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	<title>RPG Bloggers &#187; Campaigns</title>
	<atom:link href="http://www.rpgbloggers.com/category/play/campaigns/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rpgbloggers.com</link>
	<description>The best in tabletop RPG blogs</description>
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		<title>On The Shores of Lake Quag from Destination Unknown</title>
		<link>http://unknownzine.blogspot.com/2010/09/on-shores-of-lake-quag.html</link>
		<comments>http://unknownzine.blogspot.com/2010/09/on-shores-of-lake-quag.html#comments</comments>
		<pubDate>Sat, 04 Sep 2010 16:58:00 +0000</pubDate>
		<dc:creator>Destination Unknown</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-103348394993405916.post-6225191231946917030</guid>
		<description><![CDATA[Gorging on pizza around 1987 before a session. The whole cast is there: Tybalt (halfling thief), Morgan Stringman (aspiring bard), the DM, Balnor Hardcore (dwarf fighter), Delllor Flynnex (human fighter) and Helix Fairheart (elven fighter/magic user).I...]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The Anatomy Of Evil: What Makes a Good Villain? from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/dJWC3lkvnYs/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/dJWC3lkvnYs/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 16:11:57 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Encounter Design]]></category>
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		<category><![CDATA[Running Encounters]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2196</guid>
		<description><![CDATA[
I&#8217;ve been watching some of my old Stargate: SG1 episodes during the last week, and (as often happens) some of the commentary (in the season 9 extras) sparked an interesting question.
The discussion was about the relative merits of Apophis, Baal, and Anubis as villains. This in turn connected in my head with a discussion that [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The Winter War from Destination Unknown</title>
		<link>http://unknownzine.blogspot.com/2010/08/winter-war.html</link>
		<comments>http://unknownzine.blogspot.com/2010/08/winter-war.html#comments</comments>
		<pubDate>Tue, 31 Aug 2010 21:51:00 +0000</pubDate>
		<dc:creator>Destination Unknown</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-103348394993405916.post-100797620726662786</guid>
		<description><![CDATA[Lord Crase (center, mounted) leads his skeletal force into battle.After the Freelands of Mirrym campaign wrapped up, I wanted to  play a military-style game that emphasized a lot of miniatures and terrain. In a sense, the Winter War campaign was part D...]]></description>
		<wfw:commentRss>http://unknownzine.blogspot.com/2010/08/winter-war.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Loot And Encumbrance from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/08/31/loot-and-encumbrance/</link>
		<comments>http://spiritsofeden.com/2010/08/31/loot-and-encumbrance/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 21:29:31 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[Legacy D&D]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://spiritsofeden.com/?p=2980</guid>
		<description><![CDATA[In the process of writing an RPG that at its core wants to support dungeon-looting play more than is usual, the idea of encumbrance plays an important part. In older editions of D&#38;D, the particulars of how you are going &#8230; <a href="http://spiritsofeden.com/2010/08/31/loot-and-encumbrance/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2980&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The Freelands of Mirrym from Destination Unknown</title>
		<link>http://unknownzine.blogspot.com/2010/08/freelands-of-mirrym.html</link>
		<comments>http://unknownzine.blogspot.com/2010/08/freelands-of-mirrym.html#comments</comments>
		<pubDate>Mon, 30 Aug 2010 21:28:00 +0000</pubDate>
		<dc:creator>Destination Unknown</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-103348394993405916.post-1632873557527477175</guid>
		<description><![CDATA[I used to game with a  group of guys who were rock solid in every way. Friendly, intelligent, funny and always willing to make time to play. I left San Diego to work inland and was without a gaming group or even friends for years. My old chums were und...]]></description>
		<wfw:commentRss>http://unknownzine.blogspot.com/2010/08/freelands-of-mirrym.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Ning’s Cave: Catching Up, Part 1 from The Scrolls of Lankhmar» RPGs</title>
		<link>http://scrollsoflankhmar.com/2010/08/26/nings-cave-catching-up-part-1-1973/</link>
		<comments>http://scrollsoflankhmar.com/2010/08/26/nings-cave-catching-up-part-1-1973/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 14:00:47 +0000</pubDate>
		<dc:creator>The Scrolls of Lankhmar</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Game Sessions]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Risus]]></category>

		<guid isPermaLink="false">http://scrollsoflankhmar.com/?p=1973</guid>
		<description><![CDATA[Wow.  I&#8217;m really behind on keeping up with Lankhmar sightings across the &#8216;net.  I need to catch up, and I don&#8217;t want any of these items to slip by.  Perhaps Ning&#8217;s twisty passages will allow for time travel in addition to inter-world travel?  There is a lot to cover, so I&#8217;m going to do two [...]]]></description>
		<wfw:commentRss>http://scrollsoflankhmar.com/2010/08/26/nings-cave-catching-up-part-1-1973/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>So I Hear You Like Deathwatch Campaigns? from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/08/21/so-i-hear-you-like-deathwatch-campaigns/</link>
		<comments>http://spiritsofeden.com/2010/08/21/so-i-hear-you-like-deathwatch-campaigns/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 18:38:21 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Dark Heresy]]></category>
		<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[Other Systems]]></category>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=2949</guid>
		<description><![CDATA[Some people have expressed curiosity about my upcoming Warhammer 40k campaign. Right now I&#8217;m planning a Deathwatch online campaign, which is unfortunate because Deathwatch isn&#8217;t out yet save for the early gencon copies. While I could run Final Sanction and &#8230; <a href="http://spiritsofeden.com/2010/08/21/so-i-hear-you-like-deathwatch-campaigns/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2949&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://spiritsofeden.com/2010/08/21/so-i-hear-you-like-deathwatch-campaigns/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>I Need Some Unique Action Point Counters from RPG Blog II</title>
		<link>http://feedproxy.google.com/~r/rpgblog2/~3/ROf3hkijofw/i-need-some-unique-action-point.html</link>
