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	<title>RPG Bloggers &#187; Play</title>
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	<link>http://www.rpgbloggers.com</link>
	<description>The best in tabletop RPG blogs</description>
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		<title>Threads of Sanity #1 from Endless Bag of Games » Roleplaying</title>
		<link>http://bagofgames.com/09/threads-of-sanity-1/</link>
		<comments>http://bagofgames.com/09/threads-of-sanity-1/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 22:07:17 +0000</pubDate>
		<dc:creator>Endless Bag of Games</dc:creator>
				<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[campaign logs]]></category>
		<category><![CDATA[roleplaying]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://912276a2ef7c8e41706c2e8b3809f881</guid>
		<description><![CDATA[Our Forgotten Realms campaign kicked of this Saturday with classic action in the realms. It has been over four months since I have had opportunity to have some fun around the table. Teaching new players to play forced me to check from the books few times, but other than that, the players learned fast and [...]]]></description>
		<wfw:commentRss>http://bagofgames.com/09/threads-of-sanity-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>On The Shores of Lake Quag from Destination Unknown</title>
		<link>http://unknownzine.blogspot.com/2010/09/on-shores-of-lake-quag.html</link>
		<comments>http://unknownzine.blogspot.com/2010/09/on-shores-of-lake-quag.html#comments</comments>
		<pubDate>Sat, 04 Sep 2010 16:58:00 +0000</pubDate>
		<dc:creator>Destination Unknown</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-103348394993405916.post-6225191231946917030</guid>
		<description><![CDATA[Gorging on pizza around 1987 before a session. The whole cast is there: Tybalt (halfling thief), Morgan Stringman (aspiring bard), the DM, Balnor Hardcore (dwarf fighter), Delllor Flynnex (human fighter) and Helix Fairheart (elven fighter/magic user).I...]]></description>
		<wfw:commentRss>http://unknownzine.blogspot.com/2010/09/on-shores-of-lake-quag.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TactiCon Day 2 (Friday) from Being an Online Dungeon Master</title>
		<link>http://onlinedm.wordpress.com/2010/09/04/tacticon-day-2-friday/</link>
		<comments>http://onlinedm.wordpress.com/2010/09/04/tacticon-day-2-friday/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 06:41:13 +0000</pubDate>
		<dc:creator>OnlineDM</dc:creator>
				<category><![CDATA[4e DD]]></category>
		<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[D&D4e]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://54f6baa1867bcf2acb50c2fc6fd265d7</guid>
		<description><![CDATA[My blogging of the TactiCon experience continues with day 2: Friday.  This was the first full day of the convention, and I learned that it doesn&#8217;t really hit its complete stride until Saturday. I was up late last night, so I didn&#8217;t make it to the convention site until a little after 10:00 this morning.  [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=onlinedm.wordpress.com&#38;blog=13375028&#38;post=642&#38;subd=onlinedm&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://onlinedm.wordpress.com/2010/09/04/tacticon-day-2-friday/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Federation-Apocalypse Session 129 – The Darkness Upon The Deep from Emergence Campaign Weblog</title>
		<link>http://ruscumag.wordpress.com/2010/09/03/federation-apocalypse-session-129-the-darkness-upon-the-deep/</link>
		<comments>http://ruscumag.wordpress.com/2010/09/03/federation-apocalypse-session-129-the-darkness-upon-the-deep/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 23:25:35 +0000</pubDate>
		<dc:creator>The Emergence Campaign Logs</dc:creator>
				<category><![CDATA[Background]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[campaign log]]></category>

		<guid isPermaLink="false">http://ruscumag.wordpress.com/?p=4805</guid>
		<description><![CDATA[   Further poking around in Core revealed&#8230; nothing much. For the moment, the conflict had been pushed back, the kadian treatment centers and various countermeasures had reduced the trouble with the weaponized memes to an easily handled annoyance, and &#8211; while there was a good deal of general reluctance to accept the basic concept behind [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ruscumag.wordpress.com&#38;blog=1942408&#38;post=4805&#38;subd=ruscumag&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://ruscumag.wordpress.com/2010/09/03/federation-apocalypse-session-129-the-darkness-upon-the-deep/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Strands of Fate from Held Action » Role-Playing Games</title>
		<link>http://heldaction.wordpress.com/2010/09/03/strands-of-fate/</link>
		<comments>http://heldaction.wordpress.com/2010/09/03/strands-of-fate/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 10:31:02 +0000</pubDate>
		<dc:creator>Held Action</dc:creator>
				<category><![CDATA[Actual Play]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://3bf0df898086a33e778632190dfa0666</guid>
		<description><![CDATA[Back at the end of July, a friend ran a playtest session of Strands of Fate, a generic, cross-genre iteration of the FATE role-playing rules, as made famous by Spirit of the Century, and themselves an outgrowth of the venerable FUDGE system. The premise was based on the film Scanners, about rogue, corporate and neutral [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=heldaction.wordpress.com&#38;blog=8512630&#38;post=2185&#38;subd=heldaction&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://heldaction.wordpress.com/2010/09/03/strands-of-fate/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Poker Face: Even DMs Make Bluff Checks from My Girlfriend is a DM</title>
		<link>http://mygirlfriendisadm.wordpress.com/2010/09/03/poker-face-even-dms-make-bluff-checks/</link>
		<comments>http://mygirlfriendisadm.wordpress.com/2010/09/03/poker-face-even-dms-make-bluff-checks/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 08:07:46 +0000</pubDate>
		<dc:creator>My Girlfriend Is A DM</dc:creator>
				<category><![CDATA[4e DD]]></category>
		<category><![CDATA[D&D4e]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://mygirlfriendisadm.wordpress.com/?p=1455</guid>
		<description><![CDATA[I’ve never acquired a liking for poker. I’ve tried my hand at it once or twice, but never really had much fun at it. The use of bluffing as a core mechanic for a game dependent on numbers seemed strange to me. Now that I’ve DMed, I understand the meaning and importance of the ‘poker&#160;&#8230; <a href="http://mygirlfriendisadm.wordpress.com/2010/09/03/poker-face-even-dms-make-bluff-checks/">Read&#160;more</a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mygirlfriendisadm.wordpress.com&#38;blog=10966839&#38;post=1455&#38;subd=mygirlfriendisadm&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://mygirlfriendisadm.wordpress.com/2010/09/03/poker-face-even-dms-make-bluff-checks/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TactiCon Day 1 (Thursday evening) from Being an Online Dungeon Master</title>
		<link>http://onlinedm.wordpress.com/2010/09/03/tacticon-day-1-thursday-evening/</link>
		<comments>http://onlinedm.wordpress.com/2010/09/03/tacticon-day-1-thursday-evening/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 06:46:28 +0000</pubDate>
		<dc:creator>OnlineDM</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://c88e2377c060f21a0929c9553f3683c3</guid>
		<description><![CDATA[As promised, I am blogging about TactiCon.  The convention began Thursday evening, with your intrepid reporter learning a lot about how conventions work. First, when the brochure says that the Exhibitor Hours begin at 3:00 and registration begins at 5:00, that does NOT mean that the exhibition hall for people to shop in opens at [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=onlinedm.wordpress.com&#38;blog=13375028&#38;post=640&#38;subd=onlinedm&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://onlinedm.wordpress.com/2010/09/03/tacticon-day-1-thursday-evening/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Recordings from the Holocron of Kira Keldav – Session 28 from Emergence Campaign Weblog</title>
		<link>http://ruscumag.wordpress.com/2010/09/02/recordings-from-the-holocron-of-kira-keldav-session-28/</link>
		<comments>http://ruscumag.wordpress.com/2010/09/02/recordings-from-the-holocron-of-kira-keldav-session-28/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 01:51:22 +0000</pubDate>
		<dc:creator>The Emergence Campaign Logs</dc:creator>
				<category><![CDATA[Background]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[campaign log]]></category>

		<guid isPermaLink="false">http://ruscumag.wordpress.com/?p=4801</guid>
		<description><![CDATA[   With the party more or less decided on escaping, now it came down to planning how we might go about that. I was all for attempting to rig one of the damaged missile launchers to explode &#8211; and then making a break for a hyperdrive-equipped shuttle &#8211; while making it look like a consequence [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ruscumag.wordpress.com&#38;blog=1942408&#38;post=4801&#38;subd=ruscumag&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://ruscumag.wordpress.com/2010/09/02/recordings-from-the-holocron-of-kira-keldav-session-28/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Anatomy Of Evil: What Makes a Good Villain? from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/dJWC3lkvnYs/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/dJWC3lkvnYs/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 16:11:57 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Encounter Design]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Running Encounters]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2196</guid>
		<description><![CDATA[
I&#8217;ve been watching some of my old Stargate: SG1 episodes during the last week, and (as often happens) some of the commentary (in the season 9 extras) sparked an interesting question.
