]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5361417188517879449.post-8551806191230730116</guid>
		<description><![CDATA[   These templates were made to reflect basic proficiency with regards to the hours of training that would into their contemporary real-world counterparts. I plan to emphasize on specialized intelligence, because IQ is too cost efficient and does enour...]]></description>
		<wfw:commentRss>http://gameinthebrain.blogspot.com/2010/02/basic-traveller-templates.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>T Pyxidis from The Zhodani Base » Traveller</title>
		<link>http://zho.berka.com/2010/01/07/t-pyxidis/</link>
		<comments>http://zho.berka.com/2010/01/07/t-pyxidis/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 21:07:41 +0000</pubDate>
		<dc:creator>The Zhodani Base</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://zho.berka.com/2010/01/07/t-pyxidis/</guid>
		<description><![CDATA[T Pyxidis is a star that we have heard about in the news recently. The scientist Dr Sion claims that it will go supernova quite soon and threaten the earth. Other scientists say that this is not the case.
In any case, T Pyxidis is an interesting object that will be interesting to study. Especially in [...]]]></description>
		<wfw:commentRss>http://zho.berka.com/2010/01/07/t-pyxidis/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adventures in the Nth Imperium from Jeffs Gameblog</title>
		<link>http://jrients.blogspot.com/2009/12/adventures-in-nth-imperium.html</link>
		<comments>http://jrients.blogspot.com/2009/12/adventures-in-nth-imperium.html#comments</comments>
		<pubDate>Wed, 16 Dec 2009 12:27:00 +0000</pubDate>
		<dc:creator>Jeff's Gameblog</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-7652921.post-1164927834710445485</guid>
		<description><![CDATA[So here's a campaign idea I've been kicking around in my head off and on for a couple of years. Feel free to steal it for your home game if the spirit moves you. One of my favorite popular science books of the last decade is Fred Adams and Gregory Laug...]]></description>
		<wfw:commentRss>http://jrients.blogspot.com/2009/12/adventures-in-nth-imperium.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Links? On a Thursday? from Mostly Geek » RPG</title>
		<link>http://mostlygeek.sucanty.com/2009/12/links-on-a-thursday/</link>
		<comments>http://mostlygeek.sucanty.com/2009/12/links-on-a-thursday/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 09:35:32 +0000</pubDate>
		<dc:creator>Mostly Geek</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://mostlygeek.sucanty.com/?p=983</guid>
		<description><![CDATA[Who would have thunk it?

Charles Stross writes on the issues to do with spaceships.
Lev Grossman chooses his top 5 fantasy books of all time! (via i09.com)
Something Awful dissects the art of Traveller.
Paizo are having another of their RPG Superstar design competitions.

I think the internet is playing Dragon Age too&#8230;
]]></description>
		<wfw:commentRss>http://mostlygeek.sucanty.com/2009/12/links-on-a-thursday/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>So Traveller Isn&#8217;t About Going Back In Time To Steal U Boats? from Destination Unknown</title>
		<link>http://unknownzine.blogspot.com/2009/12/so-traveller-isnt-about-going-back-in.html</link>
		<comments>http://unknownzine.blogspot.com/2009/12/so-traveller-isnt-about-going-back-in.html#comments</comments>
		<pubDate>Wed, 02 Dec 2009 18:12:00 +0000</pubDate>
		<dc:creator>Destination Unknown</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-103348394993405916.post-2889818097157706340</guid>
		<description><![CDATA[One day in high school - way, way back in the dark ages - some guys were playing Traveller in the library. They had their nifty little black books, which I thought were very cool. I sat within earshot, trying to figure out what the heck Traveller was a...]]></description>
		<wfw:commentRss>http://unknownzine.blogspot.com/2009/12/so-traveller-isnt-about-going-back-in.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Week In Geek&#8230; from HeroPress</title>
		<link>http://www.heropress.net/2009/12/week-in-geek.html</link>
		<comments>http://www.heropress.net/2009/12/week-in-geek.html#comments</comments>
		<pubDate>Tue, 01 Dec 2009 09:00:00 +0000</pubDate>
		<dc:creator>HeroPress</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Savage Worlds]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5230114691512883134.post-1802881018781828998</guid>
		<description><![CDATA[A round-up of geeky news you might have otherwise missed...(1) State Of The Mongoose: Matt Sprange delivers his annual summation of what's going on at Mongoose Publishing and the companies exciting plans for the future. After years of not being a fan, ...]]></description>
		<wfw:commentRss>http://www.heropress.net/2009/12/week-in-geek.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mongoose Publishing Doing Grand from Geek Related » RPG</title>
		<link>http://mxyzplk.wordpress.com/2009/11/30/mongoose-publishing-doing-grand/</link>
		<comments>http://mxyzplk.wordpress.com/2009/11/30/mongoose-publishing-doing-grand/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 02:21:50 +0000</pubDate>
		<dc:creator>Geek Related</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://mxyzplk.wordpress.com/?p=1790</guid>
		<description><![CDATA[Mongoose Publishing has posted their 2009 &#8220;State of the Mongoose Address&#8221; and it&#8217;s great to see a RPG company doing so well!