		<comments>http://feedproxy.google.com/~r/rpgblog2/~3/ROf3hkijofw/i-need-some-unique-action-point.html#comments</comments>
		<pubDate>Fri, 20 Aug 2010 23:59:00 +0000</pubDate>
		<dc:creator>RPG Blog II</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6702508936667404812.post-8899371008888740477</guid>
		<description><![CDATA[OK, readers, I need some help.  I’m working on a campaign with a game that uses Action Points.  You know, award them to players for various things, and in return they can spend them in the course of play for bonuses and the like.<br /><br />This isn’t the first time I’ve used Action Points.  Before, I’ve used glass beads, skull-shaped beads, paper counters, poker chips, and even candy (bad idea) as Action Points to physically hand out to players.  This time, I’d really like to try something new and distinct for an Action Point counter.  I don’t really have any specifications, except that I want it to be unique, cool, and easy to fit in a dicebag.  I’d probably need about a pool of 50-60 of them, and it’s for a sword-and-sorcery fantasy game, if that helps.<br /><br />Any ideas or suggestions you have or more than welcome!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6702508936667404812-8899371008888740477?l=www.rpgblog2.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/rpgblog2/~4/ROf3hkijofw" height="1">]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Essential Elements of a DND Campaign from Dungeon Mastering</title>
		<link>http://feedproxy.google.com/~r/DungeonMastering/~3/-fnatYOpEFU/essential-elements-of-a-dnd-campaign</link>
		<comments>http://feedproxy.google.com/~r/DungeonMastering/~3/-fnatYOpEFU/essential-elements-of-a-dnd-campaign#comments</comments>
		<pubDate>Fri, 20 Aug 2010 17:02:37 +0000</pubDate>
		<dc:creator>Dungeon Mastering</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=3911</guid>
		<description><![CDATA[Building a campaign can be tough and sometimes we forget and leave some of the important things out, so I&#8217;m going to take you into my world as we start from the bottom, and build up. As some of us know, a campaign is NOT an adventure but does not have to be a full [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/DungeonMastering/~3/-fnatYOpEFU/essential-elements-of-a-dnd-campaign/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Andaliel Archeological Survey Brief: Common Spirits In Eden I from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/08/19/andaliel-archeological-survey-brief-common-spirits-in-eden-i/</link>
		<comments>http://spiritsofeden.com/2010/08/19/andaliel-archeological-survey-brief-common-spirits-in-eden-i/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 21:03:49 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Fluff/Inspiration]]></category>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=2945</guid>
		<description><![CDATA[By Karin Apuleius As a member of a sanctioned Andalian Archeological Survey team you are tasked with delving into the most foul and terrifying, exotic and awe-inspiring, tumultuous and sometimes even beautiful places in the world in search of things &#8230; <a href="http://spiritsofeden.com/2010/08/19/andaliel-archeological-survey-brief-common-spirits-in-eden-i/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2945&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The Epic Game: Can It Still Be Run? from RPG Blog II</title>
		<link>http://feedproxy.google.com/~r/rpgblog2/~3/5km81OwqDWc/epic-game-can-it-still-be-run.html</link>
		<comments>http://feedproxy.google.com/~r/rpgblog2/~3/5km81OwqDWc/epic-game-can-it-still-be-run.html#comments</comments>
		<pubDate>Thu, 19 Aug 2010 11:08:00 +0000</pubDate>
		<dc:creator>RPG Blog II</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6702508936667404812.post-4397739064507625959</guid>
		<description><![CDATA[For a while now, I’ve been working on a big campaign.  Like really, amazingly, tremendously big.  I’m doing a lot of front-loading work on it—it isn’t a total “sandbox” game, but it’s been a pleasure working on handouts, dynasties, and more to give this world much more depth than it would appear at first glance.  My goal is to give the players a short primer, and have the world naturally reveal itself through gameplay.  We aren’t talking about players having to memorize stacks of dates and names; I’ve learned that lesson before.  This is about the feel of depth, and a living world opening up to the players.<br /><br />There a couple times as a GM, if you’re lucky, where you hit upon something you know would kill.  It isn’t so much you want to tell a specific story (as GM, that isn't my job), but you want to put x and y and z in the player’s hands and see them take off with it.  You want to see where it ends up as much as they do.  And you know—you just <em>know</em>—that if you ran it, and folks were on board, it’d blow what you’ve done before clear out of the water.<br /><br />I’ve done this sort of game before, actually within the past 2 years.  We had a <em>Rolemaster </em>campaign that was epic, and I mean epic.  World-spanning conflicts, characters really making the Hero’s Journey, and a massive, desperate conflict the PCs were key parts of, from humble beginnings to the end.  It wasn’t perfect, but it was pretty great. However, that group met every week, with strong attendance.  It felt an awful lot like one last huzzah for the sorts of games you’d run in college or the military.  Our current group (by design) is more attendance-casual—we’re definitely in majority an older, more settled group, with families and additional obligations.<br /><br />I absolutely love the gaming group I have right now.  They’re enthusiastic, smart, entertaining, and good folks to know.  But we have a lax attendance policy, which might be excellent for a West Marches campaign, but won’t fly for the type of game I’m thinking of.  It’d be a tighter, more focused game, one that hopefully really grabs the players and won’t let go.  It would rely a lot on continuity and continual engagement—in other words, the sort of game a lot of us find we don’t have as much time for anymore.<br /><br />One option is to just run something else when our attendance dips below, say 80%.  But for a gaming group meeting every 2 weeks, that can kill continuity if you miss 2-3 sessions in a row.<br /><br />There might be a way to figure it out with our current situation, or I might have to accept that you can’t run all styles of games with all groups.  It’s waited this long, it can wait a bit longer.  I’m still thinking it out, and still need to get some feedback from some of the guys.  I might just run it (if I can find time) for a smaller group, or it might bow to other projects.  But I hope, eventually, it gets its moment in the sun (or fluorescent lighting in the back of the FLGS).  It’s a problem I know other Game Masters struggle with as well as their life circumstances change.  But I know it can be done.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6702508936667404812-4397739064507625959?l=www.rpgblog2.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/rpgblog2/~4/5km81OwqDWc" height="1">]]></description>