The discussion was about the relative merits of Apophis, Baal, and Anubis as villains. This in turn connected in my head with a discussion that [...]]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/CampaignMastery/~3/dJWC3lkvnYs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Generate New Monsters in Minutes from Dungeon Mastering</title>
		<link>http://feedproxy.google.com/~r/DungeonMastering/~3/Wms-cc2pOng/how-to-generate-monsters-in-minutes</link>
		<comments>http://feedproxy.google.com/~r/DungeonMastering/~3/Wms-cc2pOng/how-to-generate-monsters-in-minutes#comments</comments>
		<pubDate>Thu, 02 Sep 2010 16:00:10 +0000</pubDate>
		<dc:creator>Dungeon Mastering</dc:creator>
				<category><![CDATA[Campaign]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=3939</guid>
		<description><![CDATA[How to create a new monster in double-quick time.]]></description>
		<wfw:commentRss>http://feedproxy.google.com/~r/DungeonMastering/~3/Wms-cc2pOng/how-to-generate-monsters-in-minutes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Icosahedrophilia Podcast, Episode 100: The Valley of the Shadow of Death, Part 5 from Icosahedrophilia</title>
		<link>http://d20.heardworld.com/?p=1353</link>
		<comments>http://d20.heardworld.com/?p=1353#comments</comments>
		<pubDate>Thu, 02 Sep 2010 02:18:50 +0000</pubDate>
		<dc:creator>Icosahedrophilia</dc:creator>
				<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://d20.heardworld.com/?p=1353</guid>
		<description><![CDATA[I fell a couple of days behind schedule, adventure fans, but here for your listening pleasure is the monumental, historic 100th episode of the Icosahedrophilia podcast, presenting &#8220;The Valley of the Shadow of Death, Part 5,&#8221; played on August 14, 2010! Please listen now or subscribe via iTunes, Zune, or plain old RSS. This episode [...]]]></description>
		<wfw:commentRss>http://d20.heardworld.com/?p=1353/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Review: Dark Sun Campaign Setting, Part 2: More Player Options from My Girlfriend is a DM</title>
		<link>http://mygirlfriendisadm.wordpress.com/2010/09/02/review-dark-sun-campaign-setting-part-2-more-player-options/</link>
		<comments>http://mygirlfriendisadm.wordpress.com/2010/09/02/review-dark-sun-campaign-setting-part-2-more-player-options/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 16:05:02 +0000</pubDate>
		<dc:creator>My Girlfriend Is A DM</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[4e DD]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[D&D4e]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://mygirlfriendisadm.wordpress.com/?p=1624</guid>
		<description><![CDATA[In the first installment of my look at the Dark Sun Campaign Setting, I dug into the new builds provided by the book  for existing classes and the two new races introduced. They&#8217;re all pretty cool, but one of the best things about this book is that it expands on the flavor possibilities of characters&#160;&#8230; <a href="http://mygirlfriendisadm.wordpress.com/2010/09/02/review-dark-sun-campaign-setting-part-2-more-player-options/">Read&#160;more</a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mygirlfriendisadm.wordpress.com&#38;blog=10966839&#38;post=1624&#38;subd=mygirlfriendisadm&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://mygirlfriendisadm.wordpress.com/2010/09/02/review-dark-sun-campaign-setting-part-2-more-player-options/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The projector setup is a success! from Being an Online Dungeon Master</title>
		<link>http://onlinedm.wordpress.com/2010/09/01/the-projector-setup-is-a-success/</link>
		<comments>http://onlinedm.wordpress.com/2010/09/01/the-projector-setup-is-a-success/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 07:04:32 +0000</pubDate>
		<dc:creator>OnlineDM</dc:creator>
				<category><![CDATA[4e DD]]></category>
		<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[D&D4e]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:www.rpgbloggers.com://9bb5d00e24896e585981bd9f35bb3e93</guid>
		<description><![CDATA[It&#8217;s late.  I have to go to work in the morning.  I don&#8217;t care, though &#8211; I&#8217;m excited, and I need to write about it! This evening I put my projector setup into action for the first time.  I ran a Living Forgotten Realms session at the local store, Enchanted Grounds.  I had seven players [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=onlinedm.wordpress.com&#38;blog=13375028&#38;post=621&#38;subd=onlinedm&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://onlinedm.wordpress.com/2010/09/01/the-projector-setup-is-a-success/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Of Dice And Men from Critical Hits » RPG</title>
		<link>http://critical-hits.com/2010/08/31/of-dice-and-men/</link>
		<comments>http://critical-hits.com/2010/08/31/of-dice-and-men/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 03:19:33 +0000</pubDate>
		<dc:creator>Critical Hits</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://critical-hits.com/?p=15255</guid>
		<description><![CDATA["Of Dice And Men" is a play about a D&#38;D group and what happens to it when one of their members gets deployed to Iraq. It's about why gaming is important - the friendships and relationships you make. It's premiering at PAX PRIME on September 3. We think you might find this of interest. And that's an understatement.]]></description>
		<wfw:commentRss>http://critical-hits.com/2010/08/31/of-dice-and-men/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Winter War from Destination Unknown</title>
		<link>http://unknownzine.blogspot.com/2010/08/winter-war.html</link>
		<comments>http://unknownzine.blogspot.com/2010/08/winter-war.html#comments</comments>
		<pubDate>Tue, 31 Aug 2010 21:51:00 +0000</pubDate>
		<dc:creator>Destination Unknown</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-103348394993405916.post-100797620726662786</guid>
		<description><![CDATA[Lord Crase (center, mounted) leads his skeletal force into battle.After the Freelands of Mirrym campaign wrapped up, I wanted to  play a military-style game that emphasized a lot of miniatures and terrain. In a sense, the Winter War campaign was part D...]]></description>
		<wfw:commentRss>http://unknownzine.blogspot.com/2010/08/winter-war.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Loot And Encumbrance from The Spirits of Eden » RPG</title>
		<link>http://spiritsofeden.com/2010/08/31/loot-and-encumbrance/</link>
		<comments>http://spiritsofeden.com/2010/08/31/loot-and-encumbrance/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 21:29:31 +0000</pubDate>
		<dc:creator>The Spirits of Eden</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Fluff/Inspiration]]></category>
		<category><![CDATA[Legacy D&D]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">http://spiritsofeden.com/?p=2980</guid>
		<description><![CDATA[In the process of writing an RPG that at its core wants to support dungeon-looting play more than is usual, the idea of encumbrance plays an important part. In older editions of D&#38;D, the particulars of how you are going &#8230; <a href="http://spiritsofeden.com/2010/08/31/loot-and-encumbrance/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spiritsofeden.com&#38;blog=5730152&#38;post=2980&#38;subd=spiritsofeden&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://spiritsofeden.com/2010/08/31/loot-and-encumbrance/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Important Fact #3 &#8211; At War With the Gods from The Dump Stat</title>
		<link>http://thedumpstat.blogspot.com/2010/08/important-fact-3-at-war-with-gods.html</link>
		<comments>http://thedumpstat.blogspot.com/2010/08/important-fact-3-at-war-with-gods.html#comments</comments>
		<pubDate>Tue, 31 Aug 2010 15:50:00 +0000</pubDate>
		<dc:creator>The Dump Stat</dc:creator>
				<category><![CDATA[Campaign]]></category>
		<category><![CDATA[RPG Hub]]></category>

		<guid isPermaLink="false">tag:blogger.com,1999:blog-7545359248256410184.post-1097829624264394121</guid>
		<description><![CDATA[This setting has a very strong link to the Far Realm, as I have discussed in previous posts; this link is so strong that it is throwing the planes into alarm. As the link between the Far Realm and the material plane is growing stronger, the planes are becoming restless and many have adopted a strong distaste for the material world.<br /><br />*****<br /><strong>Important Fact #3 - At War With the Gods</strong><br />The influence of the Far Realm on the material plane has reached the point at which many of the good aligned deities in the Universe can no longer sit idly by and watch as it the world falls apart and deteriorates； it has become very obvious that the races that belong to the material world have been corrupted and defiled, almost in their entirety.  For this reason, the gods have become greatly displeased and have declared war on the peoples of the material world.  Missionary movements have been abandoned in favor of crusades.  Temples no longer pass out blessings, but instead pass out plagues.  The gods are very, very angry.  Rather than abandon the world and its peoples, they have banded together and decided that the world must be purged of all taint before the power of the Far Realm that is multiplying their can have a chance to spread into other worlds.<br />*****<br /><br />The war of the divinity has caused a huge split between the faithful worshippers of the gods and the people.  The people of the material world no longer pray to the gods.  They pray to man that they may be crushed.  The power of the gods is also waning.  They no longer possess much of the magnificent glory that they once did, as their followers are withering into extinction.<br /><br /> Because the good deities have all but been abandoned in the world, many evil deities have gained a huge foothold in the material plane.  The temptation they bring to the mortal races is far too great a power for people to ignore.  Many nations have fallen to these dark powers and massive cults.<br /><br />This is, however, not to say that divine characters do not exist.  Characters with a link to the divine, i.e. possessing the divine power source, are considered to be the protected few.  These individuals are considered by the gods, not to be of the material world, but belonging to them, existing in the material plane to serve their will.<br /><br />What this means for most of the good deities is that most of them now do almost the opposite of what their original purpose.  Deities who were revered, at one time, for things like bringing fertility to the earth, are now, more concerned with blighting it.  However, because the gods power is waning in this realm, they have not been able to simply blink the material world out of existence.  Their are forces protecting this world and those forces do not have good intentions.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7545359248256410184-1097829624264394121?l=thedumpstat.blogspot.com' alt='' /></div>]]></description>
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		<title>Virgin DM Monologues: A Few Days in Stormreach from Geek's Dream Girl » Dungeons &amp; Dragons / RPGs</title>
		<link>http://geeksdreamgirl.com/2010/08/31/virgin-dm-monologues-a-few-days-in-stormreach/</link>
		<comments>http://geeksdreamgirl.com/2010/08/31/virgin-dm-monologues-a-few-days-in-stormreach/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 14:31:07 +0000</pubDate>
		<dc:creator>Geek's Dream Girl</dc:creator>
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		<guid isPermaLink="false">http://geeksdreamgirl.com/?p=5853</guid>
		<description><![CDATA[A stinky dwarf, a sexy female ogre, and a lubed-up warforged walk into a bar...]]></description>
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		<title>[FS] Pregnant in space &#8211; could happen to anyone from Cradle of Rabies - From role to games</title>
		<link>http://cradleofrabies.blogspot.com/2010/08/fs-pregnant-in-space-could-happen-to.html</link>
		<comments>http://cradleofrabies.blogspot.com/2010/08/fs-pregnant-in-space-could-happen-to.html#comments</comments>
		<pubDate>Tue, 31 Aug 2010 07:50:00 +0000</pubDate>
		<dc:creator>Cradle of Rabies</dc:creator>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-6423678674802842720.post-8337966120424956960</guid>
