Threads of Sanity #1
Our Forgotten Realms campaign kicked of this Saturday with classic action in the realms. It has been over four months since I have had opportunity to have some fun around the table. Teaching new players to play forced me[...]Read on >>
Threads of Sanity – Forgotten Realms Campaign
August 25, 2010 from Endless Bag of Games
Filed under: 4th edition, RPG Hub, Session Logs, campaign logs, roleplaying
It has been four months since I was able to sit down to play some pen & paper roleplaying games. Being father to a small child of course reduces my time to play much, but nevertheless, I was able to pull together a g[...] Filed under: 4th edition, RPG Hub, Session Logs, campaign logs, roleplaying
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Mouse Guard Chronicles, Session 1, Part 1: Char Gen.
On Canada Day, a small group of us convened for an all day gaming geekout to create characters and, time permitting, play a session with the intent to have a extend it into a short campaign if it struck the group's fancy[...]Read on >>
Mauril’s Journal, Entry 8
The book has now made its purposes known. His purposes, I should say. He has offered me my own soul and I have taken his deal. I have been trapped by him for nearly three years of my life now. It would have been [...]Read on >>
Gears of Ruin: Sabotage! Part 2
Amazingly, the Gnome Airship was still intact when the PCs own ship set in formation near it (along the Melorian's living airship, and the Warforged chaos-propelled aerolith). Viscount Daven Sakran was joyously awaitin[...]Read on >>
Gears of Ruin: Sabotage! Part 1
Brought together to oversee the security of crucial peace talks, the PCs are faced with sabotage at 20 000 feet over the jagged surface of a world torn by 8 years of global conflicts. One of the diplomat factions turns [...]Read on >>
The Shield of Ferelden #5
The troubles in Vintiver continue. In the previous session, Vintiver’s smith Coalan and his cronies ambushed our heroes with the intention to beat crap out of them. Unfortunately for Coalan, they were the ones who [...]Read on >>
Mauril’s Journal, Entry 7
After my time with Den in Doomsbridge had come to a close, I returned to the nation of Spaartha. I had some business in the libraries at Salynndra. My friends had been summoned to the city on other business and they [...]Read on >>
The Shield of Ferelden #4
Gaming sessions run smoother every time we play and this time was no exception. Our heroes reached second level and there was a good amount of roleplaying during the gameplay. I especially liked the amount of character i[...]Read on >>
The Shield of Ferelden: Correspondence #1
Here is a new perspective to the story of our campaign. I’ve actually done this few times before in our games, but not in the Shield of Ferelden Campaign. So just to deepen the world around the players and to devel[...]Read on >>
Mauril’s Journal, Part 6
My entry this day will by necessity be brief. I have joined one of my companions and what can only be described as a horde of refugees into Ehrenland. I had heard much of this place – thought not much recentl[...]Read on >>
The Shield of Ferelden #3
It has been a while since we got opportunity to gather around the gaming table, but still we managed quite quickly to continue our Dragon Age: The Shield of Ferelden Campaign. Today’s session was third time we play[...]Read on >>
Gears of Ruin: The Phantom Rails, Part 3
There they learned of a pact made between the Gith seeking to eradicate the Elemental Chaos influence on the world of Sikarra and Melora's Eco fanatics who were unable to channel the power of their Nature god to avenge t[...]Read on >>
Gears of Ruin: The Phantom Rails, Part 1
The one rule I gave myself was "Shape the adventure based on the questions your players ask you" and "When in doubt, ask for a skill check". It worked wonderfully. So much so that my first true sandbox dungeon adventu[...]Read on >>
Gears of Ruin: The Ruiner’s Gambit, Session 1, Part 4
The Titan Clank hit by the Avenger's abjure undead power was eventually bloodied. In a cloud of greasy smoke, it stopped functioning and let out a badly battered undead humanoid made of mismatched stitched parts! It was[...]Read on >>
Gears of Ruin: The Ruiner’s Gambit, Session 1, Part 3
The Wrath of Melora tackles the Claw, Hollywood style and takes on the Titan Clanks while his buddies are being pummelled relentlessly. [...]Read on >>
Gears of Ruin: The Ruiner’s Gambit’, Session 1, Part 2
As stated in Part 1, the first combat encounter was designed to be among the hardest hitting encounter my players had yet faced in D&D 4e while still being designed with an XP budget that somewhere between level 15 a[...]Read on >>
Mauril’s Journal, Part 5
