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	<title>RPG Bloggers &#187; At the table</title>
	<atom:link href="http://www.rpgbloggers.com/category/play/at-the-table/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rpgbloggers.com</link>
	<description>The best in tabletop RPG blogs</description>
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		<title>We All Have Our Roles To Play: A Functional Perspective on Personality Archetypes, Part 1 from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/yE_TYeR_LXo/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/yE_TYeR_LXo/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 20:21:58 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[At the table]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Player Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2002</guid>
		<description><![CDATA[Everything that I&#8217;ve ever read on the subject has defined archetypes for RPGs either in terms of the psychology of the character or the abilities of the character. Filling out a team roster is often a case of players selecting from a chinese menu &#8211; &#8220;let&#8217;s see, we need a fighter, a mage, a rogue, [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/yE_TYeR_LXo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dire elephant at the game table from The Dread Gazebo</title>
		<link>http://dreadgazebo.net/dire-elephant-at-the-game-table/</link>
		<comments>http://dreadgazebo.net/dire-elephant-at-the-game-table/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 07:59:51 +0000</pubDate>
		<dc:creator>The Dread Gazebo</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://dreadgazebo.wordpress.com/?p=192</guid>
		<description><![CDATA[Once a week we invite everyone over into our home to play D&#38;D. Everyone just walks right on in, takes their shoes off and we sit down together for a good friendly game &#8211; hell my players don&#8217;t even knock. My gaming group has remained the same for some time now; my wife, my best [...]]]></description>
		<wfw:commentRss>http://dreadgazebo.net/dire-elephant-at-the-game-table/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Remembering Stuff from Mike's D&amp;D Blog</title>
		<link>http://mikesdndblog.com/2010/05/28/remembering-stuff/</link>
		<comments>http://mikesdndblog.com/2010/05/28/remembering-stuff/#comments</comments>
		<pubDate>Fri, 28 May 2010 23:00:06 +0000</pubDate>
		<dc:creator>Mike's D&#38;D Blog</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://mikesdndblog.com/?p=885</guid>
		<description><![CDATA[My current campaign has a lot going on. A couple of characters have backstories tied into the campaign. In addition we have some traveling companions that are loose threads that need tying. There&#8217;s an an ever-evolving mythology and history of the realm with a new ancient character that needs to be kept track of each [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikesdndblog.com&#38;blog=5332859&#38;post=885&#38;subd=mikesgaming&#38;ref=&#38;feed=1" />]]></description>
		<wfw:commentRss>http://mikesdndblog.com/2010/05/28/remembering-stuff/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ask The GMs: The Momentum Of The Inevitable from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/RquRFPGSFSk/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/RquRFPGSFSk/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 03:34:49 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[At the table]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[campaign setting]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1652</guid>
		<description><![CDATA[Should there ever be something that is too big or has too much momentum for the PCs to be able to stop?





In the discussion following a previous Ask The GMs, (Giving Players The Power To Choose), James Carter asked that very question.
We were talking at the time about NPCs making moves and counter-moves in the [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/RquRFPGSFSk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bringing on the next generation, Part One: Player Peers from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/Pi8EcxNIQio/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/Pi8EcxNIQio/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 16:25:39 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[Player Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1257</guid>
		<description><![CDATA[I&#8217;d like to start this blog with a shout-out to an old buddy of mine named Chris Mount, for reasons that will become obvious as it proceeds. When I first discovered roleplaying, Chris was the guy who taught me how to play. Without his guidance, I would never have amassed sufficient expertise and experience to [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/Pi8EcxNIQio/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Create the Perfect Turn and Results Will Take Care of Themselves from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/LzIuEtMaFss/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/LzIuEtMaFss/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 19:38:08 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1220</guid>
		<description><![CDATA[I like games and I enjoy competing. Years ago, after getting riled up during one too many board games, I realized my competitive emotions were ruining the fun for me and others at the game table. I reflected for quite awhile on this as I took a break from board gaming. Suddenly a solution came [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/LzIuEtMaFss/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>An Unneccessary Evil? – Focussing On Alignment, Part 3 of 5 from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/WUK0b4msXn4/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/WUK0b4msXn4/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 16:05:23 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[At the table]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1176</guid>
		<description><![CDATA[In part one of this 5-part examination, we presented a guest article by Garry Stahl, The Conundrum Of Alignment. In Part two, &#8220;A Neccessary Evil?&#8221;, I discussed the justification for alignment being part of the rules, looked at the historical precedent for oversimplified moral arguements, and concluded that the real problem with alignment was misuse [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/WUK0b4msXn4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ask The GMs: PC Choices and Consequences from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/rDo01Sv-7YI/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/rDo01Sv-7YI/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 13:34:57 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[At the table]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Game Mastery]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[campaign setting]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1048</guid>
		<description><![CDATA[How can you make the players feel like their actions have an impact on the world?






