NeoExodus: A House Divided Campaign Setting
February 2, 2012 from G*M*S Magazine
Filed under: Campaign, design, pathfinder, roleplaying, RPG, RPG Hub
This pdf from Louis Porter Design is 166 pages long, 1 page front cover, 1 page editorial, 4 pages ToC, 1 page SRD, 2 pages char-sheet, 2 pages mini-monster-sheets, 1 page condition tracker, 1 page combat & initiati[...] Filed under: Campaign, design, pathfinder, roleplaying, RPG, RPG Hub
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The Gassy Gnoll: If I Could Save Time in a Bottle… (CONTEST!)
February 1, 2012 from Game Knight Reviews
Filed under: Campaign, dungeons & dragons, roleplaying, RPG, RPG Hub
With apologies to Jim Croce: If I could save time in a bottle, I’d drink it up like Mountain Dew, just so I could stay up late every day and continue playing games here with you… **I’m soooo sorry Jim C[...] Filed under: Campaign, dungeons & dragons, roleplaying, RPG, RPG Hub
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Points on a Map: The Oasis of Del Foor Overview
Welcome to Points on a Map! This series aims to offer small, system independent locations that can be dropped into a particular campaign easily and provide a jumping-off-point for side-treks and...Visit the original pos[...]Read on >>
Sea Princes: Crew Profiles 4
Avast me hearties! It's time for another pair of profiles from my Hold of the Sea Princes campaign. Last time I introduced the captain and first mate of the NPC companion ship, Osprem's Kiss. Today I'm fea[...]Read on >>
Sea Princes: Crew Profiles 3
Tada! Bonus material from my Sea Princes campaign! Here is a couple NPC profiles from the allied Lordship of the Isles vessel, Osprem's Kiss. I've been sitting on these drawings for a while until I had some of [...]Read on >>
Sea Princes #20: All Work And No Play…
A week ago, the heroic privateers of the Bird of Prey got acquainted with the curse of Captain Rennaud and the true reason why he seeks the Well of All Heals, and also the female crew (led by Captain "Jet" Cassidy) [...]Read on >>
Sea Princes #19: Nurses and Curses
I'm still a week behind on these sessions. I hope my memory is fresh and my notes are good. When last we saw the adventurous members of the Bird of Prey, they had just defeated two orc pirate ships near the Pomarj with t[...]Read on >>
Blackpowder Weapons in Greyhawk Part 2
Welcome back! For those just tuning in, go back and check this link to read my last manifesto on why blackpowder weapons belong in Greyhawk. Before I continue I'd like to add one more reference I overlooked, th[...]Read on >>
Sea Princes #18: Dangerous Diversions
Sorry for the delay. The following is a summary of two short game sessions. Last we saw the crew of the Sea Prince vessel, Bird of Prey, they were still in the Onnwalian captial of Scant looking for the sage Lockard Meek[...]Read on >>
Let Your Campaign Talk to You
My typical progression for a campaign may be little unusual. In the beginning, when the PCs are newly minted 1st level characters that have just been created by their players, I run adventures that don't tie too closely [...]Read on >>
Random Encounters Remastered
This pdf from Purple Duck Games is 35 pages long, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving 29 pages of content, so let's check them out, shall we? [...]Read on >>
The Gassy Gnoll: The Circle of Trust (or The Power of Odd Jobs and Beginnings)
December 28, 2011 from Game Knight Reviews
Filed under: Campaign, Campaigns, design, GM, Inspiration, roleplaying, RPG, RPG Hub, Tools
Have you ever noticed how adventurers always seem to get the glamorous jobs and only rarely get the dirty jobs nobody really wants to do? Let’s take a simple example. A new group of PCs gets hired to kill some rats[...] Filed under: Campaign, Campaigns, design, GM, Inspiration, roleplaying, RPG, RPG Hub, Tools
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The 1 Thing You Should NEVER Ask Your Players
A few years ago, I was fortunate to be part of a kick-ass campaign. It was based upon The Temple of Elemental Evil, an AD&D adventure so adventurous it needed be labeled as being a... [[ This is a content summary[...]Read on >>
Sea Princes #17: Grog and Guns
Sorry for the delay folks, I've had plenty going on with Needfest and all that. Last time we saw the crew of the Bird of Prey they had cleared a wrecked galley of some Drowned Ones and had enough time to search for any l[...]Read on >>
Sea Princes #16: Salvaging