		<description><![CDATA[When Chiasm met Sarwen and was introduced for the crew of old Vorox spaceship called "Dragon", she little knew how her life would change.Everyone suspected, that Chiasm and outgoing, extrovert, helpful and charming Sarwen would end to be together, but ...]]></description>
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		<title>[Solo GPC] 510: &#8230;and Of Boy Kings (Part I) from The RPG Corner</title>
		<link>http://shirosrpg.blogspot.com/2010/08/solo-gpc-510-and-of-boy-kings-part-i.html</link>
		<comments>http://shirosrpg.blogspot.com/2010/08/solo-gpc-510-and-of-boy-kings-part-i.html#comments</comments>
		<pubDate>Tue, 31 Aug 2010 04:38:00 +0000</pubDate>
		<dc:creator>The RPG Corner</dc:creator>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-8276157007631850826.post-5121237004504482451</guid>
		<description><![CDATA[Here we are at last; if you're familiar with the contents of the Great Pendragon Campaign, you know what's coming this year. The trick in running it is to weave the events in the PCs' lives into the grander narrative. In effect, one of the most oft-tol...]]></description>
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		<title>Online campaign session 6: Meet Gary Sidequest from Being an Online Dungeon Master</title>
		<link>http://onlinedm.wordpress.com/2010/08/30/online-campaign-session-6-meet-gary-sidequest/</link>
		<comments>http://onlinedm.wordpress.com/2010/08/30/online-campaign-session-6-meet-gary-sidequest/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 01:41:20 +0000</pubDate>
		<dc:creator>OnlineDM</dc:creator>
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		<guid isPermaLink="false">tag:www.rpgbloggers.com://3a32b6fe5b1dfa4b38c3e229469223b5</guid>
		<description><![CDATA[My online party gathered Friday evening for out sixth session as a group.  One of the players was unable to attend, and since the party was about to finish the first adventure of the War of the Burning Sky campaign and move into the second, I thought it was important to have everyone there.  I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=onlinedm.wordpress.com&#38;blog=13375028&#38;post=617&#38;subd=onlinedm&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>The Freelands of Mirrym from Destination Unknown</title>
		<link>http://unknownzine.blogspot.com/2010/08/freelands-of-mirrym.html</link>
		<comments>http://unknownzine.blogspot.com/2010/08/freelands-of-mirrym.html#comments</comments>
		<pubDate>Mon, 30 Aug 2010 21:28:00 +0000</pubDate>
		<dc:creator>Destination Unknown</dc:creator>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-103348394993405916.post-1632873557527477175</guid>
		<description><![CDATA[I used to game with a  group of guys who were rock solid in every way. Friendly, intelligent, funny and always willing to make time to play. I left San Diego to work inland and was without a gaming group or even friends for years. My old chums were und...]]></description>
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		<title>My All-Women Campaign Kicks Off from How to Start a Revolution in 21 Days or Less</title>
		<link>http://revolution21days.blogspot.com/2010/08/my-all-women-campaign-kicks-off.html</link>
		<comments>http://revolution21days.blogspot.com/2010/08/my-all-women-campaign-kicks-off.html#comments</comments>
		<pubDate>Mon, 30 Aug 2010 19:00:00 +0000</pubDate>
		<dc:creator>How to Start a Revolution in 21 Days or Less</dc:creator>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-32029386.post-4814853389260170944</guid>
		<description><![CDATA[So! That game. First session went fairly well. One of the players was expectedly late, one was unexpectedly late, and another didn't show up as well, but we still made characters, came up with some starting backstories, and played enough for them to de...]]></description>
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		<title>Important Fact #2 &#8211; The Not so Far Realm from The Dump Stat</title>
		<link>http://thedumpstat.blogspot.com/2010/08/important-fact-2-not-so-far-realm.html</link>
		<comments>http://thedumpstat.blogspot.com/2010/08/important-fact-2-not-so-far-realm.html#comments</comments>
		<pubDate>Mon, 30 Aug 2010 06:42:00 +0000</pubDate>
		<dc:creator>The Dump Stat</dc:creator>
				<category><![CDATA[Campaign]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-7545359248256410184.post-5908648954515559720</guid>
		<description><![CDATA[I chose to center my campaign in some ways around an ancient apocalypse that is tied heavily to the Far Realm and the entities that reside within it. This is an incredibly important part of this campaign setting may present some of the highest end game challenges for players involved with preventing the destruction of this world to the powers of the Far Realm.<br /><br /><br /><br />*****<br /><br /><strong>Important Fact #2 - The Not so Far Realm</strong><br /><br />The meteor that crashed into the material world fell through the stars and originated in the Far Realm itself. Because of the meteor, the Weird exists across the material plane. One of the reasons that this meteor could reach and impact the material world is because of the proximity of the Far Realm to this material plane. The two are growing closer and closer every year. With each passing day, the influence of the Far Realm on the Material plane grows greater and greater. More and more aberrant creatures find their way through portals to terrorize the world. Some nations have already fallen under the influence of the Far Realm, though this collapse may be unnoticed by the world at large. Servants of the greatest Aberrant entities have established major churches dedicated to the worship of the stars and Star Spawn have infested the land. Some of these have power even beyond the gods and the primordials. For that, this land is greatly feared.<br /><br />*****<br /><br /><br /><br />What exactly does this mean for players adventuring in the material plane? The close proximity of the Far Realm means that aberrant forces in the world are much more common than in other worlds. Cults of the stars are prevelant and powerful aberrant forces have established across the world. <br /><br />In summary, throughout this game setting, Aberrant forces are always just a little bit around the corner waiting to mess with and frustrate every effort the players may pursue.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7545359248256410184-5908648954515559720?l=thedumpstat.blogspot.com' alt='' /></div>]]></description>
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		<title>Opportunity Actions: Hybridizing Gameplay from RPG Musings</title>
		<link>http://www.rpgmusings.com/2010/08/opportunity-actions-hybridizing-gameplay/</link>
		<comments>http://www.rpgmusings.com/2010/08/opportunity-actions-hybridizing-gameplay/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 16:30:58 +0000</pubDate>
		<dc:creator>DM Samuels RPG Musings</dc:creator>
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		<guid isPermaLink="false">http://www.rpgmusings.com/?p=1117</guid>
		<description><![CDATA[It&#8217;s tough. People&#8217;s schedules just don&#8217;t always line up the way we&#8217;d like them to. People move. People get married, have kids, and other things that make getting together less and less possible. So, what do you do? Many groups call it quits after they find they can&#8217;t get together once every week, month, or [...]]]></description>
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		<title>Important Fact #1 &#8211; Technology In Many Forms from The Dump Stat</title>
		<link>http://thedumpstat.blogspot.com/2010/08/one-world-in-many-stages-of-development.html</link>
		<comments>http://thedumpstat.blogspot.com/2010/08/one-world-in-many-stages-of-development.html#comments</comments>
		<pubDate>Sun, 29 Aug 2010 16:00:00 +0000</pubDate>
		<dc:creator>The Dump Stat</dc:creator>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-7545359248256410184.post-7106342559838250231</guid>
		<description><![CDATA[The Campaign setting, which has been in development for a quite a while now, several years counting the work I did back on it in 08/09, is now getting very, very close to its first real advenutre. Our first game as a group will be next Sunday, which should be a lot of fun. Reading over some of the elements in the Dark Sun Campaign Setting book, I thought it might be good if I also started to lay out some of the important elements to remember about my setting. These won't be in any particular order, but are more likely to come out as I feel it.<br /><br />*****<br />#1　The World exists in Many Different Stages of Technological Advancement<br />In the material world, technology is not equally divided among the people. Some civilizations have moved beyond the imagination in their interaction with the Weird Energy source. They have begun to acheive levels of technology which threaten the power of the gods themselves. However, societies such as these are few. On the other side, their are pockets of space in the world, that are either cut off from civilization as a whole or are totally disconnected from The Weird. The difference in technology levels across nations and nation states has created some intense jealousy among nations which strive for greater tech, but don't have the resources to achieve it. Some nations find themselves drawing on dark powers in order to gain similar levels of strength through different means.<br />*****<br /><br />This element is very important to me in this setting. I wanted, when I started making it, to create a single setting in which I could, quite fluidly, go from areas of intense Lord of the Rings style fantasy adventure i.e. classic D&#38;D, to extremely futuristic and crazy worlds that would be more at home in an entirely different game system, much less setting. I also wanted to capture the worlds in between, making room for things like steam punk.<br /><br />Like I had mentioned earlier, I decided, in this setting that I would use The Weird as a power source, but not just for the Aberrant Internet of Hive City. The Weird acts as an energy field throughout the material plane and areas where it is has higher density are capable of actually providing energy for powerful constructs and mechanical marvels. These type of machines are known as Weird Engines in the broad sense. A Weird engine could be anything from a small set of mechanical wings, which allows an individual to fly, to a massive giant fighting war behemoth (something akin to the more Escaflowne-esq side of Giant Robots).<br /><br />With the way things are set up through this strategy, there can be areas of each throughout the world, providing various levels of play.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7545359248256410184-7106342559838250231?l=thedumpstat.blogspot.com' alt='' /></div>]]></description>
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		<title>Runaway Horses from Dungeon Divas</title>
		<link>http://dungeon-divas.com/2010/08/29/runaway-horses/</link>
		<comments>http://dungeon-divas.com/2010/08/29/runaway-horses/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 14:15:04 +0000</pubDate>
		<dc:creator>Dungeon Divas</dc:creator>
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		<guid isPermaLink="false">http://dungeon-divas.com/?p=2417</guid>
		<description><![CDATA[Dungeons &#38; Dragons: The Complete... The complete Dungeons &#38; Dragons series! In this extremely popular series... Amazon.com/Dungeons &#38; Dragons... Chessex Dice: Pound of Dice An assortment in various shapes and colors in varied quality. Included... Amazon.com/Chessex Dice: Pound... New D &#38; D Monster Manual... The second of three core rulebooks for the 4th Edition Dungeons [...]]]></description>
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		<title>Featured: The Sweet Spot from GM Oracle</title>
		<link>http://www.gmoracle.com/?p=283</link>
		<comments>http://www.gmoracle.com/?p=283#comments</comments>
		<pubDate>Sun, 29 Aug 2010 05:01:46 +0000</pubDate>
		<dc:creator>Phil Reed</dc:creator>
				<category><![CDATA[Campaign]]></category>
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		<guid isPermaLink="false">http://www.gmoracle.com/?p=283</guid>
		<description><![CDATA[Here is something I&#8217;ve always wanted to do but for one reason or another have not had the chance: I want to stop the level advancement in a campaign at what I deem the &#8220;sweet spot&#8221; &#8211; the place where the heroes are powerful enough to stand out but not so powerful as to be difficult to challenge or dominate the world around them.