In general, they say &#8220;you have to work hard but you can still do well in RPGs.&#8221;  They&#8217;ve grown to 14 full timers and have a huge roster of games going on.
Highlights:

A bunch of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mxyzplk.wordpress.com&#38;blog=2450377&#38;post=1790&#38;subd=mxyzplk&#38;ref=&#38;feed=1" />]]></description>
		<wfw:commentRss>http://mxyzplk.wordpress.com/2009/11/30/mongoose-publishing-doing-grand/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>You’d GM it if you could (but probably never will) from TEMPLE OF DEMOGORGON</title>
		<link>http://templeofdemogorgon.blogspot.com/2009/11/youd-gm-it-if-you-could-but-probably.html</link>
		<comments>http://templeofdemogorgon.blogspot.com/2009/11/youd-gm-it-if-you-could-but-probably.html#comments</comments>
		<pubDate>Wed, 25 Nov 2009 19:32:00 +0000</pubDate>
		<dc:creator>Temple of Demogorgon</dc:creator>
				<category><![CDATA[Champions]]></category>
		<category><![CDATA[Mutant Future]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-2215377602209492275.post-5880144209940404644</guid>
		<description><![CDATA[Since the 80’s, I’ve always tried to have an alternate game to do for my D&#38;D groups whenever I was feeling a little burnt out, or if a player important to the current scenario was missing. From the late 80’s until the late 90’s, my usual altern...]]></description>
		<wfw:commentRss>http://templeofdemogorgon.blogspot.com/2009/11/youd-gm-it-if-you-could-but-probably.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Starwolf Crusades from Jeffs Gameblog</title>
		<link>http://jrients.blogspot.com/2009/11/starwolf-crusades.html</link>
		<comments>http://jrients.blogspot.com/2009/11/starwolf-crusades.html#comments</comments>
		<pubDate>Wed, 25 Nov 2009 17:19:00 +0000</pubDate>
		<dc:creator>Jeff's Gameblog</dc:creator>
				<category><![CDATA[Old School]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-7652921.post-6058176501760288313</guid>
		<description><![CDATA[Today I woke up thinking the Gateway Quadrant needed more menace. So I wrote this:The Starwolf CrusadesImperial psychohistorians have long considered free trade and the regular exchange of ideas that accompany it as the best vector for intergalactic pi...]]></description>
		<wfw:commentRss>http://jrients.blogspot.com/2009/11/starwolf-crusades.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Traveller: Where to begin? from Dice Monkey</title>
		<link>http://dicemonkey.net/?p=1904</link>
		<comments>http://dicemonkey.net/?p=1904#comments</comments>
		<pubDate>Mon, 23 Nov 2009 11:04:16 +0000</pubDate>
		<dc:creator>Dice Monkey</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://dicemonkey.net/?p=1904</guid>
		<description><![CDATA[I have a couple of players who are very interested in trying out the Mongoose Publishing Traveller RPG. To be honest, I don&#8217;t even know where to start. I tried looking up background and in-universe history, but it&#8217;s so long and convoluted I&#8217;m having trouble following it.
