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	<title>RPG Bloggers &#187; At the table</title>
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		<title>The Nuances of computer use in a simulated world from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/Ibp4A7UTI-c/</link>
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		<pubDate>Thu, 29 Dec 2011 14:00:44 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[At the table]]></category>
		<category><![CDATA[behind the screen]]></category>
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		<description><![CDATA[In Roleplaying Tips #536, Johnn ran a tips request (reproduced below) asking for tips on how to GM computer hacking. I decided that simply offering a few tips wasn&#8217;t quite going to cut it, and that the subject deserved a slightly more in-depth treatment. I&#8217;m currently running a sci-fi future campaign where computers are an [...]]]></description>
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		<title>Running the Game I: Creating the Mood from Campaign Mastery</title>
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		<pubDate>Mon, 07 Nov 2011 06:00:03 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
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		<category><![CDATA[At the table]]></category>
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		<description><![CDATA[Written by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion style, and we ask you to contribute with comments [...]]]></description>
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