Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

October 30, 2014 from Dungeon Mastering
Filed under: Campaigns, Game Design, RPG Hub, World Building 
As the leaves turn and the skies grow cloudy, we turn our minds toward All Hallows’ Eve and things of an often creepier, spookier, or more macabre appeal. Let us turn our minds then toward a sweet... [[ This is a c[...]
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Super-heroics as an FRP Combat Planning Tool

When you’re designing a battle for an FRP adventure, how do you make it different from every such battle that you’ve had in the past? How do you make it more interesting than a mere dice-rolling exercise? It&[...]
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Wrath of the Righteous Chapter One, The Worldwound Incursion – Third Session

October 29, 2014 from Geek Related
Filed under: Actual Play, pathfinder, RPG, RPG Hub 
Third Session (17 page pdf) – It’s all Mogadishu style combat in the streets of Kenabres as we try to get back to base. We fight cultists and cavaliers and carrion-eaters and cosplayers. We kick off with[...]
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News as Campaign Glue

October 29, 2014 from Hill Cantons
Filed under: Campaign, RPG Hub 
For some time I have been putting together a laundry list post of “best practices” for running long campaigns online. (The current weekly Google Plus game is rolling into its fourth year—about half th[...]
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Sins of the Crusade Season 2, Episode 2: Desperate Enemies

October 29, 2014 from Game in the Brain
Filed under: Campaigns, RPG Hub 
Thanks for +Mike Dulay , +Il Pella , +Alais Legrand , and +Thunder Clonch. +Wilton Heath was unable to join but gave a heads up early. I think there were many disconnections for me[...]
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