I have no idea how to even run anything [...]]]></description>
		<wfw:commentRss>http://dicemonkey.net/?p=1904/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Traveller or Diaspora from Alex Schroeder: RecentChanges</title>
		<link>http://www.emacswiki.org/alex/2009-11-18_Traveller_or_Diaspora</link>
		<comments>http://www.emacswiki.org/alex/2009-11-18_Traveller_or_Diaspora#comments</comments>
		<pubDate>Wed, 18 Nov 2009 09:55:30 +0000</pubDate>
		<dc:creator>Alex Schroeder</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:www.emacswiki.org://c1b3004f8ceb58ec66fe2e0425e32beb</guid>
		<description><![CDATA[I'd love to read more comparisons between the two.]]></description>
		<wfw:commentRss>http://www.emacswiki.org/alex/2009-11-18_Traveller_or_Diaspora/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Filling Billets 2 from Jeffs Gameblog</title>
		<link>http://jrients.blogspot.com/2009/11/filling-billets-2.html</link>
		<comments>http://jrients.blogspot.com/2009/11/filling-billets-2.html#comments</comments>
		<pubDate>Tue, 17 Nov 2009 17:21:00 +0000</pubDate>
		<dc:creator>Jeff's Gameblog</dc:creator>
				<category><![CDATA[Old School]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-7652921.post-65122268681157016</guid>
		<description><![CDATA[ Today I'm continuing my attempt to hire a crew for the Leviathan, the merchant cruiser appearing in the Traveller module of the same name.2nd OfficersPosition 07: Computer OfficerNavy 107*Scout 67, 100Suprisingly I could find few characters in the rig...]]></description>
		<wfw:commentRss>http://jrients.blogspot.com/2009/11/filling-billets-2.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Filling Billets 1 from Jeffs Gameblog</title>
		<link>http://jrients.blogspot.com/2009/11/filling-billets-1.html</link>
		<comments>http://jrients.blogspot.com/2009/11/filling-billets-1.html#comments</comments>
		<pubDate>Tue, 17 Nov 2009 00:16:00 +0000</pubDate>
		<dc:creator>Jeff's Gameblog</dc:creator>
				<category><![CDATA[Old School]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-7652921.post-8472691733715300060</guid>
		<description><![CDATA[I've talked about the Traveller adventure Leviathan a couple times before.  The eponymous spaceship flown by the PCs in this module has a full complement of 55 officers and crew, making it a much bigger affair than the Millennium Falcon level operation...]]></description>
		<wfw:commentRss>http://jrients.blogspot.com/2009/11/filling-billets-1.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Travelling continued, An alternate look at RPGs from Bat in the Attic</title>
		<link>http://batintheattic.blogspot.com/2009/11/travelling-continued-alternate-look-at.html</link>
		<comments>http://batintheattic.blogspot.com/2009/11/travelling-continued-alternate-look-at.html#comments</comments>
		<pubDate>Fri, 13 Nov 2009 11:00:00 +0000</pubDate>
		<dc:creator>Bat in the Attic</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5904133056957353312.post-3245774910310343982</guid>
		<description><![CDATA[Here some more on the what-if history of Travelling.Forward to Adventure Part 2A retrospective of 30 years of Adventure Games.Imagination #225, October 6th 1970Travelling and World War 2.Travelling 2nd edition became a minor hit during World War as ent...]]></description>
		<wfw:commentRss>http://batintheattic.blogspot.com/2009/11/travelling-continued-alternate-look-at.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Travelling: an alternate vision of RPGs from Bat in the Attic</title>
		<link>http://batintheattic.blogspot.com/2009/11/travelling-alternate-vision-of-rpgs.html</link>
		<comments>http://batintheattic.blogspot.com/2009/11/travelling-alternate-vision-of-rpgs.html#comments</comments>
		<pubDate>Thu, 12 Nov 2009 11:00:00 +0000</pubDate>
		<dc:creator>Bat in the Attic</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5904133056957353312.post-1376274485792468035</guid>
		<description><![CDATA[Now for something completely off of the wall.  A what-if story about a world where RPGs developed earlier than our own.Forward to Adventure Part 1A retrospective of 30 years of Adventure Games.Imagination #224, September 5th 1970Hello fans, welcome to ...]]></description>