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		<title>Point Buy For Dark Heresy from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/08/17/point-buy-for-dark-heresy/</link>
		<comments>http://spiritsofeden.com/2010/08/17/point-buy-for-dark-heresy/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 20:53:36 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Dark Heresy]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://spiritsofeden.com/?p=2932</guid>
		<description><![CDATA[It seems to me that Rogue Trader&#8217;s point buy characteristics generation could easily be applied to Dark Heresy characters as well. All you have to do is find the starting characteristic based on your home world (page 23) and then &#8230; <a href="http://spiritsofeden.com/2010/08/17/point-buy-for-dark-heresy/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2932&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>What Is Your GM Action? from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/08/16/what-is-your-gm-action/</link>
		<comments>http://spiritsofeden.com/2010/08/16/what-is-your-gm-action/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 19:04:18 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Other Systems]]></category>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=2930</guid>
		<description><![CDATA[Lately while being eternally disconcerted by things, I&#8217;ve also been plagued by bouts of curiosity. While I don&#8217;t tend to like getting into subjects of classifying types or subsets of players or GMs or (god forbid) games (I&#8217;ll leave that &#8230; <a href="http://spiritsofeden.com/2010/08/16/what-is-your-gm-action/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2930&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Setting And Enforcing Campaign Limitations from RPG Blog II</title>
		<link>http://feedproxy.google.com/~r/rpgblog2/~3/Yrx7axQIlA8/setting-and-enforcing-campaign.html</link>
		<comments>http://feedproxy.google.com/~r/rpgblog2/~3/Yrx7axQIlA8/setting-and-enforcing-campaign.html#comments</comments>
		<pubDate>Mon, 16 Aug 2010 11:02:00 +0000</pubDate>
		<dc:creator>RPG Blog II</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-6702508936667404812.post-3680675754017819291</guid>
		<description><![CDATA[Good morning!  First, if you haven't voted in the poll to the right of the page there, please take a minute to do so.  <a href="http://www.rpgblog2.com/2010/08/need-your-help-poll-on-pdfs.html">As I said</a>, think of it as helping me either win or lose a drinking bet.<br /><br />Today I want to discuss a bit about limiting campaigns.  One of the topics that came up in our GM's Jam this year at Gen Con was a group playing in Dark Sun had a character who wanted to play a character who was all Lawful Good giggles and sunshine.  If you know anything about Dark Sun--well, let's put it in pictorial terms for those unfamiliar with the setting--<br /><br /><a href="http://geek-life.com/wp-content/uploads/2010/07/br_80.jpg"><img style="margin: 0px auto 10px;text-align: center;cursor: pointer;width: 342px;height: 412px" src="http://geek-life.com/wp-content/uploads/2010/07/br_80.jpg" alt="" border="0" /></a><br />Do you see why that might not work?  And I think we've all known that person who wants to play a ninja every time, be the setting Midnight, Greyhawk, or Robotech.<br /><br />In any case, if a player is wanting to play something that flat-out doesn't exist in a campaign world, it can cause a number of issues, including throwing off the feel the GM is trying to set for the campaign, making the player in question feel useless or undervalued, and potentially be a distraction from the main offerings a specific campaign setting offers.<br /><br />When you see this pop up, there are a few potential reasons it's likely happened:<br /><br /><span>1) </span> The Game Master did not adequately express the boundaries of character creation in relation to the features and limitations of the world,<br /><br /><span>2) </span>The player in question was given the expected limitations, but disregarded or did not understand them,<br /><br />or<br /><br /><span>3)</span> The Game Master allowed an exception for a character concept that turned out to be problematic.<br /><br />I myself have been guilty of #3 in the past, as one of my most shamefaced moment as a Game Master came when I absentmindedly assented to a player's request to be a half-elf in a world that quite firmly had no half-elves.  Add in the general distrust and revulsion elves were privy to from humans in that world, and you have an incident I am still teased about to this day.<br /><br />If your player insists on wanting to play a pixie fairy in Dark Sun, or a satanic biker in the Forgotten Realms (actually, that might work), it's probably a given they either don't know much about the setting or expect the setting to bend to accommodate said characters.  If you aren't dearly attached to the setting at hand, you might consider choosing another setting that will let them play something they want and have it fit a bit better.  Or, you might just tell them it won't work, and they need to come up with something more in line with whatever it is you're running.  Most issues like this can be resolved during a group character generation, when peer review and brainstorming can help decide and define the tone for the campaign to come.<br /><br />Really, as a Game Master, here's what you need to do in this situation:<br /><br /><span style="font-weight: bold">1) Look to yourself first</span>; make sure you explained what the setting's all about before character generation.  If you didn't, do so next time, and before you go any further, explain it to the group now.  If you allowed the problematic exception, you need to own up to it, before anything.<br /><br /><span style="font-weight: bold">2)  Examine your campaign setting.</span>  Are you stuck on Greyhawk, or were you just running it because it was handy? Is there really no room for this character in the setting?  Would it ruin what you and the other players are trying to do, be it dark fantasy, sword-and-sorcery, or light pulp? Is there room to tweak things?  If not, you need to go to the individual in question and help sort it out.<br /><br /><span style="font-weight: bold">3)  Take positive control.</span> Don't waste their time having them roll and run a character that won't fit the game.  I think we all know it'll be a bad end sooner or later, in that case.  Explain why the character idea with the setting won't work, and suggest alternatives.<br /><br /><span style="font-weight: bold">4) Be The GM:</span>  If they still aren't willing to work with you and the campaign, then you need to be the Game Master you signed on to be. Talk it over with the group, if that's your style, but handle the situation.  Maybe they need to sit this one out, or maybe the group will find something else.  One thing's for sure: ignoring it will just make the gaming unsatisfying all around in the long run.<br /><br />Like so many things, this issue can be resolved 9 times out of 10 with proper communication before the game, but whether it pops up then or later, it's up to you as the Game Master to see things put right.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6702508936667404812-3680675754017819291?l=www.rpgblog2.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/rpgblog2/~4/Yrx7axQIlA8" height="1">]]></description>