Welcome back followers of Greyhawk, to the triumphant return of the Sea Princes Campaign! For a review of the previous 15 episodes and additional material go to the Best of Greyhawkery page. When last we saw the crew of [...]Read on >>
News from Around the Net: 09-DEC-2011
December 9, 2011 from Game Knight Reviews
Filed under: 4e, Campaign, design, dungeons & dragons, Game Design, GM, Inspiration, news, pathfinder, Reviews, roleplaying, RPG, RPG Hub, Savage Worlds, Tools, World of Darkness
I don’t know about you… But as the holidays get closer to closer and my gift shopping doesn’t get done, my blood pressure starts to rise. So imagine my surprise when I started hearing about “Kramp[...] Filed under: 4e, Campaign, design, dungeons & dragons, Game Design, GM, Inspiration, news, pathfinder, Reviews, roleplaying, RPG, RPG Hub, Savage Worlds, Tools, World of Darkness
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Kicking off Campaigns by Keeping Players in the Dark
Joe Bloch's recent thought provoking article on Greyhawk Grognard suggests that the question facing DMs when starting a new campaign is one of information flow. This may be true in sandbox campaigns but I often fin[...]Read on >>
Sea Princes: Crew Profiles 2
Well folks I got good news, it's finally time to raise anchor on the Sea Princes campaign again! Though I didn't get much done during my short hiatus like I hoped, I did manage to come up with character sk[...]Read on >>
The Road to Revolution: Tides of Blood
The third part of 0one Games' Road to Revolution campaign Arc is 43 pages long, 1 page front cover, 1 page blank inside front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page SRD and 1 page back cover, l[...]Read on >>
Death and Not Dying: The Immortal PC
How to handle the Total Party Kill in D&D and tips on when and how to use resurrection as a solution.[...]Read on >>
Adventure Review: Grimm Tales (Fortune’s Fool) by Jay Stratton and Pantheon Press
November 28, 2011 from Game Knight Reviews
Filed under: Campaign, design, Game Design, GM, Inspiration, Reviews, roleplaying, RPG, RPG Hub
Have you noticed that fairy tales are taking over again? This fall has seen two new shows – ABC’s Once Upon a Time and NBC’s Grimm. Plus there’s Mirror Mirror and Snow White and the Huntsman hitti[...] Filed under: Campaign, design, Game Design, GM, Inspiration, Reviews, roleplaying, RPG, RPG Hub
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Ancient Scroll’s Secret Room: On Magic (or How Easy Solutions Can Spoil Your Game)
November 26, 2011 from Game Knight Reviews
Filed under: Campaign, GM, Inspiration, roleplaying, RPG, RPG Hub
Slowly, a group of characters moves through the darkness of a dungeon. Blackness surrounds the PCs, someone stumbles, and the mage whispers “Let there be light.” Two seconds later a bright blue light bursts f[...] Filed under: Campaign, GM, Inspiration, roleplaying, RPG, RPG Hub
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[Applying Theory] Worldbuilding: Top Ten List for your Game/World/Campaign
MULTI-PLATFORM BLOGGING CHALLENGE!!! Read the post and see the challenge at the bottom. This applies to all rule sets and game systems. THIS MEANS YOU. It should be no surprise to recurring readers of The Action P[...]Read on >>
Interview: Christina Stiles, Lead Designer on Open Design’s Journeys to the West for Midgard
November 24, 2011 from Game Knight Reviews
Filed under: Campaign, design, Game Design, Inspiration, news, pathfinder, roleplaying, RPG, RPG Hub
Ahhhh. I love that new project smell, don’t you? When I saw that Open Design was doing a Kickstarter project for their new Midgard project – Journeys to the West: Fantastic Voyages in the Western Ocean –[...] Filed under: Campaign, design, Game Design, Inspiration, news, pathfinder, roleplaying, RPG, RPG Hub
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The Gassy Gnoll: Thankful for Gleeful Villains (RPG Blog Carnival: Tricks & Traps)
November 23, 2011 from Game Knight Reviews
Filed under: Campaign, design, Game Design, GM, Inspiration, roleplaying, RPG, RPG Hub
Finally had an opportunity to see Hanna this past weekend, which has a very interesting modern fairy tale (Grimm-style) approach to a revenge fantasy. Though Cate Blanchett did fine as the first fiddle “bad guy,[...] Filed under: Campaign, design, Game Design, GM, Inspiration, roleplaying, RPG, RPG Hub
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Ancient Scroll’s Secret Room: You Are Under Arrest!
