The Echo Of Events To Come: foreshadowing in a campaign structure

The Campain Structure series: Back To Basics Part 1: Adventure Structures Back To Basics Part 2: Campaign Structures Back To Basics Part 3: Example: The White Tower Back To Basics Part 4: Example: The Belt Of Terra In my[...]
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The Architect DM: Winging It

January 5, 2012 from Critical Hits
Filed under: Adventure Prep, advice, DM Advice, RPG Hub 
Let me know if this situation sounds familiar to you: You're the DM/GM for your gaming group and you've just wrapped up an adventure, and you have at least a whole week until the next one. You sit down the next day, or e[...]
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Taking everyman skills to the next level: The Absence of an Alibi

Introduction to ‘Everyman Skills’ As GMs develop in experience, and begin to develop their campaign worlds more extensively, they generally arrive at the idea of everyman skills. Typically, this idea will fir[...]
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Instant Dungeon Crawling, Trial by Dragon

December 20, 2011 from Critical Hits
Filed under: Actual Play, Adventure Prep, D&D 4e, RPG Hub 
In which Chatty shares the highlights of his New York Comic Con D&D 4e game, featuring dungeons crawling and dragon mustering... or was that dragon mustarding. I forget.[...]
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Ghosts Of Blogs Past: All The World’s A Suggestion Box

December 19, 2011 from Campaign Mastery
Filed under: 3.x, 4e, Adventure Prep, D&D 4e, DM Advice, RPG Hub 
This irregular column resurrects (relevant) lost blog posts from Mike’s 2006 personal blog on Yahoo 360 and updates them with new relevance and perspective. From December 2006: There’s never enough time to do[...]
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Back To Basics: Example: The Belt Of Terra

This is part four from two (yes, you read that right) in a discussion of the basic principles of creating adventures and hooking them together to form a campaign; I wasn’t originally going to include these examples[...]
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Instant Dungeon Crawling, The Formula and the Setup

December 15, 2011 from Critical Hits
Filed under: Actual Play, Adventure Prep, D&D 4e, RPG Hub 
In which Chatty shares is instant dungeon crawling formula that he used at the New York Comic Con to improvise a full D&D session.[...]
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Back To Basics: Example: The White Tower

This is part three from two (!) in a discussion of the basic principles of creating adventures and hooking them together to form a campaign; I wasn’t originally going to include these examples, feeling that the pri[...]
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Back To Basics: Campaign Structures

A short time ago, we received an ATGMs question that made me stop and think for a minute. The question was straightforward; Angeline wrote, “I need some help, I’m a starting DM and I just have so much trouble com[...]
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Melodies & Rests: ‘Euphoria’ by Def Leppard

November 28, 2011 from Campaign Mastery
Filed under: 3.x, 4e, Adventure Prep, Inspiration, RPG Hub 
Melodies & Rests is intended to be an occasional recurring column at Campaign Mastery in which Mike plucks a CD at random from his collection and sees how much creative inspiration for gaming he can squeeze out of i[...]
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Back To Basics Part 1: Adventure Structures

A short time ago, we received an ATGMs question that made me stop and think for a minute. The question was straightforward; Angeline wrote, “I need some help, I’m a starting DM and I just have so much trouble com[...]
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Gaming With The Family – Lessons from yesteryear

November 17, 2011 from Campaign Mastery
Filed under: Adventure Prep, advice, Game Mastering, RPG Hub 
Today I’m going on a journey a long way down memory lane, in support of the Kids In Gaming initiative at RPGNow. Specifically, I am trying to remember what it was like GMing for my brothers Paul and David. It must [...]
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