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		<title>Challenges of using Runequest Glorantha adventures in a Nehwon setting from The Scrolls of Lankhmar» RPGs</title>
		<link>http://scrollsoflankhmar.com/2010/08/15/challenges-of-using-runequest-glorantha-adventures-in-a-nehwon-setting-1928/</link>
		<comments>http://scrollsoflankhmar.com/2010/08/15/challenges-of-using-runequest-glorantha-adventures-in-a-nehwon-setting-1928/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 04:03:20 +0000</pubDate>
		<dc:creator>The Scrolls of Lankhmar</dc:creator>
				<category><![CDATA[Campaigns]]></category>
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		<category><![CDATA[glorantha]]></category>

		<guid isPermaLink="false">http://scrollsoflankhmar.com/?p=1928</guid>
		<description><![CDATA[In the latest of my Nehwon Campaigns I used an adventure campaign called 'Troubled Waters' from the Runequest 'River of Cradles' supplement. In this post I'll talk about how I adapted this adventure for Nehwon.]]></description>
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		<title>Lessons From The West Wing II: The Psychology Of Maps from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/Q_en2lEIKhc/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/Q_en2lEIKhc/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 00:00:57 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2058</guid>
		<description><![CDATA[It&#8217;s time for another of my occasional Lessons From The West Wing. This draws heavily on concepts put forward in a single episode, Episode 16 of Season 2, &#8220;Somebody&#8217;s Going To Emergency, Somebody&#8217;s Going To Jail&#8221;.
Some people have decried the episode as one of the weakest in the West Wing&#8217;s repetoir, others found it illuminating. [...]]]></description>
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		<title>101 Clever D&amp;D Traps and Trap Ideas from Dungeon Mastering</title>
		<link>http://feedproxy.google.com/~r/DungeonMastering/~3/kR3vmzNGAsE/clever-dd-traps</link>
		<comments>http://feedproxy.google.com/~r/DungeonMastering/~3/kR3vmzNGAsE/clever-dd-traps#comments</comments>
		<pubDate>Wed, 11 Aug 2010 18:26:18 +0000</pubDate>
		<dc:creator>Dungeon Mastering</dc:creator>
				<category><![CDATA[Campaigns]]></category>
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		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=3893</guid>
		<description><![CDATA[Looking for ideas for some Dungeons and Dragons traps your players will love? We're compiling a list of 101 clever D&#38;D trap ideas right here.]]></description>
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		<title>The Great Tree: Arcane Study III from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/08/10/the-great-tree-arcane-study-iii/</link>
		<comments>http://spiritsofeden.com/2010/08/10/the-great-tree-arcane-study-iii/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 21:40:15 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
				<category><![CDATA[Campaigns]]></category>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=2906</guid>
		<description><![CDATA[Student Life Beginning students of esoteric magic live in accommodations within the large campuses of the arcane colleges. The Points of Light academy in Oomash, for example, is a repurposed fortress quite prominently visible from most another in the city, &#8230; <a href="http://spiritsofeden.com/2010/08/10/the-great-tree-arcane-study-iii/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2906&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>A Monkey Wrench In The Deus-Ex-Machina: Limiting Divine Power from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/Xng4I5Zdg7E/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/Xng4I5Zdg7E/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 17:15:44 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2044</guid>
		<description><![CDATA[
This article deals in subjects that are sensitive issues to a lot of people. Everything contained within is written from a roleplaying context and no judgements are intended regarding the validity of any individual perspective on theology or on any social issues that may be referred to; no offence is intended. It&#8217;s just a game, [...]]]></description>
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		<title>Google Wave Seems Kaput from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/08/04/google-wave-seems-kaput/</link>
		<comments>http://spiritsofeden.com/2010/08/04/google-wave-seems-kaput/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 22:11:34 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=2893</guid>
		<description><![CDATA[In what is a very sad bit of news for me as a huge fan of the platform, Google has posted today that the end of Google Wave is near as user adoption is not what they wanted. It&#8217;s understandable &#8230; <a href="http://spiritsofeden.com/2010/08/04/google-wave-seems-kaput/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2893&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Lifestyle And Economy III: Cities from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/08/03/lifestyle-and-economy-iii-cities/</link>
		<comments>http://spiritsofeden.com/2010/08/03/lifestyle-and-economy-iii-cities/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 22:12:23 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
				<category><![CDATA[Campaigns]]></category>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=2515</guid>
		<description><![CDATA[There are very few large cities on the surface of Adel. Each of the Seven Nations has a capital city that is their grandest and most treasured, but the remainder of their territory is mostly villages and then towns. Each &#8230; <a href="http://spiritsofeden.com/2010/08/03/lifestyle-and-economy-iii-cities/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2515&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Threats To Eden I: The Sorians from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/07/29/threats-to-eden-i-the-sorians/</link>
		<comments>http://spiritsofeden.com/2010/07/29/threats-to-eden-i-the-sorians/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 17:52:54 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=2857</guid>