It never ceases to amaze me that I have been selected as some sort of hero. Almost as if I was chosen by the gods for this purpose. I rest now in the incredible city of Arcada. Never have a seen a city more dedicat[...]Read on >>
Gears of Ruin: The Ruiner’s Gambit, Session 1, Part 1
Last Friday's adventure was great. It was mostly a 3 hour+ set-piece fight but I wanted to duke it out with the players in a no-holds barred slugfest. I cranked damage dealing to the absolute maximum I could without bre[...]Read on >>
The Shield of Ferelden #2
It was a bright winter morning as Jorn, Lintarn, Larridan and Awellen strolled towards the pass of Caradas. One of them was already dead and they knew well, that mountain pass was now full of snow and passing the mountai[...]Read on >>
Gears of Ruin: Session 1, Revolutions per Machines, Part 1
Last Friday we started our Clockwork D&D campaign. We spent about one hour completing the Party Template I wrote about here then we played a 2 scenes mini-adventure I dubbed ‘RPM’. Here’s the [...]Read on >>
Rath’s Letters, Part III
I write you this letter from Queen’s Landing. I’ve just returned here from the Barony of Halswood in northern Staenland, after concluding the business your last letter requested my companions and I deal wit[...]Read on >>
Primal/Within: Showdown at the Castle of the Overmind, Part 3
Part 1 and Part 2. Last Friday’s session was the final confrontation of the campaign. It was supposed to be an Epic battle between an Avatar of the setting’s sentient Dungeon and the PCs. I had a game pla[...]Read on >>
Primal/Within: Showdown at the Castle of the Overmind, Part 2
See part 1 here. These last 2 sessions were marked with strong, not so positive emotions on my part. At the end of session one, I couldn’t believe that we played so little (we started at 7h00-7h30 and ended at ar[...]Read on >>
Primal/Within: Showdown at the Castle of the Overmind, Part 1
(This post covers my last two D&D 4e games) Last Friday we concluded our longest D&D 4e campaign yet, clocking it somewhere between 16 and 20 game sessions (almost one year). In order to make posts length easier [...]Read on >>
Mauril’s Journal, Part 4
As I sit in the grey dungeon that has become my home over the past several weeks, I have come to two conclusions. The first is that this power that I have fated upon is dark and treacherous and it has no business being[...]Read on >>
Rath’s Letters, Part II.
More of Rath’s letters from the Grand Campaign. In Tir Ezion I took the small fortune I had earned and invested in War Griffons – six to be exact. Hatchlings now, but growing and training with the Rystars [...]Read on >>
Mouseguard Diaries: The First Duel
Oh yes, another series Last night my friend PM dropped by the house for an impromptu geekout. We had a great session of armchair producing of potential remakes of Star Wars over Pizza and beer. We than played a g[...]Read on >>
City of the Overmind: Nipples of Chaos, Part 2
See part 1 here. Cursed item to the rescue! The session’s first scene was eventually concluded with the adventure more or less back on track. We had a 20′ tall Flaming Angel instead of a draconic blob. I wa[...]Read on >>
Mauril’s Journal, Entry 3
Again, it seems that too much time has passed since I have found the opportunity to again set upon my journal. It has been weeks since I have had a place of refuge. I have taken up temporary residence in Newholm with[...]Read on >>
City of the Overmind: The Nipples of Chaos, Part 1
Chatty DM (wiping laughter tears ): Guys! Enough with the nipple jokes! I think I’m going to put that into the game report’s title. Mike: You’d never dare, this stuff is always left out your reports[...]Read on >>
Mauril’s Journal, Entry 2
It seems like it has been ages since I have been able to return to my books. I was loath to abandon them, but it seems that I was not fashioned for the life of an adventurer. I have found for myself a temporary respite[...]Read on >>
Rath’s Letters, Part I.
Rath’s letters from the Grand Campaign I’m not sure this letter will make it through the lines to you, but I owe you a fuller explanation of where I’ve been and what we’ve been doing since last I[...]Read on >>
City of the Overmind: Rumble in the Vats 3D, Part 2
See part 1 here. The interesting thing about a D&D session that consisted entirely of one fight is that I can relate it through the classic phases of a D&D combat encounter. What’s that you say? Over the [...]Read on >>
City of the Overmind: Rumble in the Vats 3D, Part 1
Previously in Chatty’s Game. Our heroes arrive in the Overmind’s re-education camp, finding several brainwashed monsters and losing their Warden comrade, who he went chasing after another Shifter. Once the [...]Read on >>
Old School Geekeout: Of Hirelings, Doors and Long Corridors.