For me as a GM in 2nd and 3rd Edition the sweet spot was 8th level because it kept certain spells out of the hands of the players &#8211; raise dead, plane shift, and teleport being the ones which readily come to mind. Limiting heroes to 8th level also ensured even the weaker demons, devils, and dragons remained truly worthy foes. Now the goal of this article is not to make an argument about where the sweet spot is, although you are certainly welcome to share your ...]]></description>
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		<title>[L5R 4e] Actual Play – Session 4 Report from Life and Times of a Philippine Gamer</title>
		<link>http://philgamer.wordpress.com/2010/08/29/l5r-4e-actual-play-%e2%80%93-session-4-report/</link>
		<comments>http://philgamer.wordpress.com/2010/08/29/l5r-4e-actual-play-%e2%80%93-session-4-report/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 03:06:52 +0000</pubDate>
		<dc:creator>Life and Times of a Philippine Gamer</dc:creator>
				<category><![CDATA[Actual Play]]></category>
		<category><![CDATA[Legend of the Five Rings]]></category>
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		<guid isPermaLink="false">http://philgamer.wordpress.com/?p=2300</guid>
		<description><![CDATA[And yet again I&#8217;m starting to see a trend.  I&#8217;m currently down with a cold, and that may have affected my performance this weekend. This week was the start of the Winter Court, where the players are all gathered in the same relative area, and where I was hoping to get everyone to meet with [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=philgamer.wordpress.com&#38;blog=1356988&#38;post=2300&#38;subd=philgamer&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>My Master/Meta Wilderness Encounter Table from PLANET ALGOL</title>
		<link>http://feedproxy.google.com/~r/PlanetAlgol/~3/GyKis-xpXdo/my-mastermeta-wilderness-encounter.html</link>
		<comments>http://feedproxy.google.com/~r/PlanetAlgol/~3/GyKis-xpXdo/my-mastermeta-wilderness-encounter.html#comments</comments>
		<pubDate>Sat, 28 Aug 2010 17:16:20 +0000</pubDate>
		<dc:creator>Planet Algol</dc:creator>
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		<guid isPermaLink="false">tag:www.rpgbloggers.com://8efd93aaf5804d035e61f5288812fd29</guid>
		<description><![CDATA[This below is the "master" wilderness encounter table I use to determine which edition/game's wilderness encounter table I use to generate wilderness encounters in my Planet Algol game (it's usually just rudely wrote down on a piece of scrap):<br />
<br />
1. Expert D&#38;D<br />
2. AD&#38;D Fiend Folio<br />
3. Empire of the Petal Throne<br />
4. Arduin<br />
5. Gamma World<br />
6. Mutant Future<br />
7. Carcosan Grimoire<br />
8. Savage Swords of Athanor<br />
<br />
I usually reroll or "re-skin" inappropriate results; for some reason my dice LOVE the Arduin result, which can have ....unfortunate... results.<div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/6886547051691715141-8091752633144619590?l=planetalgol.blogspot.com" alt="" /></div><img src="http://feeds.feedburner.com/~r/PlanetAlgol/~4/GyKis-xpXdo" height="1" width="1" />]]></description>
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		<title>A History of the world from The Dump Stat</title>
		<link>http://thedumpstat.blogspot.com/2010/08/history-of-world.html</link>
		<comments>http://thedumpstat.blogspot.com/2010/08/history-of-world.html#comments</comments>
		<pubDate>Sat, 28 Aug 2010 15:47:00 +0000</pubDate>
		<dc:creator>The Dump Stat</dc:creator>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-7545359248256410184.post-7372068956205337756</guid>
		<description><![CDATA[The campaign world which I am currently constructing, is currently an unfinished and very wrought setting, but I have begun mapping out some of the basic topography as well as history of the place. Here is a little bit of that information.<br /><br /><br />This world, the Broken Lands, is divided into a series of large island size continents of various shapes and sizes. The biggest of these is very long and wide, but is shaped somewhat like an hourglass. In the ancient past, in the center of that hourglass lay a great and fantastic mountain range which was home to the center of civilization in the material realm - a great dwarf kingdom. This kingdom was totally unrivaled in every respect - they had mastered the greatest magics, had extremely powerful mental prowess, and even had achieved a fantastic connection to the gods - but their power was meaningless in the tragedy that was to come, some have even rumored that their power was the reason for their downfall.<br /><br /><br />When the meteor crashed from the far realm, It fell directly into the center of this hourglass shaped continent and leveled the entire mountain range. It wiped out the entirety of the great dwarf civilization and shattered their mountains and their mountain castles. These mountains were crushed and plunged into the ocean, only the very tips of these mountains were left standing above the waters that plunged into absorb them. Now this central area of the continent is a great archipelago of mountain peeks which jut out of the water.<br /><br /><br />Many ages have passed since the meteor that crashed into the world and brought forth The Weird. Things are much different now. The dwarf kingdoms are all gone and the last of the dwarves are now scattered across the world. Some still cling to their noble lineage, living in hiding from the rest of the material world which despises them, but most dwarves have found themselves as nomadic bandits and scavengers, making a rough living through theft, larceny, and mercenary ways.<br /><br /><br />However, the dwarves were not the only thing affected by the Meteor, quite the opposite in fact. The aberrant forces which the meteor brought with it have been slumbering and growing more powerful - some times they awake and wreak havoc on the world. The people of the material world now lie in wait for the greatest of them to all awake and leave the world in ruin. Due to this threat, the world is massing its forces, but they have not relegated their arms to strictly this purpose.<br /><br /><br />The world is at war.<br /><br /><br />The entire material plane is making a great war across the continents. Each nation has its own goal, but the war that has been raging for several hundred years now and shows no signs of ending; this is a war that has not gone on peacefully, but it is also not a war that everyone in the world is aware of.  The power level of this war is beyond what most common people could fathom.  It has even gone as far as to involve the gods, directly on the battlefield, but more than anything, this war has been one of technological evolution and information.  Each state has been mobilizing its magisters, artisans, engineers, and its technomagicians in order to build up armies that can conquer it all.<br /><br />This is not to say that actual wars are a thing of the past, but these sets of skirmishes and battles are nothing compared to the big picture struggle that is going on.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7545359248256410184-7372068956205337756?l=thedumpstat.blogspot.com' alt='' /></div>]]></description>
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		<title>Icosahedrophilia Podcast, Episode 99: The Valley of the Shadow of Death, Part 4 from Icosahedrophilia</title>
		<link>http://d20.heardworld.com/?p=1351</link>
		<comments>http://d20.heardworld.com/?p=1351#comments</comments>
		<pubDate>Sat, 28 Aug 2010 00:42:20 +0000</pubDate>
		<dc:creator>Icosahedrophilia</dc:creator>
				<category><![CDATA[D&D 4e]]></category>
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		<guid isPermaLink="false">http://d20.heardworld.com/?p=1351</guid>
		<description><![CDATA[Once more into the breach, adventure fans! Episode 99 of the Icosahedrophilia podcast presents &#8220;The Valley of the Shadow of Death, Part 4,&#8221; played on August 14, 2010! Please listen now or subscribe via iTunes, Zune, or plain old RSS. This episode features the following segments: Weighing Anchor: Chris Tulach of the RPGA calls for [...]]]></description>
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		<title>Federation-Apocalypse Session 128 – Gates of Legend from Emergence Campaign Weblog</title>
		<link>http://ruscumag.wordpress.com/2010/08/27/federation-apocalypse-session-128-gates-of-legend/</link>
		<comments>http://ruscumag.wordpress.com/2010/08/27/federation-apocalypse-session-128-gates-of-legend/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 20:09:44 +0000</pubDate>
		<dc:creator>The Emergence Campaign Logs</dc:creator>