		<description><![CDATA[The Spirits of Eden campaign setting is a more civilized and safe fantasy campaign world than usual, but not entirely so. Not every road is safe, not every wild conquered. From the seemingly random whims of capricious spirits to strange &#8230; <a href="http://spiritsofeden.com/2010/07/29/threats-to-eden-i-the-sorians/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2857&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" />]]></description>
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		<title>Pulling That Lever: The Selection Of Leaders In RPG Societies from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/liGDEIE_xn0/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/liGDEIE_xn0/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 15:31:37 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2011</guid>
		<description><![CDATA[Okay, so for the first time since we started this online magazine/blog, one of us has missed getting a post up. Johnn struck problems with his planned post at the last possible moment, and then tried to rewrite it but missed the deadline; thought that he would be able to get it up a day [...]]]></description>
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		<title>The Great Tree: Arcane Study In Eden II from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/07/28/the-great-tree-arcane-study-in-eden-ii/</link>
		<comments>http://spiritsofeden.com/2010/07/28/the-great-tree-arcane-study-in-eden-ii/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 19:38:28 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=2848</guid>
		<description><![CDATA[Becoming A Student The Arcane student in Eden is a very uncommon sight. There are two sources of young magic users in Eden. The first are magic colleges. There are two large, successful colleges in Eden with their own regulations &#8230; <a href="http://spiritsofeden.com/2010/07/28/the-great-tree-arcane-study-in-eden-ii/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2848&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" />]]></description>
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		<title>Fantasy Economic Sourcebooks from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/07/25/fantasy-economic-sourcebooks/</link>
		<comments>http://spiritsofeden.com/2010/07/25/fantasy-economic-sourcebooks/#comments</comments>
		<pubDate>Sun, 25 Jul 2010 19:59:05 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=2833</guid>
		<description><![CDATA[I wrote a review before of Grain Into Gold, a book I found useful, engrossing and startlingly easy to use. Despite nearly failing Introduction To Macroeconomics in college (ironically I feared it would destroy my journalism student career – which &#8230; <a href="http://spiritsofeden.com/2010/07/25/fantasy-economic-sourcebooks/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2833&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" />]]></description>
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		<title>Common Culture: Dress In Eden from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/07/24/common-culture-dress-in-eden/</link>
		<comments>http://spiritsofeden.com/2010/07/24/common-culture-dress-in-eden/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 18:26:19 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=2826</guid>
		<description><![CDATA[The world of the Spirits of Eden can be rather different than the standard medieval-European fantasy setting in regards to common culture. Particularly the styles of dress differ greatly. The vast majority of the people dress in some style of &#8230; <a href="http://spiritsofeden.com/2010/07/24/common-culture-dress-in-eden/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2826&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" />]]></description>
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		<title>The Races of Eden Series Is Done! from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/07/23/the-races-of-eden-series-is-done/</link>
		<comments>http://spiritsofeden.com/2010/07/23/the-races-of-eden-series-is-done/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 19:34:21 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=2815</guid>
		<description><![CDATA[There&#8217;s always been a short article on the new races in Eden in the Campaign Setting section. However, until now, there&#8217;s never been a complete series of in-depth articles about the origins, physiology, personality and social quirks of each of &#8230; <a href="http://spiritsofeden.com/2010/07/23/the-races-of-eden-series-is-done/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2815&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" />]]></description>
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		<title>Races of Eden: Anpe from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/07/23/races-of-eden-anpe/</link>
		<comments>http://spiritsofeden.com/2010/07/23/races-of-eden-anpe/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 19:05:02 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=2810</guid>
		<description><![CDATA[Of the accepted group of mortal races in Adel, it is said that only one can take to the skies, and this is the nature of the Anpe. These energetic creatures are uncommon as far as Eden&#8217;s races go but &#8230; <a href="http://spiritsofeden.com/2010/07/23/races-of-eden-anpe/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2810&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" />]]></description>
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		<title>When The GM Becomes The Player from RPG Blog II</title>
		<link>http://feedproxy.google.com/~r/rpgblog2/~3/7S_TFLcN0BI/when-gm-becomes-player.html</link>
		<comments>http://feedproxy.google.com/~r/rpgblog2/~3/7S_TFLcN0BI/when-gm-becomes-player.html#comments</comments>
		<pubDate>Wed, 21 Jul 2010 11:28:00 +0000</pubDate>
		<dc:creator>RPG Blog II</dc:creator>
				<category><![CDATA[Actual Play]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-6702508936667404812.post-4461272742711985537</guid>