		<wfw:commentRss>http://batintheattic.blogspot.com/2009/11/travelling-alternate-vision-of-rpgs.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>All Your Classic Traveller Are Belong To Us from The Welsh Piper</title>
		<link>http://feedproxy.google.com/~r/WelshPiper/~3/LzY2UqWP--Q/</link>
		<comments>http://feedproxy.google.com/~r/WelshPiper/~3/LzY2UqWP--Q/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 20:25:56 +0000</pubDate>
		<dc:creator>The Welsh Piper</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://www.welshpiper.com/?p=575</guid>
		<description><![CDATA[And it fits in my mailbox&#8230;
This has nothing to do with Chimera or Welsh Piper, but the Classic Traveller CD-ROM I ordered from Far Future Enterprises arrived today. The obvious result is that I&#8217;m super-pleased, mostly because Traveller is a game I always wanted to get into, but had no one to play it with, [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/WelshPiper/~3/LzY2UqWP--Q/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Organized Sci-Fi Play from RPG Blog II</title>
		<link>http://www.rpgblog2.com/2009/11/organized-sci-fi-play.html</link>
		<comments>http://www.rpgblog2.com/2009/11/organized-sci-fi-play.html#comments</comments>
		<pubDate>Wed, 04 Nov 2009 12:32:00 +0000</pubDate>
		<dc:creator>RPG Blog II</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6702508936667404812.post-4861150449532488300</guid>
		<description><![CDATA[Last night, I got to thinking about the lack of organized play opportunities for sci-fi RPGs. Now, I look at the play experience generally offered by the current iteration of the RPGA, and that’s not something that would interest me (no offense meant to those who do enjoy it). But I do think it would be cool to take something like an entire domain torn by civil or corporate war in <em>Traveller</em>, divide the sectors up by regions and states, and have a lot of home campaign reports sway the overall results of the conflict. <em>Traveller’s</em> Third Imperium would be a great setting, just for its diversity of factions, huge amount of room to roam, and how developments hex by hex can add up to a fascinating political mosaic. Then again, you could also do it with the diverse and jumbled cultures of something like <em><a href="http://flyingmice.com/starcluster.html">Starcluster 2</a></em>.<br /><br />I guess I’ll just consign this idea to the dustbin of Probably Not Happening, but I still think it would rock.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6702508936667404812-4861150449532488300?l=www.rpgblog2.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/rpgblog2/~4/keChuXbYjyE" height="1">]]></description>
		<wfw:commentRss>http://www.rpgblog2.com/2009/11/organized-sci-fi-play.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Twilight Sector Campaign Setting Sourcebook from Game Cryer » Roleplaying Game</title>
		<link>http://feedproxy.google.com/~r/GameCryerRPG/~3/jsNXedoNpmc/</link>
		<comments>http://feedproxy.google.com/~r/GameCryerRPG/~3/jsNXedoNpmc/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 12:00:51 +0000</pubDate>
		<dc:creator>Game Cryer</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://gamecryer.com/?p=872</guid>
		<description><![CDATA[Divided, mutated, improved… the human race has taken to the stars, colonized worlds, and blown each other up over the last thousand years according to the Twilight Sector Campaign Setting Sourcebook.  Written by Michael J Cross and Matthew Hope, Twilight Sector is an intricately detailed setting for use with Mongoose Publishing’s Traveller game system. [...]<img src="http://feeds.feedburner.com/~r/GameCryerRPG/~4/jsNXedoNpmc" height="1">]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/GameCryerRPG/~3/jsNXedoNpmc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Twilight Sector &#8211; A new TU from The Zhodani Base » Traveller</title>
		<link>http://zho.berka.com/2009/11/02/twilight-sector-a-new-tu/</link>
		<comments>http://zho.berka.com/2009/11/02/twilight-sector-a-new-tu/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 12:00:38 +0000</pubDate>
		<dc:creator>The Zhodani Base</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://zho.berka.com/2009/11/02/twilight-sector-a-new-tu/</guid>
		<description><![CDATA[Cool, a new traveller product to review.  