Sometimes, the simplest questions have the most complicated or profound answers. So it was with some trepidation that we&#8217;ve approached this question, which was asked virtually exactly as it&#8217;s quoted at the head of this article.
The short answer is, you [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/rDo01Sv-7YI/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ask The GMs: Giving Players The Power To Choose Their Own Adventures from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/q4706ty3bx8/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/q4706ty3bx8/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 22:17:10 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[At the table]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[campaign setting]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=998</guid>
		<description><![CDATA[How do you create a campaign that gives the players absolute freedom but still leaves the GM in control?






Recently, Campaign Mastery was asked,
Is it possible to create a truly player-choice driven campaign (within reason)? I&#8217;m trying to create a campaign that&#8217;s anywhere from 75 &#8211; 90% roleplaying (there will be dice, but not battle so [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/q4706ty3bx8/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My Biggest Mistakes: Magneto’s Maze – My B.A. Felton Moment from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/4cX1gskoaZY/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/4cX1gskoaZY/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 13:00:00 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Hero system]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Running Encounters]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1067</guid>
		<description><![CDATA[
There came a time when I had to move out of the city (where my players were), and back to the small town in which I had grown up, for financial reasons.
That would spell the end of most campaigns, but I had willing players and exceptional determination. I would write a scenario each week while [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/4cX1gskoaZY/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Nimble Mind: Making Skills Matter in RPGs from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/WOfmulq3MfU/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/WOfmulq3MfU/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 22:30:13 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[At the table]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Game Mastery]]></category>
		<category><![CDATA[Player Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Running Encounters]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=849</guid>
		<description><![CDATA[
Someone once asked me why D&#38;D bothers to include skills at all. After all, the GM generally tells the players anything they really need to know (rather than seeing all his hard work in preparing the game crash and burn); and even if he doesn&#8217;t, players can always take a twenty.
After further discussion, this person [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/WOfmulq3MfU/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Top Shelf: Hand-Painted Monster Tokens from The d20Blonde » RPGs</title>
		<link>http://www.d20blonde.com/?p=272</link>
		<comments>http://www.d20blonde.com/?p=272#comments</comments>
		<pubDate>Thu, 30 Jul 2009 14:00:06 +0000</pubDate>
		<dc:creator>d20 Blonde</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.d20blonde.com/?p=272</guid>
		<description><![CDATA[Not only Etsy an excellent time-suck, it's an awesome place to buy gifts... and - as I've discovered lately - to find unique gaming tools. ]]></description>
		<wfw:commentRss>http://www.d20blonde.com/?p=272/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Plot Hooks in the News: Prisoners Escape by Hijacking Helicopter from The d20Blonde » RPGs</title>
		<link>http://www.d20blonde.com/?p=269</link>
		<comments>http://www.d20blonde.com/?p=269#comments</comments>
		<pubDate>Wed, 29 Jul 2009 14:06:30 +0000</pubDate>
		<dc:creator>d20 Blonde</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.d20blonde.com/?p=269</guid>
		<description><![CDATA[Three prisoners escaped from a Belgium prison by hijacking a helicopter recently and, while I've had this particular game opening bouncing around in my head for a while, reading the article made me REALLY want to run it.]]></description>
		<wfw:commentRss>http://www.d20blonde.com/?p=269/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dino-Pirates of Ninja Island from The d20Blonde » RPGs</title>
		<link>http://www.d20blonde.com/?p=258</link>
		<comments>http://www.d20blonde.com/?p=258#comments</comments>
		<pubDate>Mon, 27 Jul 2009 13:51:50 +0000</pubDate>
		<dc:creator>d20 Blonde</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.d20blonde.com/?p=258</guid>