		<description><![CDATA[This Friday, I get to take a step back from my normal role of Game Master and actually just play. One of the guys in our group is running the Tri-Tac Games classic <em><a href="http://en.wikipedia.org/wiki/Bureau_13">Stalking The Night Fantastic</a> </em>(1st ed, I believe).  Augmented with plenty of extra charts and tables to roll some entertaining background notes and aspects on, character creation was a hoot.<br /><br />I have more often than not been in the position, as I am sure many of you out there can sympathize on, of being the only one to ever take a turn at Game Master. Happily, our most recent gaming group has been far more egalitarian.<br /><br />I admit, I’m really looking forward to a few sessions on the other side of the GM screen. I look at it not only as a) time to work on my next campaign or b) a nice break from the extensive GM prep I usually do, but also a chance to remember what it’s like to be a player. It’s nice to be just a player, sometimes, and see how GM decisions or styles can affect the mood or energy at the table. Plus, it’s always nice to see different styles at play.<br /><br />The biggest thing to remember, of course, is that you are no longer the GM. You don’t adjudicate, you don’t hand down rulings, and it isn’t your game, at least in the more traditional, authoritarian models of RPGing. No Game Master needs the last Game Master hovering about like a ghost, warning about pitfalls or perils while they’re trying to run the game.<br /><br />So, Friday we’ll see if I’m still any good at being a player. Aside from a few demos and one-shots at Gen Con, it’s been a couple of years for me. And rolling those dice in the open seems so foreign a concept…<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6702508936667404812-4461272742711985537?l=www.rpgblog2.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/rpgblog2/~4/7S_TFLcN0BI" height="1">]]></description>
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		<title>Unique scrolls in fantasy RPGs from RPG Diehard</title>
		<link>http://rpgdiehard.blogspot.com/2010/07/unique-scrolls-in-fantasy-rpgs.html</link>
		<comments>http://rpgdiehard.blogspot.com/2010/07/unique-scrolls-in-fantasy-rpgs.html#comments</comments>
		<pubDate>Tue, 20 Jul 2010 13:28:00 +0000</pubDate>
		<dc:creator>RPG Diehard</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5149158411520408380.post-6852841919373093571</guid>
		<description><![CDATA[I never was too keen on generic magic items, to the point that I ended up running a low-magic fantasy campaign specifically to get away from them. Ring of invisibility, bracers of defense, wand of paralysis...it all struck me as way too goofy. Same wit...]]></description>
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		<title>Athas Chronicles #3: A Shock in the Desert from At Will</title>
		<link>http://feedproxy.google.com/~r/omnivangelist/FvNp/~3/enRuUNGKVhA/</link>
		<comments>http://feedproxy.google.com/~r/omnivangelist/FvNp/~3/enRuUNGKVhA/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 00:31:07 +0000</pubDate>
		<dc:creator>At Will</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1710</guid>
		<description><![CDATA[Momentum is starting to grow for Encounters at my local store.  We started out at three, and this time we get five!  We&#8217;ve got a group of regulars who are starting to show up to each session, which is awesome.  It&#8217;s a real treat to watch players having fun and coming back!  I had to [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Ask The GMs: Rubbing Two Dry Words Together from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/7gCmsoX_ppU/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/7gCmsoX_ppU/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 13:55:57 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Hero system]]></category>
		<category><![CDATA[Inspiration]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1917</guid>
		<description><![CDATA[Why have different languages in an RPG? How can they be used to enhance a story? And what&#8217;s wrong with Universal Translators, anyway?





I have a question about using languages in fantasy RPGs. There are numerous articles and advice out there on how to create fictitious languages and make them sound realistic or add verisimilitude to [...]]]></description>
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		<title>Online game recruiting from Being an Online Dungeon Master</title>
		<link>http://onlinedm.wordpress.com/2010/07/12/online-game-recruiting/</link>
		<comments>http://onlinedm.wordpress.com/2010/07/12/online-game-recruiting/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 05:04:15 +0000</pubDate>
		<dc:creator>OnlineDM</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[4e DD]]></category>
		<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[D&D4e]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[fourth edition]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://250d9e29f913e6f6bf46a8e07f5d23e8</guid>
		<description><![CDATA[As I mentioned in my last post, I&#8217;ve started an online D&#38;D Fourth Edition game, complete with recruiting players online (as opposed to my current game that started with an in-person game and morphed online due to distance between players and DM).  I thought my experience might be useful for anyone else who wants to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=onlinedm.wordpress.com&#38;blog=13375028&#38;post=479&#38;subd=onlinedm&#38;ref=&#38;feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>3 Popular Campaign Types from Dungeon Mastering</title>
		<link>http://feedproxy.google.com/~r/DungeonMastering/~3/2s_x87TW6Yk/3-popular-campaign-types</link>
		<comments>http://feedproxy.google.com/~r/DungeonMastering/~3/2s_x87TW6Yk/3-popular-campaign-types#comments</comments>
		<pubDate>Sat, 10 Jul 2010 17:16:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=3860</guid>
		<description><![CDATA[Ok, lets talk about campaign types. There are 3 basic types of campaigns that I have seen DM’s run. The Epic “Destruction of the known Universe, and you’re the only people capable of doing anything about it” campaign, the Regional “Save the princess” or “ stop Dr. Evil before he takes over the kingdom” type [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/DungeonMastering/~3/2s_x87TW6Yk/3-popular-campaign-types/feed/</wfw:commentRss>
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		<title>X-COM Armageddon Campaign from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/07/06/x-com-armageddon-campaign/</link>
		<comments>http://spiritsofeden.com/2010/07/06/x-com-armageddon-campaign/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 15:00:03 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[Other Systems]]></category>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=2766</guid>
		<description><![CDATA[Yesterday I posted some introductory fiction for an upcoming play-by-post campaign of mine on Myth-Weavers.com. This campaign will be drawing inspiration (and name) from some of my favorite video games of all time, the X-Com series (minus interceptor and enforcer). &#8230; <a href="http://spiritsofeden.com/2010/07/06/x-com-armageddon-campaign/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2766&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Some Campaign Introductory Fiction from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/07/05/some-campaign-introductory-fiction/</link>
		<comments>http://spiritsofeden.com/2010/07/05/some-campaign-introductory-fiction/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 23:06:42 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[Other Systems]]></category>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=2762</guid>