				<category><![CDATA[Background]]></category>
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		<guid isPermaLink="false">http://ruscumag.wordpress.com/?p=4772</guid>
		<description><![CDATA[   Back in the Neanderthal manifold, Kevin had a theory.    The Neanderthals had gone extinct in Core while they were still tribal. They’d never known what the natural laws of Core were like, and their basic assumptions about how the world worked would only take them into the depths of their Manifold. The scientists [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ruscumag.wordpress.com&#38;blog=1942408&#38;post=4772&#38;subd=ruscumag&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>New Campaign! from How to Start a Revolution in 21 Days or Less</title>
		<link>http://revolution21days.blogspot.com/2010/08/new-campaign.html</link>
		<comments>http://revolution21days.blogspot.com/2010/08/new-campaign.html#comments</comments>
		<pubDate>Fri, 27 Aug 2010 18:33:00 +0000</pubDate>
		<dc:creator>How to Start a Revolution in 21 Days or Less</dc:creator>
				<category><![CDATA[Campaign]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-32029386.post-9036947745071144226</guid>
		<description><![CDATA[Starting up a new one tonight. The system is Lamentations of the Flame Princess. The players are all women. One is completely new to roleplaying, another has hung out with roleplayers for a while and played a single session of Exalted, two were in my T...]]></description>
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		<title>Adventure Hooks for the Aberrant Internet from The Dump Stat</title>
		<link>http://thedumpstat.blogspot.com/2010/08/adventure-hooks-for-aberrant-internet.html</link>
		<comments>http://thedumpstat.blogspot.com/2010/08/adventure-hooks-for-aberrant-internet.html#comments</comments>
		<pubDate>Fri, 27 Aug 2010 15:55:00 +0000</pubDate>
		<dc:creator>The Dump Stat</dc:creator>
				<category><![CDATA[Campaign]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-7545359248256410184.post-176761984701556937</guid>
		<description><![CDATA[So, a lot of people might have read the last few posts about the fantasy style Internet that I have been building in the last few entries and wondered to themselves... why? sure, it might be interesting to have in your game, but what is the point? How would I actually make this an important or at least interesting part of my game world.<br /><br /><br /><br />So, I am feeling generous and I thought I would write up some adventure hooks which you could use (and one or two of which I might be using) in an upcoming game when starting a new adventure.<br /><br /><br /><br />Hook #1 - Find my lost <span class="blsp-spelling-error">Modum</span><br /><br /><span class="blsp-spelling-error">Modums</span> are precious to many people and for an individual that relies on the world of Hive City to stay up to date on all the latest information, or even might be using that world for less than honest purposes, finding a lost or stolen <span class="blsp-spelling-error">Modum</span> might be a very high priority for many individuals. This hook could potentially be used at many different levels, ranging from heroic, even to epic tier, as it pits the adventurers against a force of unknown individuals or creatures or unknown level. The <span class="blsp-spelling-error">Modum</span> in question, would most likely have powers and rarity associated with the level to which the adventure plays out.<br /><br />Hook #2 - Gain Access to a Room<br /><br />Some rooms might hold very rare and hidden information, or even be the place where more precious and unique items are stored. Gaining access to a specific room is akin to a treasure hunt for information. Finding out where the door is, finding out where it leads, and gaining a key could be a small or even long adventure unto itself and again can be played out at a number of levels. Maybe the PCs need to track down an individual who is known to possess that information or, perhaps, they need to find it engraved in the bottom of a dungeon.<br /><br />Hook #3 - A Hive City Meeting<br /><br />Hive City provides anonymity to those who are willing to purchase a <span class="blsp-spelling-error">Modum</span> powerful enough. Meeting an individual in Hive City may be a very interesting and tricky way to start an adventure filled with hidden identities and spy tactics.<br /><br />Hook #4 - A Hive Infested<br /><br />Hive City has never been a place where monsters exist. It is a realm of a strange ghostly entities there to communicate... but what happens when monsters start showing up in Hive City and devouring the spirits of the people in Hive City, then those individuals wind up dead in the real world... what will happen. This may be an adventure worthy of upper paragon or even Epic <span class="blsp-spelling-corrected">Tiers</span>.<br /><br />Hook #5 - The Hive is Falling Apart<br /><br />What would happen were Hive City to collapse - the consequences might be tremendous. Stopping its destruction could be something a group of Epic level PCs would relish taking part in.<br /><br />These are just some potential ideas.  Maybe there will be more coming later.  In the future, Ill talk a little bit about history in the setting; <span class="blsp-spelling-corrected">I'll</span> give a sample of how the races have changed, comparing <span class="blsp-spelling-error">dwarves</span> in this setting to <span class="blsp-spelling-error">dwarves</span> in dark sun; <span class="blsp-spelling-corrected">I'll</span> talk about the different types of technology in the setting and how views on magic have changed.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7545359248256410184-176761984701556937?l=thedumpstat.blogspot.com' alt='' /></div>]]></description>
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		<title>New Technology At My Gaming Table from Mediocre Tales</title>
		<link>http://mediocretales.com/?p=941#utm_source=feed&utm_medium=feed&utm_campaign=feed</link>
		<comments>http://mediocretales.com/?p=941#utm_source=feed&utm_medium=feed&utm_campaign=feed#comments</comments>
		<pubDate>Fri, 27 Aug 2010 14:46:34 +0000</pubDate>
		<dc:creator>Mediocre Tales of the Fair to Middling Game Master</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
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		<guid isPermaLink="false">http://mediocretales.com/?p=941</guid>
		<description><![CDATA[I just ran the first session of a Ravenloft campaign last night.  If anything, Ravenloft thrives on mood.  I had a table full of seven players, so I knew I had to step up my game to keep them on-task and in the mood.  Luckily (or perhaps expectedly,) I am also an amature haunter during [...]]]></description>
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		<title>Review: Dark Sun Campaign Setting, Part 1: New Races &amp; Builds from My Girlfriend is a DM</title>
		<link>http://mygirlfriendisadm.wordpress.com/2010/08/27/review-dark-sun-campaign-setting-part-1-new-races-builds/</link>
		<comments>http://mygirlfriendisadm.wordpress.com/2010/08/27/review-dark-sun-campaign-setting-part-1-new-races-builds/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 09:23:29 +0000</pubDate>
		<dc:creator>My Girlfriend Is A DM</dc:creator>
				<category><![CDATA[4e]]></category>
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		<guid isPermaLink="false">http://mygirlfriendisadm.wordpress.com/?p=1487</guid>
		<description><![CDATA[Call me a disgusting fanboy, but I&#8217;m continuously impressed by the improved quality between every succeeding release in the 4th Edition product line. Each new supplement improves upon its predecessor, and it kind of makes me wish they did the much-maligned Keep on the Shadowfell the way they did HS1 Slaying Stone, and had the&#160;&#8230; <a href="http://mygirlfriendisadm.wordpress.com/2010/08/27/review-dark-sun-campaign-setting-part-1-new-races-builds/">Read&#160;more</a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mygirlfriendisadm.wordpress.com&#38;blog=10966839&#38;post=1487&#38;subd=mygirlfriendisadm&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>A Picture Should Be Worth 1,000 Words from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/0DeyggIaoa8/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/0DeyggIaoa8/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 21:01:01 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Adventure Prep]]></category>
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		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2157</guid>
		<description><![CDATA[
How good are you at doing two things at once, both of which require concentration? 
