Bringing on the next generation, Part One: Player Peers
I’d like to start this blog with a shout-out to an old buddy of mine named Chris Mount, for reasons that will become obvious as it proceeds. When I first discovered roleplaying, Chris was the guy who taught me how [...]Read on >>
Create the Perfect Turn and Results Will Take Care of Themselves
November 23, 2009 from Campaign Mastery
Filed under: At the table, Encounter Design, Game Mastering, RPG Hub
I like games and I enjoy competing. Years ago, after getting riled up during one too many board games, I realized my competitive emotions were ruining the fun for me and others at the game table. I reflected for quite aw[...] Filed under: At the table, Encounter Design, Game Mastering, RPG Hub
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An Unneccessary Evil? – Focussing On Alignment, Part 3 of 5
November 12, 2009 from Campaign Mastery
Filed under: 3.x, 4e, At the table, D&D 4e, Game Mastering, Inspiration, RPG Hub
In part one of this 5-part examination, we presented a guest article by Garry Stahl, The Conundrum Of Alignment. In Part two, “A Neccessary Evil?”, I discussed the justification for alignment being part of th[...] Filed under: 3.x, 4e, At the table, D&D 4e, Game Mastering, Inspiration, RPG Hub
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Ask The GMs: PC Choices and Consequences
October 29, 2009 from Campaign Mastery
Filed under: Adventure Prep, At the table, Campaigns, DM Advice, Game Mastering, Game Mastery, Play, RPG Hub, behind the screen, campaign setting
How can you make the players feel like their actions have an impact on the world?
Sometimes, the simplest questions have the most complicated or profound answers. So it was with some trepidation that we’ve ap[...] Filed under: Adventure Prep, At the table, Campaigns, DM Advice, Game Mastering, Game Mastery, Play, RPG Hub, behind the screen, campaign setting
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Ask The GMs: Giving Players The Power To Choose Their Own Adventures
October 12, 2009 from Campaign Mastery
Filed under: Adventure Prep, At the table, DM Advice, Game Mastering, Play, RPG Hub, behind the screen, campaign setting
How do you create a campaign that gives the players absolute freedom but still leaves the GM in control?
Recently, Campaign Mastery was asked,
Is it possible to create a truly player-choice driven campaign (within [...] Filed under: Adventure Prep, At the table, DM Advice, Game Mastering, Play, RPG Hub, behind the screen, campaign setting
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My Biggest Mistakes: Magneto’s Maze – My B.A. Felton Moment
September 28, 2009 from Campaign Mastery
Filed under: At the table, DM Advice, Encounter Design, Game Mastering, Hero system, Play, RPG Hub, Running Encounters, behind the screen
There came a time when I had to move out of the city (where my players were), and back to the small town in which I had grown up, for financial reasons.
That would spell the end of most campaigns, but I had willing play[...] Filed under: At the table, DM Advice, Encounter Design, Game Mastering, Hero system, Play, RPG Hub, Running Encounters, behind the screen
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The Nimble Mind: Making Skills Matter in RPGs
July 30, 2009 from Campaign Mastery
Filed under: 3.x, 4e, Adventure Prep, At the table, DM Advice, Encounter Design, Game Mastering, Game Mastery, Player Advice, RPG Hub, Running Encounters, behind the screen
Someone once asked me why D&D bothers to include skills at all. After all, the GM generally tells the players anything they really need to know (rather than seeing all his hard work in preparing the game crash and b[...] Filed under: 3.x, 4e, Adventure Prep, At the table, DM Advice, Encounter Design, Game Mastering, Game Mastery, Player Advice, RPG Hub, Running Encounters, behind the screen
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The Top Shelf: Hand-Painted Monster Tokens
Not only Etsy an excellent time-suck, it's an awesome place to buy gifts... and - as I've discovered lately - to find unique gaming tools. [...]Read on >>
Plot Hooks in the News: Prisoners Escape by Hijacking Helicopter
Three prisoners escaped from a Belgium prison by hijacking a helicopter recently and, while I've had this particular game opening bouncing around in my head for a while, reading the article made me REALLY want to run it.[...]Read on >>
Dino-Pirates of Ninja Island
This week, he's featuring my favorite Dino-Pirate, Victoria. She's like my fantasy alter ego. Except she has red hair.[...]Read on >>
Campaign Update: Fumanor: Seeds Of Empire
I have received a number of questions about my Fumanor campaign, especially following the posting of the Microplane Of Earth adventure location and encounter (parts one, two, and three). Several people have expressed in[...]Read on >>
Plot Hooks in the News: Ooze in the Raleigh, NC Sewers!