		<description><![CDATA[I&#8217;m gearing up to run a NAA D6 campaign over on Myth-Weavers.com since a friend of mine is technologically cursed and is unable to utilize Google Wave (which is steadily becoming my preferred medium to run play-by-post games). The premise &#8230; <a href="http://spiritsofeden.com/2010/07/05/some-campaign-introductory-fiction/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2762&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" />]]></description>
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		<title>Athas Chronicles #2: Can You Read? from At Will</title>
		<link>http://feedproxy.google.com/~r/omnivangelist/FvNp/~3/zqIwfbwLgP0/</link>
		<comments>http://feedproxy.google.com/~r/omnivangelist/FvNp/~3/zqIwfbwLgP0/#comments</comments>
		<pubDate>Sat, 03 Jul 2010 15:29:44 +0000</pubDate>
		<dc:creator>At Will</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://at-will.omnivangelist.net/?p=1680</guid>
		<description><![CDATA[I didn&#8217;t prep much for the first Encounters session because I didn&#8217;t know what to expect.  Prepping for this game, I try to give a little more.  Besides building the board with my Dungeon tiles, I setup my Ipad with KeyNote (a presentation slide program) to make a little slide show of the kanks that [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Zagyg and the Cheap DM – A Guide to Free Resources for Running a Greyhawk Campaign from The Underdark Gazette</title>
		<link>http://underdarkgazette.blogspot.com/2010/06/zagyg-and-cheap-dm-guide-to-free.html</link>
		<comments>http://underdarkgazette.blogspot.com/2010/06/zagyg-and-cheap-dm-guide-to-free.html#comments</comments>
		<pubDate>Mon, 28 Jun 2010 23:18:00 +0000</pubDate>
		<dc:creator>The Underdark Gazette</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-8788974670981438439.post-5564784740468231997</guid>
		<description><![CDATA[ So, continuing with our series, can we garner enough free resources from the web, to allow us to run a more or less canonical Greyhawk campaign? Without resorting to piracy or ebay? Hell yes! Thanks to the many dedicated Greyhawk scholars active on th...]]></description>
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		<title>Prof. Tolkien and the Cheap DM – Online Resources for Putting Together a Middle-Earth Campaign from The Underdark Gazette</title>
		<link>http://underdarkgazette.blogspot.com/2010/06/prof-tolkien-and-cheap-dm-online.html</link>
		<comments>http://underdarkgazette.blogspot.com/2010/06/prof-tolkien-and-cheap-dm-online.html#comments</comments>
		<pubDate>Mon, 28 Jun 2010 00:38:00 +0000</pubDate>
		<dc:creator>The Underdark Gazette</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-8788974670981438439.post-436347821003395703</guid>
		<description><![CDATA[I never got into Rolemaster. My gaming friends and I, were quite happy with AD&#38;D,  thank you very much. Today, I wish I had started exploring what I.C.E. had to offer. If I had done so, I would no doubt now own some of the many Middle-Earth supplem...]]></description>
		<wfw:commentRss>http://underdarkgazette.blogspot.com/2010/06/prof-tolkien-and-cheap-dm-online.html/feed/</wfw:commentRss>
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		<title>An Indicative Remark from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/06/23/an-indicative-remark/</link>
		<comments>http://spiritsofeden.com/2010/06/23/an-indicative-remark/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 19:44:20 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Fluff/Inspiration]]></category>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=2752</guid>
		<description><![CDATA[Sometimes I think I&#8217;m a very terrible DM and sometimes I&#8217;m reminded it is probably mostly in my head and that I am at least passable albeit eccentric at it. I&#8217;m really hyper-critical of myself and I find it hard &#8230; <a href="http://spiritsofeden.com/2010/06/23/an-indicative-remark/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2752&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>“Conan and the Cheap DM” Revisited – A Few More Free Resources for Running Hyboria from The Underdark Gazette</title>
		<link>http://underdarkgazette.blogspot.com/2010/06/more-conan-and-cheap-dm-few-more-free.html</link>
		<comments>http://underdarkgazette.blogspot.com/2010/06/more-conan-and-cheap-dm-few-more-free.html#comments</comments>
		<pubDate>Tue, 22 Jun 2010 01:34:00 +0000</pubDate>
		<dc:creator>The Underdark Gazette</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-8788974670981438439.post-1101448340360257704</guid>
		<description><![CDATA[  In my original post, Conan and the Cheap DM – A Guide to Free Resources for Running a Hyborian Campaign, I gathered and spewed forth all the free Conan material I had found, which I thought would be useful for DM’s looking to run a Hyborian Campa...]]></description>
		<wfw:commentRss>http://underdarkgazette.blogspot.com/2010/06/more-conan-and-cheap-dm-few-more-free.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Deathwatch: Final Sanction from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/06/21/deathwatch-final-sanction/</link>
		<comments>http://spiritsofeden.com/2010/06/21/deathwatch-final-sanction/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 17:50:29 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Dark Heresy]]></category>
		<category><![CDATA[Other Systems]]></category>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=2745</guid>
		<description><![CDATA[My friends know that I&#8217;m a guy who just isn&#8217;t into roleplaying the typical western hero type we all know from action movies and games made in America. E.g. bald or crew-cut gruff marine types who teach us that empathy &#8230; <a href="http://spiritsofeden.com/2010/06/21/deathwatch-final-sanction/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2745&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" />]]></description>
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		<title>Races of Eden: Rhonnu from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/06/18/races-of-eden-rhonnu/</link>
		<comments>http://spiritsofeden.com/2010/06/18/races-of-eden-rhonnu/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 19:05:15 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Fluff/Inspiration]]></category>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=2724</guid>
		<description><![CDATA[Not all of Eden&#8217;s races are entirely pleasant to be around. Spirits come in many shapes, sizes and ideologies. While the Rhonnu are not strictly evil beings, they are tinged with an aura of distrust, mischief, arrogance and anger that &#8230; <a href="http://spiritsofeden.com/2010/06/18/races-of-eden-rhonnu/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2724&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Utilizing Maps In The Game from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/06/18/utilizing-maps-in-the-game/</link>