		<description><![CDATA[This week, he's featuring my favorite Dino-Pirate, Victoria. She's like my fantasy alter ego. Except she has red hair.]]></description>
		<wfw:commentRss>http://www.d20blonde.com/?p=258/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Campaign Update: Fumanor: Seeds Of Empire from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/X4deFDWTxFQ/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/X4deFDWTxFQ/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 05:59:11 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
		<category><![CDATA[At the table]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=748</guid>
		<description><![CDATA[
I have received a number of questions about my Fumanor campaign, especially following the posting of the Microplane Of Earth adventure location and encounter (parts one, two, and three).
Several people have expressed interest in the campaign story to date. So here are some elements of the current campaign that might be interesting, possibly a source [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/X4deFDWTxFQ/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Plot Hooks in the News: Ooze in the Raleigh, NC Sewers! from The d20Blonde » RPGs</title>
		<link>http://www.d20blonde.com/?p=240</link>
		<comments>http://www.d20blonde.com/?p=240#comments</comments>
		<pubDate>Thu, 02 Jul 2009 12:59:19 +0000</pubDate>
		<dc:creator>d20 Blonde</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.d20blonde.com/?p=240</guid>
		<description><![CDATA[There are colonies of "sludge worms" living in the sewers beneath Raleigh, NC. Video of the pulsating masses has made its way across the internet and, while authorities are claiming they're totally harmless, in an RPG, these things are never just natural phenomenon! No no!]]></description>
		<wfw:commentRss>http://www.d20blonde.com/?p=240/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Played Basic D&amp;D for the First Time! from The d20Blonde » RPGs</title>
		<link>http://www.d20blonde.com/?p=232</link>
		<comments>http://www.d20blonde.com/?p=232#comments</comments>
		<pubDate>Wed, 01 Jul 2009 13:24:53 +0000</pubDate>
		<dc:creator>d20 Blonde</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[At the table]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.d20blonde.com/?p=232</guid>
		<description><![CDATA[Because I've only been gaming for 10 years or so, my experiences with D&#38;D started with 3e.]]></description>
		<wfw:commentRss>http://www.d20blonde.com/?p=232/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Feedback Required: Mini M&amp;M Campaign from The d20Blonde » RPGs</title>
		<link>http://www.d20blonde.com/?p=220</link>
		<comments>http://www.d20blonde.com/?p=220#comments</comments>
		<pubDate>Mon, 22 Jun 2009 16:00:51 +0000</pubDate>
		<dc:creator>d20 Blonde</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[Mutants and Masterminds]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.d20blonde.com/?p=220</guid>
		<description><![CDATA[Would you want super-Supers? Like, powerful enough to fly so fast that you can cause the Earth to spin BACK IN TIME?]]></description>
		<wfw:commentRss>http://www.d20blonde.com/?p=220/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Meta Gaming at its Finest from The d20Blonde » RPGs</title>
		<link>http://www.d20blonde.com/?p=208</link>
		<comments>http://www.d20blonde.com/?p=208#comments</comments>
		<pubDate>Fri, 19 Jun 2009 14:50:57 +0000</pubDate>
		<dc:creator>d20 Blonde</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.d20blonde.com/?p=208</guid>
		<description><![CDATA[Crap! It's almost 9! SPEND THOSE STYLE POINTS WHILE YOU CAN!]]></description>
		<wfw:commentRss>http://www.d20blonde.com/?p=208/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>So, I Can’t Feed the Nazis to Dinosaurs, But… from The d20Blonde » RPGs</title>
		<link>http://www.d20blonde.com/?p=205</link>
		<comments>http://www.d20blonde.com/?p=205#comments</comments>
		<pubDate>Thu, 18 Jun 2009 14:04:28 +0000</pubDate>
		<dc:creator>d20 Blonde</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.d20blonde.com/?p=205</guid>
		<description><![CDATA[... we all know what happens when you fall into lava ...]]></description>
		<wfw:commentRss>http://www.d20blonde.com/?p=205/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ask The GMs: The right to be heard from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/aBK4fxa-Tfc/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/aBK4fxa-Tfc/#comments</comments>
		<pubDate>Sat, 16 May 2009 13:10:44 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[At the table]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Game Mastery]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=585</guid>
		<description><![CDATA[How do you ensure that every player gets a fair share of the attention when one of them has a dominant personality?