There are colonies of "sludge worms" living in the sewers beneath Raleigh, NC. Video of the pulsating masses has made its way across the internet and, while authorities are claiming they're totally harmless, in an RPG, t[...]Read on >>
Played Basic D&D for the First Time!
Because I've only been gaming for 10 years or so, my experiences with D&D started with 3e.[...]Read on >>
Feedback Required: Mini M&M Campaign
June 22, 2009 from d20 Blonde
Filed under: At the table, Mutants and Masterminds, RPG Hub, behind the screen
Would you want super-Supers? Like, powerful enough to fly so fast that you can cause the Earth to spin BACK IN TIME?[...] Filed under: At the table, Mutants and Masterminds, RPG Hub, behind the screen
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Meta Gaming at its Finest
Crap! It's almost 9! SPEND THOSE STYLE POINTS WHILE YOU CAN![...]Read on >>
So, I Can’t Feed the Nazis to Dinosaurs, But…
... we all know what happens when you fall into lava ...[...]Read on >>
Ask The GMs: The right to be heard
May 16, 2009 from Campaign Mastery
Filed under: 3.x, 4e, Adventure Prep, At the table, DM Advice, Encounter Design, Game Mastering, Game Mastery, Play, RPG Hub, advice, behind the screen
How do you ensure that every player gets a fair share of the attention when one of them has a dominant personality?
Sometimes it can be hard to determine exactly what the problem is when someone asks for advice. Whe[...] Filed under: 3.x, 4e, Adventure Prep, At the table, DM Advice, Encounter Design, Game Mastering, Game Mastery, Play, RPG Hub, advice, behind the screen
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When Is A Good Time To Hand Out Experience Points?
May 1, 2009 from Campaign Mastery
Filed under: Advice/Tools, At the table, Game Mastering, RPG Hub, Running Encounters
Many games use experience points, and if you game master such a game, you might wonder when the best time is to handout XP - before, during, or after? I’ve done all three, and there are pros and cons to each approa[...] Filed under: Advice/Tools, At the table, Game Mastering, RPG Hub, Running Encounters
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Ask The GMs: Networks Of NPCs
March 21, 2009 from Campaign Mastery
Filed under: Adventure Prep, At the table, DM Advice, Game Mastery, Play, RPG Hub, advice, behind the screen
What do you do when the PCs start recruiting people as information sources? A game master writes:
Hi Mike and Johnn,
I’m running a 3.5 D&D campaign, where the player characters are largely based in a majo[...] Filed under: Adventure Prep, At the table, DM Advice, Game Mastery, Play, RPG Hub, advice, behind the screen
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Pile On This: Undead are Taking Over. What happens?
January 28, 2009 from Campaign Mastery
Filed under: 4e, At the table, Campaigns, D&D 4e, Encounter Design, RPG Hub, campaign setting
Help! In my Carnus D&D 4E campaign the PCs failed to stop a permanent rift to the Shadowfell opening. Now undead are pouring out like hallelujahs at a Pelor rave. So, what are the consequences? Got any ideas?
Here ar[...] Filed under: 4e, At the table, Campaigns, D&D 4e, Encounter Design, RPG Hub, campaign setting
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Nerding it up at Disney World!
December 17, 2008 from d20 Blonde
Filed under: At the table, Mutants and Masterminds, RPG Hub, behind the screen
Not only was the trip romantic, it inspired a ton of awesome plot hooks (this from the chick that runs M&M games featuring the Danger Girls at Disney, of course).[...] Filed under: At the table, Mutants and Masterminds, RPG Hub, behind the screen
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My HEX-y Love Affair
So, we discussed... and decided we'd give HEX (Hollow Earth Expedition) a whirl. [...]Read on >>
Blogging is Hard
... as I get back into the swing of blogging, I'd appreciate if you'd let know if there's something you'd like me to ramble about. :) [...]Read on >>
DC Gameday in Review
I'm going to spew out some thoughts on the DC Gameday very quickly while I wait for my night time cold medicine to kick in and teleport me to sweet sleepy time. :) It was spectacular fun. Good friends and good games -[...]Read on >>
No-Game Supplement
We're in a bit of a drought. Our normally enormous 4e group was unable to meet at all yesterday and my favorite M&M game has been on hold for what seems like EONS...[...]Read on >>






















































































