		<comments>http://spiritsofeden.com/2010/06/18/utilizing-maps-in-the-game/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 15:26:18 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Fluff/Inspiration]]></category>
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		<guid isPermaLink="false">http://spiritsofeden.com/?p=2726</guid>
		<description><![CDATA[I&#8217;m not a fan of tactical grid combat, but I do like maps as a visualization tool. Particularly I&#8217;ve been thinking about dungeon mapping and particularly this tool by Inkwell Ideas. I have always liked the idea of a simple &#8230; <a href="http://spiritsofeden.com/2010/06/18/utilizing-maps-in-the-game/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2726&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>General World/Campaign Creation Tips from Dungeon Mastering</title>
		<link>http://feedproxy.google.com/~r/DungeonMastering/~3/VFr0n0skOCw/general-worldcampaign-creation-tips</link>
		<comments>http://feedproxy.google.com/~r/DungeonMastering/~3/VFr0n0skOCw/general-worldcampaign-creation-tips#comments</comments>
		<pubDate>Wed, 16 Jun 2010 16:16:46 +0000</pubDate>
		<dc:creator>Dungeon Mastering</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=3837</guid>
		<description><![CDATA[So, I was glancing around the web the other day, pondering what to write when I realized people write about world building constantly, campaign creation etc. So I thought, I’d go through a similar thing with my own spin; Creating a Module. Modules are good for many things, for one you can upload them here, [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/DungeonMastering/~3/VFr0n0skOCw/general-worldcampaign-creation-tips/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The Critical Threshold: A brief debate on the Merits of Extreme Results from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/8L4K3H0Gsl0/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/8L4K3H0Gsl0/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 16:30:10 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[3.x]]></category>
		<category><![CDATA[Adventure Prep]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Hero system]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[RPG theory]]></category>
		<category><![CDATA[Running Encounters]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[campaign setting]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=1848</guid>
		<description><![CDATA[
This is not the post that I expected to make this week. I simply ran out of time and could not finish either the article I had intended to post this week [about time travel] or the one for next week [the long-awaited followup to last year's Pillars of Architecture article], in time. Instead, I [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/8L4K3H0Gsl0/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The DM Should Utilize Help From Peasants from Dungeon Mastering</title>
		<link>http://feedproxy.google.com/~r/DungeonMastering/~3/FCPzV2uaJ3M/the-dm-should-utilize-help-from-peasants</link>
		<comments>http://feedproxy.google.com/~r/DungeonMastering/~3/FCPzV2uaJ3M/the-dm-should-utilize-help-from-peasants#comments</comments>
		<pubDate>Wed, 09 Jun 2010 16:12:35 +0000</pubDate>
		<dc:creator>Dungeon Mastering</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=3834</guid>
		<description><![CDATA[As a DM we often get overwhelmed with all the extra jobs and things we have to take care of, and it causes a lot of us to “burn out”, or the game runs dry and players make negative comments. These are all elements that all DMs desperately avoid, and can cause a lot of [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/DungeonMastering/~3/FCPzV2uaJ3M/the-dm-should-utilize-help-from-peasants/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>City to Dungeon from Troll and Flame</title>
		<link>http://trollandflame.blogspot.com/2010/06/city-to-dungeon.html</link>
		<comments>http://trollandflame.blogspot.com/2010/06/city-to-dungeon.html#comments</comments>
		<pubDate>Wed, 09 Jun 2010 13:00:00 +0000</pubDate>
		<dc:creator>Troll and Flame</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-5179649506981851979.post-4776261919833706360</guid>
		<description><![CDATA[The recent (although I swore I saw this photo long ago*) big hole in Guatemala and Purple Worm Post got me a thinking.I'm partial to huge fantasy cities.&#160; Places like Ptolus, Alexandria or Constantinople analogs, CSIO, and the like.&#160; Lots of ...]]></description>
		<wfw:commentRss>http://trollandflame.blogspot.com/2010/06/city-to-dungeon.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Broken Spokes Finally Leaves the Station from Held Action » Role-Playing Games</title>
		<link>http://heldaction.wordpress.com/2010/06/09/broken-spokes-finally-leaves-the-station/</link>
		<comments>http://heldaction.wordpress.com/2010/06/09/broken-spokes-finally-leaves-the-station/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 10:30:46 +0000</pubDate>
		<dc:creator>Held Action</dc:creator>
				<category><![CDATA[Actual Play]]></category>
		<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://af81f336114c9477fc75160410661918</guid>
		<description><![CDATA[I am trepidatious. Tomorrow evening we are scheduled to start this Broken Spokes campaign that we initially made characters for . . . well, at least three months ago. Embarrassing as it sounds, it&#8217;s been three solid months of missed opportunities. The core problem is there&#8217;s only one feasible night of the week for the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=heldaction.wordpress.com&#38;blog=8512630&#38;post=2072&#38;subd=heldaction&#38;ref=&#38;feed=1" />]]></description>
		<wfw:commentRss>http://heldaction.wordpress.com/2010/06/09/broken-spokes-finally-leaves-the-station/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rerun: Spirits of Eden Tips For D&amp;D 4e from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/06/08/rerun-spirits-of-eden-tips-for-dd-4e/</link>
		<comments>http://spiritsofeden.com/2010/06/08/rerun-spirits-of-eden-tips-for-dd-4e/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 00:35:08 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://spiritsofeden.com/?p=2687</guid>
		<description><![CDATA[In the past, I had a huge article on how to run Spirits of Eden campaigns. Since that article, I decided to de-couple the setting from D&#38;D 4e. As you saw, the fluff articles all moved to one side, and &#8230; <a href="http://spiritsofeden.com/2010/06/08/rerun-spirits-of-eden-tips-for-dd-4e/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2687&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" />]]></description>
		<wfw:commentRss>http://spiritsofeden.com/2010/06/08/rerun-spirits-of-eden-tips-for-dd-4e/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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