That&#8217;s what I thought! Few people are. And yet, we GMs often seem to expect our players to be able to do just that, and on a regular basis. We expect them to be able to take a verbal description [...]]]></description>
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		<title>Recordings from the Holocron of Kira Keldav – Session 27 from Emergence Campaign Weblog</title>
		<link>http://ruscumag.wordpress.com/2010/08/26/recordings-from-the-holocron-of-kira-keldav-session-27/</link>
		<comments>http://ruscumag.wordpress.com/2010/08/26/recordings-from-the-holocron-of-kira-keldav-session-27/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 20:11:12 +0000</pubDate>
		<dc:creator>The Emergence Campaign Logs</dc:creator>
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		<guid isPermaLink="false">http://ruscumag.wordpress.com/?p=4766</guid>
		<description><![CDATA[   I had taken up a patrol around the Hohenheim Research Facility while we waited for our assassin to come in. Xiang and Jacob were doing their own security tasks like I was and Ben was playing scientist with the research team &#8211; and hopefully NOT creating another superweapon. Alys was in her own ship [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ruscumag.wordpress.com&#38;blog=1942408&#38;post=4766&#38;subd=ruscumag&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<title>Exploring Hive City, the Aberrant Internet from The Dump Stat</title>
		<link>http://thedumpstat.blogspot.com/2010/08/exploring-hive-city-aberrant-internet.html</link>
		<comments>http://thedumpstat.blogspot.com/2010/08/exploring-hive-city-aberrant-internet.html#comments</comments>
		<pubDate>Thu, 26 Aug 2010 15:51:00 +0000</pubDate>
		<dc:creator>The Dump Stat</dc:creator>
				<category><![CDATA[Campaign]]></category>
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		<guid isPermaLink="false">tag:blogger.com,1999:blog-7545359248256410184.post-1294306796684536720</guid>
		<description><![CDATA[In my previous post, I described the <span class="blsp-spelling-error">Modum</span>, a race of creatures that bond with other intelligent beings willingly to grant them access to Hive City, a place for communication among intelligent beings.  But what exactly is Hive City?  What is there?  What does it look like?<br /><br />Through the use of <span class="blsp-spelling-error">Modum</span>, intelligent beings can access The Weird and the stuff inside it.  Hive City.  Hive City is a massive city of huge towers.  The landscape may be somewhat bewildering at first.  It is populated entirely by the people who use the <span class="blsp-spelling-error">Modum</span> to reach it, so in all honesty, it can be said that nobody really lives there, they only visit. <br /><br />The towers in Hive City are constructed entirely of what appear to be bookshelves and doors.  All the bookshelves are sorted and categorized by topics which makes an individual, trained in finding information there, easily able to find what they are looking for.  There are numerous methods by which information finds its way into Hive City.  Many of these books are scribed by individuals capable of adding information into The Weird.  Other information gets there by more secret, and sometimes, by more brutal methods.  All the numerous tomes in Hive City possess a spirit of their own.  When an individual draws a book from one of the stacks, they are actually drawing forth the information spirit that resides in that book and making a copy for themselves at the same time.  That book remains on the stack and can be viewed by many people simultaneously.  This fact has allowed the spread of information to process very quickly.<br /><br />Each door in Hive City leads to a small <span class="blsp-spelling-corrected">extra dimensional</span> pocket room within the Weird.  Some of these rooms may be small in size, seemingly fitting into the space that might belong inside one of Hive Cities great towers.  However, other rooms may lead to vast halls or even outdoor gathering places where people assemble in their ghostly Weird avatar forms to <span class="blsp-spelling-corrected">speak</span> to one another. <br /><br />However opening a door and entering its room is not always as simple as it may seem.  Although some doors lead to public places, which can easily accessed by anyone, simply by opening the door, many do not.  Some doors may even lead to multiple spaces.  It takes several <span class="blsp-spelling-corrected">valuable</span> pieces of information to use one of these portals. <br /><br />The three vital pieces of information needed to open a given portal (that <span class="blsp-spelling-corrected">isn't</span> accessible to the public) are:<br />1) The doors location within The Weird - knowing the location of the door within Hive City is a must.  Some doors are very hard to find, but knowing its location (a coordinate on a 3 dimensional map) allows any individual within the Weird to travel to that location by thought, simply willing oneself to the location of the door.<br />2) The name of the doors destination - when opening a door, the individual must know the name of the location to which the door leads and must have that name in their mind when opening it.<br />3) The key - many doors are locked.  It is a simple fact that many locations are not meant to be open by those who do not possess the key.  A key within the Weird manifests through the knowledge of a password.  When an individual who understands the password to a certain door and enters the Weird, an actual key manifests on their body which can be used to open the door.  However some door keys are fake - knowledge of a powerful fake password causes a false key to manifest.  Individuals who possess and mistakenly use fake keys often suffer horrible fates.<br /><br />The world of Hive City is ever expanding.  The city itself has a boundary, but this boundary is ever growing larger as information continues to enter into Hive City and new towers must be constructed.<br /><br />From the last few posts I have provided a basic look at how I have created a fantasy style <span class="blsp-spelling-corrected">Internet</span> in my campaign setting.  This information might be helpful to those who would like to make similar constructs in their own campaign worlds.  In my next post, Ill provide a few adventure hooks for people who might be interested in using something like this in an adventure, but don't know how.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7545359248256410184-1294306796684536720?l=thedumpstat.blogspot.com' alt='' /></div>]]></description>
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		<title>Ning’s Cave: Catching Up, Part 1 from The Scrolls of Lankhmar» RPGs</title>
		<link>http://scrollsoflankhmar.com/2010/08/26/nings-cave-catching-up-part-1-1973/</link>
		<comments>http://scrollsoflankhmar.com/2010/08/26/nings-cave-catching-up-part-1-1973/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 14:00:47 +0000</pubDate>
		<dc:creator>The Scrolls of Lankhmar</dc:creator>
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		<guid isPermaLink="false">http://scrollsoflankhmar.com/?p=1973</guid>
		<description><![CDATA[Wow.  I&#8217;m really behind on keeping up with Lankhmar sightings across the &#8216;net.  I need to catch up, and I don&#8217;t want any of these items to slip by.  Perhaps Ning&#8217;s twisty passages will allow for time travel in addition to inter-world travel?  There is a lot to cover, so I&#8217;m going to do two [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>D&amp;D Encounters – I finally get to try it! from Being an Online Dungeon Master</title>
		<link>http://onlinedm.wordpress.com/2010/08/25/dd-encounters-i-finally-get-to-try-it/</link>
		<comments>http://onlinedm.wordpress.com/2010/08/25/dd-encounters-i-finally-get-to-try-it/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 05:25:53 +0000</pubDate>
		<dc:creator>OnlineDM</dc:creator>
				<category><![CDATA[4e DD]]></category>
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		<guid isPermaLink="false">tag:www.rpgbloggers.com://96bfdb086c00c50896ac9eb862936a31</guid>
		<description><![CDATA[The timing of my introduction to Dungeons and Dragons was almost perfect.  I started playing the game early in 2010, just a couple of weeks before Wizards of the Coast began the D&#38;D Encounters program.  And what do you know, the friendly local game store, Enchanted Grounds, is not only running Encounters, but they&#8217;re located [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=onlinedm.wordpress.com&#38;blog=13375028&#38;post=612&#38;subd=onlinedm&#38;ref=&#38;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Threads of Sanity – Forgotten Realms Campaign from Endless Bag of Games » Roleplaying</title>
		<link>http://bagofgames.com/08/threads-of-sanity-forgotten-realms-campaign/</link>
		<comments>http://bagofgames.com/08/threads-of-sanity-forgotten-realms-campaign/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 19:42:11 +0000</pubDate>
		<dc:creator>Endless Bag of Games</dc:creator>
				<category><![CDATA[4th edition]]></category>
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		<description><![CDATA[It has been four months since I was able to sit down to play some pen &#38; paper roleplaying games. Being father to a small child of course reduces my time to play much, but nevertheless, I was able to pull together a group of new gamers who are willing to join the dark si&#8230; [...]]]></description>
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		<title>Accessing the aberrant internet with chibi mind flayers from The Dump Stat</title>
		<link>http://thedumpstat.blogspot.com/2010/08/accessing-aberrant-internet-with-chibi.html</link>
		<comments>http://thedumpstat.blogspot.com/2010/08/accessing-aberrant-internet-with-chibi.html#comments</comments>
		<pubDate>Wed, 25 Aug 2010 15:51:00 +0000</pubDate>
		<dc:creator>The Dump Stat</dc:creator>
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		<description><![CDATA[Yes, things keep getting weirder and weirder in this discussion, but hopefully today, after a little explanation things might be a little less murky. Last time I mentioned how <span class="blsp-spelling-error">PC's</span> could access the aberrant Internet of my D&#38;D campaign world through the use of mind flayer babies. I guess they aren't really mind flayer babies in the sense of breeding, but they certainly look like it. What would happen if you took the legs and arms and body off of a mind flayer... well, I guess you would have a squid, but what if that squid had a strange psychic connection to a great network of other so linked squid-like-creatures and could symbiotically bond with other races to allow the linked creature to explore and communicate in this distinct and totally different universe, that is known as hive city? You would have a <span class="blsp-spelling-error">Modum</span>.<br /><br />The <span class="blsp-spelling-error">Modum</span> are an aberrant race of creatures in my campaign world which came to the material plane aboard the giant meteor which crashed Milena ago (along with other, less friendly creatures which I might talk about later). The <span class="blsp-spelling-error">Modum</span> seemed to be an entirely stupid and peculiar race of creature. They appear to be a type of land based squid, with similar features to that of the infamous mind flayer, but lacking the lower body and appendages. A full grown <span class="blsp-spelling-error">Modum</span> might be only 30 cm long. <span class="blsp-spelling-error">Modum</span> are incredibly slow creatures; although they are capable of hovering slightly over the ground, they essentially drag along at barely above a snails pace, which makes them very, very easy to catch.