Last Sunday I invited some of my friends over for an afternoon of Geeking out. This week’s Feature Game was going to be another Swords & Wizardry session, using Math Finch’s Tomb of the Iron God. Last m[...]Read on >>
City of the Overmind: Of Beholders and Mind Control, Part 2
See part 1 here. House of the all seeing Eye As the PCs entered the administrative building of the re-education camp, I described how the first floor was deserted and was reminiscent of a U-store where the whole floor wa[...]Read on >>
City of the Overmind: Of Beholders and Mind Control, Part 1
September 22, 2009 from Musings of the Chatty DM
Filed under: 4e, Burning Wheel, RPG Hub, campaign logs
Previously in Chatty’s Game
Our heroes were transported into a monstrous city ruled by a mad, fascist Mind Flayer called The Overmind. After learning that there were pieces of a key to the Flayer’s castle[...] Filed under: 4e, Burning Wheel, RPG Hub, campaign logs
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Primal/Within Chronicles: City of the Overmind, Part 4
September 11, 2009 from Musings of the Chatty DM
Filed under: 4e, Burning Wheel, RPG Hub, campaign logs
See part 3 here.
Oh noes! Failure!
After recovering the key part from the Merchant “Prince” the players consulted the Map.
Math: All right, the next closest thing is the Vats, let’s go!
Eric: No, let&[...] Filed under: 4e, Burning Wheel, RPG Hub, campaign logs
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Primal/Within Chronicles: City of the Overmind, Part 2
September 9, 2009 from Musings of the Chatty DM
Filed under: 4e, Burning Wheel, RPG Hub, campaign logs
See part 1 here.
Burning Dungeon & Wheel Dragons
As Wednesday night was ticking by, a dangerous new idea about the way to run a D&D adventure came up…
You see, like many gamers unused to indie RPG designs, [...] Filed under: 4e, Burning Wheel, RPG Hub, campaign logs
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Primal/Within Chronicles: City of the Overmind, Part 1
September 8, 2009 from Musings of the Chatty DM
Filed under: 4e, Burning Wheel, RPG Hub, campaign logs
Previously in our game…
After a few months of rest our heroes are called to save citizens of the City Within from the monstrous tentacles of a clutch of aberrant creatures. Following clues left behind by the mo[...] Filed under: 4e, Burning Wheel, RPG Hub, campaign logs
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Old School Geekout: The Order of the Grappling Hook, Part 4
This series has been a play by play report of my first Sword and Wizardry (A retroclone of the 1st, 1974 version of D&D) game. I used Chgowiz’s Quick Start rules and starting adventure that you can find he[...]Read on >>
Old School Geekout: The Order of the Grappling Hook, Part 3
This is part 3 of my retelling of last weekend’s Sword and Wizardry Quick-Start game we played at our monthly Geekout. Part 2 can be found here. Skellies! After jamming open the portcullis in the room to the nort[...]Read on >>
Old School Geekout: The Order of the Grappling Hook, Part 2
This is a retelling of my recent Sword & Wizardry during a day of gaming with my friends. See part 1 here. Descent into the Depths of Level 1 As we set up for the game, we took a bunch of Hero Clix minis to act as o[...]Read on >>
Old School Geekout: The Order of the Grappling Hook, Part 1
I started playing D&D with the 1st edition of AD&D way back in the first half of the 80s. I didn’t read English very well (and neither did my friends), so we ended up doing what pretty much everyone else we[...]Read on >>
Notebook Campaing: Super Nico vs the 3 Hungry Goblins
Earlier this year, I went to the movie theater with my son and we ended up playing a little of D&D with made up rules. You can see the game here, including the now legendary Troll who can’t build a bridge enc[...]Read on >>
Primal/Within Chronicles: Say it with Tentacles, Part 1
If you are entirely new to my game posts, hi! Thanks for stopping by. Have a look here to retrace what happened up to now. Scare us Ô Dungeonmaster It will have been our shortest Summer break ever. After having ski[...]Read on >>
Tales of the City Within, Session 3: The Final Chapter
Disclamer: I take several narrative liberties in my game reports. While I write what actually happens, I often adapt dialog elements or change some details to make for a better narrative… also, beer tends to fog [...]Read on >>
Tales of the City Within, Session 2, Part 2
See part 1 here. A History Lesson from Beyond the Grave The PCs got their info-dump dose from the Dwarf Lich. The city’s founder explained that the recent discovery of the techniques to manipulate the energies of[...]Read on >>
Tales of the City Within, Session 2, Part 1
Last Friday we sat down for another session of our Summer mini-campaign set in our homegrown setting of the City Within the Dungeon. See the reports of the last session here and here. The Myth Debunked. Franky: “[...]Read on >>