First we need to understand that Twilight Sector is not located a few sectors rimward of the Solomani Rim. It is not even located in the Official Traveller Universe. It is located in an entirely new Alternative Traveller Universe.
How dare they? Heretics!  
Well, this is actually [...]]]></description>
		<wfw:commentRss>http://zho.berka.com/2009/11/02/twilight-sector-a-new-tu/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>From the Attic:  Zhodani Courier from Bat in the Attic</title>
		<link>http://batintheattic.blogspot.com/2009/10/from-attic-zhodani-courier.html</link>
		<comments>http://batintheattic.blogspot.com/2009/10/from-attic-zhodani-courier.html#comments</comments>
		<pubDate>Wed, 28 Oct 2009 10:00:00 +0000</pubDate>
		<dc:creator>Bat in the Attic</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5904133056957353312.post-5020632166146310481</guid>
		<description><![CDATA[At some point I lucked in a desktop blotter that was a pad of 1/4" graph paper. We are talking huge sheets that were about 17" by 22". My first thought wasn't about making a megadungeon.Nope.My first thought was now I can make huge Traveller deckplans ...]]></description>
		<wfw:commentRss>http://batintheattic.blogspot.com/2009/10/from-attic-zhodani-courier.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A comment on POD and shipping from The Seven-Sided Die</title>
		<link>http://d7.pipemaze.com/blog/2009/10/27/a-comment-on-pod-and-shipping/</link>
		<comments>http://d7.pipemaze.com/blog/2009/10/27/a-comment-on-pod-and-shipping/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 08:12:26 +0000</pubDate>
		<dc:creator>The Seven-Sided Die</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://d7.pipemaze.com/blog/?p=686</guid>
		<description><![CDATA[Print On Demand, being a new technology, has its share of wrinkles and bugs. Shipping costs are one of them, and I jabber about them some while enthusing about Diaspora in a sidelong fashion.]]></description>
		<wfw:commentRss>http://d7.pipemaze.com/blog/2009/10/27/a-comment-on-pod-and-shipping/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My take on the Third Imperium from Bat in the Attic</title>
		<link>http://batintheattic.blogspot.com/2009/10/my-take-on-third-imperium.html</link>
		<comments>http://batintheattic.blogspot.com/2009/10/my-take-on-third-imperium.html#comments</comments>
		<pubDate>Sun, 25 Oct 2009 10:00:00 +0000</pubDate>
		<dc:creator>Bat in the Attic</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5904133056957353312.post-2361932893436026097</guid>
		<description><![CDATA[Probably the biggest thing for a GM using the Third Imperium to get a grip on is figuring out how the Imperium works. Frankly there is a lot of ways it can happen. From where it doesn't do much at all to a really dark empire that is a reflection of the...]]></description>
		<wfw:commentRss>http://batintheattic.blogspot.com/2009/10/my-take-on-third-imperium.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>And the winner is… from The Zhodani Base » Traveller</title>
		<link>http://zho.berka.com/2009/10/25/and-the-winner-is/</link>
		<comments>http://zho.berka.com/2009/10/25/and-the-winner-is/#comments</comments>
		<pubDate>Sun, 25 Oct 2009 08:07:53 +0000</pubDate>
		<dc:creator>The Zhodani Base</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://zho.berka.com/2009/10/25/and-the-winner-is/</guid>
		<description><![CDATA[The votes have been counted. The winner of the first Summer Zhodani Base 76 Patrons Writing Contest is Raz with his Patron called &#8220;Universal Health Care&#8220;. w00t!  