<br /><br /><span class="blsp-spelling-error">Modums</span> themselves have virtually no combat capabilities of any kind either. They do not have any powers or attacks and by all accounts are virtually harmless. The only thing that helps maintain their population levels is the fact that they cannot be eaten. A <span class="blsp-spelling-error">Modum's</span> body and blood is extremely poisonous and so most animals and other creatures avoid them fiercely; they taste horrible to everything and eating one poses a greater threat than simply ignoring it. However, some <span class="blsp-spelling-error">Modums</span>, though lacking combat abilities, do possess some ability at <span class="blsp-spelling-error">teleportation</span>, which they use profusely in order to preserver their life if threatened.<br /><br /><span class="blsp-spelling-error">Modums</span> do not have any fear of being possessed by an individual. In fact, most <span class="blsp-spelling-error">Modums</span> will actively seek out an individual to "bond with". The reasons for this are unclear, but some have considered that <span class="blsp-spelling-error">Modums</span> actually feed off of the act of communication and it provides them with an odd form of nutritional sustenance. The bonding process occurs by placing the <span class="blsp-spelling-error">Modum</span> at the base of the skull and allowing the <span class="blsp-spelling-error">modum</span> to affix its tentacles to the <span class="blsp-spelling-error">bonded's</span> brain - although some people have considered the process to be very disturbing and disgusting to watch- it is actually quite painless and leaves very little after effects. The <span class="blsp-spelling-error">Modums</span> tentacles possess a type of anesthetic which helps to totally take all sensation out of the process and also to help isolate the bonded during the process of crossing over into Hive City in the Weird. While in the Weird, the <span class="blsp-spelling-error">bonded's</span> body is more or less helpless, but simply thinking of rejecting or ending the bonding process, the <span class="blsp-spelling-error">Modum</span> will relax and disconnect, severing the bond and allowing the individual to regain freedom of movement and return their consciousness to the material world.<br /><br />Some magical scholars have likened <span class="blsp-spelling-error">Modums</span> to a cross between pets and <span class="blsp-spelling-error">Ioun</span> stones. They require very little upkeep and the level of the <span class="blsp-spelling-error">Modum</span> is very much tied with color. Every <span class="blsp-spelling-error">Modums</span> color is quite different, some colors of <span class="blsp-spelling-error">Modums</span> being quite rare. The color of the <span class="blsp-spelling-error">Modum</span> indicates what kinds of activities/abilities the bonded will possess inside the weird. The most common, light brown <span class="blsp-spelling-error">Modums</span>, simply allow the bonded to send their avatar into and out of the Weird granting access to Hive City and allow the bonded to interact with the environment there, i.e. moving about, reading and finding tomes of information, opening and closing doors, and entering rooms.The most powerful <span class="blsp-spelling-error">Modums</span>, which are actually capable of granting the ability to shape the entire world of Hive City are extremely rare. Most of these creatures are extremely hard to find and possess no material price.<br /><br />Next time, I'll talk about the world that <span class="blsp-spelling-error">Modums</span> allow access to and describe more fully exactly what Hive City has to offer.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7545359248256410184-1373036323176113475?l=thedumpstat.blogspot.com' alt='' /></div>]]></description>
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		<title>Knights of the Astral Sea Session Log #7</title>
		<link>http://www.rpgbloggers.com/2010/08/knights-of-the-astral-sea-session-log-7/</link>
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		<pubDate>Wed, 25 Aug 2010 01:30:00 +0000</pubDate>
		<dc:creator>Risus Monkey</dc:creator>
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		<description><![CDATA[<span><i>Continuing the&#160;<a href="http://www.risusmonkey.com/2010/02/letter-from-queen-genevieve.html">adventures</a>&#160;of Genevieve Lamballe and the crew of&#160;</i></span><span>Fair Leonore</span><span><i>&#160;in their quest to find the rightful heir to the Britannic throne (picking up with Log #7 since <a href="http://www.risusmonkey.com/2010/02/letter-from-queen-genevieve.html">Log #6</a> was posted <a href="http://www.risusmonkey.com/2010/02/letter-from-queen-genevieve.html">last February</a>)...</i></span><br /><span><i><br /></i></span><br /><span><i></i></span><br /><i><div>18 September 1938</div><div><br /></div><div>Capt. Alastair Hawkesworth</div><div>Drake House, London, Tudor</div><div><br /></div><div>My Dearest Alastair,</div><div><br /></div><div>You will, I hope, forgive me for dispensing with formality and addressing you as I have.&#160; In truth, I believe it is well past time to have done so.&#160; You may, of course, still call me Sa Majeste Genevieve, if you wish, although I will not insist on it. &#160;</div><div><br /></div><div><span>As I put pen to paper, I remain Queen of the Autumn Court of Faerie.&#160; What’s more, I have had to act in that capacity, as I will describe below.&#160; Much has occurred in the past few days.&#160; Myself and my companions took up residence in the castle of the Autumn Court, and began to take stock both of our situation and of the realm which we now ruled.&#160; Lord Crabbe, our </span>Commandant du L’armee de l’air et le General du les Singes Avion, took it upon himself to begin intensive training of said <i>Singes Avion</i> (Flying Monkeys; it sounds far more dignified in French).&#160; The training has not, to date, gone as well as might be hoped.&#160; In fact, the one word I would use to describe the results of Lord Crabbe’s efforts, and I think he would agree, is <i>merde</i>.</div><div><br /></div><div>As for myself, I visited the dungeons; the Autumn Witch had several dozen people imprisoned, and I desired to free any who did not deserve such punishment.&#160; The majority of the prisoners, it transpired, were deserving of freedom, and, being a compassionate monarch, I did so.&#160; This being Faerie, I exacted a promise from all those I freed; I required from them that they would not take up arms, or otherwise plot against the Autumn Court or myself personally.&#160; All agreed, and were set off on their way.&#160; I then went in search of magical items that might be of use to our currently lost companion, Jude the mage, and I found several spellbooks which I shall present to him if and when he reappears.&#160; I also searched for any technological items, and found an alchemical laboratory.&#160; This I explored in detail, with the assistance (if that is the proper word) of several <i>Singes Avion.&#160;</i> It was demonstrated again, as I have said before, that the face of science is not always pretty; one of the test subjects drank a vial full of a substance that turned it immediately into gold.&#160; We are now in possession of a monkey made entirely of gold; it weighs approximately one ton.&#160;</div><div><br /></div><div>After that unfortunate incident, I was returning to my rooms when I heard a commotion.&#160; Elspeth, who had been exploring the lands surrounding the castle, had discovered an intruder, armed with a crossbow and lurking in wait to, I presume, assassinate me.&#160; She battled the intruder, but he was as skilled with a blade as she, and wounded her severely.&#160; He then leaped to a chandelier and attempted to escape.&#160; However, by this time, I was close enough to see the intruder, and to take aim with my weapon.&#160; I fired at the lowest setting, in hopes of merely wounding him so that he might be interrogated, but, sadly, after he was hit, he fell to his death.&#160; We were able to determine that he hailed from the Spring Court and thus was dispatched by one Lord Uldis, who apparently has a minor claim on the Autumn throne.</div><div><br /></div><div>My desire was to call for immediate retaliation.&#160; I had visions of dispatching a squadron of <i>Singes Avion</i> to exact vengeance for this attack upon not only my person but my realm, but events, specifically the arrival of a delegation from the Winter Court, prevented any action from being taken.&#160; It is perhaps just as well; I fear that our flying simians would have proven ineffective at best. &#160;</div><div><br /></div><div>Among the visitors from the Winter Court was one of our lost companions, Marcus.&#160; We were all most pleased to see him, and more importantly, to see him in one piece.&#160; He told us of his experiences; he took a wrong step on our path into Faerie and found himself…elsewhere.&#160; He encountered a company of Red Caps who were, it seems, seeking to curry favor with the Spring Court by killing me; he did battle with them and emerged victorious.&#160; He then delved into a cave system and discovered murals which depicted, as he related to us, his father (or at least a man very like his father) in the midst of slaying a dragon.&#160; Upon emerging from the caves, he happened upon the Winter delegation, and made his way here with them.&#160; I bestowed upon him a title and position: Marcus is our Conseiller Special du Affaires Militaire.&#160; It is, I think, a very apt title and role for him.</div><div><br /></div><div>As for the remainder of the Winter delegation, there were two men of note: Lord Tinucal, the leader of the delegation, and Lord Rakat, who bore a disturbing resemblance to the would-be assassin I described earlier.Lord Rakat took an immediate interest in Elspeth, and she likewise in him, while Lord Tinucal expressed the desire of his liege, Lord Garavan, King of the Winter Court, to reach an agreement that would turn the throne of Autumn over to his daughter. &#160;</div><div><br /></div><div>Lord Tinucal presented a gift to the court, and, he said, to me personally; a “seeing stone”.&#160; He expressed a wish to commence negotiations, once he and his fellows had been suitably fed and entertained.&#160; Therefore, it fell to us to put on a royal dinner.&#160; I sought out the steward of the castle and instructed him to begin preparations for the feast; I impressed upon him the importance of the occasion, and the necessity of ensuring that myself and the Autumn Court generally were not embarrassed in any way. &#160;</div><div><br /></div><div>Perhaps surprisingly, the feast was a success, with one exception.&#160; It seems that our guests, among the gifts they brought, included some food that had been drugged, and Elspeth was unlucky enough to eat some.&#160; Showing effects as though she were intoxicated, Lord Rakat escorted her out of the hall, and, as Elspeth related to us later, back to her rooms, where he questioned her.&#160; She was understandably furious, as were we all. &#160;</div><div><br /></div><div>Before learning of Elspeth’s drugging, however, Lord Tinucal suggested that, owing to the delicacy of the issues to be negotiated with the Winter Court, and the benefit of face-to-face talks, that I journey to Winter and speak with Lord Garavon in person.&#160; I did not wish to do this for two reasons.&#160; The first, which I explained to Tinucal, was that, with the precarious state of the Autumn Court, I did not wish to leave it, only to return and perhaps discover that the realm had fallen in the absence of myself and my friends. &#160; The second reason, which I did not say aloud, was that I had no wish to venture onto potentially hostile grounds for such a negotiation.&#160; Tinucal claimed to understand my reluctance to leave Autumn, and offered to use the Seeing Stone so I could speak directly to Lord Garavon.&#160; I agreed to this, and then withdrew to discuss matters with my companions.</div><div><br /></div><div>Lord Crabbe opined that perhaps the Seeing Stone had functions beyond those described by Tinucal; that it was possible that the Stone might in fact transport me directly to Winter, where I would then be a prisoner of Lord Garavon.