November 19, 2011 from Game Knight Reviews
Filed under: Campaign, GM, Inspiration, roleplaying, RPG, RPG Hub
How many times have you, as a player or GM, had characters face the long arm of the law? Usually this isn’t a happy meeting, since most characters have (at one time or another) broken the law at some point. Yes, yo[...] Filed under: Campaign, GM, Inspiration, roleplaying, RPG, RPG Hub
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Ancient Scroll’s Secret Room: Slavery as a Moral Trap
November 12, 2011 from Game Knight Reviews
Filed under: Campaign, design, Game Design, GM, Inspiration, roleplaying, RPG, RPG Hub
Today I will provoke you with an issue that goes completely below the line of sight of most Game Masters and players. What’s that issue? Slavery. Slavery is common for most fantasy RPG systems. In fact, many fanta[...] Filed under: Campaign, design, Game Design, GM, Inspiration, roleplaying, RPG, RPG Hub
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Sea Princes Campaign: Timeline
Well it seems my Hold of the Sea Princes campaign is going to be starting back up around December so in anticipation of this, I've been going back over my notebooks and remembering alot of the side stuff I wanted to work[...]Read on >>
Book Review: Assassin’s Amulet by Michael K. Tumey, Mike Bourke, and Johnn Four from Roleplaying Tips, Part 2
November 8, 2011 from Game Knight Reviews
Filed under: 3.5e, 3.x, Campaign, design, dungeons & dragons, Game Design, GM, Inspiration, pathfinder, Reviews, roleplaying, RPG, RPG Hub, Tools
Assassin’s Amulet is too big a book to review in one post, so I’ve split it up. (If you’re looking for the first part, it’s here.) In this installment, we’ll look at some of the high points [...] Filed under: 3.5e, 3.x, Campaign, design, dungeons & dragons, Game Design, GM, Inspiration, pathfinder, Reviews, roleplaying, RPG, RPG Hub, Tools
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Book Review: Assassin’s Amulet by Michael K. Tumey, Mike Bourke, and Johnn Four from Roleplaying Tips, Part 1
November 7, 2011 from Game Knight Reviews
Filed under: 3.5e, 3.x, Campaign, design, dungeons & dragons, Game Design, GM, Inspiration, pathfinder, Reviews, roleplaying, RPG, RPG Hub
Before I get into the first part of of this review (tune in for part 2 tomorrow!), I have to get a few things out of the way… First a bit of a disclosure, I’ve known Johnn Four since joining the Gamer Lifesty[...] Filed under: 3.5e, 3.x, Campaign, design, dungeons & dragons, Game Design, GM, Inspiration, pathfinder, Reviews, roleplaying, RPG, RPG Hub
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News from Around the Net: 04-NOV-2011
November 4, 2011 from Game Knight Reviews
Filed under: 4e, Call of Cthulhu, Campaign, design, dungeons & dragons, Game Design, GM, Inspiration, news, pathfinder, Reviews, roleplaying, RPG, RPG Hub, Tools
I’m going to start my Friday post off with a question… What is gaming to you? And yes, I’m hoping you’ll leave me some feedback in the form of comments on this one… Is it the gathering of fr[...] Filed under: 4e, Call of Cthulhu, Campaign, design, dungeons & dragons, Game Design, GM, Inspiration, news, pathfinder, Reviews, roleplaying, RPG, RPG Hub, Tools
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