Image from wikimedia. License: Creative Commons Attribution Share Alike 2.0
]]></description>
		<wfw:commentRss>http://zho.berka.com/2009/10/25/and-the-winner-is/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Finding The Third Imperium from RPG Blog II</title>
		<link>http://www.rpgblog2.com/2009/10/jeff-rients-yesterday-addressed-pretty.html</link>
		<comments>http://www.rpgblog2.com/2009/10/jeff-rients-yesterday-addressed-pretty.html#comments</comments>
		<pubDate>Sat, 24 Oct 2009 14:05:00 +0000</pubDate>
		<dc:creator>RPG Blog II</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6702508936667404812.post-1335692560376272902</guid>
		<description><![CDATA[Jeff Rients yesterday <a href="http://jrients.blogspot.com/2009/10/traveller-what-version.html">addressed a pretty good question</a>:  which version of Traveller should one get if interested in the Official Traveller Universe (but lacking any experience with it)?<br /><br />His answer's a pretty good one: the Classic Traveller CD-ROM not only is a steal for $35, but should set you up nicely with a look at how the Third Imperium was originally described and handled.  I think looking at the manner in which it was presented in these items is interesting as well, and gives you an idea of the galactic sandbox we were given.  Making your own sectors is just too much fun to ignore, in any case.<br /><br />I also have a copy of the <span style="font-style: italic">Traveller Book</span>, which is a wonderful compiled hardback introduction for Classic Traveller.  If you can find a hard copy at Noble Knight Games or in the back shelves of your local gaming store, you'll want to go for it.<br /><br />For those folks that have to have a hard copy, I would pick up the <a href="http://www.farfuture.net/hardcopy.html">Books 0-8 and Supplements 1-13 collections</a>.  If you're happy with this Third Imperium bonanza but want an updated, more polished set of the rules, Mongoose's <a href="http://www.mongoosepublishing.com/home/detail.php?qsID=1616"><span style="font-style: italic">Traveller: Pocket Edition</span></a> is the right size and prize, and can usually be found on the cheap.<br /><br />EDIT:  I see Rob Conley <a href="http://batintheattic.blogspot.com/2009/10/what-best-for-gaming-in-third-imperium.html">has also weighed in</a> with his recommendations.  Good stuff!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6702508936667404812-1335692560376272902?l=www.rpgblog2.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/rpgblog2/~4/mP5jqbEH2EA" height="1">]]></description>
		<wfw:commentRss>http://www.rpgblog2.com/2009/10/jeff-rients-yesterday-addressed-pretty.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What the best for gaming in the Third Imperium? from Bat in the Attic</title>
		<link>http://batintheattic.blogspot.com/2009/10/what-best-for-gaming-in-third-imperium.html</link>
		<comments>http://batintheattic.blogspot.com/2009/10/what-best-for-gaming-in-third-imperium.html#comments</comments>
		<pubDate>Sat, 24 Oct 2009 10:00:00 +0000</pubDate>
		<dc:creator>Bat in the Attic</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5904133056957353312.post-2119493118361399356</guid>
		<description><![CDATA[Jeff gives his recommendation for what to get for gaming in the Third Imperium.I heartily agreed with his choice of the Traveller Classic CD-ROM from Far Future Enterprise and his specific recommendation of using the Traveller Book and the Traveller Ad...]]></description>
		<wfw:commentRss>http://batintheattic.blogspot.com/2009/10/what-best-for-gaming-in-third-imperium.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Traveller: What version? from Jeffs Gameblog</title>
		<link>http://jrients.blogspot.com/2009/10/traveller-what-version.html</link>
		<comments>http://jrients.blogspot.com/2009/10/traveller-what-version.html#comments</comments>
		<pubDate>Sat, 24 Oct 2009 00:24:00 +0000</pubDate>
		<dc:creator>Jeff's Gameblog</dc:creator>
				<category><![CDATA[Old School]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-7652921.post-6159419096366602547</guid>
		<description><![CDATA[A couple days ago Gameblog reader Erin asked "if one were interested in the OTU, but didn't know what version to pick up, what would you recommend?"  In case Erin missed it I wanted to point out that donm61873, a.k.a. Don McKinney, a.k.a. my personal T...]]></description>
		<wfw:commentRss>http://jrients.blogspot.com/2009/10/traveller-what-version.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rull Subsector &#8211; HCS Map with dark background from The Zhodani Base » Traveller</title>
		<link>http://zho.berka.com/2009/10/22/rull-subsector-hcs-map-with-dark-background/</link>
		<comments>http://zho.berka.com/2009/10/22/rull-subsector-hcs-map-with-dark-background/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 17:51:50 +0000</pubDate>
		<dc:creator>The Zhodani Base</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://zho.berka.com/2009/10/22/rull-subsector-hcs-map-with-dark-background/</guid>
		<description><![CDATA[In the free download form Hell Creek Sanitarium there was a map with a printable background. Here is the not so printable version of the map for those who like a darker background.