&#160; Soon after, we leadned of Elspeth’s encounter with Lord Rakat; this was clearly a hostile act on the part of the Winter Court, and a message was sent to Tinucal expressing our displeasure.</div><div><br /></div><div>I then took the Seeing Stone to the alchemical laboratory, and, with the aid of one of the <i>Singes Avion</i> as an experimental subject, as well as various tools and devices&#160; from my personal equipment, I began to investigate the Stone.&#160; I determined that it would most likely not teleport me away, and after bombarding it with x-rays while projecting an etheric field generated by a Tesla coil, I observed energy patterns surrounding the Stone, which I could manipulate using my hands to activate and control the Stone.&#160; I wonder if, perhaps, when we find Jude, he will allow me to bombard him with x-rays and etheric fields as well.&#160; I would be very curious as to the results!</div><div><br /></div><div>This I did, and the Stone came to life, showing me a scene with two men in argument.&#160; One was Lord Garavon, and the other was a member of the Royal Society, one Mister Kelly.&#160; Mister Kelly was attempting to convince Garavon to kill Artoria, and thus deprive us of our rightful Britannic Queen.&#160; I listened for a few moments, and then announced my presence by shouting at Lord Garavon.&#160; He took immediate notice of me and addressed me.</div><div><br /></div><div>I will say here that I was well-served by my training, and I kept in mind as well, Alastair, your advice, that a quick decision, even if it is wrong, is generally better than a slow decision, even if it is correct.&#160; With that in mind, I acted.&#160; Lord Garavon expressed his desire that Artoria not return to our world, as well as implying that the Autumn throne which we were offering to him in trade might be taken from us by force.&#160; I replied that it was certainly possible, but that I could equally well abdicate my throne in favor of a candidate not to his liking, and one who might well defend the realm successfully.&#160; I also reminded him that any effort to seize the Autumn throne might be very costly; after all, I said, the Autumn Witch was killed, and another Lord of Faerie could meet a similar fate if combat were to occur.&#160; This was, perhaps, a hollow threat, as the Autumn Witch was only killed by accident, but I put on as brave and resolute a face as I could, and it seemed to work.&#160; At any rate, Lord Garavon and I agreed to work together as far as finding Artoria, whose whereabouts are unknown.&#160; He put Lord Rakat at our disposal until such time as Artoria is found.</div><div><br /></div><div>I shared the results of my negotiation with my companions, and then we tried to imagine a next step in finding Artoria.&#160; It was suggested that I use the Seeing Stone to try and locate her.&#160; If Jude were here, he would have made the attempt, but in the absence of magic, Science must rule the day, and so I set out to try and find our Queen. &#160;</div><div><br /></div><div>Lo and behold, after much effort, I did find her.&#160; The Stone showed us a long, difficult path that sped by, finally ending up in what appeared to be Earth; or at least one of the many Earths, and specifically New Zealand.&#160; Artoria was armored, and surrounded by armored men and woman, and was descending into forbidding-looking caves.</div><div><br /></div><div>Using the Stone, I attempted to discover which world this actually was; but all we could see was ruined, burned out cities.&#160; London was a wasteland, but a fantastical wasteland, with mile-high towers amidst brining rubble.&#160; Other major cities appeared the same.&#160; Lord Crabbe did not recognize this world from any of his travels; but he did suggest another alternative; he told me to try and focus on Mars or Venus and see if the location could be discerned from the Planetary Paths.&#160; But here my mastery of the Stone failed, and I was unable to do so.&#160; I think it was only luck that I did not damage the stone in my failure.</div><div><br /></div><div>We discussed what we had seen, and one detail stood out; the path that led to Artoria began here, in Faerie, and led to a jade green bridge.&#160; None in the castle knew of such a place, but Lord Rakat did.&#160; He explained that his mother had knowledge of the bridge, and using the Stone, we contacted her.&#160; After some difficulty, she told us how to find the bridge, and we determined to set off in search of Artoria.&#160; Lord Rakat will accompany us, but unfortunately, during his questioning of Elspeth, he discovered that we – well, I, to be specific about it – was responsible for the death of the assassin, who, it transpires, was his brother.&#160; As you would imagine, he swore vengeance once our mission is complete. &#160;</div><div><br /></div><div>But that is a matter for later.&#160; For now, we are preparing to set off for the bridge, and then onward after Artoria.&#160; We will leave Lord Tybalt in charge of the castle and the Autumn Court; I am hopeful that he will preserve my kingdom in good order.&#160; And I will keep you in my thoughts, Alastair, and hope and pray that you are and will remain well.&#160; I look forward to seeing you again</div><div><br /></div><div>Until that happy day, I remain&#160; your Queen, and your friend,&#160;</div><div><br /></div><div>Genevieve Chantal Therese de Lisieux Lamballe, la Reine du la Cour d’Automne</div><div><br /></div></i><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/22652591-8213004988795417070?l=www.risusmonkey.com" alt="" /></div>]]></description>
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		<title>Virgin DM Monologues: Getting Caught Up With Updates from Geek's Dream Girl » Dungeons &amp; Dragons / RPGs</title>
		<link>http://geeksdreamgirl.com/2010/08/24/virgin-dm-monologues-getting-caught-up-with-updates/</link>
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		<pubDate>Tue, 24 Aug 2010 19:34:25 +0000</pubDate>
		<dc:creator>Geek's Dream Girl</dc:creator>
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		<description><![CDATA[The finale of Grasp of the Emerald Claw by Bruce R. Cordell.]]></description>
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		<title>[Solo GPC] 509: Of Countesses and Earls&#8230; from The RPG Corner</title>
		<link>http://shirosrpg.blogspot.com/2010/08/solo-gpc-509-of-countesses-and-earls.html</link>
		<comments>http://shirosrpg.blogspot.com/2010/08/solo-gpc-509-of-countesses-and-earls.html#comments</comments>
		<pubDate>Tue, 24 Aug 2010 16:06:00 +0000</pubDate>
		<dc:creator>The RPG Corner</dc:creator>
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		<description><![CDATA[[Partly by design, partly by accident, this turned to be a real action-packed year. It actually spanned two full sessions, so be warned that it's even lengthier than usual...] This year witnessed Sir Herringdale come into his own as a political mover a...]]></description>
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		<title>The Aberrant and Normal Internet from The Dump Stat</title>
		<link>http://thedumpstat.blogspot.com/2010/08/aberrant-and-normal-internet.html</link>
		<comments>http://thedumpstat.blogspot.com/2010/08/aberrant-and-normal-internet.html#comments</comments>
		<pubDate>Tue, 24 Aug 2010 15:45:00 +0000</pubDate>
		<dc:creator>The Dump Stat</dc:creator>
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		<description><![CDATA[In my current attempt at putting a version of the <span class="blsp-spelling-corrected">Internet</span> into my D&#38;D game, allowing the player characters to utilize it is a tool in their adventures, it is first necessary to break down and describe what the <span class="blsp-spelling-corrected">Internet</span> really is conceptually speaking.  So, what is the <span class="blsp-spelling-corrected">Internet</span>?  Some people might say it is simply a wretched hive of scum and villainy; others mights say that it serves but a singular purpose: for porn.  However, in my mind, the <span class="blsp-spelling-corrected">Internet</span> is simply a place where information can be stored and shared. <br /><br />So, if the <span class="blsp-spelling-corrected">Internet</span> is a place for information sharing, how can the <span class="blsp-spelling-corrected">Internet</span> be broken down from what we have today, a complex network of bit and bytes flying about an huge interconnected spiderweb of <span class="blsp-spelling-error">fiber-optics</span> into something that makes sense from a D&#38;D perspective in a fantasy world.<br /><br />In the <span class="blsp-spelling-error">homebrew</span> world that I am envisioning, the <span class="blsp-spelling-corrected">Internet</span> can be viewed as a great ethereal city which for now, <span class="blsp-spelling-corrected">I'll</span> dub "The Hive" (<span class="blsp-spelling-error">cus</span> some people might just be right about it being filled with scum and villains).  This city is actually a part of the <span class="blsp-spelling-corrected">Weird</span> itself.  Any area where <span class="blsp-spelling-corrected">weird</span> energy is present in the world presents the opportunity to access this city and explore its contents.  However, there is a problem.<br /><br />How do you gain access to the <span class="blsp-spelling-corrected">Internet</span> without electricity or computers.  In this case, how do you gain access to the <span class="blsp-spelling-corrected">weird</span>?<br /><br /><span class="blsp-spelling-corrected">I'm</span> going to do it with Mind Flayer Babies... kind of... but that will come next time.  In future posts, I'll explain methods of access to this city, and what the city is like; finally, <span class="blsp-spelling-corrected">I'll</span> provide information about how I intend to use this aberrant <span class="blsp-spelling-corrected">Internet</span> in my adventures in this world and maybe if I am feeling generous (and have the time) I'll write up some adventure hooks.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7545359248256410184-538913431159637092?l=thedumpstat.blogspot.com' alt='' /></div>]]></description>
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		<title>M.A/C.C &#8211; Beta Test &#8211; Session 10 &#8211; End Game from Reality Refracted</title>
		<link>http://www.realityrefracted.com/2010/08/macc-beta-test-session-10-end-game.html</link>
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		<pubDate>Tue, 24 Aug 2010 14:16:00 +0000</pubDate>
		<dc:creator>Reality Refracted</dc:creator>
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		<description><![CDATA[So, we had the 10th and final session of the M.A/C.C beta test last night. I wasn't sure last night would be the actual final session, but the players took a few decisions that just cut through the red tape and got right to the end. The last session wa...]]></description>
		<wfw:commentRss>http://www.realityrefracted.com/2010/08/macc-beta-test-session-10-end-game.html/feed/</wfw:commentRss>
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		<title>Ask The GMs: How to survive political games with paranoia and intrigue from Campaign Mastery</title>
		<link>http://feedproxy.google.com/~r/CampaignMastery/~3/BiN5f2snmYM/</link>
		<comments>http://feedproxy.google.com/~r/CampaignMastery/~3/BiN5f2snmYM/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 01:46:20 +0000</pubDate>
		<dc:creator>Campaign Mastery</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Player Advice]]></category>
		<category><![CDATA[RPG Hub]]></category>
		<category><![CDATA[advice]]></category>

		<guid isPermaLink="false">http://www.campaignmastery.com/blog/?p=2084</guid>
		<description><![CDATA[




Lilith Laing asks the GMs: &#8220;Recently I started playing in a Vampire: The Masquerade Old WOD game. Even after one session, it is probably the best game I have ever played in (or even run), but I have never played this sort of political game before. Do you, the GMs, have any tips for how [...]]]></description>
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