Sometimes it can be hard to determine exactly what the problem is when someone asks for advice. When that happens, we do the best we can to interpret the request, dissecting every word in [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/aBK4fxa-Tfc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>When Is A Good Time To Hand Out Experience Points? from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/MYbs3kYdY_k/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/MYbs3kYdY_k/#comments</comments>
		<pubDate>Fri, 01 May 2009 13:06:26 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[At the table]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Running Encounters]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=606</guid>
		<description><![CDATA[Many games use experience points, and if you game master such a game, you might wonder when the best time is to handout XP - before, during, or after? I&#8217;ve done all three, and there are pros and cons to each approach. Here are a few tips.
Character wants
Characters live for experience points. They want to [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/MYbs3kYdY_k/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ask The GMs: Networks Of NPCs from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/I5buVq6-X0c/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/I5buVq6-X0c/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 03:44:03 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[At the table]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastery]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=424</guid>
		<description><![CDATA[What do you do when the PCs start recruiting people as information sources? A game master writes:






Hi Mike and Johnn,
I&#8217;m running a 3.5 D&#38;D campaign, where the player characters are largely based in a major city. Because of the structure and history of the campaign world, my major cities are quite large, which makes for [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/I5buVq6-X0c/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pile On This: Undead are Taking Over. What happens? from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/15-0B4JQsik/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/15-0B4JQsik/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 20:09:15 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[At the table]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[campaign setting]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=190</guid>
		<description><![CDATA[Help! In my Carnus D&#38;D 4E campaign the PCs failed to stop a permanent rift to the Shadowfell opening. Now undead are pouring out like hallelujahs at a Pelor rave. So, what are the consequences? Got any ideas?
Here are a few I&#8217;ve thought of:

Wildlife flee in the path of undead. Most animals will sense the [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/15-0B4JQsik/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nerding it up at Disney World! from The d20Blonde » RPGs</title>
		<link>http://www.d20blonde.com/?p=195</link>
		<comments>http://www.d20blonde.com/?p=195#comments</comments>
		<pubDate>Thu, 18 Dec 2008 02:35:10 +0000</pubDate>
		<dc:creator>d20 Blonde</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[Mutants and Masterminds]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.d20blonde.com/?p=195</guid>
		<description><![CDATA[Not only was the trip romantic, it inspired a ton of awesome plot hooks (this from the chick that runs M&#38;M games featuring the Danger Girls at Disney, of course).]]></description>
		<wfw:commentRss>http://www.d20blonde.com/?p=195/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My HEX-y Love Affair from The d20Blonde » RPGs</title>
		<link>http://www.d20blonde.com/?p=191</link>
		<comments>http://www.d20blonde.com/?p=191#comments</comments>
		<pubDate>Mon, 17 Nov 2008 14:26:44 +0000</pubDate>
		<dc:creator>d20 Blonde</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[At the table]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.d20blonde.com/?p=191</guid>
		<description><![CDATA[So, we discussed... and decided we'd give HEX (Hollow Earth Expedition) a whirl. ]]></description>
		<wfw:commentRss>http://www.d20blonde.com/?p=191/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blogging is Hard from The d20Blonde » RPGs</title>
		<link>http://www.d20blonde.com/?p=188</link>
		<comments>http://www.d20blonde.com/?p=188#comments</comments>
		<pubDate>Thu, 06 Nov 2008 19:10:33 +0000</pubDate>
		<dc:creator>d20 Blonde</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[Dread]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.d20blonde.com/?p=188</guid>
		<description><![CDATA[... as I get back into the swing of blogging, I'd appreciate if you'd let know if there's something you'd like me to ramble about. :)
]]></description>
		<wfw:commentRss>http://www.d20blonde.com/?p=188/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DC Gameday in Review from The d20Blonde » RPGs</title>
		<link>http://www.d20blonde.com/?p=186</link>
		<comments>http://www.d20blonde.com/?p=186#comments</comments>
		<pubDate>Tue, 21 Oct 2008 00:54:34 +0000</pubDate>
		<dc:creator>d20 Blonde</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.d20blonde.com/?p=186</guid>
		<description><![CDATA[I'm going to spew out some thoughts on the DC Gameday very quickly while I wait for my night time cold medicine to kick in and teleport me to sweet sleepy time. :)

It was spectacular fun. Good friends and good games - there's really nothing I like more! ]]></description>
		<wfw:commentRss>http://www.d20blonde.com/?p=186/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>No-Game Supplement from The d20Blonde » RPGs</title>
		<link>http://www.d20blonde.com/?p=184</link>
		<comments>http://www.d20blonde.com/?p=184#comments</comments>
		<pubDate>Thu, 16 Oct 2008 22:11:10 +0000</pubDate>
		<dc:creator>d20 Blonde</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[At the table]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[behind the screen]]></category>

		<guid isPermaLink="false">http://www.d20blonde.com/?p=184</guid>
		<description><![CDATA[We're in a bit of a drought. Our normally enormous 4e group was unable to meet at all yesterday and my favorite M&#38;M game has been on hold for what seems like EONS...]]></description>
		<wfw:commentRss>http://www.d20blonde.com/?p=184/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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