This map is based on the data (by Dylango) of Rull Subsector of the Foreven Sector found at the Zhodani Base. The differences [...]]]></description>
		<wfw:commentRss>http://zho.berka.com/2009/10/22/rull-subsector-hcs-map-with-dark-background/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>And Now for Something Completely Different&#8230; from A Rust Monster Ate My Sword...</title>
		<link>http://rustmonsteratemysword.blogspot.com/2009/10/and-now-for-something-completely.html</link>
		<comments>http://rustmonsteratemysword.blogspot.com/2009/10/and-now-for-something-completely.html#comments</comments>
		<pubDate>Thu, 22 Oct 2009 14:57:00 +0000</pubDate>
		<dc:creator>A Rust Monster Ate My Sword</dc:creator>
				<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6137072316042205607.post-5703808310124497991</guid>
		<description><![CDATA[Different than what I'd planned on posting today, that is.I was hoping to get some of my scanned horror resources (mostly hand-drawn maps and floor plans) posted this week. However, it seems that the image files of the pieces I'd scanned have been stol...]]></description>
		<wfw:commentRss>http://rustmonsteratemysword.blogspot.com/2009/10/and-now-for-something-completely.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>quick Trav item from Jeffs Gameblog</title>
		<link>http://jrients.blogspot.com/2009/10/quick-trav-item.html</link>
		<comments>http://jrients.blogspot.com/2009/10/quick-trav-item.html#comments</comments>
		<pubDate>Wed, 21 Oct 2009 19:32:00 +0000</pubDate>
		<dc:creator>Jeff's Gameblog</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-7652921.post-6321697006165323717</guid>
		<description><![CDATA[A glance at this wikipedia page suggests that the largest real world commercial ships top out at about 5 times the displacement of the largest military vessels, with many commercial vessels three times the size of the largest warships.  So if the large...]]></description>
		<wfw:commentRss>http://jrients.blogspot.com/2009/10/quick-trav-item.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Traveller 20,000Dton Carrier from Game in the Brain</title>
		<link>http://gameinthebrain.blogspot.com/2009/10/traveller-20000dton-carrier.html</link>
		<comments>http://gameinthebrain.blogspot.com/2009/10/traveller-20000dton-carrier.html#comments</comments>
		<pubDate>Thu, 15 Oct 2009 05:08:00 +0000</pubDate>
		<dc:creator>Game in the Brain</dc:creator>
				<category><![CDATA[GURPS]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5361417188517879449.post-5542120716475343661</guid>
		<description><![CDATA[This 20k Carrier includes its fighter, based on the Terran fighter. This is designed mostly from ISW RAW. The only differences is in the ranks of the Fighter Pilots. The Terran light fighter has been modified to have an additional crewman and missile r...]]></description>
		<wfw:commentRss>http://gameinthebrain.blogspot.com/2009/10/traveller-20000dton-carrier.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Size Is Important&#8230; from HeroPress</title>
		<link>http://www.heropress.net/2009/10/size-is-important.html</link>
		<comments>http://www.heropress.net/2009/10/size-is-important.html#comments</comments>
		<pubDate>Sun, 11 Oct 2009 17:00:00 +0000</pubDate>
		<dc:creator>HeroPress</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5230114691512883134.post-2992055417621027489</guid>
		<description><![CDATA[Picture shows (from left to right): a 15mm 'not-Firefly' character from Ground Zero Games, a 20mm 'not-Stargate' miniature from a long-vanished range, and an "oversized 28mm" figure from Killer B's GAFDOZ selection.In the past couple of weeks I've had ...]]></description>
		<wfw:commentRss>http://www.heropress.net/2009/10/size-is-important.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
